History VideoGame / FireShark

8th Oct '14 8:41:43 PM KamenRiderOokalf
Is there an issue? Send a Message
''Fire Shark'', known in Japan as ''Same! Same! Same!'', is a 1989 ShootEmUp arcade game developed and published by {{Toaplan}}. The player controls a biplane and builds up a score by shooting a variety of military targets.
to:
''Fire Shark'', known in Japan as ''Same! Same! Same!'', is a 1989 ShootEmUp arcade game developed and published by {{Toaplan}}.Creator/{{Toaplan}}. The player controls a biplane and builds up a score by shooting a variety of military targets.

* HarderThanHard: The original alternating player build of the japanese version (Same! Same! Same!) as there's scrolling which can hide some enemies, faster bullets. Fire Shark is based on the easier 2 player simultaneous made by developers because even they considered the original version to be too hard.
to:
* HarderThanHard: The original alternating player build of the japanese Japanese version (Same! (''Same! Same! Same!) Same!'') as there's scrolling which can hide some enemies, faster bullets. Fire Shark is based on the easier 2 player simultaneous made by developers because even they considered the original version to be too hard.
17th Aug '13 3:24:25 PM ironcommando
Is there an issue? Send a Message
* AwesomeYetPractical: The Flamethrower weapon at max level. It basically shoots two straight streams of damaging flames out in front, while another two on each side sweeps the entire area (except directly behind the player), allowing you to sweep away most regular Mooks. Best of all, it does a massive amount of damage per second.
to:
* AwesomeYetPractical: AwesomeButImpractical: The Flamethrower weapon at weapon. At max level. It level, it basically shoots two straight streams of damaging flames out in front, while another two on each side sweeps the entire area (except directly behind the player), allowing you to sweep away most regular Mooks. Best of all, it It also does a massive amount of damage per second.second. As for the reason why it's impractical? The Red powerup drops ''rarely'' compared to the other two, and with the number of power-up ships you kill, there'll be a load of blue/green powerups on screen.

* TheComputerIsACheatingBastard: Besides the DynamicDifficulty, the game will also make the PowerUp-dropping enemies attempt to give you the green weapon, the weakest of the three weapons. The powerups also stay on the screen and bounce around, making you have to dodge enemy fire AND powerups which you don't want to replace your [[GameBreaker flamethrower]] with.
to:
* BoringButPractical: The Blue Spread weapon. It may not be as awesome as the flamethrower and can't attack backwards, but it can perform very well against popcorn mooks and certain larger ones. What makes it practical is that it's the most commonly-dropped weapon of the three. * TheComputerIsACheatingBastard: Besides the DynamicDifficulty, the game will also make the PowerUp-dropping enemies attempt to give you the blue or green weapon, the weakest of the three weapons. The powerups also stay on the screen and bounce around, making you have to dodge enemy fire AND powerups which you don't want to replace your [[GameBreaker flamethrower]] with.
12th Aug '13 3:50:50 AM MeAndMyNerdBat
Is there an issue? Send a Message
Blue weapon is quite practical because of it's wide range and ability to destroy minor mooks in no time. Green weapon, on the other side, is almost useless.
* TheComputerIsACheatingBastard: Besides the DynamicDifficulty, the game will also make the PowerUp-dropping enemies attempt to give you the blue weapon, the weakest of the three weapons. The powerups also stay on the screen and bounce around, making you have to dodge enemy fire AND powerups which you don't want to replace your [[GameBreaker flamethrower]] with.
to:
* TheComputerIsACheatingBastard: Besides the DynamicDifficulty, the game will also make the PowerUp-dropping enemies attempt to give you the blue green weapon, the weakest of the three weapons. The powerups also stay on the screen and bounce around, making you have to dodge enemy fire AND powerups which you don't want to replace your [[GameBreaker flamethrower]] with.
4th May '13 9:44:58 PM JIKTV
Is there an issue? Send a Message
* EverythingIsEvenWorseWithSharks: [[InvertedTrope Inverted]], you're the "Fire Shark" and you kill stuff with your godly flamethrowers! Played straight from the enemy's point of view.
to:
* EverythingIsEvenWorseWithSharks: [[ThreateningShark Everything Is Even Worse With Sharks]]: [[InvertedTrope Inverted]], you're the "Fire Shark" and you kill stuff with your godly flamethrowers! Played straight from the enemy's point of view.
2nd May '13 5:52:34 AM ReiKusanagi
Is there an issue? Send a Message
''Fire Shark'' shares quite a few similarities to ''VideoGame/{{Raiden}}'', though it came out one year earlier.
to:
''Fire Shark'' shares quite a few similarities to ''VideoGame/{{Raiden}}'', though it came out one year earlier. earlier. It's been suggested that this inspired Raiden.

* AnticlimaxBoss: Many of the bosses can become this if you have a level 4 laser or flamethrower weapon. They WILL die VERY quickly.
5th Feb '13 12:54:40 AM ReiKusanagi
Is there an issue? Send a Message
Added DiffLines:
* HarderThanHard: The original alternating player build of the japanese version (Same! Same! Same!) as there's scrolling which can hide some enemies, faster bullets. Fire Shark is based on the easier 2 player simultaneous made by developers because even they considered the original version to be too hard.
7th Jun '12 7:40:13 PM KamenRiderOokalf
Is there an issue? Send a Message
[[caption-width-right:260:Guess why it's called [[KillItWithFire FIRE]] Shark?]]
to:
[[caption-width-right:260:Guess why it's called [[KillItWithFire [[PlayingWithFire FIRE]] Shark?]]

''Fire Shark'' shares quite a few similarities to ''{{Raiden}}'', though it came out one year earlier.
to:
''Fire Shark'' shares quite a few similarities to ''{{Raiden}}'', ''VideoGame/{{Raiden}}'', though it came out one year earlier.

* DynamicDifficulty: And how- if you survive for long enough, the game makes all the enemies bullets a lot faster. And the tanks become sniper tanks like that of {{Raiden}}...
to:
* DynamicDifficulty: And how- if you survive for long enough, the game makes all the enemies bullets a lot faster. And the tanks become sniper tanks like that of {{Raiden}}...''VideoGame/{{Raiden}}''...

* EverythingIsEvenWorseWithSharks: {{Inverted}}, you're the "Fire Shark" and you kill stuff with your godly flamethrowers! Played straight from the enemy's point of view.
to:
* EverythingIsEvenWorseWithSharks: {{Inverted}}, [[InvertedTrope Inverted]], you're the "Fire Shark" and you kill stuff with your godly flamethrowers! Played straight from the enemy's point of view.

* KillItWithFire: The flamethrower (red) weapon. 6 streams of deadly fire that sweep the area, which would make the game a cake-walk if not for the DynamicDifficulty.

* KillItWithFire: PlayingWithFire: The flamethrower (red) weapon. 6 streams of deadly fire that sweep the area, which would make the game a cake-walk if not for the DynamicDifficulty.

* SmartBomb: Present in the game, and looks very similar to the bomb weapon in {{Raiden}} * SpreadShot: The blue weapon. VERY similar to the red weapon in {{Raiden}}, it shot a huge amount of shots in a spread when fully powered up. However, each shot was quite weak.
to:
* SmartBomb: Present in the game, and looks very similar to the bomb weapon in {{Raiden}} ''VideoGame/{{Raiden}}'' * SpreadShot: The blue weapon. VERY similar to the red weapon in {{Raiden}}, ''VideoGame/{{Raiden}}'', it shot a huge amount of shots in a spread when fully powered up. However, each shot was quite weak.

* VideoGameFlamethrowersSuck: COMPLETELY {{AVERTED}}.
to:
* VideoGameFlamethrowersSuck: COMPLETELY {{AVERTED}}.[[AvertedTrope AVERTED]].
This list shows the last 7 events of 7. Show all.