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* NotSoAboveItAll: Your Commander is a serious, no-nonsense commander most of the time. From time to time, however, he lets some silly side get through:

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* NotSoAboveItAll: Your Commander Riley is a serious, no-nonsense commander most of the time. From time to time, however, he lets some silly side get through:
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* AWinnerIsYou: [[spoiler:The game ends with a small series of paragraphs detailing how peace was brought to rogue worlds]].
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* DifficultButAwesome: Grenades. They're scarce for the most part. In the hands of an unskilled player, they are wasted like hell and the player's ship will get blown more often than not. In the hands of a skilled player, an useful tool for clearing mine fields, turrets, entire compounds and even those annoying large ships in one swoop.
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* BoringButPractical: The Vulcan is your starting weapon and doesn't do the highest amount of damage, but it's still the most reliable weapon you get. Ammo for the Cannon is quite scarce, both the Missiles and the Swarmers have a tendency to hit structures rather than enemy ships, the Plasma Gun is quite inaccurate, and the Grenades' ammo is scarce, in addition to [[HoistedByHisOwnPetard having the ability to destroy your ship should it get caught in a Grenade's blast radius]]. Plus, ammo for the Vulcan is quite common.

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* BoringButPractical: The Vulcan is your starting weapon and doesn't do the highest amount of damage, but it's still the most reliable weapon you get. Ammo for the Cannon is quite scarce, both the Missiles and the Swarmers have a tendency to hit structures rather than enemy ships, the Plasma Gun is quite inaccurate, and the Grenades' ammo is scarce, in addition to [[HoistedByHisOwnPetard [[HoistByHisOwnPetard having the ability to destroy your ship should it get caught in a Grenade's blast radius]]. Plus, ammo for the Vulcan is quite common.
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* BoringButPractical: The Vulcan is your starting weapon and doesn't do the highest amount of damage, but it's still the most reliable weapon you get. Ammo for the Cannon is quite scarce, both the Missiles and the Swarmers have a tendency to hit structures rather than enemy ships, the Plasma Gun is quite inaccurate, and the Grenades' ammo is scarce, in addition to [[HoistedByHisOwnPetard having the ability to destroy your ship should it get caught in a Grenade's blast radius]]. Plus, ammo for the Vulcan is quite common.
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** The Giant Rammer Ships cannot attack but instead [[MookMaker generate smaller Ramming ships]].


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* MookMaker: The Large Ramming Ship cannot attack you, but generates several ramming ships.
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-> ''"The Phantom Council is the judicial system of the future. After the council has handed down a guilty verdict on a planet, or its people, swift and brutal action is taken. The council does not rule on single people; only countries, their citizens and planets are judged. As the number one Phantom pilot, Jax, you provide the bulk of the verdicts, striking down cities and structures and rescuing P.O.W. personnel who are still captive long after the wars of the system have ended."''
-->-- '''[[http://web.archive.org/web/19990429054005/epicgames.com/f_fight.htm Background of the game]]'''
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* ItsUpToYou: [[spoiler:The seventeenth mission, "One Way Out", cuts you off from HQ, forcing you to discover how to reach the end of the level without any hint]].
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The interesting [[InvertedTrope inversion]] resides in the plot: you play as Jaxon, a starship pilot working for [[TheEmpire the Phantom Council]], attempting to suppress the forces of LaResistance. However, TheEmpire is closer to TheFederation, and LaResistance are no heroic RagtagBunchOfMisfits.

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The interesting [[InvertedTrope inversion]] resides in the plot: you play as Jaxon, a starship pilot captain working for [[TheEmpire the Phantom Council]], attempting to suppress the forces of LaResistance. However, TheEmpire is closer to TheFederation, and LaResistance are no heroic RagtagBunchOfMisfits.



* AnnouncerChatter: Your on-board computer announces whenever you find a secret place, pick up an (non-enemy-dropped) item or you manage to achieve OneHundredPercentCompletion enemy-wise. And, of course, if your Shield level is low or critical.

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* AnnouncerChatter: Your on-board computer announces whenever you find a secret place, pick up an (non-enemy-dropped) item or you manage to achieve OneHundredPercentCompletion enemy-wise. And, of course, if your Shield level is low or critical. [[spoiler:And is key to faking the kidnapping in the fourteenth mission, "Mission X"]].



* EscortMission: At one point, Commander Riley is ambushed while on a boat headed downriver. However, you only need to destroy the mines in his way for success, the enemies aren't much of a threat to him and his ship moves fairly slowly, giving you plenty of time.
* EternalEngine: Some levels are equal parts this and SpaceStation.

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* EscortMission: At one point, [[spoiler:The sixteenth mission, "Runaway", features Commander Riley is being ambushed while on a boat headed downriver. However, you only need to destroy the mines in his way for success, the enemies aren't much of a threat to him and his ship moves fairly slowly, giving you plenty of time.
time]].
* EternalEngine: Some levels Levels set in both Argus-High and Nihil are equal parts this and SpaceStation.

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