History VideoGame / FinalFantasyVIII

3rd Feb '16 4:28:30 PM emperormasakado
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* LadyOfBlackMagic: Ultimecia and Edea. This trope is pretty much what the Sorceress power is all about, really.
24th Jan '16 9:20:37 AM Generality
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* NemesisWeapon: Seifer, the rival to our protagonist Squall, also wields a gunblade like him. The weapon is said to be hard to master with only 2 have been shown as its practitioners, and there's also a prophecy that a hero wielding a gunblade will save the day; Seifer jumps at the opportunity while Squall takes it in stride.
22nd Jan '16 11:02:46 PM Zaptech
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VIII really didn't have a Cyber Punk vibe.
''VIII'' followed in its predecessor's footsteps for the most part, mixing swords and sorcery with a late-'80s CyberPunk vibe (sans FantasyGunControl). Instead of [=VII=]'s Materia system or a ManaMeter, characters now equip (or "junction") VancianMagic directly to their bodies instead of their armour. Any spell in the game can be junctioned to each character's stats using captive [[SummonMagic summoned creatures]], which means that using magic leads to stat reduction. Monsters use LevelScaling to beef up relative to the party average, making it entirely worthless to [[OneManParty level up to Lv.100]] because every enemy will get stronger to invalidate your grinding. Modern ''Final Fantasy'' games continue to tinker with the "no armor" approach, most notably ''[[VideoGame/FinalFantasyX X]]'' and ''[[VideoGame/FinalFantasyXIII XIII]]''.
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''VIII'' followed in its predecessor's footsteps for the most part, mixing swords and sorcery with a late-'80s CyberPunk sci-fi vibe (sans FantasyGunControl). Instead of [=VII=]'s Materia system or a ManaMeter, characters now equip (or "junction") VancianMagic directly to their bodies instead of their armour. Any spell in the game can be junctioned to each character's stats using captive [[SummonMagic summoned creatures]], which means that using magic leads to stat reduction. Monsters use LevelScaling to beef up relative to the party average, making it entirely worthless to [[OneManParty level up to Lv.100]] because every enemy will get stronger to invalidate your grinding. Modern ''Final Fantasy'' games continue to tinker with the "no armor" approach, most notably ''[[VideoGame/FinalFantasyX X]]'' and ''[[VideoGame/FinalFantasyXIII XIII]]''.
18th Jan '16 7:28:46 AM Solle
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Ironically (considering the game's [[ToughActToFollow mixed reputation]]), ''VIII'' dutifully followed in its predecessor's footsteps for the most part, mixing swords and sorcery with a late-'80s CyberPunk vibe (sans FantasyGunControl). However, it diverts rather quickly from [=VII=]'s very nice Materia system: characters now equip (or "junction") VancianMagic directly to their bodies instead of their armour. Any spell in the game can be junctioned--including the [[SummonMagic summoned creatures]]--but a single paltry Cure won't make much of a difference. Characters can increase its effectiveness by sapping and stockpiling magic from enemies. Using magic that you have junctioned is punished by this mechanic. This was also Square's latest attempt at shaking up the bog standard JRPG model: For one, it drops the ManaMeter just like in ''VideoGame/FinalFantasyIII''. Monsters use LevelScaling to beef up relative to the party average, making it entirely worthless to [[OneManParty level up to Lv.100]] because every enemy will get stronger to invalidate your grinding. Modern ''Final Fantasy'' games continue to tinker with the "no armor" approach, most notably ''[[VideoGame/FinalFantasyX X]]'' and ''[[VideoGame/FinalFantasyXIII XIII]]''. Finally, ''VIII'' replaced the previous game's [[SidetrackedByTheGoldSaucer Gold Saucer]] with Triple Triad, a surprisingly in-depth CardBattleGame featuring face cards of the main cast. Though optional, mastering Triple Triad allows you to transform rare cards into [[DiscOneNuke unbelievably game-breaking items and weapon components]]. It was so popular that a (somewhat simpler) SpiritualSuccessor called Tetra Master was included in ''VideoGame/FinalFantasyIX'' and ''[[VideoGame/FinalFantasyXI XI]]''. Triple Triad was also added to ''VideoGame/FinalFantasyXIV'' by popular demand and it plays pretty much the same way, but without the item refinement and adding some new rules.
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Ironically (considering the game's [[ToughActToFollow mixed reputation]]), ''VIII'' dutifully followed in its predecessor's footsteps for the most part, mixing swords and sorcery with a late-'80s CyberPunk vibe (sans FantasyGunControl). However, it diverts rather quickly from Instead of [=VII=]'s very nice Materia system: system or a ManaMeter, characters now equip (or "junction") VancianMagic directly to their bodies instead of their armour. Any spell in the game can be junctioned--including the junctioned to each character's stats using captive [[SummonMagic summoned creatures]]--but a single paltry Cure won't make much of a difference. Characters can increase its effectiveness by sapping and stockpiling creatures]], which means that using magic from enemies. Using magic that you have junctioned is punished by this mechanic. This was also Square's latest attempt at shaking up the bog standard JRPG model: For one, it drops the ManaMeter just like in ''VideoGame/FinalFantasyIII''.leads to stat reduction. Monsters use LevelScaling to beef up relative to the party average, making it entirely worthless to [[OneManParty level up to Lv.100]] because every enemy will get stronger to invalidate your grinding. Modern ''Final Fantasy'' games continue to tinker with the "no armor" approach, most notably ''[[VideoGame/FinalFantasyX X]]'' and ''[[VideoGame/FinalFantasyXIII XIII]]''. Finally, ''VIII'' replaced the previous game's [[SidetrackedByTheGoldSaucer Gold Saucer]] with Triple Triad, a surprisingly an in-depth CardBattleGame featuring face cards CardBattleGame, is another feature of the main cast.''VIII'' with many in-game uses. Though optional, mastering Triple Triad allows you to transform rare cards into [[DiscOneNuke unbelievably game-breaking items and weapon components]]. The minigame received a real-life version. It was so popular that a (somewhat simpler) SpiritualSuccessor called Tetra Master was included in ''VideoGame/FinalFantasyIX'' and ''[[VideoGame/FinalFantasyXI XI]]''. Triple Triad was also added to ''VideoGame/FinalFantasyXIV'' by popular demand and it plays pretty much the same way, but without the item refinement and adding some new rules.

Prior to 1999, Squaresoft's localizations were carried out after the game's completion, which usually resulted in either a BlindIdiotTranslation or one replete with {{Woolseyism}}s. Starting with this game, Square took this process a lot more seriously: the company hired translators (both for English and the other European languages) to work alongside the Japanese development team as the game was being created; this is now pretty much standard procedure for ''Final Fantasy'' translations.
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Prior to 1999, Squaresoft's localizations were carried out after the game's completion, which usually resulted in either a BlindIdiotTranslation or one replete with {{Woolseyism}}s. Starting with this game, Square took this the localisation process a lot more seriously: the company hired translators (both for English and the other European languages) to work alongside the Japanese development team as the game was being created; this created, which is now pretty much standard procedure for ''Final Fantasy'' translations.
12th Jan '16 11:41:55 AM totoofze47
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She's just a teenager, like the rest of the party; Hell, IIRC she's one of the younger party members.
Squall is the epitome of a professional soldier: detached, efficient, and unflappable. He is also a sardonic {{Jerkass}} and introvert who shuns the friendship of others. During his first mission as a [=SeeD=], he is sent to aid a [[LaResistance resistance movement]] against the occupying [[TheEmpire Galbadian Army]] and meets his opposite: Rinoa Heartilly, an outgoing, positive young woman naive to the realities of battle. The battle against the Galbadian Army heats to a boil with the emergence of a mysterious new figurehead known as Sorceress Edea, a conflict that soon escalates far beyond anything anyone was expecting.
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Squall is the epitome of a professional soldier: detached, efficient, and unflappable. He is also a sardonic {{Jerkass}} and introvert who shuns the friendship of others. During his first mission as a [=SeeD=], he is sent to aid a [[LaResistance resistance movement]] against the occupying [[TheEmpire Galbadian Army]] and meets his opposite: Rinoa Heartilly, an outgoing, positive young woman girl naive to the realities of battle. The battle against the Galbadian Army heats to a boil with the emergence of a mysterious new figurehead known as Sorceress Edea, a conflict that soon escalates far beyond anything anyone was expecting.
12th Jan '16 11:39:55 AM totoofze47
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* LostForever: Any item or sidequest that involves entering a town after getting to Disc 4. ** In the Japanese version, this happens with any of the [=GFs=] that have to be drawn from a boss, and with Cerberus. The US version, however, averts this by allowing the player to draw any of the missed [=GF's=] from the bosses in Ultimecia's castle.
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* LostForever: LostForever: ** Any item or sidequest that involves entering a town after getting to Disc 4. ** In the Japanese version, this happens with any of the [=GFs=] that have to be drawn from a boss, and with Cerberus. The US version, however, averts this by allowing overseas versions allow the player to draw any of the missed [=GF's=] from the bosses in Ultimecia's castle.castle as a backup method, but if they miss them there as well, they're gone for good.
10th Jan '16 7:23:24 AM Folamh3
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** DeconstructedCharacterArchetype: Deconstructs the KidHero by way of overt comparison to ChildSoldiers. Your party of heroic 16- and 17 year-olds is just as mentally damaged and scarred as child soldiers tend to be in real life, not helped by using {{Phlebotinum}} which erases their memories, thus taking time to deconstruct the AmnesiacHero as well.
24th Dec '15 8:50:20 PM DragonQuestZ
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''"[[ThePromise I promise]]."''
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''"[[ThePromise I promise]].''"I promise."''
15th Dec '15 12:06:04 PM cillianflood
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Actually I'm just going to remove this entirely. Having less death does not make it lighter. The subject and tone of the game is still just as dark as it's predecessors if not more so.
* LighterAndSofter: When taken against most of the rest of the series. The world is a cheerier, more prosperous place in general than in ''VII'' or ''VI'', and unlike games 4-7, [[spoiler:no party members or major sympathetic characters ever die over the course of the game. Hell, even [[ThoseTwoGuys Biggs and Wedge]] survive, and their whole [[RunningGag thing]] up to that point in the series was to show up and die horribly. Even the StarterVillain, who would've been killed by the game's real BigBad in previous games (Gestahl and President Shinra say hi) gets her own HappilyEverAfter, and the RivalTurnedEvil gets a measure of redemption and is last seen fishing with his friends with a big smile on his face.]] ** If you want to get down to brass tacks, [[spoiler:the only named characters who die are Vinzer Deling, Raine, Julia Heartily, and Adel. Odin may die if you acquired him before fighting Seifer at Lunatic Pandora, while whether Ultimecia dies at the end is vague due to [[StableTimeLoop time compression shenanigans]]]]. ** However it still deals with several heavy themes of despotism, fear of death, memory loss, mercy killing and a lot of examining of bottled up inner anxiety. And while no named characters happen to die from it an entire continent is wiped out my a massive monster attack (with a second destroyed in the backstory and looking very desolate in the present). It also has noticeably less jokes and more swearing/outright sexual references than it's contemporaries making it darker and edgier in some regards.
14th Dec '15 6:44:33 AM cillianflood
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** However it still deals with several heavy themes of despotism, fear of death, memory loss, mercy killing and a lot of examining of bottled up inner anxiety. And while no named characters happen to die from it an entire continent is wiped out my a massive monster attack (with a second destroyed in the backstory and looking very desolate in the present). It also has noticeably less jokes and more swearing/outright sexual references than it's contemporaries making it darker and edgier in some regards.
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