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After essentially fading into obscurity and being barely referenced in the rest of the ''Final Fantasy'' franchise, both Sherlotta and the Undead Princess from ''Echoes of Time'' [[UnexpectedCharacter make cameo appearances]] in ''VideoGame/WorldOfFinalFantasy'', being the first character in ''World'' that comes from a spin-off rather than one of the numbered titles.

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After essentially fading into obscurity and being barely referenced in the rest of the ''Final Fantasy'' franchise, both Sherlotta and the Undead Princess from ''Echoes of Time'' [[UnexpectedCharacter make cameo appearances]] in ''VideoGame/WorldOfFinalFantasy'', being the first character in ''World'' that comes from a spin-off rather than one of the numbered titles.
titles. Since then, the sub-series has seen a big of a return to the limelight. As of the time writing, four ''Crystal Chronicles'' characters have appeared in VideoGame/DissidiaFinalFantasyOperaOmnia and a remastered version of the original game was announced in September 2018 for the UsefulNotes/NintendoSwitch and UsefulNotes/Playstation4
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didn't know there was a separate page for just the first game


* ShownTheirWork: Although quite a few [[ArtisticLicense creative liberties were taken]], many of the songs in the game's soundtrack are accurate to what we know actual early music from medieval and Renaissance Europe sounded like, particularly the use of crumhorns, lutes, and recorders.
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* ShownTheirWork: Although quite a few [[ArtisticLicense creative liberties were taken]], many of the songs in the game's soundtrack take cues from what we know actual early music from medieval and Renaissance Europe sounded like, particularly the use of crumhorns, lutes, and recorders.

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* ShownTheirWork: Although quite a few [[ArtisticLicense creative liberties were taken]], many of the songs in the game's soundtrack take cues from are accurate to what we know actual early music from medieval and Renaissance Europe sounded like, particularly the use of crumhorns, lutes, and recorders.
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Added DiffLines:

* ShownTheirWork: Although quite a few [[ArtisticLicense creative liberties were taken]], many of the songs in the game's soundtrack take cues from what we know actual early music from medieval and Renaissance Europe sounded like, particularly the use of crumhorns, lutes, and recorders.
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* SocializationBonus: You could play the original game by yourself, with a Moogle carrying the myrrh bucket for you, but it was far more satisfying to play alongside friends so you could argue over [[ScrappyMechanic who had to carry the bucket]] through the level. However, doing this required as many UsefulNotes/{{Game Boy Advance}}s and [[UsefulNotes/NintendoGameCube GameCube]]-GBA link cables as there were players.

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Franchise pages require covering at least three media. Crystal Chronicles is just a series right now.


->''"Come, let us record your adventures in this journal. It shall be known as the [[TitleDrop Crystal Chronicles]]."''

[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/ffcc_original.jpg]]

The first game in the ''Franchise/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{SNES}}. It was release on the UsefulNotes/NintendoGameCube as an action RPG, but also famously required UsefulNotes/{{GameBoy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.

The basic plot is as follows: Hundreds of years ago, the whole world became covered in a toxic miasma. If you breathe too much of it, you die. So how do the people survive? Turns out that special crystals have the power to repel the miasma. However, their power isn't endless: they must be replenished with myrrh about once a year. In order to survive, each town sends out their own "crystal caravan", to collect myrrh from myrrh trees (all inconveniently placed at the end of a dungeon) and then return home. Lather, rinse, and repeat indefinitely.

The player is from a small village, called Tipa by default, but it can be renamed whatever they want. Characters can be any of four tribes/races:
* '''Selkie''': Appearing as humans with [[YouGottaHaveBlueHair oddly colored hair]], they are thieves from the isle of Leuda. They use [[ImprobableWeaponUser racquets]] as weapons, and are the [[FragileSpeedster fastest]] of the four.
* '''Lilty''': A short race with reddish skin and leafy hair, they are [[ProudWarriorRaceGuy proud warriors]] from the city of Alfitaria. They wield spears, and are the [[MightyGlacier strongest]] race.
* '''Clavat''': The most human looking tribe, they are generally peaceful, and hail from the Fields of Fum. They use a sword/shield combo in combat, and have the [[StoneWall highest defense stat]].
* '''Yuke''': A mysterious race from Shella who never remove their helmets, so no one knows what their faces look like, or if they have faces at all. They fight with hammers, but are primarily [[SquishyWizard spell casters]].

The story is told in a non-linear fashion, with information given to the player as their caravan runs into others on the road, or talks to people in town. Much of the exposition is given by the Narrator, voiced by Creator/DonnaBurke, who tells the story of each location the first time the players enter it.

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->''"Come, let us record your adventures in this journal. It shall be known as the [[TitleDrop Crystal Chronicles]]."''

[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/ffcc_original.org/pmwiki/pub/images/ffcc_series.jpg]]

The first game in the ''Franchise/FinalFantasyCrystalChronicles'' series, this was also the first installment ''Final Fantasy Crystal Chronicles'' is another SpinOff of the [[RunningGag boil-lancingly groin roastingly popular]] ''Franchise/FinalFantasy'' franchise made for [[SeriesFranchise franchise,]] and the first to appear on a Nintendo system console since the {{SNES}}. It was release on of ''VideoGame/FinalFantasyVI.'' Previously, the UsefulNotes/NintendoGameCube as an games in the ''Crystal Chronicles'' series tended to be action RPG, but also famously required UsefulNotes/{{GameBoy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.

The basic plot is as follows: Hundreds of years ago, the whole world became covered in a toxic miasma. If you breathe too much of it, you die. So how do the people survive? Turns out
[=RPGs=] that special crystals focus on multiplayer action and co-operation, though later games have shied away from that requisite. Square-Enix defines the power to repel series by stating that its entries exhibit new and different ways of experiencing Final Fantasy. It could be argued they all take place in the miasma. However, same universe as well.

The first game, released in 2003 / 2004 for the UsefulNotes/NintendoGamecube, is the tale of a caravan (made up of characters which you create) sent on a annual mission to replenish
their power isn't endless: they must be village's crystal with myrrh. The replenished with myrrh about once a year. In order to survive, each town sends out their own "crystal caravan", to collect myrrh from myrrh trees (all inconveniently placed at the end of a dungeon) and crystal could then return home. Lather, rinse, and repeat indefinitely.

The player is from a small village, called Tipa by default, but it can be renamed whatever they want. Characters can be any of four tribes/races:
* '''Selkie''': Appearing as humans with [[YouGottaHaveBlueHair oddly colored hair]], they are thieves
protect the village from the isle deadly miasma that covered the world for another year. The adventurers carried the myrrh in their Crystal Chalice, which was mounted with a small crystal to protect them from miasma as they traveled.

It gained infamy for the sheer amount
of Leuda. They use [[ImprobableWeaponUser racquets]] peripheral devices ''required'' to play the game with the maximum number of players in anything approaching a sane manner: four Game Boy Advances (which would act as weapons, individual screens for each player) and four Gamecube-to-GBA connection wires. Oh, and three other people. Innovative? Yes. Practical? Uh, no. (You could play with only two or three people, but it's obviously tougher than with four... playing with one player was also possible, without the need of a GBA, and with a Moogle added to carry the chalice for you.) It should be noted that this game is similar, in many aspects, to ''{{VideoGame/Gauntlet}} Legends.'' The four races even correspond to each of Gauntlet's classes: Clavats to the balanced Valkyrie, Lilties emphasize Strength like the Warrior, Yukes are magic-users like the [[FragileSpeedster fastest]] Wizard, and Selkies are speedy like the Elf/Archer.

The second, released in 2008 for the Nintendo DS (under the lengthy title ''Final Fantasy Crystal Chronicles: Ring of Fates''), stars a set of twins named Yuri and Chelinka, two children of a great seer, out to stop an ancient prophecy under the light of an ominous blood moon.

The third game is ''My Life as a King'', which was one
of the four.
* '''Lilty''': A short race with reddish skin
first UsefulNotes/WiiWare titles, and leafy hair, they are [[ProudWarriorRaceGuy proud warriors]] from the city of Alfitaria. They wield spears, first Wii game to feature paid downloadable add-ons, and are thus the [[MightyGlacier strongest]] race.
* '''Clavat''': The most human looking tribe, they are generally peaceful, and hail from the Fields of Fum. They use
"Pay + Play" mark. In many ways, it plays more like VideoGame/SimCity than an ActionRPG. Its sequel, ''My Life as a sword/shield combo in combat, and have the [[StoneWall highest defense stat]].
* '''Yuke''': A mysterious race from Shella who never remove their helmets, so no one knows what their faces look like, or if they have faces at all. They fight with hammers, but are primarily [[SquishyWizard spell casters]].

The story is told in a non-linear fashion, with information given to
Darklord'', casts the player as their caravan runs into others a budding EvilOverlord who guides an army of monsters to defend a tower from invading heroes; it plays like a combination of ''VideoGame/SimTower'' and ''VideoGame/DungeonKeeper''.

''Echoes of Time'', a sequel to ''Ring of Fates'', was released in early 2009 for the Nintendo DS and the Wii. Both games are functionally identical and can be played with each other wirelessly. While the DS version was met with praise, the Wii version was rightly tempered for being a blatant port of the portable game, complete with two separate "screens"
on the road, or talks to people television.

Though it was delayed and extensively reworked, ''The Crystal Bearers'' was released
in town. Much late 2009. It is a single-player action-adventure set far into the future of the exposition previous ''Crystal Chronicles'' games, in a time where magic is given by dead, an industrial age is booming, and the Narrator, voiced by Creator/DonnaBurke, who tells Yuke race has supposedly been eliminated after a great war. The protagonist is Layle, a hero with an embedded crystal that gives him a strange gravity-based power.

After essentially fading into obscurity and being barely referenced in
the story rest of each location the ''Final Fantasy'' franchise, both Sherlotta and the Undead Princess from ''Echoes of Time'' [[UnexpectedCharacter make cameo appearances]] in ''VideoGame/WorldOfFinalFantasy'', being the first time character in ''World'' that comes from a spin-off rather than one of the players enter it.
numbered titles.

The games in the series are:
* ''VideoGame/FinalFantasyCrystalChronicles1''
* ''VideoGame/FinalFantasyCrystalChroniclesRingOfFates''
* ''VideoGame/FinalFantasyCrystalChroniclesEchoesOfTime''
* ''VideoGame/FinalFantasyCrystalChroniclesMyLifeAsAKing''
* ''VideoGame/FinalFantasyCrystalChroniclesMyLifeAsADarklord''
* ''VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers''



!!This Game Provides Examples Of:
* ActionRPG: The game is more hack and slash rather than the turn based ''Final Fantasy'' games of the time.
* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water. [[spoiler:It doesn't work.]]
* AfterTheEnd: The Miasma covers the world, and poisons anyone who breathes it. Fortunately, it's been so long since the end that society has more or less adjusted to it, as the towns protected by the crystals seem like perfectly nice places to live, and caravans traveling along roads with smaller crystals are common sights.
* AmazingTechnicolorBattlefield: [[spoiler:In true ''Franchise/FinalFantasy'' tradition, the final boss fights (as well as the entire Nest of Memories leading up to them) consist of these.]]
* AntlionMonster: A giant antlion boss in the desert level, which is even named "Antlion". When you encounter it it surprises you by surfacing from under the sand and attacking. Half it's body remains underground, while it moves through the sand and attacks you.
* ArbitraryHeadcountLimit: You can have 8 people in your caravan, but only 4 people can go into the dungeon areas at a time. This is justified by the gameplay mechanics, of all things; can you imagine trying to fit 8 people into the crystal chalice's tiny purification radius? [[FridgeLogic It does cause one to wonder how the 4 people back at camp are managing to breathe, though]].
** In a certain event, the Wagon is stated to have another crystal in it so they can breathe in the wagon.
* AutoRevive: Having a Phoenix Down in your command slot will revive you upon dying, which is the only way to save your self in single player mode.
* BackThatLightUp: Playing with original [=GBAs=] means it's not always easy to see what is going on in your info screen.
* BlackKnight: Uses the trope name as an alias, to boot.
* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows there now, the ruins of the place are infested with undead and assorted other monsters. The level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.
** Mag Mell toys with this a bit. It's just a straightforward town rather than a DungeonTown, but it's one of the last locations you encounter in the game, and is blanketed in fog, accompanied by creepy music box-style music, and is seemingly uninhabited unless you visit more than once to find that it's actually inhabited by hibernating carbuncles.
* ChargedAttack: The Focus Attacks, which are tied to the specific weapon being used. Some weapons will shoot blasts of energy, others make you leap to the target and perform a powerful attack. In lieu of an MP system, magic is also cast in the same way.
* CloudCuckooLander: One recurring Yuke NPC is the aptly named Amidatty the Strange. You think he's a little off-tilt, but he may be [[ObfuscatingStupidity more intelligent than he seems]] - one of your early encounters sees him having just been swindled into buying a stale loaf of bread at a crazy price, but he insists it's a model of the world, citing the mold that grows on it as representative of miasma.
** [[spoiler:A later event shows he knows its just a loaf of bread, so he may not be as out there as you think.]]

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!!This Game Provides Examples Of:
* ActionRPG: The game is more hack and slash rather than the turn based ''Final Fantasy'' games of the time.
* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water. [[spoiler:It doesn't work.]]
* AfterTheEnd: The Miasma covers the world, and poisons anyone who breathes it. Fortunately, it's been so long since the end that society has more or less adjusted to it, as the towns protected by the crystals seem like perfectly nice places to live, and caravans traveling along roads with smaller crystals are
!!Tropes common sights.
among the series:
* AmazingTechnicolorBattlefield: [[spoiler:In true ActionRPG
* AerithAndBob: Each tribe has its own naming conventions that range from the mundane to the fantastical, as expected from a game in the
''Franchise/FinalFantasy'' tradition, the final boss fights (as well as the entire Nest of Memories leading up to them) consist of these.]]
* AntlionMonster: A giant antlion boss in the desert level, which is
franchise. However, even named "Antlion". When you encounter it it surprises you by surfacing from under within tribes, both common and exotic names can be found.
* AlternateUniverse: Ring of Fates introduces
the sand and attacking. Half it's body remains underground, while it moves through idea of an endless number of worlds, even one where the sand and attacks you.
* ArbitraryHeadcountLimit: You can have 8 people in your caravan, but only 4 people can go
moon crashes into the dungeon areas at a time. This is justified by the gameplay mechanics, of all things; can you imagine trying to fit 8 people into the crystal chalice's tiny purification radius? [[FridgeLogic It does cause one to wonder how the 4 people back at camp are managing to breathe, though]].
** In a certain event, the Wagon is stated to have another crystal in it so they can breathe in the wagon.
* AutoRevive: Having a Phoenix Down in your command slot will revive you upon dying, which is the only way to save your self in single player mode.
* BackThatLightUp: Playing with original [=GBAs=] means it's not always easy to see what is going on in your info screen.
* BlackKnight: Uses the trope name as an alias, to boot.
* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows there now, the ruins of the place are infested with undead and assorted other monsters. The level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.
** Mag Mell toys with this a bit.
Great Crystal. [[VideoGame/FinalFantasyCrystalChronicles Sound Familiar?]] It's just a straightforward town rather than a DungeonTown, but it's one of the last locations you encounter possible that each game in the game, series is its own parallel world.
* ArtStyleDissonance: The character designs are super-deformed
and is blanketed in fog, accompanied by creepy music box-style music, cute, the personalities endearingly quirky... and is seemingly uninhabited unless then the people you visit more than once to find that it's actually inhabited by hibernating carbuncles.
love the most ''die''.
* ChargedAttack: The Focus Attacks, which are tied to the specific weapon being used. Some weapons will shoot blasts of energy, others make you leap to the target and perform a powerful attack. In lieu of an MP system, magic is also cast in the same way.\n* CloudCuckooLander: One recurring Yuke NPC is the aptly named Amidatty the Strange. You think he's a little off-tilt, but he may be [[ObfuscatingStupidity more intelligent than he seems]] - one of your early encounters sees him having just been swindled into buying a stale loaf of bread at a crazy price, but he insists it's a model of the world, citing the mold that grows on it as representative of miasma.\n** [[spoiler:A later event shows he knows its just a loaf of bread, so he may not be as out there as you think.]]



* CozyCatastrophe: In spite of the world being covered in poisonous miasma, the places you visit are still full of beautiful SceneryPorn, and outside of a few areas, look perfectly fine aside from all the monster infestations.
* CrapsaccharineWorld: Though populated by cutesy characters and ultimately an optimistic tale, the underlying setting is incredibly dark. The entire world is covered with poisonous mist, dangerous monsters threaten every settlement, the intelligent species can only survive in the fields generated by massive crystals, the crystals themselves must be recharged every year, and the only source of this recharge energy is in deadly, monster-infested caverns guarded by powerful, ancient foes. Villages and towns send their best and brightest out into these caverns, hoping they'll come back alive, because if they don't, the entire town will likely die when the crystal gives out. Several subplots handle inherently tragic themes, including one where [[spoiler:a father is unknowingly killed by his own child.]] Were it not for the pervasive theme of hope and overcoming obstacles, the game itself would be unbearably depressing in terms of the world's future.
* DyingAsYourself: [[spoiler:The Black Knight]]
* EleventhHourSuperpower: [[spoiler:The FinalBattle will have the player's memories manifest into a physical form and casting Cure on them turns the memories into special magicite. When the special magicite is used, the player will either cast Blizzaga, Thundaga, Firaga, Curaga, or Invincibility with zero casting time, allowing them to attack Raem hard and fast.]]
* EnemyScan: Only shows up for the multiplayer where one player can use the ability to see an enemy's HP on their GBA screen as well as any weaknesses and resistances.
* EvilCounterpart: [[spoiler:Raem to Lady Mio. Mio only eats the occasional memory, causing minor forgetfulness, while Raem greedily devours a person's entire memories and uses them to create monsters in order to create more of the painful memories that he prefers to eat.]]
* FantasticRacism: It's said a couple times that Selkies used to be the designated ChewToy race. In one cutscene, it's implied that they still are.
-->'''Striped Brigand leader:''' The Lilties have their heritage. The Yukes have their tradition. The Clavats have their unity. And what do Selkies have? Nothing.
** When you visit the single-race towns as the race that lives there, there are perks. You don't have to pay a Shella Mark to enter Shella, your pocket won't get picked in Leuda, etc.
* FourTemperamentEnsemble: The four races.
** Selkies are Sanguine, Lilties are Choleric, Yukes are Melancholic, and Clavats are Phlegmatic.
* ForgotTheCall: [[spoiler:Hurdy/Gurdy. He went on a quest with Leon Esla (the Black Knight) to defeat Raem and save the world, but lost his memories to Raem and became a traveling poet/con artist.]]
* FurBikini: The lady Selkies.
* FusionDance: [[spoiler:When Raem is initially defeated, he fuses with a weakened Mio to achieve his OneWingedAngel form.]]
* {{Gainaxing}}: Every single female Selkie.
* GhostTown: Tida, Rebena Te Ra.
* GiantSpaceFleaFromNowhere: [[spoiler:The FinalBoss comes very close. There's a few vague hints as to their existence (mostly revolving around Gurdy/Hurdy and the Black Knight,) but both Raem and Mio don't make an appearance until the very end of the game.]]
* HelloInsertNameHere: Along with naming your own character, you can also name your hometown.
* HolyHandGrenade: The Holy and Holyra spells, which also weakens undead monsters so that they're open to other forms of attack.
* HorrorHunger: Raem.
* IdentityAmnesia: Happened to [[spoiler:Gurdy and the Black Knight. They were originally Hurdy and Leon Esla's father, two heroes trying to remove miasma from the world. Hurdy's mind filled in the blanks and gave him the alternate personality of Gurdy, and Leon Sr. essentially went AxeCrazy.]]
* ImprobableWeaponUser: Selkies use lutes and ''racquets''. See ''VideoGame/FinalFantasyIX'' for the inspiration.
* InfinityPlusOneElement: Getting the [[spoiler:Unknown element]] on your chalice.
* InstitutionalApparel: Artemicion doesn't wear any prison duds, but the stripes on his fur resemble prison stripes.
* InvincibilityPowerUp: [[spoiler:One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.]]
* LawOfCartographicalElegance: [[JustifiedTrope Justified]]. The world used to be filled with proper kingdoms and such, but the arrival of miasma destroyed most of them. Now only towns that have crystal shards can survive. There's also a limit to how much myrrh there is every year, which doesn't guarantee each town's safety. And some die out...
* LostWorld: The region beyond the unknown-element miasma stream, containing the mystical Carbuncle city of [[AdvancedAncientAcropolis Mag Mell]] and the VeryDefinitelyFinalDungeon, Mount Vellenge.
* LukeIAmYourFather: [[spoiler:Leon Esla, who thought his father was killed by the Black Knight, is actually the ''son'' of the Black Knight. Leon never realizes this, but his mother does, and the amnesiac Knight remembers just as Leon kills him. Downer much?]]
* MoonLogicPuzzle: To finish the game's story, you must get the final element on your chalice, which requires that you cast spells on a series of tiny landmarks in the huge Lynari Desert. Gurdy's poem reveals the sequence, then gets trapped between all the other diary entries that don't tell you how to beat the game.
* MythologyGag: Moogle characters Stiltzkin and Artemicion both originated from ''VideoGame/FinalFantasyIX''.
* NeverSayDie: Averted for the most part. Despite the colorful art design, characters have no problem talking about death. However, [[spoiler:FinalBoss Raem goes into an absolute fit when he's defeated for the first time and screams that he doesn't want to "fade". While he could have easily just said "die", it makes sense for him to say "fade" instead since he was born from memories and memories eventually fade.]]
* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player.
* OutsideContextProblem: [[spoiler:The miasma-producing Meteor Parasite, which would've wiped out all life on the planet Lavos-style if it wasn't for the crystals.]]
* NamesTheSame: Princess Fiona shares a name with [[WesternAnimation/{{Shrek}} that other Princess Fiona]].
* NotAllowedToGrowUp: Years pass in-game, but no one ever shows any signs of aging.
* PlanetOfHats: Each of the four races have one, and precisely one, shtick. The Clavats are peacful farmers. The Lilties are each a PintSizedPowerhouse. The Selkies are all basically gypsies. The Yukes are intellectuals/magicians.
* PurposelyOverpowered: [[spoiler:The special magicite in the FinalBattle are designed to be used without any cast time and are always powerful spells since Raem has a ton of HP.]]
* ThePowerOfLove: [[spoiler:During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.]]
* ProudWarriorRaceGuy: The Lilties used to be this, when they ruled the world.
* SceneryPorn: It's known for having some of the best graphics on the Gamecube.
* SelkiesAndWereseals: There's a race called "Selkies". Unlike mythical Selkies, they are simply a humanoid race with body paint and blue-green hair, as well as no apparent shapeshifting abilities. However, in their town, there is a selkie who says something along the lines of, "We Selkies came from the sea, and one day we will return there."
* ShieldedCoreBoss: Raem's [[OneWingedAngel true form]]. Only his tail is within attack range at first, but inflicting enough damage to it causes him to drop down to your level so you can fight him directly... until he resumes his former stance, requiring you to repeat the process throughout the battle.
* ShoutOut: Hurdy and Gurdy are mostly like a reference either to [[http://en.wikipedia.org/wiki/Hurdy_gurdy the musical instrument]] or [[http://en.wikipedia.org/wiki/Hurdy_Gurdy_Man "Hurdy Gurdy Man."]]
* SignificantAnagram: [[spoiler:Both Mio and Raem together are an anagram for "[[http://en.wikipedia.org/wiki/Memoria memoria]]". Their combined form, Memiroa, is a more straightforward example.]]
* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them. Certain spells like Gravira, Graviga, and Holyra are only accessible when playing with friends since they're impossible to cast by yourself.
* TerribleTrio: The Striped Brigands, a trio of thieves who occasionally steal minor items from the caravan. They'll sometimes try bigger schemes to shake down the caravan for exorbitant amounts of gil (with Gurdy's help at one point,) though they're generally bad at this. The Team Rocket comparisons even continue with Artemicion, the TeamPet, [[TwinkleInTheSky getting blasted off]] if the caravan decides to run him over when they try to block the road and hold the caravan hostage.
* TragicMonster: [[spoiler:De Nam might be this if he turned into a monster.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler:Mount Vellenge, home of the Meteor Parasite and source of all miasma. There's a second, short Very Definitely Final Dungeon after ''that'' called the Nest of Memories, the metaphysical home of Raem and Mio.]]
* UnexpectedGameplayShift: While the entire game is mostly just hack and slash, it gets a sudden shift near the end of the game. [[spoiler:After being whisked away before you can defeat the Meteor Parasite, Mio asks you several questions about events that happened in the game in the form of a quiz. Get a question right and you move on to the next question, but if you get a question wrong, you'll fight some monsters before proceeding. While some of the answers can be found online, the rest of the answers are based on your interactions with certain characters and you need to remember what you did either purely by memory or looking at your diary before the final battle and memorizing what was written.]]
* UselessUsefulSpell: Curaga. In multiplayer, it's an AOE healing spell and it's quite helpful there. In single player, it shows up only in the [[spoiler:final battle as a possible spell you can get from your memories and its use is questionable since it heals you for the same amount of health as a regular Cure spell, though it does have the benefit of having zero charge time.]]
* WaveMotionGun: [[spoiler:Raem's OneWingedAngel form totes around ''two'' of these.]]
* ZeroEffortBoss: [[spoiler:The Meteor Parasite puts up a pretty big fight, but the player is yanked away before they can finish it off in order to fight Raem instead. After he's dealt with, the player is brought back to the dying parasite to deal the finishing blow.]]

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* CozyCatastrophe: In spite ContinuityNod
* CuteBruiser: The Lilty race.
* DeadlyGas: The miasma.
* {{Fanservice}}: [[{{Gainaxing}} Female Selkies]]. Male Selkies too; boys in kilts? Yes please.
* FantasticRacism: Selkies map approximately to gypsies, in that they're typically nomadic, and stereotyped as being untrustworthy thieves. Many of them find this assessment unfair, but [[IResembleThatRemark they're not exactly doing a lot for their case]]; in the first game, if you're not playing as a Selkie, then every person you talk to in the Selkie settlement will pick your pocket, and if you are, your mother will send letters with advice that amounts to "be a shifty bastard and never pass up an opportunity to hork someone's purse".
-->'''Lalye:''' Is stealing people's wallets part
of the world being covered in poisonous miasma, the places Selkie nursing method?
-->'''Belle:''' I thought
you visit are still full of beautiful SceneryPorn, and outside of a few areas, look perfectly fine aside from all the monster infestations.
* CrapsaccharineWorld: Though populated by cutesy characters and ultimately an optimistic tale, the underlying setting is incredibly dark. The entire world is covered with poisonous mist, dangerous monsters threaten every settlement, the intelligent species can only survive in the fields generated by massive crystals, the crystals themselves must be recharged every year, and the only source of this recharge energy is in deadly, monster-infested caverns guarded by powerful, ancient foes. Villages and towns send their best and brightest out into these caverns, hoping they'll come back alive, because if they don't, the entire town will likely die when the crystal gives out. Several subplots handle inherently tragic themes, including one where [[spoiler:a father is unknowingly killed by his own child.]] Were
were dead so I was [[BlatantLies holding it not for the pervasive theme of hope and overcoming obstacles, the game itself would be unbearably depressing in terms of the world's future.
* DyingAsYourself: [[spoiler:The Black Knight]]
* EleventhHourSuperpower: [[spoiler:The FinalBattle will have the player's memories manifest into a physical form and casting Cure on them turns the memories into special magicite. When the special magicite is used, the player will either cast Blizzaga, Thundaga, Firaga, Curaga, or Invincibility with zero casting time, allowing them to attack Raem hard and fast.
you.]]
* EnemyScan: Only shows up for FiveRaces, minus one (minus two in [[VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers The Crystal Bearers]], or so everyone thinks)
** Clavats are Mundane, being
the multiplayer where one player can use clearest human analogue and the ability to see an enemy's HP on their GBA screen as well as any weaknesses JackOfAllStats.
** Yukes are Fairy, being a highly magical race.
** Lilties are Stout, being both shorter
and resistances.
* EvilCounterpart: [[spoiler:Raem to Lady Mio. Mio only eats the occasional memory, causing minor forgetfulness, while Raem greedily devours a person's entire memories and uses them to create monsters in order to create
more of martial than other races.
** Selkies are Cute, being taken far less seriously by everyone else (even other Selkies), but are pretty Mundane as well.
*** Non-playable races mix things up a bit more; moogles are straight Cute, carbuncles are High Men.
%%* FragileSpeedster: Selkies probably qualify for this.
* FromNobodyToNightmare: Remember
the painful memories that Giant crab? The first boss? Seemed like kind of a pushover, didn't he? Then he prefers to eat.learned Thundaga. [[OhCrap Start running]].
** [[spoiler: It gets better, the same crab returns in Ring of Fates and Echoes of Time as an [[NintendoHard absolutely brutal]] BonusBoss.
]]
* FantasticRacism: It's said a couple times that Selkies used to be the designated ChewToy race. In one cutscene, it's implied that they still are.
-->'''Striped Brigand leader:''' The Lilties have their heritage. The Yukes have their tradition. The Clavats have their unity. And what do Selkies have? Nothing.
** When you visit the single-race towns as the race that lives there, there are perks. You don't have to pay a Shella Mark to enter Shella, your pocket won't get picked in Leuda, etc.
* FourTemperamentEnsemble: The four races.
** Selkies are Sanguine, Lilties are Choleric, Yukes are Melancholic, and Clavats are Phlegmatic.
* ForgotTheCall: [[spoiler:Hurdy/Gurdy. He went on a quest with Leon Esla (the Black Knight) to defeat Raem and save the world, but lost his memories to Raem and became a traveling poet/con artist.]]
* FurBikini: The lady Selkies.
* FusionDance: [[spoiler:When Raem is initially defeated, he fuses with a weakened Mio to achieve his OneWingedAngel form.]]
* {{Gainaxing}}: Every single female Selkie.
* GhostTown: Tida, Rebena Te Ra.
Selkie ladies wear fur-trimmed tops.
* GiantSpaceFleaFromNowhere: [[spoiler:The FinalBoss comes very close. There's a few vague hints as to their existence (mostly revolving around Gurdy/Hurdy and Raem. He's actually referenced in the events [[spoiler:involving the Black Knight,) Knight and Hurdy/Gurdy]], but both Raem and Mio don't make an appearance until considering the very end random nature of the game.]]
* HelloInsertNameHere: Along with naming your own character, you can also name your hometown.
* HolyHandGrenade: The Holy and Holyra spells, which also weakens undead monsters so that they're open to other forms of attack.
* HorrorHunger: Raem.
* IdentityAmnesia: Happened to [[spoiler:Gurdy
events and the Black Knight. They were originally Hurdy and Leon Esla's father, two heroes trying fact that this could occur well before players even start to remove miasma from [[spoiler:solve the world. Hurdy's mind filled poem-related puzzle in the blanks desert to get the element needed to enter the final part of the map in the game]] means players could have forgotten about him when he's finally encountered.
* GuideDangIt: Synthesis for top tier weapons are going to require players to have a guide on them to know where to find the materials
and gave him loot for each item or weapon. Doubly so when you have to rack up a certain amount of points to get the alternate personality right amount.
* HumansByAnyOtherName: ''All'' the tribes are called human in the games, but Clavats are the ones who ''look'' most human. Selkies are basically human as well, with the main difference being that [[YouGottaHaveBlueHair Selkies Gotta Have Blue Hair]]. Lilties are harder to justify, seeming almost ''plant-like'' with onion-shaped heads topped by leafy tendrils instead
of Gurdy, hair, but there's at least one example of them having children with Clavats. Yukes are the most different; in earlier games they appear to have fur-covered flesh but armor conceals most of their bodies (including their entire heads and Leon Sr. faces), but by the time of [[VideoGame/FinalFantasyCrystalChroniclesTheCrystalBearers The Crystal Bearers]] they are essentially went AxeCrazy.]]
* ImprobableWeaponUser: Selkies use lutes
[[spoiler: [[AnimatedArmor gaseous beings that possesses suits of armor]]; they are able to reassemble themselves if the armor falls apart, and ''racquets''. See ''VideoGame/FinalFantasyIX'' for the inspiration.
* InfinityPlusOneElement: Getting the [[spoiler:Unknown element]] on your chalice.
* InstitutionalApparel: Artemicion doesn't wear any prison duds, but the stripes on his fur resemble prison stripes.
* InvincibilityPowerUp: [[spoiler:One of the possible spells you
if their body is damaged they can get in a new body]]. It's not known if this is a reimagining of the FinalBattle will make you immune to all damage for Yukes, or if it is a short time.]]
* LawOfCartographicalElegance: [[JustifiedTrope Justified]]. The world used to be filled with proper kingdoms and such, but the arrival
result of miasma [[spoiler: being wiped out when their tribal crystal was destroyed most of them. Now (it's also possible that only towns Amidatelion is capable of switching bodies due to being a Crystal Bearer)]]; there's not enough evidence to say either way for sure.
* ImprobableAge: This can happen once you're into the 104th year and your caravan full of ChildSoldiers / RecruitTeenagersWithAttitude haven't aged one bit, and
that have crystal shards can survive. There's also a limit to how much myrrh there is every year, which doesn't guarantee each town's safety. And some die out...
* LostWorld: The region beyond the unknown-element miasma stream, containing the mystical Carbuncle city of [[AdvancedAncientAcropolis Mag Mell]]
includes your mom, '''her mom''', and the VeryDefinitelyFinalDungeon, Mount Vellenge.
entire world. Invoking ReallySevenHundredYearsOld can actually be possible.
* LukeIAmYourFather: [[spoiler:Leon Esla, ItemCrafting
* JackOfAllStats: The Clavat race.
* LevelScaling: When collecting second and third drops of myrrh from a given area, the player will find the enemies have grown stronger since their previous visit, new enemies will appear, and bosses will unveil more powerful attacks.
* LighterAndSofter: Compared to the main ''Franchise/FinalFantasy'' series, but only in art style.
* MineralMacguffin: The Crystals. Subsequent games show that they can do much more than keep Miasma away.
* OlderThanTheyLook: With Lilties, it's kinda hard to tell. This is highlighted with a Lilty NPC in ''Ring of Fates'',
who thought his father was killed looks like a small child even by the Black Knight, Lilty standards, but is actually the ''son'' of the Black Knight. Leon never realizes this, but his mother does, and the amnesiac Knight remembers just as Leon kills him. Downer much?]]
* MoonLogicPuzzle: To finish
an adult after the game's story, you must get the final element on your chalice, which requires that you cast spells on a series of tiny landmarks in the huge Lynari Desert. Gurdy's poem reveals the sequence, then gets trapped between all the other diary entries that don't tell you how to beat the game.
TimeSkip.
* MythologyGag: Moogle characters Stiltzkin and Artemicion both originated from ''VideoGame/FinalFantasyIX''.
* NeverSayDie: Averted for the most part. Despite the colorful art design, characters have no problem talking about death. However, [[spoiler:FinalBoss Raem goes into an absolute fit when he's defeated for the first time and screams that he doesn't want to "fade". While he could have easily just said "die", it makes sense for him to say "fade" instead since he was born from memories and memories eventually fade.]]
* OneGameForThePriceOfTwo: Sort of. If you want to play multiplayer, you have to have a Game Boy Advance (and link cable) for each player.
* OutsideContextProblem: [[spoiler:The miasma-producing Meteor Parasite, which would've wiped out all life on the planet Lavos-style if it wasn't for the crystals.]]
* NamesTheSame: Princess Fiona shares a name with [[WesternAnimation/{{Shrek}} that other Princess Fiona]].
* NotAllowedToGrowUp: Years pass in-game, but no one ever shows any signs of aging.
* PlanetOfHats: Each of the four races have one, and precisely one, shtick.
PintsizedPowerhouse: The Clavats are peacful farmers. The Lilties are each a PintSizedPowerhouse. Lilty.
* PrettyInMink:
The Selkies are all basically gypsies. The Yukes are intellectuals/magicians.
wear fur-trimmed outfits.
* PurposelyOverpowered: [[spoiler:The special magicite in the FinalBattle are designed to be used without any cast time and are always powerful spells since Raem has a ton of HP.]]
* ThePowerOfLove: [[spoiler:During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.]]
* ProudWarriorRaceGuy: The Lilties used to be this, when they ruled the world.
* SceneryPorn: It's known for having some of the best graphics on the Gamecube.
* SelkiesAndWereseals: There's a race called "Selkies". Unlike mythical Selkies, they are simply a humanoid race with body paint and blue-green hair, as well as no apparent shapeshifting abilities. However, in their town, there is a selkie who says something along the lines of, "We Selkies came from the sea, and one day we will return there."
* ShieldedCoreBoss: Raem's [[OneWingedAngel true form]]. Only his tail is within attack range at first, but inflicting enough damage to it causes him to drop down to your level so you can fight him directly... until he resumes his former stance, requiring you to repeat the process throughout the battle.
* ShoutOut: Hurdy and Gurdy are mostly like a reference either to [[http://en.wikipedia.org/wiki/Hurdy_gurdy the musical instrument]] or [[http://en.wikipedia.org/wiki/Hurdy_Gurdy_Man "Hurdy Gurdy Man."]]
* SignificantAnagram: [[spoiler:Both Mio and Raem together are an anagram for "[[http://en.wikipedia.org/wiki/Memoria memoria]]". Their combined form, Memiroa, is a more straightforward example.]]
* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them. Certain spells like Gravira, Graviga, and Holyra are only accessible when playing with friends since they're impossible to cast by yourself.
* TerribleTrio: The Striped Brigands, a trio of thieves who occasionally steal minor items from the caravan. They'll sometimes try bigger schemes to shake down the caravan for exorbitant amounts of gil (with Gurdy's help at one point,) though they're generally bad at this. The Team Rocket comparisons even continue with Artemicion, the TeamPet, [[TwinkleInTheSky getting blasted off]] if the caravan decides to run him over when they try to block the road and hold the caravan hostage.
* TragicMonster: [[spoiler:De Nam might be this if he turned into a monster.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler:Mount Vellenge, home of the Meteor Parasite and source of all miasma. There's a second, short Very Definitely Final Dungeon after ''that'' called the Nest of Memories, the metaphysical home of Raem and Mio.]]
* UnexpectedGameplayShift: While the entire game is mostly just hack and slash, it gets a sudden shift near the end of the game. [[spoiler:After being whisked away before you can defeat the Meteor Parasite, Mio asks you several questions about events that happened in the game in the form
TertiarySexualCharacteristics: 100% of a quiz. Get a question right and you move on to the next question, but if you get a question wrong, you'll fight some monsters before proceeding. While some of the answers can be found online, the rest of the answers are based on your interactions with certain characters and you need to remember what you did either purely by memory or looking at your diary before the final battle and memorizing what was written.]]
* UselessUsefulSpell: Curaga. In multiplayer, it's an AOE healing spell and it's quite helpful there. In single player, it shows up only in the [[spoiler:final battle as a possible spell you can get from your memories and its use
Yuke's armor is questionable since it heals you for the same amount of health as a regular Cure spell, though it does have the benefit of having zero charge time.]]
this.
* WaveMotionGun: [[spoiler:Raem's OneWingedAngel form totes around ''two'' of these.]]
WeaponOfChoice
* ZeroEffortBoss: [[spoiler:The Meteor Parasite puts up a pretty big fight, but the player is yanked away before they can finish it off in order to fight Raem instead. After he's dealt with, the player is brought back to the dying parasite to deal the finishing blow.]]WhiteMage: The Yuke race.
* YouGottaHaveBlueHair: Selkies.
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Doesn't appear to be for showing wealth, luxury or glamor


* PrettyInMink: The Selkies various fur-trimmed outfits.
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The basic plot is as follows: Hundreds of years ago, the whole world became covered in a toxic miasma. If you breathe too much of it, you die. So how do the people survive? Turns out that special crystals have the power to repel the miasma. However, their power isn't endless: they must be replenished with myrrh about once a year. In order to survive, each town sends our their own "crystal caravan", to collect myrrh from myrrh trees (all inconveniently placed at the end of a dungeon) and then return home. Lather, rinse, and repeat indefinitely.

to:

The basic plot is as follows: Hundreds of years ago, the whole world became covered in a toxic miasma. If you breathe too much of it, you die. So how do the people survive? Turns out that special crystals have the power to repel the miasma. However, their power isn't endless: they must be replenished with myrrh about once a year. In order to survive, each town sends our out their own "crystal caravan", to collect myrrh from myrrh trees (all inconveniently placed at the end of a dungeon) and then return home. Lather, rinse, and repeat indefinitely.
Is there an issue? Send a MessageReason:
Spoiler spaces


* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water. [[spoiler: It doesn't work.]]

to:

* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water. [[spoiler: It [[spoiler:It doesn't work.]]



* AmazingTechnicolorBattlefield: [[spoiler: In true ''Franchise/FinalFantasy'' tradition, the final boss fights (as well as the entire Nest of Memories leading up to them) consist of these.]]

to:

* AmazingTechnicolorBattlefield: [[spoiler: In [[spoiler:In true ''Franchise/FinalFantasy'' tradition, the final boss fights (as well as the entire Nest of Memories leading up to them) consist of these.]]



* EleventhHourSuperpower: [[spoiler: The FinalBattle will have the player's memories manifest into a physical form and casting Cure on them turns the memories into special magicite. When the special magicite is used, the player will either cast Blizzaga, Thundaga, Firaga, Curaga, or Invincibility with zero casting time, allowing them to attack Raem hard and fast.]]

to:

* EleventhHourSuperpower: [[spoiler: The [[spoiler:The FinalBattle will have the player's memories manifest into a physical form and casting Cure on them turns the memories into special magicite. When the special magicite is used, the player will either cast Blizzaga, Thundaga, Firaga, Curaga, or Invincibility with zero casting time, allowing them to attack Raem hard and fast.]]



* EvilCounterpart: [[spoiler: Raem to Lady Mio. Mio only eats the occasional memory, causing minor forgetfulness, while Raem greedily devours a person's entire memories and uses them to create monsters in order to create more of the painful memories that he prefers to eat.]]

to:

* EvilCounterpart: [[spoiler: Raem [[spoiler:Raem to Lady Mio. Mio only eats the occasional memory, causing minor forgetfulness, while Raem greedily devours a person's entire memories and uses them to create monsters in order to create more of the painful memories that he prefers to eat.]]



* ForgotTheCall: [[spoiler: Hurdy/Gurdy. He went on a quest with Leon Esla (the Black Knight) to defeat Raem and save the world, but lost his memories to Raem and became a traveling poet/con artist.]]

to:

* ForgotTheCall: [[spoiler: Hurdy/Gurdy.[[spoiler:Hurdy/Gurdy. He went on a quest with Leon Esla (the Black Knight) to defeat Raem and save the world, but lost his memories to Raem and became a traveling poet/con artist.]]



* FusionDance: [[spoiler: When Raem is initially defeated, he fuses with a weakened Mio to achieve his OneWingedAngel form.]]

to:

* FusionDance: [[spoiler: When [[spoiler:When Raem is initially defeated, he fuses with a weakened Mio to achieve his OneWingedAngel form.]]



* GiantSpaceFleaFromNowhere: [[spoiler: The FinalBoss comes very close. There's a few vague hints as to their existence (mostly revolving around Gurdy/Hurdy and the Black Knight,) but both Raem and Mio don't make an appearance until the very end of the game.]]

to:

* GiantSpaceFleaFromNowhere: [[spoiler: The [[spoiler:The FinalBoss comes very close. There's a few vague hints as to their existence (mostly revolving around Gurdy/Hurdy and the Black Knight,) but both Raem and Mio don't make an appearance until the very end of the game.]]



* InvincibilityPowerUp: [[spoiler: One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.]]

to:

* InvincibilityPowerUp: [[spoiler: One [[spoiler:One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.]]



* LukeIAmYourFather: [[spoiler: Leon Esla, who thought his father was killed by the Black Knight, is actually the ''son'' of the Black Knight. Leon never realizes this, but his mother does, and the amnesiac Knight remembers just as Leon kills him. Downer much?]]

to:

* LukeIAmYourFather: [[spoiler: Leon [[spoiler:Leon Esla, who thought his father was killed by the Black Knight, is actually the ''son'' of the Black Knight. Leon never realizes this, but his mother does, and the amnesiac Knight remembers just as Leon kills him. Downer much?]]



* NeverSayDie: Averted for the most part. Despite the colorful art design, characters have no problem talking about death. However, [[spoiler: FinalBoss Raem goes into an absolute fit when he's defeated for the first time and screams that he doesn't want to "fade". While he could have easily just said "die", it makes sense for him to say "fade" instead since he was born from memories and memories eventually fade.]]

to:

* NeverSayDie: Averted for the most part. Despite the colorful art design, characters have no problem talking about death. However, [[spoiler: FinalBoss [[spoiler:FinalBoss Raem goes into an absolute fit when he's defeated for the first time and screams that he doesn't want to "fade". While he could have easily just said "die", it makes sense for him to say "fade" instead since he was born from memories and memories eventually fade.]]



* OutsideContextProblem: [[spoiler: The miasma-producing Meteor Parasite, which would've wiped out all life on the planet Lavos-style if it wasn't for the crystals.]]

to:

* OutsideContextProblem: [[spoiler: The [[spoiler:The miasma-producing Meteor Parasite, which would've wiped out all life on the planet Lavos-style if it wasn't for the crystals.]]



* PurposelyOverpowered: [[spoiler: The special magicite in the FinalBattle are designed to be used without any cast time and are always powerful spells since Raem has a ton of HP.]]
* ThePowerOfLove: [[spoiler: During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.]]

to:

* PurposelyOverpowered: [[spoiler: The [[spoiler:The special magicite in the FinalBattle are designed to be used without any cast time and are always powerful spells since Raem has a ton of HP.]]
* ThePowerOfLove: [[spoiler: During [[spoiler:During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.]]



* SignificantAnagram: [[spoiler: Both Mio and Raem together are an anagram for "[[http://en.wikipedia.org/wiki/Memoria memoria]]". Their combined form, Memiroa, is a more straightforward example.]]

to:

* SignificantAnagram: [[spoiler: Both [[spoiler:Both Mio and Raem together are an anagram for "[[http://en.wikipedia.org/wiki/Memoria memoria]]". Their combined form, Memiroa, is a more straightforward example.]]



* TragicMonster: [[spoiler: De Nam might be this if he turned into a monster.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler: Mount Vellenge, home of the Meteor Parasite and source of all miasma. There's a second, short Very Definitely Final Dungeon after ''that'' called the Nest of Memories, the metaphysical home of Raem and Mio.]]
* UnexpectedGameplayShift: While the entire game is mostly just hack and slash, it gets a sudden shift near the end of the game. [[spoiler: After being whisked away before you can defeat the Meteor Parasite, Mio asks you several questions about events that happened in the game in the form of a quiz. Get a question right and you move on to the next question, but if you get a question wrong, you'll fight some monsters before proceeding. While some of the answers can be found online, the rest of the answers are based on your interactions with certain characters and you need to remember what you did either purely by memory or looking at your diary before the final battle and memorizing what was written.]]
* UselessUsefulSpell: Curaga. In multiplayer, it's an AOE healing spell and it's quite helpful there. In single player, it shows up only in the [[spoiler: final battle as a possible spell you can get from your memories and its use is questionable since it heals you for the same amount of health as a regular Cure spell, though it does have the benefit of having zero charge time.]]
* WaveMotionGun: [[spoiler: Raem's OneWingedAngel form totes around ''two'' of these.]]
* ZeroEffortBoss: [[spoiler: The Meteor Parasite puts up a pretty big fight, but the player is yanked away before they can finish it off in order to fight Raem instead. After he's dealt with, the player is brought back to the dying parasite to deal the finishing blow.]]

to:

* TragicMonster: [[spoiler: De [[spoiler:De Nam might be this if he turned into a monster.]]
* TheVeryDefinitelyFinalDungeon: [[spoiler: Mount [[spoiler:Mount Vellenge, home of the Meteor Parasite and source of all miasma. There's a second, short Very Definitely Final Dungeon after ''that'' called the Nest of Memories, the metaphysical home of Raem and Mio.]]
* UnexpectedGameplayShift: While the entire game is mostly just hack and slash, it gets a sudden shift near the end of the game. [[spoiler: After [[spoiler:After being whisked away before you can defeat the Meteor Parasite, Mio asks you several questions about events that happened in the game in the form of a quiz. Get a question right and you move on to the next question, but if you get a question wrong, you'll fight some monsters before proceeding. While some of the answers can be found online, the rest of the answers are based on your interactions with certain characters and you need to remember what you did either purely by memory or looking at your diary before the final battle and memorizing what was written.]]
* UselessUsefulSpell: Curaga. In multiplayer, it's an AOE healing spell and it's quite helpful there. In single player, it shows up only in the [[spoiler: final [[spoiler:final battle as a possible spell you can get from your memories and its use is questionable since it heals you for the same amount of health as a regular Cure spell, though it does have the benefit of having zero charge time.]]
* WaveMotionGun: [[spoiler: Raem's [[spoiler:Raem's OneWingedAngel form totes around ''two'' of these.]]
* ZeroEffortBoss: [[spoiler: The [[spoiler:The Meteor Parasite puts up a pretty big fight, but the player is yanked away before they can finish it off in order to fight Raem instead. After he's dealt with, the player is brought back to the dying parasite to deal the finishing blow.]]

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* ActionRPG
* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water.

to:

* ActionRPG
ActionRPG: The game is more hack and slash rather than the turn based ''Final Fantasy'' games of the time.
* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water. [[spoiler: It doesn't work.]]



* EnemyScan: Only shows up for the multiplayer where one player can use the ability to see an enemy's HP on their screen as well as any weaknesses and resistances.

to:

* EleventhHourSuperpower: [[spoiler: The FinalBattle will have the player's memories manifest into a physical form and casting Cure on them turns the memories into special magicite. When the special magicite is used, the player will either cast Blizzaga, Thundaga, Firaga, Curaga, or Invincibility with zero casting time, allowing them to attack Raem hard and fast.]]
* EnemyScan: Only shows up for the multiplayer where one player can use the ability to see an enemy's HP on their GBA screen as well as any weaknesses and resistances.


Added DiffLines:

* HelloInsertNameHere: Along with naming your own character, you can also name your hometown.


Added DiffLines:

* PurposelyOverpowered: [[spoiler: The special magicite in the FinalBattle are designed to be used without any cast time and are always powerful spells since Raem has a ton of HP.]]

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* InvincibilityPowerUp: [[spoiler: One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.

to:

* InvincibilityPowerUp: [[spoiler: One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.]]


Added DiffLines:

* NeverSayDie: Averted for the most part. Despite the colorful art design, characters have no problem talking about death. However, [[spoiler: FinalBoss Raem goes into an absolute fit when he's defeated for the first time and screams that he doesn't want to "fade". While he could have easily just said "die", it makes sense for him to say "fade" instead since he was born from memories and memories eventually fade.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnexpectedGameplayShift: While the entire game is mostly just hack and slash, it gets a sudden shift near the end of the game. [[spoiler: After being whisked away before you can defeat the Meteor Parasite, Mio asks you several questions about events that happened in the game in the form of a quiz. Get a question right and you move on to the next question, but if you get a question wrong, you'll fight some monsters before proceeding. While some of the answers can be found online, the rest of the answers are based on your interactions with certain characters and you need to remember what you did either purely by memory or looking at your diary before the final battle and memorizing what was written.]]

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* AutoRevive: Having a Phoenix Down in your command slot will revive you upon dying, which is the only way to save your self in single player mode.



* HolyHandGrenade: The Holy and Holyra spells, which also weakens undead monsters so that they're open to other forms of attack.



* InvincibilityPowerUp: [[spoiler: One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.



* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them.

to:

* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them. Certain spells like Gravira, Graviga, and Holyra are only accessible when playing with friends since they're impossible to cast by yourself.


Added DiffLines:

* UselessUsefulSpell: Curaga. In multiplayer, it's an AOE healing spell and it's quite helpful there. In single player, it shows up only in the [[spoiler: final battle as a possible spell you can get from your memories and its use is questionable since it heals you for the same amount of health as a regular Cure spell, though it does have the benefit of having zero charge time.]]
Is there an issue? Send a MessageReason:
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* EnemyScan: Only shows up for the multiplayer where one player can use the ability to see an enemy's HP on their screen as well as any weaknesses and resistances.
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-->''"Come, let us record your adventures in this journal. It shall be known as the [[TitleDrop Crystal Chronicles]]."''

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-->''"Come, ->''"Come, let us record your adventures in this journal. It shall be known as the [[TitleDrop Crystal Chronicles]]."''
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* OutsideContextVillain: [[spoiler: The miasma-producing Meteor Parasite, which would've wiped out all life on the planet Lavos-style if it wasn't for the crystals.]]

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* OutsideContextVillain: OutsideContextProblem: [[spoiler: The miasma-producing Meteor Parasite, which would've wiped out all life on the planet Lavos-style if it wasn't for the crystals.]]
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* CrapsaccharineWorld: Though populated by cutesy characters and ultimately an optimistic tale, the underlying setting is incredibly dark. The entire world is covered with poisonous mist, dangerous monsters threaten every settlement, the intelligent species can only survive in the fields generated by massive crystals, the crystals themselves must be recharged every year, and the only source of this recharge energy is in deadly, monster-infested caverns guarded by powerful, ancient foes. Villages and towns send their best and brightest out into these caverns, hoping they'll come back alive, because if they don't, the entire town will likely die when the crystal gives out. Several subplots handle inherently tragic themes, including one where [[spoiler:a father is unknowingly killed by his own child.]] Were it not for the pervasive theme of hope and overcoming obstacles, the game itself would be unbearably depressing in terms of the world's future.
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incredibly ymmv with unsourced "WELL THE DEVELOPERS WANTED" stuff. game has a pretty steady difficulty raise that gets harder each year since dungeons change each year


* DifficultySpike: The final dungeon. The game literally goes from narcolepticly easy to excruciatingly difficult in such an abrupt manner that it almost comes as a shock. It's because someone in development decided the game was too short and thought it would be a good idea to replay the same dungeons over and over to get strong enough to be able to challenge the final boss and win. Yay for filler...
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The story is told in a non-linear fashion, with information given to the player as their caravan runs into others on the road, or talks to people in town.

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The story is told in a non-linear fashion, with information given to the player as their caravan runs into others on the road, or talks to people in town. \n Much of the exposition is given by the Narrator, voiced by Creator/DonnaBurke, who tells the story of each location the first time the players enter it.

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Moved a paragraph that wasn\'t in the right location.


** Mag Mell toys with this a bit. It's just a straightforward town rather than a DungeonTown, but it's one of the last locations you encounter in the game, and is blanketed in fog, accompanied by creepy music box-style music, and is seemingly uninhabited unless you visit more than once to find that it's actually inhabited by hibernating carbuncles.



** Mag Mell toys with this a bit. It's just a straightforward town rather than a DungeonTown, but it's one of the last locations you encounter in the game, and is blanketed in fog, accompanied by creepy music box-style music, and is seemingly uninhabited unless you visit more than once to find that it's actually inhabited by hibernating carbuncles.
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The first game in the ''Franchise/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{SNES}}. It was release on the {{Gamecube}} as an action RPG, but also famously required {{Gameboy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.

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The first game in the ''Franchise/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{SNES}}. It was release on the {{Gamecube}} UsefulNotes/NintendoGameCube as an action RPG, but also famously required {{Gameboy UsefulNotes/{{GameBoy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.

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\"probably\" isn\'t an example. Show why it\'s at least liikely.


* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows there now, the ruins of the place are infested with undead and assorted other monsters. The level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.



* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows there now, the ruins of the place are infested with undead and assorted other monsters. [[MeaningfulName The similarity between the name of the place and the name of your own town, Tipa, is probably no accident]] and the level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.
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Minor grammar edit. Changed \"their\" to \"there\" in the Bleak Level trope\'s example.


* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows their now, the ruins of the place are infested with undead and assorted other monsters. [[MeaningfulName The similarity between the name of the place and the name of your own town, Tipa, is probably no accident]] and the level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.

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* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows their there now, the ruins of the place are infested with undead and assorted other monsters. [[MeaningfulName The similarity between the name of the place and the name of your own town, Tipa, is probably no accident]] and the level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.
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* AmazingTechnicolorBattlefield: [[spoiler: In true FinalFantasy tradition, the final boss fights (as well as the entire Nest of Memories leading up to them) consist of these.]]

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* AmazingTechnicolorBattlefield: [[spoiler: In true FinalFantasy ''Franchise/FinalFantasy'' tradition, the final boss fights (as well as the entire Nest of Memories leading up to them) consist of these.]]
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* MythologyGag: Moogle characters Stiltzkin and Artemicion both originated from ''FinalFantasyIX''.

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* MythologyGag: Moogle characters Stiltzkin and Artemicion both originated from ''FinalFantasyIX''.''VideoGame/FinalFantasyIX''.
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-->''"Come, let us record your adventures in this journal. It shall be known as the Crystal Chronicles."''

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-->''"Come, let us record your adventures in this journal. It shall be known as the [[TitleDrop Crystal Chronicles.Chronicles]]."''
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* '''Selkie''': Appearing as humans with [[YouGottaHaveBlueHair oddly colored hair]], they are thieves from the isle of Leuda. They use [[ImprobableWeaponUser racquets]] as weapons, and are the fastest of the four.
* '''Lilty''': A short race with reddish skin and leafy hair, they are [[ProudWarriorRaceGuy proud warriors]] from the city of Alfitaria. They wield spears, and are the strongest race.
* '''Clavat''': The most human looking tribe, they are generally peaceful, and hail from the Fields of Fum. They use a sword/shield combo in combat, and have the highest defense stat.
* '''Yuke''': A mysterious race from Shella who never remove their helmets, so no one knows what their faces look like, or if they have faces at all. They fight with hammers, but are primarily spell casters.

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* '''Selkie''': Appearing as humans with [[YouGottaHaveBlueHair oddly colored hair]], they are thieves from the isle of Leuda. They use [[ImprobableWeaponUser racquets]] as weapons, and are the fastest [[FragileSpeedster fastest]] of the four.
* '''Lilty''': A short race with reddish skin and leafy hair, they are [[ProudWarriorRaceGuy proud warriors]] from the city of Alfitaria. They wield spears, and are the strongest [[MightyGlacier strongest]] race.
* '''Clavat''': The most human looking tribe, they are generally peaceful, and hail from the Fields of Fum. They use a sword/shield combo in combat, and have the [[StoneWall highest defense stat.
stat]].
* '''Yuke''': A mysterious race from Shella who never remove their helmets, so no one knows what their faces look like, or if they have faces at all. They fight with hammers, but are primarily [[SquishyWizard spell casters.
casters]].
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* InstitutionalApparel: Artemicion doesn't wear any prison duds, but the stripes on his fur resemble prison stripes.


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* MythologyGag: Moogle characters Stiltzkin and Artemicion both originated from ''FinalFantasyIX''.
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* SignificantAnagram: [[spoiler: Both Mio and Raem together are an anagram for "[[http://en.wikipedia.org/wiki/Memoria memoria". Their combined form, Memiroa, is a more straightforward example.]]

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* SignificantAnagram: [[spoiler: Both Mio and Raem together are an anagram for "[[http://en.wikipedia.org/wiki/Memoria memoria".memoria]]". Their combined form, Memiroa, is a more straightforward example.]]

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* ThePowerOfLove: [[spoiler: During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.]]



* SignificantAnagram: [[spoiler: Both Mio and Raem together are an anagram for "[[http://en.wikipedia.org/wiki/Memoria memoria". Their combined form, Memiroa, is a more straightforward example.]]



* ThePowerOfLove: [[spoiler: During the final boss fight, memory bubbles of your characters' families show up, which you can collect... and use to cast magic which either makes you invincible or shoot FrickinLaserBeams.]]

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