History VideoGame / FinalFantasyCrystalChronicles

24th Jun '16 9:43:39 PM Dark
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* CrapsaccharineWorld: Though populated by cutesy characters and ultimately an optimistic tale, the underlying setting is incredibly dark. The entire world is covered with poisonous mist, dangerous monsters threaten every settlement, the intelligent species can only survive in the fields generated by massive crystals, the crystals themselves must be recharged every year, and the only source of this recharge energy is in deadly, monster-infested caverns guarded by powerful, ancient foes. Villages and towns send their best and brightest out into these caverns, hoping they'll come back alive, because if they don't, the entire town will likely die when the crystal gives out. Several subplots handle inherently tragic themes, including one where [[spoiler:a father is unknowingly killed by his own child.]] Were it not for the pervasive theme of hope and overcoming obstacles, the game itself would be unbearably depressing in terms of the world's future.
20th Mar '16 4:26:31 PM falsefortuneteller
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* DifficultySpike: The final dungeon. The game literally goes from narcolepticly easy to excruciatingly difficult in such an abrupt manner that it almost comes as a shock. It's because someone in development decided the game was too short and thought it would be a good idea to replay the same dungeons over and over to get strong enough to be able to challenge the final boss and win. Yay for filler...
5th Feb '16 1:23:43 PM NativeJovian
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The story is told in a non-linear fashion, with information given to the player as their caravan runs into others on the road, or talks to people in town.

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The story is told in a non-linear fashion, with information given to the player as their caravan runs into others on the road, or talks to people in town. \n Much of the exposition is given by the Narrator, voiced by Creator/DonnaBurke, who tells the story of each location the first time the players enter it.
27th Oct '15 9:36:42 AM zapdos23590
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** Mag Mell toys with this a bit. It's just a straightforward town rather than a DungeonTown, but it's one of the last locations you encounter in the game, and is blanketed in fog, accompanied by creepy music box-style music, and is seemingly uninhabited unless you visit more than once to find that it's actually inhabited by hibernating carbuncles.



** Mag Mell toys with this a bit. It's just a straightforward town rather than a DungeonTown, but it's one of the last locations you encounter in the game, and is blanketed in fog, accompanied by creepy music box-style music, and is seemingly uninhabited unless you visit more than once to find that it's actually inhabited by hibernating carbuncles.
20th Sep '15 10:29:15 AM nombretomado
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The first game in the ''Franchise/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{SNES}}. It was release on the {{Gamecube}} as an action RPG, but also famously required {{Gameboy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.

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The first game in the ''Franchise/FinalFantasyCrystalChronicles'' series, this was also the first installment of the [[RunningGag boil-lancingly popular]] ''Franchise/FinalFantasy'' franchise made for a Nintendo system since the {{SNES}}. It was release on the {{Gamecube}} UsefulNotes/NintendoGameCube as an action RPG, but also famously required {{Gameboy UsefulNotes/{{GameBoy Advance}}s for multiplayer. The game sold well, but the requirement is considered a big reason it didn't sell better.
2nd Sep '15 8:36:35 PM DragonQuestZ
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* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows there now, the ruins of the place are infested with undead and assorted other monsters. The level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.



* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows there now, the ruins of the place are infested with undead and assorted other monsters. [[MeaningfulName The similarity between the name of the place and the name of your own town, Tipa, is probably no accident]] and the level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.
2nd Sep '15 5:27:25 AM Cosentino
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* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows their now, the ruins of the place are infested with undead and assorted other monsters. [[MeaningfulName The similarity between the name of the place and the name of your own town, Tipa, is probably no accident]] and the level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.

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* BleakLevel: Tida, a village once not unlike the one your caravan comes from, until the year their own caravan failed to return with the myrrh necessary to keep the miasma at bay, resulting in the destruction of the town and the death of its residents. While a myrrh tree grows their there now, the ruins of the place are infested with undead and assorted other monsters. [[MeaningfulName The similarity between the name of the place and the name of your own town, Tipa, is probably no accident]] and the level serves as a grim reminder of what is at stake if you fail in your myrrh collecting mission.
15th Dec '14 1:27:39 PM nombretomado
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* AmazingTechnicolorBattlefield: [[spoiler: In true FinalFantasy tradition, the final boss fights (as well as the entire Nest of Memories leading up to them) consist of these.]]

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* AmazingTechnicolorBattlefield: [[spoiler: In true FinalFantasy ''Franchise/FinalFantasy'' tradition, the final boss fights (as well as the entire Nest of Memories leading up to them) consist of these.]]
23rd Nov '14 10:30:10 PM morenohijazo
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* MythologyGag: Moogle characters Stiltzkin and Artemicion both originated from ''FinalFantasyIX''.

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* MythologyGag: Moogle characters Stiltzkin and Artemicion both originated from ''FinalFantasyIX''.''VideoGame/FinalFantasyIX''.
23rd Sep '14 8:20:42 PM MrKingXemnas
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-->''"Come, let us record your adventures in this journal. It shall be known as the Crystal Chronicles."''

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-->''"Come, let us record your adventures in this journal. It shall be known as the [[TitleDrop Crystal Chronicles.Chronicles]]."''
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyCrystalChronicles