History VideoGame / FinalFantasyCrystalChronicles

18th Jul '16 12:46:21 PM Steven
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* ActionRPG
* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water.

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* ActionRPG
ActionRPG: The game is more hack and slash rather than the turn based ''Final Fantasy'' games of the time.
* AcquiredPoisonImmunity: De Nam thinks he can do this with Miasma by drinking the Miasma thick swamp water. [[spoiler: It doesn't work.]]



* EnemyScan: Only shows up for the multiplayer where one player can use the ability to see an enemy's HP on their screen as well as any weaknesses and resistances.

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* EleventhHourSuperpower: [[spoiler: The FinalBattle will have the player's memories manifest into a physical form and casting Cure on them turns the memories into special magicite. When the special magicite is used, the player will either cast Blizzaga, Thundaga, Firaga, Curaga, or Invincibility with zero casting time, allowing them to attack Raem hard and fast.]]
* EnemyScan: Only shows up for the multiplayer where one player can use the ability to see an enemy's HP on their GBA screen as well as any weaknesses and resistances.


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* HelloInsertNameHere: Along with naming your own character, you can also name your hometown.


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* PurposelyOverpowered: [[spoiler: The special magicite in the FinalBattle are designed to be used without any cast time and are always powerful spells since Raem has a ton of HP.]]
18th Jul '16 12:05:17 PM Steven
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* InvincibilityPowerUp: [[spoiler: One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.

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* InvincibilityPowerUp: [[spoiler: One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.]]


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* NeverSayDie: Averted for the most part. Despite the colorful art design, characters have no problem talking about death. However, [[spoiler: FinalBoss Raem goes into an absolute fit when he's defeated for the first time and screams that he doesn't want to "fade". While he could have easily just said "die", it makes sense for him to say "fade" instead since he was born from memories and memories eventually fade.]]
16th Jul '16 10:53:05 AM Steven
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* UnexpectedGameplayShift: While the entire game is mostly just hack and slash, it gets a sudden shift near the end of the game. [[spoiler: After being whisked away before you can defeat the Meteor Parasite, Mio asks you several questions about events that happened in the game in the form of a quiz. Get a question right and you move on to the next question, but if you get a question wrong, you'll fight some monsters before proceeding. While some of the answers can be found online, the rest of the answers are based on your interactions with certain characters and you need to remember what you did either purely by memory or looking at your diary before the final battle and memorizing what was written.]]
16th Jul '16 9:01:08 AM Steven
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* AutoRevive: Having a Phoenix Down in your command slot will revive you upon dying, which is the only way to save your self in single player mode.



* HolyHandGrenade: The Holy and Holyra spells, which also weakens undead monsters so that they're open to other forms of attack.



* InvincibilityPowerUp: [[spoiler: One of the possible spells you can get in the FinalBattle will make you immune to all damage for a short time.



* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them.

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* SocializationBonus: Hope you've got friends with [=GBAs=] and link cables handy for the original game, because you'll need them. Certain spells like Gravira, Graviga, and Holyra are only accessible when playing with friends since they're impossible to cast by yourself.


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* UselessUsefulSpell: Curaga. In multiplayer, it's an AOE healing spell and it's quite helpful there. In single player, it shows up only in the [[spoiler: final battle as a possible spell you can get from your memories and its use is questionable since it heals you for the same amount of health as a regular Cure spell, though it does have the benefit of having zero charge time.]]
15th Jul '16 10:08:06 PM Steven
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Added DiffLines:

* EnemyScan: Only shows up for the multiplayer where one player can use the ability to see an enemy's HP on their screen as well as any weaknesses and resistances.
6th Jul '16 10:39:33 PM Discar
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-->''"Come, let us record your adventures in this journal. It shall be known as the [[TitleDrop Crystal Chronicles]]."''

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-->''"Come, ->''"Come, let us record your adventures in this journal. It shall be known as the [[TitleDrop Crystal Chronicles]]."''
6th Jul '16 10:38:49 PM Discar
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* OutsideContextVillain: [[spoiler: The miasma-producing Meteor Parasite, which would've wiped out all life on the planet Lavos-style if it wasn't for the crystals.]]

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* OutsideContextVillain: OutsideContextProblem: [[spoiler: The miasma-producing Meteor Parasite, which would've wiped out all life on the planet Lavos-style if it wasn't for the crystals.]]
24th Jun '16 9:43:39 PM Dark
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* CrapsaccharineWorld: Though populated by cutesy characters and ultimately an optimistic tale, the underlying setting is incredibly dark. The entire world is covered with poisonous mist, dangerous monsters threaten every settlement, the intelligent species can only survive in the fields generated by massive crystals, the crystals themselves must be recharged every year, and the only source of this recharge energy is in deadly, monster-infested caverns guarded by powerful, ancient foes. Villages and towns send their best and brightest out into these caverns, hoping they'll come back alive, because if they don't, the entire town will likely die when the crystal gives out. Several subplots handle inherently tragic themes, including one where [[spoiler:a father is unknowingly killed by his own child.]] Were it not for the pervasive theme of hope and overcoming obstacles, the game itself would be unbearably depressing in terms of the world's future.
20th Mar '16 4:26:31 PM falsefortuneteller
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* DifficultySpike: The final dungeon. The game literally goes from narcolepticly easy to excruciatingly difficult in such an abrupt manner that it almost comes as a shock. It's because someone in development decided the game was too short and thought it would be a good idea to replay the same dungeons over and over to get strong enough to be able to challenge the final boss and win. Yay for filler...
5th Feb '16 1:23:43 PM NativeJovian
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The story is told in a non-linear fashion, with information given to the player as their caravan runs into others on the road, or talks to people in town.

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The story is told in a non-linear fashion, with information given to the player as their caravan runs into others on the road, or talks to people in town. \n Much of the exposition is given by the Narrator, voiced by Creator/DonnaBurke, who tells the story of each location the first time the players enter it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FinalFantasyCrystalChronicles