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* InformedEquipment: C

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* InformedEquipment: C

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* InformedEquipment: Characters retain the same look no matter what gear you give them. This is especially notable for Marriages, who will walk around the dungeon stark naked for the remainder of the game, even if you deck them out in a full suit of plate armor. There is one exception: the Penance Armor. Putting it on changes both the character's sprites and portrait to reflect them wearing it, and because it can never be taken off, the changes will be permanent.

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* InformedEquipment: C
**
Characters retain the same look no matter what gear you give them. This is especially notable for Marriages, who will walk around the dungeon stark naked for the remainder of the game, even if you deck them out in a full suit of plate armor. There is one exception: the Penance Armor. Putting it on changes both the character's sprites and portrait to reflect them wearing it, and because it can never be taken off, the changes will be permanent.permanent.
** All of the protagonists carry a knife, which they will use to [[DrivenToSuicide kill themselves with]]. You can't actually equip it, however.



* NonStandardGameOver: Trying to perform a Marriage while at negative affinity with Sylvian will cause a FateWorseThanDeath due to being turned into a helpless abomination.



* PressXToDie: If your [[SanityMeter Mind]] falls low enough, the game's messages will suggest suicide to you, and you will actually unlock the skill for it.



** If you jump into the toilet, you will end up stuck in a deep latrine pit. There is no way out of the pit, and the game will prompt you to [[PressXToDie take the easy way out]].

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** If you jump into the toilet, you will end up stuck in a deep latrine pit. There is no way out of the pit, and the game will eventually prompt you to [[PressXToDie take the easy way out]].
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* MonsterModesty: ''Averted''. The unabashed nudity of the Guards is an early indication that this is ''not'' your typical RPG. Furthermore, the fact that said Guards are among the earliest enemies speaks volumes regarding how far down into PsychosexualHorror that ''Fear and Hunger'' will delve.
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Four unfortunate adventurers find themselves trapped in a dark, ancient fortress -- a place infested by monsters and demons, where most who enter are killed or [[DrivenToMadness driven mad]]. The depths are in eternal turmoil as both old and new gods struggle for power. If the adventurers wish to survive, they must uncover the secrets the fortress holds within... but that won't be an easy task. The road ahead is fraught with death, horror, and failure around every corner.

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Four unfortunate adventurers find themselves trapped in a dark, ancient fortress -- a place infested by monsters and demons, where most who enter are killed or [[DrivenToMadness driven mad]]. The depths are in eternal turmoil as both old and new gods struggle for power. If the adventurers wish to survive, they must uncover the secrets the fortress holds within... within… but that won't be an easy task. The road ahead is fraught with death, horror, and failure around every corner.



** Ending A: [[spoiler:The player character, accompanied by the mysterious redheaded child, climbs into the God Of The Depths body, where they find a mountain of corpses within a mysterious dark void. She proceeds to, after looking into the darkness, undergo a horrifying metamorphosis, culminating in her transformation into the God of Fear And Hunger, who proceeds to attack the player character. After the player character (seemingly) defeats her, they collapse, later reawakening in a dark field (suggested to be "the bottom" of the dungeon), unable to even stand. The God of Fear And Hunger has a brief, one-sided discussion with the player character, remarking that the darkness of the dungeon can be used to create something new. The player character proceeds to pass away, and the God of Fear And Hunger, who rivals the power of the Old Gods, proceeds to transform the world and send it into an age of cruelty, albiet one with meaningful strife which elevates mankind to new heights; all thanks to the actions of the player character.]]
** Ending B: [[spoiler:The player character, unaccompanied by the redheaded child, climbs into the God Of The Depths' body, finding a mountain of corpses within a mysterious dark void...where a being identical to the Old God Gro-goroth emerges and attacks the party (instantly incinerating Nas'hrah, should he be present). After a grueling battle, Gro-goroth reveals himself a mere remnant of the true Gro-goroth, who, along with the other Old Gods, left the world after seeing that humanity could not understand them. Gro-goroth proceeds to reveal glimpses of humanity's true form to the player character. Upon doing so, the player character sanity vanishes and their body immediately shuts down, and they die, having accomplished absolutely nothing of value or worth.]]
** Ending C: [[spoiler:Accompanied by Le'garde, the player character defeats Francois The Dominating. Le'garde, wishing to use the power of Francois's throne to become a god who can save the world from bloodshed and violence, sits upon it, becoming a New God. The player character sits on the throne themselves, tracking down Le'garde in a strange, monster-filled world. Le'garde, proclaiming himself to be a god who will lead to world to paradise, offers the player mercy, but they reject it and proceed to kill him. They somehow manage to escape both the strange world and the dungeons, but they are plagued by increasingly realistic dreams of the dungeon's horrors, eventually reaching the point where the character goes mad, unable to distinguish their horrifying dreams from reality.]]

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** Ending A: [[spoiler:The player character, accompanied by the mysterious redheaded child, climbs into the God Of The Depths body, where they find a mountain of corpses within a mysterious dark void. She proceeds to, after looking into the darkness, undergo a horrifying metamorphosis, culminating in her transformation into the God of Fear And Hunger, who proceeds to attack the player character. After the player character (seemingly) defeats her, they collapse, later reawakening in a dark field (suggested to be "the bottom" of the dungeon), unable to even stand. The God of Fear And Hunger has a brief, one-sided discussion with the player character, remarking that the darkness of the dungeon can be used to create something new. The player character proceeds to pass away, and the God of Fear And Hunger, who rivals the power of the Old Gods, proceeds to transform the world and send it into an age of cruelty, albiet albeit one with meaningful strife which elevates mankind to new heights; all thanks to the actions of the player character.]]
** Ending B: [[spoiler:The player character, unaccompanied by the redheaded child, climbs into the God Of The Depths' body, finding a mountain of corpses within a mysterious dark void... where a being identical to the Old God Gro-goroth emerges and attacks the party (instantly incinerating Nas'hrah, should he be present). After a grueling battle, Gro-goroth reveals himself to be a mere remnant of the true Gro-goroth, who, along with the other Old Gods, left the world after seeing that humanity could not understand them. Gro-goroth proceeds to reveal glimpses of humanity's true form to the player character. Upon doing so, the player character character's sanity vanishes and their body immediately shuts down, and they die, having accomplished absolutely nothing of value or worth.]]
** Ending C: [[spoiler:Accompanied by Le'garde, the player character defeats Francois The Dominating. Le'garde, wishing to use the power of Francois's throne to become a god who can save the world from bloodshed and violence, sits upon it, becoming a New God. The player character sits on the throne themselves, tracking down Le'garde in a strange, monster-filled world. Le'garde, proclaiming himself to be a god who will lead to the world to paradise, offers the player mercy, but they reject it and proceed to kill him. They somehow manage to escape both the strange world and the dungeons, but they are plagued by increasingly realistic dreams of the dungeon's horrors, eventually reaching the point where the character goes mad, unable to distinguish their horrifying dreams from reality.]]



** Ending D: [[spoiler:The player character defeats Francois The Dominating, without Le'garde. They proceed to sit on his throne, ascending to godhood themselves. Depending on options taken immediately afterwards, they may turn out to be a obscure god who is killed and succeeded, a fierce god who becomes the sole remaining god in a world trapped in the iron age, a merciful god whose religion manages to (eventually) save society, or a dark god who comes to be forgotten.]]

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** Ending D: [[spoiler:The player character defeats Francois The Dominating, without Le'garde. They proceed to sit on his throne, ascending to godhood themselves. Depending on options taken immediately afterwards, they may turn out to be a an obscure god who is killed and succeeded, a fierce god who becomes the sole remaining god in a world trapped in the iron age, a merciful god whose religion manages to (eventually) save society, or a dark god who comes to be forgotten.]]



** Ending S: "The True God of Fear And Hunger". [[spoiler:This ending is only available if the Knight is the player character. The knight, throughout the dungeons, finds and memorizes a mysterious spell known as "Rebirth Of The Beloved", which claims to be capable of reviving the dead. She later finds the corpse of her beloved captain, Le'garde, with his throat slit. While initially horrified, she uses Rebirth Of The Beloved in order to resurrect him; however, [[MonsterFromBeyondTheVeil he returns as a horrifying monster]], eager to inflict the pain and suffering he experienced in the dungeons on the outside world. The knight does not care however, as he remains bonded to her... surely?]]

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** Ending S: "The True God of Fear And Hunger". [[spoiler:This ending is only available if the Knight is the player character. The knight, throughout the dungeons, finds and memorizes a mysterious spell known as "Rebirth Of The Beloved", which claims to be capable of reviving the dead. She later finds the corpse of her beloved captain, Le'garde, with his throat slit. While initially horrified, she uses Rebirth Of The Beloved in order to resurrect him; however, [[MonsterFromBeyondTheVeil he returns as a horrifying monster]], eager to inflict the pain and suffering he experienced in the dungeons on the outside world. The knight does not care care, however, as he remains bonded to her... surely?]]



* {{Permadeath}}: Once a party member's Body hits zero, that's the end of the line for them and are permanently removed from the party. Nash'rah is an exception, as he's a disembodied head fueled by his own magic.

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* {{Permadeath}}: Once a party member's Body hits zero, that's the end of the line for them and they are permanently removed from the party. Nash'rah is an exception, as he's a disembodied head fueled by his own magic.



* RealIsBrown: The game has a muted color palette to emphasize the bleakness of the setting. The only time there is a SplashOfColor is [[spoiler:when Le'Garde ascends as the Yellow King]].
** Averted in the [[DenserAndWackier Dungeon Nights mode]], where the characters' image sprites give them more vibrant colors and an actual skin-colored complexion than the pale skin they have in the main game.
* SanitySlippage: As you delve in the dungeons of Fear & Hunger, the mind stat of everyone in your party will gradually decrease, with certain fears causing it to drop faster. Should the player's character mind reach 50, they will learn Suicide and should it drop further to zero, they will end up forming Panophobia, a fear of everything. There are ways to recover Mind, in the form of not only alcoholic drinks and using a pipe to smoke tobacco or opium, but standing close to a lit candle or torch will also gradually restore mind for everyone in your party.

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* RealIsBrown: The game has a muted color palette to emphasize the bleakness of the setting. The only time there is a SplashOfColor is [[spoiler:when Le'Garde Le'garde ascends as the Yellow King]].
** Averted in the [[DenserAndWackier Dungeon Nights mode]], where the characters' image sprites give them more vibrant colors and an actual skin-colored complexion rather than the pale skin they have in the main game.
* SanitySlippage: As you delve in the dungeons of Fear & Hunger, the mind stat of everyone in your party will gradually decrease, with certain fears causing it to drop faster. Should the player's character character's mind reach 50, they will learn Suicide Suicide, and should it drop further to zero, they will end up forming Panophobia, a fear of everything. There are ways to recover Mind, in the form of not only alcoholic drinks and using a pipe to smoke tobacco or opium, but standing close to a lit candle or torch will also gradually restore mind for everyone in your party.



* ShaggyDogStory: Ending [[spoiler:B]] has you accomplish absolutely nothing of value. This is not the worst ending, either.

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* ShaggyDogStory: Ending [[spoiler:B]] has you die horribly and accomplish absolutely nothing of value. This is not the worst ending, either.



*** The battle against Chambara highly resembles the final boss of [[VideoGame/SilentHill4 Silent Hill 4]]
*** Valteil's name is a slight alteration of Valtiel from [[VideoGame/SilentHill3 Silent Hill 3]].

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*** The battle against Chambara highly resembles the final boss of [[VideoGame/SilentHill4 ''[[VideoGame/SilentHill4 Silent Hill 4]]
4]]''.
*** Valteil's name is a slight alteration of Valtiel from [[VideoGame/SilentHill3 ''[[VideoGame/SilentHill3 Silent Hill 3]].3]]''.



** You can use the Bonesaw to remove any party member's limbs. Typically this is only done in times of absolute necessity, but there's no in-game limitation besides "not having enough hands to use the bonesaw".

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** You can use the Bonesaw to remove any party member's limbs. Typically Typically, this is only done in times of absolute necessity, but there's no in-game limitation besides "not having enough hands to use the bonesaw".
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* TwentyFourHourArmor: The Penance Armor can never be taken off once you put it on. The mechanisms in it ensure that it remains hermetically sealed shut when it closes, and the spikes inside it dig so far deep into your flesh that removing it would likely kill you anyway. Once you step into it, the text outright that it will now be a part of you for the rest of your life. As such, when you wear the Penance Armor, you can't form a Marriage or participate in Sylvian or Gro-goroth's rituals, since those require you to strip nude.

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* TwentyFourHourArmor: The Penance Armor can never be taken off once you put it on. The mechanisms in it ensure that it remains hermetically sealed shut when it closes, and the spikes inside it dig so far deep into your flesh that removing it would likely kill you anyway. Once you step into it, the text outright states that it will now be a part of you for the rest of your life. As such, when you wear the Penance Armor, you can't form a Marriage or participate in Sylvian or Gro-goroth's rituals, since those require you to strip nude.



** Possibly because he's needed for certain endings Le'garde will not randomly go insane and attack the party the way other characters do if they equip the [[EvilWeapon Miasma sword]].
** One of the game's only "safe" save spots is [[spoiler: in the Tower of Endless in Ma'habre]]. This is a welcome help, since the area is stuffed full of difficult and potentially run-ending bossfights. Being able to freely save in-between each one is a lifesaver.

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** Possibly because he's needed for certain endings endings, Le'garde will not randomly go insane and attack the party the way other characters do if they equip the [[EvilWeapon Miasma sword]].
** One of the game's only "safe" save spots is [[spoiler: in [[spoiler:in the Tower of Endless in Ma'habre]]. This is a welcome help, since the area is stuffed full of difficult and potentially run-ending bossfights.boss fights. Being able to freely save in-between each one is a lifesaver.



* AwesomeButImpractical: Becoming an Abominable Marriage by [[spoiler:Showing Love to someone while already a Marriage]] gives massive stat bonuses... but you're now so warped you can't wear any armor, doing serious harm to your long-term survival.

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* AwesomeButImpractical: Becoming an Abominable Marriage by [[spoiler:Showing Love to someone while already a Marriage]] gives massive stat bonuses... but you're now so warped that you can't wear any armor, doing serious harm to your long-term survival.



** In some ways, the gambit can work perfectly. D'arce, his former second in command who has feelings for him, was pretty much guaranteed to come to his aid. Cahara, a mercenary, is hired to aid Le'garde, and together the two can succeed. A SpannerInTheWorks is Ragnvaldr, who ''hates'' Le'garde and came to the dungeon simply to kill him. The gambit also leans on Le'garde's rescuers arriving in time to save him, which, depending on gameplay they may not — incidentally, this is the outcome of Hard mode, no matter how fast you rush to him.

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** In some ways, the gambit can work perfectly. D'arce, his former second in command who has feelings for him, was pretty much guaranteed to come to his aid. Cahara, a mercenary, is hired to aid Le'garde, and together the two can succeed. A SpannerInTheWorks is Ragnvaldr, who ''hates'' Le'garde and came to the dungeon simply to kill him. The gambit also leans on Le'garde's rescuers arriving in time to save him, which, depending on gameplay gameplay, they may not — incidentally, this is the outcome of Hard mode, no matter how fast you rush to him.



* BreastAttack: Some feminine enemies like the female Cavedwellers and the Cavemother have targetable breasts. Cutting them off often causes them to loses their balance and stumble for a turn.

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* BreastAttack: Some feminine enemies like the female Cavedwellers and the Cavemother have targetable breasts. Cutting them off often causes them to loses lose their balance and stumble for a turn.



** If the protagonist defeats Le'garde [[spoiler:after he ascends to godhood, they will proceed to leave the dungeon; but they're so scarred and traumatized by their experience that they have increasingly vivid and realistic dreams of the dungeon, to the point where they can't even distinguish them from reality any more]].

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** If the protagonist defeats Le'garde [[spoiler:after he ascends to godhood, they will proceed to leave the dungeon; but they're so scarred and traumatized by their experience that they have increasingly vivid and realistic dreams of the dungeon, to the point where they eventually can't even distinguish them from reality any more]].



** If the player character is defeated by an elite prison guard, they will be locked in a special room with their legs cut off. While they can still crawl around, the elite guard will [[spoiler:repeatedly beat them to death with a morning star over the next few seconds. There is no way out of the room as the door requires a key, nor can you access the menu at any point.]]
** If the player character is defeated by a lizardman, they will be locked in a room where they are [[spoiler:flayed alive. The player is allowed to crawl around for about twenty seconds after this, but will inevitably collapse and die.]]

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** If the player character is defeated by an elite prison guard, they will be locked in a special room with their legs cut off. While they can still crawl around, the elite guard will [[spoiler:repeatedly beat them to death with a morning star over the next few seconds. There is no way out of the room room, as the door requires a key, nor can you access the menu at any point.]]
point]].
** If the player character is defeated by a lizardman, they will be locked in a room where they are [[spoiler:flayed alive. The player is allowed to crawl around for about twenty seconds after this, but will inevitably collapse and die.]]die]].



** There's one place, [[spoiler: the latrine]], where it's possible to drop down a pit and then find no way to climb back out. Every party member has unique dialogue referencing their predicament, because there's not much you can do but chat & wait to starve.

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** There's one place, [[spoiler: the [[spoiler:the latrine]], where it's possible to drop down a pit and then find no way to climb back out. Every party member has unique dialogue referencing their predicament, because there's not much you can do but chat & wait to starve.



* CriticalExistenceFailure: Played straight in most cases, but averted for certain situations. While simply taking flat damage with no additional properties leaves only depletes your Body stat, others can lop off limbs or inflict you with other status ailments that can eventually kill you. Against enemies, you are only going to be damaging whichever body part you're actually targeting and usually attacks to anywhere other than the head or torso aren't lethal. However, many enemies in the game code have significantly higher health listed than what is functionally present in the game, and they will instead die once their health dips below 75% of their overall torso health. This is one reason why DamageOverTime is so powerful.

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* CriticalExistenceFailure: Played straight in most cases, but averted for certain situations. While simply taking flat damage with no additional properties leaves only depletes your Body stat, others other attacks can lop off limbs or inflict you with other status ailments that can eventually kill you. Against enemies, you are only going to be damaging whichever body part you're actually targeting targeting, and usually attacks to anywhere other than the head or torso aren't lethal. However, many enemies in the game code have significantly higher health listed than what is functionally present in the game, and they will instead die once their health dips below 75% of their overall torso health. This is one reason why DamageOverTime is so powerful.



* CuttingOffTheBranches: Ending A is canon, as evidenced by [[spoiler:the presence of the God of Fear and Hunger and mentions of the Cruel Age]]. Enki and Ragnvaldr also presumably survived the events of the game, as skin bibles that appear throughout ''Termina'' have been penned by Enki, and Ragnvalder's descendant [[spoiler:August]] appears in ''Termina''. An entity appearing to be [[spoiler:Le'garde in his "Yellow King" form from Ending C]] appears in Termina, as does [[spoiler:Nas'rah after being burned in Ending B]], implying ''those'' happened as well.

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* CuttingOffTheBranches: Ending A is canon, as evidenced by [[spoiler:the presence of the God of Fear and Hunger and mentions of the Cruel Age]]. Enki and Ragnvaldr also presumably survived the events of the game, as skin bibles that appear throughout ''Termina'' have been penned by Enki, and Ragnvalder's Ragnvaldr's descendant [[spoiler:August]] appears in ''Termina''. An entity appearing to be [[spoiler:Le'garde in his "Yellow King" form from Ending C]] appears in Termina, as does [[spoiler:Nas'rah after being burned in Ending B]], implying ''those'' happened as well.



* DeathOfAChild: Cruelly followed in the case for the girl that you rescue from her cage on the first floor of the dungeons, as well as the demon child. They're fully susceptible to fear, hunger, damage, injuries and infections, just like the adults in the party.

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* DeathOfAChild: Cruelly followed in the case for the girl that you rescue from her cage on the first floor of the dungeons, as well as the demon child. They're fully susceptible to fear, hunger, damage, injuries injuries, and infections, just like the adults in the party.



* DownerEnding: Many. Only one of them is unambiguously good, and even then it takes a ''lot'' of suffering to happen.

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* DownerEnding: Many. Only one of them the endings is unambiguously good, and even then it takes a ''lot'' of suffering to happen.



** To get Ending A, the player must [[spoiler:escort The Girl (a very weak character) all the way to the end of the game, including through several difficult boss fights and a punishing gauntlet full of traps and enemies]]. Should they succeed in this, [[spoiler:The Girl will transform into the God of Fear and Hunger, one of the hardest bosses in the game. Winning the fight results in a special ending where the player's party dies anyway, having created and released an embodiment of human suffering with power rivaling the Old Gods into the rest of the world. Not so much of a bad ending for the rest of humanity however, as while no one else remembers you, she does and carries your kindness in her, elevating Mankind to new heights with meaningful strife through powers that rival even the old gods]].

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** To get Ending A, the player must [[spoiler:escort The Girl (a very weak character) all the way to the end of the game, including through several difficult boss fights and a punishing gauntlet full of traps and enemies]]. Should they succeed in this, [[spoiler:The Girl will transform into the God of Fear and Hunger, one of the hardest bosses in the game. Winning the fight results in a special ending where the player's party dies anyway, having created and released an embodiment of human suffering with power rivaling the Old Gods into the rest of the world. Not so much of a bad ending for the rest of humanity humanity, however, as while no one else remembers you, she does and carries your kindness in her, elevating Mankind to new heights with meaningful strife through powers that rival even the old gods]].



* FlawExploitation: Can be done during the boss fight with [[spoiler:Francóis, the Dominating One]] to great effect. Specifically, [[spoiler: taking time in combat to belittle the [[AGodAmI freshly-ascended New God]], insinuate that he's an UnwittingPawn, and replying to his demand for elaboration by simply mocking his ignorance of the bigger picture]] will cause them to become [[VillainousBreakdown very visibly agitated]] to the point of [[spoiler:passing up three turns' worth of combat as he futilely demands that you ''name'' this supposed puppetmaster if you're so sure of your 'absurd' theory.]]

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* FlawExploitation: Can be done during the boss fight with [[spoiler:Francóis, the Dominating One]] to great effect. Specifically, [[spoiler: taking [[spoiler:taking time in combat to belittle the [[AGodAmI freshly-ascended New God]], insinuate that he's an UnwittingPawn, and replying to his demand for elaboration by simply mocking his ignorance of the bigger picture]] will cause them to become [[VillainousBreakdown very visibly agitated]] to the point of [[spoiler:passing up to three turns' worth of combat as he futilely demands that you ''name'' this supposed puppetmaster if you're so sure of your 'absurd' theory.]] theory]].



** Some items have multiple uses that aren't all readily apparent. For example, the player can be prompted to use a Red Vial to dissolve the lock on a door, but there's no prompt telling them that [[spoiler: it's just as effective at dissolving enemy eyes in combat.]]

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** Some items have multiple uses that aren't all readily apparent. For example, the player can be prompted to use a Red Vial to dissolve the lock on a door, but there's no prompt telling them that [[spoiler: it's [[spoiler:it's just as effective at dissolving enemy eyes in combat.]]combat]].



* HeadsOrTails: Known as the Coin of Judgement, one face depicting a human head and the other a sigil of Gro-Goroth. Outcomes of certain enemy attacks, encounters, some loot discoveries and ''attempting to sleep at a save point'' are mainly determined by whether or not the player correctly calls the Coin. On several occasions, failing a coin flip will lead to an immediate game-over. The risk of this happening can be mitigated with Lucky Coins, which allow the player to flip a second coin and raise their odds of success from 50:50 to 75:25.
* [[HeroOfAnotherStory Heroes Of Another Story]]: Another set of knights have recently ventured only to get separated and lost in various locations [[spoiler:with one even losing his mind.]]

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* HeadsOrTails: Known as the Coin of Judgement, one face depicting a human head and the other a sigil of Gro-Goroth. Outcomes of certain enemy attacks, encounters, some loot discoveries discoveries, and ''attempting to sleep at a save point'' are mainly determined by whether or not the player correctly calls the Coin. On several occasions, failing a coin flip will lead to an immediate game-over. The risk of this happening can be mitigated with Lucky Coins, which allow the player to flip a second coin and raise their odds of success from 50:50 to 75:25.
* [[HeroOfAnotherStory Heroes Of Another Story]]: Another set of knights have recently ventured only to get separated and lost in various locations [[spoiler:with one even losing his mind.]]mind]].
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** The two groups of masked cultists, Bunny and Wolf, both invite the player characters to take part in their rituals. [[spoiler:If you choose to accept, failing the resulting coin flip means that your character is unable to break out of the ritual's hold and eventually becomes another mindless reveller.]]

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** The two groups of masked cultists, Bunny and Wolf, both invite the player characters to take part in their rituals. [[spoiler:If you choose to accept, accept after the first "safe" offer, failing the resulting coin flip means that your character is unable to break out of the ritual's hold and eventually becomes another mindless reveller.reveler.]]
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* BreastAttack: Some feminine enemies like the female Cavedwellers and the Cavemother have targetable breasts. Cutting them off often causes them to loses their balance and stumble for a turn.


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* GroinAttack: You can target the phallus of some enemies, particularly those that have a particularly pronounced one, like the Prison Guards. Cutting it off has all sorts of effects; sometimes it'll cause the enemy to lose its balance, costing it a turn, and sometimes it'll deprive it of very deadly attacks.
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''Fear & Hunger'' is a SurvivalHorror DungeonCrawler with ImmersiveSim elements developed by Finnish indie developer Miro Haverinen and released on December 11, 2018.

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''Fear & Hunger'' is a DarkFantasy SurvivalHorror DungeonCrawler with ImmersiveSim elements developed by Finnish indie developer Miro Haverinen and released on December 11, 2018.
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** For physical weapons the Claymore can be acquired extraordinarily early either by killing Ser Seymour (difficult to do on your own without losing limbs, but not impossible with the right setup or a lucky headshot) or by trading the Girl or a Demon Child to Pocketcat in the caves (which doesn't require fighting). It falls just behind the best weapons in the game, but its early accessibility makes it still worthwhile to get. Cursing the weapon makes it even stronger, and also allows you to harm ethereal characters. The only downsides are that you need to hands to wield the weapon, and cursing it requires three Soul Stones.

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** For physical weapons the Claymore can be acquired extraordinarily early either by killing Ser Seymour (difficult to do on your own without losing limbs, but not impossible with the right setup or a lucky headshot) or by trading the Girl or a Demon Child to Pocketcat in the caves (which doesn't require fighting). It falls just behind the best weapons in the game, but its early accessibility makes it still worthwhile to get. Cursing the weapon makes it even stronger, and also allows you to harm ethereal characters. The only downsides are that you need to two hands to wield the weapon, and cursing it requires three Soul Stones.

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** This is all ''without'' cursing the Claymore, which brings its attack stat up to 100 (the second highest in the game), ''and'' also curses the weapon to be able to harm ethereal characters. The only downside is that you need two hands to wield this weapon, but it's still very much worthwhile to get.

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* InfinityMinusOneSword: The Claymore can be acquired extraordinarily early either by killing Ser Seymour (difficult to do on your own without losing limbs, but not impossible with the right setup or a lucky headshot) or by trading the Girl or a Demon Child to Pocketcat in the caves (which doesn't require fighting). It falls just behind the best weapons in the game, but its early accessibility makes it still worthwhile to get.

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* InfinityMinusOneSword: The InfinityMinusOneSword:
** For physical weapons the
Claymore can be acquired extraordinarily early either by killing Ser Seymour (difficult to do on your own without losing limbs, but not impossible with the right setup or a lucky headshot) or by trading the Girl or a Demon Child to Pocketcat in the caves (which doesn't require fighting). It falls just behind the best weapons in the game, but its early accessibility makes it still worthwhile to get. Cursing the weapon makes it even stronger, and also allows you to harm ethereal characters. The only downsides are that you need to hands to wield the weapon, and cursing it requires three Soul Stones.
** Combustion is a secret spell taught only by its unique spell scroll (or alternatively an empty scroll), but uniquely costs no Mind Points to cast. In spite of this, it does more damage than most any other spell and can set enemies on fire for even more damage. [[DiskOneNuke And if you give the scroll to Moonless...]]

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Four unfortunate adventurers find themselves trapped in a dark, ancient fortress -- a place infested by monsters and demons, where most who enter are killed or [[DrivenToMadness driven mad]]. The depths are in eternal turmoil, as both old and new gods struggle for power. If the four adventurers wish to survive, they must uncover the secrets the fortress holds within, but it won't be an easy task. The road ahead is fraught with death, horror, and failure around every corner.

The game is notable for its absolutely [[NintendoHard crushing difficulty]], complex mechanics that borders on being downright obtuse, and brutality, as well as its graphic depictions of gore, nudity and sexual violence. Citing ''Franchise/SilentHill'' and ''VideoGame/NetHack'' as its main influences, ''Fear & Hunger'' is not shy about its world's hostility towards the player, immediately throwing them into deep water with little instruction as to what they are meant to be doing, subjecting them to an absolutely ''brutal'' learning curve from the get-go, which only increases with time as plenty of curveballs and other nasty surprises wait along the way. As they delve deeper into the mysterious dungeon, the player must carefully manage their health, hunger, and sanity, while battling the various [[EldritchAbomination horrors]] they encounter.

The result is a game with an uniquely oppressive atmosphere of overwhelming dread, that defies the player to succeed against the odds and constantly punishes them for doing so, comparable to few other games out there, except, perhaps, the likes of ''VideoGame/{{Pathologic}}''.

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Four unfortunate adventurers find themselves trapped in a dark, ancient fortress -- a place infested by monsters and demons, where most who enter are killed or [[DrivenToMadness driven mad]]. The depths are in eternal turmoil, turmoil as both old and new gods struggle for power. If the four adventurers wish to survive, they must uncover the secrets the fortress holds within, within... but it that won't be an easy task. The road ahead is fraught with death, horror, and failure around every corner.

The game is notable for its absolutely [[NintendoHard crushing difficulty]], its complex mechanics that borders border on being downright obtuse, and brutality, as well as its graphic depictions of gore, nudity and sexual violence. Citing ''Franchise/SilentHill'' and ''VideoGame/NetHack'' as its main influences, ''Fear & Hunger'' is not shy about its world's hostility towards the player, immediately throwing them into deep water with little instruction as to what they are meant to be doing, subjecting them to an doing. An absolutely ''brutal'' learning curve is present from the get-go, which only increases with time as and there are plenty of curveballs and (and other nasty surprises wait surprises) waiting along the way. As they delve deeper into the mysterious dungeon, the player must carefully manage their health, hunger, and sanity, while battling the various [[EldritchAbomination horrors]] they encounter.

The result is a game with an uniquely oppressive atmosphere of overwhelming dread, that defies the player to succeed against the odds and constantly punishes them for doing so, comparable to few other games out there, except, perhaps, the likes of ''VideoGame/{{Pathologic}}''.
encounter.
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* InformedEquipment: Characters retain the same look no matter what gear you put them on. This is especially notable for Marriages, who will walk around the dungeon stark naked for the remainder of the game, even if you deck them out in a full suit of plate armor. There is one exception: the Penance Armor. Putting it on changes both the character's sprites and portrait to reflect them wearing it, and because it can never be taken off, the changes will be permanent.

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* InformedEquipment: Characters retain the same look no matter what gear you put them on.give them. This is especially notable for Marriages, who will walk around the dungeon stark naked for the remainder of the game, even if you deck them out in a full suit of plate armor. There is one exception: the Penance Armor. Putting it on changes both the character's sprites and portrait to reflect them wearing it, and because it can never be taken off, the changes will be permanent.
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* InformedEquipment: Characters retain the same look no matter what gear you put them on. This is especially notable for Marriages, who will walk around the dungeon stark naked for the remainder of the game, even if you deck them out in a full suit of plate armor. There is one exception: the Penance Armor. Putting it on changes both the character's sprites and portrait to reflect them wearing it, and because it can never be taken off, the changes will be permanent.
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** There are multiple enemies (including the dark priests, the Lords of the Flies, the skin granny, and the [[spoiler:Yellow King]]) which can use abilities that force the player to make a coin flip during battle. Failing the coin flip will result in an instant game over, unlike other enemy special attacks that "merely" deal lethal amounts of damage on a failed coin flip.

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** There are multiple enemies (including the dark priests, the Lords of the Flies, the skin granny, Skin Granny, and the [[spoiler:Yellow King]]) which can use abilities that force the player to make a coin flip during battle. Failing the coin flip will result in an instant game over, unlike other enemy special attacks that "merely" deal lethal amounts of damage on a failed coin flip.
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* CriticalExistenceFailure: Played straight in most cases, but averted for certain situations. While simply taking flat damage with no additional properties leaves only depletes your Body stat, others can lop off limbs or inflict you with other status ailments that can eventually kill you. Against enemies, you are only going to be damaging whichever body part you're actually targeting and usually attacks to anywhere other than the head or torso aren't lethal. However, many enemies in the game code have significantly higher health listed than what is functionally present in the game, and they will instead die once their health dips below 75% of their overall torso health. This is one reason why DamageOverTime is so powerful.
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* EquipmentBasedProgression: There is no leveling up or experience to gain. Killing enemies does not in any way improve your characters. The key to becoming more powerful is to acquire better gear alongside spells and items to add further utility.
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* TwentyFourHourArmor: The Penance Armor can never be taken off once you put it on. The mechanisms in it ensure that it remains hermetically sealed shut when it closes, and the spikes inside it dig so far deep into your flesh that removing it would likely kill you anyway. Once you step into it, the text outright that it will now be a part of you for the rest of your life. As such, when you wear the Penance Armor, you can't form a Marriage or participate in Sylvian or Gro-goroth's rituals, since those require you to strip nude.
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* EldritchLocation: There's something ominous about the Dungeons of Fear and Hunger that prove they're more than just a prison, not the least of which is how the ever-present darkness drives those who dwell in them for too long to madness and physically turns them into monsters. [[spoiler:The fact the location has been a nexus to multiple planes of existence likely has something to do with it, as does how it continues to have trace amounts of influence of the many gods that have existed throughout history lurking within it halls.]]
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* CastFromSanity: The majority of spells (as well as a few mundane skills) require you to spend [[SanityMeter Mind]], making it possible to go insane from overusing magic.


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* EmergencyWeapon:
** Characters who are disarmed (typically due to losing arms) can resort to punching, though the damage is low.
** Enemies who lose their arms will typically resort to tackling, usually doing lower damage than their standard attack and without being able to dismember or inflict status effects.
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* HumansAreCthulhu: According to Gro-goroth, humanity has a true form determined by its thoughts and ambitions that makes it too tainted to exist in the same world of the Old Gods, and which is impossible for even humans to comprehend. [[spoiler:Indeed, when he presents it to you in Ending B, the entire party is so utterly horrified by the mere sight of it that their bodies shut down and ''die''.]]
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* LuckilyMyShieldWillProtectMe: Shields function as armor with their own slot, which is disabled for characters that are missing an arm or wielding a two-handed weapon.
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** One of the game's only "safe" save spots is [[spoiler: in the Tower of Endless in Ma'habre]]. This is a welcome help, since the area is stuffed full of difficult and potentially run-ending bossfights. Being able to freely save inbetween each one is a lifesaver.

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** One of the game's only "safe" save spots is [[spoiler: in the Tower of Endless in Ma'habre]]. This is a welcome help, since the area is stuffed full of difficult and potentially run-ending bossfights. Being able to freely save inbetween in-between each one is a lifesaver.
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** One of the game's only "safe" save spots is [[spoiler: in the Tower of Endless in Ma'habre]]. This is a welcome help, since the area is stuffed full of difficult and potentially run-ending bossfights. Being able to freely save inbetween each one is a lifesaver.
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* {{BFS}}: The two-handed Claymore weapon that you can find throughout the dungeon seems to be this, going by the [[https://fearandhunger.wiki.gg/images/c/ce/Ser_Seymor.png visual depiction]] of the blade. It's less a claymore and more a large slab of metal almost as big as the user is tall. This is confirmed by the earlier-lined battle sprite of Ser Seymor, who if you defeat, drops the weapon. Really fitting, too, [[InfinityMinusOneSword given the weapon is one of the best weapons to get in the game]].

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* {{BFS}}: The two-handed Claymore weapon that you can find throughout the dungeon seems to be this, going by the [[https://fearandhunger.wiki.gg/images/c/ce/Ser_Seymor.png visual depiction]] of the blade. It's less a claymore and more a large slab of metal almost as big as the user is tall. This is confirmed by the earlier-lined aforementioned battle sprite of Ser Seymor, who if you defeat, drops the this weapon. Really fitting, too, [[InfinityMinusOneSword given the weapon is one of the best weapons to get in the game]].
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* {{BFS}}: The two-handed claymore weapon that you can find throughout the dungeon seems to be this, going by the [[https://fearandhunger.wiki.gg/wiki/Ser_Seymor#/media/File:Ser_Seymor.png visual depiction]] of the blade. It's less a claymore and more a large slab of metal almost as big as the user is tall. This is confirmed by the earlier-lined battle sprite of Ser Seymor, who if you defeat, drops the weapon. Really fitting, too, [[InfinityMinusOneSword given the weapon is one of the best weapons to get in the game]].

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* {{BFS}}: The two-handed claymore Claymore weapon that you can find throughout the dungeon seems to be this, going by the [[https://fearandhunger.wiki.gg/wiki/Ser_Seymor#/media/File:Ser_Seymor.gg/images/c/ce/Ser_Seymor.png visual depiction]] of the blade. It's less a claymore and more a large slab of metal almost as big as the user is tall. This is confirmed by the earlier-lined battle sprite of Ser Seymor, who if you defeat, drops the weapon. Really fitting, too, [[InfinityMinusOneSword given the weapon is one of the best weapons to get in the game]].
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* BFS: The two-handed claymore weapon that you can find throughout the dungeon seems to be this, going by the [[https://fearandhunger.wiki.gg/wiki/Ser_Seymor#/media/File:Ser_Seymor.png visual depiction]] of the blade. It's less a claymore and more a large slab of metal almost as big as the user is tall. This is confirmed by the earlier-lined battle sprite of Ser Seymor, who if you defeat, drops the weapon. Really fitting, too, [[InfinityMinusOneSword given the weapon is one of the best weapons to get in the game]].

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* BFS: {{BFS}}: The two-handed claymore weapon that you can find throughout the dungeon seems to be this, going by the [[https://fearandhunger.wiki.gg/wiki/Ser_Seymor#/media/File:Ser_Seymor.png visual depiction]] of the blade. It's less a claymore and more a large slab of metal almost as big as the user is tall. This is confirmed by the earlier-lined battle sprite of Ser Seymor, who if you defeat, drops the weapon. Really fitting, too, [[InfinityMinusOneSword given the weapon is one of the best weapons to get in the game]].
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* BFS: The two-handed claymore weapon that you can find throughout the dungeon seems to be this, going by the [[https://fearandhunger.wiki.gg/wiki/Ser_Seymor#/media/File:Ser_Seymor.png visual depiction]] of the blade. It's less a claymore and more a large slab of metal almost as big as the user is tall. This is confirmed by the earlier-lined battle sprite of Ser Seymor, who if you defeat, drops the weapon. Really fitting, too, [[InfinityMinusOneSword given the weapon is one of the best weapons to get in the game]].


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** This is all ''without'' cursing the Claymore, which brings its attack stat up to 100 (the second highest in the game), ''and'' also curses the weapon to be able to harm ethereal characters. The only downside is that you need two hands to wield this weapon, but it's still very much worthwhile to get.
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* InfinityMinusOneSword: The Claymore can be acquired extraordinarily early either by killing Ser Seril (difficult to do on your own without losing limbs, but not impossible with the right setup or a lucky headshot) or by trading the Girl or a Demon Child to Pocketcat in the caves (which doesn't require fighting). It falls just behind the best weapons in the game, but its early accessibility makes it still worthwhile to get.

to:

* InfinityMinusOneSword: The Claymore can be acquired extraordinarily early either by killing Ser Seril Seymour (difficult to do on your own without losing limbs, but not impossible with the right setup or a lucky headshot) or by trading the Girl or a Demon Child to Pocketcat in the caves (which doesn't require fighting). It falls just behind the best weapons in the game, but its early accessibility makes it still worthwhile to get.
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** A group of guards attempted to form a [[TwoBeingsOneBody Marriage]] to empower themselves, but instead merged into a massive, deformed pile of body parts called the Human Hydra. It asks the player character to feed it children, and if you oblige [[spoiler: you receive no benefit.]]

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** A group of guards attempted to form a [[TwoBeingsOneBody Marriage]] to empower themselves, but instead merged into a massive, deformed pile of body parts called the Human Hydra. It asks the player character to feed it children, and if you oblige [[spoiler: you [[spoiler:you receive no benefit.]]benefit]].



** Downplayed with the Abominable" Marriage, [[spoiler: the result of a player character Marriage incorporating a third party member.]] It's in a lot better condition than the above examples, and it's entirely mobile & competent. [[spoiler: You're completely capable of achieving the game's endings as an Abominable Marriage.]]

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** Downplayed with the Abominable" Abominable Marriage, [[spoiler: the [[spoiler:the result of a player character Marriage incorporating a third party member.]] member]]. It's in a lot better condition than the above examples, and it's entirely mobile & competent. [[spoiler: You're [[spoiler:You're completely capable of achieving the game's endings as an Abominable Marriage.]]

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