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Technology Marches On. Also, the tech isn't really practical yet.


* ReinventingTheWheel: Some technologies that take around a hundred years to research (for example artificial trees) already exist today.
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* ApocalypseHow: Regional, Continental, or Planetary all the way from Class One (in the longer scenarios this is generally considered a victory) to Class Four.

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* ApocalypseHow: Regional, Continental, or Planetary all the way from Class One Societal Disruption (in the longer scenarios this is generally considered a victory) to Class Four.Total Extinction.

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Removed: 106

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Climate Change was a unilateral rename, all links to that are being changed to Global Warming


* ClimateChange: Of the slow, encroaching death kind rather than the Hollywood mile high tidal waves kind.


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* GlobalWarming: Of the slow, encroaching death kind rather than the Hollywood mile high tidal waves kind.
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Unclear


* ZeroPercentApprovalRating: When this happens, you get booted out of a region for a couple of decades. Get booted out of too many, or get kicked out of the one with your HQ in it, and it's GameOver.

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Changed: 199

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* UselessItem / CoolButInefficient: The Mars Mission and Mars Colony, which are semi-costly but both currently do nothing whether they succeed or fail, as confirmed by the game code. It's not known whether they'll ever be fixed or not.

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* UselessItem / CoolButInefficient: CoolButInefficient:
**
The Mars Mission and Mars Colony, which are semi-costly but both currently do nothing whether they succeed or fail, as confirmed by the game code. It's not known whether they'll ever be fixed or not.


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** Nanomedicine leads to near-immortality, but it doesn't improve the HDI of a region, and there's no way to raise the retirement age in a SocietyOfImmortals, so you get a large, resources-draining population that doesn't actually help you any.

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Renamed per TRS


* ClimateChange: Of the slow, encroaching death kind rather than the Hollywood mile high tidal waves kind.



* GlobalWarming: Of the slow, encroaching death kind rather than the Hollywood mile high tidal waves kind.
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* ILoveNuclearPower: The game allows you to pursue a policy of developing breeder reactors to soften a region's reliance on oil and fossil fuels.

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* ILoveNuclearPower: The game allows you to pursue a policy of developing breeder reactors to soften a region's reliance on oil and fossil fuels. Just make sure the region doesn't destabilize, or else they'll happily tear into each other with nuclear ordinance... and that may escalate to a global level.
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You can jump, you can shoot, but can you tackle [=CO2=] emissions?

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You can jump, you can shoot, but can you tackle [=CO2=] CO[[subscript:2]] emissions?

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Removed: 242

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You're meant to know how long it takes, so it's not a spoiler.


* TechTree: In five different areas which can be prioritised.
** InterfaceSpoiler: All the technologies in the game are shown, along with exactly how long it will take to reach them at the current research level (leading to some ridiculous numbers if the tech tree is viewed in an underdeveloped region).

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* TechTree: In five different areas which can be prioritised.
** InterfaceSpoiler:
prioritised. All the technologies in the game are shown, along with exactly how long it will take to reach them at the current research level (leading to some ridiculous numbers if the tech tree is viewed in an underdeveloped region).
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* NeoAfrica: The point of the "Rise of Africa" scenario is to avert this. Otherwise, it's up to you whether or not you avert it or play it straight; many players suggest doing the latter.
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* SunkenCity: [[ThrowAwayCountry The Maldives]] are inundated shortly before the start of the game. This event, combined with PeakOil, is what triggers the formation of the GEO.
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it's not that bad


* {{Instant Win Condition}}: Temperature 4.6 degrees above pre-industrial levels, but only have five years to go? Banned from three nations, and about to lose support in the headquarters region? Nuclear war but you still have over 8 billion people? Don't worry, if you can get all the research, and finish the space factory and you can launch a probe filled with human DNA into a random spot in space (after canceling all your programs keeping the world alive to afford the thing) and you win!

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* {{Instant Win Condition}}: Temperature 4.6 degrees above pre-industrial levels, but only have five years to go? Banned from three nations, and about to lose support in the headquarters region? Nuclear war but you still have over 8 billion people? Don't worry, if you can get all the research, and finish the space factory and you can launch a probe filled with human DNA into a random spot in space colony ship to another planet (after canceling all your programs keeping the world alive to afford the thing) and you win!
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* WhatDidYouExpectWhenYouNamedIt: [[SarcasmMode Great name]] to call your computer [[ClassicalMythology Thanatos]].

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* WhatDidYouExpectWhenYouNamedIt: [[SarcasmMode Great name]] to call your computer [[ClassicalMythology [[Myth/ClassicalMythology Thanatos]].
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* RegimeChange: One of your Black Ops cards. Hey, it might work it might not.

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* RegimeChange: One of your Black Ops cards. Hey, Risky and unreliable (unless the region is already politically unstable), but when it might work it might not.works, the region gets with the program right quick.
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Added image.

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[[quoteright:348:http://static.tvtropes.org/pmwiki/pub/images/fate_of_the_world_504.jpg]]
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* WellIntentionedExtremist: The Political & Black Ops category of cards.

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* WellIntentionedExtremist: The Political & Black Ops category of cards.cards includes some options of this nature.
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* FictionalUnitedNations: The GEO fills this role. Its responsibilities extend significantly beyond the strictly environmental, especially as the organization expands; it also takes responsibility for social issues, maintaining the global standard of living, and military security, and can meddle directly in politics if necessary.


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* JustBeforeTheEnd: The starting point of the game. You can salvage the situation, though.
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* NGOSuperpower: Play your cards right and your organization would become this.


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* OneWorldOrder: Possible to pull off, with ''you'' running the show. The means to make this happen however tend to be dubious.
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->''"You think, you scheme, you rub your chin, you decide on your plan, you cast the die and then the game tells you fucked up, and the walrus is dead."''

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->''"You think, you scheme, you rub your chin, you decide on your plan, you cast the die and then the game tells you fucked up, and [[MakesJustAsMuchSenseInContext the walrus is dead.dead]]."''
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* WhatDidYouExpectWhenYouNamedIt: [[SarcasmMode Great name]] to call your computer [[ClassicalMythology Thanatos]].
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* {{Utopia}}: Play your cards right and by 2200, there's no war or hunger, the world's population is stable and slowly declining, education is universal and the lowest life expectancy is 82, solar power satellites and fusion have solved energy scarcity, industries run on nanobots and better than ever, everyone who tries to break away gets a face full of security AI, and the atmosphere is slowly being purified.

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* {{Utopia}}: Play your cards right and by 2200, there's no war or hunger, the world's population is stable and slowly declining, education is universal and the lowest life expectancy is 82, solar power satellites and fusion have solved energy scarcity, industries run on nanobots and better than ever, everyone anyone who tries to break away gets a face full of security AI, and the atmosphere is slowly being purified.
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** [[VictoryIsBoring ...while you while away the turns reforesting Japan, because all the bigger problems have been solved.]]

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** [[VictoryIsBoring ...while you while waste away the turns reforesting Japan, because all the bigger problems have been solved.]]
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* PryrrhicVictory: Most likely your first few 'successful' games.

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* PryrrhicVictory: PyrrhicVictory: Most likely your first few 'successful' games.
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Not really what the trope refers to.


* WellIntentionedExtremist: The Political & Black Ops category of cards. Some of the projects, such as geoengineering, can also have extreme effects.

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* WellIntentionedExtremist: The Political & Black Ops category of cards. Some of the projects, such as geoengineering, can also have extreme effects.

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removed you nuke em and replaced with nuclear option since you can\'t actually do the nuking yourself.


* ZeroPercentApprovalRating: When this happens, you get booted out of a region for a couple of decades. Get booted out of too many, or get kicked out of the one with your HQ in it, and it's GameOver.
* ArtificialStupidity: If a region breaks away from the GEO and returns to self-governance it will often be in civil war and possibly famine by the time they come crawling back, expecting you to fix everything.



* ApocalypseHow: Many different hows.

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* ApocalypseHow: Many different hows.Regional, Continental, or Planetary all the way from Class One (in the longer scenarios this is generally considered a victory) to Class Four.



* BoringButPractical: Cards like Cap and Trade, better construction and industrial codes, and subsidies for residential energy efficiency.



* CoolStarship: The Star Ark, full of human, animal and plant DNA and everything necessary to start the world anew among the stars, which requires most of the technologies, a functioning space program and $2000 (for comparison, more than the total taxable GDP of the world in 2020) to launch, but instantly wins the game no-matter conditions on Earth.



* DepopulationBomb / SyntheticPlague: The gene-plagues, which are even available in multiple different flavours depending on exactly what percentage of the population you wish to exterminate.
* DynamicDifficulty: On the Easy mode only, which adjusts to your skill level as you play.



* GaiasLament: The world by 2200 in a less successful game.
* GaiasVengeance: Of the passive/non-supernatural variety.



* GlobalWarming: Of the slow, encroaching death kind rather than the Hollywood mile high tidal waves kind.
* GuideDangIt: Some elements of the game, in particular the later-game, more abstract technologies and policies are difficult to understand without a guide. See also UselessItem.



* ItsUpToYou: As the head of GEO you are essentially solely responsible for the future of mankind. No one else will help or advise you, and left to their own devices the populations of the various regions will make little attempt to save themselves without your direct guidance (for example, subsidising them to switch to renewable energy when they cannot acquire enough fossil fuels for even basic industry or agriculture).



* MeaningfulName: Thanatos, the Ancient Greek [[spoiler: personification of death.]]
* MediaWatchdog: Presumably the reason for the aforementioned forced eugenics eventually being cut, after a few critical articles.
** Though for for some reason the Gene-plagues and Sterilisation stayed in.



* NotCompletelyUseless: The card to shift a country back to a Consumerist outlook can theoretically be useful with a certain style of play, for example Consumerist regions support geoengineering that will allow business to go on as usual like stratospheric aerosols whereas Green regions see it as an easy and dangerous way out.
* NuclearOption: Regional nuclear wars are possible if an anarchic region in civil war has nuclear fast breeder technology, which have devastating consequences but do not end the game, or global nuclear wars if this happens in more than one region, which do.



* PryrrhicVictory: Most likely your first few 'successful' games.



* ReinventingTheWheel: Some technologies that take around a hundred years to research (for example artificial trees) already exist today.



* SyntheticPlague: The gene-plagues, which you can develop.

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* SyntheticPlague: SterilityPlague: Illegal black ops allow you to bypass the unpopularity of the controversial One Child Policy by simply secretly poisoning the region with a sterility plague instead.
* ShownTheirWork:
The gene-plagues, in-game wiki, as well as the detailed statistics available on every possible metric of each region, based on real world stats (at the beginning of the game).
* TechTree: In five different areas
which can be prioritised.
** InterfaceSpoiler: All the technologies in the game are shown, along with exactly how long it will take to reach them at the current research level (leading to some ridiculous numbers if the tech tree is viewed in an underdeveloped region).
* UsedFuture: Preserving, or returning the world's living conditions to the current first-world level after the fuel crisis is often impossible for inexperienced players.
* UselessItem / CoolButInefficient: The Mars Mission and Mars Colony, which are semi-costly but both currently do nothing whether they succeed or fail, as confirmed by the game code. It's not known whether they'll ever be fixed or not.
** The SETI Array gives
you can develop.a slim chance of getting in touch with aliens, but gives no gameplay benefits and contact is always lost after a few turns.



* UtopiaJustifiesTheMeans: The various black ops cards, not to mention the crueller legitimate cards (like the One Child Policy).
* VideoGameCaringPotential: You can save various endangered species from their otherwise inevitable extinction through the right policies, though this can distract from trying to save the most possible humans.



** One Steam achievement can be earned by plunging the entire world into a thermonuclear war.

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** One Steam achievement can be earned by plunging the entire world into a thermonuclear war.war in the shortest possible time.



* YouNukeEm: You can give regions the capability to use nuclear weapons, then make them to go to war.
* ZeroPercentApprovalRating: When this happens, you get booted out of a region for a couple of decades. Get booted out of too many, or get kicked out of the one with your HQ in it, and it's GameOver.
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None


The game has been receiving a lot of attention, in part because its success might demonstrate the potential of video games as a medium, and in part because a planet sim sounds really nifty. Unfortunately, it seems to lack the most interesting options that were visible in early previews: banning private car ownership, mandatory euthanasia at 65, vat-grown plastics, that sort of thing. Maybe in an expansion.

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The game has been receiving a lot of attention, in part because its success might demonstrate the potential of video games as a medium, and in part because a planet sim sounds really nifty. Unfortunately, it seems to lack the most interesting some options that were visible in early previews: banning private car ownership, mandatory euthanasia at 65, vat-grown plastics, that sort of thing. Maybe in plastics. In 2011, an expansion.
expansion 'Tipping Point' was released, allowing migration, and adding an easy mode.



* ApatheticCitizens: People in consumerist regions couldn't care less about what you are trying to do.

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* ApatheticCitizens: People in consumerist regions couldn't care less are more concerned about what you are trying to do.the economy than reducing emissions.



* CrapsackWorld: The world when you fail and perhaps when you succeed.

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* CrapsackWorld: The world when you fail (humanity is devastated by floods, food shortages, etc) and perhaps when you succeed.



* GovernmentConspiracy: You can carry these out. They are usually of the "putting things in the water" and "artificial plague" variety.
* GreenAesop: The purpose of the game.

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* GovernmentConspiracy: You can carry these out. They are usually of the "putting things contraceptives/poison in the water" and "artificial plague" variety.
* GreenAesop: The purpose of the game.game is to increase awareness of global warming.



* NintendoHard: Playing this game can almost make you feel sorry for the world's politicians dealing with these issues.

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* NintendoHard: Playing this game can almost make you feel sorry for the world's politicians dealing with these issues. The expansion Tipping Point added an easy mode.



* WhatIf: In the recent "Cornucopia" mission, fossil fuel deposits are practically bottomless, but emissions are a very real problem. (Conventional oil WILL still run dry, though.) In "Denial," human activity doesn't cause climate change, but fossil fuels are scarce.

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* WhatIf: In the recent "Cornucopia" mission, fossil fuel deposits are practically bottomless, but emissions are a very real problem. (Conventional oil WILL still run dry, though.) In "Denial," human activity doesn't cause climate change, but fossil fuels are scarce.
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* SyntheticPlague: The gene-virus, which you can develop.

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* SyntheticPlague: The gene-virus, gene-plagues, which you can develop.
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Turns out that\'s a display bug instead of an effectiveness bug.


** ...though a bug makes carbon scrubbers far less effective, which tends to lead to situations where you can lie back and watch as cumulative emissions creep towards the point where it'll no longer be possible to stabilize the temperature.
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** Colonizing Mars.
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->''"You think, you scheme, you rub your chin, you decide on your plan, you cast the die and then the game tells you fucked up, and the walrus is dead."''
-->-- '''[[http://www.rockpapershotgun.com/2010/11/03/some-impressions-the-fate-of-the-world/ Rock, Paper, Shotgun]]'''

You can jump, you can shoot, but can you tackle [=CO2=] emissions?

''Fate of the World'' is a computer strategy game developed by a British indie company in cooperation with Oxford University. It is an Earth simulator where the player tries to ward off the worst effects of climate change. It may be the first commercial title of its kind ever since ''Balance of the Planet'' (1990).

The game has been receiving a lot of attention, in part because its success might demonstrate the potential of video games as a medium, and in part because a planet sim sounds really nifty. Unfortunately, it seems to lack the most interesting options that were visible in early previews: banning private car ownership, mandatory euthanasia at 65, vat-grown plastics, that sort of thing. Maybe in an expansion.

----
!!''Fate of the World'' contains examples of:

* AIIsACrapshoot: Your AI research can eventually result in the birth of a rogue AI named Thanatos, which infiltrates all of the governments and militaries of the world.
** TheComputerIsYourFriend: Thanatos is actually pretty good for keeping the world under your full control, so long as you're on top of things. If you lose your grip on the global temperature, though, it will [[spoiler: salvage the situation by [[KillAllHumans wiping out humanity]]]].
* ApatheticCitizens: People in consumerist regions couldn't care less about what you are trying to do.
* ApocalypseHow: Many different hows.
* BraggingRightsReward: "Synthetic feedstocks," a card that uses 22nd-century nanotechnology to create materials normally derived from fossil fuels. It's the last step in stopping the use of fossil fuels completely. It also takes ludicrous amounts of energy. By the point you can afford it, you'll have replaced fossil fuel power plants with crazy future space solar satellites, and fossil fuels are already a side note.
** Fusion power. Again, if you can do fusion, you can do solar power satellites, and those will solve your power problems forever.
* BreadAndCircuses: The Disinformation card.
* CrapsackWorld: The world when you fail and perhaps when you succeed.
* DugTooDeep: In the oil shortage and global warming scenarios, you will learn to despise those deep pockets of frozen methane.
* EarnYourHappyEnding: You ''can'' save the world from climate change, and actually make overall improvements to the world's standards of living and technology. [[NintendoHard It's going to take you several doomed Earths though.]]
* ForTheEvulz: In the final release, there is a scenario called "Dr. Apocalypse," whose goal is to ''destroy'' the world and do everything you can to push it over the edge rather than save it. Interestingly, causing massive depopulation is not enough to get a negative score.
* GovernmentConspiracy: You can carry these out. They are usually of the "putting things in the water" and "artificial plague" variety.
* GreenAesop: The purpose of the game.
* HopeSproutsEternal: the icon for "Eco-awareness campaign" is a single green shoot.
* IDidWhatIHadToDo: Some of the measures that you can take to win the scenarios will indeed help you win, but at the cost of losing massive amounts of popularity.
* ILoveNuclearPower: The game allows you to pursue a policy of developing breeder reactors to soften a region's reliance on oil and fossil fuels.
* {{Instant Win Condition}}: Temperature 4.6 degrees above pre-industrial levels, but only have five years to go? Banned from three nations, and about to lose support in the headquarters region? Nuclear war but you still have over 8 billion people? Don't worry, if you can get all the research, and finish the space factory and you can launch a probe filled with human DNA into a random spot in space (after canceling all your programs keeping the world alive to afford the thing) and you win!
* KillerRobot: The Security AI probably uses these, since it fights against human militants and has the power to limit human freedom.
* NintendoHard: Playing this game can almost make you feel sorry for the world's politicians dealing with these issues.
* NonstandardGameOver: Cutting the world's population to a fourth? Not a problem, as long as the HDI stays high enough. Get caught trying to put more spies in a country, though, and it's game over.
* PopulationControl
* RedHerring: The "Cornucopia" and "Denial" missions feature the option to research cold fusion. It does nothing.
* RegimeChange: One of your Black Ops cards. Hey, it might work it might not.
* SinisterSurveillance: Security AI, your one-stop source for peace and quiet.
* SlaveToPR: You, all the time, every time.
* SyntheticPlague: The gene-virus, which you can develop.
* {{Utopia}}: Play your cards right and by 2200, there's no war or hunger, the world's population is stable and slowly declining, education is universal and the lowest life expectancy is 82, solar power satellites and fusion have solved energy scarcity, industries run on nanobots and better than ever, everyone who tries to break away gets a face full of security AI, and the atmosphere is slowly being purified.
** [[VictoryIsBoring ...while you while away the turns reforesting Japan, because all the bigger problems have been solved.]]
** ...though a bug makes carbon scrubbers far less effective, which tends to lead to situations where you can lie back and watch as cumulative emissions creep towards the point where it'll no longer be possible to stabilize the temperature.
* VideoGameCrueltyPotential: None of the possible atrocities are necessary, and most are counterproductive. They're there because you can't hand people an Earth simulator and not expect them to go crazy. The developers oblige to the point that there's an achievement for lowering global population below 100 million.
** One Steam achievement can be earned by plunging the entire world into a thermonuclear war.
* VillainWithGoodPublicity: The player is the chairman of the world's main environmental organization, dependent on public approval and governments' funding. Playing the Dr. Apocalypse scenario changes nothing about this.
* WellIntentionedExtremist: The Political & Black Ops category of cards. Some of the projects, such as geoengineering, can also have extreme effects.
* WhatIf: In the recent "Cornucopia" mission, fossil fuel deposits are practically bottomless, but emissions are a very real problem. (Conventional oil WILL still run dry, though.) In "Denial," human activity doesn't cause climate change, but fossil fuels are scarce.
* YouNukeEm: You can give regions the capability to use nuclear weapons, then make them to go to war.
* ZeroPercentApprovalRating: When this happens, you get booted out of a region for a couple of decades. Get booted out of too many, or get kicked out of the one with your HQ in it, and it's GameOver.
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