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* InSpiteOfANail: The game introduces the concept of "Quantum Timelocks," events that are designated as immutable truths across all timelines of TheMultiverse. If someone travels back to the past in an attempt to undo an event preserved by the Quantum Timelock, then events will conspire so that the Timelock will still happen anyway. [[spoiler:Archimedes' EvilPlan hinges on the fact that a Timelock was created around the time when Hakuno split themselves with the Regalia, and another one will happen one month afterward. He wants to shut down the Moon Cell and its anti-Velber jammer just as the second Quantum Timelock happens, so a second Velber invasion will become a certainty across all timelines, and he has the month between both Timelocks to travel between timelines so he can make this happen. Ultimately, he is thwarted when Nero and Altera destroy the Ark just as the Quantum Timelock happens - meaning that the GoldenEnding is now an immutable truth, and no further time travel on Archimedes' part can change this.]]

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* InSpiteOfANail: The game introduces the concept of "Quantum Timelocks," events that are designated as immutable truths across all timelines of TheMultiverse. If someone travels back to the past in an attempt to undo an event preserved by the Quantum Timelock, then events will conspire so that the Timelock will still happen anyway. [[spoiler:Archimedes' EvilPlan hinges on the fact that a Timelock was created around the time when Hakuno split themselves with the Regalia, and another one will happen one month afterward. He wants to shut down the Moon Cell and its anti-Velber jammer just as the second Quantum Timelock happens, so a second Velber invasion will become a certainty across all timelines, and he has the month between both Timelocks to travel between timelines so he can make this happen. Ultimately, he is thwarted when Nero and Altera destroy the Ark just as the Quantum Timelock happens - meaning that the GoldenEnding is now an immutable truth, and no further time travel on Archimedes' part can change this. Furthermore, Body Hakuno's HeroicSacrifice at the end of the Dawn arc - destroying themselves to send their memories back to the past - happened just as the Quantum Timelock was starting, so when the Golden Poem arc reaches that point Body Hakuno fades away to preserve the universe's stability.]]

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* CosmicKeystone: The Regalia is the crystallization of the Moon Cell's authority. If all of its pieces are united and then destroyed, the Moon Cell's systems will shut down. [[spoiler:Archimedes wants to do just that, so that the Moon Cell's anti-Velber jammer will shut down and the Umbral Star can harvest the Milky Way's civilizations unopposed.]]



* GroundhogDayLoop: [[spoiler:In a way, the routes of the main story form one of these. While they take place in alternate timelines, all of them have a Quantum Timelock in one month, meaning that the route that reaches this point will have its events be preserved as immutable fact and all timelines that are too divergent will be pruned. Archimedes is traveling across these timelines to create a future where Velber will destroy the world, and when he can't do this in one route he travels back to the beginning of the next. Eventually, once they get their hands on the full Regalia, Hakuno follows suit.]]
* InSpiteOfANail: The game introduces the concept of "Quantum Timelocks," events that are designated as immutable truths across all timelines of TheMultiverse. If someone travels back to the past in an attempt to undo an event preserved by the Quantum Timelock, then events will conspire so that the Timelock will still happen anyway. [[spoiler:Archimedes' EvilPlan hinges on the fact that a Timelock was created around the time when Hakuno gained the Regalia, and another one will happen one month afterward. He wants to resume the Velber invasion just as the second Quantum Timelock happens, so it will become a certainty across all timelines, and he has the month between both Timelocks to travel between timelines so he can make this happen. Ultimately, he is thwarted when Nero and Altera destroy the Ark just as the Quantum Timelock happens - meaning that the GoldenEnding is now an immutable truth, and no time travel on Archimedes' part can change this.]]

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* GroundhogDayLoop: [[spoiler:In a way, the routes of the main story form one of these. While they take place in alternate timelines, all of them have a Quantum Timelock in one month, meaning that the route that reaches this point will have its events be preserved as immutable fact and all timelines that are too divergent will be pruned. Archimedes is traveling across these timelines to create a future where Velber will return to the Milky Way and destroy the world, and when he can't do this in one route he travels back to the beginning of the next.next, replacing his parallel world counterpart by way of MentalTimeTravel. Eventually, once they get their hands on the full Regalia, Hakuno follows suit.]]
* InSpiteOfANail: The game introduces the concept of "Quantum Timelocks," events that are designated as immutable truths across all timelines of TheMultiverse. If someone travels back to the past in an attempt to undo an event preserved by the Quantum Timelock, then events will conspire so that the Timelock will still happen anyway. [[spoiler:Archimedes' EvilPlan hinges on the fact that a Timelock was created around the time when Hakuno gained split themselves with the Regalia, and another one will happen one month afterward. He wants to resume shut down the Velber invasion Moon Cell and its anti-Velber jammer just as the second Quantum Timelock happens, so it a second Velber invasion will become a certainty across all timelines, and he has the month between both Timelocks to travel between timelines so he can make this happen. Ultimately, he is thwarted when Nero and Altera destroy the Ark just as the Quantum Timelock happens - meaning that the GoldenEnding is now an immutable truth, and no further time travel on Archimedes' part can change this.]]
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* GroundhogDayLoop: [[spoiler:In a way, the routes of the main story form one of these. While they take place in alternate timelines, all of them have a Quantum Timelock in one month, meaning that the route that reaches this point will have its events be preserved as immutable fact and all timelines that are too divergent will be pruned. Archimedes is traveling across these timelines to create a future where Velber will destroy the world, and when he can't do this in one route he travels back to the beginning of the next. Eventually, once they get their hands on the full Regalia, Hakuno follows suit.]]
* InSpiteOfANail: The game introduces the concept of "Quantum Timelocks," events that are designated as immutable truths across all timelines of TheMultiverse. If someone travels back to the past in an attempt to undo an event preserved by the Quantum Timelock, then events will conspire so that the Timelock will still happen anyway. [[spoiler:Archimedes' EvilPlan hinges on the fact that a Timelock was created around the time when Hakuno gained the Regalia, and another one will happen one month afterward. He wants to resume the Velber invasion just as the second Quantum Timelock happens, so it will become a certainty across all timelines, and he has the month between both Timelocks to travel between timelines so he can make this happen. Ultimately, he is thwarted when Nero and Altera destroy the Ark just as the Quantum Timelock happens - meaning that the GoldenEnding is now an immutable truth, and no time travel on Archimedes' part can change this.]]
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A sequel for [=PS4=] and Vita, ''VideoGame/FateExtellaLink'', was also announced with a planned release date on June 6th for Japan.

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A sequel for [=PS4=] and Vita, ''VideoGame/FateExtellaLink'', was also announced with a planned release date on June 6th 6, 2018 for Japan.
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A sequel, VideoGame/FateExtellaLink, was also announced with an unknown release date.

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A sequel, VideoGame/FateExtellaLink, sequel for [=PS4=] and Vita, ''VideoGame/FateExtellaLink'', was also announced with an unknown a planned release date.date on June 6th for Japan.
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* LoadsAndLoadsOfCharacters: There are ''sixteen'' playable Servants in total.
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** Drake, a popular character in {{VideoGame/FateGrandOrder Fate/Grand Order}}, does not appear in the sequel game of her home franchise. She, however, reappears in Fate/Extella Link.

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** Drake, a popular character in {{VideoGame/FateGrandOrder Fate/Grand Order}}, ''VideoGame/FateGrandOrder'', does not appear in the sequel game of her home franchise. She, however, reappears in Fate/Extella Link.''Fate/Extella Link''.
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** Drake, a popular character in {{VideoGame/FateGrandOrder Fate/Grand Order}}, does not appear in the sequel game of her home franchise. She, however, reappears in Fate/Extella Link.
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No spoiler tags above the examples line.


''Fate/Extella: The Umbral Star'', known in Japan as just ''Fate/Extella'', is a video game developed for UsefulNotes/PlayStation4 and the UsefulNotes/PlaystationVita. It's a sequel to ''VideoGame/FateExtra'' and shares the setting of ''Fate/EXTRA'' and ''Fate/EXTRA CCC''. The game is a hack-and-slash action game where the player can take control of one out of a total of 16 playable Servants [[spoiler:(17 if you include the hidden servant Saber Venus)]].

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''Fate/Extella: The Umbral Star'', known in Japan as just ''Fate/Extella'', is a video game developed for UsefulNotes/PlayStation4 and the UsefulNotes/PlaystationVita. It's a sequel to ''VideoGame/FateExtra'' and shares the setting of ''Fate/EXTRA'' and ''Fate/EXTRA CCC''. The game is a hack-and-slash action game where the player can take control of one out of a total of 16 playable Servants [[spoiler:(17 if you include the hidden servant Saber Venus)]].
Servants.
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* MythologyGag: Quite a lot. Servants use attacks/techniques that they used in other ''Fate'' media. There are also alternate outfits referencing their appearances in other entries of ''Fate''.

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* MythologyGag: Quite a lot. Servants use attacks/techniques that they used in other ''Fate'' media. There are also alternate outfits referencing their appearances in other entries of ''Fate''. The Servants from the original VN also tend to talk to each other as if they retained their memories of that Grail War, referencing things that happened during it.



** Noble Phantasm: Gilgamesh[[note]]Uses Ea over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]].

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** Noble Phantasm: Gilgamesh[[note]]Uses Ea over Enuma Elish[[/note]], Karna[[note]]Vasavi Shakti is massively weaker than how it 'appeared' in ''Fate/Apocrypha'' however it still retains the downside of defensively weakening him after each use[[/note]], Li Shuwen[[note]]Somewhat played straight but kept like how it worked in ''Fate/Extra'' as only in cutscenes did it actually come closer to ''killing'' the victim in one blow[[/note]], Jeanne's La Pucelle[[note]]Its overall power in completely annihilating the victims is removed but it ''still'' kills her after she uses it making this more of a risky reward even though it still hits ''very'' hard[[/note]].hard[[/note]], Cu Chulainn[[note]]Gae Bolg doesn't reverse cause and effect to either immediately pierce a Servant's heart or (if they're lucky enough) render them crippled[[/note]] Iskander[[note]]He doesn't force the opponent to fight an army of Heroic Spirits, due to how unfair that would be[[/note]].


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* PurpleProse: Enjoy reading many lines of the same sentence with different text.
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A sequel was also announced, with an unknown release date.

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A sequel sequel, VideoGame/FateExtellaLink, was also announced, announced with an unknown release date.
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** Abilities[[note]]As in abilities/certain skills that are either enemy-only or are removed from the game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever he shows up and the effect is 'still' in place unless you take over the designated sectors[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]], Artoria[[note]]More like she isn't able to use her 'Hidden' Noble Phantasm, Avalon at all. Most likely as [[NoSell being immune to an enemy Servant's Noble Phantasm completely]] [[GameBreaker is quite cheap]][[/note]].

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** Abilities[[note]]As in abilities/certain skills that are either enemy-only or are removed from the game[[/note]]: Nero and Cu[[note]]Nero's Thrice-Setting Sun and Cu's Battle Continuation skills which can auto-revive them after activation are removed but this is most likely due to Command Seals being able to revive your Servant up to 3 times[[/note]], Nameless[[note]]This applies to his arrows which in ''Fate/Extra'' and ''Fate/Extra CCC'' could debuff enemies at a chance[[/note]], Gawain[[note]]Only as an enemy on certain stages does Numeral of the Saint take effect and it makes him a pain to defeat if you want to fight him while he's buffed by it[[/note]], Li Shuwen[[note]]Presence Concealment only applies to Li when he's an enemy on certain stages and it makes him invisible completely until he reappears which is usually when he decides to attack[[/note]], Karna[[note]]His armor and earrings are nerfed heavily to where they don't reduce damage from enemies by 90% like in ''Fate/Apocrypha'' however they do make him very durable until you use his Noble Phantasm[[/note]], Medusa[[note]]Bloodfort Andromeda's actual use is an entire Stage debuff to all your allies while it heavily buffs the enemy Servant Lu Bu whenever he shows up and the effect is 'still' in place unless you take over the designated sectors[[/note]], sectors, she does have a weakened version as one of her attack finishers but it lacks the effects of the perfected version[[/note]], Gilgamesh[[note]]His Armor isn't ''as'' durable as it was in ''Fate/Zero'' and ''Fate/Stay Night'' since he takes normal damage that isn't weakened[[/note]], Artoria[[note]]More like she isn't able to use her 'Hidden' Noble Phantasm, Avalon at all. Most likely as [[NoSell being immune to an enemy Servant's Noble Phantasm completely]] [[GameBreaker is quite cheap]][[/note]].
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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard. Enemy Servant Noble Phantasms will KO your playable Servant no matter what if you let them use it unless you time your own after they start up theirs (this creates a scenario where if you start up your own Noble Phantasm after they start their own, they will cancel theirs and not use it at all as you are [[NoSell immune to theirs]] but you will not see Jeanne as an enemy use hers as it would give you a free Victory if you revived after she used it[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed. This can be split into three categories with some examples shown below:

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* {{Nerf}}: Most likely to prevent each Servant from being too strong otherwise by applying CompetitiveBalance to everyone. Either a Servant uses a weaker variation of their Noble Phantasm or their true version is weakened[[note]]The Noble Phantasms themselves keep any of their ''side-effects'' however some Servants such as Nameless and Tamamo get theirs buffed since originally theirs was more of a way to buff themselves and now hit quite hard. Enemy Servant Noble Phantasms will KO your playable Servant no matter what if you let them use it unless you either are in Moon Crux Mode/Regalia Mode which reduces damage taken or time your own after they start up theirs (this creates a scenario where if you start up your own Noble Phantasm after they start their own, they will cancel theirs and not use it at all as you are [[NoSell immune to theirs]] theirs]]) but you will not see Jeanne as an enemy use hers as it would give you a free Victory if you revived after she used it[[/note]], their attacks are weakened from how they would perform, and/or their other important abilities are removed. This can be split into three categories with some examples shown below:
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** [[AnIcePerson Ice]]: One of the two non-damaging effects. Instead of doing damage it instead slows down the enemy's speed, effectively making it easier for them to be hit. Sector Traps that have these tend to have it do enormous damage regardless of the buffs your current active Servant has in use. The only Servant to actually use this naturally is Tamamo while in her Regalia Mode.

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** [[AnIcePerson Ice]]: One of the two non-damaging effects. Instead of doing damage it instead slows down the enemy's speed, effectively making it easier for them to be hit.hit and when the enemy has this ability, it freezes you in place but prevents you from taking damage until the debuff duration ends. Sector Traps that have these tend to have it do enormous damage regardless of the buffs your current active Servant has in use. The only Servant to actually use this naturally is Tamamo while in her Regalia Mode.

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* TheComputerIsACheatingBastard: Opposing Servants are perfectly capable of using any of their attack finishers, or in better terms of saying it, any attack in their attack chains at any moment...without having to actually attack to use said moves. You actually have to attack without being knocked out of your attack chain to use any sort of finisher. Notable examples are Gilgamesh pulling out the actual use of Gate of Babylon from his normal attack chain which is the finisher as his first move and Nero using several of her mid-attack finishers freely. Completely avoided with some of the more rational Servants like Nameless, Karna and Jeanne who will attempt to pull out the finisher just like how you would by completing the entire attack chain most of the time if not all the time. Played UpToEleven when fighting Stage Bosses, some of them will attempt to use their Noble Phantasms several times whether or not their first attempt is successful. Artoria (when she's the FinalBoss in Nameless, Gawain and Gilgamesh's final side mission) as well as Gilgamesh or Iskandar (in Artoria's final side mission, the one you didn't defeat will auto-charge their Noble Phantasm if he isn't in SuperMode) will use their respective Noble Phantasm when the condition is met. In Artoria's case, once her HP has been depleted by about 30-35%, she'll start to charge her Noble Phantasm for the firs time. If you stall out the battle by damaging her but not quite defeating her, she'll continue to try to use her Noble Phantasm at random moments, meaning that you ''must'' keep the camera on her unless you want to be defeated in one blow (and be forced to used a Command Seal if you don't want to lose the mission). In the case of Gilgamesh and Iskandar, the one you didn't defeat will auto-charge their Noble Phantasm if he isn't in SuperMode. Delay the battle by not finishing the remaining Servant will cause said Servant to possibly recharge his Noble Phantasm for another use.



* StandardStatusEffects: This game offers five variations, five if you take skill slots into factor.

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* StandardStatusEffects: This game offers five variations, five six if you take skill slots into factor.factor for the fifth and the sixth one is locked to one Servant.



** [[PoisonousPerson Poison]]: Like Fire, it does a little damage while it lasts, while doing less damage than the above it lasts slightly longer. Sector Traps that have these do less than average damage but have the effect persist for a long time. Only two Servants up to date can inflict this normally and they are Li Shuwen (his normal attack finisher) and Gilgamesh (as an enemy when using Gate of Babylon).

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** [[PoisonousPerson Poison]]: Like Fire, it does a little damage while it lasts, while doing less damage than the above it lasts slightly longer. Sector Traps that have these do less than average damage but have the effect persist for a long time. Only two three Servants up to date can inflict this normally and they are Li Shuwen (his normal attack finisher) finisher), Tamamo (in Regalia Mode) and Gilgamesh (as an enemy when (when using Gate of Babylon).



** [[ShockAndAwe Paralysis]]: The other non-damaging effect. Instead of doing damage, those that are paralyzed are completely unable to do any kind of attack until the effect wears off. Some Sector Traps have this that does little to no damage but the effects last longer than usual. The only Servant who can inflict this normally is Iskandar (as an enemy). This is also the most annoying status effect by virtue that whenever you try to see if you can attack if you are unsure if you're still affected by it since it leaves you vulnerable to enemy attacks for a few seconds.

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** [[ShockAndAwe Paralysis]]: The other non-damaging effect. Instead of doing damage, those that are paralyzed are completely unable to do any kind of attack until the effect wears off. Some Sector Traps have this that does little to no damage but the effects last longer than usual. The only Servant Two Servants who can inflict this normally is are Karna (standard heavy attack) and Iskandar (as an enemy). This is also the most annoying status effect by virtue that whenever you try to see if you can attack if you are unsure if you're still affected by it since it leaves you vulnerable to enemy attacks for a few seconds.


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** [[TakenForGranite Petrification]]: This is solely locked to Rider Medusa when she uses Breaker Gorgon as by chance it will petrify enemies for a few seconds, so far only opposing Servants, certain Sector Bosses and Sephyr are immune to this by default.
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It was published by Marvelous in Japan and released in November 2016, whereas XSEED and Marvelous Europe localized and released the game in January 2017. A UsefulNotes/NintendoSwitch version was released on July 2017 for all regions and a PC version on Steam was also be released the same month.

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It was published by Marvelous in Japan and released in November 2016, whereas XSEED and Marvelous Europe localized and released the game in January 2017. A UsefulNotes/NintendoSwitch version was released on July 2017 for all regions and a PC version on Steam was also be released the same month.
Is there an issue? Send a MessageReason:
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It was published by Marvelous in Japan and released in November 2016, whereas XSEED and Marvelous Europe localized and released the game in January 2017. A UsefulNotes/NintendoSwitch version will be released on July 2017 for all regions and a PC version on Steam will also be released the same month.

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It was published by Marvelous in Japan and released in November 2016, whereas XSEED and Marvelous Europe localized and released the game in January 2017. A UsefulNotes/NintendoSwitch version will be was released on July 2017 for all regions and a PC version on Steam will was also be released the same month.
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Moved to YMMV subpage


* WolverinePublicity: Artoria appears on the cover and got a fair bit of screentime in various trailers and promotions, however she doesn't appear in ANY of the 4 main storylines (unless you meet her unlock criteria on any stories specific stage) and has no impact on the main plot of the game at all.
%%* XMeetsY: ''VisualNovel/FateStayNight'' meets ''VideoGame/DynastyWarriors''. Even though it's not actually created by the team behind Dynasty Warriors, it might as well be.

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* WolverinePublicity: Artoria appears on the cover and got a fair bit of screentime in various trailers and promotions, however she doesn't appear in ANY of the 4 main storylines (unless you meet her unlock criteria on any stories specific stage) and has no impact on the main plot of the game at all.
%%* XMeetsY: ''VisualNovel/FateStayNight'' meets ''VideoGame/DynastyWarriors''. Even though it's not actually created by the team behind Dynasty Warriors, it might as well be.
all.
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* AllThereInTheManual: Robin Hood is only mentioned in the special edition exclusive ''Fate/Extella'' material book, where it's revealed he's been made Tamamo's entertainer and is forced to obey her every whim, otherwise he gets zapped.

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* AllThereInTheManual: Robin Hood is only mentioned in the special edition exclusive ''Fate/Extella'' material book, where it's revealed he's been made Tamamo's entertainer and is forced to obey her every whim, otherwise he gets zapped. Romulus is also stated to be in SE.RA.PH., somewhere.
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A sequel was also announced, with an unknown release date.



** Unlike the ending of ''Fate/EXTRA'', [[spoiler: where Hakuno fades away after defeating Twice]] and ''Fate/EXTRA CCC'' [[spoiler:where Tamamo, Nero, and Gilgamesh save them from deletion]], they were granted the Regalia and rule over the Moon Cell.

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** Unlike the ending of ''Fate/EXTRA'', [[spoiler: where [[spoiler:where Hakuno fades away after defeating Twice]] and ''Fate/EXTRA CCC'' [[spoiler:where Tamamo, Nero, and Gilgamesh save them from deletion]], they were granted the Regalia and rule over the Moon Cell.

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* ContractualBossImmunity: Played with and played straight. Both Sephyr and the Core of the Velber Flagship are completely immune to status effects making it useless to have any skills that would inflict said effects equipped during those stages. It's played with since Sector Bosses and opposing Servants (both as normal enemies and as Sector Bosses) are still affected by status effects but they have a very high resistance to being inflicted by them making it conditional on whether or not you desire to try to see if you can inflict an effect on them.



* StandardBossImmunity: Played with and played straight. Both Sephyr and the Core of the Velber Flagship are completely immune to status effects making it useless to have any skills that would inflict said effects equipped during those stages. It's played with since Sector Bosses and opposing Servants (both as normal enemies and as Sector Bosses) are still affected by status effects but they have a very high resistance to being inflicted by them making it conditional on whether or not you desire to try to see if you can inflict an effect on them.

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* StandardStatusEffects: This game offers four variations.

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* StandardBossImmunity: Played with and played straight. Both Sephyr and the Core of the Velber Flagship are completely immune to status effects making it useless to have any skills that would inflict said effects equipped during those stages. It's played with since Sector Bosses and opposing Servants (both as normal enemies and as Sector Bosses) are still affected by status effects but they have a very high resistance to being inflicted by them making it conditional on whether or not you desire to try to see if you can inflict an effect on them.
* StandardStatusEffects: This game offers four variations.five variations, five if you take skill slots into factor.


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** [[DeaderThanDead Instant Death]]: This is only a skill effect and it's the least likely to even work...against non-bosses for the most part. This effect has a slight chance to make your standard normal attacks instantly bring down an enemy regardless of their current health. Even when stacked to have increased chances to activate, is still the least likely to trigger.
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* StandardStatusEffects: This game offers four variations.
** [[PlayingWithFire Fire]]: This does more damage than Poison but doesn't last as long. Sector Traps sometimes have these that go off and do large chip damage but without the lingering flames. Servants who can inflict this to enemies naturally under certain conditions are Gawain and Karna (only in Moon Crux Mode), Li Shuwen (one of his attack finishers) and Gilgamesh (only as an enemy when casting Gate of Babylon).
** [[PoisonousPerson Poison]]: Like Fire, it does a little damage while it lasts, while doing less damage than the above it lasts slightly longer. Sector Traps that have these do less than average damage but have the effect persist for a long time. Only two Servants up to date can inflict this normally and they are Li Shuwen (his normal attack finisher) and Gilgamesh (as an enemy when using Gate of Babylon).
** [[AnIcePerson Ice]]: One of the two non-damaging effects. Instead of doing damage it instead slows down the enemy's speed, effectively making it easier for them to be hit. Sector Traps that have these tend to have it do enormous damage regardless of the buffs your current active Servant has in use. The only Servant to actually use this naturally is Tamamo while in her Regalia Mode.
** [[ShockAndAwe Paralysis]]: The other non-damaging effect. Instead of doing damage, those that are paralyzed are completely unable to do any kind of attack until the effect wears off. Some Sector Traps have this that does little to no damage but the effects last longer than usual. The only Servant who can inflict this normally is Iskandar (as an enemy). This is also the most annoying status effect by virtue that whenever you try to see if you can attack if you are unsure if you're still affected by it since it leaves you vulnerable to enemy attacks for a few seconds.

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It was published by Marvelous in Japan and released in November 2016, whereas XSEED and Marvelous Europe localized and released the game in January 2017. A UsefulNotes/NintendoSwitch version will be released in July 2017 for all regions.

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It was published by Marvelous in Japan and released in November 2016, whereas XSEED and Marvelous Europe localized and released the game in January 2017. A UsefulNotes/NintendoSwitch version will be released in on July 2017 for all regions.regions and a PC version on Steam will also be released the same month.






* CreativeClosingCredits: The credits follow a light on a circuitboard going through different lines depending on the route. [[spoiler:The multiple lines of the circuitboard symbolise each route of the game and the light the one that you were playing.. Several of them stop at a certain point, signifying uncertainty for the timeline's survival. Tamamo's ends with it going past that point, hinting that they might survive the upcoming battles and the true route has it go past the point, glowing the brightest of all.]]
* DemotedToExtra: Nameless and Gilgamesh were main characters for the first two Extra games but were made lieutenants of Nero and Altera. [[spoiler:Gil himself plays a more of a role than expected in Altera's, having joined to try to help Hakuno and aids them both against Archimedes.]]

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* CreativeClosingCredits: The credits follow a light on a circuitboard going through different lines depending on the route. [[spoiler:The multiple lines of the circuitboard symbolise each route of the game and the light the one that you were playing..playing. Several of them stop at a certain point, signifying uncertainty for the timeline's survival. Tamamo's ends with it going past that point, hinting that they might survive the upcoming battles and the true route has it go past the point, glowing the brightest of all.]]
* DemotedToExtra: Nameless and Gilgamesh were main characters for the first two Extra ''Extra'' games but were made lieutenants of Nero and Altera. [[spoiler:Gil himself plays a more of a role than expected in Altera's, having joined to try to help Hakuno and aids them both against Archimedes.]]]]
* DownloadableContent: Several alternate costumes were released in packs after the game's release.



* InterfaceSpoiler: Artoria's status as a SecretCharacter[[note]]Ignoring her AdvertisedExtra status[[/note]] is somewhat spoiled by the Trophy list mentioning "Artoria Pendragon's hidden side mission, then defeat her once".

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* InterfaceSpoiler: InterfaceSpoiler:
**
Artoria's status as a SecretCharacter[[note]]Ignoring her AdvertisedExtra status[[/note]] is somewhat spoiled by the Trophy list mentioning "Artoria Pendragon's hidden side mission, then defeat her once".



* MythologyGag: Quite a lot. Servants use attacks/techniques that they used in other Fate media. There are also alternate outfits referencing their appearances in other entries of Fate media.

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* MythologyGag: Quite a lot. Servants use attacks/techniques that they used in other Fate ''Fate'' media. There are also alternate outfits referencing their appearances in other entries of Fate media.''Fate''.
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It was published by Marvelous in Japan and released in November 2016, whereas XSEED and Marvelous Europe localized and released the game in January 2017.

to:

It was published by Marvelous in Japan and released in November 2016, whereas XSEED and Marvelous Europe localized and released the game in January 2017. A UsefulNotes/NintendoSwitch version will be released in July 2017 for all regions.
Is there an issue? Send a MessageReason:
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Added DiffLines:

* WolverinePublicity: Artoria appears on the cover and got a fair bit of screentime in various trailers and promotions, however she doesn't appear in ANY of the 4 main storylines (unless you meet her unlock criteria on any stories specific stage) and has no impact on the main plot of the game at all.
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* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperMode forms is unique with a different animation start-up) and those with two normally can use one or both at the same time by first entering the common SuperMode feature all Servants have then entering their unique one[[note]]this doesn't apply to Artoria and Gawain as their unique SuperMode abilities does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers as some of them restart the duration back to full and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.

to:

* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperMode forms is unique with a different animation start-up) and those with two normally can use one or both at the same time by first entering the common SuperMode feature all Servants have then entering their unique one[[note]]this doesn't apply to Artoria and Gawain as their unique SuperMode abilities does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms [[SuperMode Moon Crux/Regalia Forms]] grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers as some of them restart the duration back to full and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.
Is there an issue? Send a MessageReason:
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* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperMode forms is unique with a different animation start-up) and those with two normally can use one or both at the same time by first entering the common SuperMode feature all Servants have then entering their unique one[[note]]this doesn't apply to Artoria and Gawain as their unique SuperMode abilities does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.

to:

* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperMode forms is unique with a different animation start-up) and those with two normally can use one or both at the same time by first entering the common SuperMode feature all Servants have then entering their unique one[[note]]this doesn't apply to Artoria and Gawain as their unique SuperMode abilities does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers as some of them restart the duration back to full and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.
Is there an issue? Send a MessageReason:
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* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperMode forms is unique with a different animation start-up) and those with two normally can use one or both at the same time[[note]]this doesn't apply to Artoria and Gawain as their unique SuperModes does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.

to:

* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperMode forms is unique with a different animation start-up) and those with two normally can use one or both at the same time[[note]]this time by first entering the common SuperMode feature all Servants have then entering their unique one[[note]]this doesn't apply to Artoria and Gawain as their unique SuperModes SuperMode abilities does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.
Is there an issue? Send a MessageReason:
None


* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperModes is unique with a different animation start-up) and those with two normally can use one or both at the same time[[note]]this doesn't apply to Artoria and Gawain as their unique SuperModes does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.

to:

* SuperMode: The game offers each Servant at least one of these while some Servants feature two (normally one of the two SuperModes SuperMode forms is unique with a different animation start-up) and those with two normally can use one or both at the same time[[note]]this doesn't apply to Artoria and Gawain as their unique SuperModes does the same as their common ones which activate their swords true power[[/note]]. While the real SuperMode/Regalia Forms grant the inability to be stunned, do more damage to enemies and reduce damage taken, each Servant who has a unique/similar version of their own sports a special animation for when they activate it. Nero and Tamamo each have their Regalia Forms thanks to the Moon Cell while Altera sports two individual SuperMode forms. Others usually have their regular SuperMode which have to be activated by normal means[[note]]which is accomplished by pressing the triangle button and the button for Guard at the same time[[/note]] shown as an indicator of them holding back normally before getting serious, this includes Cu Chulainn[[note]]activates his normal SuperMode by using rune magic[[/note]], Nameless[[note]]just like the shared SuperMode, he activates his by turning Kanshou and Bakuya into their Overedge Forms[[/note]], Gawain[[note]]channels the PowerOfTheSun into his sword adding flames to his attacks[[/note]], Karna[[note]]uses his Prana Burst Flames ability to imbue all his attacks with flames[[/note]], Altera[[note]]activates the power of her sword which shows by her glowing red for the duration[[/note]] and Jeanne[[note]]raises her flag and for the duration, her flagpole will flash with the color gold[[/note]]. Li Shuwen stands out as unique in that his personal SuperMode can be activated like the other Servants as in it can be activated in the same way and be used after entering his common SuperMode...or be activated passively by using his combination finishers and thanks to this it can potentially have [[UpToEleven infinite]] duration thanks to it also being activated constantly (and by this, his unique SuperMode duration meter returns to full duration if he resets it) thanks to Li's combination finishers each time he pulls one off.

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