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* LostTechnology: Numerous notes tell how most of mankind's advanced tech now falls under this trope. Special mention goes to carbon fiber materials and semiconductors, two examples of sophisticated technologies that require knowledge and industrial infrastructure to manufacture that simply don't exist anymore, leaving scavenging the dwindling stockpiles of what survived nuclear armageddon as the only remaining source. Other characters mention that even something as simple as a radio is virtually impossible to replace because once the last spare parts run out, there's nobody left who knows how to build these parts from scratch. And unlike the rest of society that appears to be rebuilding slowly but surely, nothing suggests that mankind's lost technical knowledge will be regained anytime soon, if at all.


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* MacGyvering: The loss of most of Earth's advanced manufacturing capabilities means that what tech remains functional is often jury-rigged from whatever junk could be scrounged up. Vehicles have been crudely refitted to burn ethanol instead of gasoline. Firearms mount scopes fashioned from water pipes. Kitchen knives or half pairs of scissors have been duct-taped to barrels to serve as makeshift bayonets. Suppressors consist of spray cans, bottles or just a bundle of tarp. What body armor appears is almost completely repurposed sports equipment.


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* SmokeOut: Smoke grenades can be used to break enemy sight lines to allow for a safe(r) retreat. Using three of them actually unlocks an achievement. Special enemies like Scavengers and Enforcers also use smoke grenades with abandon against you.
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* AIIsACrapshoot: Sometimes you'll encounter an ethanol convoy and some wandering civilians simultaneously. Take out the truck driver, then the rest of the convoy, and watch how one of the panicking civilians hijacks the truck and drives off with your ethanol while you're still shooting it out with the remaining Highwaymen.
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* MoneyForNothing: The two primary currencies are ethanol and copper. Ethanol remains useful throughout the game because it can be used to upgrade weapons indefinitely once you've fully upgraded Prosperity. Copper is required to purchase any and all types of ammunition, but since most enemies drop the equivalent of one to two basic resupplies, you'll quickly amass enough copper to single-handedly restore Hope County's power grid (unless you make a habit of plinking Enforcers to death with Tier I weapons).
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* OneHitKill: The game has a much higher percentage of weapons that can facilitate this than previous titles had, most notably the various bows and saw launchers. Weapons can also be upgraded indefinitely with rare materials for +5% damage each, so if you're willing to grind an insane amount of resources you can go to town with a 9mm pistol that can explode armored trucks with a single shot to the bumper sticker, or kill minibosses by grazing their pinky toe.

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* GoodOldFisticuffs: Activating the Wrath ability restricts you to melee combat with your fists[[note]]unless you're driving or flying a vehicle at the time, in which case you can freely use its onboard weapons[[/note]], but your punches deal more damage than bullets and [[PunchedAcrossTheRoom can send even the largest enemies flying]]. You also take significantly reduced damage while the ability is active, which makes it actually a viable method for hunting Monstrous Animals because slaying animals without firearms nets you twice the amount of loot.



** One location in the southeast of Hope County is called the [[Film/MadMaxFuryRoad Bullet Farm]].

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** One location The Highwaymen HellholePrison in the southeast of Hope County is called the [[Film/MadMaxFuryRoad Bullet Farm]].


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* SlaveryIsASpecialKindOfEvil: You didn't really think the Highwaymen manufacture their war materiel themselves, did you? They use slave labor for that, probably all the people they captured but couldn't (or didn't want to) induce into their ranks. Ambient chatter in their local ammo plant paints a grim picture of innocent people being worked to death, kept like cattle under horrible conditions and given barely enough food to survive, if even that.
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* BattleAmongTheFlames: The penultimate story battle plays out this way.

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* BattleAmongTheFlames: BattleAmongstTheFlames: The penultimate story battle plays out this way.

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* BattleAmongTheFlames: The penultimate story battle plays out this way.



* BigBadDuumvirate: The Twins depicted in the cover, Mickey and Lou, are the leaders of the Highwaymen.

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* BigBadDuumvirate: The Twins depicted in the cover, Mickey and Lou, are the leaders of the Highwaymen.Highwaymen chapter in Hope County and therefore the primary antagonists.
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* BribingYourWayToVictory: As usual, the Ubisoft shop offers a premium currency for real money that can be used to unlock numerous epic-level weapons and vehicles from the get-go. A small amount of these FCND credits can be salvaged from the ten prepper stashes in Hope County, enough to permanently unlock one of a handful of very powerful weapons like the Blood Dragon Recurve Bow with its whooping 1200 damage, which is sufficient to one-shot anything short of Enforcers and the largest animals. However, the game's weapon challenges also subvert this to an extent by forcing you to kill a lot of enemies with basic, advanced and optimized weaponry in order to earn perk points, so if you use nothing but your cheater weapons, you'll end up missing out on ''a lot'' of character progression.


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* DifficultButAwesome: The slingshot is this in the early to midgame. It deals ScratchDamage on body shots but is a guaranteed OneHitKill if you hit the head, plus it is completely silent and has unlimited ammo, making it a powerful stealth weapon if you're skilled enough to consistently and quickly line up headshots.
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** One location in the southeast of Hope County is called the [[Film/MadMaxFuryRoad Bullet Farm]].
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* ActionBomb: High-level Highwaymen stronghold occasionally field dogs with {{Explosive Collar}}s that deal extreme damage to everything in a considerable radius. They spell instant death on all but the lowest difficulty setting, and even there they put the Captain into last chance mode where any additional hit is lethal.

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* ActionBomb: High-level Highwaymen stronghold occasionally field dogs with {{Explosive Collar}}s Leash}}s that deal extreme damage to everything in a considerable radius. They spell instant death on all but the lowest difficulty setting, and even there they put the Captain into last chance mode where any additional hit is lethal.
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* AbnormalAmmo: The various saw launchers [[ExactlyWhatItSaysOnTheTin launch circular saw blades]] that ricochet to other nearby targets with amazing efficiency. Advanced models gain additional firing modes like simpler non-ricocheting blades that stick in any hard surface they hit for easy retrieval, guided blades that acquire up to three targets simultaneously, or boomerang blades that automatically return to the weapon if they didn't hit anything.


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* MagneticWeapons: The basic saw launcher is essentially a jury-rigged crossbow built to shoot circular saw blades instead of quarrels, but the advanced models use magnetic induction to propel their projectiles, making them a weird type of coil guns. It also provides a superficial justification at least as to how they can guide or even recall their blades as if they were boomerangs.
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* MasterOfAll: Highwayman Enforcers are the real deal. They have more health than any other human enemy, the sight range of a sniper, [[SmokeOut smoke grenades]] to cover their advance or retreat, access to the entire range of weaponry, a powerful HealingFactor, and helmets to prevent a OneHitKill without AP ammo. Long story short: these guys should always be your priority targets whenever they appear.

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* MasterOfAll: Highwayman Enforcers are the real deal. They have more health than any other human enemy, the sight range of a sniper, [[SmokeOut smoke grenades]] to cover their advance or retreat, access to the entire range of weaponry, a powerful HealingFactor, and helmets to prevent a OneHitKill without AP ammo. They also can't be tagged permanently, making it much more difficult to keep track of their movements. Long story short: these guys should always be your priority targets whenever wherever they appear.
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* EyeScream: A disturbing number of takedowns involves the victim taking the Captain's railway spike to the eye.
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* ActionBomb: High-level Highwaymen stronghold occasionally field dogs with {{Explosive Collar}}s that deal extreme damage to everything in a considerable radius. They spell instant death on all but the lowest difficulty setting, and even there they put the Captain into last chance mode where any additional hit is lethal.
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* TheSiege: The Highwaymen lay siege to Prosperity early in the story in revenge for the Captain interfering too much with their operation.
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* ColonyDrop: One of the seven expeditions is set around the crash site of the ISS space station that apparently went through atmospheric reentry sometime after the nuclear apocalypse. The consequences of such an event are severely downplayed, however, with the station modules being mostly intact and no impact craters in sight. In fact, most of the damages to the station seem to stem from Highwaymen salvage efforts instead of the crash itself.
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* ForTheEvulz: The Twins are going on and on about having to squeeze the world dry of resources, but other sources imply that the Highwaymen as a whole are actually self-sufficient. They have reliable food and water supplies, enough electricity to blast their music into the world 24/7, and all that ethanol you keep looting from their outposts? They produce the stuff and bring it with them when they reconquer a base. Taking all this into account means that they RapePillageAndBurn because they like it, not because they have to.
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* AttackItsWeakpoint: Monstrous Animals have large glowing areas on their bodies that serve as their very visible weak spots. However, hitting them gets trickier the more powerful the creature gets. Monstrous Boars have theirs on their upper back, Bisons and Cougars on their flanks and belly, and Bears only on their belly.


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* BossInMookClothing: Enforcers for the Highwaymen, Monstrous Animals for, well, animals.


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* KingMook: Enforcers are this to normal Highwaymen just like Monstrous Animals are to normal specimen of their species. They even have the same golden crown as their HUD symbol.

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* MalevolentMaskedMen: One of the Guns For Hire is "The Judge", a New Eden cultist who serves as Ethan's enforcer who is completely mute and only wears a mask. [[spoiler:It's confirmed in-game by numerous characters that The Judge is the Deputy from ''5'' after having been successfully brainwashed by Joseph Seed.]]

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* MalevolentMaskedMen: MalevolentMaskedMen:
**
One of the Guns For Hire is "The Judge", a New Eden cultist who serves as Ethan's enforcer who is completely mute and only always wears a mask. [[spoiler:It's confirmed in-game by numerous characters that The Judge is the Deputy from ''5'' after having been successfully brainwashed by Joseph Seed.]]]]
** An even straighter example are the Highwaymen themselves. All of them from Level II upwards wear either ballistic masks or helmets, and [=NPs=] often refer to them as "masked freaks" or variations thereof.

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* ArmorPiercingAttack: Piercing ammo rips straight through Brawler shields and helmets, making it borderline mandatory for sniper rifles once the Highwaymen start fielding their [[ELiteMooks Level III troops]].

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* ArmorPiercingAttack: Piercing ammo rips straight through Brawler shields and helmets, making it borderline mandatory for sniper rifles once the Highwaymen start fielding their [[ELiteMooks [[EliteMooks Level III troops]].


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* LuckilyMyShieldWillProtectMe: The Brawler type of Highwaymen carries melee weapons and a huge riot shield. They're slow and harmless at range, but their shield is bulletproof unless you have AP ammo at hand, and if you spend too much time focusing on the gun-toting Highwaymen first, you're in for a nasty surprise when these suckers suddenly start beating the crap out of you. You can pick up dropped shields to use yourself, and you can even throw them at enemies for an impressive amount of damage. Killing five baddies this way nets you an achievement.
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* AccidentalMurder: The easiest way to stop the roving prisoner transports is to shoot the driver from the front. Thing is, the prisoner always sits directly behind the driver, so unless you're extremely careful with your shots, most attempts will end with both the driver and prisoner dead... or even [[EpicFail just the prisoner]] in particularly bad cases.
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* ViolationOfCommonSense: Seeing how tough Enforcers are, many players' first instinct will be to aim for the head, and if they have a sniper rifle with AP ammo, they'd be right. However, archers are much better off going for body shots because two hits are enough to kill an Enforcer and the first one will stagger them, allowing a safe follow-up shot before the detection meter fills up.

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* ShoutOut: Hurk mentions in a conversation with Gina that he named their child "Blade" after [[ComicBook/{{Blade}} the comic book character.]]

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* ShoutOut: ShoutOut:
**
Hurk mentions in a conversation with Gina that he named their child "Blade" after [[ComicBook/{{Blade}} the comic book character.]]


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** As usual, the achievement list has a field day with them:
*** [[WesternAnimation/TheSimpsons Principal Skinner]][[note]]later changed to Master Skinner, probably due to copyright issues[[/note]]
*** [[VideoGame/ZeroWing All Your Bases]]
*** [[VideoGame/{{Pokemon}} It's Super Effective]]
*** [[Film/CaptainAmericaTheFirstAvenger Good Job, Cap]], for killing five enemies by throwing a shield at them
*** [[Film/TheFellowshipOfTheRing Fly, You Fools!]]

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* {{Mordor}}: The "Radiation Zones" that serve as this game's BorderPatrol are a blasted wasteland of charred forests and cracked grey earth. Probably not a coincidence that they bear a suspicious similarity to ''VideoGame/Fallout4'''s Glowing Sea.



* TheStraightAndArrowPath: New Eden live a deliberately low-tech lifestyle, eschewing firearms and relying on bows and arrows as their main weapons.

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* TheStraightAndArrowPath: TheStraightAndArrowPath:
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New Eden live a deliberately low-tech lifestyle, eschewing firearms and relying on bows and arrows as their main weapons.weapons.
** All bows available to the player have received a massive damage buff, enough to enable them to kill any humanoid enemy of the same level in one body hit (two for elites) or one headshot, making them much more viable for stealth play styles than they were before.
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* DoubleJump: After eating the Fruit of Eden, one of the abilities the Captain can get is this, which is called the [[Franchise/AssassinsCreed Leap of Faith]].

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* DoubleJump: After eating the Fruit of Eden, one of the abilities the Captain can get is this, which is called the [[Franchise/AssassinsCreed Leap of Faith]]. Arguably even more useful than the increased jump height/distance is the added ability to neutralize FallDamage regardless of height by hitting the Jump button just before you hit the ground. There's even an achievement for pulling this off after a drop of at least 30 meters.

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* AntiFrustrationFeatures: A minor complaint regarding [[VideoGame/FarCry5 the last game]] was that none of the [[AttackAnimal Fangs for Hire]] could ride in a car with you. Not so in this game; the new Fangs, [[RightHandAttackDog Timber the Akita]] and [[FullBoarAction Horatio the boar]] can ride with you.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
A minor complaint regarding [[VideoGame/FarCry5 the last game]] was that none of the [[AttackAnimal Fangs for Hire]] could ride in a car with you. Not so in this game; the new Fangs, [[RightHandAttackDog Timber the Akita]] and [[FullBoarAction Horatio the boar]] can ride with you.you.
** Once you've cleared out most of an outpost's defenders, the game will automatically tag the remaining one or two mooks so you don't have to sneak about forever to track them down without blowing your Undetected bonus.


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* ArmorIsUseless: Nope, as you'll quickly learn once level III enemies start showing up. Their heavy armor lets them soak up much more firepower than their lower-ranked pals, and their helmets make {{One Hit Kill}}s impossible unless you use AP ammo.
* ArmorPiercingAttack: Piercing ammo rips straight through Brawler shields and helmets, making it borderline mandatory for sniper rifles once the Highwaymen start fielding their [[ELiteMooks Level III troops]].


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* MasterOfAll: Highwayman Enforcers are the real deal. They have more health than any other human enemy, the sight range of a sniper, [[SmokeOut smoke grenades]] to cover their advance or retreat, access to the entire range of weaponry, a powerful HealingFactor, and helmets to prevent a OneHitKill without AP ammo. Long story short: these guys should always be your priority targets whenever they appear.
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* RealMenEatMeat: One note left by a Highwayman is about making sure no vegetables are anywhere near the feast the high command is having and goes on a rant about how they only eat meat since they are badasses. The animal companions are also saved from being slaughtered for meat. Their mindset is at least partially justified; numerous Highwaymen complain that it takes a ''lot'' of vegetables to make enough Ethanol for all of their vehicles, meaning that they see Highwaymen who eat vegetables are taking away from the fuel supply.

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* RealMenEatMeat: One note left by a Highwayman is about making sure no vegetables are anywhere near the feast the high command is having and goes on a rant about how they only eat meat since they are badasses. The animal companions are also saved from being slaughtered for meat. Their mindset is at least partially justified; numerous Highwaymen complain that it takes a ''lot'' of vegetables to make enough Ethanol for all of their vehicles, meaning that they see Highwaymen who eat vegetables are taking as "problem-makers" who take away from the fuel supply.
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* RealMenEatMeat: One note left by a Highwayman is about making sure no vegetables are anywhere near the feast the high command is having and goes on a rant about how they only eat meat since they are badasses. The animal companions are also saved from being slaughtered for meat.

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* RealMenEatMeat: One note left by a Highwayman is about making sure no vegetables are anywhere near the feast the high command is having and goes on a rant about how they only eat meat since they are badasses. The animal companions are also saved from being slaughtered for meat. Their mindset is at least partially justified; numerous Highwaymen complain that it takes a ''lot'' of vegetables to make enough Ethanol for all of their vehicles, meaning that they see Highwaymen who eat vegetables are taking away from the fuel supply.

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added a couple things and cleaned up some spoiler abuse


* BittersweetEnding: [[spoiler:The Highwaymen are defeated and New Eden has been disbanded, plus Joseph is either dead or being forced to live with the guilt of his actions, but Rush is dead and society will have to go on without him.]]

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* BittersweetEnding: [[spoiler:The The Highwaymen are defeated and New Eden has been disbanded, plus Joseph [[spoiler:Joseph]] is either dead or being forced to live with the guilt of his actions, but Rush [[spoiler:Rush]] is dead and society will have to go on without him.]]



* FallenHero: [[spoiler:The Gun For Hire known only as "The Judge" is the Junior Deputy from ''5'' after being brainwashed by Joseph sometime after the 'Resist' ending of the previous game.]]

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* FallenHero: [[spoiler:The The Gun For Hire known only as "The Judge" is the [[spoiler:the Junior Deputy from ''5'' after being brainwashed by Joseph sometime after the 'Resist' ending of the previous game.]]



* GreaterScopeVillain: The Highwaymen have chapters all throughout the United States, and Mickey and Lou are merely the heads of one of them, meaning they're answerable to some sort of centralized leadership.



* MercyKill: [[spoiler:Joseph Seed considers the protagonist shooting him to be this, and even [[ICannotSelfTerminate asks for God's justice]].]]

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* MercyKill: [[spoiler:Joseph Seed Seed]] considers the protagonist shooting him to be this, and even [[ICannotSelfTerminate [[spoiler:[[ICannotSelfTerminate asks for God's justice]].]]



* NiceJobFixingItVillain: [[spoiler:In the finale it's made clear that a civilized, non-psychopath like you would've never had the strength to overcome the Twins and their [[ThePowerOfHate Power of Hate]] if not for the PowerBornOfMadness that Joseph Seed bestowed upon you as his own warped way of atoning for all the trouble he's caused.]]
* OhCrap: [[spoiler:The scene where the Captain suddenly breaks out of the Twins' handcuffs and proceeds to beat ''the everloving shit out of them'' is a small series of three for them. Starting with the Captain shredding the handcuffs like balsa wood, then when they ''catch'' Lou's helmet and begin ''crushing it with their bare hands'' before flinging her against the wall and kicking her around until Mickey blasts the Captain [[DestinationDefenestration out a window,]] and the third being a quieter, more grim one when they suspect that the Captain's newfound powers likely came from New Eden, who are pretty much [[TheDreaded bogeymen]] for the local Highwaymen chapter.]]

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* NiceJobFixingItVillain: [[spoiler:In In the finale it's made clear that a civilized, non-psychopath like you would've never had the strength to overcome the Twins and their [[ThePowerOfHate Power of Hate]] if not for the [[spoiler:the PowerBornOfMadness that Joseph Seed bestowed upon you as his own warped way of atoning for all the trouble he's caused.]]
* OhCrap: [[spoiler:The The scene where the Captain suddenly breaks [[spoiler:breaks out of the Twins' handcuffs and proceeds to beat ''the everloving shit out of them'' is a small series of three for them. Starting with the Captain shredding the handcuffs like balsa wood, then when they ''catch'' Lou's helmet and begin ''crushing it with their bare hands'' before flinging her against the wall and kicking her around until Mickey blasts the Captain [[DestinationDefenestration out a window,]] and the third being a quieter, more grim one when they suspect that the Captain's newfound powers likely came from New Eden, who are pretty much [[TheDreaded bogeymen]] for the local Highwaymen chapter.]]



** [[spoiler:There are only a handful of survivors from Far Cry 5. The only confirmed survivors are Nick & Kim Rye, as well as their daughter Carmina Rye. Others like Hurk and Sharkey were able to survive, and finally Grace Armstrong (albeit blinded by the nukes) and Pastor Jerome.]]
** [[spoiler:The others are unaccounted for. Since 17 years have passed, Boomer and the other Fangs for Hire are certainly dead, having died of either old age or from the blast itself. Adelaide actually left Hope County with Xander to find a "sex resort island" near Cuba. The only specialist left unaccounted for is Jess Black, who would be 44 by the events of the game if she survived.]]
* WhamLine: [[spoiler:"Yeah, you might be New Eden's Judge and all, but I know deep down there's still something left of that deputy I heard so much about."]]

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** [[spoiler:There There are only a handful of survivors from Far Cry 5. The only confirmed survivors are Nick & Kim Rye, as well as their daughter Carmina Rye. Others like Hurk and Sharkey were able to survive, and finally Grace Armstrong (albeit blinded by the nukes) nuclear fallout) and Pastor Jerome.]]
Jerome.
** [[spoiler:The The others are unaccounted for. Since 17 years have passed, Boomer and the other Fangs for Hire are certainly dead, having died of either old age or from the blast itself. Adelaide actually left Hope County with Xander to find a "sex resort island" near Cuba. The only specialist left unaccounted for is Jess Black, who would be 44 by the events of the game if she survived.]]
survived.
* WhamLine: [[spoiler:"Yeah, "Yeah, you might be New Eden's Judge and all, but I know deep down there's still something left of that [[spoiler:that deputy I heard so much about."]]
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** A ''double'' Shout-Out in the "Crashed Government Plane" expedition. Not only is the titular plane the [[VideoGame/SplinterCell Paladin]] itself, but Sam Fisher mentions making contact with [[VideoGame/TheDivision Division]] units to discover the fate of Chicago.

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