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** The North America password for the Angelic Costume is "[[VideoGame/KidIcarus I'm finished!]]"

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** The North America password for the Angelic Costume is "[[VideoGame/KidIcarus I'm finished!]]"finished!]]" Also, the description for the shorts part of this outfit says they are [[Franchise/{{Pokemon}} comfy and easy to wear]].
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* MisterSeahorse: Eggbert the egg-laying rooster. He lampshades it by claiming that it's a mysterious secret how he's able to do it.
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** One of the craftable swords is called a Key Cutter. [[VideoGame/KingdomHearts Its description notes that it is supposedly the key to the hearts of monsters, while wishing that it could open treasure chests.]]
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* WeirdMoon: Lunares is this by virtue of being both the moon AND [[WeirdSun the sun]], with day and night being caused by it changing color and brightness. [[spoiler:Furthermore, it's actually a hole in the sky, letting in light from another dimension with presumably its own day-night cycle. When the hole is closed, the entire world of Reveria goes dark.]]
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* ChosenOne: Subtly implied with the player character. He or she is chosen by Yuelia to help them save the world, but it's hinted that there might be more special about them than just that. Namely, most people in Reveria are only capable of pursuing one single life and take an entire lifetime to get anywhere in it at all, while the player is capable of quickly becoming a Legend (or a ''God'' if you have the DLC) in ''every'' life; the only other person to ever come close to this accomplishment was Gladstone and even he only managed to make Master rank in every life.

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* ChosenOne: Subtly implied with the player character. He or she is chosen by Yuelia to help them save the world, but it's hinted that there might be more special about them than just that. Namely, most people in Reveria are only capable of pursuing one single life and take an entire lifetime to get anywhere in it at all, while the player is capable of quickly becoming a Legend (or a ''God'' if you have the DLC) in ''every'' life; the only other person to ever come close to this accomplishment was Gladstone and even he only managed to make Legend as Paladin and Master rank in every other life.
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* SchizoTech: It's a StandardFantasySetting with 19th century-style airships.
* ScriptBreaking: Some lives have challenges consisting of gathering stuff that can also be bought at store or drop from enemies. If you start a life with an item you're supposed to gather sooner or later during that live's challenges already in your bag, the challenge involving it is considered completed. While it's a good way to boost the stat bonuses, you'll be stuck with the starter tools until you do a little StatGrinding and miss out on some of the NPC dialogue associated with the rank(s) you skipped. And you can't pull the trick ''after'' starting the life in question.

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* SchizoTech: It's a StandardFantasySetting with 19th century-style airships.
airships and early airplanes.
* ScriptBreaking: Some lives have challenges consisting of gathering stuff that can also be bought at store stores or drop dropped from enemies. If you start a life with an item you're supposed to gather sooner or later during that live's challenges already in your bag, the challenge involving it is considered completed. While it's a good way to boost the stat bonuses, you'll be stuck with the starter tools until you do a little StatGrinding and miss out on some of the NPC dialogue associated with the rank(s) you skipped. And you can't pull the trick ''after'' starting the life in question.
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That was just a typo, moo-ve along, nothing to see here.


* ImprobableAge: The many teenage-looking shopkeepers and employees indicate that it's perfectly normal to be working at that age, and Pam's dairy hints that the player may have actually started to work on the late side. [[ChildMage Nox]] and Woody's sister are treated as children, but at least look a little older than generic children. One of the cooks has the "little girl from Port Puerto" model, yet works for a very rich man. To compare, the seller for the hunter secret shop is represented by the "little boy from Castele" model and tells the player that Fletcher only lets him use a slingshot.

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* ImprobableAge: The many teenage-looking shopkeepers and employees indicate that it's perfectly normal to be working at that age, and Pam's dairy diary hints that the player may have actually started to work on the late side. [[ChildMage Nox]] and Woody's sister are treated as children, but at least look a little older than generic children. One of the cooks has the "little girl from Port Puerto" model, yet works for a very rich man. To compare, the seller for the hunter secret shop is represented by the "little boy from Castele" model and tells the player that Fletcher only lets him use a slingshot.
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* FighterMageThief: Each of the three big cities has one of these as its primary hat: Castele is Fighter (with the order of Paladins), Al Maajik is Mage (with its magicians and alchemists), and Port Puerto is Thief (with the pirates). Averted with the actual Lives, though.
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* ChosenOne: Subtly implied with the player character. He or she is chosen by Yuelia to help them save the world, but it's hinted that there might be more special about them than just that. Namely, most people in Reveria are only capable of pursuing one single life and take an entire lifetime to get anywhere in it at all, while the player is capable of quickly becoming a Legend (or a ''God'' if you have the DLC) in ''every'' life; the only other person to ever come close to this accomplishment was Gladstone and even he only managed to make Master rank in every life.

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** King Erik invokes this trope by allowing all the common folk of Castele to walk into his royal court to chat with him. However, the guards insist you at least dress decently.

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** King Erik invokes this trope by allowing all the common folk of Castele to walk into his royal court to chat with him. However, the The guards do insist you at least dress decently.decently, but in practice will accept something as simple as wearing a bowtie with your peasant rags.
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* AGodIAmNot: [[spoiler:Divinus. He doesn't ask for worship and insists that he isn't actually a god, apparently on the grounds that as powerful as he is, he isn't actually omnipotent.]]
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* FashionDesigner: Being a taylor is one of the PlayerCharacters job options.

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* DarkIsNotEvil: [[spoiler:The Dark Sultan, Daemon, and his father, the former Dark Sultan are both actually very nice people despite their titles and the latter's sinister appearance.]]

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* DarkIsNotEvil: DarkIsNotEvil:
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[[spoiler:The Dark Sultan, Daemon, and his father, the former Dark Sultan are both actually very nice people despite their titles and the latter's sinister appearance.]]

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** [[spoiler:Also, Noelia!]]

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** [[spoiler:Also, Noelia!]]Noelia! She's a specialist in dark magic and a bit of an AloofBigSister to Yuelia, but she actually does care about the world and is fighting just as hard to save it as Yuelia.]]
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* DeathIsASlapOnTheWrist: You can carry multiple stacks of 99 Life Cures, which you can use to come back to life at half health whenever you die. There's no limit to how many times you can do this in any given battle and considering how much money you'll end up making when you sell items you end up making to rank up your lives, affording them is trivial at best.

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* DeathIsASlapOnTheWrist: You can carry multiple stacks of 99 Life Cures, which you can use to come back to life at half health whenever you die. There's no limit to how many times you can do this in any given battle and considering how much money you'll end up making when you sell items you end up making to rank up your lives, affording them is trivial at best. The only reason you'd ever want to load your save or quit the battle instead of endlessly spamming your Life Cures would be if your stats are too low to inflict anything but ScratchDamage on whatever you're fighting.
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* EvilIsPetty: Pierre and Butch before their HeelFaceTurn, due mostly to being {{Ineffectual Sympathetic Villain}}s. At the beginning of the game the two are bullying Butterfly and if the player tries to save her they grab you and rob you. They'll take any dosh you have, but since it's unlikely the player does have any dosh yet (as they would have ''just'' started the game at this point) Pierre and Butch will take your items, which at this point likely only consists of the piece of candy Pam gave you. If the player already ate the candy Pierre and Butch will steal the ''wrapper'' which doesn't even technically exist as an item in the game and therefore is literally worth nothing.

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* ChildMage: Nox, your first potential travel companion among the mages, is still a child.

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* ChildMage: Nox, your first potential travel companion among the mages, is still a child. His sister Hazel isn't that much older either, being a teenager at the oldest.


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* DepartmentOfRedundancyDepartment: One of the paladin NPCs is Dragonslayer, the Slayer of Dragons.
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* {{Foil}}: Al Maajik, which is set up as the EvilCounterpart to Castele, except as it turns out [[DarkIsNotEvil not actually evil]]. Al Maajik has a lot of magic, most of it of the dark variety, whereas most Castelians are physical attackers like paladins and mercenaries, while the royal family specialize in light magic. Castele's King Erik has the body of a child and is implied to have been somewhat small in stature even before being cursed, while the [[spoiler:former]] Dark Sultan is enormous and imposing. The head of the Al Maajik guard, Odin, is silent and stoic, while the head of the Castelian paladins, Mustang, is outspoken and prideful. Castele is the most lush and verdant kingdom, while Al Maajik is mostly a sandy wasteland. The list goes on.

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* [[DidYouJustPunchOutCthulhu Did You Just Slay The Napdragon?]]: The bounty clerk is flabbergasted if you bring in a dragon bounty.

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* [[DidYouJustPunchOutCthulhu Did You Just Slay The Napdragon?]]: DidYouJustPunchOutCthulhu: The bounty clerk is flabbergasted if you bring in a dragon bounty.
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* FlatEarthAtheist: Aurora. When working on fixing the Goddess Airship, she mentions how unusually well kept the parts are and suggests that it could be magic before immediately following it up with "not that I believe in that sort of thing." This is coming from a person who works in the same building as an alchemist, who lives in a world where "wizard" is a legitimate career option and where zombies and spirit beasts roam around just outside of town. Heck, the person she's saying this to is ''a magical talking butterfly.''

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What are you talking about? Laura in disguise wears blue and red.


* PrincessesPreferPink: [[spoiler:Ironically, Laura plays this straight while in disguise]]. The princess dress also happens to be one of the clothing items that comes out pink if dyed red.

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* PrincessesPreferPink: [[spoiler:Ironically, Laura plays this straight while in disguise]]. The princess dress also happens to be one of the clothing items that comes out pink if dyed red.


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* ReptilesAreAbhorrent: After bandit type enemies the second most common enemy type paladins are tasked with defeating is reptiles, specifically snake and dragon type enemies, most likely because of this trope.
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* MilesGloriosus: Magnificus, oh so very much. He's supposedly TheHero chosen by Castele to slay the new Dark Sultan Damien and he loves to talk about how great the battle will be; he even names the player his "lowly squire" so that they don't try to take the glory. Fortunately, he's far too cowardly to try to kill Damien or to get himself killed trying.

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Actually, this trope works better.


* NeverSayDie: There is a blink-and-you'll-miss-it line given in the Mage class quests that handwaves all the killing you seem to do, stating that you're not actually ''slaying'' elemental spirits, you're merely pacifying them which causes them to disappear. Presumably, something similar could count for other monsters as well, and there are cases when characters and guards you "kill" in a story battle will be standing up alive and well as soon as the battle is over.



* NonLethalKo: Getting 0 HP will only cause NPC allies to be out of commission for 60 seconds. Touching them will bring them back to half health immediately. If you loose your life, you have 30 seconds to choose between a life cure, going to your last save point or going to your house.

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* NonLethalKo: NonLethalKo:
**
Getting 0 HP will only cause NPC allies to be out of commission for 60 seconds. Touching them will bring them back to half health immediately. If you loose your life, you have 30 seconds to choose between a life cure, going to your last save point or going to your house.house.
** There is a blink-and-you'll-miss-it line given in the Mage class quests that handwaves all the killing you seem to do, stating that you're not actually ''slaying'' elemental spirits, you're merely pacifying them which causes them to disappear. Presumably, something similar could count for other monsters as well, and there are cases when characters and guards you "kill" in a story battle will be standing up alive and well as soon as the battle is over.
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* NeverSayDie: There is a blink-and-you'll-miss-it line given in the Mage class quests that handwaves all the killing you seem to do, stating that you're not actually ''slaying'' elemental spirits, you're merely pacifying them which causes them to disappear. Presumably, something similar could count for other monsters as well, and there are cases when characters and guards you "kill" in a story battle will be standing up alive and well as soon as the battle is over.
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* SurpassedTheTeacher: Once you go into Hero rank in a certain life, you've surpassed your master in that life. Though you still have to report to them.

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* SurpassedTheTeacher: Once you go into Hero Despite what the name would imply, "Master" rank in a certain life, isn't the highest you can go, that just means you've surpassed reached the same skill level as your master in that life. Though you still have to report to them.boss. Reaching Hero [[spoiler:and later, Legend]] means you've done this.



* TakeYourTime: Even when told to get somewhere as fast as possible, nothing is really keeping you from shopping before doing so. Sometimes subverted if you're early in the story as you eventually get vocation challenges that require going to a location that hasn't been unlocked yet. In-story, this becomes event more blatant once it turns out that [[spoiler:the cross on Lunares that shows up relatively early in the story was supposed to be a signal from Divinus to his daughters meaning "come back home ''now'' if you don't want to be destroyed along with this world."]].

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* TakeYourTime: Even when told to get somewhere as fast as possible, nothing is really keeping you from shopping before doing so. Sometimes subverted if you're early in the story as you eventually get vocation challenges that require going to a location that hasn't been unlocked yet. In-story, this becomes event even more blatant once it turns out that [[spoiler:the cross on Lunares that shows up relatively early in the story was supposed to be a signal from Divinus to his daughters meaning "come back home ''now'' if you don't want to be destroyed along with this world."]].
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* EscalatingWar: [[spoiler: King Erik of Castele and the former Dark Sultan of Al Maajik are engaged in an ongoing exchange of magic-based practical jokes. It's why the former looks like a little kid.]]

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* EscalatingWar: [[spoiler: King Erik of Castele and the former Dark Sultan of Al Maajik are engaged in an ongoing exchange of magic-based practical jokes. It's why the former looks like a little kid. Before the game their prank war got so bad it nearly led to an ''actual'' war, but fortunately the player and the new Dark Sultan Damien manage to cool it off before it comes to that.]]
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* CursedWithAwesome: King Erik of Castele was cursed to appear as a child [[spoiler:by his rival, the Dark Sultan of Al Majiik]]. Despite the cursemaker's intentions, looking like a child never affected his followers' ability to take him seriously, plus it means he doesn't age anymore and he's become even more popular with all the palace ladies constantly doting on him and telling him how cute he is.


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* {{Expy}}: King Erik is a ruling monarch cursed to take on a childlike form by a dark force, which seems suspiciously familiar to Midna from ''VideoGame/TheLegendOfZeldaTwilightPrincess''. When you meet the person who cursed him they even call it the "Regal Imp", possibly as a direct ShoutOut to Imp Midna.
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No trope names behind spoiler tags.


* [[spoiler: TheNightThatNeverEnds: The result of Lunares' eclipse closing. Reveria is darkened for weeks until your adventure on Lunares is complete, and the game ends as the sun rises once more.]]
* [[spoiler:NoAntagonist: As part of the main story, although some of the life missions for combat classes occasionally subvert this. Specifically, the Void acts as a true final boss lair for the Paladin, Mercenary and Hunter lives respectively, where the player is tasked to defeat the shadow variant of the type of boss monsters that have encountered up to that stage in the game. Either a Shadow Dragon, a Shadow Dinosaur, or a Shadow Big Beak respectively. Meanwhile Magicians are tasked with defeating Calamitus a Shadow Wraith, which unlike other wraiths is believed to be inherently evil.]]

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* [[spoiler: TheNightThatNeverEnds: [[spoiler: The result of Lunares' eclipse closing. Reveria is darkened for weeks until your adventure on Lunares is complete, and the game ends as the sun rises once more.]]
* [[spoiler:NoAntagonist: As NoAntagonist: [[spoiler:As part of the main story, although some of the life missions for combat classes occasionally subvert this. Specifically, the Void acts as a true final boss lair for the Paladin, Mercenary and Hunter lives respectively, where the player is tasked to defeat the shadow variant of the type of boss monsters that have encountered up to that stage in the game. Either a Shadow Dragon, a Shadow Dinosaur, or a Shadow Big Beak respectively. Meanwhile Magicians are tasked with defeating Calamitus a Shadow Wraith, which unlike other wraiths is believed to be inherently evil.]]
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the three pet bliss bonus only lets you own three pets, not take all three adventuring with you. i was very disappointed to learn this


* ArbitraryHeadcountLimit: You can only take up to two NPC or player allies (this can go up to three if they're all pets and you have the right bliss bonus) and hold three bounties (which is also the maximum number that can exist in the game at a time).

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* ArbitraryHeadcountLimit: You can only take up to two NPC or player allies (this can go up to three if they're all pets and you have the right bliss bonus) and hold three bounties (which is also the maximum number that can exist in the game at a time).

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* MundaneMadeAwesome: Each Life has a special skill that can be used when you fill up a gauge by performing the job's main activity; in case of item-creating Lives, this is some variation of an elaborate pose followed by RidiculouslyFastConstruction and in case of resource-gathering Lives, this'll most likely involve some kind of elaborate acrobatics that most likely completes the task in a single use. Rare trees and ores will have the same music as combat bosses play while all you're really doing is walking around it and swinging your tool at it.

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* MundaneMadeAwesome: MundaneMadeAwesome:
**
Each Life has a special skill that can be used when you fill up a gauge by performing the job's main activity; in case of item-creating Lives, this is some variation of an elaborate pose followed by RidiculouslyFastConstruction and in case of resource-gathering Lives, this'll most likely involve some kind of elaborate acrobatics that most likely completes the task in a single use. Rare trees and ores will use.
** All gold-crown bounties
have [[https://www.youtube.com/watch?v=JxVWXs08YBU the same music as theme]] when you've engaged them. It's clearly written for the combat bosses play while all bounties, which makes it rather amusing when you're really doing is walking around it going for a gold-crown ore or tree, and swinging your tool at it.the "epic battle" consists of you circling an inanimate object and plinking for the weak point. Also amusing when you're standing in one spot and reeling in a gold-crown fish.

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