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fixing errors


* ComMons: Tent and Patch are particularly common throughout the overworld. Oddly enough, these two are also {{StarterMon}}s.

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* ComMons: Tent and Patch are particularly common throughout the overworld. Oddly enough, these two are also {{StarterMon}}s.[[{{StarterMon}} Starter Mons]].



* Superboss: Purple Automatons occasionally spawn in key locations on the overworld. These Automatons sport a full team of fully trained familiars, serving as a challenge similar to that of fighting another player.

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* Superboss: {{Superboss}}: Purple Automatons occasionally spawn in key locations on the overworld. These Automatons sport a full team of fully trained familiars, serving as a challenge similar to that of fighting another player.

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more additions.


* AbsurdlySpaciousSewer: The Septic Sanctum dungeon, found within the water treatment plant.

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* AbandonedLaboratory: Ancient Domain, a dungeon containing an ancient plague which manifests in battle as a {{DamageOverTime}} effect.
* AbandonedMine: Deep Domain, found within the mountain underground, qualifies as this.
* AbsurdlySpaciousSewer: The Septic Sanctum dungeon, Domain, found within the water treatment plant.plant. Despite the name, its field effect is Spotlight rather than Plague.



* BossBattle: At the end of every dungeon is a red Automaton that serves as a final test before the player is able to clear the dungeon.



* DamageOverTime: Poison deals damage of approximately 10% HP each turn.

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* DamageOverTime: Poison deals damage of approximately 10% HP each turn. Gary's Plague attack also inflicts a damage-over-time effect, although it stays on the field rather than being a status effect.



* FragileSpeedster: Daemon is the fastest Familiar, but has very little in the ways of defense and HP.

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* FragileSpeedster: Daemon is the fastest Familiar, but has very little in the ways way of defense and HP.HP.
* GradualRegeneration: Buoy's Manna skill grants this to whichever familiar is currently on the field, albeit only for a few turns.



* RoamingEnemy: Bots wander around the game world, and running into them starts a pseudo-[=PvP=] battle against them.
* ScrappyMechanic: Losing a familiar in battle would lead to them [[{{Permadeath}} leaving the player's party forever]]. This was later changed to only happen in battles against wild familiars, before being removed entirely in favor of a {{LevelDrain}}.

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* RoamingEnemy: Bots Automatons wander around the game world, and running into them starts a pseudo-[=PvP=] battle against them.
* ScrappyMechanic: Losing a familiar in battle would lead to them [[{{Permadeath}} leaving the player's party forever]]. This was later changed to only happen in battles against wild familiars, before being removed entirely in favor of a {{LevelDrain}}.
them.


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* Superboss: Purple Automatons occasionally spawn in key locations on the overworld. These Automatons sport a full team of fully trained familiars, serving as a challenge similar to that of fighting another player.
* TheLostWoods: Forest Domain, a dungeon found in the northeastern corner of the overworld. Within, every battle begins with fog.

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Added some tropes regarding the most recent update


* AbsurdlySpaciousSewer: The Septic Sanctum dungeon, found within the water treatment plant.



* DungeonCrawling: As of September 2023, four dungeons can be found in the world, each with their own challenges for the player to overcome.



* LevelDrain: Familiars lose a few levels after being felled in battle.



* {{Permadeath}}: This is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever. After an update, this does not apply to [=PvP=] battles, which give you back any party members you lost afterward. Before said update, the fact that your entire team dying meant your save was wiped (even if you had familiars in your resort) combined with how in [=PvP=] the option to flee was replaced with an option to forfeit [[UnwinnableByDesign resulted in some very unfortunate situations for players]].


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* ScrappyMechanic: Losing a familiar in battle would lead to them [[{{Permadeath}} leaving the player's party forever]]. This was later changed to only happen in battles against wild familiars, before being removed entirely in favor of a {{LevelDrain}}.


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* TrojanHorse: Initiating a battle against an Automaton shows the Automaton breaking open, revealing its team of familiars within.

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* {{Permadeath}}: This is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever. This does not apply to [=PvP=] battles, which give you back any party members you lost afterward.
** This was not always the case, however. Once upon a time familiars were permanently killed in PVP. This, combined with the fact that your entire team dying meant your save was wiped (even if you had familiars in your resort) and that in PVP the option to flee was replaced with an option to forfeit. [[UnwinnableByDesign Well]]... Thankfully this is no longer the case.

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* {{Permadeath}}: This is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever. This After an update, this does not apply to [=PvP=] battles, which give you back any party members you lost afterward.
** This was not always the case, however. Once upon a time familiars were permanently killed in PVP. This, combined with
afterward. Before said update, the fact that your entire team dying meant your save was wiped (even if you had familiars in your resort) and that combined with how in PVP [=PvP=] the option to flee was replaced with an option to forfeit. forfeit [[UnwinnableByDesign Well]]... Thankfully this is no longer the case.resulted in some very unfortunate situations for players]].

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* AfterCombatRecovery: Zig-zagged. Any familiars who yield in a [=PvP=] battle are revived afterward. This does not, however, apply to battles against wild familiars.



* AfterCombatRecovery: Zig-zagged. Any familiars who yield in a [=PvP=] battle are revived afterward. This does not, however, apply to battles against wild familiars.

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* AfterCombatRecovery: Zig-zagged. Any familiars who yield CounterAttack: Daemon's Burn-back is one of the strongest moves in the game, dealing a [=PvP=] battle are revived afterward. This does not, whopping 20 magical Fire damage. It does, however, apply to battles against wild familiars.require Daemon survive an incoming magic attack.



* ComMons: Tent and Patch are particularly common throughout the overworld. Oddly enough, these two are also {{StarterMon}}s.



* ElementalRockPaperScissors: Familiars have one of seven types: Fire, Hex, Leaf, Plush, Robot, Slime, and Water which are strong or weak against certain attacks, so you can see a message like "Enemy X resisted WATER-type attack!"

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* ElementalRockPaperScissors: ElementalPowers: Familiars have one of seven types: Fire, Hex, Water, Leaf, Plush, Robot, Hex, Slime, and Water which are strong or weak against certain attacks, so you can see a message like "Enemy X resisted WATER-type attack!"Robot.
* ElementalRockPaperScissors: As par for the genre, Familiars have their own types with weaknesses and resistances, with relatively easy-to-memorize matchups.



* FragileSpeedster: Daemon is the fastest Familiar, but has very little in the ways of defense and HP.
* HealthPotion: Potions and Big Potions, which can be found throughout the map.



* {{Retraux}}: This modern web game has a GBC-based graphical style and uses chiptune music.

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* {{Retraux}}: This modern web game has a GBC-based simplistic pixel-art graphical style and uses chiptune music.music reminiscent of the GBC.
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** This was not always the case, however. Once upon a time familiars were permanently killed in PVP. This, combined with the fact that your entire team dying meant your save was wiped (even if you had familiars in your resort) and that in PVP the option to flee was replaced with an option to forfeit. [[UnwinnableByDesign Well]]... Thankfully this is no longer the case.
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None

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* AscendedMeme: While Bunion is usually found in the grasslands and fields, there exists one tile in the ruins where it can spawn- next to the infamous "Bunion Log."

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* AfterCombatRecovery: Zig-zagged. Any familiars who yield in a [=PvP=] battle are revived afterward. This does not, however, apply to battles against wild familiars.
* CharacterCustomization: When you first start out, you get to choose your sprite's body and head. This also has an effect on the portrait other players will see when challenging you to a [=PvP=] match.



* PocketDimension: The Resort, which you can access at any time, is a place where you can drop off and pick up familiars to modify your party composition.



* StarterMon: You can select between Carbon, Cobby, Patch, and Tent for your starter familiar, but you can also find them elsewhere early on.

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* StarterMon: You can select between Carbon, Cobby, Prints, Patch, and Tent for your starter familiar, but you can also find them elsewhere early on.on.
* UndergroundMonkey: There is a low chance that a familiar will be Rare when spawned. Rare familiars, unlike their normal counterparts, start at a higher level, have a different battle theme, and are colored, with the color depending on species.

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* DamageOverTime: Poison deals damage equal to somewhere between 5% to 10% HP each turn.

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* DamageOverTime: Poison deals damage equal to somewhere between 5% to of approximately 10% HP each turn.



* EmoteCommand: There is a "Howdy" command you can use to greet other players.



* PlayerVsPlayer: You can turn on PVP which makes your character red and lets you battle other players.

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* PlayerVsPlayer: You can turn on PVP [=PvP=] which makes your character red and lets you battle other players.



* {{Permadeath}}: This is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever. This does not apply to PvP battles, which give you back any party members you lost afterward.

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* {{Permadeath}}: This is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever. This does not apply to PvP [=PvP=] battles, which give you back any party members you lost afterward.afterward.
* PreexistingEncounters: Wild familiars are fought by running into them on the field. What familiars spawn depends on the area.
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* RoamingEnemy: Bots wander around the game world, and running into them starts a pseudo-[=PvP=] battle against them.

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None


* {{Permadeath}}: As stated in the description, this is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever.

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* NeverSayDie: Familiars simply “yield” instead of dying upon hitting 0 HP.
* {{Permadeath}}: As stated in the description, this This is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever.forever. This does not apply to PvP battles, which give you back any party members you lost afterward.

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!!This game provides examples of:

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!!This game provides examples of:of the following tropes:
* ColorCodedElements: The icons representing the types are all different colors. Fire is red, Leaf is green, Water is blue, Robot is yellow, Hex is purple, Slime is orange, and Plush is pink.

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Final Death has been disambiged


* FinalDeath: As stated in the description, this is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever.


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* {{Permadeath}}: As stated in the description, this is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever.
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Expanded an example.


* ElementalRockPaperScissors: Fanmiliars have elements which are strong or weak against certain attacks, so you can see a message like "Enemy X resisted WATER-type attack!"

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* ElementalRockPaperScissors: Fanmiliars Familiars have elements one of seven types: Fire, Hex, Leaf, Plush, Robot, Slime, and Water which are strong or weak against certain attacks, so you can see a message like "Enemy X resisted WATER-type attack!"
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Forgot the header.

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!!This game provides examples of:
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Started this page.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/familiarsio1701.png]]

''Familiars.io'' is an IoGame with mechanics inspired by ''Franchise/{{Pokemon}}'' created by Clay Loam and released in 2020. In it, you play as a trainer and explore a large open world, catching monsters and battling other people.
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* DamageOverTime: Poison deals damage equal to somewhere between 5% to 10% HP each turn.
* ElementalRockPaperScissors: Fanmiliars have elements which are strong or weak against certain attacks, so you can see a message like "Enemy X resisted WATER-type attack!"
* FinalDeath: As stated in the description, this is a world where the familiars' lives are precious, so once their HP reaches 0 they're gone forever.
* LifeDrain: The Vampire move drains enemy HP and gives them to your monster.
* {{Mon}}: The game features you catching familiars with balls and using them in battle against other ones.
* PlayerVsPlayer: You can turn on PVP which makes your character red and lets you battle other players.
* {{Retraux}}: This modern web game has a GBC-based graphical style and uses chiptune music.
* StarterMon: You can select between Carbon, Cobby, Patch, and Tent for your starter familiar, but you can also find them elsewhere early on.
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