History VideoGame / FalloutTacticsBrotherhoodOfSteel

6th Feb '16 7:41:35 PM moloch
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* AKA47: Averted, surprisingly, and this is often cited as one of the less-popular aspects of the game. Instead of the fictionalised guns of the first two games, many of ''Tactics''' weapons are modern weapons appearing under their own names.
6th Feb '16 7:38:04 PM moloch
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'''''Fallout Tactics: Brotherhood of Steel''''' is the third installment in the ''VideoGame/{{Fallout}}'' series, and the first spinoff. Released by Creator/InterplayEntertainment in 2001, it was developed by Micro Forte and published by Interplay. The game took a departure from the first two games settings-wise and gameplay-wise. While, at its core, still an [=RPG=],[[note]]It uses the same SPECIAL system as the previous games, you gain experience, level up, there are sidequests, random encounters etc.[[/note]] the focus is now on tactical squad-based combat. The game is a ContestedSequel with some liking it for its solid tactical combat while others dislike it for the minor continuity errors and departing from many of the elements that made the first two games so good. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.

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'''''Fallout Tactics: Brotherhood of Steel''''' is the third installment in the ''VideoGame/{{Fallout}}'' series, and the first spinoff. Released by Creator/InterplayEntertainment in 2001, it was developed by Micro Forte and published by Interplay. The game took a departure from the first two games settings-wise and gameplay-wise. While, at its core, still an [=RPG=],[[note]]It uses the same SPECIAL system as the previous games, you gain experience, level up, there are sidequests, random encounters etc.[[/note]] the focus is now on tactical squad-based combat. The game is a ContestedSequel with some liking it for its solid tactical combat while others dislike it for the minor continuity errors errors, occasionally iffy game balance, and departing from many of the RPG elements that made the first two games so good. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.
6th Feb '16 7:37:15 PM moloch
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'''''Fallout Tactics: Brotherhood of Steel''''' is the third installment in the ''VideoGame/{{Fallout}}'' series, and the first spinoff. Released by Creator/InterplayEntertainment in 2001, it was developed by Micro Forte and published by Interplay. The game took a departure from the first two games settings-wise and gameplay-wise. While, at its core, still an [=RPG=],[[note]]It uses the same SPECIAL system as the previous games, you gain experience, level up, there are sidequests, random encounters etc.[[/note]] the focus is now on tactical squad-based combat. The game is a ContestedSequel with some liking it for its solid tactical combat while others dislike it for percieved continuity errors and departing from many of the elements that made the first two games so good. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.

to:

'''''Fallout Tactics: Brotherhood of Steel''''' is the third installment in the ''VideoGame/{{Fallout}}'' series, and the first spinoff. Released by Creator/InterplayEntertainment in 2001, it was developed by Micro Forte and published by Interplay. The game took a departure from the first two games settings-wise and gameplay-wise. While, at its core, still an [=RPG=],[[note]]It uses the same SPECIAL system as the previous games, you gain experience, level up, there are sidequests, random encounters etc.[[/note]] the focus is now on tactical squad-based combat. The game is a ContestedSequel with some liking it for its solid tactical combat while others dislike it for percieved the minor continuity errors and departing from many of the elements that made the first two games so good. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.
4th Jan '16 7:47:26 PM flaktrooper
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* GoodBadBug: The Brahmin Armor supposed to turn the wearer into a brahmin, however this only works for human characters. To non-human characters this is treated like any other armor, in particular this can turn the Robot recruit into an unkillable juggernaut.


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** The water gun. You then realize that you can find bottles of concentrated acid lying around, and the robots aren't exactly acid-proof.
9th Nov '15 3:30:50 PM DRCEQ
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* TakeThat: You can find an authentic recreation of a [[Franchise/StarTrek Klingon]] D'k tahg dagger in the bunker beneath Preoria. The description mentions how it is an exact replica of a dagger from a popular sci-fi TV series, and it's very existence shows just how pathetic the show's fanbase was.
8th Oct '15 8:47:51 AM timotaka
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** Supermutant squad members. Similar to the ghouls they can only wear rare race specific armor, but unlike them they can't use late game human armor. They can't use any weapons that use a certain sprite animation (rifles). Several of them is tagged for and have a high energy weapons skill, which is all but useless to them due to most energy weapons using the rifle sprite animation. Some even start with a trait that gives the rest of the squad a penalty to Perception. Finally they have a lower perk rate than humans. However a combination of high durability, high skills, and ability to use the biggest weapons means their pros far outweigh their cons

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** Supermutant squad members. Similar to the ghouls they can only wear rare race specific armor, but unlike them they can't use late game human armor. They can't use any weapons that use a certain sprite animation (rifles). Several of them is are tagged for and have a high energy weapons skill, which is all but useless to them due to most energy weapons using the rifle sprite animation. Some even start with a trait that gives the rest of the squad a penalty to Perception. Finally they have a lower perk rate than humans. However a combination of high durability, high skills, and ability to use the biggest weapons means their pros far outweigh their cons
8th Oct '15 8:46:32 AM timotaka
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** Ghoul recruits. Unless you focused your recruits towards specific skills only, then they will most likely have the highest skill percentages in several categories. However they cannot use lower to mid tier human armor, which is the only kind you'll have for a long time. The only armor they can use are rare or only available in the late game. They also cannot use weapons that use a specific sprite animation (heavy weapons). Due to a technical issue with the game engine, they are ''not'' immune to radiation. They also don't get perks as fast as humans. Finally several of them start with the "Glowing One" trait, which grants them small bonuses with the penalty of irradiating the rest of your squad, including other ghouls without the "Glowing One" trait.
** Deathclaw recruits. They are fast. They are strong. They are tough. They tear through metal armour and supermutant skin like tissue paper. Their blows have a knockdown effect that stunlocks anyone they hit. They have no weapons or armour whatsoever, require a lot of micromanaging, does not gain perks as fast, and show up just in time for the point where Big Guns become the alpha and omega.

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** Ghoul recruits. Unless you focused your recruits towards specific skills only, then they will most likely have the highest skill percentages in several categories. However they cannot use lower to mid tier human armor, which is the only kind you'll have for a long time. The only armor they can use are is rare or only available in the late game. They also cannot use weapons that use a specific sprite animation (heavy weapons). Due to a technical issue with the game engine, they are ''not'' immune to radiation. They also don't get perks as fast as humans. Finally several of them start with the "Glowing One" trait, which grants them small bonuses with the penalty of irradiating the rest of your squad, including other ghouls without the "Glowing One" trait.
** Deathclaw recruits. They are fast. They are strong. They are tough. They tear through metal armour and supermutant skin like tissue paper. Their blows have a knockdown effect that stunlocks anyone they hit. They have no weapons or armour whatsoever, require a lot of micromanaging, does do not gain perks as fast, and show up just in time for the point where Big Guns become the alpha and omega.
8th Oct '15 8:44:05 AM timotaka
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** Ghouls recruits. Unless you focused your recruits towards specific skills only, then they will most likely have the highest skill percentages in several categories. However they cannot use lower to mid tier human armor, which is the only kind you'll have for a long time. The only armor they can use are rare or only available in the late game. They also cannot use weapons that use a specific sprite animation (heavy weapons). Due to a technical issue with the game engine, they are ''not'' immune to radiation. They also don't get perks as fast as humans. Finally several of them start with the "Glowing One" trait, which grants them small bonuses with the penalty of irradiating the rest of your squad, including other ghouls without the "Glowing One" trait.

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** Ghouls Ghoul recruits. Unless you focused your recruits towards specific skills only, then they will most likely have the highest skill percentages in several categories. However they cannot use lower to mid tier human armor, which is the only kind you'll have for a long time. The only armor they can use are rare or only available in the late game. They also cannot use weapons that use a specific sprite animation (heavy weapons). Due to a technical issue with the game engine, they are ''not'' immune to radiation. They also don't get perks as fast as humans. Finally several of them start with the "Glowing One" trait, which grants them small bonuses with the penalty of irradiating the rest of your squad, including other ghouls without the "Glowing One" trait.
8th Oct '15 8:43:29 AM timotaka
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** Which makes sense - much of this technology (like energy weapons) ins't exactly easy to use, and the player ins't the only one who needs it. Not to mention the last thing the brotherhood wants is for someone to run off with the Power Armor or something.

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** Which makes sense - much of this technology (like energy weapons) ins't isn't exactly easy to use, and the player ins't isn't the only one who needs it. Not to mention the last thing the brotherhood wants is for someone to run off with the Power Armor or something.
19th Sep '15 7:22:26 PM Dirtyblue929
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[[caption-width-right:265:''Life in the Brotherhood is about to change...'']]
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.FalloutTacticsBrotherhoodOfSteel