History VideoGame / FalloutTacticsBrotherhoodOfSteel

21st Apr '17 7:38:54 PM Kalaong
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* JokeItem: [[http://en.wikipedia.org/wiki/Chauchat The chauchat]], a French UsefulNotes/WW1 light machine gun whose frequent jams have been [[{{Flanderization}} flanderized]] to epic proportions. It can be found in a hidden cache, but it's not even usable as a melee weapon! To clarify, literally the only thing a character with it equipped can do is reload it, you won't even get any cash for selling it!

to:

* JokeItem: The [[http://en.wikipedia.org/wiki/Chauchat The chauchat]], a French UsefulNotes/WW1 light machine gun whose frequent jams have been [[{{Flanderization}} flanderized]] to epic proportions. It can be found in a hidden cache, but it's not even usable as a melee weapon! To clarify, literally the only thing a character with it equipped can do is reload it, you won't even get any cash for selling it!it!
-->'''[[http://fallout.wikia.com/wiki/Chauchat In-game description]]''': Renowned as the worst machine gun ever issued to any army at any time in history. Unreliable and poorly constructed, it was considered unusual if the gun fired more than one burst before jamming. It makes a completely useless addition to any arsenal.
13th Feb '17 9:44:12 PM sinndogg
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* GameplayAndStorySegregation: According to Fallout lore, Ghouls are actually [[HealingFactor healed]] when [[FeedItWithFire exposed to]] [[RadiationImmuneMutants radiation]]. However, due to a limitation of //Tactics//' game engine, the game's Ghouls are poisoned by radiation just like normal humans. They do get a bonus to radiation resistance though.

to:

* GameplayAndStorySegregation: According to Fallout lore, Ghouls are actually [[HealingFactor healed]] when [[FeedItWithFire exposed to]] [[RadiationImmuneMutants radiation]]. However, due to a limitation of //Tactics//' game engine, the game's engine, the Ghouls you can recruit in this game are poisoned by radiation just like normal humans. They do get a bonus to radiation resistance though.
13th Feb '17 9:42:32 PM sinndogg
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Added DiffLines:

* GameplayAndStorySegregation: According to Fallout lore, Ghouls are actually [[HealingFactor healed]] when [[FeedItWithFire exposed to]] [[RadiationImmuneMutants radiation]]. However, due to a limitation of //Tactics//' game engine, the game's Ghouls are poisoned by radiation just like normal humans. They do get a bonus to radiation resistance though.
30th Dec '16 3:14:57 AM megarotic
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* GoodBadBug: The Brahmin Armor supposed to turn the wearer into a brahmin, however this only works for human characters. To non-human characters this is treated like any other armor; in particular, this can turn the Robot recruit into an unkillable juggernaut.
28th Dec '16 1:50:55 PM megarotic
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* SaveGameLimits: Enabling "Tough Guy" mode at the start of the game limits saves to in-between missions ala ''FireEmblem'', but gives bonus XP in return.

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* SaveGameLimits: Enabling "Tough Guy" mode at the start of the game limits saves to in-between missions ala ''FireEmblem'', but gives bonus XP in return. Otherwise, you can save at any time, as many times as you want.
28th Dec '16 1:44:05 PM megarotic
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* CombatMedic: Stitch, who is part of your squad from the beginning. He's not a long-range shooter (and crap with machine guns like SAWs or M-60s), so give him a shotgun (and plenty of Medkits & Doctor's Bags) and let him go to work.

to:

* CombatMedic: Stitch, who is part of your squad from the beginning. He's not a long-range shooter (and crap with machine guns like SAWs [=SAWs=] or M-60s), so give him a shotgun (and plenty of Medkits & Doctor's Bags) and let him go to work.
28th Dec '16 1:42:18 PM megarotic
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* CombatMedic: Stitch, who is part of your squad from the beginning. He's not a long-range shooter (and crap with machine guns like SAWs or M-60s), so give him a shotgun (and plenty of Medkits & Doctor's Bags) and let him go to work.



* ChainedByFashion: Oddly enough power armor has a chain wrapped around the left shoulder. Why? Because it's looks cool.

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* ChainedByFashion: Oddly enough power armor has a chain wrapped around the left shoulder. Why? [[RuleOfCool Because it's it looks cool.cool]].
8th Dec '16 1:20:54 AM Xtifr
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'''''Fallout Tactics: Brotherhood of Steel''''' is the third installment in the ''VideoGame/{{Fallout}}'' series, and the series' first spinoff. Released by Creator/InterplayEntertainment in 2001, it was developed by Micro Forte and published by Interplay. The game took a departure from the first two games settings-wise and gameplay-wise. While, at its core, still an [=RPG=] (it uses the same SPECIAL system as the previous games, you gain experience, level up, there are sidequests, random encounters, etc.) the focus is now on tactical squad-based combat. The game is a ContestedSequel with some liking it for its solid tactical combat while others dislike it for the minor continuity errors, occasionally iffy game balance, and departing from many of the RPG elements that made the first two games so good. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.

to:

'''''Fallout ''Fallout Tactics: Brotherhood of Steel''''' Steel'' is the third installment in the ''VideoGame/{{Fallout}}'' series, and the series' first spinoff. Released by Creator/InterplayEntertainment in 2001, it was developed by Micro Forte and published by Interplay. The game took a departure from the first two games settings-wise and gameplay-wise. While, at its core, still an [=RPG=] (it uses the same SPECIAL system as the previous games, you gain experience, level up, there are sidequests, random encounters, etc.) the focus is now on tactical squad-based combat. The game is a ContestedSequel with some liking it for its solid tactical combat while others dislike it for the minor continuity errors, occasionally iffy game balance, and departing from many of the RPG elements that made the first two games so good. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.
10th Nov '16 7:46:33 PM TheRoguePenguin
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* AwesomeYetPractical: The Browning M2. Requires 9 strength (doable with Power Armour or for a super mutant), dish out lots of damage, and can use depleted uranium ammunition.
** The Rocket launcher: high firepower, and lots of different amunition, including EMP rockets.
** Supermutant squad members. Similar to the ghouls they can only wear rare race specific armor, but unlike them they can't use late game human armor. They can't use any weapons that use a certain sprite animation (rifles). Several of them are tagged for and have a high energy weapons skill, which is all but useless to them due to most energy weapons using the rifle sprite animation. Some even start with a trait that gives the rest of the squad a penalty to Perception. Finally they have a lower perk rate than humans. However a combination of high durability, high skills, and ability to use the biggest weapons means their pros far outweigh their cons



* TheBeastmaster: Beastlords, who use their psychic powers to control all manner of creature from giant cockroaches, to wasps, to dogs, to wolves. Except deathclaws, they control them by holding their matriarch hostage.
* BoringButPractical: Human recruits. Most don't really have anything special about them. What they do have is variety - variety of recruits to choose, variety of weapons they can use, variety of armor they can wear, variety of perks, and so on. It's telling how the player character can only be a human and the vast majority of recruits are human as well.

to:

* TheBeastmaster: Beastlords, who use their psychic powers to control all manner of creature from giant cockroaches, to wasps, to dogs, to wolves. Except deathclaws, deathclaws; they control them by holding their matriarch hostage.
* BoringButPractical: Human recruits. Most don't really have anything special about them. What they do have is variety - variety: variety of recruits to choose, variety of weapons they can use, variety of armor they can wear, variety of perks, and so on. It's telling how the player character can only be a human and the vast majority of recruits are human as well.



* BroadStrokes: There are some minor inconsistencies with previous games here and there, but the main events are still canon.
** Rule of Thumb: If the events don't clash with canon of the main games, it's canon.

to:

* BroadStrokes: There are some minor inconsistencies with previous games here and there, but the main events are still canon.
**
canon. Rule of Thumb: If the events don't clash with canon of the main games, it's canon.



* [[DepletedPhlebotinumShells Depleted Uranium Shells]]: The Browning M2 can be equipped with these.

to:

* [[DepletedPhlebotinumShells Depleted Uranium Shells]]: DepletedPhlebotinumShells: The Browning M2 can be equipped with these.depleted uranium shells.



* EnemyMine: As things progress FromBadToWorse, the Mid-Western Brotherhood expands their membership to former raiders, Ghouls, Super-Mutants (which are still on the Holy Genocide List back west), intelligent deathclaws, and even a robot not controlled by Calculator.

to:

* EnemyMine: EnemyMine:
**
As things progress FromBadToWorse, the Mid-Western Brotherhood expands their membership to former raiders, Ghouls, Super-Mutants (which are still on the Holy Genocide List back west), intelligent deathclaws, and even a robot not controlled by Calculator.



* GoodBadBug: The Brahmin Armor supposed to turn the wearer into a brahmin, however this only works for human characters. To non-human characters this is treated like any other armor, in particular this can turn the Robot recruit into an unkillable juggernaut.

to:

* GoodBadBug: The Brahmin Armor supposed to turn the wearer into a brahmin, however this only works for human characters. To non-human characters this is treated like any other armor, armor; in particular particular, this can turn the Robot recruit into an unkillable juggernaut.



* [[InfinityPlusOneSword Infinity Plus One Machinegun]]: Either the Browning M2 due to armor reduction on target (with depleted uranium shells), or the Gauss Minigun.

to:

* [[InfinityPlusOneSword Infinity Plus One Machinegun]]: InfinityPlusOneSword: Either the Browning M2 due to armor reduction on target (with depleted uranium shells), or the Gauss Minigun.



* JokeItem: [[http://en.wikipedia.org/wiki/Chauchat The chauchat]], a French UsefulNotes/WW1 light machine gun whose frequent jams have been [[{{Flanderization}} flanderized]] to epic proportions. It can be found in a hidden cache, but it's not even usable as a melee weapon!
** To clarify, literally the only thing a character with it equipped can do is reload it, you won't even get any cash for selling it!
* LethalJokeItem: The 'Mutate' perk. Worthless in ''Fallout'' and ''Fallout 2'' where you pick your traits at the beginning of the game. In this game however, it can be used to make all your squad members Gifted retroactively, and is well worth the perk slot.

to:

* JokeItem: [[http://en.wikipedia.org/wiki/Chauchat The chauchat]], a French UsefulNotes/WW1 light machine gun whose frequent jams have been [[{{Flanderization}} flanderized]] to epic proportions. It can be found in a hidden cache, but it's not even usable as a melee weapon!
**
weapon! To clarify, literally the only thing a character with it equipped can do is reload it, you won't even get any cash for selling it!
* LethalJokeItem: LethalJokeItem:
**
The 'Mutate' perk. Worthless in ''Fallout'' and ''Fallout 2'' where you pick your traits at the beginning of the game. In this game however, it can be used to make all your squad members Gifted retroactively, and is well worth the perk slot.
7th Oct '16 1:28:56 PM frogpatrol
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'''''Fallout Tactics: Brotherhood of Steel''''' is the third installment in the ''VideoGame/{{Fallout}}'' series, and the first spinoff. Released by Creator/InterplayEntertainment in 2001, it was developed by Micro Forte and published by Interplay. The game took a departure from the first two games settings-wise and gameplay-wise. While, at its core, still an [=RPG=],[[note]]It uses the same SPECIAL system as the previous games, you gain experience, level up, there are sidequests, random encounters etc.[[/note]] the focus is now on tactical squad-based combat. The game is a ContestedSequel with some liking it for its solid tactical combat while others dislike it for the minor continuity errors, occasionally iffy game balance, and departing from many of the RPG elements that made the first two games so good. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.

to:

'''''Fallout Tactics: Brotherhood of Steel''''' is the third installment in the ''VideoGame/{{Fallout}}'' series, and the series' first spinoff. Released by Creator/InterplayEntertainment in 2001, it was developed by Micro Forte and published by Interplay. The game took a departure from the first two games settings-wise and gameplay-wise. While, at its core, still an [=RPG=],[[note]]It [=RPG=] (it uses the same SPECIAL system as the previous games, you gain experience, level up, there are sidequests, random encounters encounters, etc.[[/note]] ) the focus is now on tactical squad-based combat. The game is a ContestedSequel with some liking it for its solid tactical combat while others dislike it for the minor continuity errors, occasionally iffy game balance, and departing from many of the RPG elements that made the first two games so good. The official stance on the game from the current IP owners {{Creator/Bethesda}} is that it's BroadStrokes canon.
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