History VideoGame / Fallout

28th Jul '16 9:42:28 PM DrakeClawfang
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* AnAesop: The tentative aesop of the whole series, especially ''New Vegas'', is to let go of the past, both the glories and the hardships, as clinging to them risks harm to the world of the present. Several major antagonists cling to the past or use outdated and old values to guide their way:
** The Enclave believes in the authority (and [[ANaziByAnyOtherName biological "purity"]]) of the United States of America, and wants to restore it to glory. The reality is that they're little more than TheRemnant of a [[AbusivePrecursors malevolvent]] GovernmentConspiracy, and whatever authority they had went out with the White House. In the end, their ultimate goal boils down to destroying the world all over again so they can rebuild it in their image.
** The Brotherhood of Steel is devoted to their Codex, which tells them to confiscate and study old world technology, so as to protect the world from its potential dangers. The West Coast chapters of the Brotherhood descended into KnightTemplar behavior and got decimated by the people they oppressed, whereas the Washington D.C. chapter tossed aside the codex in favor of charity, ensuring that they had the admiration and support of the people -- even after they underwent a traditionalist reformation after Elder Lyons' passing.
** Ulysses cannot get over the destruction of Hopeville and thinks Caesar and the NCR appropriate old world symbols with no respect or understanding of their meaning. You can talk him into seeing the hope in their actions and convince him to give them a chance to learn from their mistakes. Or, if you chose the Independent path, you can convince him that a free Mojave can prosper into the same kind of community, allowing the spirit of Hopeville to live again.
** Caesar's Legion from ''New Vegas'' is an especially blatant one, as their leader is intentionally seeking to rebuild a new [[UsefulNotes/TheRomanEmpire Roman Empire]] in the American West that's as faithful a replica of the first one as possible -- including the slavery, misogyny, and other assorted social ills that made it a rather rotten place to live by modern standards.

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* AnAesop: AnAesop:
**
The tentative aesop of the whole series, especially ''New Vegas'', is to let go of the past, both the glories and the hardships, as clinging to them risks harm to the world of the present. Several major antagonists cling to the past or use outdated and old values to guide their way:
** The Enclave believes in the authority (and [[ANaziByAnyOtherName biological "purity"]]) of the United States of America,
way, and wants to restore it to glory. The reality is that often a major reason ''why'' they're little more than TheRemnant of a [[AbusivePrecursors malevolvent]] GovernmentConspiracy, and whatever authority villains is because they had went out with the White House. In the end, don't realize their ultimate goal boils down attempts to recapture the "glory" of the old world is destroying the world all over again so they can rebuild it in their image.
** The Brotherhood of Steel is devoted to their Codex, which tells them to confiscate and study old world technology, so as to protect the world from its potential dangers. The West Coast chapters of the Brotherhood descended into KnightTemplar behavior and got decimated by the people they oppressed, whereas the Washington D.C. chapter tossed aside the codex in favor of charity, ensuring that they had the admiration and support of the people -- even after they underwent a traditionalist reformation after Elder Lyons' passing.
** Ulysses cannot get over the destruction of Hopeville and thinks Caesar and the NCR appropriate old world symbols with no respect or understanding of their meaning. You can talk him into seeing the hope in their actions and convince him to give them a chance to learn from their mistakes. Or, if you chose the Independent path, you can convince him that a free Mojave can prosper into the same kind of community, allowing the spirit of Hopeville to live again.
** Caesar's Legion from ''New Vegas'' is an especially blatant one, as their leader is intentionally seeking to rebuild a new [[UsefulNotes/TheRomanEmpire Roman Empire]] in the American West that's as faithful a replica of the first one as possible -- including the slavery, misogyny, and other assorted social ills that made it a rather rotten place to live by modern standards.
present.
27th Jul '16 1:15:29 PM Dirtyblue929
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** ''New Vegas'', you're a travelling Courier, so you usually travel light, anyway. When you wake up you're given back most of your stuff[[note]]If you have the Gunrunners DLC active, that means you'll be getting back a LOT of weapons[[/note]], but then you're in a normal town and have to pay for anything else you want.

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** In ''New Vegas'', you're a travelling Courier, so you usually travel light, anyway. anyway[[note]]Unless you have the Courier's Stash DLC, which gives you all five pre-order bonus packs at the start, meaning a whole lot of useful gear[[/note]]. When you wake up you're given back most of your stuff[[note]]If you have the Gunrunners DLC active, that means you'll be getting back a LOT of weapons[[/note]], stuff, but then you're in a normal town and have to pay for anything else you want.want.
** Fourth game, you've just awoken from [[HumanPopsicle cryo-sleep]] to find your already smaller-than-average Vault abandoned and stripped of anything useful, leaving you to scavenge what little supplies have been left behind.
20th Jul '16 6:27:04 PM Kereea1
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* BittersweetEnding: ''Fallout'' ends with the [[spoiler:player banished from the Vault forever despite saving most of West Coast humanity]]. Depending on the choices you made in ''Fallout 2'', a lot of places can end up badly despite your best efforts (or more likely, because of them). In ''Fallout 3'', [[spoiler:Lyons' HeroicSacrifice]] ending probably falls here, [[spoiler:as it's your ally sacrificing herself to activate Project Purity to provide clean, fresh water to the Wasteland. It doesn't solve everything, but it's a start. Of course, you're a cowardly bastard for not doing it yourself.]] The Corrupt and Coward Endings are [[DownerEnding even worse]]. Finally, one of the third game's optional sidequests is a setup for a ShoutOut to the ending of the first (and it hurts just as much). Pretty much every ending for New Vegas has some negative consequence to it.

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* BittersweetEnding: ''Fallout'' ends with the [[spoiler:player banished from the Vault forever despite saving most of West Coast humanity]]. Depending on the choices you made in ''Fallout 2'', a lot of places can end up badly despite your best efforts (or more likely, because of them). In ''Fallout 3'', [[spoiler:Lyons' HeroicSacrifice]] ending probably falls here, [[spoiler:as it's your ally sacrificing herself to activate Project Purity to provide clean, fresh water to the Wasteland. It doesn't solve everything, but it's a start. Of course, you're a cowardly bastard for not doing it yourself.]] The Corrupt and Coward Endings are [[DownerEnding even worse]]. Finally, one of the third game's optional sidequests is a setup for a ShoutOut to the ending of the first (and it hurts just as much). Pretty much every ending for New Vegas has some negative consequence to it. And Fallout 4 is much the same way [[spoiler: as your quest to find and save your son turns out to be fruitless as he is a sixty year old man and a candidate for BigBad]] while all the faction endings have some bad consequences.
20th Jul '16 8:02:16 AM NubianSatyress
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** A minor one is that it's a bad idea to attempt to recreate the past, and that those who thrive are those who learn from it but adapt to their circumstances and improve on it. The Enclave, the villain for 2 of the games, is the literal embodiment of that force, but even protagonists eventually learn that lesson, like the protagonist of Fallout 4 who realizes that in looking for their son, they were hoping to cling on to their old world in the end game narration:
-->[[spoiler:''[...] the commonwealth, my home, ripped apart and pulled back together. I thought... I hoped, I could find my family, cheat time, make us whole again. The way we were. But now I know. I know I can't go back. I know the world has changed. The road ahead will be hard. This time I'm ready. Because I know War, war never changes."]]

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** A minor one Another theme is that it's a bad idea to attempt to recreate purity, especially racial purity. With the past, and that those exception of ''New Vegas'', every main game in the series featured a BigBad who thrive are those who learn from thought they knew what race was most suited for survival. For the Master, it but adapt to their circumstances and improve on it. The was Super Mutants, for the Enclave, the villain for 2 of the games, is the literal embodiment of that force, but even protagonists eventually learn that lesson, like the protagonist of Fallout 4 who realizes that it was "pure (unmutated) humans", and most factions in looking for ''Fallout 4'' have their son, they were hoping to cling on to their old world in the end game narration:
-->[[spoiler:''[...] the commonwealth, my home, ripped apart and pulled back together. I thought... I hoped, I could find my family, cheat time, make us whole again. The way we were. But now I know. I know I can't go back. I know the world has changed. The road ahead will be hard. This time I'm ready. Because I know War, war never changes."]]
own ideas.
16th Jul '16 5:11:55 AM PRH
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** The Master in the first games outright states that he and his Super Mutants want to create a MasterRace, and that only when there is "one race" and "one goal" can there be peace on Earth.

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** The Master in the first games game outright states that he and his Super Mutants want to create a MasterRace, and that only when there is "one race" and "one goal" can there be peace on Earth.
16th Jul '16 5:11:12 AM PRH
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* ANaziByAnyOtherName: The Enclave, due to their autocratic and militaristic rule and their stated goal of wiping out all "mutants" to keep humanity "pure", are frequently compared to the Nazi party.

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* ANaziByAnyOtherName: Many of the series' antagonists follow this trope.
** The Master in the first games outright states that he and his Super Mutants want to create a MasterRace, and that only when there is "one race" and "one goal" can there be peace on Earth.
**
The Enclave, due to their autocratic and militaristic rule and their stated goal of wiping out all "mutants" to keep humanity "pure", are frequently compared to the Nazi party."pure".
12th Jul '16 11:37:32 AM BeerBaron
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* RomanceSidequest: One of the few Western RPG tropes not used in the series. In ''Fallout 2'' you could get married, but it was a ShotgunWedding with a one-night stand treated mostly as a joke, and you couldn't have any meaningful interactions with your spouse after the marriage anyway. An optional romance subplot was planned for ''New Vegas'' but it was ultimately scrapped. ''Fallout 4'' allows all human companions ([[{{Robosexual}} and one robot]]) to be romanced [[EveryoneIsBi regardless of gender]], but you gotta work to earn their affection.

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* RomanceSidequest: One of the few Western RPG tropes not used in the series.Averted prior to ''Fallout 4''. In ''Fallout 2'' you could get married, but it was a ShotgunWedding with a one-night stand treated mostly as a joke, and you couldn't have any meaningful interactions with your spouse after the marriage anyway. An optional romance subplot was planned for ''New Vegas'' but it was ultimately scrapped. ''Fallout 4'' allows all human companions ([[{{Robosexual}} and one robot]]) to be romanced [[EveryoneIsBi regardless of gender]], but you gotta work to earn their affection.
12th Jul '16 6:33:04 AM thatmadork
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** Though given some of the things you read about the pre-war United States, about what a corrupt and brutally, unapologetically dog-eat-dog place it was, it probably counts more as EvilVersusEvil.

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** Though given some of the things you read about the pre-war United States, about what a corrupt and brutally, unapologetically dog-eat-dog place it was, it the conflict probably counts more as EvilVersusEvil.EvilVersusEvil. China was a brutal dictatorship which conquered and subjugated her neighbours with armies of {{Sociopathic Soldier}}s in a vain attempt to alleviate crippling economic problems, and America was the exact same except with the added caveat that it was run by the Nazi Illuminati behind a puppet government and it also shamelessly poured resources into a number of horrific science projects (the Robobrains, the Deathclaws, various bioweapons like the FEV, etc.) and often using incarcerated Chinese-American citizens as guinea pigs.
12th Jul '16 6:00:10 AM thatmadork
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Added DiffLines:

** Though given some of the things you read about the pre-war United States, about what a corrupt and brutally, unapologetically dog-eat-dog place it was, it probably counts more as EvilVersusEvil.
6th Jul '16 8:35:05 AM Morgenthaler
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Added DiffLines:

* AVillainNamedKhan: The game has the Khans as a gang of raiders, later reformed into the Great Khans. The latter particularly take inspiration from Mongolian history, and a possible ending for them in ''VideoGame/FalloutNewVegas'' has them emulate the Mongolians further as a basis to reform their tribe around.
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