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History VideoGame / FZero1990

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** Only seven of the game's 15 courses are available in [[TimeTrial Practice]] mode; the other eight can only be raced in Grand Prix. Later games besides make all courses playable or at least unlockable for Time Attack, with the excpetion of ''Maximum Velocity'' due to RevisitingTheRoots and the [[SecretLevel secret courses]] in ''VideoGame/FZero99''.
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** The game contains no multiplayer mode whatsoever; unlike all of its successors, it is solely a single-player game.
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** Only one of the four machines has a number on it: the Blue Falcon, which is numbered #111. Later games give every machine a number, with the Blue Falcon being renumbered as #07.
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** The game leans deeper into the "successor to Formula One" motif by featuring twisting flat courses, unlike the later 3D games which don't make any mention of F1 at all and instead use courses that emphasize speed and rollercoaster-like designs.

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** The game leans deeper into the "successor to Formula One" motif by featuring twisting flat courses, unlike the later 3D later, 3D-rendered games which don't make any mention of F1 at all and instead use courses that emphasize speed and rollercoaster-like designs.
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** The game leans deeper into the "successor to Formula One" motif by featuring twisting flat courses, unlike the later 3D games which don't make any mention of F1 at all and instead use courses that emphasize speed and rollercoaster-like designs.
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** Multiple courses in the same environment are just [[RemixedLevel extended or harder variants of the base course]], with the sole exception of White Land II. Later games would feature more unique courses for each environment.
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Nintendo had published two {{Mission Pack Sequel}}s for the Platform/{{Satellaview}}, ''BS F-Zero Grand Prix'' in 1996 and ''BS F-Zero Grand Prix 2'' in 1997.

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Nintendo had published two {{Mission Pack Sequel}}s [[MissionPackSequel Mission-Pack Sequels]] for the Platform/{{Satellaview}}, ''BS F-Zero Grand Prix'' in 1996 and ''BS F-Zero Grand Prix 2'' in 1997.
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Nintendo had published MissionPackSequel for Platform/{{Satellaview}}, ''BS F-Zero Grand Prix'' in 1996 and ''BS F-Zero Grand Prix 2'' in 1997.

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Nintendo had published MissionPackSequel two {{Mission Pack Sequel}}s for the Platform/{{Satellaview}}, ''BS F-Zero Grand Prix'' in 1996 and ''BS F-Zero Grand Prix 2'' in 1997.
1997.



* AllThereInTheManual: The background information about your pilots, machines, and the racing tournament (the titular F-Zero) is all in the manual. Nintendo uploaded [[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAABE.pdf the English version]] in its entirety in preparation for Super NES Classic Edition.

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* AllThereInTheManual: The background information about your pilots, machines, and the racing tournament (the titular F-Zero) is all in the manual.instruction manual -- which also provides information on how to control the machine.. Nintendo uploaded [[https://www.nintendo.co.jp/clvs/manuals/common/pdf/CLV-P-SAABE.pdf the English version]] in its entirety in preparation for Super NES Classic Edition.
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The backstories in the manual provide the plot for the racing. The year is 2560, and the mankind's intergalactic encounters with alien civilization made it possible to hold "F-Zero", a new futuristic Grand Prix inspired by the UsefulNotes/FormulaOne races of old but with racing circuits full of super-magnetic technology and dangerous obstacles. As one of the four F-Zero racers, your goal is to complete all five courses in each League circuit.

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The backstories in the manual provide the plot for the racing. The year is 2560, and the mankind's intergalactic encounters with alien civilization made it possible to hold "F-Zero", a new futuristic Grand Prix inspired by the UsefulNotes/FormulaOne races of old but with racing circuits full of super-magnetic technology and dangerous obstacles. As one of the four F-Zero racers, your goal is to complete all five courses in each League circuit.
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The backstories in the manual provide the plot for the racing. The year is 2560, and the mankind's intergalactic encounters with alien civilization made it possible to hold "F-Zero", a new futuristic Grand Prix inspired by the F-1 races but with racing circuits full of super-magnetic technology and dangerous obstacles. As one of the four F-Zero racers, your goal is to complete all five courses in each League circuit.

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The backstories in the manual provide the plot for the racing. The year is 2560, and the mankind's intergalactic encounters with alien civilization made it possible to hold "F-Zero", a new futuristic Grand Prix inspired by the F-1 UsefulNotes/FormulaOne races of old but with racing circuits full of super-magnetic technology and dangerous obstacles. As one of the four F-Zero racers, your goal is to complete all five courses in each League circuit.



!!''F-Zero'' contains examples of the following:

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!!''F-Zero'' contains examples of the following:!!Tropes featured in ''F-Zero'' include:



-->The race is over...
-->You are an F-Zero master!!
-->Goodbye

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-->The race is over...
-->You
over...\\
You
are an F-Zero master!!
-->Goodbye
master!!\\
Goodbye

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