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Moved to A-C


Summons are no longer a glorified magic spell, but a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, complete with their own HitPoints, LimitBreak, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields]], though...)

to:

Summons are no longer a glorified magic spell, but a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, complete with their own HitPoints, LimitBreak, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields]], though...)
list.
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''X'' takes a minimalist approach to equipment: You get a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[SocketedEquipment empty slots that can be filled with whatever,]] provided you have the [[ItemCrafting needed items]].

to:

''X'' takes a minimalist approach to equipment: You get a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[SocketedEquipment empty slots that can be filled with whatever,]] slots]] for [[DesignItYourselfEquipment further customization]], provided you have the [[ItemCrafting needed items]].
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None


''X'' takes a minimalist approach to equipment: You get a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[DesignItYourselfEquipment empty slots that can be filled with whatever,]] provided you have the [[ItemCrafting needed items]].

to:

''X'' takes a minimalist approach to equipment: You get a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[DesignItYourselfEquipment [[SocketedEquipment empty slots that can be filled with whatever,]] provided you have the [[ItemCrafting needed items]].
Is there an issue? Send a MessageReason:
None


''X'' split from previous games in almost every way. Characters navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming Ability Points won in battle. Along the way, they activate nodes that award new skills or [[PointBuildSystem stat increases]]. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.

to:

''X'' split from previous games in almost every way. Characters navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming [[PointBuildSystem Ability Points Points]] won in battle. Along the way, they activate nodes that award new skills or [[PointBuildSystem stat increases]].increases. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities.



Summons are no longer a glorified magic spell, but a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, complete with their own avatar, LimitBreak, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields]], though...)

to:

Summons are no longer a glorified magic spell, but a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, complete with their own avatar, HitPoints, LimitBreak, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields]], though...)
Is there an issue? Send a MessageReason:
None


''X'' split from previous games in almost every way. Characters navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming Ability Points won in battle. Along the way, they activate nodes that award new skills or [[PointBuildSystem stat increases]]. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities. L

to:

''X'' split from previous games in almost every way. Characters navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming Ability Points won in battle. Along the way, they activate nodes that award new skills or [[PointBuildSystem stat increases]]. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities. L
abilities.
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None


''X'' split from previous games in almost every way. Characters navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming Ability Points won in battle. Along the way, they activate nodes that award new skills or [[PointBuildSystem stat increases]]. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities. They can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").

''X'' also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]].

''X'' takes a minimalist, though still pretty abstract, approach to equipment: You only have a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[DesignItYourselfEquipment empty slots that can be filled with whatever,]] provided you have the [[ItemCrafting needed items]].

Summons are no longer a glorified magic spell, but a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields]], though...)

to:

''X'' split from previous games in almost every way. Characters navigate a [[SkillScoresAndPerks skill tree]] (Sphere Grid) by consuming Ability Points won in battle. Along the way, they activate nodes that award new skills or [[PointBuildSystem stat increases]]. ''X'' is very much a "[[CharacterClassSystem class]]"-based game (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities. They can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").

L

''X'' also departs from {{Active Time Battle}}s for in favor of a CombatantCooldownSystem with CombatantCooldownSystem. [[VisualInitiativeQueue the The turn order is displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]].

''X'' takes a minimalist, though still pretty abstract, minimalist approach to equipment: You only have get a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[DesignItYourselfEquipment empty slots that can be filled with whatever,]] provided you have the [[ItemCrafting needed items]].

Summons are no longer a glorified magic spell, but a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, along complete with their own HP, Overdrive, avatar, LimitBreak, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields]], though...)



-->''"...And that, as they say, is that."''

to:

-->''"...And that, as they they're say, is that."''
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''X'' split from the previous games in almost every way. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth [[SkillScoresAndPerks skill tree]] (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]]), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").

to:

''X'' split from the previous games in almost every way. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share navigate a mammoth [[SkillScoresAndPerks skill tree]] (the Sphere (Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you they activate nodes that award new skills or [[PointBuildSystem stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the increases]]. ''X'' is very much a "[[CharacterClassSystem class]]"-based game in a specific 'job' (''e.g'' WhiteMage, (WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]]), but Thief]], etc.) until the end, when they break out and invade each others' Grids, which is more reminiscent of ''{{Franchise/Pokemon}}'' "[=TMs=]" than shared abilities. They can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").



Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields]], though...)

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mainly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Each town has its own team and you have the chance to recruit those players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields]], though...)

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mainly unlocking and fixing [[ExcaliburInTheRust repairing]] the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). weapons]]. The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys.Blitzball. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Each town has its own team and you have the chance to can recruit those players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
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It was not a launch title


''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]--UsefulNotes/PlayStation2, to be exact. Unusual for the series, it was a launch title. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.

to:

''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]--UsefulNotes/PlayStation2, to be exact. Unusual for the series, it was a launch title. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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None


''X'' was successful enough to go against form and inspire a direct sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]

to:

''X'' was successful enough to go against form and inspire a direct sequel, ''VideoGame/FinalFantasyX2'', ''[[VideoGame/FinalFantasyX2 Final Fantasy X-2]]'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
Is there an issue? Send a MessageReason:
None


''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]--UsefulNotes/PlayStation2, to be exact. Unusual for the series, it was a launch title. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.

to:

''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]--UsefulNotes/PlayStation2, generation]]--UsefulNotes/PlayStation2, to be exact. Unusual for the series, it was a launch title. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
Is there an issue? Send a MessageReason:
None


''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.

to:

''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. generation]--UsefulNotes/PlayStation2, to be exact. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2.title. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
Is there an issue? Send a MessageReason:
None


''X'' split from the previous games in almost every way. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]]), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").

to:

''X'' split from the previous games in almost every way. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree [[SkillScoresAndPerks skill tree]] (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]]), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").
Is there an issue? Send a MessageReason:
None


No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mainly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every town has its own team and you have the chance to recruit other players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mainly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every Each town has its own team and you have the chance to recruit other those players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
Is there an issue? Send a MessageReason:
None


''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]

to:

''X'' was successful enough to go against form and inspire a true direct sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
Is there an issue? Send a MessageReason:
None


''X'' takes a minimalist, though still pretty abstract, approach to equipment: You only have a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[DesignItYourselfEquipment empty slots that can be filled with whatever,]] provided you have the [[VendorTrash needed items]].

to:

''X'' takes a minimalist, though still pretty abstract, approach to equipment: You only have a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[DesignItYourselfEquipment empty slots that can be filled with whatever,]] provided you have the [[VendorTrash [[ItemCrafting needed items]].
Is there an issue? Send a MessageReason:
None


Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as meat shields, though...)

to:

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones]] Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as [[DrawAggro meat shields, shields]], though...)
Is there an issue? Send a MessageReason:
None


Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and terrorizes Spira, bringing destruction without reason and keeping the world locked in the dark ages. Only one method exists to defend against it: A ritual which allows a "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten with a young summoner named Yuna and hoping to find a way back home, Tidus agrees to become one of her guardians and accompany her on her pilgrimage across Spira; a journey which ends in the holy ruins of Zanarkand.

to:

Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and now terrorizes Spira, bringing destruction without reason and keeping the world them locked in the dark ages. Only one method exists to defend against it: A ritual which allows a "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten with a young summoner named Yuna and hoping to find a way back home, Tidus agrees to become one of her guardians and accompany her on her pilgrimage across Spira; a journey which ends in the holy ruins of Zanarkand.



''X'' split from the previous games in almost every way. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").

to:

''X'' split from the previous games in almost every way. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), WhiteMage, [[EverythingsBetterWithSamurai Samurai]], [[VideoGameStealing Thief]]), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").



''X'' takes a minimalist, though still pretty abstract, approach to equipment: You only have a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with empty slots that can be filled with whatever, provided you have the needed item.

to:

''X'' takes a minimalist, though still pretty abstract, approach to equipment: You only have a weapon and a gauntlet, and both come with attributes that a worn "Accessory" previously would. Some pieces come with [[DesignItYourselfEquipment empty slots that can be filled with whatever, whatever,]] provided you have the [[VendorTrash needed item.
items]].
Is there an issue? Send a MessageReason:
Moved to YMMV.


No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mostly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every town has its own team and you have the chance to recruit other players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). ''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]

to:

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s were more time-intensive than ever; mostly mainly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every town has its own team and you have the chance to recruit other players, who roam the world as [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). ''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[AscendedExtra stars two of the three main female characters from that game.]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as meat shields, though...)

to:

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few [[SecretCharacter hidden ones ones]] Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed]] by the guardians by the end. (They can be useful as meat shields, though...)
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Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them spells and boost their stats, but it has little effect, and Aeons are far outclassed by the guardians by the end. (They can be useful as meat shields, though...)

to:

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list. Later on, you get the power to teach them spells moves and boost their stats, but it has little effect, and Aeons are [[CantCatchUp far outclassed outclassed]] by the guardians by the end. (They can be useful as meat shields, though...)



Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). ''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[FeministFantasy stars two of the three main female characters from that game.]]

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Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). ''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[FeministFantasy [[AscendedExtra stars two of the three main female characters from that game.]]
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The tenth game in the [[RunningGag mind-crunchingly]] popular ''Franchise/FinalFantasy'' series.

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The tenth game in the [[RunningGag mind-crunchingly]] head-bangingly]] popular ''Franchise/FinalFantasy'' series.
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Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and terrorizes Spira, bringing destruction without reason and keeping the world locked in the dark ages. Only one method exists to defend against it: A ritual which allows a "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten by a young summoner named Yuna (and hoping to find a way back home), Tidus agrees to become one of her guardians and accompany her on her pilgrimage across Spira; a journey which ends in the holy ruins of Zanarkand.

to:

Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and terrorizes Spira, bringing destruction without reason and keeping the world locked in the dark ages. Only one method exists to defend against it: A ritual which allows a "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten by with a young summoner named Yuna (and and hoping to find a way back home), home, Tidus agrees to become one of her guardians and accompany her on her pilgrimage across Spira; a journey which ends in the holy ruins of Zanarkand.
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''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2, with suitably eye-popping graphics and a story which managed to hold its own against the more-famous installments. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.

to:

''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2, with suitably eye-popping graphics and a story which managed to hold its own against the more-famous installments.UsefulNotes/PlayStation2. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.



''X'' changed up the gameplay quite a lot. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").

to:

''X'' changed up split from the gameplay quite a lot.previous games in almost every way. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").
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The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; The production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015; this release gives players the choice to change between the newly remastered soundtrack and the original soundtrack from the menu. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.

to:

The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an early opportunity to mold characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; The the production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015; 2015: this release gives players the a choice to change between the newly remastered newly-rearranged soundtrack (which not everyone was wild about) and the original soundtrack from the menu.soundtrack. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
Is there an issue? Send a MessageReason:
None


The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an earlier opportunity to mold 'classes' ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; The production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015; this release gives players the choice to change between the newly remastered soundtrack and the original soundtrack from the menu. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.

to:

The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an earlier early opportunity to mold 'classes' characters ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD ports of the game and its sequel were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; The production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015; this release gives players the choice to change between the newly remastered soundtrack and the original soundtrack from the menu. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.

Changed: 290

Removed: 143

Is there an issue? Send a MessageReason:
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''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2, with suitably eye-popping graphics and a story which managed to hold its own against the more-famous installments. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention.

to:

''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2, with suitably eye-popping graphics and a story which managed to hold its own against the more-famous installments. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention. \n Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.



''X'' also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the limited party roster.

to:

''X'' also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action. More importantly, you can swap out any of your characters mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the limited party roster.
airship]].



Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, spell list, and attributes. Later on, you get the power to teach them spells and boost their stats, but it has little effect, and Aeons are far outclassed by the guardians by the end. They can be useful as meat shields, though...

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every town has its own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, and spell list, and attributes.list. Later on, you get the power to teach them spells and boost their stats, but it has little effect, and Aeons are far outclassed by the guardians by the end. They (They can be useful as meat shields, though...

though...)

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. After a certain event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every town has its own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, [[NonPlayerCharacter NPCs]], when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.



Music was composed by Creator/MasashiHamauzu, Creator/NobuoUematsu, and Junya Nakano, with arrangements from Shiro Hamaguchi and Hirosato Noda.
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Added DiffLines:

----
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''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, overdrive, spell list, and statistics that you can increase.

''X'' also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the limited party roster.

''X'' takes a minimalist, though still pretty abstract, approach to equipment: You only have a weapon and a gauntlet, and both come with attributes that a worn "accessory" previously would. Some pieces come with empty slots that can be filled with whatever, provided you have the needed item.

to:

''X'' changed up the gameplay quite a lot. To start with, it eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s ("Overdrives").

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, overdrive, spell list, and statistics that you can increase.

''X'' also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action mid-battle. action. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the limited party roster.

''X'' takes a minimalist, though still pretty abstract, approach to equipment: You only have a weapon and a gauntlet, and both come with attributes that a worn "accessory" "Accessory" previously would. Some pieces come with empty slots that can be filled with whatever, provided you have the needed item.
item.

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s (Aeons) who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, Overdrive, spell list, and attributes. Later on, you get the power to teach them spells and boost their stats, but it has little effect, and Aeons are far outclassed by the guardians by the end. They can be useful as meat shields, though...

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