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''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, limit breaks, spell list, and statistics that you can increase.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s

Break}}s ("Overdrives").

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, limit breaks, overdrive, spell list, and statistics that you can increase.

Added: 575

Changed: 671

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''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s.

It also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the limited party roster.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s.

It
Break}}s

Summons are no longer a glorified magic spell, but instead a clan of {{mon}}s who automatically join you during your travels, along with a few hidden ones Yuna can seek out. Each one functions as a playable character once summoned, along with their own HP, limit breaks, spell list, and statistics that you can increase.

''X''
also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the limited party roster.
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An HD port of the game and its sequel was released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; The production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015; this release gives players the choice to change between the newly remastered soundtrack and the original soundtrack from the menu. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.

to:

An The [[PALBonus PAL or "International" version of the game]] included more {{Bonus Boss}}es to fight, along with an "Expert" mode with a new Sphere Grid: there are fewer nodes and everybody starts out close to each other. It provides an earlier opportunity to mold 'classes' ''VideoGame/FinalFantasyII''-style, and isn't hard to use if you know what you're doing, but a beginner will wander around aimlessly without a goal in mind. HD port ports of the game and its sequel was were released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014; The production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015; this release gives players the choice to change between the newly remastered soundtrack and the original soundtrack from the menu. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
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No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every town has its own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At After a certain point, event, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every town has its own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
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The plot opens in the MegaCity of Zanarkand, where a cheerful sports star named Tidus is preparing for a game of blitzball, a sci-fi combination of rugby and water polo. No sooner has the game begun than a mysterious {{Ronin}} appears, and along with him, a [[GiantWallOfWateryDoom giant sphere of watery doom]] which engulfs the city and reduces it to neon kindling.

In the ensuing chaos, Tidus is sucked into a portal with the aid of the swordsman and reawakens in the pre-industrial world of Spira. According to the locals, his home still exists in Spira, [[LookOnMyWorksYeMightyAndDespair but as ruins]]: it was destroyed one thousand years previously.

to:

The plot opens in the MegaCity of Zanarkand, where a cheerful sports star named Tidus is preparing for a game of blitzball, a sci-fi combination of rugby and water polo. No sooner has the game begun than a mysterious {{Ronin}} appears, and along with him, a [[GiantWallOfWateryDoom a giant sphere of watery doom]] which engulfs the city and reduces it to neon kindling.

In the ensuing chaos, Tidus is sucked into a portal with the aid of the swordsman and reawakens in the pre-industrial world of Spira. According to the locals, his home still exists in Spira, [[LookOnMyWorksYeMightyAndDespair but as ruins]]: it was destroyed one thousand years previously.



''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything.

It also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the three-man party.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything.

anything apart from summon (only Yuna can do that) or learn each other's {{Limit Break}}s.

It also departs from {{Active Time Battle}}s for a CombatantCooldownSystem with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the three-man party.
limited party roster.
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No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly unlocking and fixing the [[InfinityPlusOneSword best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every city town has their its own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
Is there an issue? Send a MessageReason:
None


No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly to unlock {{Limit Break}}s (Overdrives) or unlocking and fixing the [[InfinityPlusOneSword ultimate best weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
Is there an issue? Send a MessageReason:
None


''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything.

It also departs from {{Active Time Battle}}s for a CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the three-man party.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth SkillTree (the Sphere Grid) which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything.

It also departs from {{Active Time Battle}}s for a CombatantCooldownSystem and VisualInitiativeQueue, with [[VisualInitiativeQueue the turn order displayed in a corner]], giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the three-man party.
Is there an issue? Send a MessageReason:
None


''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" SkillTree which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (''e.g'' White Mage, Samurai, Thief), but they can potentially do anything.
Is there an issue? Send a MessageReason:
None


No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and [[SidetrackedByTheGoldSaucer time-intensive]] than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and [[SidetrackedByTheGoldSaucer time-intensive]] time-intensive than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation [[SidetrackedByTheGoldSaucer put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
Is there an issue? Send a MessageReason:
None


''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything.

It also departs from {{Active Time Battle}}s for a CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the three-man party.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White (''e.g'' White Mage, Samurai, Thief, etc.), Thief), but they can potentially do anything.

It also departs from {{Active Time Battle}}s for a CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels travel together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the three-man party.

Added: 526

Changed: 540

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''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the three-man party.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. anything.

It also departs from the ATB battle systems {{Active Time Battle}}s for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike previous games that sought to justify the three-man party.
Is there an issue? Send a MessageReason:
None


''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike the previous games which sought to justify the three-man party.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquarters cooling their heels in an airship]], unlike the previous games which that sought to justify the three-man party.
Is there an issue? Send a MessageReason:
None


''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquartera cooling their heels in an airship]], unlike the previous games which sought to justify the three-man party.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to [[LetsSplitUpGang split up]] or spend the game [[PlayerHeadquartera [[PlayerHeadquarters cooling their heels in an airship]], unlike the previous games which sought to justify the three-man party.
Is there an issue? Send a MessageReason:
None


''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to split up or spend the game cooling their heels in an airship, unlike the previous games which sought to justify the three-man party.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to [[LetsSplitUpGang split up up]] or spend the game [[PlayerHeadquartera cooling their heels in an airship, airship]], unlike the previous games which sought to justify the three-man party.
Is there an issue? Send a MessageReason:
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Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and terrorizes Spira, bringing destruction without reason and keeping the world locked in the dark ages. Only one method exists to defend against it: A ritual which allows a "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten by a young summoner named Yuna (and hoping to find a way back home), Tidus agrees to become one of her bodyguards and accompany her on her pilgrimage across Spira; a journey which ends in the holy ruins of Zanarkand.

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle.

to:

Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and terrorizes Spira, bringing destruction without reason and keeping the world locked in the dark ages. Only one method exists to defend against it: A ritual which allows a "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten by a young summoner named Yuna (and hoping to find a way back home), Tidus agrees to become one of her bodyguards guardians and accompany her on her pilgrimage across Spira; a journey which ends in the holy ruins of Zanarkand.

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. \n More importantly, you can swap out any of your characters (totaling out at seven) mid-battle; since the guardians always travels together, there's no need for characters to split up or spend the game cooling their heels in an airship, unlike the previous games which sought to justify the three-man party.
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''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, each team member activates you activate nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle.
Is there an issue? Send a MessageReason:
None


''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the laye-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle.

to:

''X'' eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat increases. Some branches are blocked off until you uncover keys, but in the laye-game, late-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle.

Changed: 1283

Removed: 727

Is there an issue? Send a MessageReason:
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Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things).

It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle.

''X'' echewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat inceases. Some branches are blocked off until you uncover keys, but in the laye-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything.

to:

Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things).

It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle.

''X'' echewed eschewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which they navigate by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat inceases.increases. Some branches are blocked off until you uncover keys, but in the laye-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything. It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle.



No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[FeministFantasy stars two of the three main female characters from that game.]]

to:

No modern ''FF'' is complete without mini-games, [[MiniGame mini-games]], and ''X'''s mini-games were more aggravating and time-intensive [[SidetrackedByTheGoldSaucer time-intensive]] than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). ''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[FeministFantasy stars two of the three main female characters from that game.]]
Is there an issue? Send a MessageReason:
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No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly most bearable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous of these, and certainly the most bearable, enjoyable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
Is there an issue? Send a MessageReason:
None


No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous, and certainly most enjoyable, of these is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly to unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous, famous of these, and certainly most enjoyable, of these bearable, is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
Is there an issue? Send a MessageReason:
None


No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly having to do with unlocking {{Limit Break}}s or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous, and certainly most enjoyable, of these is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly having to do with unlocking unlock {{Limit Break}}s (Overdrives) or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous, and certainly most enjoyable, of these is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.
Is there an issue? Send a MessageReason:
None


''X'' echewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a "Sphere Grid" which is navigated by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat inceases. Some branches are blocked off until you uncover keys, but in the laye-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything.

to:

''X'' echewed a ClassAndLevelSystem for a PointBuildSystem: Characters share a mammoth "Sphere Grid" which is navigated they navigate by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat inceases. Some branches are blocked off until you uncover keys, but in the laye-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything.
Is there an issue? Send a MessageReason:
None


''X'' echewed a ClassAndLevelingSystem for a PointsBasedSystem: Characters share a "Sphere Grid" which is navigated by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat inceases. Some branches are blocked off until you uncover keys, but in the laye-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything.

to:

''X'' echewed a ClassAndLevelingSystem ClassAndLevelSystem for a PointsBasedSystem: PointBuildSystem: Characters share a "Sphere Grid" which is navigated by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat inceases. Some branches are blocked off until you uncover keys, but in the laye-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything.



No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly having to do with unlocking {{Limit Break}}s or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous, and certainly most enjoyable, of these is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregationput the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

to:

No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly having to do with unlocking {{Limit Break}}s or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous, and certainly most enjoyable, of these is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregationput [[GameplayAndStorySegregation put the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

Added: 2027

Changed: 425

Is there an issue? Send a MessageReason:
None


Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. ''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[FeministFantasy stars two of the three main female characters from that game.]]

to:

Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things).

It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. mid-battle.

''X'' echewed a ClassAndLevelingSystem for a PointsBasedSystem: Characters share a "Sphere Grid" which is navigated by consuming Ability Points won in battle. Along the way, each team member activates nodes that award new skills or stat inceases. Some branches are blocked off until you uncover keys, but in the laye-game, you can invade another character's section of the Grid and learn their abilities. Everyone starts out the game in a specific 'job' (White Mage, Samurai, Thief, etc.), but they can potentially do anything.

''X'' takes a minimalist, though still pretty abstract, approach to equipment: You only have a weapon and a gauntlet, and both come with attributes that a worn "accessory" previously would. Some pieces come with empty slots that can be filled with whatever, provided you have the needed item.

No modern ''FF'' is complete without mini-games, and ''X'''s mini-games were more aggravating and time-intensive than ever; mostly having to do with unlocking {{Limit Break}}s or [[InfinityPlusOneSword ultimate weapons]] (you can't earn AP when wielding one until you re-energize it). The most famous, and certainly most enjoyable, of these is the Blitzball tourneys. At a certain point, each save point adds the option to [[GameplayAndStorySegregationput the story on hold and play a few matches.]] Every city has their own team and you have the chance to recruit other players, who roam the world as {{NPC}}s, when their contracts expire. There are a lot of free agents hiding in the game, too, so it pays to approach everybody to see if they play, similar to the card games of old.

''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[FeministFantasy stars two of the three main female characters from that game.]]
Is there an issue? Send a MessageReason:
None


''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2, with suitably eye-popping graphics and a story which managed to hold its own against the more-popular installments. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention.

to:

''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2, with suitably eye-popping graphics and a story which managed to hold its own against the more-popular more-famous installments. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention.
Is there an issue? Send a MessageReason:
Wait. The ports were released together as a bundle?


An HD port of the game and its sequel was released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014 using character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015; this release gives players the choice to change between the newly remastered soundtrack and the original soundtrack from the menu. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.

to:

An HD port of the game and its sequel was released for the UsefulNotes/PlayStation3 and [[UsefulNotes/PlayStationVita Vita]] in 2014 using 2014; The production team used character models made from scratch instead of simply upscaling the old ones. A UsefulNotes/PlayStation4 version was released on May 12, 2015; this release gives players the choice to change between the newly remastered soundtrack and the original soundtrack from the menu. The compilation was then brought to UsefulNotes/{{Steam}} in May 2016. Finally, ports to the UsefulNotes/NintendoSwitch and UsefulNotes/XboxOne were released on April 11, 2019 in Japan and Asia and April 16, 2019 elsewhere.
Is there an issue? Send a MessageReason:
None


Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. It was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[FeministFantasy stars two of the three main female characters from that game.]]

to:

Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. It ''X'' was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''X'' and [[FeministFantasy stars two of the three main female characters from that game.]]
Is there an issue? Send a MessageReason:
None


In the ensuing chaos, Tidus is sucked into a portal with the aid of the swordsman and reawakens in the pre-industrial world of Spira. According to the locals, his home city of Zanarkand ''does'' exist in Spira, [[LookOnMyWorksYeMightyAndDespair but as ruins]]: It was destroyed one thousand years previously.

to:

In the ensuing chaos, Tidus is sucked into a portal with the aid of the swordsman and reawakens in the pre-industrial world of Spira. According to the locals, his home city of Zanarkand ''does'' exist still exists in Spira, [[LookOnMyWorksYeMightyAndDespair but as ruins]]: It it was destroyed one thousand years previously.



The plot is [[RecycledScript noticably similar]] to that of an earlier [[Creator/SquareEnix Squaresoft]] title, ''VideoGame/BahamutLagoon'', which is lampshaded by ''X'''s GlobalAirship: rhe ''Fahrenheit'' (though it is [[AllThereInTheManual never explicitly named in either game.]]) The airship in ''Bahamut Lagoon'' is also called ''Fahrenheit''. What's more, the airship used throughout ''X-2'' is named the ''Celsius''.

to:

The plot is [[RecycledScript noticably similar]] to that of an earlier [[Creator/SquareEnix Squaresoft]] title, ''VideoGame/BahamutLagoon'', which is lampshaded by ''X'''s GlobalAirship: rhe the ''Fahrenheit'' (though it is [[AllThereInTheManual never explicitly named in either game.]]) The airship in ''Bahamut Lagoon'' is also called ''Fahrenheit''. What's more, the airship used throughout ''X-2'' is named the ''Celsius''.
Is there an issue? Send a MessageReason:
None


''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2, with suitably eye-popping graphics and a story which managed to holds its own against the more-popular installments. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention.

to:

''Final Fantasy X'' was the series' first foray into [[UsefulNotes/TheSixthGenerationOfConsoleVideoGames the sixth console generation]]. Unusual for the series, it was a launch title for the UsefulNotes/PlayStation2, with suitably eye-popping graphics and a story which managed to holds hold its own against the more-popular installments. Most remembered for being the first fully-voiced entry and for garnering then-obscure voice actor Creator/JamesArnoldTaylor some attention.



Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and terrorizes Spira, bringing destruction without reason and keeping the world locked in the dark ages. Only one method exists to defend against this monstrosity: A ritual which allows a "summoner" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten by a young summoner named Yuna (and hoping to find a way back home), Tidus agrees to become one of her bodyguards and accompany her on her pilgrimage across Spira, a journey which ends in the holy ruins of Zanarkand.

Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. It was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''FFX'' and stars two of the three main female characters from that game.

Notable for having a similar plot to that of an earlier Squaresoft title, ''VideoGame/BahamutLagoon'', which is lampshaded with ''FFX-2's'' airship, named ''Celsius''; the airship in Bahamut Lagoon is called ''Fahrenheit''.[[note]]The airship of FFX '''is''' named ''Fahrenheit'', though this is never explicitly stated in either game.[[/note]]

to:

Tidus soon learns of Sin, an [[SpaceWhale invincible aquatic Goliath]] which attacked Zanarkand and terrorizes Spira, bringing destruction without reason and keeping the world locked in the dark ages. Only one method exists to defend against this monstrosity: it: A ritual which allows a "summoner" "[[SummonMagic summoner]]" to temporarily destroy Sin and grant the world a period of respite from its wrath (the "Calm") before its inevitable return. Finding himself smitten by a young summoner named Yuna (and hoping to find a way back home), Tidus agrees to become one of her bodyguards and accompany her on her pilgrimage across Spira, Spira; a journey which ends in the holy ruins of Zanarkand.

Along with ''Final Fantasies [[VideoGame/FinalFantasyVI VI]]'', ''[[VideoGame/FinalFantasyVII VII]]'', and ''[[VideoGame/FinalFantasyIX IX]]'', it's thought to have one of the better plots in the series, although the gameplay is much more linear than its predecessors and some of the voice acting is questionable (it was the early days for such things). It also departs from the ATB battle systems for a non-real-time CombatantCooldownSystem and VisualInitiativeQueue, giving players as much time as they want to ponder their next action mid-battle. It was successful enough to go against form and inspire a true sequel, ''VideoGame/FinalFantasyX2'', which takes place two years after ''FFX'' ''X'' and [[FeministFantasy stars two of the three main female characters from that game.

Notable for having a similar
game.]]

The
plot is [[RecycledScript noticably similar]] to that of an earlier Squaresoft [[Creator/SquareEnix Squaresoft]] title, ''VideoGame/BahamutLagoon'', which is lampshaded with ''FFX-2's'' airship, named ''Celsius''; the airship in Bahamut Lagoon by ''X'''s GlobalAirship: rhe ''Fahrenheit'' (though it is called ''Fahrenheit''.[[note]]The airship of FFX '''is''' named ''Fahrenheit'', though this is [[AllThereInTheManual never explicitly stated named in either game.[[/note]]
]]) The airship in ''Bahamut Lagoon'' is also called ''Fahrenheit''. What's more, the airship used throughout ''X-2'' is named the ''Celsius''.

Top