History VideoGame / EyeOfTheBeholder

4th Aug '17 8:07:39 AM StFan
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* HelpImStuck: In ''[=EotB2=]'', there is a round hole in the ceiling allowing to rise up to the next level thanks to a "whirlwind" button. When found, a beholder happens to be stuck inside, with just its mouth, central eye and a few eyestalks peeking through. It asks the adventurers for their help to be unstuck -- one of the rare time a beholder deign speaking to the party rather than attacking on sight.

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* HelpImStuck: In ''[=EotB2=]'', there is a round hole in the ceiling allowing to rise up to the next level thanks to a "whirlwind" button. When found, a beholder happens to be stuck inside, with just its mouth, central eye and a few eyestalks peeking through. It asks the adventurers for their help to be unstuck -- one of the rare time times a beholder deign speaking to the party rather than attacking on sight.



* StatusBuff: Both Mages and Clerics have spells like this. They are quite useful, though for the most part with very short duration (except for the aforementioned ''Stoneskin'').

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* StatusBuff: Both Mages and Clerics have spells like this. They are quite useful, though for the most part with very short duration durations (except for the aforementioned ''Stoneskin'').



** Insal the halfling thief. After freeing him from his cell, [[SoLongAndThanksForAllTheGear he robs you the next time you rest]].

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** Insal the halfling Halfling thief. After freeing him from his cell, [[SoLongAndThanksForAllTheGear he robs you the next time you rest]].



* UniversalPoison: Every poisons in the games, whether from monsters or potions, work the same way: the poisoned character lose 5 hit points at regular intervals, until death or healing.



* UniversalPoison: Every poisons in the games, whether from monsters or potions, work the same way: the poisoned character lose 5 hit points at regular intervals, until death or healing.
4th Aug '17 3:53:32 AM SeptimusHeap
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A remake of the first game was released for the Super Nintendo, and later for the Game Boy Advance. It was also ported to Mega CD, with music composed by YuzoKoshiro. Note that this remake diverges quite a lot from the original game, both in game mechanics and in that it adds sub-boss enemies.

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A remake of the first game was released for the Super Nintendo, and later for the Game Boy Advance. It was also ported to Mega CD, with music composed by YuzoKoshiro.Creator/YuzoKoshiro. Note that this remake diverges quite a lot from the original game, both in game mechanics and in that it adds sub-boss enemies.
28th Jun '17 1:58:50 AM StFan
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* WarpZone: The magic portals, especially the room with five of them in ''[=EotB1=]''.

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* WarpWhistle: The games feature magic portals that are activated by special "stone" items, and transport you elsewhere in the dungeon. Each portal has carvings of seven items along its frame, with the eighth empty spot indicating which item should be used. ''[=EotB1=]'' has plenty of them, while ''[=EotB2=]'' only has one. They are usually two-way, however ''[=EotB1=]'' has one portal where the destination spot and the return spot are split and in separate places. This can become a trap since it sends you to a deeper level that you may not be ready to explore yet.
* WarpZone: The magic portals, especially the ''[=EotB1=]'' has a room with sporting five of them the aforementioned magic portals in ''[=EotB1=]''.the same place.
17th Jun '17 9:21:24 PM SparksOfTheTempest
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* SoLongAndThanksForAllTheGear: Played completely straight with one character in ''[=EotB2=]'' . A {{halfling}} you meet early in the game is locked up, and you have the option to free him. However, the first time you camp with him in the party, he runs off and takes, not the equipment he's carrying specifically, but ''some of the gear of the sleeping party members''. Well, you should have expected it; he's a Thief (the CharacterClass). He even leaves a note basically invoking this trope by name.

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* SoLongAndThanksForAllTheGear: Played completely straight with one character in ''[=EotB2=]'' . A {{halfling}} you meet early in the game is locked up, and you have the option to free him. However, the first time you camp with him in the party, he runs off and takes, not the equipment he's carrying specifically, but ''some of the gear of the sleeping party members''. Well, you should have expected it; he's a Thief (the CharacterClass). He even leaves a note basically invoking this trope by name. [[spoiler: You can prevent this by dropping all of your items on the floor before sleeping, leaving him with nothing to take when he leaves.]]
7th Mar '17 9:27:27 AM StFan
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Added DiffLines:

* HelpImStuck: In ''[=EotB2=]'', there is a round hole in the ceiling allowing to rise up to the next level thanks to a "whirlwind" button. When found, a beholder happens to be stuck inside, with just its mouth, central eye and a few eyestalks peeking through. It asks the adventurers for their help to be unstuck -- one of the rare time a beholder deign speaking to the party rather than attacking on sight.
9th Dec '16 8:56:50 AM StFan
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* FanRemake: Using the modding toolset from ''VideoGame/NeverwinterNights'', the first two installments are available [[http://neverwintervault.org/project/nwn1/module/eye-beholder-i-mk2-eobhakver57z here]] and [[http://neverwintervault.org/project/nwn1/module/eye-beholder-ii here]] .



* InterchangeableAntimatterKeys: The "antimatter" part is handled by the keys being jammed in the locks. The 3rd game actually averts this in several spots.

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* InterchangeableAntimatterKeys: The "antimatter" part is handled by the keys being jammed in the locks. The 3rd third game actually averts this in several spots.



** In ''[=EotB2=]'', there is a puzzle for which the clue is given of "faith is the key." In the puzzle, a sequence of 4 doors in a corridor must be opened by pulling four levers such that each lever opens a pit in front of the previous one, meaning that the fourth door-opener lever is inaccessible across a pit (albeit not a [[BottomlessPit bottomless one]], since the game doesn't have those). The trick, in this case, was to open the first 3 doors, walk down the partially opened corridor, and push a [[PixelHunt misaligned brick]] on the wall, at which point it becomes possible for the player to make a LeapOfFaith and walk on top of the pit in order to pull the 4th lever and open the last door.
* LevelGrinding: Some actions or locations will spawn monsters regularly and previsibly. This can be used to grind XP pretty quickly with a party properly prepared for the specific enemy, if you're patient enough.

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** In ''[=EotB2=]'', there is a puzzle for which the clue is given of "faith is the key." In the puzzle, a sequence of 4 four doors in a corridor must be opened by pulling four levers such that each lever opens a pit in front of the previous one, meaning that the fourth door-opener lever is inaccessible across a pit (albeit not a [[BottomlessPit bottomless one]], since the game doesn't have those). The trick, in this case, was is to open the first 3 three doors, walk down the partially opened corridor, and push a [[PixelHunt misaligned brick]] on the wall, at which point it becomes possible for the player to make a LeapOfFaith and walk on top of the pit in order to pull the 4th fourth lever and open the last door.
* LevelGrinding: Some actions or locations will spawn monsters regularly and previsibly.predictably. This can be used to grind XP pretty quickly with a party properly prepared for the specific enemy, if you're patient enough.



* TurnRed: [[spoiler:Literally for Dran Draggore, who happens to a red dragon.]]

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* TurnRed: [[spoiler:Literally for Dran Draggore, who happens to be a red dragon.]]
3rd Nov '16 8:01:13 AM timotaka
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* DiscOneNuke: The magic dagger Guinsoo, obtainable in the very first level of the original game. However, [[GuideDangIt you may never figure out how to get it...]] Although it sounds impressive to have a +4 weapon at low-level, it really only deals 5 to 8 points of damage on a hit. Also, you don't ''know'' it is a +4 weapon, this might be more of a GuideDangIt territory, at least until you reach the Identify Alcove, which you don't ''know'' is an Identify Alcove.

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* DiscOneNuke: DiscOneNuke:
**
The magic dagger Guinsoo, obtainable in the very first level of the original game. However, [[GuideDangIt you may never figure out how to get it...]] Although it sounds impressive to have a +4 weapon at low-level, it really only deals 5 to 8 points of damage on a hit. Also, you don't ''know'' it is a +4 weapon, this might be more of a GuideDangIt territory, at least until you reach the Identify Alcove, which you don't ''know'' is an Identify Alcove.Alcove.
** For the entire series, the first game contains several +5 magical weapons which you can import along with your party. Presumably even the developers thought that was overkill in hindsight, as the sequels have nothing higher than +4.
3rd Nov '16 7:34:03 AM timotaka
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* BossArenaIdiocy: In the first game there is a very obvious trap in the same area where you encounter Xanathar: a wall niche full of treasure with an enormous blood stain in front of it. At least you can only get him there with the Wand of Slivias, but would ''you'' live in an apartment that just happens to have a death trap in one corner?
9th Jun '16 7:26:36 AM StFan
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Added DiffLines:

* EndlessCorridor: ''[=EotB2=]'' features a seemingly endless corridor in an already frustrating level, thanks to one of the "sneaky teleporters" of the game, who sends the party back a few squares with no visual clue. Leaving an item on the floor allow one to realize what's going on. There's no way to ever reach the other end of the corridor.
6th Jun '16 6:24:11 AM StFan
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Added DiffLines:

* TrueSight: The ''True Seeing'' spell allows you to see through the many secret illusory walls dispersed through the mazes in the games.
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