History VideoGame / EyeOfTheBeholder

24th Apr '18 2:16:04 AM UltraWanker
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* FauxFirstPerson3D


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* FoodAsBribe: The consumable Kenku eggs found on level 7 can be used to bribe the Drow guards, making them abstain from attacking you.
24th Apr '18 2:08:04 AM UltraWanker
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''Eye of the Beholder'' is a trilogy (or just [[CanonDisContinuity a pair]]) of [[RolePlayingGame RPGs]] developed in the early nineties, the first two by Creator/WestwoodStudios that would later be known from games such as ''VideoGame/CommandAndConquer'', and the third one by Strategic Simulations Inc., that also published all three games.

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''Eye of the Beholder'' is a trilogy (or just [[CanonDisContinuity a pair]]) of [[RolePlayingGame RPGs]] developed in the early nineties, the first two by Creator/WestwoodStudios that would later be known from games such as ''VideoGame/CommandAndConquer'', and the third one by Strategic Simulations Inc., that also published all three games.



All games are first-person, and feature an adventure party, between four to six members, going on quests and fighting evil. The first game has them hired by the lords of Waterdeep to investigate an evil residing under the city. It had an AbsurdlySpaciousSewer, not just one but ''two'' ruins of lost civilizations beneath Waterdeep, and an [[AWinnerIsYou infamous ending,]] where the player was treated a window of text before dumping them back to DOS (the Amiga version, however, added a proper ending cutscene). The second, generally thought to be the best of the series, involves the party checking out an ancient temple for Khelben "Blackstaff" Arunsun. It had more roleplaying content and much better ending.

The third game, assuming you're willing to [[FanonDisContinuity acknowledge its existence,]] sends the player into the ruined city of Myth Drannor. It was not made by the original developers, and is generally considered a massive disappointment.

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All games are first-person, and feature an adventure party, between four to six members, going on quests and fighting evil. The first game has them hired by the lords of Waterdeep to investigate an evil residing under the city. It had an AbsurdlySpaciousSewer, not just one but ''two'' ruins of lost civilizations beneath Waterdeep, and an [[AWinnerIsYou infamous ending,]] where the player was treated a window of text before dumping them back to DOS (the Amiga version, however, added a proper ending cutscene).

The second, generally thought to be the best of the series, involves the party checking out an ancient temple for Khelben "Blackstaff" Arunsun. It had offers more roleplaying content content, and much better a more proper ending.

The third game, assuming you're willing to [[FanonDisContinuity acknowledge its existence,]] sends the player into the ruined city of Myth Drannor. It was not made by the original developers, and is generally considered a massive disappointment.



The trilogy is now available on Website/GogDotCom as ''[[http://www.gog.com/game/forgotten_realms_the_archives_collection_one Forgotten Realms: The Archive Collection One]]''

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The trilogy is now available on Website/GogDotCom [[Website/GogDotcom GOG.com]] as ''[[http://www.gog.com/game/forgotten_realms_the_archives_collection_one Forgotten Realms: The Archive Collection One]]''
One]]''



17th Feb '18 3:54:56 AM StFan
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** ''[=EotB1=]'': Explosives Runes, but only in the remakes.
** ''[=EotB2=]'': Gas spores.

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** ''[=EotB1=]'': Explosives Runes, but Runes blast in your face when read (but only in the remakes.
remakes).
** ''[=EotB2=]'': Gas spores.spores explode like a fireball if they take even a mere scratch.


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* ResurrectionSickness: As the games are based on ''AD&D'', the ''Raise Dead'' spell can revive characters, but with only 1 hit point, requiring further healing magic to bring them to full health. Also, their food bar is automatically emptied, meaning they start starving if they don't eat immediately after resurrection.
1st Feb '18 2:34:18 PM StFan
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* EightiesHair: The drow named Shindia Darkeyes.
* AbsurdlySpaciousSewer: The first game begins in Waterdeep's sewers.

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* EightiesHair: The drow named Shindia Darkeyes.
Darkeyes has a frizzy head of hair.
* AbsurdlySpaciousSewer: The first game begins in Waterdeep's sewers. It's inhabited by kobolds, giant leeches, [[TheUndead zombies and skeletons]], as well as flinds and [[FishPeople kuo-toas]].



* HelpImStuck: In ''[=EotB2=]'', there is a round hole in the ceiling allowing to rise up to the next level thanks to a "whirlwind" button. When found, a beholder happens to be stuck inside, with just its mouth, central eye and a few eyestalks peeking through. It asks the adventurers for their help to be unstuck -- one of the rare times a beholder deign speaking to the party rather than attacking on sight.

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* HelpImStuck: In ''[=EotB2=]'', there is a round hole in the ceiling allowing to rise up to the next level floor thanks to a "whirlwind" button. When found, a beholder happens to be stuck inside, with just its mouth, central eye and a few eyestalks peeking through. It asks the adventurers for their help to be unstuck -- one of the rare times a beholder deign speaking to the party rather than attacking on sight.



** This can also be used to identify unknown magic items. You can taste a potion or fire a charge from a wand to see what it does, and then (especially if a potion proves to be {{Poison|Mushroom}}) reload the game, thus not having wasted a dose or wand charge.

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** This can also be used exploited to identify unknown magic items. You can taste a potion or fire a charge from a wand to see what it does, and then (especially if a potion proves to be {{Poison|Mushroom}}) reload the game, thus not having wasted a dose or wand charge.



** ''Shield'' is very useful against enemies using ''Magic Missiles''; problem is, it only affects the caster, thus it may force you to put the SquishyWizard in the front row to protect the whole party.



* VoiceWithAnInternetConnection: Khelben Blackstaff, in the second game.

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* VoiceWithAnInternetConnection: Khelben Blackstaff, in the second game. After hiring the party to investigate the Temple of Darkmoon, he uses his magic to contact them regularly and give some piece of advice.
1st Feb '18 2:06:14 PM StFan
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* SaveScumming: Quite useful, especially if you save just before a character gain a level (and thus can "re-roll" the HitPoints for a better result).

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* SaveScumming: Quite useful, especially if The games can easily be abused through this method, beyond just resetting an encounter that went badly.
** First, since it is a game based on ''TabletopGame/DungeonsAndDragons'', gaining a level bring a random amount of HitPoints. By keeping a close eye on the characters' experience score,
you can save just right before a character gain a fight that will bring enough XP to level (and up; if the HP "roll" is not high enough, you can reload and retry until getting the maximum.
** This can also be used to identify unknown magic items. You can taste a potion or fire a charge from a wand to see what it does, and then (especially if a potion proves to be {{Poison|Mushroom}}) reload the game,
thus can "re-roll" the HitPoints for not having wasted a better result).dose or wand charge.
23rd Jan '18 8:48:04 AM StFan
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* PermanentlyMissableContent: In the first game, on the Drow levels (Floor 7), there are three rooms behind doors close to each other, each with a rare magic item: "Slicer", a short sword +3; a set of +3 bracers; and a ring of wizardry. Opening one door seals the two other close; there is no way to get all three magic items.[[note]]Well, there is a way, but that involves editing the data code of the save file... you're not supposed to do that.[[/note]]

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* PermanentlyMissableContent: In the first game, on the Drow levels (Floor 7), there are three small rooms behind doors close to each other, each with a rare magic item: item inside: "Slicer", a short sword +3; a set of +3 bracers; and a ring of wizardry. Opening one door seals the two other close; shut; there is no way to get two or all three magic items.[[note]]Well, there is a way, but that involves editing the data code of the save file... you're not supposed to do that.[[/note]]
23rd Jan '18 5:27:17 AM StFan
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Added DiffLines:

* PermanentlyMissableContent: In the first game, on the Drow levels (Floor 7), there are three rooms behind doors close to each other, each with a rare magic item: "Slicer", a short sword +3; a set of +3 bracers; and a ring of wizardry. Opening one door seals the two other close; there is no way to get all three magic items.[[note]]Well, there is a way, but that involves editing the data code of the save file... you're not supposed to do that.[[/note]]
20th Jan '18 4:29:48 PM StFan
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* EightiesHair: The Drow named Shindia Darkeyes.

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* EightiesHair: The Drow drow named Shindia Darkeyes.



* DeadEndRoom: ''[=EotB2=]'' has two No Exit examples. To make it all the more frustrating, both of them also give you very good magical equipment, which easily leads the player to think there must be ''some'' way to get out and keep the stuff.
** In Temple Level 2, placing three gems in a niche opens a secret passage. If you go through it and into a room, the passage closes behind you and you're trapped forever.
** In a room on Silver Tower Level 2, if you kill a dying Darkmoon cleric, the door out of the room closes and traps the party inside permanently. Reload your last saved game.
** ''[=EotB3=]]'' has a down staircase, which leads to an infinte dead-end room if you go through without completing some action first.

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* DeadEndRoom: DeadEndRoom:
**
''[=EotB2=]'' has two No Exit examples. To make it all the more frustrating, both of them also give you very good magical equipment, which easily leads the player to think there must be ''some'' way to get out and keep the stuff.
** *** In Temple Level 2, placing three gems in a niche opens a secret passage. If you go through it and into a treasure room, the passage closes behind you and you're trapped forever.
** *** In a room on Silver Tower Level 2, if you kill a dying Darkmoon cleric, the door out of the room closes and traps the party inside permanently. Reload your last saved game.
** ''[=EotB3=]]'' ''[=EotB3=]'' has a down staircase, which leads to an infinte infinite dead-end room if you go through without completing some action first.



* PoisonedWeapons: The Drow Shindia Darkeyes fights with poisoned daggers.

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* PoisonedWeapons: The Drow drow Shindia Darkeyes fights with poisoned daggers.



* SoLongAndThanksForAllTheGear: Played completely straight with one character in ''[=EotB2=]'' . A {{halfling}} you meet early in the game is locked up, and you have the option to free him. However, the first time you camp with him in the party, he runs off and takes, not the equipment he's carrying specifically, but ''some of the gear of the sleeping party members''. Well, you should have expected it; he's a Thief (the CharacterClass). He even leaves a note basically invoking this trope by name. [[spoiler: You can prevent this by dropping all of your items on the floor before sleeping, leaving him with nothing to take when he leaves.]]
* StatusBuff: Both Mages and Clerics have spells like this. They are quite useful, though for the most part with very short durations (except for the aforementioned ''Stoneskin'').

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* SoLongAndThanksForAllTheGear: Played completely straight with one character in ''[=EotB2=]'' . A {{halfling}} you meet early in the game is locked up, and you have the option to free him. However, the first time you camp with him in the party, he runs off and takes, not the equipment he's carrying specifically, but ''some of the gear of the sleeping party members''. Well, you should have expected it; he's a Thief (the CharacterClass). He even leaves a note basically invoking this trope by name. [[spoiler: You [[spoiler:You can prevent this by dropping all of your items on the floor before sleeping, leaving him with nothing to take when he leaves.leaves. Or you can just maneuver so that he gets killed by monsters; he's not going to steal anything if dead, and you can still profit of his inventory space.]]
* StatusBuff: Both Mages and Clerics have spells like this. They are quite useful, though for the most part with very short durations duration (except for the aforementioned ''Stoneskin'').
20th Jan '18 2:52:14 PM DelShiftB
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Added DiffLines:

** ''[=EotB3=]]'' has a down staircase, which leads to an infinte dead-end room if you go through without completing some action first.
4th Aug '17 8:07:39 AM StFan
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* HelpImStuck: In ''[=EotB2=]'', there is a round hole in the ceiling allowing to rise up to the next level thanks to a "whirlwind" button. When found, a beholder happens to be stuck inside, with just its mouth, central eye and a few eyestalks peeking through. It asks the adventurers for their help to be unstuck -- one of the rare time a beholder deign speaking to the party rather than attacking on sight.

to:

* HelpImStuck: In ''[=EotB2=]'', there is a round hole in the ceiling allowing to rise up to the next level thanks to a "whirlwind" button. When found, a beholder happens to be stuck inside, with just its mouth, central eye and a few eyestalks peeking through. It asks the adventurers for their help to be unstuck -- one of the rare time times a beholder deign speaking to the party rather than attacking on sight.



* StatusBuff: Both Mages and Clerics have spells like this. They are quite useful, though for the most part with very short duration (except for the aforementioned ''Stoneskin'').

to:

* StatusBuff: Both Mages and Clerics have spells like this. They are quite useful, though for the most part with very short duration durations (except for the aforementioned ''Stoneskin'').



** Insal the halfling thief. After freeing him from his cell, [[SoLongAndThanksForAllTheGear he robs you the next time you rest]].

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** Insal the halfling Halfling thief. After freeing him from his cell, [[SoLongAndThanksForAllTheGear he robs you the next time you rest]].



* UniversalPoison: Every poisons in the games, whether from monsters or potions, work the same way: the poisoned character lose 5 hit points at regular intervals, until death or healing.



* UniversalPoison: Every poisons in the games, whether from monsters or potions, work the same way: the poisoned character lose 5 hit points at regular intervals, until death or healing.
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