History VideoGame / EverythingOrNothing

16th Nov '17 10:23:31 AM Kadorhal
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''Everything or Nothing'' was the result of EA attempting to move the Bond licensed games out of the FirstPersonShooter genre and hopefully out of the vast shadow of Rare's legendary ''VideoGame/{{GoldenEye|1997}}''.

The move proved to be well-received among gamers and critics, despite the game's flaws, due in part to the huge effort put into the game and something fresh for players having grown tired of a series of mediocre (with [[VideoGame/{{Nightfire}} one exception]]) shooters.

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''Everything or Nothing'' was the result of EA attempting to move the Bond licensed games out of the FirstPersonShooter genre and hopefully out of the vast shadow of Rare's legendary ''VideoGame/{{GoldenEye|1997}}''. \n\n The move proved to be well-received among gamers and critics, despite the game's flaws, due in part to the huge effort put into the game and something fresh for players having grown tired of a series of mediocre (with [[VideoGame/{{Nightfire}} one exception]]) shooters.



* CutsceneIncompetence: A rare example that [[KaizoTrap harmfully affects the gameplay]]. If you are attempting to beat the Platinum mission ([[NintendoHard use no ammo]]) in "The Kiss Kiss Club", you '''must''' skip the cutscene halfway through where Bond enters the bar. During it, Bond fires two rounds of P99 ammo, which counts as ''you'' pulling the trigger and failing the mission!

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* CutsceneIncompetence: A rare example that [[KaizoTrap harmfully affects the gameplay]]. If you are attempting to beat the Platinum mission ([[NintendoHard use no ammo]]) in "The Kiss Kiss Club", you '''must''' skip the cutscene halfway through where Bond enters the bar. During it, Bond fires two rounds of P99 ammo, which counts as ''you'' pulling the trigger and failing the mission!mission.
3rd Oct '17 7:44:19 PM SuperSackCooper
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Added DiffLines:

** Diavolo's automobile races and platinum mine are possible references to Max Zorin's horse races and mine.
3rd Oct '17 7:14:43 PM SuperSackCooper
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* GoryDiscretionShot: Not so much visual as auditory. When Bond infiltrates the platinum mine he is discovered by [[spoiler: Dr. Nadanova]] and wakes up [[ControllableHelplessness restrained to a wall with a drill machine advancing towards his chest]]. Failing to disable it before it pierces Bond will cause the screen to fade to black and Bond lets out a grunt with nothing on the screen but the words MISSION FAILED.

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* GoryDiscretionShot: Not so much visual as auditory. When Bond infiltrates the platinum mine he is discovered by [[spoiler: Dr. Nadanova]] and wakes up [[ControllableHelplessness restrained to a wall with a drill machine advancing towards his chest]]. Failing to disable it before it pierces Bond will cause the screen to fade to black and Bond lets out a grunt with nothing on the screen but black, leaving only the words MISSION FAILED.FAILED MISSION.
** In the same mission, Bond can fall into a grinder which makes the game fade-out much quicker than a usual death.


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* StarterVillain: Before Diavolo's reveal, there is the General in the Egypt missions who is trying to use Dr. Nadanova's nanobot prototypes.
4th Aug '17 9:24:09 PM SuperSackCooper
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Added DiffLines:

* ItsAWonderfulFailure: Failing certain objectives during the course of the game will result in an alternate cutscene showing what you failed to prevent from occurring usually with M calling for Bond to return to MI6 after said failure.
6th May '17 7:28:46 PM CosmicFerret
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* InkSuitActor: Practically every main character. Pierce Brosnan, Judi Dench & John Cleese are a given. But the game also features Willem Dafoe & the original Jaws himself, Richard Kiel, as villains and lastly Shannon Elizabeth, Heidi Klum and Mya as the game's "Bond Girls".

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* InkSuitActor: Practically every main character. Pierce Brosnan, Judi Dench & John Cleese are a given. But the game also features Willem Dafoe & the original Jaws himself, Richard Kiel, as villains and lastly Shannon Elizabeth, Creator/ShannonElizabeth, Heidi Klum and Mya as the game's "Bond Girls".
20th Mar '17 9:18:08 PM SuperSackCooper
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* BagOfSpilling: Averted, Bond actually retains the same health and inventory in immediate missions provided you don't die afterwards.
6th Mar '17 6:15:01 PM PrimeEvil
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* PuppetGun: The Network Tap allows Bond to take over enemy turrets. It's only useful about twice in two of the last four levels.



* SequelDifficultySpike: Harder than Nightfire, as Bond can be very fragile, stealth isn't as easy, and plenty of obstacles in the way!

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* SequelDifficultySpike: Harder than Nightfire, as Bond can be very fragile, stealth isn't as easy, and there are plenty of obstacles in the way!
17th Feb '17 6:53:14 AM Jake18
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* TakeCover: Bond can take cover behind walls and pop out to shoot enemies.
21st May '16 1:41:51 PM Morgenthaler
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* BlondesAreEvil: Katya Nadanova.
7th May '16 2:10:03 AM moloch
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The plot of the game follows DirtyCommunists Nikolai Diavolo (Creator/WillemDafoe) and his associates plotting to take over Russia using metal eating nanotechnology developed by Dr. Katya Nadanova. James Bond travels all over the world in typical fashion to stop his various plots before confronting the madman in his home base. Surprisingly, the final product is better than it sounds.

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The plot of the game follows DirtyCommunists Nikolai Diavolo (Creator/WillemDafoe) and his associates plotting to take over Russia using metal eating metal-eating nanotechnology developed by Dr. Katya Nadanova. James Bond travels all over the world in typical fashion to stop his various plots before confronting the madman in his home base. Surprisingly, the final product is better than it sounds.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.EverythingOrNothing