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* NonIndicativeName: The [[TheVeryDefinitelyFinalDungeon Asylum Of Anguish]] in the ''Omens Of War'' expansion doesn't look like an insane asylum at all, but rather a really scary castle. Oddly, the original name was ''Citadel Of Anguish''. Why they changed it (considering "citadel" is a much more accurate description).

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* NonIndicativeName: The [[TheVeryDefinitelyFinalDungeon Asylum Of Anguish]] in the ''Omens Of War'' expansion doesn't look like an insane asylum at all, but rather a really scary castle. Oddly, the original name was ''Citadel Of Anguish''. Why they changed it (considering "citadel" is a much more accurate description).description), is a mystery.
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* NonIndicativeName: The [[TheVeryDefintelyFinalDungeon Asylum Of Anguish]] in the ''Omens Of War'' expansion doesn't look like an insane asylum at all, but rather a really scary castle. Oddly, the original name was ''Citadel Of Anguish''. Why they changed it (considering "citadel" is a much more accurate description).

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* NonIndicativeName: The [[TheVeryDefintelyFinalDungeon [[TheVeryDefinitelyFinalDungeon Asylum Of Anguish]] in the ''Omens Of War'' expansion doesn't look like an insane asylum at all, but rather a really scary castle. Oddly, the original name was ''Citadel Of Anguish''. Why they changed it (considering "citadel" is a much more accurate description).
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* NonIndicativeName: The [[TheVeryDefintelyFinalDungeon Asylum Of Anguish]] in the ''Omens Of War'' expansion doesn't look like an insane asylum at all, but rather a really scary castle. Oddly, the original name was ''Citadel Of Anguish''. Why they changed it (considering "citadel" is a much more accurate description).
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* {{Gainaxing}}: For FanDisservice no less - female Ykesha-era trolls breasts flop around grotesquely during combat.
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* LawOfCartographicElegance: Averted with the map of the original three continents, which had several areas labelled on them which didn't actually exist in game. While future ExpansionPacks would add many of them, there are still some that are {{Vaporware}}, such as the Unkempt Forest and Hatchlands. Maps for future expansion areas mostly avoided this.

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* LawOfCartographicElegance: LawOfCartographicalElegance: Averted with the map of the original three continents, which had several areas labelled on them which didn't actually exist in game. While future ExpansionPacks would add many of them, there are still some that are {{Vaporware}}, such as the Unkempt Forest and Hatchlands. Maps for future expansion areas mostly avoided this.
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* LawOfCartographicElegance: Averted with the map of the original three continents, which had several areas labelled on them which didn't actually exist in game. While future ExpansionPacks would add many of them, there are still some that are {{Vaporware}}, such as the Unkempt Forest and Hatchlands. Maps for future expansion areas mostly avoided this.
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* ConLang: The "Fleshless Tongue" spoken by the Akhevans on Luclin. The TabletopGame even had an Fleshless Tongue dictionary in its ''Monsters Of Luclin" book. Also counts as a StarfishLanguage, as it's implied to be mostly telepathic (hence the "Fleshless" part), and the spellings of NPCs with names in Fleshless are implied to just be the closest phonetic equivalent.
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* StealthPun: The game has quite a few. Some notable ones are in the Plane Of Sky, namely, on each island in the zone you have to kill the {{Mooks}} to get PlotCoupons, then kill the boss and give said items to Sirran The Lunatic (your "guide", for lack of a better word). Several of the items involve this, such as the first island having you turn in [[LuckyRabbitsFoot lucky rabbit's feet]] to get the "Key Of The Misplaced", or turning in broken mirrors to get the "Key Of Misfortune".
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** Back in the days near launch, it got ''dark'' at night, and in caves as well. For races without inherent infravision or ultravision, you needed buffs of the same name to see. At some point, SOE decided that night blindness didn't add anything to the game and brightened everything up. Infravision and Ultravision spells still exist, but are novelties at best instead of borderline-necessary buffs.
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*ChokePointGeography: You have to pass through Blackburrow to get from Qeynos to Halas. Back in the really old days this was a pretty big hassle. Although the path only went through the upper level of Blackburrow, there was a chance that either a grizzly bear or a named gnoll with a level in the high teens[[note]]the upper level of Blackburrow is designed for player no higher than level 10, and even the toughest sections of Blackburrow are scaled for players level 15 and below[[/note]] would spawn and wander around killing people until a benevolent high level player killed it. For that matter, the tunnel leading to Blackburrow on the Everfrost side was an absolute bear back then too - without some form of infravision, it was easy to get lost in the dark and torn apart by lower level gnolls while you couldn't see well enough to run away from them.
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* HolyGround: For a certain value of "Holy" (as neither religion is considered good aligned) the Giants in Velious have a temple to Rallos Zek in Kael Drakkel that no non-giants are allowed in. The dragons have they're own version in the north wing of the Temple of Veeshan (only dragons and dragon related creatures are allowed). Evidently the guards of both places are [[TheFundamentalist rather extreme in their beliefs]], as no matter how much you are liked by the faction in general, said guards still try to kill any outsiders on sight.

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* HolyGround: For a certain value of "Holy" (as neither religion is considered good aligned) the Giants in Velious have a temple to Rallos Zek in Kael Drakkel that no non-giants are allowed in. The dragons have they're own version in the north wing of the Temple of Veeshan (only dragons and dragon related creatures are allowed). Evidently the guards of both places are [[TheFundamentalist rather extreme in their beliefs]], as no matter how much you are liked by the faction in general, said guards still try to kill any outsiders on sight. The [[AnIcePerson Coldain]] don't have their own version of this, probably because they are meant as the "nice" faction.
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* HolyGround: For a certain value of "Holy" (as neither religion is considered good aligned) the Giants in Velious have a temple to Rallos Zek in Kael Drakkel that no non-giants are allowed in. The dragons have they're own version in the north wing of the Temple of Veeshan (only dragons and dragon related creatures are allowed). Evidently the guards of both places are [[TheFundamentalist rather extreme in their beliefs]], as no matter how much you are liked by the faction in general, said guards still try to kill any outsiders on sight.
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* FetchQuest: By the bushel.

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* %%* FetchQuest: By the bushel.



* ForcedTutorial: OK, it's not really forced - only forced if you want decent armor and weapons.
** If you're not an Iksar or Vah Shir, then you can do the newbie armor quests. They offer better armor anyway, and you can usually get the complete set by level 15, with most pieces available by level 10.

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* ForcedTutorial: OK, it's not really forced - -- only forced if you want decent armor and weapons.
**
weapons. If you're not an Iksar or Vah Shir, then you can do the newbie armor quests. They offer better armor anyway, and you can usually get the complete set by level 15, with most pieces available by level 10.10.
* FrigidWaterIsHarmless: The snow-filled Barbarian city of Halas is separated from Everfrost Peaks by a lake. The only way to get into or out of the city is to cross the lake. There is a raft that automatically sends players back and forth, but most players just choose to jump in and start swimming in the glacial water instead of waiting for the delay in the raft. Barbarian characters in particular start off almost completely naked save for a kilt (and matching top for women), yet suffer no ill effects from diving right in.
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* SillyReasonForWar: Hoo boy, on Luclin (the moon of Norrath) there is a race of [[MultiArmedAndDangerous four armed beings]] known as the Akhevans, who are are all devout followers of the goddess Luclin. They have their own StarfishLanguage called "The Fleshless tongue", which was originally the only language they spoke. Once races from Norrath came to Luclin some Akhevan learned their languages as well. However, some of the [[TheFundamentalist more extreme Akhevans such as Aten Ha Ra]] considered this blasphemy and a huge civil war started, resulting in the "No other languages" faction summoning a giant storm to destroy the other side's city and leave it in ruins.
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* OurKoboldsAreDifferent: Kobolds resembling anthropomorphic dogs live in the Mines of Gloomingdeep and the Steamfont Mountains.

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* OurKoboldsAreDifferent: Kobolds resembling are a race of quadrupedal anthropomorphic dogs live dogs. They were the first of numerous races that Brell Serilis, God of the Underfoot, had created. With each new race he created afterwards, the the kobolds felt more and more despair for being forgotten, and lash out at other races in hostility. Various clans exist in numerous locations in Norrath, including the Warrens zone on Odus, the Mines of Gloomingdeep Gloomingdeep, and in the Steamfont Mountains.
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* OurKoboldsAreDifferent: Kobolds resembling anthropomorphic dogs live in the Mines of Gloomingdeep and the Steamfont Mountains.
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* HalfBreedAngst: The entire race of half-elves feel like they're stuck in between human and elven culture. In ''I'', the half-elves mostly live among humans and wood elves, but are often nomadic. In ''Videogame/EverQuestII'', they have taken to wild hairstyles, hair dye and facial piercings to emphasize how they don't quite fit in, basically becoming a race of disaffected teenagers.
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** Played a second time in the very next expansion, ''Depths of Darkhollow''. Killing Mayong Mistmoore, the expansion's BigBad, propelled him to [[AGodAmI godhood]], whereafter he proceeded to wreak havoc upon Norrath's pantheon of deities until being put down for good in ''The Buried Sea''.

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** Played a second time in the very next expansion, ''Depths of Darkhollow''. Killing Mayong Mistmoore, the expansion's BigBad, [[GodhoodSeeker propelled him to [[AGodAmI godhood]], whereafter he proceeded to wreak havoc upon Norrath's pantheon of deities until being put down for good in ''The Buried Sea''.
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* BigBadEnsemble: Multple expansions have this, due to their being many rival factions. To name one: in "Shadows of Luclin" [[HighPriest Aten Ha Ra]] is this official FinalBoss, but [[GodEmperor Emperor Ssraeshza]] and [[NamesToRunAwayFromReallyFast Lord Inquistor Seru]] are almost as powerful.
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* VeryDefinitelyFinalDungeon: Every expansion has at least one (some have multiple, due to their being a BigBadEnsemble.)
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* VolcanoLair: Veeshan's Peak, the VeryDefinitelyFinalDungeon in Ruins of Kunark expansion, is basically a hollowed out volcano where [[OurDragonsAreDifferent the Ring Of Scale]] and their minions live.
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* IneffectualSympatheticVillain: The original Fippy Darkpaw is level 7 at most and, as soon as he spawns, will [[TooDumbToLive run and attack the city guards of North Qeynos, who are around level 30,]] meaning if the players don't kill him, the guards will. [[spoiler: in the Underfoot expansion, he's [[TookALevelInBadass taken several levels in badass]] and is a level 89-90 raid boss.]]
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* SpiritualAdaptation: The orginal developers [[WordOfGod outright stated]] that the game is based heavily on ''TabletopGame/DungeonsAndDragons''. Many of the monsters (particularly in the original game and early expansions) are barely disguised [[{{Expy}} expies]] of copyrighted DND monsters (the drachnids are basically just driders with a different name, for example.)
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* ResurrectionDeathLoop: Dozekar the Cursed in the Temple of Veeshan. Draconic law states that a dragon must never mate with another dragon of a directly opposing element, because the resulting offspring will be both extremely powerful and completely mentally unstable. Dozekar, a fire element dragon, mated with an Ice element dragon, and their resulting offspring was the prismatic dragon Kerafyrm. Kerafyrm would eventually try to wage war against the dragons and needed divine intervention from the dragons' goddess, Veeshan herself just to put him to sleep. Being Kerafyrm's father, Dozekar was cursed to spend the rest of existence being killed and then resurrected by draconic priests over and over again. Adding Insult to Injury, he is cursed to die to lesser mortal beings and adventurers, which Dragons consider to be pretty degrading.
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* MoonLogicPuzzle: At one point in the Plane Of Sky, you have to tell Sirran The Lunatic (your "guide", for lack of a better word) a certain phrase backwards in order to progress. While most people just look it up [[http://drexxell.net/eq/amionewiththewall.html this page]] explains how people likely figured it out for the first time, as well as explaining how the phrase makes sense in-context, even though it seems like a total NonSequitor at first.

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* MoonLogicPuzzle: At one point in the Plane Of Sky, you have to tell Sirran The Lunatic (your "guide", for lack of a better word) a certain phrase backwards in order to progress. While most people just look it up [[http://drexxell.net/eq/amionewiththewall.html this page]] explains how people likely figured it out for the first time, as well as explaining how the phrase makes sense in-context, even though it seems like a total NonSequitor NonSequitur at first.

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* MoonLogicPuzzle: At one point in the Plane Of Sky, you have to tell Sirran The Lunatic (your "guide", for lack of a better word) a certain phrase backwards in order to progress. While most people just look it up [[http://drexxell.net/eq/amionewiththewall.html this page]] explains how people likely figured it out for the first time, as well as explaining how the phrase makes sense in-context, even though it seems like a total NonSequitor at first.



* MoonLogicPuzzle: At one point in the Plane Of Sky, you have to tell Sirran The Lunatic (your "guide", for lack of a better word) a certain phrase backwards in order to progress. While most people just look it up [[http://drexxell.net/eq/amionewiththewall.html this page]] explains how people likely figured it out for the first time.
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Added DiffLines:

* MoonLogicPuzzle: At one point in the Plane Of Sky, you have to tell Sirran The Lunatic (your "guide", for lack of a better word) a certain phrase backwards in order to progress. While most people just look it up [[http://drexxell.net/eq/amionewiththewall.html this page]] explains how people likely figured it out for the first time.
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* PressXToDie: If you go to the Plane of Growth (assuming you're not an evil race/class), the inhabitants are friendly to start. One of them, Prince Thirneg, will ask why you're here. If you tell him "I want phat lewts" (i.e "I've come to kill you and take your stuff") or some variation on that includes those words, he will [[OneHitKO death touch]] you on the spot.
** There also used to be an NPC in the Plane Of Mischief who, if asked about phat lewts, recommended you [[SchmuckBait ask Prince Thirneg about it.]]

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%%* AnAdventurerIsYou

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%%* AnAdventurerIsYou* AnAdventurerIsYou
** The Tank: Warriors are standard tanks, Paladins are healing tanks, Shadowknights are damage tanks, and Monks are supposedly avoidance tanks.
** [[TheMedic The Healer]]: Clerics, Shamans and Druids all have healing spells, although the Cleric is the most purely healing oriented. They're all Classic Healers too.
** Melee DPS: Rogues dual-weild and backstab. Monks and Shadowknights to a lesser extent can perform melee DPS as well.
** Ranged DPS: Rangers utilize bows and arrows. Then there are the various caster classes. Wizards are pure elemental DPS, Mages use elemental pets, and Necromancers use [=DoTs=]. Druids have some elemental DPS potential as well.
** The Petmaster: Beastlords have one single pet and their abilities are all linked to said pet.
** Crowd Control: Everquest pioneered this adventurer role, and Enchanters are the class that excells at it, although bards can do it a bit, and necromancers can do it well but only on undead monsters.
** Buffer: The main role of Bards nowadays, although Clerics Shamans and Druids also have buffs. Necromancers have one single and surprisingly useful buff called Dead Man Floating.
** Debuffer: Although most classes have some debuffs, the Shaman is the best 'slower' in the game and can cast the widest variety of debuffs.
** Jack of all Trades: Historically this was what Bards were supposed to be. However, years of mudflation have hobbled their ability to perform most of their roles, leaving them as pullers and buffers.
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Not to be confused within the series of author-to-player interactive [=RPG=]s from Website/TGChan.

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Not to be confused within the series of author-to-player interactive [=RPG=]s from Website/TGChan.
Website/{{Questden}}.

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