Follow TV Tropes

Following

History VideoGame / Everquest

Go To

OR

Is there an issue? Send a MessageReason:

Added DiffLines:

* OurDarkElvesAreDifferent: The world of Norrath was originally conceived from a D&D campaign, and as such the Dark Elves are not too conceptually different from the Drow. They have blueberry-colored skin, white hair, and call the underground city of Neriak home. The Dark Elves were actually created from Innoruuk, the God of Hate, who was jealous of the prosperity of the Elves and stole away their first king and queen. He tortured, tormented, and corrupted them for hundreds of years until they were physically reformed into the first Dark Elves. Deception, treachery, and malice runs in their blood, but they are not AlwaysChaoticEvil, as they can be reasoned with. King Thex doesn't share strong views of outsiders, but has alliances with the ogres, trolls, and certain tribes of orcs. Other races of Norrath know to think twice before traveling through Nektulos Forest where Neriak resides.

Added: 290

Changed: 300

Is there an issue? Send a MessageReason:
None


* EasterEgg: Tons and tons of them, too many to list them all. But we'll hit a few of the bigger ones...
** In the Qeynos Sewers, some graffiti say "Aradune is Stinky". Aradune was the character of the original game's creator Brad [=McQuaid=].
* EldritchLocation: Korafax.

to:

* EasterEgg: Tons and tons of them, too many to list them all. But we'll hit a few of the bigger ones...
**
In the Qeynos Sewers, some graffiti say "Aradune is Stinky". Aradune was the character of the original game's creator Brad [=McQuaid=].
* %%** Tons and tons of them, too many to list them all. But we'll hit a few of the bigger ones...
%%*
EldritchLocation: Korafax.Korafax.
* ElementalDragon: The First Brood of dragons all have one of four elemental affinities: Fire, Ice, Lightning, and Earth. Fire and Ice, and Lightning and Earth dragons are forbidden from mating with each other because the resulting Prismatic offspring ends up becoming psychotically insane.
Is there an issue? Send a MessageReason:

Added DiffLines:

* BodyBridge: The Grait Spaign that connects Iceclad Ocean to the Eastern Wastes is made from the bones of a giant ancient dragon.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* MeleeATrois: The [[OurDragonsAreDifferent Ring Of Scale]] [[OurVampiresAreDifferent Mayong Mistmoore]] and [[TheLastOfTheseIsNotLikeTheOthers League Of Antonican Bards]] are all mutual enemies. The reason for this is never explained.

to:

* MeleeATrois: The [[OurDragonsAreDifferent Ring Of Scale]] [[OurVampiresAreDifferent Mayong Mistmoore]] and [[TheLastOfTheseIsNotLikeTheOthers League Of Antonican Bards]] Bards are all mutual enemies. The reason for this is never explained.
Is there an issue? Send a MessageReason:
Added example(s), Crosswicking

Added DiffLines:

* AnchoredTeleportation:
** The Combine Empire established a teleportation network across Norrath by erecting four curved spires pointing inward to act as a portal stabilizer while tapping into the energies of the Nexus located up on Luclin. Despite the empire having fallen many ages ago, wizards and other mages still use them to teleport around Norrath.
** The Plane of Knowledge cannot be physically accessed from Norrath, instead requiring players to interact with mystical books on marble pedestals located outside of each major city around Norrath. This teleports them to the Plane of Knowledge, where they can step through other portals deeper into the Celestial Planes or travel to various cities on Norrath.
Is there an issue? Send a MessageReason:
None


The game has, naturally, undergone massive changes since its 1999 release. To the point where it's hardly still the same game. Luckily, there exists a popular mod called [[https://www.project1999.com/ Project 1999]] that [[VideoGameDemake restores Everquest to its 1999-2001 form]], much like how [[VideoGame/WorldOfWarcraft World Of Warcraft Classic]] restores [=WOW=] to its original 2004-2007 form.

to:

The game has, naturally, undergone massive changes since its 1999 release. To the point where it's hardly still the same game. Luckily, there exists a popular mod called [[https://www.project1999.com/ Project 1999]] that [[VideoGameDemake restores Everquest to its 1999-2001 form]], much like how [[VideoGame/WorldOfWarcraft World Of Warcraft Classic]] restores [=WOW=] to its original 2004-2007 form.
form. In October, 2023; another mod called [[https://projectquarm.com/ Project Quarm]] was released. This functions similarly to Project 1999 but also includes the "Shadow Of Lucia" and "Planes Of Power" expansions in its TLP server.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ConcentrationBoundMagic: The psychotic prismatic dragon Kerafyrm was held for countless millennia inside the Sleeper's Tomb by four dragons who swore to their Goddess Veeshan to keep him in stasis for all eternity. As long as the four Warders concentrated, Kerafyrm would never wake. Ultimately, it was mortal adventurers whose meddling and greed would kill all four warders and wake Kerafyrm from his slumber.
Is there an issue? Send a MessageReason:
Per TRS, Feelies is now Trivia.


* {{Feelies}}: The retail versions of the game's expansion packs all came with a cloth or paper map of the world of Norrath, focusing on the new area of that expansion. Planes of Power went one step further and included a figurine of Firiona Vie.
Is there an issue? Send a MessageReason:
Dash cleanup


* TheArtifact: This is very prominent in ''[=EverQuest=]''. As the expansion packs mount up, old world content is increasingly useless - it's now possible to get armor dropped from random monsters better than the stuff you had to go through extensive questing to get back in the old days. Many zones, especially dungeons, lie abandoned for various reasons. Sometimes Sony reworks a dungeon to increase the level (this was notably done to Splitpaw and Cazic-Thule). However, since ''[=EverQuest=]'' isn't designed well for solo play, people all hunt in the same few zones since all the other players are there, rendering most of the game an artifact.
** "Hail" itself is something of an artifact - it was made the standard greeting back when the game encouraged roleplaying and players to use medieval terminology.

to:

* TheArtifact: This is very prominent in ''[=EverQuest=]''. As the expansion packs mount up, old world content is increasingly useless - -- it's now possible to get armor dropped from random monsters better than the stuff you had to go through extensive questing to get back in the old days. Many zones, especially dungeons, lie abandoned for various reasons. Sometimes Sony reworks a dungeon to increase the level (this was notably done to Splitpaw and Cazic-Thule). However, since ''[=EverQuest=]'' isn't designed well for solo play, people all hunt in the same few zones since all the other players are there, rendering most of the game an artifact.
** "Hail" itself is something of an artifact - -- it was made the standard greeting back when the game encouraged roleplaying and players to use medieval terminology.



* BigBoosHaunt: LOTS of them. In just the initial ''[=EverQuest=]'', there was Befallen, Lower Guk, the Estate of Unrest, and Mistmoore Castle. Those are entire zones - many zones had smaller Haunts (for example, the spectre tower in the Oasis of Marr). ''Ruins of Kunark'' added Kurn's Tower, Kaesora, and the City of Mist. ''Scars of Velious'' added more still... and it just keeps on going.

to:

* BigBoosHaunt: LOTS of them. In just the initial ''[=EverQuest=]'', there was Befallen, Lower Guk, the Estate of Unrest, and Mistmoore Castle. Those are entire zones - -- many zones had smaller Haunts (for example, the spectre tower in the Oasis of Marr). ''Ruins of Kunark'' added Kurn's Tower, Kaesora, and the City of Mist. ''Scars of Velious'' added more still... and it just keeps on going.



* ChokePointGeography: You have to pass through Blackburrow to get from Qeynos to Halas. Back in the really old days this was a pretty big hassle. Although the path only went through the upper level of Blackburrow, there was a chance that either a grizzly bear or a named gnoll with a level in the high teens[[note]]the upper level of Blackburrow is designed for player no higher than level 10, and even the toughest sections of Blackburrow are scaled for players level 15 and below[[/note]] would spawn and wander around killing people until a benevolent high level player killed it. For that matter, the tunnel leading to Blackburrow on the Everfrost side was an absolute bear back then too - without some form of infravision, it was easy to get lost in the dark and torn apart by lower level gnolls while you couldn't see well enough to run away from them.

to:

* ChokePointGeography: You have to pass through Blackburrow to get from Qeynos to Halas. Back in the really old days this was a pretty big hassle. Although the path only went through the upper level of Blackburrow, there was a chance that either a grizzly bear or a named gnoll with a level in the high teens[[note]]the upper level of Blackburrow is designed for player no higher than level 10, and even the toughest sections of Blackburrow are scaled for players level 15 and below[[/note]] would spawn and wander around killing people until a benevolent high level player killed it. For that matter, the tunnel leading to Blackburrow on the Everfrost side was an absolute bear back then too - -- without some form of infravision, it was easy to get lost in the dark and torn apart by lower level gnolls while you couldn't see well enough to run away from them.



* HumansAreWhite: Yes, all Humans are white - there's one human male model that looks like it ''could'' have some Asian features, though it's hard to tell (faces are low resolution). Instead of having black humans, they made the entire race of Erudites black skinned. This was a technical limitation at the time, since the game was pushing the limits of personal computers available during the late 90s, and there was no memory budget for every PC to have multiple skin color textures for every race. This is averted in the [[VideoGame/EverquestII sequel]], which added more skin colors and a higher amount of facial customization.

to:

* HumansAreWhite: Yes, all Humans are white - -- there's one human male model that looks like it ''could'' have some Asian features, though it's hard to tell (faces are low resolution). Instead of having black humans, they made the entire race of Erudites black skinned. This was a technical limitation at the time, since the game was pushing the limits of personal computers available during the late 90s, and there was no memory budget for every PC to have multiple skin color textures for every race. This is averted in the [[VideoGame/EverquestII sequel]], which added more skin colors and a higher amount of facial customization.



* IncrediblyDurableEnemies: The ''Shadows of Luclin'' expansion was notorious for featuring enemies with ridiculous pools of HP - especially in its endgame raid zone, Vex Thal, where raids were known to take upwards of ''eight hours'' to complete!

to:

* IncrediblyDurableEnemies: The ''Shadows of Luclin'' expansion was notorious for featuring enemies with ridiculous pools of HP - -- especially in its endgame raid zone, Vex Thal, where raids were known to take upwards of ''eight hours'' to complete!



* LevelGrinding: Leveling up takes time. This was especially true in the old days, when quests were few and far between and leveling up meant finding a group, a good camping spot, and killing the same few monsters for hours at a time. You had to grind your skills up as well - casting spells over and over again so that your higher level versions of them wouldn't fizzle. And clicking the Sense Heading button over and over again while waiting for a boat, or waiting for it to become daytime so you could cross Kithicor Forest and not die.

to:

* LevelGrinding: Leveling up takes time. This was especially true in the old days, when quests were few and far between and leveling up meant finding a group, a good camping spot, and killing the same few monsters for hours at a time. You had to grind your skills up as well - -- casting spells over and over again so that your higher level versions of them wouldn't fizzle. And clicking the Sense Heading button over and over again while waiting for a boat, or waiting for it to become daytime so you could cross Kithicor Forest and not die.



* NintendoHard: Ahh, the old days. The next time someone in your [=WoW=] party complains when you wipe and have to run all the way back to the dungeon, try telling them that in original EQ, you did the same thing, but not as a ghost - nope, you were alive. And naked, because all your equipment stayed on your corpse until you retrieved it. From in the middle of all the nasty things that killed you the first time. No arrows or minimaps, so you'd better remember exactly where you were. If you were unlucky enough to forget to get somebody to cast a bind spell at the nearest city, you might be facing a run across a continent, too. It was not unusual to die several times trying to retrieve your corpse. Oh, by the way, every time you die, you lose experience points. Including de-leveling. At higher levels, the ratio of amount lost to how long it would take to get it back got more and more dire. At the high levels, things became insanely stressful. People had breakdowns.

to:

* NintendoHard: Ahh, the old days. The next time someone in your [=WoW=] party complains when you wipe and have to run all the way back to the dungeon, try telling them that in original EQ, you did the same thing, but not as a ghost - -- nope, you were alive. And naked, because all your equipment stayed on your corpse until you retrieved it. From in the middle of all the nasty things that killed you the first time. No arrows or minimaps, so you'd better remember exactly where you were. If you were unlucky enough to forget to get somebody to cast a bind spell at the nearest city, you might be facing a run across a continent, too. It was not unusual to die several times trying to retrieve your corpse. Oh, by the way, every time you die, you lose experience points. Including de-leveling. At higher levels, the ratio of amount lost to how long it would take to get it back got more and more dire. At the high levels, things became insanely stressful. People had breakdowns.



* NonMammalMammaries: Similarly to the BreastPlate trope, Everquest does a relatively good job averting this. EQ has three major non-mammal races - Iksar, Froglok, and Sarnak. The female Iksar have a slightly hourglass shaped figure [[note]]the original female Iksar models were identical to the male ones with the exception of brightly colored markings on their faces[[/note]], but no actual breasts. Female Frogloks just have slimmer heads and color schemes ranging more towards pastels. Sarnaks aren't a playable race and don't have separate gender models.

to:

* NonMammalMammaries: Similarly to the BreastPlate trope, Everquest does a relatively good job averting this. EQ has three major non-mammal races - -- Iksar, Froglok, and Sarnak. The female Iksar have a slightly hourglass shaped figure [[note]]the original female Iksar models were identical to the male ones with the exception of brightly colored markings on their faces[[/note]], but no actual breasts. Female Frogloks just have slimmer heads and color schemes ranging more towards pastels. Sarnaks aren't a playable race and don't have separate gender models.



* PowerUpFood: Offered through the baking and brewing tradeskills - smoked Wood Elf, anyone? The stat boosts are usually very minor, however, and the best food tends to be an ''utter'' pain in the ass to produce, due to the rarity of the ingredients and the zillion subcombines required to make the final product. Want to make a baker cry? Ask them about the Misty Thicket Picnic[[note]]An item combine that required the player not only to be a Baker with maxed skill, but also to have leveled up to reasonable competency: Tailoring, Smithing, Brewing, and Foraging (not available to all race/class combos, forcing non-Foragers to buy supplies from players at a premium). Components available at vendors were not found in one location, but rather at no fewer than 7 different vendors scattered hither and yon. Players would spend ''months'' leveling up their crafting skills just to make a single attempt.[[/note]] or the Halas Ten Pound Meat Pie.

to:

* PowerUpFood: Offered through the baking and brewing tradeskills - -- smoked Wood Elf, anyone? The stat boosts are usually very minor, however, and the best food tends to be an ''utter'' pain in the ass to produce, due to the rarity of the ingredients and the zillion subcombines required to make the final product. Want to make a baker cry? Ask them about the Misty Thicket Picnic[[note]]An item combine that required the player not only to be a Baker with maxed skill, but also to have leveled up to reasonable competency: Tailoring, Smithing, Brewing, and Foraging (not available to all race/class combos, forcing non-Foragers to buy supplies from players at a premium). Components available at vendors were not found in one location, but rather at no fewer than 7 different vendors scattered hither and yon. Players would spend ''months'' leveling up their crafting skills just to make a single attempt.[[/note]] or the Halas Ten Pound Meat Pie.



* SexyPackaging: Firiona Vie was featured very prominently on the artwork of the original game's box and the first 13 expansions. This then stopped abruptly and utterly - box art since then has generally featured the expac's main antagonist.

to:

* SexyPackaging: Firiona Vie was featured very prominently on the artwork of the original game's box and the first 13 expansions. This then stopped abruptly and utterly - -- box art since then has generally featured the expac's main antagonist.



* {{Stripperiffic}}: Firiona Vie - the character, not the zone. Any female character without armor equipped. And for the first dozen or so expansions, any female character on the box art.

to:

* {{Stripperiffic}}: Firiona Vie - -- the character, not the zone. Any female character without armor equipped. And for the first dozen or so expansions, any female character on the box art.
Is there an issue? Send a MessageReason:
None


''[=EverQuest=]'' (1999) is a highly popular MassivelyMultiplayerOnlineRolePlayingGame inspired by [[MultiUserDungeon DikuMUD]], a ''TabletopGame/DungeonsAndDragons'' textual multiplayer game. It is famed for being highly addictive and having an excellent social environment. It's also one of two games that really put [=MMOs=] on the map, sharing the title with ''VideoGame/UltimaOnline'', and the model it used for high-end play has been the model used in almost every other game since, even ''VideoGame/WorldOfWarcraft''. It has also spawned many {{Expansion Pack}}s, a sequel game in ''VideoGame/EverQuestII'', a novel series, and a film is in the works.

to:

''[=EverQuest=]'' (1999) is a highly popular MassivelyMultiplayerOnlineRolePlayingGame inspired by [[MultiUserDungeon DikuMUD]], a ''TabletopGame/DungeonsAndDragons'' textual multiplayer game. It is famed for being highly addictive and having an excellent social environment. It's also one of two games that really put [=MMOs=] on the map, sharing the title with ''VideoGame/UltimaOnline'', and the model it used for high-end play has been the model used in almost every other game since, even ''VideoGame/WorldOfWarcraft''. The game has received at least one ExpansionPack every year since 2000, all the way up to ''[[LongRunners the present day]]''. It has also spawned many {{Expansion Pack}}s, a sequel game in ''VideoGame/EverQuestII'', a novel series, and a film is in the works.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnusuallyUninterestingSight: You can put any item that isn't no-trade into the games various banks. Even if the item is something like a person's severed head or a dragon's claws, the banker will just accept it instead of freaking out and calling the guards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EverythingIsTryingToKillYou: Many zones are like this, but the most extreme example is probably the Plane Of Fear. Everything is hostile and has a ''huge'' agro radius, with the scarelings probably being the worst (their radius is about 650 units, and a unit is about a foot, meaning they attack if you get within two ''football fields'' of them.) Zoning in without invisibility is a surefire way to get mobbed, and the only relatively safe place is the southwest corner, and even that is dangerous due to a patrol that walks by, though once they are dead it's safe to rest there.
Is there an issue? Send a MessageReason:
None


* OneSteveLimit: An aversion: There are no fewer than ''four'' completely unrelated (=NPCs=) named "Bonecracker", although one at least has a space in his name (i.e "Bone Cracker")

to:

* OneSteveLimit: An aversion: There are no fewer than ''four'' completely unrelated (=NPCs=) (=NPCS=) named "Bonecracker", although one at least has a space in his name (i.e "Bone Cracker")
Is there an issue? Send a MessageReason:
None


* OneSteveLimit: An aversion: There are no fewer than ''four'' completely unrelated NPCs named "Bonecracker", although one at least has a space in his name (i.e "Bone Cracker")

to:

* OneSteveLimit: An aversion: There are no fewer than ''four'' completely unrelated NPCs (=NPCs=) named "Bonecracker", although one at least has a space in his name (i.e "Bone Cracker")
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneSteveLimit: An aversion: There are no fewer than ''four'' completely unrelated NPCs named "Bonecracker", although one at least has a space in his name (i.e "Bone Cracker")
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NoHistoricalFiguresWereHarmed: Venril Sathir is basically Genghis Khan if he were an EvilSorcerer lizard person.
Is there an issue? Send a MessageReason:
Added to the spot between synopsis and tropes.

Added DiffLines:

Character page is a W.I.P.

Changed: 5

Removed: 204

Is there an issue? Send a MessageReason:
Removed 2 hidden tropes, and made a typo fix.


%%* BlackAndWhiteMorality: Qeynos Guard vs Bloodsabers, Order of Marr vs Freeport Militia



%%* BondCreatures: Beastlords .



%%* BottomlessBladder: Played straight for players. Not always so true for [=NPCs=].



** The Ogres -- Rallos Zek's most prized creation -- were stricken with a curse that resulted in future generations seeing a massive drop in intelligence and cognitive abilities, as well as their physical appearance degrading despite a notable gain in muscle mass and girth. They quickly changed from a highly intelligence war mongering race of {{Lightning Bruiser}}s into hideously ugly DumbMuscle.

to:

** The Ogres -- Rallos Zek's most prized creation -- were stricken with a curse that resulted in future generations seeing a massive drop in intelligence and cognitive abilities, as well as their physical appearance degrading despite a notable gain in muscle mass and girth. They quickly changed from a highly intelligence war mongering intelligent war-mongering race of {{Lightning Bruiser}}s into hideously ugly DumbMuscle.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SewerGator: The Qeynos Aqueduct has some small alligators, which are only level 1 due to the zone being for level 1-10 people.
Is there an issue? Send a MessageReason:
None


* DivinePunishment: A large part of Norrath's backstory was the first Rallosian War. Rallos Zek, the God of War, rallied his armies and stormed across both Norrath and the elemental planes. Conquering most of Tunaria wasn't heinous enough, but they then invasioned the Plane of Earth, captured all twelve members of the Rathe Council (the Gods of Earth), and then executed them in Norrath. This resulted in the entire Rathe Mountains springing up under each of their execution sites in the southern part of Tunaria. The other deities decided this was a step too far, and enacted their punishment upon Rallos Zek's own creations.

to:

* DivinePunishment: A large part of Norrath's backstory was the first Rallosian War. Rallos Zek, the God of War, rallied his armies and stormed across both Norrath and the elemental planes. Conquering most of Tunaria wasn't heinous enough, but they then invasioned invaded the Plane of Earth, captured all twelve members of the Rathe Council (the Gods of Earth), and then executed them in Norrath. This resulted in the entire Rathe Mountains springing up under each of their execution sites in the southern part of Tunaria. The other deities decided this was a step too far, and enacted their punishment upon Rallos Zek's own creations.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DivinePunishment: A large part of Norrath's backstory was the first Rallosian War. Rallos Zek, the God of War, rallied his armies and stormed across both Norrath and the elemental planes. Conquering most of Tunaria wasn't heinous enough, but they then invasioned the Plane of Earth, captured all twelve members of the Rathe Council (the Gods of Earth), and then executed them in Norrath. This resulted in the entire Rathe Mountains springing up under each of their execution sites in the southern part of Tunaria. The other deities decided this was a step too far, and enacted their punishment upon Rallos Zek's own creations.
** The Ogres -- Rallos Zek's most prized creation -- were stricken with a curse that resulted in future generations seeing a massive drop in intelligence and cognitive abilities, as well as their physical appearance degrading despite a notable gain in muscle mass and girth. They quickly changed from a highly intelligence war mongering race of {{Lightning Bruiser}}s into hideously ugly DumbMuscle.
** The Orcs were cursed to never record their own history. Very little exists of what they ever accomplished in history. The curse also makes it difficult for the various tribes to band together into something much larger, but the tribes still pose threats to the local populaces.
** Not much is known about what the Ankhexfen used to be, mostly as a result of the complete extinction of the race as their punishment. It would be Brell Serilis' [[BlackSheep ne're-do-well brother]] Bolgin that would later create the deranged Goblin races from the general concept of what the Ankhexfen used to be.
** The Giants were scattered across Norrath as they tried to flee from natural disasters. Tunare and E'Ci turned their homelands in the northern region of Tunaria into the snowy tundra now known as Everfrost. The Giants that remained there while it happened were cursed to be transformed into the Ice Giants, who soon found themselves unable to live outside of the cold environment. The Giants tried to exodus to Kunark, but were met with a savage storm created by Xegony and Prexus that sank the good majority of their fleet (and their population with it). The surviving giants scattered to the forests and mountains of Kunark, but are unable to organize into a new civilization due to their numbers. The last remaining giants are mostly nomadic, found throughout the Desert of Ro, the Plains of Karana, and the Rathe Mountains.
Is there an issue? Send a MessageReason:
Asskicking Equals Authority has been renamed.


* AsskickingEqualsAuthority: Most of the strongest raid bosses are in power ''because'' they're strong enough to force their will on others. The gods are a prime example of this.

to:

* AsskickingEqualsAuthority: AsskickingLeadsToLeadership: Most of the strongest raid bosses are in power ''because'' they're strong enough to force their will on others. The gods are a prime example of this.

Top