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* CharacterSelectForcing: Several strata feature special events that can only be completed when there's a character from a specific race in your party (there are four races in total: Eathlain, Celestrian, Therian and Brouni).
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* ElementalDragon: Despite not featuring the classic trio of elemental dragons, it does feature two bosses that showcase the trope differently: The Crystal Dragon is a powerful draconic monster whose attacks apply all three standard elements when its wings are razor-shaped (when they're shaped like jet engines, the dragon only uses melee attacks but also increases its defense against the elemental damage inflicted by the player's character party). The other example is the Zombie Dragon, an undead {{Superboss}} whose affinity is poison and can also exhale an inflammable dark mist that blinds the party and also makes the surroundings' visibility more difficult.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: Like the fourth game, it came with a CD containing rough drafts of the respective games' music, and the CD's case doubled as a booklet containing concept art and a couple of comics.
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* BonusFeatureFailure: The game has DLC that offers new portrait options. Unfortunately, these DLC portraits, like the ones that are part of the base game, can only be used on new characters and "apprentice" characters that replace retired characters. This can come off as a screw-you to those who downloaded the demo and worked hard to get their characters to the demo's level cap of 10. This was corrected in ''Nexus'', in which you can change your characters' portraits at any time.
* BookEnds: The first boss and final postgame boss both open their fights by self-destructing with the rest of the fight revolving around not permitting them to fully reform due to the threat of having to survive the attack again.
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Crosswicking

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* OminousLatinChanting: The BattleThemeMusic for the FinalBoss, [[https://www.youtube.com/watch?v=kWIb__zYrzg "Ordeal of Stars"]], has a long opening phase with ominous vocals that provide the buildup. When the song climaxes, the vocals appear less often, though they're not fully dropped.
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* BenevolentPrecursors: [[spoiler:Arken hails from a race of tree-like humanoid aliens who travel the universe to revive life on dying planets by planting a Yggdrasil on each of them, Arcania included.]]
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Not despite, it's BECAUSE of this. =P


** The Elemental Dragons, which are series-long {{Legacy Boss Battle}}s, are absent in this game, substituted by a separate trio of {{Optional Boss}}es. In fact, there is not a single returning monster from any of the previous games. [[spoiler:That said, this game takes place on an entirely different planet.]]

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** The Elemental Dragons, which are series-long {{Legacy Boss Battle}}s, are absent in this game, substituted by a separate trio of {{Optional Boss}}es. In fact, there is not a single returning monster from any of the previous games. [[spoiler:That said, this This is because [[spoiler:the game takes place on an entirely different planet.]]
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** The Elemental Dragons, which are series-long {{Legacy Boss Battle}}s, are absent in this game, substituted by a separate trio of {{Optional Boss}}es. [[spoiler:That said, this game takes place on an entirely different planet.]]

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** The Elemental Dragons, which are series-long {{Legacy Boss Battle}}s, are absent in this game, substituted by a separate trio of {{Optional Boss}}es. In fact, there is not a single returning monster from any of the previous games. [[spoiler:That said, this game takes place on an entirely different planet.]]

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** Rather than have the classes alone dictate stat growth and skill set, you have four races that determine the base stat growth (and some race-exclusive Union Skills), while the class determines your skill set. You can use the Alter Class function to mix and match race-class combinations. The Mastery PrestigeClass system is unique to this game, too, where the Mastery class not only dictates your skill specialization but also influences stat growth to suit the specialty.



* PrestigeClass: In the absence of subclassing, the game features a more straightforward example of the trope by giving your characters Master Titles after they reach level 20. This unlocks additional skills that complement the base class' skills, usually specializing them into one of two roles. For example, Warlocks (the SquishyWizard of the party) can opt to diversify their attack options outside of the standard FireIceLightning spells, or further specialize in their base repertoire to increase its damage. Executing a SkillPointReset on the character removes their title, allowing you to set it to the other title available if you change your mind.

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* PrestigeClass: In the absence of subclassing, the game features a more straightforward example of the trope by giving your characters Master Titles after they reach level 20. This unlocks additional skills that complement the base class' skills, usually specializing them into one of two roles. For example, Warlocks (the SquishyWizard of the party) can opt to diversify their attack options outside of the standard FireIceLightning spells, or further specialize in their base repertoire to increase its damage. The chosen Mastery also provides a scaling stat boost to suit the character for their specialty. Executing a SkillPointReset on the character removes their title, allowing you to set it to the other title available if you change your mind.

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