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* CanadaEh: ''The Millennium Girl'' doesn't try to hide that Raquna is Canadian. She comes from a cold area north of Etria that has wonderful maple syrup, and adds "eh?" to some of her sentences. Her home city? [[spoiler: Ontario]].


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* MooseAndMapleSyrup: ''The Millennium Girl'' doesn't try to hide that Raquna is Canadian. She comes from a cold area north of Etria that has wonderful maple syrup, and adds "eh?" to some of her sentences. Her home city? [[spoiler: Ontario]].

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''Etrian Odyssey'' (世界樹の迷宮, ''Labyrinth of Yggdrasil'') is the first game in the [[VideoGame/EtrianOdyssey series of the same name]], originally released on UsefulNotes/NintendoDS in 2007. It was developed by Creator/{{Atlus}}, as a homage to the old-school era of role-playing games like ''VideoGame/{{Wizardry}}''.

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''Etrian Odyssey'' (世界樹の迷宮, ''Labyrinth of Yggdrasil'') is the first game in the [[VideoGame/EtrianOdyssey series of the same name]], originally released on UsefulNotes/NintendoDS Platform/NintendoDS in 2007. It was developed by Creator/{{Atlus}}, as a homage to the old-school era of role-playing games like ''VideoGame/{{Wizardry}}''.



* BellyDancer: The female Troubadours have this aesthetic.
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Crosswicking

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* ArduousDescentToTerraFirma: Shortly before the climax of the story, the party characters discover that they've inadvertently done this during their descent across the Yggdrasil Labyrinth. It turns out [[spoiler:the surface they've lived in is a landmass that was actually erected by the mystical tree after the original ground where humans lived went through an apocalypse and said characters are the descendants of the civilization that lived during that tragic period]]. So when they reach the fifth stratum, they find themselves on the highest floors of the Shinjuku buildings in Tokyo, Japan. Going further down merely means getting back to the surface of the now-defunct old world.
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** The icon limit is removed, no longer forcing weird ways of mapping the 6th Stratum, and map icons from the second and third games have been added too. It also uses the auto-walk path mechanic of the 3DS games, rather than having to place auto-walk arrows one at a time, and you can draw multiple auto-walk paths and alternate between them.

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** The icon limit is removed, no longer forcing weird ways of mapping the 6th Stratum, Stratum's extreme quantity of pitfalls, and map icons from the second and third games have been added too. It also uses the auto-walk path mechanic of the 3DS games, rather than having to place auto-walk arrows one at a time, and you can draw multiple auto-walk paths and alternate between them.
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** The bestiary can be viewed in mid-battle like in the 3DS games.
** The skill upgrade interface has been reworked into a visual TechTree like the 3DS games as opposed to a linear list like the DS games.
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* AntiFrustrationFeatures: Although the ''HD'' remaster is based on the original game, it does add some new or backported quality-of-life features:
** SuspendSave is available and can be done at any time you're outside of battle in the labyrinth. The suspend save also does not delete itself when you reload it (only doing so when you perform a formal save at a geomagnetic pole or the inn).
** The map can be drawn using conventional button controls. While this is mandated on the Steam version on a PC and the Switch version in TV Mode, it also serves as an alternative for players on a Steam Deck or a Switch in undocked modes who find the touch controls too finicky.
** The icon limit is removed, no longer forcing weird ways of mapping the 6th Stratum, and map icons from the second and third games have been added too. It also uses the auto-walk path mechanic of the 3DS games, rather than having to place auto-walk arrows one at a time, and you can draw multiple auto-walk paths and alternate between them.
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** The "Talk" dialogue of the Etria [=NPCs=] is extremely sparse; most get one new line per stratum, while others like the Guildmaster don't even have that luxury. The second game would establish the tradition of giving townspeople new dialogue for every floor reached, and ''The Millenium Girl'' would add new dialogue to match.
** The game's map design is overtly labyrinthine: dead ends without rewards are frequent, shortcuts are sporadic, and there are more experimental floor layouts such as wide-open rooms (often stuffed with [=FOE=] to maneuver around), dozens of tiny rooms linked by doors, and lengthy winding paths. Some aspects of these show up in later games, but otherwise the labyrinths were streamlined to focus more on individual puzzle/FOE segments connected by hallways instead of pure mazes.
** Floor events stop showing up after only the ''second'' floor of the game, and from then on are restricted to quests. ''The Millenium Girl'' would add many more to bring it up to parity with later games.


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* AscendedMeme: The very limited town dialogue in the original game meant that, outside of quests, the Guildmaster was [[WelcomeToCorneria stuck with one line for the whole game]]: "You sign up a good crew? If you didn't give it some thought, you'll regret it later." In ''The Millenium Girl'', not only is this specific line fully voiced, but the Guildmaster's new lines frequently reference it as being a nervous tic of his.
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* ClimaxBoss: [[spoiler:Ren and Tlatchga]] at the start of the 5th Stratum. [[spoiler:After spending the first four strata getting to know them, your discovery that the Labyrinth is built on top of RuinsOfTheModernAge has led them to [[HeKnowsTooMuch prevent you from leaving with that information alive]]. They are adventurers like your guild are and they will pull out all of their classes' (Ronin and Hexer, respectively) stops to impede your progress.]]
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Moving some tropes to the character page.


* InsectQueen: The game introduces the Ant Queen, fought as a MiniBoss in Azure Rainforest (this also applies to the remake ''Millenium Girl''), and in later games as an OptionalBoss in the sea (''The Drowned City'') and in a MiniDungeon (''Nexus''). If the egg sacs she drops aren't gotten rid of prior to the battle, the newborn Ants will eventually join the battle, making things more difficult.



* MookMaker: The Queen Ant, which lays egg sacs from which ant enemies can be hatched. If these sacs are left unchecked by the time the Queen is fought, the ants will eventually join the fray and make the fight much harder.



* SkippableBoss: The Wyvern in Primitive Jungle can be skipped. In fact, it's highly advised to do so at first, due to its exceptional power and defense. The earliest moment to consider fighting it is during the postgame.



* WhipOfDominance: The Dark Hunter class has the option to use whips, and the [[BondageIsBad class has a heavy BDSM theme]]. The females in particular like to dress in [[DressedLikeADominatrix scant leather outfits]], and all their whip skills have [[DoesThisRemindYouOfAnything very suggestive names]], such as Cuffs, Gag, Ecstasy, and Climax. They even specialize in [[InstantKnots tying up enemies]] and their [[LimitBreak Dominate]] skill lets them [[{{Fetish}} completely bind and gag]] an enemy without fail. This was even acknowledged by the developer in the [[https://web.archive.org/web/20181019082532/https://www.atlus.com/etrian/img/comic3.gif Etrian Odyssey comic]].



* ATasteOfPower: In Story Mode, solely through the [[GuestStarPartyMember Guest-Star Party Members]] Ren and Tlachtga, both of which have their levels at 33 and 31 respectively, and both have powerful skills. Naturally, this only applies during the initiation mission and both will leave after that, but this allows a good opportunity for the protagonist to level grind for a while without requiring much effort.



* BrainwashedAndCrazy: [[spoiler:Towards the end of the plot, Visil is taken over by the Yggdrasil Core to set up the fight with the Etreant, though he manages to snap out of it shortly before his death.]]



* GlassCannon: The Highlander can perform powerful Spear attacks at the cost of a part of his HP, thus overlapping with CastFromHitPoints (and his defense isn't too high either). A Highlander class is added in later games, retaining these characteristics.
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The game received another remaster in 2023 for Windows PC via UsefulNotes/{{Steam}} and for UsefulNotes/NintendoSwitch, along with remasters of ''VideOGame/EtrianOdysseyIIHeroesOfLagaard'' and ''VideoGame/EtrianOdysseyIIITheDrownedCity''; it can be bought by itself or with the other two games as well as part of the ''Etrian Odyssey Origins Collection''. [[TruerToTheText It is based on the DS original]], lacking ''Untold''[='=]s Story Mode content, but some -- but not all -- of the quality-of-life touches from ''Untold'' and other newer games are kept, such as skill flowcharts, multiple difficulty levels, the option to choose character portraits other than ones specific to their class, and the upgraded map interface. Both versions of the game modify the cartography interface to accommodate a single 16:9 screen, and mapping can be done with keyboard, game controller, or mouse controls on PC, the touchscreen on Switch when in Handheld or Tabletop Mode (with options to accommodate both stylus and finger touches), or a controller on Switch in any mode (including TV Mode, which does not allow use of the Switch's touchscreen).

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The game received another remaster in 2023 for Windows PC via UsefulNotes/{{Steam}} and for UsefulNotes/NintendoSwitch, along with remasters of ''VideOGame/EtrianOdysseyIIHeroesOfLagaard'' and ''VideoGame/EtrianOdysseyIIITheDrownedCity''; it can be bought by itself or with the other two games as well as part of the ''Etrian Odyssey Origins Collection''. [[TruerToTheText It is based on the DS original]], lacking ''Untold''[='=]s Story Mode content, but and some -- but not all -- of the quality-of-life touches from ''Untold'' and other newer games are kept, such as skill flowcharts, multiple difficulty levels, the option to choose character portraits other than ones specific to their class, and the upgraded map interface. Both versions of the game modify the cartography interface to accommodate a single 16:9 screen, and mapping can be done with keyboard, game controller, or mouse controls on PC, the touchscreen on Switch when in Handheld or Tabletop Mode (with options to accommodate both stylus and finger touches), or a controller on Switch in any mode (including TV Mode, which does not allow use of the Switch's touchscreen).
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The game received another remaster in 2023 for Windows PC via UsefulNotes/{{Steam}} and for UsefulNotes/NintendoSwitch, along with remasters of ''VideOGame/EtrianOdysseyIIHeroesOfLagaard'' and ''VideoGame/EtrianOdysseyIIITheDrownedCity''; it can be bought by itself or with the other two games as well as part of the ''Etrian Odyssey Origins Collection''. [[TruerToTheText It is based on the DS original]], lacking ''Untold''[='=]s Story Mode content, and some -- but not all -- of the quality-of-life touches from ''Untold'' and other newer games are kept, such as skill flowcharts, multiple difficulty levels, the option to choose character portraits other than ones specific to their class, and the upgraded map interface. Both versions of the game modify the cartography interface to accommodate a single 16:9 screen, and mapping can be done with keyboard, game controller, or mouse controls on PC, the touchscreen on Switch when in Handheld or Tabletop Mode (with options to accommodate both stylus and finger touches), or a controller on Switch in any mode (including TV Mode, which does not allow use of the Switch's touchscreen).

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The game received another remaster in 2023 for Windows PC via UsefulNotes/{{Steam}} and for UsefulNotes/NintendoSwitch, along with remasters of ''VideOGame/EtrianOdysseyIIHeroesOfLagaard'' and ''VideoGame/EtrianOdysseyIIITheDrownedCity''; it can be bought by itself or with the other two games as well as part of the ''Etrian Odyssey Origins Collection''. [[TruerToTheText It is based on the DS original]], lacking ''Untold''[='=]s Story Mode content, and but some -- but not all -- of the quality-of-life touches from ''Untold'' and other newer games are kept, such as skill flowcharts, multiple difficulty levels, the option to choose character portraits other than ones specific to their class, and the upgraded map interface. Both versions of the game modify the cartography interface to accommodate a single 16:9 screen, and mapping can be done with keyboard, game controller, or mouse controls on PC, the touchscreen on Switch when in Handheld or Tabletop Mode (with options to accommodate both stylus and finger touches), or a controller on Switch in any mode (including TV Mode, which does not allow use of the Switch's touchscreen).
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* BlackoutBasement: The 27th floor has very poor visibility, only allowing you to see a maximum of one square ahead (as opposed to three or four, usually). It's also dotted with pitfalls that plunge you into the floor below, and that's lined with damage tiles to give you a hard time on the way back up. The floor has several torches that can deal with the poor visibility, but lighting them also attracts the attention of nearby [=FOEs=].
* BlatantLies:
** The bear F.O.E.s in the fifth stratum are weaker than the mantis on the same floor, according to the minimap. The bears also have a random, heavy-hitting attack that can wipe out your party in a single turn, even with buffs and debuffs added, which is far more than a mantis can do.
** Some skills have deceiving descriptions. For example, Stone Gleam says it targets a line, while it really only targets a single person/enemy. Forest Barrier reduces defense and Forest Breach reduces attack, despite the names making more sense the other way around. When the party healing skill Salve is at level 9, the "next level" descriptor in the Custom screen says it will target all '''enemies''' at level 10. Allied Bonds says it recovers HP when party members in the same line sacrifice their HP, but it actually recovers '''T'''P. The Landsknecht skill "Recover" says it can remove binds off of an ally when, in fact, it only affects ''the user''. The text in cutscenes also occasionally has typos.
** There are a few Grimoire effects guilty of this as well. One such notable example says that new Grimoire Stones will be at double the level of the original... but it actually increases the level of abilities on equipped Grimoire Stones by 2.
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* UnnaturallyLoopingLocation: One of the late-game sidequests, "Reversal of the Poles", concerns a spatial anomaly on [=B18F=] wherein you have to carefully navigate the wide open area or else you get mysteriously teleported back to the stairs. After traversing the correct route (or if you decide to just abort the quest), the anomaly disappears and you can freely explore the floor again.
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** {{Palette Swap}}s are more common here than later in the series. For one, there are some "FOE-lite" enemies that are just renamed, weaker [=FOEs=] fought in normal battles, and aren't reskinned at all; later games do this for quest enemies but otherwise not at all, and ''The Millenium Girl'' adds new enemies to replace these. For another, one boss (Fenrir) is sprite-recycled as a normal enemy later on, which would never happen for later games' bosses (except in the mobile game, which features recolored versions of Manticore and Alraune under different names), and so Fenrir was given a new design when the series moved to 3D models for enemies.

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** {{Palette Swap}}s are more common here than later in the series. For one, there are some "FOE-lite" enemies that are just renamed, weaker [=FOEs=] fought in normal battles, and aren't reskinned at all; later games do this for quest enemies but otherwise not at all, and ''The Millenium Girl'' adds new enemies to replace these. For another, one boss (Fenrir) is sprite-recycled as a normal enemy later on, which would never happen for later games' bosses (except in the mobile game, which features recolored versions of Manticore and Alraune under different names), and so Fenrir was given a new design when the series moved to 3D models for enemies. The random encounters in the 5th Stratum in particular have ''only'' "recycled sprite with new paintjob" enemies, with the only new enemy designs being the [=FOEs=] and the FinalBoss.
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* PermanentlyMissableContent: All of the bosses in Gladsheim can only be fought once until NewGamePlus. This presents a problem with the only one that's also a FlunkyBoss, Queen Bee: killing it without defeating at least one of the Noble Bees assisting it (the fight ends the instant the boss dies) leads to missing out on an entry in the Monstrous Codex. This is admittedly very hard to do by accident, as Queen Bee sits in the back row and gets its evasion constantly buffed until the two Noble Bees are killed.
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** The original reason also falls heavily under Fridge Logic, considering that anyone who actually makes it past the forest folk [[spoiler:ends up on Visil's own hit list to prevent them from getting to the Fifth Stratum. As such it's anyone's guess why he even tries to have the Forest Folk killed, since they make his job easier.]]
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** The original reason also falls heavily under Fridge Logic, considering that anyone who actually makes it past the forest folk [[spoiler:ends up on Visil's own hit list to prevent them from getting to the Fifth Stratum. As such it's anyone's guess why he even tries to have the Forest Folk killed, since they make his job easier.]]

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