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* WingdingEyes: A dead panda is indicated by having it's eyes crossed out.

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* WingdingEyes: A dead panda is indicated by having it's its eyes crossed out.
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''[=erutnevdAtxeT=]'' is an experimentaal AdventureGame by Alec Jacobson, programmed in Microsoft Silverlight and released in 2009. You start having saved a panda... but what if you didn't? What if you saw a panda that was dead and lost the game? What happened before either of those outcomes? That's the unique feature -- you start from the ending and can either tell the narration that something didn't happen for a different scenario or go back to what came beforehand. You can also push space to refresh what happens afterwards. The goal is reaching the new game button, but there are multiple routes and loops.

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''[=erutnevdAtxeT=]'' is an experimentaal experimental AdventureGame by Alec Jacobson, programmed in Microsoft Silverlight and released in 2009. You start having saved a panda... but what if you didn't? What if you saw a panda that was dead and lost the game? What happened before either of those outcomes? That's the unique feature -- you start from the ending and can either tell the narration that something didn't happen for a different scenario or go back to what came beforehand. You can also push space to refresh what happens afterwards. The goal is reaching the new game button, but there are multiple routes and loops.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/adven2apr.png]]

''[=erutnevdAtxeT=]'' is an experimentaal AdventureGame by Alec Jacobson, programmed in Microsoft Silverlight and released in 2009. You start having saved a panda... but what if you didn't? What if you saw a panda that was dead and lost the game? What happened before either of those outcomes? That's the unique feature -- you start from the ending and can either tell the narration that something didn't happen for a different scenario or go back to what came beforehand. You can also push space to refresh what happens afterwards. The goal is reaching the new game button, but there are multiple routes and loops.
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!!This game provides examples of:
* EpilepticFlashingLights: The "new game" screen has rapid color flashes.
* HellIsThatNoise: The game plays some weird backwards-sounding song. It makes the experience far more surreal than if you kept it muted.
* MercyKill: It's possible for you to decide to strangle a panda after discovering the zoo people are going to keep them, just to spite you and PETA zealots after sending so many letters.
* MultipleEndings: There are two endings you reach story-wise (the panda is dead or you managed to save it), but there are several ways to reach the beginning and end in terms of gameplay.
* MultipleGameOpenings: There are two ways to start gameplay-wise (the panda is dead or you managed to save it), but there are several ways to start the game in terms of story.
* SdrawkcabName: The game's title is backwards for "Text Adventure", to show the goal is going backwards.
* SerialKillerKiller: One of the possible beginnings describes you as a "panda-poacher poacher", since you're preparing to kill them to save the animals.
* UnreliableNarrator: You can tell the narrator he is one by saying "No, I didn't" to make him change the facts he's presenting.
* WingdingEyes: A dead panda is indicated by having it's eyes crossed out.
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