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** [[spoiler:The Gunslinger]]. His starting gun alone is better than half the C-tier guns and his starting item is [[spoiler:The Lich's Eye Bullets, which gives synergy bonus to ''all'' of your guns]]. Unlocking him is a hassle, though, which requires [[spoiler:beating Bullet Hell with the Paradox, and then beating the Gunslinger's past in the run that immediately follows the Paradox in order for him to be playable from the start.]], plus he requires ''seven'' Hegemony Credits to start a run as.

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** [[spoiler:The Gunslinger]]. His starting gun alone is better than half the C-tier guns and his starting item is [[spoiler:The Lich's Eye Bullets, which gives synergy bonus to ''all'' of your guns]]. Unlocking him is a hassle, though, which requires [[spoiler:beating Bullet Hell with the Paradox, and then beating the Gunslinger's past in the run that immediately follows the Paradox in order for him to be playable from the start.]], start, meaning that if you die as the Gunslinger, you need to start the entire process all over again and beat the Bullet Hell as the Paradox for another try]], plus he requires ''seven'' Hegemony Credits to start a run as.
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** The Gunderfury is probably the ultimate example of this: it gains experience based on the maximum HP of the enemies killed when it's in the inventory and levels up accordingly up to a maximum level of 60, with any experience gained retained across all runs regardless of their end result, making it one of the strongest guns in the game when maxed out.

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** The Gunderfury is probably the ultimate example of this: it gains experience based on the maximum HP of the enemies killed when it's in the inventory and levels up accordingly up to as a result, changing forms every 10 levels, starting from a shotgun and then further evolving into a rapid-fire rifle, followed by a laser rifle and once it reaches the maximum level of 60, with any experience gained retained across all runs regardless of their end it rapidly shoots 2 powerful beams at the same time. As a result, making it it's one of the strongest guns in the game when maxed out.
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* DuctTapeForEverything: Present both in form of an active item that lets you combine two different guns together, which combines their maximum ammo count and lets you fire both of them at the same time, as well as the passive Backup Gun, which takes the form of a [[Franchise/DieHard pistol taped to your back]] that fires a duplicate of your currently used gun in a direction opposite of what you're aiming your main gun at.
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** The Gunderfury is probably the ultimate example of this: it gains experience based on the maximum HP of the enemies killed when it's in the inventory and levels up accordingly up to a maximum level of 60, with any experience gained retained across all runs regardless of their end result, making it one of the strongest guns in the game when maxed out.
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** Blanks. They're cheap, available in most stores, and you get up to two[[note]](plus one for each non-glass Guon stones)[[/note]] for free on each floor.

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** Blanks. They're cheap, available in most stores, and you get up to two[[note]](plus one for each non-glass type of Ammolet or the White Guon stones)[[/note]] Stone)[[/note]] for free on each floor.
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* OneHitKill: Some of the magic-themed weapons (e.g. Bundle of Wands, Hexagun, Witch Pistol) come with a chance to transmogrify enemies into harmless [[CluckingFunny chickens.]] This won't work on bosses, of course, but is quite effective at quickly dispatching dangerous DemonicSpiders and [[GiantMook Giant Mooks]].

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* OneHitKill: Some of the magic-themed weapons (e.g. Bundle of Wands, Hexagun, Witch Pistol) come with a chance to transmogrify enemies into harmless [[CluckingFunny chickens.]] chickens. This won't work on bosses, of course, but is quite effective at quickly dispatching dangerous DemonicSpiders and [[GiantMook Giant Mooks]].
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Up To Eleven is a defunct trope


** [[spoiler:Speaking of R&G Department, the entire floor is [[UpToEleven nothing BUT unique enemies.]] All of them look ridiculous even by this game's standards, are highly varied, have set layouts that don't change on revisits, don't have Ammonomicon entries, and, of course, don't appear anywhere else in the game. The only "normal" enemies that can appear on this floor are Confirmed, and the above-mentioned Tombstoners, and both are exceedingly rare.]]

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** [[spoiler:Speaking of R&G Department, the entire floor is [[UpToEleven nothing BUT unique enemies.]] enemies. All of them look ridiculous even by this game's standards, are highly varied, have set layouts that don't change on revisits, don't have Ammonomicon entries, and, of course, don't appear anywhere else in the game. The only "normal" enemies that can appear on this floor are Confirmed, and the above-mentioned Tombstoners, and both are exceedingly rare.]]
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* FromShameHeroism: The Pilot left his best friend to be captured by the law to save himself, and the Marine abandoned his squad rather than face down an EldritchAbomination with them. Both of them are now braving the Gungeon in search of The Gun That Can Kill The Past in order to SetRightWhatOnceWentWrong.

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* FromShameHeroism: The Pilot left [[spoiler:left his best friend to be captured by the law to save himself, himself]], and the Marine abandoned [[spoiler:abandoned his squad rather than face down an EldritchAbomination with them.them]]. Both of them are now braving the Gungeon in search of The Gun That Can Kill The Past in order to SetRightWhatOnceWentWrong.
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* FromShameHeroism: The Pilot left his best friend to be captured by the law to save himself, and the Marine abandoned his squad rather than face down an EldritchAbomination with them. Both of them are now braving the Gungeon in search of The Gun That Can Kill The Past in order to SetRightWhatOnceWentWrong.
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Typo correction


** [[spoiler:Speaking of R&G Department, the entire floor is [[UpToEleven nothing BUT unique enemies.]] All of them look ridiculous even by this game's standards, are highly varied, have set layouts that don't change on revisits, don't have Ammonomicon entries, and, of course, don't appear anywhere else in the game. The only "normal" enemies that can appear on this floor are Confined, and the above-mentioned Tombstoners, and both are exceedingly rare.]]

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** [[spoiler:Speaking of R&G Department, the entire floor is [[UpToEleven nothing BUT unique enemies.]] All of them look ridiculous even by this game's standards, are highly varied, have set layouts that don't change on revisits, don't have Ammonomicon entries, and, of course, don't appear anywhere else in the game. The only "normal" enemies that can appear on this floor are Confined, Confirmed, and the above-mentioned Tombstoners, and both are exceedingly rare.]]
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[[caption-width-right:350:''Kill your past; you've already damned your future.''[[note]]Clockwise, from top: [[{{Oculothorax}} The Beholster]], [[ASpaceMarineisYou The Marine]], [[BoxedCrook The Convict]], [[TheCharmer The Pilot]] and [[TheGunslinger The Hunter]]. Not shown are [[CoopMultiplayer The]] [[YoungGun Cultist]].[[/note]]]]

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[[caption-width-right:350:''Kill your past; you've already damned your future.''[[note]]Clockwise, from top: [[{{Oculothorax}} The Beholster]], [[ASpaceMarineisYou The Marine]], [[BoxedCrook The Convict]], [[TheCharmer The Pilot]] and [[TheGunslinger The Hunter]]. Not shown are [[CoopMultiplayer The]] [[YoungGun Cultist]].Cultist]], [[TheHeretic The Bullet,]] and [[AIIsACrapshoot The Robot]].[[/note]]]]
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** While the Resourceful Rat will steal most items if you leave the room without picking them up, he won't take keys, health pickups, blanks, or Hegemony Credits. [[AvertedTrope He will steal ammo, though, which is really annoying]].

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** While the Resourceful Rat will steal most items if you leave the room without picking them up, he won't take keys, health pickups, blanks, or Hegemony Credits. [[AvertedTrope He will steal ammo, though, which is really annoying]].annoying.]]



*** [[spoiler:Getting into this minigame for the first time will prompt you to do all possible moves and the controls for the minigame are separate from the usual BulletHell controls.]]

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*** [[spoiler:Getting into this minigame for the first time will prompt you to do all possible moves moves, and the controls for the minigame are separate from the usual BulletHell controls.]]



** Since the ''Supply Drop'' update, by talking to Daisuke in the Breach and paying 6 Hedgemony credits (1 if you beat the High Dragun in this mode or attempt the mode 30 times), you can enable the Challenge mode, where each room has 1-3 modifiers [[labelnote:Examples]]Killed enemies come back as Hollowpoints, enemies release suicide bullets when killed, etc.[[/labelnote]], and boss rooms have unique modifiers that modify their patterns as well. Beating the [[spoiler:High Dragun]] in Challenge Mode rewards you with Double Challenge mode, which doubles the amount of modifiers in each room, as well as [[spoiler:Chaos Bullets]].

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** Since the ''Supply Drop'' update, by talking to Daisuke in the Breach and paying 6 Hedgemony credits (1 if you beat the High Dragun in this mode or attempt the mode 30 times), you can enable the Challenge mode, where each room has 1-3 modifiers [[labelnote:Examples]]Killed modifiers[[labelnote:Examples]]Killed enemies come back as Hollowpoints, enemies release suicide bullets when killed, etc.[[/labelnote]], and boss rooms have unique modifiers that modify their patterns as well. Beating the [[spoiler:High Dragun]] in Challenge Mode rewards you with Double Challenge mode, which doubles the amount of modifiers in each room, as well as [[spoiler:Chaos Bullets]].



** This is made worse by the hidden "magnificence" mechanic. When picking up an A or S ranked item or gun, it will increase your magnificence stat by one point, which drastically reduces your chance of finding other A and S ranked loot later in the run. This is permanent, and the point will remain even if said gun or item is dropped or sold. As a result, experienced players that find an underwhelming A or S ranked will often not pick it up, because chances are they will get much better stuff later in the run and don't want to reduce said chance.

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** This is made worse by the hidden "magnificence" mechanic. When picking up an A or S ranked item or gun, it will increase your magnificence stat by one point, which drastically reduces your chance of finding other A and S ranked loot later in the run. This is permanent, and the point will remain even if said gun or item is dropped or sold. As a result, experienced players that find an underwhelming A or S ranked item or gun will often not pick it up, because chances are they will get much better stuff later in the run and don't want to reduce said chance.



* BackwardsFiringGun: [[spoiler:The Gun That Can Kill the Past.]] It's a revolver with the barrel bent back towards the shooter. Rather than killing or harming the user however, it allows them to travel backwards in time; when empty, it sends them back a few hours, but when loaded with special, magical bullets, it can send the user much further back to a point in time of their choosing.

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* BackwardsFiringGun: [[spoiler:The Gun That Can Kill the Past.]] It's a revolver with the barrel bent back towards the shooter. Rather than killing or harming the user user, however, it allows them to travel backwards in time; when empty, it sends them back a few hours, but when loaded with special, magical bullets, it can send the user much further back to a point in time of their choosing.
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* PocketRocketLauncher:
** A common passive item is the "Rocket-Propelled Bullet," which increases the projectile velocity of non-hitscan weaponry. It stacks with all other such bullet upgrades, but does not explode by itself (only if you also have Explosive Bullets or Flak Bullets items as well).
** The Yari Launcher is a weapon that resembles a shotgun, and burst-fires homing missiles.
** The Jetpack active item and Backpack passive item combine to allow the player to launch a rocket when activating the jetpack.
** The Zorgun fires a random explosive when its magazine is emptied, including a rocket-propelled grenade. The Alien Engine allows it to fire three such projectiles as its clip empties, and the Shadow Bullet's bonus projectiles will always be one of these special rounds.
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'''''Enter the Gungeon''''' is a BulletHell RunAndGun {{Roguelike}} developed by Dodge Roll Games and published by Creator/DevolverDigital.

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'''''Enter ''Enter the Gungeon''''' Gungeon'' is a BulletHell RunAndGun {{Roguelike}} developed by Dodge Roll Games and published by Creator/DevolverDigital.
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* AKA47: Played with. Some real-world guns are present, including the AK-47, the Winchester Rifle, and the Colt 1851, while others are similar-looking guns [[WritingAroundTrademarks renamed to avoid trademark disputes.]] This even extends to one of the Joke Weapons; the Mega Douser appears to be molded after the original 1990 "Power Drencher", better known as the precursor to the Super Soaker. There's also a gun called the [[FunWithAcronyms JK-47]] that's really [[ThisBananaIsArmed an AK-47-shaped noodle]] with a slower fire rate than the real one, and the [[BadWithTheBone VertebraeK-47]], a weaponized spinal column that chain-fires ghosts which chase down enemies.

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* AKA47: Played with. Some real-world guns are present, including the AK-47, the Winchester Rifle, and the Colt 1851, while others are similar-looking guns [[WritingAroundTrademarks renamed to avoid trademark disputes.]] This even extends to one of the Joke Weapons; the Mega Douser appears to be molded after the original 1990 "Power Drencher", better known as the precursor to the Super Soaker. There's also a gun called the [[FunWithAcronyms JK-47]] that's really [[ThisBananaIsArmed an AK-47-shaped noodle]] with a slower fire rate than the real one, the [=AKey-47=],which shoots keys that can unlock chests, and the [[BadWithTheBone VertebraeK-47]], a weaponized spinal column that chain-fires ghosts which chase down enemies.
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There is a legend told throughout the galaxy: that many years ago, on the distant planet of Gunymede, a massive bullet was shot down from the heavens, and embedded itself in the earth. This bullet formed the Gungeon, a sprawling, shape-shifting fortress protected by the Cult of the Gundead. Within the Gungeon, say these legends, lies a weapon of unimaginable power: a gun that can kill the past. And so it is that adventurers, known as Gungeoneers, flock to the Gungeon, seeking to right the wrongs of their pasts... if they can make it past the Gungeon's many traps and terrors...

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There is a legend told throughout the galaxy: that many years ago, on the distant planet of Gunymede, a massive bullet was shot down fell from the heavens, space and embedded itself in the earth. This bullet formed the Gungeon, a sprawling, shape-shifting fortress protected by the Cult of the Gundead. Within the Gungeon, say these legends, lies a weapon of unimaginable power: a gun that can kill the past. And so it is that adventurers, known as Gungeoneers, flock to the Gungeon, seeking to right the wrongs of their pasts... if they can make it past the Gungeon's many traps and terrors...
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!This Game Provides Examples Of:

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!This Game Provides Examples Of:game provides examples of:



* EldritchLocation: The Gungeon is implied to be one; twisting local wildlife into gun-wielding mutants, raising the dead, and transforming anything even remotely gun-shaped or related to guns into deadly weapons (not to mention continually resurrecting those who explore it and trapping them inside until they manage to kill their pasts).

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* EldritchLocation: The Gungeon is implied to be one; twisting it apparently exists outside of spacetime itself, twists the local wildlife into gun-wielding mutants, raising raises the dead, and transforming transforms anything even remotely gun-shaped or related to guns into extremely deadly weapons (not to mention continually resurrecting those who explore it and trapping them inside in a StableTimeLoop until they manage to kill their pasts).
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[[caption-width-right:350:''"Kill your past; you've already damned your future."''[[note]]Clockwise, from top: [[{{Oculothorax}} The Beholster]], [[ASpaceMarineisYou The Marine]], [[BoxedCrook The Convict]], [[TheCharmer The Pilot]] and [[TheGunslinger The Hunter]]. Not shown are [[CoopMultiplayer The]] [[YoungGun Cultist]].[[/note]]]]

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[[caption-width-right:350:''"Kill [[caption-width-right:350:''Kill your past; you've already damned your future."''[[note]]Clockwise, ''[[note]]Clockwise, from top: [[{{Oculothorax}} The Beholster]], [[ASpaceMarineisYou The Marine]], [[BoxedCrook The Convict]], [[TheCharmer The Pilot]] and [[TheGunslinger The Hunter]]. Not shown are [[CoopMultiplayer The]] [[YoungGun Cultist]].[[/note]]]]
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[[caption-width-right:350:Clockwise, from top: [[{{Oculothorax}} The Beholster]], [[ASpaceMarineisYou The Marine]], [[BoxedCrook The Convict]], [[TheCharmer The Pilot]] and [[TheGunslinger The Hunter]]. Not shown are [[CoopMultiplayer The]] [[YoungGun Cultist]].]]

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[[caption-width-right:350:Clockwise, [[caption-width-right:350:''"Kill your past; you've already damned your future."''[[note]]Clockwise, from top: [[{{Oculothorax}} The Beholster]], [[ASpaceMarineisYou The Marine]], [[BoxedCrook The Convict]], [[TheCharmer The Pilot]] and [[TheGunslinger The Hunter]]. Not shown are [[CoopMultiplayer The]] [[YoungGun Cultist]].]]
[[/note]]]]
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->Throughout the galaxy, a legend is told. On a distant planet, a grim fortress stood, until a deadly force parted the heavens and descended upon the keep. Though brought to ruin, the ashes of that place hold an artifact of impossible power. [[SetRightWhatOnceWentWrong A gun that can kill the past]]. Over time, the fortress was rebuilt, and some who hear the legend would risk everything for another shot. To claim their prize and make what was done, undone, they must... ''(cue TitleDrop)''

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->Throughout ->''Throughout the galaxy, a legend is told. On a distant planet, a grim fortress stood, until a deadly force parted the heavens and descended upon the keep. Though brought to ruin, the ashes of that place hold an artifact of impossible power. [[SetRightWhatOnceWentWrong A gun that can kill the past]]. Over time, the fortress was rebuilt, and some who hear the legend would risk everything for another shot. To claim their prize and make what was done, undone, they must... '' ''(cue TitleDrop)''
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* AbnormalAmmo: Pretty much the entire premise of the game. Some examples include: A T-shirt cannon that fires poisonous shirts, a bullet that shoots pistols, a shotgun shell that shoots shotguns, a wooden gun that shoots explosive wooden grenades, the letter r that shoots the word "bullet", a banana that explodes into more bananas on contact, an oxygen tank that shoots sharks, a pillow that shoots zippers, and a dinosaur skull that shoots oil (and breathes fire on reloading).

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* AbnormalAmmo: Pretty much the entire premise of the game. Some examples include: A T-shirt cannon that fires poisonous shirts, a bullet that shoots pistols, a shotgun shell that shoots shotguns, a wooden gun that shoots explosive wooden grenades, a human spine that shoots ghosts, the letter r that shoots the word "bullet", a banana that explodes into more bananas on contact, an oxygen tank that shoots sharks, a pillow that shoots zippers, and a dinosaur skull that shoots oil (and breathes fire on reloading).



* AKA47: Played with. Some real-world guns are present, including the AK-47, the Winchester Rifle, and the Colt 1851, while others are similar-looking guns [[WritingAroundTrademarks renamed to avoid trademark disputes.]] This even extends to one of the Joke Weapons; the Mega Douser appears to be molded after the original 1990 "Power Drencher", better known as the precursor to the Super Soaker. There's also a gun called the [[FunWithAcronyms JK-47]] that's really [[ThisBananaIsArmed an AK-47-shaped noodle]] with a slower fire rate than the real one.

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* AKA47: Played with. Some real-world guns are present, including the AK-47, the Winchester Rifle, and the Colt 1851, while others are similar-looking guns [[WritingAroundTrademarks renamed to avoid trademark disputes.]] This even extends to one of the Joke Weapons; the Mega Douser appears to be molded after the original 1990 "Power Drencher", better known as the precursor to the Super Soaker. There's also a gun called the [[FunWithAcronyms JK-47]] that's really [[ThisBananaIsArmed an AK-47-shaped noodle]] with a slower fire rate than the real one.one, and the [[BadWithTheBone VertebraeK-47]], a weaponized spinal column that chain-fires ghosts which chase down enemies.

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Fixed a typo & added Press X To Die.


* PoweredByAForesakenChild: The description for the Charming Rounds (which give each shot a chance to temporarily turn its victim against its peers) says "Each round is forged then quenched in the tears of young and unnoticed Bullet Kin."

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* PoweredByAForesakenChild: PoweredByAForsakenChild: The description for the Charming Rounds (which give each shot a chance to temporarily turn its victim against its peers) says "Each round is forged then quenched in the tears of young and unnoticed Bullet Kin."


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* PressXToDie: Some items like Cigarettes or the Lament Configurum will hurt the player upon use, and yet despite this, it's possible to use them even when [[TooDumbToLive on Death's welcome mat]].
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** The Dragunfire, a weapon unlocked by beating the Dragun for the first time. High damage, good fire rate, decent spread, solid reload, projectiles that both pierce AND set enemies on fire. It's super-secret, super-rare upgraded form the High Dragunfire is also great (though sadly [[PowerupLetdown not quite as good as the regular version]]).

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** The Dragunfire, a weapon unlocked by beating the Dragun for the first time. High damage, good fire rate, decent spread, solid reload, projectiles that both pierce AND set enemies on fire. It's Its super-secret, super-rare upgraded form the High Dragunfire is also great (though sadly [[PowerupLetdown not quite as good as the regular version]]).

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* ShoutOut: Has its own [[ShoutOut/EnterTheGungeon page]].

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* ShoutOut: Has its own [[ShoutOut/EnterTheGungeon page]].Has its own page.]]
* SilverHasMysticPowers: The Silver Bullets passive item [[WeaponOfXSlaying lets the player deal triple damage against Jammed foes]].

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* PoweredByAForesakenChild: The description for the Charming Rounds (which give each shot a chance to temporarily turn its victim against its peers) says "Each round is forged then quenched in the tears of young and unnoticed Bullet Kin."



* ShapedLikeItself: One of the guns is a lowercase "r" that acts as burst-fire pistol that shoots out [=BULLETs=]. As in, literally the word bullet as a six-round burst, while saying "BULLET" in a disinterested tone. It also produces [[WrittenSoundEffect written sound effects]] as it hits surfaces or enemies. Different Synergies can change the spoken word(s) on top of increasing the weapon's damage. Perhaps the most notable one is [[JustForPun "Just in Case"]], which transforms it into a capitalized R and makes it a single-shot rocket launcher instead; the rocket, is, of course, shaped like the word "ROCKET", and has the narrator exclaim "Rocket!" each time you pull the trigger.
* ShootOutTheLock: More like "shoot the thing the lock is placed on"; players can opt to shoot a chest instead of using a key to open it. This reduces the quality of the potential loot. You'll be lucky to get some health or a key for it; for low-quality chests, the result is generally junk. [[JokeItem A nearly useless passive effect reminding you to "use a key next time".]][[note]]The only uses of junk are to boost the damage of a single gun, the Trashcannon, and to empower Ser Junkan, a companion. [[spoiler:The Robot]] gets an additive 5% damage buff for each Junk it carries.[[/note]]

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* ShapedLikeItself: One of the guns is a lowercase "r" that acts as burst-fire pistol that shoots out [=BULLETs=]. As in, literally the word bullet as a six-round burst, while saying "BULLET" in a disinterested an uninterested tone. It also produces [[WrittenSoundEffect written sound effects]] as it hits surfaces or enemies. Different Synergies can change the spoken word(s) on top of increasing the weapon's damage. Perhaps the most notable one is [[JustForPun "Just in Case"]], which transforms it into a capitalized R and makes it a single-shot rocket launcher instead; the rocket, is, of course, shaped like the word "ROCKET", and has the narrator exclaim "Rocket!" each time you pull the trigger.
* ShootOutTheLock: More like "shoot the thing the lock is placed on"; players can opt to shoot a chest instead of using a key to open it. This reduces the quality of the potential loot. You'll be lucky to get some health or a key for it; for low-quality chests, the result is generally junk. junk, [[JokeItem A a nearly useless passive effect reminding you to "use "next time use a key next time".key".]][[note]]The only uses of junk are to boost the damage of a single gun, the Trashcannon, and to empower Ser Junkan, a companion. [[spoiler:The Robot]] gets an additive 5% damage buff for each Junk it carries.[[/note]]
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Crosswicking.

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* RealTimeWeaponChange: You can change your weapon using the mouse wheel on PC or by pressing a face button on console versions. However, given the BulletHell nature of the game, you can dramatically slow down time while changing weapons by holding the Left Control key (or holding the same face button) if you need a moment to asses the situation.

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* SimpleYetAwesome: Many guns are simply just... guns which fire bullets. Some of the higher-tier guns are just guns which fire bullets that do a lot of damage, fire rapidly, and are quite accurate. They lack gimmicks, sure, but they're very potent.
** [[InvokedTrope Invoked]] with the Old Goldie, a powerful shotgun without any particular gimmick that will one-shot most enemies in the early game and melt bosses' health, reloads and fires relatively quickly, and has a lot of ammo for how powerful it is; its only special effect is passively increasing all damage the wielder deals while held. Its description states: "The right answer isn't always a gun that shoots bees, a water gun, or a flaming hand. Sometimes, all you need is a simple concept executed immaculately."

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* SimpleYetAwesome: Many guns are simply just... guns which fire bullets. Some of the higher-tier guns are just guns which fire bullets that do a lot of damage, fire rapidly, and are quite accurate.more accurate than the rest. They lack gimmicks, sure, but they're very potent.
** [[InvokedTrope Invoked]] with the Old Goldie, a powerful shotgun without any particular gimmick that will one-shot most enemies in the early game and melt bosses' health, reloads and fires relatively quickly, and has a lot of ammo for how powerful it is; its only special effect is passively increasing all damage the wielder deals while held. Its description states: "The [[LampshadeHanging drives the point home]]:
--->''"The
right answer isn't always a gun that shoots bees, a water gun, or a flaming hand. Sometimes, all you need is a simple concept executed immaculately." This gold trimmed, double-barreled shotgun represents the best of traditional guncraft. "''

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Added more tropes.


* ColdTurkeysAreEverywhere: Use the [[Literature/{{Dune}} Spice]], and additional Spice items will occasionally spawn in future shops, chests, and even ''item pedestals''. Hell, even the ''Marine's Supply Drop'' can spawn Spice instead of ammo. Each time you use one, the frequency that this happens ramps up more. Even if you stop at two, as you begin to lose maximum health with the third dose and beyond, the sheer number of Spices that spawn instead of potentially useful items becomes a problem in itself.

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* ColdTurkeysAreEverywhere: Use the [[Literature/{{Dune}} Spice]], and additional Spice items will occasionally spawn in future shops, chests, and even ''item pedestals''. Hell, even the ''Marine's Supply Drop'' can spawn Spice instead of ammo. Each time you use one, the frequency that this happens ramps up more. Even if you stop at two, as you begin to lose maximum health with the third dose and beyond, the sheer number of Spices that spawn instead of potentially useful items becomes a problem in itself. [[spoiler:This can actually be beneficial if the Sell Creep is on the floor, as you can give him excess Spice for quite a large sum of shells.]]


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* HailfirePeaks: A few of the chambers combine settings.
** Chamber 1, The Keep of the Lead Lord is full of [[BigFancyCastle armories, dining rooms, fireplaces, and moats]], along with the occasional [[MagicalLibrary library full of flying books and]] [[BlackMage bullet pattern-summoning Gunjurers]].
** Chamber 4, The Hollow, is a [[SlippySlideyIceWorld frozen]] [[BigBoosHaunt graveyard]]. It's full of ice, bottomless pits, ghosts, zombies, and cursed enemies. This is also where Gunjurers tend to get more powerful.
** Chamber 5, The Forge, is hot, [[LethalLavaLand full of lava both in its pits and flowing out of the walls]]. And it's not just for show, touching lava on the ground will set you on fire. It also has [[EternalEngine conveyor belts, crushers, and other moving machinery]], along with being where TheBlacksmith lives.


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* UndergroundLevel: While all of the chambers of the Gungeon are this by virtue of being underneath the Breach, Chamber 3, the Black Power Mine fits this trope asthetically the most. It even has [[MinecartMadness minecarts]] for you and Bullet Kin to ride.
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** The good ol' [=AK47=] also qualifies; no flashy gimmicks or tricks like some other high-rarity weapons, but simply has high damage, good fire rate and accuracy, and a sizeable magazine with a relatively-quick reload. It can reliably take on both rooms of {{Mooks}} and bosses both.

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** The good ol' [=AK47=] AK-47 also qualifies; [[BoringButPractical no flashy gimmicks or tricks like some other high-rarity weapons, but simply has high damage, good fire rate and accuracy, and a sizeable magazine with a relatively-quick reload. reload.]] It can reliably take on both rooms of {{Mooks}} and bosses both.
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* SuperPrototype: [[ZigzaggedTrope]]. The RUBE-ADYNE Prototype is noticeably less powerful than the RUBE-ADYNE MK.II with its description even hammering the point home, while the Prototype Railgun, while lacking the refined Railgun's room-clearing super-ricochet properties, deals ''triple'' the normal Railgun's already-high damage, making which is better less clear. The Teleporter Prototype [[AvertedTrope averts]] it more than not, being active item that sends you to a random room upon use, and whose description calls it "unpredictable".

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* SuperPrototype: [[ZigzaggedTrope]].[[ZigzaggedTrope Zig-zagged]]. The RUBE-ADYNE Prototype is noticeably less powerful than the RUBE-ADYNE MK.II with its description even hammering the point home, while the Prototype Railgun, while lacking the refined Railgun's room-clearing super-ricochet properties, deals ''triple'' the normal Railgun's already-high damage, making which is better less clear. The Teleporter Prototype [[AvertedTrope averts]] it more than not, being active item that sends you to a random room upon use, and whose description calls it "unpredictable".

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