Follow TV Tropes

Following

History VideoGame / EmpyrionGalacticSurvival

Go To

OR

Added: 138

Removed: 936

Is there an issue? Send a MessageReason:
Deleting Armor Is Useless because aversions are only supposed to be listed if the trope is so common that it's easier to list works that don't use it. You expect armour to protect people, so it's worth pointing out when it doesn't and not when it does. Moving God Damned Bats and Demonic Spiders to the YMMV page.


* ArmorIsUseless: {{Averted}}. Armor is likely one of the best things you can get in the game. In fact, it's essential - without armor and the EVA module, you won't be able to exploit the resources of any planet or moon that does not have a breathable atmosphere.



* DemonicSpiders: One of your first enemies will be plate-sized spiders that like to attack in groups and ambush you. They are not very strong, though, and they are a good source of raw meat.



* DropPod: This is how the player escapes the ''MS Titan'''s destruction. The pod also becomes the player's first home and storage room.



* EscapePod: This is how the player escapes the ''MS Titan'''s destruction. The pod also becomes the player's first home and storage room.



* GoddamnedBats: When getting into a large Zirax Base, the Crawlers (which look like large bats) will be hounding you non-stop.
** The Zirax will periodically attack your base, using drones (armed with miniguns and rockets) or transports (carrying troops). A little strategy will allow you to easily defeat them, but it can be a pain to deal with.

Added: 100

Removed: 100

Is there an issue? Send a MessageReason:
None


* AnInteriorDesignerIsYou: One of the tools you can make can be used to decorate your base and ship.


Added DiffLines:

* AnInteriorDesignerIsYou: One of the tools you can make can be used to decorate your base and ship.

Added: 335

Removed: 335

Is there an issue? Send a MessageReason:
None


* AllOrNothingReloads: All the tools save for the basic MagicTool you get for free work like this. If you reload while the current clip still has charges, you can say goodbye to them.
* AllPlanetsAreEarthlike: {{Averted}}. While you can breathe in some of the planets, other planets force you to keep your helmet on in order to survive.


Added DiffLines:

* AllOrNothingReloads: All the tools save for the basic MagicTool you get for free work like this. If you reload while the current clip still has charges, you can say goodbye to them.
* AllPlanetsAreEarthlike: {{Averted}}. While you can breathe in some of the planets, other planets force you to keep your helmet on in order to survive.

Added: 825

Changed: 455

Is there an issue? Send a MessageReason:
None


** The planets in the initial system have a set of obelisks with teleporters, allowing players to travel between planets until they get what they need for space travel.



* BoringButPractical: The shotgun. It does not have much of a range, but its cheap ammo (copper ingots and nitrocellulose) and stopping power make it one of the most useful weapons - particularly since most fights are likely to happen on the short distance. The upgraded shotgun has more shorts per reload and makes even more damage.

to:

* BoringButPractical: BoringButPractical:
**
The shotgun. It does not have much of a range, but its cheap ammo (copper ingots and nitrocellulose) and stopping power make it one of the most useful weapons - particularly since most fights are likely to happen on the short distance. The upgraded shotgun has more shorts per reload and makes even more damage.



** Scavenging of buildings and crashed ships can be really slow and prone to accidents, due to GravityIsAHarshMistress, but in exchange you get a lot of materials that can allow you to save when you want to build something else. Planting a core on the building allows you to directly take the blocks.
** Building your base underground. It takes quite a lot of time to dig enough space for a base, but in exchange you get materials (mainly crushed rocks) and, unless you plant anything above ground (such as solar panels or turrets), enemy drones will be unable to destroy your base, as the earth stops all attacks.

to:

** Scavenging of buildings and crashed ships can be really slow and prone to accidents, due to GravityIsAHarshMistress, but in exchange you get a lot of materials that can allow you to save when you want to build something else. Planting a core on the building allows you to directly take the blocks.
blocks directly.
** Building your base underground. It takes quite a lot of time to dig enough space for a base, but in exchange you get materials (mainly crushed rocks) and, unless you plant anything above ground (such as solar panels or turrets), enemy drones will be unable to destroy your base, as the earth stops all attacks.ground acts as a barrier.



* CoolSpaceship: You can build yourself one that can act as your mobile base. The ''MS Titan'' also counted.

to:

* CoolSpaceship: You can build yourself one that can act as your mobile base. CoolSpaceship:
**
The ''MS Titan'' also counted.that acted as humanity's flagship was one before its destruction.
** The player can build ships to travel between worlds. There are two types of ships: Small Vessels (which can carry out just enough to space travel and jump between worlds) and Capital Vessels (which can act as mobile bases - provided you keep them fueled).
Is there an issue? Send a MessageReason:
None


* AllOrNothingReloads: All the tools save for the

to:

* AllOrNothingReloads: All the tools save for the basic MagicTool you get for free work like this. If you reload while the current clip still has charges, you can say goodbye to them.

Added: 227

Changed: 320

Is there an issue? Send a MessageReason:
None


* AllOrNothingReloads: All the tools save for the



** Rather than spending time to manually build a base or a vessel block by block, you can just pick a blueprint from the available "factory", feed it with the required materials and wait until it is done.

to:

** Rather than spending time to manually build a base or a vessel block by block, you can just pick a blueprint from the available "factory", feed it with the required materials and wait until it is done. If you have any of the components already, you can add them and the time to build the ship will get shorter to account for that.
*** Similarly, if you have a damaged spaceship whose blueprint you saved, there's a couple of devices that work together to restore the ship to normal by feeding them materials.



** When digging for ore, you usually ended up away from the tunnel you digged to reach it. As of Alpha 11, the player has access to a drone that can carry your tools and use them, so you can easily wait at the end of the tunnel and send the drone to collect the ore. The drone can also be used to salvage materials.
** If you have the materials, the Multitool can be used to upgrade blocks and devices that can be changed for an improved version.

to:

** When digging for ore, you usually ended up away from the tunnel you digged to reach it. As of Alpha 11, the player has access to a drone that can carry your tools and use them, so you can easily wait at the end of the tunnel and send the drone to collect the ore. The drone can also be used to salvage materials.
materials from hard-to-reach places.
** If you have the materials, the Multitool you can be used to upgrade blocks and devices that can be changed for an improved version.directly using the Multitool instead of having to dismantle them and improve them with a constructor.



* ArbitraryHeadcountLimit: A base can only have a maximum of 15 solar panels.

to:

* ArbitraryHeadcountLimit: A base can only have a maximum of 15 solar panels. You can modify this number in the scripts, though.

Added: 1477

Changed: 6568

Removed: 213

Is there an issue? Send a MessageReason:
None


* ActionSurvivor: The player was the ''MS Titan'''s commander when the fight against the Zirax destroyed it.

to:

* ActionSurvivor: The player was the ''MS Titan'''s commander when the fight against the Zirax destroyed it. As of Alpha 12, the player is the security chief.



* AllianceMeter: There are three factions in the game that you can deal with. You will lose trust with them if you do things like hurting them, stealing things from them or overflying them for too long, but you can gain it by killing predators or killing the enemy in their terrain, and certain acts (like mining) can be carried out if they like you enough. The levels are, from worst to best, Hostile, Unfriendly, Neutral, Friendly and Honored.
** Polaris: they are always covered almost from head to toes and wear visors. Their territories tend to be small, but contain a market where you can buy almost anything you could need. You gain some trust if you kill Zirax aliens. Trading with them requires at least "Friendly" status.
** Talon: they have a primitive air to them, living in fortresses made of wood and cloth and armed with lances. They hate it when you destroy plants within their territory or kill non-predator animals, but they love it when you kill Zirax in their territory.
** Zirax: they are the most bellicose of the lot, and also usually the ones covering the most territory. You usually begin with them as "Unfriendly", and will likely drop to "Hostile" due to their drone attacks on you. They do not care if you steal resources from their territories and actually like it if you kill plants within their territory.

to:

* AllianceMeter: There are three multiple factions in the game that you can deal with. You will lose trust Depending on the relationship level you have with them if them, you may be able to do things like that they would normally punish you for. Generally, hurting them, or killing their people, stealing things from them or their places, overflying them their lands for too long, but you can gain it by long or destroying buildings will make the meter drop, while killing predators or killing the enemy in their terrain, and certain acts (like mining) can be carried out if those they like you enough. The levels are, from consider enemies will raise it. From worst to best, the levels are Hostile, Unfriendly, Neutral, Friendly and Honored.
Honored: if a faction drops to Unfriendly, you get attacked by them.
** Pirates: SpacePirates living in stations excavated from asteroids. Attacking anyone else helps raise the meter with them.
** Polaris: they are always covered almost from head to toes and wear visors. Their a commercial-bent civilization, their territories tend to be small, small but usually contain a market markets where you can buy almost anything you could need. You gain some trust if you kill Zirax aliens. or sell food and weapons. Trading with them requires requires, at least least, "Friendly" status.
** Talon: they have a SpaceAmish who live in primitive air to them, living in fortresses made of wood and cloth and armed with lances. They hate it when you destroy plants within their territory or kill non-predator animals, but they love it when you kill Zirax in their territory.
** Zirax: they are the most bellicose of the lot, and also usually the ones covering the most territory. You usually begin with them as "Unfriendly", and
have spacecraft building ability. The history mode will likely drop turn them into the main character's main allies.
** Traders: Natural enemies of the Pirates.
** Zirax: likely
to "Hostile" become the main enemy due to their drone attacks on being the ones that caused the ''MS Titan'''s destruction - in fact, it's the only faction that begins at "Unfriendly" status with you. They do not care if you steal resources from their territories have the most territory out of all factions, and actually like it if you kill plants within their territory.will regularly send drones and troops to your base.



** Averted as of Alpha 11. Now, the Zirax are one of several factions, and if you play your cards well they may end up regarding you as a friend. Of course, the few ways to make the Zirax happy with you will probably make the others angry with you.

to:

** Averted as of Alpha 11. Now, the Zirax are one of several factions, and if you play your cards well they may end up regarding you as a friend. Of course, the few ways to make the Zirax happy with you will probably make the others angry with you. The history itself seems to regard them as the BigBad of the game.



* AntiFrustrationFeatures: In the first alpha versions, the only way to get fuel for your initial tools was to wait for your food to rot and then turn it into biofuel, which is quite frustrating when EarlyGameHell means every bit of food is important. Eventually, a change was made so wood (and later plant fiber, one of the most abundant available resources) could be used for that.
** You can fuel your generators with the biofuel made from plant fibers. It requires a lot of time (you need 10 plant fibers for 10 fuel units, with each plant only giving out 4 fibers per harvest), but it is a renewable resource, unlike the more powerful promethium.
** When building an advanced tool or device, you can just give the constructor the basic resources, indicate the final product you want and the constructor will deal with the intermediate steps.
** You have access to a "factory" that creates bases and vessels following a blueprint. Instead of spending time building either block by block, you can just choose a blueprint and feed it what it is asking for. When it is done, you can just spawn the base or vessel wherever you want.
** Instead of having to track every container and constructor whenever you make something, you can access any of them using the base control panel. A later change allows you to open one container and pick any other with a menu.

to:

* AntiFrustrationFeatures: In the first alpha versions, the only way to get fuel for your initial tools (a drill and a chainsaw) was to wait for your food to rot and then turn it into biofuel, which is quite frustrating when EarlyGameHell means every bit of food is important. Eventually, a change this was made so wood (and later replaced with plant fiber, fibers, one of the most abundant available resources) could resources, both from bushes and from wood. This biofuel can also be used for that.
** You can fuel your generators with the
to power generators, even if it is somewhat slow going: 1 plant gives 8 fibers every 20 minutes, and you need 10 to make 1 biofuel made from plant fibers. It requires a lot of time (you unit, which has 10 PU (Power Unit).
** If you
need 10 plant fibers for 10 fuel units, with each plant only giving out 4 fibers per harvest), but it is a renewable resource, unlike the more powerful promethium.
** When building
to create an advanced tool or device, device but you can just give the constructor only have the basic resources, indicate materials, the final product you want and the constructor will deal with constructors can carry out all the intermediate steps.
steps on their own.
** You have access to a "factory" that creates bases and vessels following a blueprint. Instead of Rather than spending time building either to manually build a base or a vessel block by block, you can just choose pick a blueprint and from the available "factory", feed it what with the required materials and wait until it is asking for. When it is done, you can just spawn the done.
** The
base or vessel wherever control panel allows you want.
** Instead of
to access any container in your base without having to track every container and constructor whenever you make something, you can access any of them using them. There's also the base control panel. A later change allows you to open option of opening one container and then pick any another from a menu in the GUI.
** Every device that deals with resource manipulation (other than the portable constructor) is now directly connected to containers for both input and output. This makes it easier to create and store tools, food and
other with a menu.devices.



** All constructors save for the portable version are directly connected to cargo boxes, making it easier to create objects since there is no need to keep moving resources between them.
** You get a tool at the beginning that allows you to defend yourself, dig for resources and salvage objects. It requires no fuel (previously it was CastFromStamina) and can be made without spending any resources.

to:

** All constructors save for From the portable version are directly connected beginning, you have access to cargo boxes, making it easier to create objects since there is no need to keep moving resources between them.
** You get
a tool at the beginning MagicTool that allows you to defend yourself, dig for resources and salvage objects. It requires no fuel (previously it was CastFromStamina) objects and can be made without spending any resources.is completely free to make.



** One problem when it comes to digging is that the ores are always found forming a sphere, and getting all of it can put you away from the tunnel you made. As of Alpha 11, you have a drone you can access at any point and which can handle any of your tools, which allows you to use it to dig all the ore without moving from the mouth of the tunnel.
** The Multitool can be used to upgrade blocks and devices that can be changed for a better version - if you have the materials, of course.

to:

** One problem when it comes to When digging is that the ores are always found forming a sphere, and getting all of it can put for ore, you usually ended up away from the tunnel you made. digged to reach it. As of Alpha 11, the player has access to a drone that can carry your tools and use them, so you can easily wait at the end of the tunnel and send the drone to collect the ore. The drone can also be used to salvage materials.
** If
you have a drone you can access at any point and which can handle any of your tools, which allows you to use it to dig all the ore without moving from materials, the mouth of the tunnel.
** The
Multitool can be used to upgrade blocks and devices that can be changed for an improved version.
** Your base will never trigger
a better version - drone attack if you have the materials, of course.are not there.



* AttackDrone: One of your first enemies in the game. The Zirax make heavy use of them in the planet.
* AttackItsWeakPoint: Every creature you fight has a weak point, which, when hit, will cause more damage than usual. Humanoid creatures, for example, will likely be killed if shot in the head.
** All large buildings have a core that acts as its "heart". If you manage to destroy it, everything within will stop working and it will be considered "neutral", allowing you to ransack it.
* BoringButPractical: The shotgun. It will likely be one of your first weapons and does not have a lot of range compared with the pulse rifle or the minigun, but the ammo is cheap and easy to make, and pretty much anything that attacks you can be dropped in one shot. You can also get an upgrade that makes it even deadlier.
** Farming. While it is quite tedious (you have to build a number of growing plots and a light, a capacitor and either a generator (with fuel tank) or solar panels (which only produce energy by day), an oxygen tank and also keeping the plots isolated from radiation (which will kill the plants instantly)), it can give you much variety in food and medicines.
** Scavenging of buildings and crashed ships can be really slow and prone to accidents, due to GravityIsAHarshMistress, but in exchange you get a lot of materials that can allow you to save when you want to build something else.

to:

* ArmorIsUseless: {{Averted}}. Armor is likely one of the best things you can get in the game. In fact, it's essential - without armor and the EVA module, you won't be able to exploit the resources of any planet or moon that does not have a breathable atmosphere.
* AttackDrone: One of your first enemies in the game. The Zirax make heavy use of them in them, and they can be a real pain to deal with. It is recommended to have turrets ready and armed for the planet.
event.
* AttackItsWeakPoint: Every creature you fight has a weak point, which, when hit, will cause more damage than usual. Humanoid creatures, for example, will likely be killed or heavily hurt if shot in the head.
** All large buildings have a core that acts as its "heart". If you manage to destroy it, everything within will stop working and it will be considered "neutral", allowing you to ransack it.
it or replace it with a core of your own, turning it into your base.
* BoringButPractical: The shotgun. It will likely be one of your first weapons and does not have a lot much of range compared with the pulse rifle or the minigun, a range, but the ammo is its cheap ammo (copper ingots and easy to make, nitrocellulose) and pretty much anything that attacks you can be dropped in stopping power make it one shot. You can also get an upgrade that of the most useful weapons - particularly since most fights are likely to happen on the short distance. The upgraded shotgun has more shorts per reload and makes it even deadlier.
more damage.
** Farming. While it is quite tedious (you have to build You need a number lot of infrastructure (a special light, several growing plots and a light, a capacitor and either a generator (with fuel tank) or solar panels (which only produce energy by day), an oxygen tank and also keeping plots, building blocks to keep the plots farm isolated from potential radiation (which storms, energy and oxygen) but as soon as you do it you will kill the plants instantly)), it can give you much variety in be unlikely to run out of food and medicines.
any time soon.
** Scavenging of buildings and crashed ships can be really slow and prone to accidents, due to GravityIsAHarshMistress, but in exchange you get a lot of materials that can allow you to save when you want to build something else. Planting a core on the building allows you to directly take the blocks.
** Building your base underground. It takes quite a lot of time to dig enough space for a base, but in exchange you get materials (mainly crushed rocks) and, unless you plant anything above ground (such as solar panels or turrets), enemy drones will be unable to destroy your base, as the earth stops all attacks.



* DemonicSpiders: One of your first enemies will be plate-sized spiders that like to attack in groups and ambush you. They are not very strong, though, and they are a good source of raw meat.



* DownerBeginning: You begin the game as the (maybe) only survivor of the ''MS Titan'''s destruction.

to:

* DownerBeginning: You begin the game as the (maybe) only survivor of the ''MS Titan'''s destruction. As of Alpha 12, the story mode reveals that there are other survivors - but you somehow go missing for months and miss them completely.



* GravityIsAHarshMistress: Unlike in other games, things won't float mid-air. If you take a block's connection to the ground, or said connection isn't enough to keep it in place, the block will fall - and that means losing it.

to:

* GravityIsAHarshMistress: Unlike in other games, things won't float mid-air. If you take a block's connection to the ground, or it weighs too much for said connection isn't enough to keep it in place, the block will fall - fall. If you are fast, you can recover either the block or part of the materials it was made of.
* TheGuardsMustBeCrazy: If you kill an enemy from far away (with a sniper rifle, for example), the enemy's partner(s) won't even react. Also, when they attack you, they only take one or two shots at you before stopping, moving to another position
and that means losing it.shooting again.



* KleptomaniacHero: You will find yourself taking everything you can find in crates, boxes and lockers. And, if it is part of a crashed spaceship, you will probably want to take it apart for building supplies. If you do this to a faction you are on friendly terms with, though, it will quickly drop down to Unfriendly status.
* MagicTool: The Multitool, which allows you to remove or repair objects.

to:

* KleptomaniacHero: You will find yourself taking everything you can find in crates, boxes and lockers. And, if If it is part of a crashed spaceship, spaceship or a core-less building, you will probably want to take tear it apart for building supplies. If you do this to a faction gain more materials. Trying to steal from factions you are on friendly terms with, though, it with will quickly drop down immediately cause them to Unfriendly status.
become Unfriendly, though.
* MagicTool: The Multitool, which allows you to remove or remove, repair and upgrade objects.



* RiddleForTheAges: When you find the MS Titan's pieces, you realize that the state they are in indicates it's been a few years since they crashed.

to:

* RiddleForTheAges: When you find the MS Titan's pieces, ''MS Titan'''s remains, you realize that the state they are in indicates it's been a few years since they crashed.crashed. [[spoiler:Alpha 12 reveals that the character went through ''something'' during the fall to the planet that caused them to vanish from realspace for several months.]]



----

to:

-------

Added: 2177

Changed: 1948

Is there an issue? Send a MessageReason:
None


* AlwaysChaoticEvil: The Zirax and their robots will always shoot to kill when they see you.

to:

* AllianceMeter: There are three factions in the game that you can deal with. You will lose trust with them if you do things like hurting them, stealing things from them or overflying them for too long, but you can gain it by killing predators or killing the enemy in their terrain, and certain acts (like mining) can be carried out if they like you enough. The levels are, from worst to best, Hostile, Unfriendly, Neutral, Friendly and Honored.
** Polaris: they are always covered almost from head to toes and wear visors. Their territories tend to be small, but contain a market where you can buy almost anything you could need. You gain some trust if you kill Zirax aliens. Trading with them requires at least "Friendly" status.
** Talon: they have a primitive air to them, living in fortresses made of wood and cloth and armed with lances. They hate it when you destroy plants within their territory or kill non-predator animals, but they love it when you kill Zirax in their territory.
** Zirax: they are the most bellicose of the lot, and also usually the ones covering the most territory. You usually begin with them as "Unfriendly", and will likely drop to "Hostile" due to their drone attacks on you. They do not care if you steal resources from their territories and actually like it if you kill plants within their territory.
* AlwaysChaoticEvil: The Zirax and their robots will always shoot to kill faction begins with a "shoot-to-kill" policy when they see you.



** You have access to a "factory" that creates bases and vessels following a blueprint. Instead of spending time building either block by block, you can just choose a blueprint and feed it what it is asking for. When it is done, you can just place the base or vessel wherever you want.
** Instead of having to track every container and constructor whenever you make something, you can access any of them using the base control panel.
** When you die, the map will helpfully mark where your corpse is, so your clone can recover the objects you dropped.
** Now, all constructors save for the portable version are directly connected to cargo boxes, making it easier to create objects since there is no need to keep moving resources between them.

to:

** You have access to a "factory" that creates bases and vessels following a blueprint. Instead of spending time building either block by block, you can just choose a blueprint and feed it what it is asking for. When it is done, you can just place spawn the base or vessel wherever you want.
** Instead of having to track every container and constructor whenever you make something, you can access any of them using the base control panel.
panel. A later change allows you to open one container and pick any other with a menu.
** When you die, the map will helpfully mark where your corpse is, so your clone can recover the objects you dropped.
dropped. You can also choose to appear nearby or at your base, at your convenience.
** Now, all All constructors save for the portable version are directly connected to cargo boxes, making it easier to create objects since there is no need to keep moving resources between them.



* ArbitraryHeadcountLimit: Your base can only have a maximum of 15 solar panels.

to:

** The Multitool can be used to upgrade blocks and devices that can be changed for a better version - if you have the materials, of course.
* ArbitraryHeadcountLimit: Your A base can only have a maximum of 15 solar panels.



* BoringButPractical: The shotgun. It'll be one of your first weapons, can drop most enemies in one or two shots and can be upgraded to be more deadly.

to:

* AttackItsWeakPoint: Every creature you fight has a weak point, which, when hit, will cause more damage than usual. Humanoid creatures, for example, will likely be killed if shot in the head.
** All large buildings have a core that acts as its "heart". If you manage to destroy it, everything within will stop working and it will be considered "neutral", allowing you to ransack it.
* BoringButPractical: The shotgun. It'll It will likely be one of your first weapons, weapons and does not have a lot of range compared with the pulse rifle or the minigun, but the ammo is cheap and easy to make, and pretty much anything that attacks you can drop most enemies be dropped in one or two shots and shot. You can be upgraded to be more deadly.also get an upgrade that makes it even deadlier.



* BreakableWeapons: Eventually, all of your hand-held weapons will break down. They can be fixed with a Repair Station, but the reparation only restores it partially, and after doing this a number of times the weapon won't work anymore.

to:

** Scavenging of buildings and crashed ships can be really slow and prone to accidents, due to GravityIsAHarshMistress, but in exchange you get a lot of materials that can allow you to save when you want to build something else.
* BreakableWeapons: Eventually, all of your hand-held weapons will break down. They can be fixed with a Repair Station, but the reparation only restores it partially, and after doing this a number of times the weapon won't work anymore. You can also customize the game difficulty at the beginning to avert the problem.



* EarlyGameHell: At the beginning, you will struggle to survive even if there are no aliens around - just getting the resources you need to begin will take a long time.

to:

* EarlyGameHell: At the beginning, you will struggle to survive even if there are no aliens around - just getting the resources you need to begin will take a long time. Depending on the difficulty, you might be able to find an old refuge that can act as your base, and you might have the tools to start production of basic elements.



* GoddamnedBats: When getting into the Alien Base, the Crawlers (which look like large bats) will be hounding you non-stop.

to:

* GoddamnedBats: When getting into the Alien a large Zirax Base, the Crawlers (which look like large bats) will be hounding you non-stop.non-stop.
** The Zirax will periodically attack your base, using drones (armed with miniguns and rockets) or transports (carrying troops). A little strategy will allow you to easily defeat them, but it can be a pain to deal with.



* HumanoidAliens: All civilizations within the system are humanoid.



* ItemCrafting: A fundamental game mechanic, as the only way to survive is to craft tools for resource gathering and blocks for construction.
* KleptomaniacHero: You will find yourself taking everything you can find in crates, boxes and lockers. And, if it is part of a crashed spaceship, you will probably want to take it apart for building supplies.

to:

* ItemCrafting: A fundamental game mechanic, as the only way to survive is to craft tools for resource gathering and blocks for base and spaceship construction.
* KleptomaniacHero: You will find yourself taking everything you can find in crates, boxes and lockers. And, if it is part of a crashed spaceship, you will probably want to take it apart for building supplies. If you do this to a faction you are on friendly terms with, though, it will quickly drop down to Unfriendly status.



* MustHaveCaffeine: You can make coffee out of some beans that look a lot like coffee beans. The coffee gives you stamina.
* NoBiochemicalBarriers: The food you can find - even the meat of the local fauna - can be eaten without issue. At later versions eating it raw may cause indigestion, requiring cooking it in some way.

to:

* MustHaveCaffeine: You can make energy drinks out of coffee out of some beans that look a lot like coffee beans. The coffee gives you stamina.
bean-like produce.
* NoBiochemicalBarriers: The food you can find - even the meat of the local fauna - can be eaten without issue. At later versions eating it raw food may cause indigestion, requiring so cooking it in some way.way is necessary.



* WizardNeedsFoodBadly: This is one of the meters you need to keep an eye on. Fortunately, some careful looking will probably yield low-grade food that can tide you over until you can begin farming and cooking.

to:

* WizardNeedsFoodBadly: This is one of the meters you need to keep an eye on. Fortunately, some careful looking will probably yield low-grade food at the beginning it is not hard to find plants that can yield the basis for protein bars and hunting is easy, enough to tide you over until you can begin farming and cooking.get a farm running.

Added: 1493

Changed: 540

Is there an issue? Send a MessageReason:
None


** Averted as of Alpha 11. Now, the Zirax are one of several factions, and if you play your cards well they may end up regarding you as a friend. Of course, the few ways to make the Zirax happy with you will probably make the others angry with you.



* AntiFrustrationFeatures: In the first alpha versions, the only way to get fuel for your initial tools was to wait for your food to rot and then turn it into biofuel, which is quite frustrating when EarlyGameHell means every bit of food is important. Eventually, a change was made so wood could be used for that.

to:

* AntiFrustrationFeatures: In the first alpha versions, the only way to get fuel for your initial tools was to wait for your food to rot and then turn it into biofuel, which is quite frustrating when EarlyGameHell means every bit of food is important. Eventually, a change was made so wood (and later plant fiber, one of the most abundant available resources) could be used for that.that.
** You can fuel your generators with the biofuel made from plant fibers. It requires a lot of time (you need 10 plant fibers for 10 fuel units, with each plant only giving out 4 fibers per harvest), but it is a renewable resource, unlike the more powerful promethium.



** As of Alpha 9.7, there is a tool that allows you to defend yourself, dig for resources and salvage objects. You get it in the beginning and it requires no fuel.

to:

** As of Alpha 9.7, When you die, the map will helpfully mark where your corpse is, so your clone can recover the objects you dropped.
** Now, all constructors save for the portable version are directly connected to cargo boxes, making it easier to create objects since
there is no need to keep moving resources between them.
** You get
a tool at the beginning that allows you to defend yourself, dig for resources and salvage objects. You get it in the beginning and it It requires no fuel.fuel (previously it was CastFromStamina) and can be made without spending any resources.
** There are a few basic recipes (like the aforementioned tool, basic food and a portable constructor) that can be made without using a constructor - meaning that, as long as you are alive, you can always get back to your feet.
** One problem when it comes to digging is that the ores are always found forming a sphere, and getting all of it can put you away from the tunnel you made. As of Alpha 11, you have a drone you can access at any point and which can handle any of your tools, which allows you to use it to dig all the ore without moving from the mouth of the tunnel.



* EquipmentBasedProgression: Your initial tools are not enough to allow him to thrive. In essence, you have to use what you find in the beginning to make constructors that give you better tools to get resources more efficiently and thus make even better constructors. Also, you cannot leave the planet until you can build a spaceship, which requires a Large Constructor at the very least.

to:

* EquipmentBasedProgression: Your initial tools are not enough to allow him you to thrive. In essence, you have to use what you find in the beginning to make constructors that give you better tools to get resources more efficiently and thus make even better constructors. Also, you cannot leave the planet until you can build a spaceship, which requires a Large Constructor at the very least.



* GhostShip: The surface of the planets has many remains of spaceships that have crashed there. Including the ''MS Titan''.

to:

* GhostShip: The surface of the planets has many in the system have several remains of spaceships that have crashed there.spaceships. Including the ''MS Titan''.



* KleptomaniacHero: You will find yourself taking everything you can find in crates, boxes and lockers. And, if it is part of a crashed spaceship, you will probably look to take it apart for building supplies.

to:

* KleptomaniacHero: You will find yourself taking everything you can find in crates, boxes and lockers. And, if it is part of a crashed spaceship, you will probably look want to take it apart for building supplies.



* MerchantCity: There are several cities and space stations whose only purpose is to allow players to buy and sell supplies.
* MustHaveCaffeine: You can make coffee out of some beans that look a lot like coffee beans. They give you a small increase in stamina.
* NoBiochemicalBarriers: The food you can find - even the meat of the local fauna - can be eaten without issue.

to:

* MerchantCity: There are several cities and space stations whose only purpose is to allow players to buy and sell supplies.
supplies. Later, they add services like free health stations, and offer a variety of tools and weapons.
* MustHaveCaffeine: You can make coffee out of some beans that look a lot like coffee beans. They give The coffee gives you a small increase in stamina.
* NoBiochemicalBarriers: The food you can find - even the meat of the local fauna - can be eaten without issue. At later versions eating it raw may cause indigestion, requiring cooking it in some way.

Added: 4

Changed: 765

Removed: 62

Is there an issue? Send a MessageReason:
Added image.


'''''Empyrion: Galactic Survival''''' is a SurvivalSandbox exploration game developed by Eleon Game Studios currently available on UsefulNotes/{{Steam}}, where the players take on the role of human survivors of their starship's destruction.

to:

'''''Empyrion: [[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/empyrion_galactic_survival.png]]
''Empyrion:
Galactic Survival''''' Survival'' is a SurvivalSandbox exploration game developed by Eleon Game Studios currently available on UsefulNotes/{{Steam}}, Studios, where the players take on the role of human survivors of their starship's destruction.
destruction. It was released for [[UsefulNotes/IBMPersonalComputer PC]] through UsefulNotes/{{Steam}} Early Access on August 5th, 2015 and it remains there as of the time of writing.



Available since August 5th 2015, it is currently in alpha state

!''Empyrion: Galactic Survival'' has examples of these tropes:

to:

Available since August 5th 2015, it is currently in alpha state

!''Empyrion:
!!Empyrion: Galactic Survival'' has Survival contains examples of these the following tropes:



* WizardNeedsFoodBadly: This is one of the meters you need to keep an eye on. Fortunately, some careful looking will probably yield low-grade food that can tide you over until you can begin farming and cooking.

to:

* WizardNeedsFoodBadly: This is one of the meters you need to keep an eye on. Fortunately, some careful looking will probably yield low-grade food that can tide you over until you can begin farming and cooking.cooking.
----

Added: 288

Changed: 65

Is there an issue? Send a MessageReason:
None


** Instead of having to track every container and constructor whenever you make something, you can access the base control panel and access them all from any place.

to:

** Instead of having to track every container and constructor whenever you make something, you can access any of them using the base control panel panel.
** As of Alpha 9.7, there is a tool that allows you to defend yourself, dig for resources
and access them all from any place.salvage objects. You get it in the beginning and it requires no fuel.



* CastFromStamina: The initial multi-tool you get once used the character's stamina as fuel, but this feature was eliminated.



* WizardNeedsFoodBadly: This is one of the meters you need to keep an eye on. Fortunately, some careful looking will probably yield low-grade food that can tide you over until you can begin farming.

to:

* WizardNeedsFoodBadly: This is one of the meters you need to keep an eye on. Fortunately, some careful looking will probably yield low-grade food that can tide you over until you can begin farming.farming and cooking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Instead of having to track every container and constructor whenever you make something, you can access the base control panel and access them all from any place.
Is there an issue? Send a MessageReason:
None


In the 24th century, humanity's fate on Earth was at risk: population had risen to 18 million, resources were becoming scarce, global warming had caused a rising of the sea levels and industrial civilization was a century away from total collapse.

to:

In the 24th century, humanity's fate on Earth was at risk: population had risen to 18 million, billion, resources were becoming scarce, global warming had caused a rising of the sea levels and industrial civilization was a century away from total collapse.
Is there an issue? Send a MessageReason:
None


*ArbitraryHeadcountLimit: Your base can only have a maximum of 15 solar panels.



* GravityIsAHarshMistress: Unlike in other games, things won't float mid-air. If you take a block's connection to the ground, or said connection isn't enough to keep it in place, the block will fall - and that means losing it.



* TechTree: As you gain experience through harvesting and fighting, you gain points you can use to unlock new build options.

to:

* TechTree: As you gain experience through harvesting and fighting, you gain points you can use to unlock new build options.options.
* WizardNeedsFoodBadly: This is one of the meters you need to keep an eye on. Fortunately, some careful looking will probably yield low-grade food that can tide you over until you can begin farming.

Added: 478

Changed: 173

Is there an issue? Send a MessageReason:
None


** You have access to a "factory" that creates bases and vessels following a blueprint. Instead of spending time

to:

** You have access to a "factory" that creates bases and vessels following a blueprint. Instead of spending time building either block by block, you can just choose a blueprint and feed it what it is asking for. When it is done, you can just place the base or vessel wherever you want.



* InexplicableTreasureChest: Averted. When you find cargo boxes or lockers, it is because they were part of a crashed ship or they are in a base.



* KleptomaniacHero: You will find yourself taking everything you can find in crates, boxes and lockers. And, if it is part of a crashed spaceship, you will probably look to take it apart for building supplies.



* MerchantCity: There are several cities and space stations whose only purpose is to allow players to buy and sell supplies.



* OneBulletClip: Played straight with the weapons, averted for the tools - if you reload a tool before you spend the current tank, you lose what remained in that tank.

to:

* OneBulletClip: OneBulletClips: Played straight with the weapons, averted for the tools - if you reload a tool before you spend the current tank, you lose what remained in that tank.

Added: 112

Changed: 27

Is there an issue? Send a MessageReason:
None


* AntiFrustrationMeasures: In the first alpha versions, the only way to get fuel for your initial tools was to wait for your food to rot and then turn it into biofuel, which is quite frustrating when EarlyGameHell means every bit of food is important. Eventually, a change was made so wood could be used for that.
** When building an advanced tool or device, you can just give the constructor the basic resources, indicate the final product you want and the constructor will deal with everything else.

to:

* AntiFrustrationMeasures: AntiFrustrationFeatures: In the first alpha versions, the only way to get fuel for your initial tools was to wait for your food to rot and then turn it into biofuel, which is quite frustrating when EarlyGameHell means every bit of food is important. Eventually, a change was made so wood could be used for that.
** When building an advanced tool or device, you can just give the constructor the basic resources, indicate the final product you want and the constructor will deal with everything else.the intermediate steps.
** You have access to a "factory" that creates bases and vessels following a blueprint. Instead of spending time
Is there an issue? Send a MessageReason:
None

Added DiffLines:

'''''Empyrion: Galactic Survival''''' is a SurvivalSandbox exploration game developed by Eleon Game Studios currently available on UsefulNotes/{{Steam}}, where the players take on the role of human survivors of their starship's destruction.

In the 24th century, humanity's fate on Earth was at risk: population had risen to 18 million, resources were becoming scarce, global warming had caused a rising of the sea levels and industrial civilization was a century away from total collapse.

But then, in 2402, a team of researchers found the wreck of a starship that had been buried under the Antarctic ice. This spaceship not only contained technology advanced enough to allow humanity to reach the stars, but also a map to what appeared to be inhabitable planets. With nothing to lose, united humanity built a fleet that would allow them to leave Earth and prosper, a fleet led by the ''MS Titan''. However, soon after their first space jump, humanity made FirstContact with the Zirax, a predatory species that promptly attacked the human fleet. ''MS Titan'' was destroyed along with most of the fleet, while the survivors jumped again, away from the Zirax.

The player is the commander of the ''MS Titan'', who managed to escape the explosion in the nick of time by boarding a escape capsule, but this left him knocked out... until he awakens and sees his capsule falling down on an inhabitable planet. After just barely surviving the crash, and armed with a pistol and a few tools, the player now has to find the way to survive by making the most of the situation: finding supplies, harvesting local food, digging for ores... so you can make yourself a spaceship and fight back against the Zirax that inhabit the solar system you are in.

Available since August 5th 2015, it is currently in alpha state

!''Empyrion: Galactic Survival'' has examples of these tropes:
* ActionSurvivor: The player was the ''MS Titan'''s commander when the fight against the Zirax destroyed it.
* AllPlanetsAreEarthlike: {{Averted}}. While you can breathe in some of the planets, other planets force you to keep your helmet on in order to survive.
* AlwaysChaoticEvil: The Zirax and their robots will always shoot to kill when they see you.
* AnInteriorDesignerIsYou: One of the tools you can make can be used to decorate your base and ship.
* AntiFrustrationMeasures: In the first alpha versions, the only way to get fuel for your initial tools was to wait for your food to rot and then turn it into biofuel, which is quite frustrating when EarlyGameHell means every bit of food is important. Eventually, a change was made so wood could be used for that.
** When building an advanced tool or device, you can just give the constructor the basic resources, indicate the final product you want and the constructor will deal with everything else.
* AttackDrone: One of your first enemies in the game. The Zirax make heavy use of them in the planet.
* BoringButPractical: The shotgun. It'll be one of your first weapons, can drop most enemies in one or two shots and can be upgraded to be more deadly.
** Farming. While it is quite tedious (you have to build a number of growing plots and a light, a capacitor and either a generator (with fuel tank) or solar panels (which only produce energy by day), an oxygen tank and also keeping the plots isolated from radiation (which will kill the plants instantly)), it can give you much variety in food and medicines.
* BreakableWeapons: Eventually, all of your hand-held weapons will break down. They can be fixed with a Repair Station, but the reparation only restores it partially, and after doing this a number of times the weapon won't work anymore.
* CoolSpaceship: You can build yourself one that can act as your mobile base. The ''MS Titan'' also counted.
* DeathIsASlapOnTheWrist: The only problem with dying is that you have to track your corpse again in order to recover what you were carrying. [[ContinuingIsPainful Of course, seeing as you will most likely die near some enemy, it may make recovering your things quite difficult]] - plus, [[EverythingFades you have a time limit to retrieve it before it disappears]].
* DevelopersForesight: Each planet has its own day-night cycle, which will change depending on how far you are from the equator. Also, solar panel efficiency will change depending on the same, and depending on where it is pointing it will produce more or less energy.
* DownerBeginning: You begin the game as the (maybe) only survivor of the ''MS Titan'''s destruction.
* DropPod: This is how the player escapes the ''MS Titan'''s destruction. The pod also becomes the player's first home and storage room.
* EarlyGameHell: At the beginning, you will struggle to survive even if there are no aliens around - just getting the resources you need to begin will take a long time.
* EquipmentBasedProgression: Your initial tools are not enough to allow him to thrive. In essence, you have to use what you find in the beginning to make constructors that give you better tools to get resources more efficiently and thus make even better constructors. Also, you cannot leave the planet until you can build a spaceship, which requires a Large Constructor at the very least.
* EverythingFades: Corpses and dropped objects will eventually vanish. This includes what you drop when you die.
* GhostShip: The surface of the planets has many remains of spaceships that have crashed there. Including the ''MS Titan''.
* GoddamnedBats: When getting into the Alien Base, the Crawlers (which look like large bats) will be hounding you non-stop.
* InfiniteFlashlight: Both the handheld and the suit versions can be working nonstop.
* InUniverseGameClock: Every planet has its own day-night cycle.
* InventoryManagementPuzzle: Yes. You are going to be in need of keeping careful count of what you are carrying at every moment. You may end up finding yourself having to decide which of several objects you want to take from an enemy.
* ItemCrafting: A fundamental game mechanic, as the only way to survive is to craft tools for resource gathering and blocks for construction.
* MagicTool: The Multitool, which allows you to remove or repair objects.
* MustHaveCaffeine: You can make coffee out of some beans that look a lot like coffee beans. They give you a small increase in stamina.
* NoBiochemicalBarriers: The food you can find - even the meat of the local fauna - can be eaten without issue.
* OneBulletClip: Played straight with the weapons, averted for the tools - if you reload a tool before you spend the current tank, you lose what remained in that tank.
* OxygenMeter: Obviously. While oxygen doesn't drop too fast and reserves are plentiful, the player has to keep an eye on it if he wants to survive.
* RiddleForTheAges: When you find the MS Titan's pieces, you realize that the state they are in indicates it's been a few years since they crashed.
* SpaceFriction: Averted. When you are in space, the only way to turn around or reduce your speed is to use the thrusters.
* SprintMeter: Stamina, which measures how much time you can keep running.
* TechTree: As you gain experience through harvesting and fighting, you gain points you can use to unlock new build options.

Top