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The weak point of the Amulet Monster is a mask-like head, not an eye.


'''Eliminate Down''' is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien ([[TheLegionsOfHell ?]]) enemies through eight, enormous levels. [[NoExportForYou The game was never released anywhere other than Japan and Korea]].

Reminiscent of {{Creator/Toaplan}}'s ''Hellfire'', the Steel Pylon had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[EnergyWeapon long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].

The weapons were upgradeable by collecting Power-Up icons; obtaining a certain number of Power-Ups would level-up the size and strength of the player's weapons, but the weapons were upgradable to just 3 Levels. The only other defenses the players had was a shield pick-up called the Barrier that protected the ship for at least two hits. The A and C buttons allowed the player to switch among the three weapons. Players could also change the speed of the ship by pausing the game and adjusting the speed level on the pause screen. Eliminate Down also had a mini-game that was playable at the main menu similar to Concentration where players had to find the right image under a certain time limit.

to:

'''Eliminate Down''' is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave gives players immediate access to three directional-based weapons that could can all be powered up as they fought fight strange alien ([[TheLegionsOfHell ?]]) enemies through eight, enormous levels. [[NoExportForYou The game was never released anywhere other than Japan and Korea]].

Korea]], until Retro-Bit did a limited European release for Q2 2024.

Reminiscent of {{Creator/Toaplan}}'s ''Hellfire'', the Steel Pylon had has three firing directional weapons all ready already at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had has the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change changes into a [[EnergyWeapon long white laser beam]] that could can [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire Hellfire, however, the game had has no checkpoint system, though although the game made the players does make you restart a the level once they lost all of their lives. when continuing. [[EveryTenThousandPoints Extends were are set at every 100,000 points]].

The weapons were are upgradeable by collecting Power-Up icons; obtaining a certain number of Power-Ups would will level-up the size and strength of the player's weapons, but the weapons were upgradable up to just 3 Levels. level 3. The only other defenses the players had was available is a shield pick-up called the Barrier that protected protects the ship for at least two hits. The A and C buttons allowed allow the player to switch among the three weapons. Players could can also change the speed of the ship by pausing the game and adjusting the speed level on the pause screen. Eliminate Down also had has a mini-game that was playable at the main menu similar to Concentration where players had have to find the right image under a certain time limit.



* AdvancingWallOfDoom: Stage 6 had an advancing ''lava'' wall of doom. All it did was to limit your movement space.

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* AdvancingWallOfDoom: Stage 6 had has an advancing ''lava'' wall of doom. All it did was to limit your movement space.really does, though, is constrain where you can move.



* BossArenaUrgency: The MiniBoss of Stage 4 had tooth-like walls that slowly shut behind your character after a set time passed, limiting your movement space.
* ContinuingIsPainful: Your three directional weapons all get downgraded once, but the real pincher is that your regular shot drops all the way down to level one. The energy capsules you needed to get to upgrade your regular shot into a [[ArmorPiercingAttack piercing]] laser aren't easy to find, either.

to:

* BossArenaUrgency: The Extendmen MiniBoss fight of Stage 4 had has tooth-like walls that slowly shut behind your character after a set amount of time passed, passes, limiting your movement space.
* ContinuingIsPainful: Your three directional weapons all get downgraded once, but the real pincher is that your regular shot drops all the way down to level one. The energy capsules you needed need to get to upgrade your regular shot into a [[ArmorPiercingAttack piercing]] laser aren't easy to find, either.



* GoForTheEye: The weak point of the FinalBoss. Better destroy that eye [[TimeLimitBoss quickly]]...



* MiniGame: Plays like Whack-a-mole.

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* MiniGame: Plays like Whack-a-mole.Concentration.
* MonsterClown: The third boss's forehead sports a large harlequin-like mask as one of the destroyable parts. [[spoiler: Turns out it's a facsimile of the Amulet Monster's own face.]]



* OneHitPointWonder: Although you can get shields to help you survive three extra.

to:

* OneHitPointWonder: Although you can get shields to help you survive three extra.extra strikes.



* TechnoWreckage: The start of stage 5 is like this. Be careful of the wreckage machines, they are {{Invincible Minor Minion}}s!

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* TechnoWreckage: The start of stage 5 is like this. Be careful of the wreckage machines, as they are {{Invincible Minor Minion}}s!
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In the galactic year 299X, a time when humanity has colonized most of the Milky Way, a mysterious space-time distortion is detected. While the distortion exists for just a brief moment, the same can't be said for the lifeform that emerged from it. Dubbed the "Amulet Monster" by humanity, it immediately makes a direct charge for Earth, expanding and generating an army all the while. The entire human military force is arrayed to intercept the Amulet Monster's forces, while your vessel, the state-of-the-art Steel Pylon, is commissioned to seek out and destroy the Amulet Monster itself.

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In the galactic year 299X, a time when humanity has colonized most of the Milky Way, a mysterious space-time distortion is detected.detected in the Amulet Nebula. While the distortion exists for just a brief moment, the same can't be said for the lifeform that emerged from it. Dubbed the "Amulet Monster" by humanity, it immediately makes a direct charge for Earth, expanding and generating an army ([[PlanetEater by consuming solar systems]]) all the while. The entire human military force is arrayed to intercept the Amulet Monster's forces, while your vessel, the state-of-the-art Steel Pylon, is commissioned to seek out and destroy the Amulet Monster itself.
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trope was cut/disambiguated due to cleanup


* BigDamnHeroes: [[spoiler: Done with in the ending. Your ship is incapacitated and floating outside Earth's atmosphere when a wave of mooks approach and try to capture/finish off the Steel Pylon. They get [[JustForPun eliminated down]] with a [[BeamSpam laser barrage]] from your mothership before that happens.]]

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* BigDamnHeroes: [[spoiler: Done with in the ending. Your ship is incapacitated and floating outside Earth's atmosphere when a wave of mooks approach and try to capture/finish off the Steel Pylon. They get [[JustForPun eliminated down]] down with a [[BeamSpam laser barrage]] from your mothership before that happens.]]
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None


Reminiscent of [[Creator/Toaplan]]'s ''Hellfire'', the Steel Pylon had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[EnergyWeapon long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].

to:

Reminiscent of [[Creator/Toaplan]]'s {{Creator/Toaplan}}'s ''Hellfire'', the Steel Pylon had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[EnergyWeapon long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].
Is there an issue? Send a MessageReason:
None


Reminiscent of [[VideoGame/Hellfire]], the Steel Pylon had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[EnergyWeapon long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].

to:

Reminiscent of [[VideoGame/Hellfire]], [[Creator/Toaplan]]'s ''Hellfire'', the Steel Pylon had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[EnergyWeapon long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].
Is there an issue? Send a MessageReason:
None


'''Eliminate Down''' is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien ([[TheLegionsOfHell ?]]) enemies through eight, enormous levels. [[NoExportForYou The game was never released outside of Japan]].

to:

'''Eliminate Down''' is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien ([[TheLegionsOfHell ?]]) enemies through eight, enormous levels. [[NoExportForYou The game was never released outside of Japan]].
anywhere other than Japan and Korea]].

Added: 657

Changed: 2530

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None


'''Eliminate Down''' is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. [[NoExportForYou The game was never released outside of Japan]].

Reminiscent of Hellfire, the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[EnergyWeapon long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].

to:


In the galactic year 299X, a time when humanity has colonized most of the Milky Way, a mysterious space-time distortion is detected. While the distortion exists for just a brief moment, the same can't be said for the lifeform that emerged from it. Dubbed the "Amulet Monster" by humanity, it immediately makes a direct charge for Earth, expanding and generating an army all the while. The entire human military force is arrayed to intercept the Amulet Monster's forces, while your vessel, the state-of-the-art Steel Pylon, is commissioned to seek out and destroy the Amulet Monster itself.

'''Eliminate Down''' is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien ([[TheLegionsOfHell ?]]) enemies through eight, enormous levels. [[NoExportForYou The game was never released outside of Japan]].

Reminiscent of Hellfire, the player's space ship, [[VideoGame/Hellfire]], the Steel Pyron, Pylon had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[EnergyWeapon long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].



* AttackItsWeakPoint: ALL the bosses are like this.
* BattleshipRaid: Your second boss is a giant mechanical battleship oarfish.
* BigDamnHeroes: [[spoiler: Done with in the ending. You ship is incapacitated and floating outside Earth's atmosphere when a wave of mooks approach and try to capture/finish off your character. They get [[JustForPun eliminated down]] with a [[BeamSpam laser barrage]] from your mothership before that happens.]]
* BodyHorror: The first MiniBoss of Stage 6 ([[http://www.shmups.com/reviews/elimdown/images/27heap.gif here]]). Stage 4's boss counts too [[http://www.shmups.com/reviews/elimdown/images/20bosb.gif in its final phase]].

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* AttackItsWeakPoint: ALL ''All'' the bosses are like this.
* BattleshipRaid: Your The second boss boss, the aptly named Full Metal Ship, is a giant mechanical battleship oarfish.
* BigDamnHeroes: [[spoiler: Done with in the ending. You Your ship is incapacitated and floating outside Earth's atmosphere when a wave of mooks approach and try to capture/finish off your character.the Steel Pylon. They get [[JustForPun eliminated down]] with a [[BeamSpam laser barrage]] from your mothership before that happens.]]
* BodyHorror: The first MiniBoss of Stage 6 ([[http://www.shmups.com/reviews/elimdown/images/27heap.gif here]]). Stage 4's boss counts too [[http://www.shmups.com/reviews/elimdown/images/20bosb.gif in its final phase]].phase]], at least unless its name of Yellow Armor is [[PoweredArmor literal]], and the creature is actually the Armor's occupant.



* ContinuingIsPainful: Your three directional weapons all get downgraded once, but the real pincher is that your regular shot drops all the way down to level one. The energy capsules you needed to get to upgrade your regular shot into a [[ArmorPiercingAttack piercing]] laser aresn't easy to find either.

to:

* ContinuingIsPainful: Your three directional weapons all get downgraded once, but the real pincher is that your regular shot drops all the way down to level one. The energy capsules you needed to get to upgrade your regular shot into a [[ArmorPiercingAttack piercing]] laser aresn't aren't easy to find find, either.



* ExactTimeToFailure: Done against the final boss. You have 100 seconds to destroy this bionic thing, or else you will burn up in Earth's atmosphere.
* ExcusePlot: Erm... you're fighting aliens which are attacking Earth?
* ExplosionsInSpace: LOTS of them indeed.

to:

* ExactTimeToFailure: Done against the final boss. You have 100 seconds to destroy this bionic thing, the Amulet Monster, or else you will burn up in Earth's atmosphere.
atmosphere (and the Amulet Monster ''won't'').
* ExcusePlot: Erm... you're fighting aliens which are attacking Earth?
Some alien-demon-''thing'' is headed straight for Earth and generating an army in the process. Go stop it.
* ExplosionsInSpace: LOTS ''Lots'' of them indeed.



* JustifiedTutorial: The first stage forces you to use your weapons effectively- it pits you against slightly durable Mooks coming from the front (use the front shot), missile-shooting ships that come from the top and bottom (use the vertical-firing bombs), and after that a group of ships that encircle and close in on the player (get out of the circle, then use the back shot).
* KickThemWhileTheyAreDown: In the ending, your ship is badly damaged by the {{Big Bad}}'s explosion. The enemy senses this opportunity and sends a wave of Mooks to try to capture (or destroy) your ship. [[spoiler: [[BigDamnHeroes Your mothership blasts the little suckers down]].]]

to:

* JustifiedTutorial: The first stage forces you to use your weapons effectively- it effectively--it pits you against slightly durable Mooks coming from the front (use the front shot), missile-shooting ships that come from the top and bottom (use the vertical-firing bombs), and after that a group of ships that encircle and close in on the player (get out of the circle, then use the back shot).
* KickThemWhileTheyAreDown: In the ending, your ship is badly damaged by the {{Big Bad}}'s [[BigBad Amulet Monster]]'s explosion. The enemy senses remaining enemies sense this opportunity and sends send a wave of Mooks to try to capture (or destroy) your ship. [[spoiler: [[BigDamnHeroes Your mothership blasts the little suckers down]].]]



* ReentryScare: During the final boss, both you and the boss will be falling towards Earth. You have 100 seconds to beat it before you burn up in the Earth's atmosphere.

to:

* ReentryScare: During the final boss, battle, both you and the boss Amulet Monster will be falling towards Earth. You have 100 seconds to beat it before you burn up in the Earth's atmosphere.



* SegmentedSerpent: The MiniBoss of the first stage is one of these.

to:

* SegmentedSerpent: The MiniBoss of the first stage stage, Rush Insect, is one of these.



* TimeLimitBoss: The final boss is this... you're fighting it while going down Earth's atmosphere, and must kill it before you burn up.

to:

* TimeLimitBoss: The final boss is this... you're fighting it while going down Earth's atmosphere, and must kill it before you burn up.



* WallCrawl: You 4-directional missile weapon gets this trait.

to:

* WallCrawl: You Your 4-directional missile weapon gets this trait.



* YouCantThwartStageOne: Despite all your attempts, the enemy aliens succeed in reaching Earth's atmosphere... You have to shoot the leader down [[TimeLimitBoss before it's too late]].

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* YouCantThwartStageOne: Despite all your attempts, the enemy aliens succeed Amulet Monster succeeds in reaching Earth's atmosphere... atmosphere...You have to shoot the leader it down [[TimeLimitBoss before it's too late]].
Is there an issue? Send a MessageReason:
Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.


Reminiscent of Hellfire, the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[FrickinLaserBeams long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].

to:

Reminiscent of Hellfire, the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[FrickinLaserBeams [[EnergyWeapon long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].

Changed: 800

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Added image.


Eliminate Down is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. [[NoExportForYou The game was never released outside of Japan]].

to:

Eliminate Down [[quoteright:295:https://static.tvtropes.org/pmwiki/pub/images/eliminate_down.png]]
'''Eliminate Down'''
is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. [[NoExportForYou The game was never released outside of Japan]].
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Not a trope


* IThoughtItMeant: No, you are NOT trying to destroy soft feathers or Down's syndrome in this game.
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Namespace


Not to be confused with BorderDown, a relatively more recent shoot 'em up game made by G.Rev.

to:

Not to be confused with BorderDown, a relatively more recent shoot 'em up game made by G.Rev.
''VideoGame/BorderDown''.
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None

Added DiffLines:

* ReentryScare: During the final boss, both you and the boss will be falling towards Earth. You have 100 seconds to beat it before you burn up in the Earth's atmosphere.
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None


* NoExportForYou: The game was only released in Japan, hence its obscurity.
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None

Added DiffLines:

* SchematizedProp: Present in the game's intro, showing your ship's armaments.
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Added DiffLines:

Eliminate Down is a horizontal scrolling ShootEmUp for the Sega Mega Drive developed by Aprinet and published by Soft Vision in 1993. The game gave players immediate access to three directional-based weapons that could all be powered up as they fought strange alien enemies through eight, enormous levels. [[NoExportForYou The game was never released outside of Japan]].

Reminiscent of Hellfire, the player's space ship, the Steel Pyron, had three firing directional weapons all ready at their disposal: a forward firing blaster, a rear laser attack and diagonal, four-way firing bombs. The forward firing attack also had the Super Crash Shot, a small white straight-firing rocket, that with upgrades would change into a [[FrickinLaserBeams long white laser beam]] that could [[ArmorPiercingAttack fire through foreground objects]]. Unlike Hellfire however, the game had no checkpoint system, though the game made the players restart a level once they lost all of their lives. [[EveryTenThousandPoints Extends were set at every 100,000 points]].

The weapons were upgradeable by collecting Power-Up icons; obtaining a certain number of Power-Ups would level-up the size and strength of the player's weapons, but the weapons were upgradable to just 3 Levels. The only other defenses the players had was a shield pick-up called the Barrier that protected the ship for at least two hits. The A and C buttons allowed the player to switch among the three weapons. Players could also change the speed of the ship by pausing the game and adjusting the speed level on the pause screen. Eliminate Down also had a mini-game that was playable at the main menu similar to Concentration where players had to find the right image under a certain time limit.

Not to be confused with BorderDown, a relatively more recent shoot 'em up game made by G.Rev.

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!!'''Tropes used for this game:'''

* AdvancingWallOfDoom: Stage 6 had an advancing ''lava'' wall of doom. All it did was to limit your movement space.
* AttackItsWeakPoint: ALL the bosses are like this.
* BattleshipRaid: Your second boss is a giant mechanical battleship oarfish.
* BigDamnHeroes: [[spoiler: Done with in the ending. You ship is incapacitated and floating outside Earth's atmosphere when a wave of mooks approach and try to capture/finish off your character. They get [[JustForPun eliminated down]] with a [[BeamSpam laser barrage]] from your mothership before that happens.]]
* BodyHorror: The first MiniBoss of Stage 6 ([[http://www.shmups.com/reviews/elimdown/images/27heap.gif here]]). Stage 4's boss counts too [[http://www.shmups.com/reviews/elimdown/images/20bosb.gif in its final phase]].
* BossArenaUrgency: The MiniBoss of Stage 4 had tooth-like walls that slowly shut behind your character after a set time passed, limiting your movement space.
* ContinuingIsPainful: Your three directional weapons all get downgraded once, but the real pincher is that your regular shot drops all the way down to level one. The energy capsules you needed to get to upgrade your regular shot into a [[ArmorPiercingAttack piercing]] laser aresn't easy to find either.
* CrosshairAware: Stage 5's MiniBoss will use a green targeting crosshair. Don't stand anywhere in between or else a pulsating lightning beam will attack the entire area [[http://www.shmups.com/reviews/elimdown/images/23mid.gif between the boss and the crosshair]].
* EveryTenThousandPoints: It's 100,000 in this game for an extra life.
* ExactTimeToFailure: Done against the final boss. You have 100 seconds to destroy this bionic thing, or else you will burn up in Earth's atmosphere.
* ExcusePlot: Erm... you're fighting aliens which are attacking Earth?
* ExplosionsInSpace: LOTS of them indeed.
* [[FinalExamBoss Final Exam Level]]: The final stage contains different enemies you've faced from stages 1-6. And that includes the [[GoddamnBats floating faces]] from stage 3.
* GoForTheEye: The weak point of the FinalBoss. Better destroy that eye [[TimeLimitBoss quickly]]...
* InvincibleMinorMinion: The TechnoWreckage section of Stage 5 has trash machines. While their [[SubsystemDamage armaments can be destroyed]], they themselves cannot.
* IThoughtItMeant: No, you are NOT trying to destroy soft feathers or Down's syndrome in this game.
* JustifiedTutorial: The first stage forces you to use your weapons effectively- it pits you against slightly durable Mooks coming from the front (use the front shot), missile-shooting ships that come from the top and bottom (use the vertical-firing bombs), and after that a group of ships that encircle and close in on the player (get out of the circle, then use the back shot).
* KickThemWhileTheyAreDown: In the ending, your ship is badly damaged by the {{Big Bad}}'s explosion. The enemy senses this opportunity and sends a wave of Mooks to try to capture (or destroy) your ship. [[spoiler: [[BigDamnHeroes Your mothership blasts the little suckers down]].]]
* MiniGame: Plays like Whack-a-mole.
* NintendoHard: Especially Hard Mode.
* NoExportForYou: The game was only released in Japan, hence its obscurity.
* OneHitPointWonder: Although you can get shields to help you survive three extra.
* PowerUp: Collect five of the "P" powerups to power up your regular weapons.
* ReflectingLaser: The back shot, when fully upgraded, has these. Stage 5's boss uses this with BeamSpam.
* {{Roboteching}}: Stage 3 has an enemy and the boss that shoots homing lasers, Stage 5's boss has a arena-circling energy shot that tries to drop on the player as it passes over, Stage 6's boss has a laser that creates crystals, etc.
* SecondaryFire: Your three directional weapons.
* SegmentedSerpent: The MiniBoss of the first stage is one of these.
* SpaceZone
* SpreadShot: Your back weapon becomes a 3-way, while your front weapon starts off like this.
* SubsystemDamage: Some of the bosses have various parts that can be destroyed.
* TechnoWreckage: The start of stage 5 is like this. Be careful of the wreckage machines, they are {{Invincible Minor Minion}}s!
* TimeLimitBoss: The final boss is this... you're fighting it while going down Earth's atmosphere, and must kill it before you burn up.
* WeaponizedExhaust: There's an enemy in stage 2 that tries this on you. It looks more like lasers, though.
** Stage 2's boss is a straighter example.
* WallCrawl: You 4-directional missile weapon gets this trait.
* WombLevel: Stage 4.
* YouCantThwartStageOne: Despite all your attempts, the enemy aliens succeed in reaching Earth's atmosphere... You have to shoot the leader down [[TimeLimitBoss before it's too late]].
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