History VideoGame / Einhander

12th Jun '17 8:48:10 PM ironcommando
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* ThreatBackfire: Drache threatens the player's ship with "This is a warning! Unload all your weapons/ammunition immediately!" in German. Since you immediately face him after that, the player does just that by unloading all their weapons/ammo into its face.
12th Jun '17 8:33:54 PM ironcommando
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* ExactWords: The protagonist can pull this off against the first boss, who tells them "Dies ist eine Warnung! Entladen Sie alle Ihre Waffen!" (This is a warning! Unload all your weapons!). [[ThreatBackfire Cue protagonist unloading all their weapons into the boss]].
12th Jun '17 8:23:23 PM ironcommando
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* AstralFinale: The final chapter and final battle takes place in space [[spoiler:against Selene Forces]].
4th Jun '17 6:33:40 PM ironcommando
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* NicknamingTheEnemy: "Einhander" is actually the name given to your fighter by the Earth Forces. Its "real" name is either "Astraea" or "Endymion".



* ReportingNames: "Einhänder" is the Earth forces' name for your fighter. Its "real" name is either "Astraea" or "Endymion", depending on the specific model you're flying.

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* ReportingNames: "Einhänder" is the [[NicknamingTheEnemy Earth forces' name for your fighter.fighter]]. Its "real" name is either "Astraea" or "Endymion", depending on the specific model you're flying.
4th Jun '17 6:31:21 PM ironcommando
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* HotBlade: Salamander's [[BewareMyStingerTail blade tail]] heats itself up when it uses it to attack.



* NinjaPirateZombieRobot: Salamander can best be described as a "Stingray submarine with arms that hangs onto monkey bars", a tail that can heat itself into a swinging blade, and it has a kickass WaveMotionGun-esque water cannon that can make even Franchise/MetalGear RAY green with envy.

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* NinjaPirateZombieRobot: Salamander can best be described as a "Stingray submarine with arms that hangs onto monkey bars", a tail that can [[HotBlade heat itself into a swinging blade, blade]], and it has a kickass WaveMotionGun-esque water cannon that can make even Franchise/MetalGear RAY green with envy.
4th Jun '17 6:22:05 PM ironcommando
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* OneHitPolykill:
** The Cannon Gunpod will penetrate weaker enemies and is hence able to destroy groups of them.
** The Flash and the Riot both fire a penetrating laser and lightning attack respectively.



* SimpleYetAwesome: The Cannon gunpod. It's the most simplistic gunpod, firing a single powerful shot forwards as compared to the far more flashy stuff. It's also got a pretty solid firing rate, ammo is plentiful, and its damage is pretty good. As long as the bullet has disappeared from the screen, you can fire another round. This can lead to some terrifyingly high rates of continuous fire if you get up and close to the enemy. Even better, the Cannon pierces through lesser enemies, and a particular section in Stage 2 has mooks lining up, as if begging to be shot by the Cannon.

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* SimpleYetAwesome: The Cannon gunpod. It's the most simplistic gunpod, gunpod compared to the more flashy stuff, firing a single powerful shot forwards as compared to the far more flashy stuff.most basic of attacks. It's also got a pretty solid firing rate, ammo is plentiful, and its damage is pretty good. As long as the bullet has disappeared from the screen, you can fire another round. This can lead to some terrifyingly high rates of continuous fire if you get up and close to the enemy. Even better, the Cannon pierces through lesser enemies, and a particular section in Stage 2 has mooks lining up, as if begging to be shot by the Cannon.
4th Jun '17 6:13:33 PM ironcommando
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** The Cannon gunpod. Pretty solid firing rate, ammo is plentiful, and its damage is reliable. As long as the bullet has disappeared from the screen, you can fire another round. This can lead to some terrifyingly high rates of continuous fire if you get up and close to the enemy. Even better, the Cannon pierces through lesser enemies, and a particular section in Stage 2 has mooks lining up, as if begging to be shot by the Cannon.


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* SimpleYetAwesome: The Cannon gunpod. It's the most simplistic gunpod, firing a single powerful shot forwards as compared to the far more flashy stuff. It's also got a pretty solid firing rate, ammo is plentiful, and its damage is pretty good. As long as the bullet has disappeared from the screen, you can fire another round. This can lead to some terrifyingly high rates of continuous fire if you get up and close to the enemy. Even better, the Cannon pierces through lesser enemies, and a particular section in Stage 2 has mooks lining up, as if begging to be shot by the Cannon.
7th Mar '17 10:46:55 PM ironcommando
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* KingMook: Sturmvogel is basically a huge, armored version of the "Star" mooks you've fought in the second stage as well as the "Panzerstar" mooks you fight in the stage ''after'' beating it.


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* MechaExpansionPack: When it's low on health, Sturmvogel calls in a huge armored attachment to merge with it, starting the [[SequentialBoss second part of the bossfight]].


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* SequentialBoss:
** After Drache's "head" is destroyed, it then raises up, walking backwards and attacking with its ''actual'' weaskpot.
** Once Gecko takes enough damage to blow off its gun attachments, it changes its attack pattern.
** Salamander initially attacks the player from the water, but once it takes enough damage, it will emerge from the water while hanging onto the bars above.
** Once Sturmvogel suffers enough damage, it calls in a MechaExpansionPack armor attachment to provide extra firepower.
** Ausf D Duerer begins to use its diverging stream laser once both its arm weapons have been shot off.
** If beaten in a certain way, Schwarzgeist sends out the Monitor which you will have to fight as well.
13th Dec '16 6:25:32 PM contrafanxxx
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* SmokeOut: [[https://www.youtube.com/watch?v=FLU3ihZXkgA The Stage 5 boss does this]] if you take too long to fight him.
13th Dec '16 1:33:58 PM contrafanxxx
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* TraintopBattle: Stage 2.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Einhander