History VideoGame / Einhander

9th Jun '16 11:17:36 PM gewunomox
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The composer (Kenichiro Fukui) for the game would later go on to compose songs in ''Anime/FinalFantasyVIIAdventChildren'', produce the theme song for ''VideoGame/FinalFantasyXII'', and play as the keyboardist in The Black Mages, so you might have heard of this style before. The soundtrack from the game combines several genres (ranging from Techno to Rock) in unique ways that would be comparable to the likes of YukiKajiura. The most notable song from the game is [[https://www.youtube.com/watch?v=JOhfKnDlGdk "Shudder"]] (which would be the other reason you are here), [[GenreBusting which combines Fast Rap, Techno, Rock, and other genres]] [[CrowningMusicOfAwesome all for the first few bosses in the game]].

to:

The composer (Kenichiro Fukui) for the game would later go on to compose songs in ''Anime/FinalFantasyVIIAdventChildren'', produce the theme song for ''VideoGame/FinalFantasyXII'', and play as the keyboardist in The Black Mages, so you might have heard of this style before. The soundtrack from the game combines several genres (ranging from Techno to Rock) in unique ways that would be comparable to the likes of YukiKajiura.Music/YukiKajiura. The most notable song from the game is [[https://www.youtube.com/watch?v=JOhfKnDlGdk "Shudder"]] (which would be the other reason you are here), [[GenreBusting which combines Fast Rap, Techno, Rock, and other genres]] [[CrowningMusicOfAwesome all for the first few bosses in the game]].
28th May '16 11:31:34 AM nombretomado
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A surprisingly good {{PlayStation}} 1 side-scrolling ShootEmUp from Creator/SquareSoft ([[HeAlsoDid the same ones who made]] [[RunningGag the gut-crushingly popular]] Franchise/FinalFantasy series). The player takes the role of an anonymous fighter pilot sent by [[LaResistance the moon nation Selene]] against [[TheFederation Earth's forces]], raiding its only city (called [[UnfortunateImplications Sodom]] in the Japanese version). Initially armed with nothing but a weak machine gun, the fighter can nevertheless grab weapons called gunpods from enemies, including [[BoringButPractical plain old cannons and missile launchers]] as well as [[AbnormalAmmo a lightning gun]] and [[LaserBlade energy sword]]. What follows is a single small fighter [[OneManArmy cutting a huge swath through huge installations defended by endless numbers of aircraft and turrets.]]

to:

A surprisingly good {{PlayStation}} UsefulNotes/PlayStation 1 side-scrolling ShootEmUp from Creator/SquareSoft ([[HeAlsoDid the same ones who made]] [[RunningGag the gut-crushingly popular]] Franchise/FinalFantasy series). The player takes the role of an anonymous fighter pilot sent by [[LaResistance the moon nation Selene]] against [[TheFederation Earth's forces]], raiding its only city (called [[UnfortunateImplications Sodom]] in the Japanese version). Initially armed with nothing but a weak machine gun, the fighter can nevertheless grab weapons called gunpods from enemies, including [[BoringButPractical plain old cannons and missile launchers]] as well as [[AbnormalAmmo a lightning gun]] and [[LaserBlade energy sword]]. What follows is a single small fighter [[OneManArmy cutting a huge swath through huge installations defended by endless numbers of aircraft and turrets.]]
11th Feb '16 5:14:12 PM DarkHunter
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** Hint: Shoot the part that has a green glowing thing (such as a visor) on it. Nine times out of ten it's the weak point.



* AxCrazy: The [[EverythingsBetterWithMonkeys ape]] MiniBoss of Stage 5, Ausf. A Gestell, attacks your char like a deranged monkey: it frequently tries to swat the player's ship, and if knocked down, throws a crate at the player (similar to [[VideoGame/DonkeyKong a certain ape]]).
** Befittingly enough, the background music when you fight it is called "Madness".

to:

* AxCrazy: The [[EverythingsBetterWithMonkeys ape]] MiniBoss of Stage 5, Ausf. A Gestell, attacks your char like a deranged monkey: it frequently tries to swat the player's ship, and if knocked down, throws a crate at the player (similar to [[VideoGame/DonkeyKong a certain ape]]).
**
ape]]). Befittingly enough, the background music when you fight it is called "Madness".



* CavalryBetrayal: Your relief force of EOS fighters become this at the end. On the other hand...
** TheCavalryArrivesLate: The Bad End implies that the EOS fighters really did come to assist you and were actually late.

to:

* TheCavalryArrivesLate: The Bad End implies that the EOS fighters really did come to assist you and were actually late.
* CavalryBetrayal: Your relief force of EOS fighters become this at the end. On the other hand...\n** TheCavalryArrivesLate: The Bad End implies that the EOS fighters really did come to assist you and were actually late.



* CombiningMecha[=/=]MechaExpansionPack: Sturmvogel and its armor attachment.
* CoresAndTurretsBoss: Not a boss, but the turret train cars in Stage 2 qualify. To beat them, destroy their control towers and ignore the turrets.
** Or don't. You can get ''two'' secret bonuses if you shoot down enough turrets before destroying the control tower.

to:

* CombiningMecha[=/=]MechaExpansionPack: CombiningMecha: Sturmvogel and its armor attachment.
* CoresAndTurretsBoss: Not a boss, but the turret train cars in Stage 2 qualify. To beat them, destroy their control towers and ignore the turrets.
** Or don't. You
turrets. However, you can get ''two'' secret bonuses if you shoot down enough turrets before destroying the control tower.



* DeathIsASlapOnTheWrist: Played straight. You lose the equipped gun pod at death, but by choosing a starting gun pod, you can get them with increased damage in your continuation.

to:

* DeathIsASlapOnTheWrist: Played straight. DeathIsASlapOnTheWrist:
**
You lose the equipped gun pod at death, but by choosing a starting gun pod, you can get them with increased damage in your continuation.



* DevelopersForesight: Half the replay value is finding out all the secrets the game offers, but mostly, it's finding what attack patterns the bosses ''don't'' have. There are repertoires for just about any conceivable scenarios, including loss of specific weapons and armor, as well as movement/location. For example, see Gecko, the SpiderTank in the picture above? If you try to outsmart it by taking refuge directly above it, it will fire airburst depth charges to ward you off. Even better, nearly each boss can be "time-outed", and some bosses have a unique VillainExitStageLeft animation. For example, the Stage 5 HumongousMecha boss Ausf. D Dürer will go to the background and fire a flashbang grenade, before literally jumping off the boss fight stage.
** There is a BonusBoss that can only be fought if you destroy a specific part of the penultimate boss. The game has a special soundtrack just for that case.

to:

* DevelopersForesight: Half the replay value is finding out all the secrets the game offers, but mostly, it's finding what attack patterns the bosses ''don't'' have. There are repertoires for just about any conceivable scenarios, including loss of specific weapons and armor, as well as movement/location. For example, see Gecko, the SpiderTank in the picture above? If you try to outsmart it by taking refuge directly above it, it will fire airburst depth charges to ward you off. Even better, nearly each boss can be "time-outed", and some bosses have a unique VillainExitStageLeft animation. For example, the Stage 5 HumongousMecha boss Ausf. D Dürer will go to the background and fire a flashbang grenade, before literally jumping off the boss fight stage.
**
stage. There is a BonusBoss that can only be fought if you destroy a specific part of the penultimate boss. The game has a special soundtrack just for that case.



** ManiacMonkeys: It's a formidable foe, and a pretty unsettling one at that.



** ShownTheirWork: The player is operating in the heart of enemy territory and military communication often sounds terse compared to common speaking. The point is to relay precise information as quickly and in few words as possible to avoid enemy detection or jamming. Due to the repeated use of the words "telegram" and "satellite", the info is being sent in short bursts for the same reason... just like RealLife military teletype communications.



* HeadshotsKillRobots: Played straight almost all the time -- opponents have a glowing green spot that happens to be the weak-armoured cockpit, and that spot is usually the head. Destroying it will destroy the Mook/Miniboss/Boss.
** But not always; in the case of [[SpiderTank Gecko]], the weak spot is the bottom, and for Schwarzgeist, it's the middle section. The Sturmvogel's weakpoint, meanwhile, is not the "head" of the Boss, it's the ''armor'' that combines with it.
* HeavilyArmoredMook: The enemy in stage 2 called "Star" (Starling in German) returns as a tougher-to-beat armored version in stage 5 called "Panzerstar" (Armoured Starling).
** Taken UpToEleven with the Sturmvogel, which is also named after a bird ("thunderbird", literally). The boss not only looks like a large, scaled up Star unit with additional armaments, it actually has a MechaExpansionPack armor which is the real target.

to:

* HeadshotsKillRobots: Played straight almost all the time -- opponents have a glowing green spot that happens to be the weak-armoured cockpit, and that spot is usually the head. Destroying it will destroy the Mook/Miniboss/Boss.
**
Mook/Miniboss/Boss. But it's not always; universal; in the case of [[SpiderTank Gecko]], the weak spot is the bottom, and for Schwarzgeist, it's the middle section. The Sturmvogel's weakpoint, meanwhile, is not the "head" of the Boss, it's the ''armor'' that combines with it.
* HeavilyArmoredMook: The enemy in stage 2 called "Star" (Starling in German) returns as a tougher-to-beat armored version in stage 5 called "Panzerstar" (Armoured Starling).
**
Starling). Taken UpToEleven with the Sturmvogel, which is also named after a bird ("thunderbird", literally). The boss not only looks like a large, scaled up Star unit with additional armaments, it actually has a MechaExpansionPack armor which is the real target.



* HomingProjectile: The Wasp weapon, which can home in on enemies in the background and foreground.
** The side weapon of the Schabe when it collects a wasp will also home in on enemies, background targets and foreground targets alike.

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* HomingProjectile: The Wasp weapon, which can home in on enemies in the background and foreground. \n** The side weapon of the Schabe when it collects a wasp will also home in on enemies, background targets and foreground targets alike.



* KaizoTrap: The submarine that appears before the MiniBoss in Stage 4. If you "defeat" it the conventional way by destroying the body, its cockpit will detatch from its body, and fire out a ''very deadly'' spray of rapid shots.
** There's also the Miniboss of Stage 4 itself. When defeated, it will flail its arms about like a drowning guy... and these can still collide with and kill you.

to:

* KaizoTrap: KaizoTrap:
**
The submarine that appears before the MiniBoss in Stage 4. If you "defeat" it the conventional way by destroying the body, its cockpit will detatch from its body, and fire out a ''very deadly'' spray of rapid shots.
** There's also the The Miniboss of Stage 4 itself. When defeated, it will flail its arms about like a drowning guy... and these can still collide with and kill you.



* [[LethalJokeCharacter Lethal]] JokeCharacter: Schabe, the other secret fighter, has nothing but a machine gun, but picking up gun pods will upgrade it. While the Schabe might seem weaker compared to the basic Einhanders (e.g. it does not have any defenses whatsoever), it gains a different secondary fire as different gunpods are collected to level it up. If the Schabe happens to pick up a Wasp or Mosquito gunpod... hoo boy, it gains INFINITE [[MacrossMissileMassacre HOMING SHOTS]] [[DoomyDoomsOfDoom OF DOOM]]!

to:

* [[LethalJokeCharacter Lethal]] JokeCharacter: LethalJokeCharacter: Schabe, the other secret fighter, has nothing but a machine gun, but picking up gun pods will upgrade it. While the Schabe might seem weaker compared to the basic Einhanders (e.g. it does not have any defenses whatsoever), it gains a different secondary fire as different gunpods are collected to level it up. If the Schabe happens to pick up a Wasp or Mosquito gunpod... hoo boy, it gains INFINITE [[MacrossMissileMassacre HOMING SHOTS]] [[DoomyDoomsOfDoom OF DOOM]]!



** Your ship, called an Einhander (one-handed sword), has a single arm-like extension that can equip different gunpods.
*** The shape of the ship itself vaguely suggests a hand, with the turbines, wings, and the manipulator arm being the fingers. Both the cover of the game and the intro narration refferences this.

to:

** Your ship, called an Einhander (one-handed sword), has a single arm-like extension that can equip different gunpods. \n*** The shape of the ship itself vaguely suggests a hand, with the turbines, wings, and the manipulator arm being the fingers. Both the cover of the game and the intro narration refferences this.



* MookMaker: The military train cars in the second stage spawn lots of [[GoddamnedBats small shooting drones]] and attack vehicles. Its locomotive part, Spinne, has a dedicated arm to launch small fighter jets at you.

to:

* MookMaker: MookMaker:
**
The military train cars in the second stage spawn lots of [[GoddamnedBats small shooting drones]] and attack vehicles. Its locomotive part, Spinne, has a dedicated arm to launch small fighter jets at you.



* OneHitPointWonder: Get hit by ''anything'', you will explode. Oddly, the walls and floor will not kill you. [[CollisionDamage Not instantly, that is]]...

to:

* OneHitPointWonder: OneHitPointWonder:
**
Get hit by ''anything'', you will explode. Oddly, the walls and floor will not kill you. [[CollisionDamage Not instantly, that is]]...



*** The Schwarzgeist fires a large burst of missiles at you. If your arm is empty, you can go into the top left corner, hold up and left, and block all 20-odd missiles which will hit the arm and explode but not do any actual damage do you.

to:

*** ** The Schwarzgeist fires a large burst of missiles at you. If your arm is empty, you can go into the top left corner, hold up and left, and block all 20-odd missiles which will hit the arm and explode but not do any actual damage do you.



* OutrunTheFireball / OutOfTheInferno: If you get a secret bonus on the right stage, you end up going up a tunnel with the explosion just behind you. Then right before the boss, the entire thing goes up and ''you'' begin the boss fight exiting a giant pillar of fire. Badass.
** There's also a rewarding detail: If you fight the regular boss, the paint job is shiny smooth. If you unlock the secret, the boss's body will be burnt and (cosmetically) damaged.

to:

* OutrunTheFireball / OutOfTheInferno: OutrunTheFireball: If you get a secret bonus on the right stage, you end up going up a tunnel with the explosion just behind you. Then right before the boss, the entire thing goes up and ''you'' begin the boss fight exiting a giant pillar of fire. Badass.
**
Badass. There's also a rewarding detail: If you fight the regular boss, the paint job is shiny smooth. If you unlock the secret, the boss's body will be burnt and (cosmetically) damaged.



* RewardingVandalism: Aside from enemy {{Mook}}s, there are some containers that hold gun pods inside.

to:

* RewardingVandalism: RewardingVandalism:
**
Aside from enemy {{Mook}}s, there are some containers that hold gun pods inside.



* {{Robeast}}: Drache, the first boss, seems to fit. [[AllThereInTheManual The background story notes that its AI emulates beasts' behaviors]]. Hence why the robot roars when you defeat it.
** Don't forget Ausf A Gestell, the [[AxCrazy mad]] [[EverythingsBetterWithMonkeys ape]] mecha which roars in its intro, every time it's knocked down, and upon death.

to:

* {{Robeast}}: Drache, the first boss, seems to fit. [[AllThereInTheManual The background story notes that its AI emulates beasts' behaviors]]. Hence why the robot roars when you defeat it.
** Don't forget
it. Ausf A Gestell, the [[AxCrazy mad]] [[EverythingsBetterWithMonkeys ape]] mecha which roars in its intro, every time it's knocked down, and upon death.



* ShockAndAwe: The Riot weapon.

to:

* ShockAndAwe: The Riot weapon.weapon is some form of lightning gun.
* ShownTheirWork: The player is operating in the heart of enemy territory and military communication often sounds terse compared to common speaking. The point is to relay precise information as quickly and in few words as possible to avoid enemy detection or jamming. Due to the repeated use of the words "telegram" and "satellite", the info is being sent in short bursts for the same reason... just like RealLife military teletype communications.



* SuspiciousVideogameGenerosity: Not only some stretches before boss fights generously provide you with gunpods, but even if you die, the game will always provide you with some sort of gunpod-carrying mooks. Of course, these mooks [[NintendoHard can and do kill players regularly]].
** Taken UpToEleven again in the Stage 7 before the final boss, where ''every enemy'' carries two gunpods at once.
* ThemeNaming: Almost all of the Mooks (including bosses) are named in German. In particular, some of them are named after World War 2 tank naming convention in German. An example would be Stage 5's miniboss and boss, SPKB-06 Ausführung A "Gestell" and SPKB-07 Ausführung D "Dürer", and Stage 3's boss, "PR-01 Gustav".
** AnimalThemeNaming: Following the tank theme naming above, the rest of the Earth Federation's units are named after animals... [[RuleOfThree in German]].

to:

* SuspiciousVideogameGenerosity: Not only some stretches before boss fights generously provide you with gunpods, but even if you die, the game will always provide you with some sort of gunpod-carrying mooks. Of course, these mooks [[NintendoHard can and do kill players regularly]].
**
regularly]]. Taken UpToEleven again in the Stage 7 before the final boss, where ''every enemy'' carries two gunpods at once.
* ThemeNaming: ThemeNaming:
**
Almost all of the Mooks (including bosses) are named in German. In particular, some of them are named after World War 2 tank naming convention in German. An example would be Stage 5's miniboss and boss, SPKB-06 Ausführung A "Gestell" and SPKB-07 Ausführung D "Dürer", and Stage 3's boss, "PR-01 Gustav".
** AnimalThemeNaming: Following the tank theme naming above, the rest of the Earth Federation's units are [[AnimalThemeNaming named after animals...animals]]... [[RuleOfThree in German]].



* TimeLimitBoss: All the bosses save for one will quit attacking after a certain point of time. If you "beat" them this way, you will lose out on boss repulse points.

to:

* TimeLimitBoss: TimeLimitBoss:
**
All the bosses save for one will quit attacking after a certain point of time. If you "beat" them this way, you will lose out on boss repulse points.
11th Feb '16 1:34:44 PM DarkHunter
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* TwoAndAHalfD: As mentioned below, one of your weapons can fire into the fore- or background, as well as enemies sometimes appearing from said locations. The game makes this clear in no uncertain terms in the opening mook force, which appears in the foreground, before spinning around and entering your 2d plane. Interestingly, the camera also spins back and forth in various angles relative to your craft, even as you stay in the same plane (so that you are looking from a rear 3/4ths view at one moment, and then from below and to the side in another moment. Several boss battles even have the camera pan before the boss uses some attack or another, not to mention many points in the levels themselves.
** You even get a short first person view point just before the first boss, but only if you didn't get Secret Bonus 3.
* [[UnderwaterBossBattle Above Water Boss Battle]]: The MiniBoss of Stage 4, [[MeaningfulName Salamander]], attacks you from the water below in its first phase.

to:

* TwoAndAHalfD: As mentioned below, one of your weapons can fire into the fore- or background, as well as enemies sometimes appearing from said locations. The game makes this clear in no uncertain terms in the opening mook force, which appears in the foreground, before spinning around and entering your 2d plane. Interestingly, the camera also spins back and forth in various angles relative to your craft, even as you stay in the same plane (so that you are looking from a rear 3/4ths view at one moment, and then from below and to the side in another moment. Several boss battles even have the camera pan before the boss uses some attack or another, not to mention many points in the levels themselves. \n** You even get a short first person view point just before the first boss, but only if you didn't get Secret Bonus 3.
* [[UnderwaterBossBattle Above Water Boss Battle]]: The MiniBoss of Stage 4, [[MeaningfulName Salamander]], attacks you from the water below in its first phase.
3.



* AfterTheEnd: The events of the game take place years after the great war; there's nothing on Earth but wasteland outside the CyberPunk city.
** Gloriously showcased by taking the alternate route at Level 1. You descend through what seems to be a giant cavern underneath Gesetz' Megapolis. The scenery shifts from the bright, Blade Runner-esque city to a dark landscape littered by broken skyscrapers, presumably berserk automatons, and at one point, a presumably unexploded ''inter-planetary ballistic missile''.
* AllThereInTheManual: The only real indication to explain why the Earth forces speak German (otherwise, one could easily assume they only speak German in ''that'' part of the world), and where the capital city is located is because the instruction manual barely mentions that the city was built over the ruins of an [[GermanPeculiarities autobahn]].
** It also mentions briefly that Germany (or what's left of it) set up a OneWorldOrder after the bombs fell, while the defeated eventually became Selene.

to:

* AfterTheEnd: The events of the game take place years after the great war; there's nothing on Earth but wasteland outside the CyberPunk city.
**
city. Gloriously showcased by taking the alternate route at Level 1. You descend through what seems to be a giant cavern underneath Gesetz' Megapolis. The scenery shifts from the bright, Blade Runner-esque city to a dark landscape littered by broken skyscrapers, presumably berserk automatons, and at one point, a presumably unexploded ''inter-planetary ballistic missile''.
* AllThereInTheManual: The only real indication to explain why the Earth forces speak German (otherwise, one could easily assume they only speak German in ''that'' part of the world), and where the capital city is located is because the instruction manual barely mentions that the city was built over the ruins of an [[GermanPeculiarities autobahn]].
**
autobahn]]. It also mentions briefly that Germany (or what's left of it) set up a OneWorldOrder after the bombs fell, while the defeated eventually became Selene.



* [[spoiler:BolivianArmyEnding: And you actually [[OneManArmy win]], [[TheStinger as shown after the credits...]]]]

to:

* [[spoiler:BolivianArmyEnding: And you BolivianArmyEnding: [[spoiler:Subverted in that TheStinger shows that the player character actually [[OneManArmy win]], [[TheStinger as shown after ''wins'' against the credits...]]]]army.]]



* ForeverWar: [[spoiler:Neither Earth or Selene want an end to the conflict. It's like a page from NineteenEightyFour: the perpetual war is what allows leadership of both nations to remain in power and maintain the status quo. This the reason why the Einhander's actions are erased from history and Selene wants no survivors from their suicide missions to return home (they know the Earth isn't a paradise at all).]]



* GunsAkimbo: The first SubBoss, Greif.
** The Astraea fighter allows the player to wield two gunpods simultaneously.

to:

* GunsAkimbo: The first SubBoss, Greif.
**
Greif. The Astraea fighter allows the player to wield two gunpods simultaneously.



* WeaponizedExhaust: The rocket chase sequence on stage 6. Touch the exhaust and you're fried in an instant. It also fries mooks too.
** The PlayerCharacter has this too -- every time you change speed, you fire out a burst of exhaust which can actually do very decent damage to anything unlucky enough to be behind you.

to:

* WeaponizedExhaust: The rocket chase sequence on stage 6. Touch the exhaust and you're fried in an instant. It also fries mooks too.
**
too. The PlayerCharacter has this too -- every time you change speed, you fire out a burst of exhaust which can actually do very decent damage to anything unlucky enough to be behind you.



** [[spoiler:ForeverWar: Neither Earth or Selene want an end to the conflict. It's like a page from NineteenEightyFour: the perpetual war is what allows leadership of both nations to remain in power and maintain the status quo. This the reason why the Einhander's actions are erased from history and Selene wants no survivors from their suicide missions to return home (they know the Earth isn't a paradise at all).]]



* [[spoiler:YouHaveOutlivedYourUsefulness]]: [[spoiler:Hyperion pulls this on you at the end of Mission 6. Considering that you were actually sent on a suicide mission...]]

to:

* [[spoiler:YouHaveOutlivedYourUsefulness]]: YouHaveOutlivedYourUsefulness: [[spoiler:Hyperion pulls this on you at the end of Mission 6. Considering that you were actually sent on a suicide mission...]]
14th Jan '16 7:26:34 PM nombretomado
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Most likely, you have heard of this game because of how dissonant the game is compared to other series made by SquareSoft, since this is a rare case of SquareSoft doing something [[PlayingAgainstType other than the RPG genre]]. As a result, it became a cult classic later on due to how fun and impressive it really is.

to:

Most likely, you have heard of this game because of how dissonant the game is compared to other series made by SquareSoft, [=SquareSoft=], since this is a rare case of SquareSoft [=SquareSoft=] doing something [[PlayingAgainstType other than the RPG genre]]. As a result, it became a cult classic later on due to how fun and impressive it really is.
14th Jan '16 7:26:15 PM nombretomado
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A surprisingly good {{PlayStation}} 1 side-scrolling ShootEmUp from SquareSoft ([[HeAlsoDid the same ones who made]] [[RunningGag the gut-crushingly popular]] Franchise/FinalFantasy series). The player takes the role of an anonymous fighter pilot sent by [[LaResistance the moon nation Selene]] against [[TheFederation Earth's forces]], raiding its only city (called [[UnfortunateImplications Sodom]] in the Japanese version). Initially armed with nothing but a weak machine gun, the fighter can nevertheless grab weapons called gunpods from enemies, including [[BoringButPractical plain old cannons and missile launchers]] as well as [[AbnormalAmmo a lightning gun]] and [[LaserBlade energy sword]]. What follows is a single small fighter [[OneManArmy cutting a huge swath through huge installations defended by endless numbers of aircraft and turrets.]]

to:

A surprisingly good {{PlayStation}} 1 side-scrolling ShootEmUp from SquareSoft Creator/SquareSoft ([[HeAlsoDid the same ones who made]] [[RunningGag the gut-crushingly popular]] Franchise/FinalFantasy series). The player takes the role of an anonymous fighter pilot sent by [[LaResistance the moon nation Selene]] against [[TheFederation Earth's forces]], raiding its only city (called [[UnfortunateImplications Sodom]] in the Japanese version). Initially armed with nothing but a weak machine gun, the fighter can nevertheless grab weapons called gunpods from enemies, including [[BoringButPractical plain old cannons and missile launchers]] as well as [[AbnormalAmmo a lightning gun]] and [[LaserBlade energy sword]]. What follows is a single small fighter [[OneManArmy cutting a huge swath through huge installations defended by endless numbers of aircraft and turrets.]]
2nd Jan '16 7:14:27 PM Doug86
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* {{Robeast}}: Drache, the first boss, seems to fit. [[AllInTheManual The background story notes that its AI emulates beasts' behaviors]]. Hence why the robot roars when you defeat it.

to:

* {{Robeast}}: Drache, the first boss, seems to fit. [[AllInTheManual [[AllThereInTheManual The background story notes that its AI emulates beasts' behaviors]]. Hence why the robot roars when you defeat it.
2nd Jan '16 5:10:59 AM totoofze47
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* NinjaPirateZombieRobot: Salamander can best be described as a "Stingray submarine with arms that hangs onto monkey bars", a tail that can heat itself into a swinging blade, and it has a kickass WaveMotionGun-esque water cannon that can make even MetalGear RAY green with envy.

to:

* NinjaPirateZombieRobot: Salamander can best be described as a "Stingray submarine with arms that hangs onto monkey bars", a tail that can heat itself into a swinging blade, and it has a kickass WaveMotionGun-esque water cannon that can make even MetalGear Franchise/MetalGear RAY green with envy.envy.
* NintendoHard: Short though it may be, this game is ''hard'', in no small part due to your ship being a OneHitPointWonder.
15th Dec '15 4:11:01 PM Josef5678
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* TheDevTeamThinksOfEverything: Half the replay value is finding out all the secrets the game offers, but mostly, it's finding what attack patterns the bosses ''don't'' have. There are repertoires for just about any conceivable scenarios, including loss of specific weapons and armor, as well as movement/location. For example, see Gecko, the SpiderTank in the picture above? If you try to outsmart it by taking refuge directly above it, it will fire airburst depth charges to ward you off. Even better, nearly each boss can be "time-outed", and some bosses have a unique VillainExitStageLeft animation. For example, the Stage 5 HumongousMecha boss Ausf. D Dürer will go to the background and fire a flashbang grenade, before literally jumping off the boss fight stage.

to:

* TheDevTeamThinksOfEverything: DevelopersForesight: Half the replay value is finding out all the secrets the game offers, but mostly, it's finding what attack patterns the bosses ''don't'' have. There are repertoires for just about any conceivable scenarios, including loss of specific weapons and armor, as well as movement/location. For example, see Gecko, the SpiderTank in the picture above? If you try to outsmart it by taking refuge directly above it, it will fire airburst depth charges to ward you off. Even better, nearly each boss can be "time-outed", and some bosses have a unique VillainExitStageLeft animation. For example, the Stage 5 HumongousMecha boss Ausf. D Dürer will go to the background and fire a flashbang grenade, before literally jumping off the boss fight stage.
2nd Nov '15 5:37:21 PM xxbiasonxxx
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* ItsAWonderfulFailure: If you lose the battle against the Stratagem Spacecraft in Stage 6 by running out of time, [[http://www.youtube.com/watch?v=uKn2Eyb1Tw8&feature=plcp your fighter starts to power down and you fall to the Earth, as a swarm of police fighters are heard opening fire on your ship]]. And after hearing a brief narration from your pilot, you get a creepy NonStandardGameOver screen with a shot of a pilot's helmet laying on the ground cracked, [[http://www.youtube.com/watch?v=itf3jQNwzD8 while this depressing music plays]].

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* ItsAWonderfulFailure: If you lose the battle against the Stratagem Spacecraft in Stage 6 by running out of time, [[http://www.youtube.com/watch?v=uKn2Eyb1Tw8&feature=plcp your fighter starts to power down and you fall to the Earth, as a swarm of police fighters are heard opening fire on your ship]]. And after hearing a brief narration from your pilot, you get a creepy NonStandardGameOver screen [[http://www.vgmuseum.com/end/psx/a/einhbalt-15.png with a shot of a pilot's helmet laying on the ground cracked, cracked]], [[http://www.youtube.com/watch?v=itf3jQNwzD8 while this depressing music plays]].
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.Einhander