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** Unipolar magnets, AKA magnetic monopoles, are a so-far hypothetic type of exotic matter that forms mind-bogglingly dense pseudo-atomic structures. A solid sphere slightly bigger than a golf ball would concentrate so much mass in one spot that it would collapse into a black hole. In-game the stuff is found in in standard ore deposits that of course don't act like this. Also, magnetic monopoles as we currently understand them are incredibly rare and thus most likely won't form mineable deposits anywhere in the universe.

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** Unipolar magnets, AKA magnetic monopoles, are a so-far hypothetic type of exotic matter that forms mind-bogglingly dense pseudo-atomic structures. A solid sphere slightly bigger than a golf ball would concentrate so much mass in one spot that it would collapse into a black hole. In-game the stuff is found in in standard ore deposits that of course don't act like this. Also, magnetic monopoles as we currently understand them are incredibly rare and thus most likely won't form mineable deposits anywhere in the universe.universe.
* AsteroidsMonster: Planetary Dark Fog bases are usually patrolled by three or four snake-like constructs that break apart into half a dozen [[TheGoomba Raiders]] each the moment combat is initiated.
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** The Accumulator is a battery. While it can be said to "accumulate" excess electrical power, it's main purpose is to store excess power and discharge it later. However, this is most likely a consequence of the game's original language being Chinese, considering some languages make a distinction between (rechargable) accumulators and (non-rechargable) batteries.

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** The Accumulator is a battery. While it can be said to "accumulate" excess electrical power, it's main purpose is to store excess power and discharge it later. However, this is most likely a consequence of the game's original language being Chinese, considering some languages make a distinction between (rechargable) (rechargeable) accumulators and (non-rechargable) (non-rechargeable) batteries.
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** The Accumulator is a battery. While it can be said to "accumulate" excess electrical power, it's main purpose is to store excess power and discharge it later.

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** The Accumulator is a battery. While it can be said to "accumulate" excess electrical power, it's main purpose is to store excess power and discharge it later. However, this is most likely a consequence of the game's original language being Chinese, considering some languages make a distinction between (rechargable) accumulators and (non-rechargable) batteries.

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** If a building type has multiple tiers, generally its Mk.I version will be orange/yellow, Mk.II will be green, and Mk.III will be blue.

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** If a building type has multiple tiers, generally its Mk.I version will be orange/yellow, Mk.II will be green, and Mk.III will be blue. The fourth tier, obtainable only from high-level Dark Fog salvage, has the same black-and-teal TronLines aesthetics as the Dark Fog itself.


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* HardModePerks: Mutiple examples.
** The higher you set the game's difficulty at the start of a new campaign, the more metadata you'll generate from research, which can then be used for various useful things, chief among them to outright skip research projects in future campaigns.
** The assembler, smelter and matrix lab have InfinityPlusOneSword versions that require components that can only be gained by fighting very high-level Dark Fog bases. While it's not too difficult to farm such a base on purpose pretty much indefinitely, doing so will gradually level up any space hives in the system, too, giving you a much harder time trying to clear the system for good later.
** A simpler example is the size of your Dyson sphere(s). Building the largest sphere possible takes forever and requires ''ridiculous'' amounts of resources, but the power output will be so immense as to be practically overkill.
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** Unipolar magnets, AKA magnetic monopoles, are a so-far hypothetic type of exotic matter that forms mind-bogglingly dense pseudo-atomic structures. A solid sphere slightly bigger than a golf ball would concentrate so much mass in one spot that it would collapse into a black hole. In-game the stuff is found in in standard ore deposits that of course don't act like this. Also, magnetic monopoles as we currently understand them are incredibly rare and thus most likely won't form mineable deposits anywhere in the universe.


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* PlanetaryCoreManipulation: Planetside Dark Fog bases generate power and construction materials by drawing both directly from the planetary mantle. Destroying such a base leaves a gaping, glowing hole in the ground that, if you build a geothermal power plant over it, generates over 300% of its base power output.
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* AIIsACrapshoot: The Dark Fog is a [[GreyGoo gargantuan swarm of rogue nanites]] that was supposed to do what [[PlayerCharacter the Engineer]] is doing now, but at some point got different ideas and are now opposing anyone trying to carry out its original mission.

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* AIIsACrapshoot: The Dark Fog is a [[GreyGoo gargantuan swarm of rogue nanites]] that was supposed to do what [[PlayerCharacter the Engineer]] is doing now, but at some point got different ideas and are is now opposing anyone trying to carry out its original mission.

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* AchievementMockery: You get an achievement called "You Started It!" if you get Icarus destroyed by Dark Fog attacks on Passive setting.
* AntiAir: There are two layers, traditional anti-air which targets Dark Fog units in the planet's atmosphere, and anti-space which targets Dark Fog that attempt to orbitally bombard your planets.

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* AchievementMockery: AchievementMockery:
**
You get an achievement called "You Started It!" if you get Icarus destroyed by Dark Fog attacks on Passive setting.
** "I Forgot About That" commemorates your smart decision to build a wind turbine on a planet with no atmosphere.
* AIIsACrapshoot: The Dark Fog is a [[GreyGoo gargantuan swarm of rogue nanites]] that was supposed to do what [[PlayerCharacter the Engineer]] is doing now, but at some point got different ideas and are now opposing anyone trying to carry out its original mission.
* AntiAir: There are two layers, three layers: traditional anti-air which targets Dark Fog units in the planet's atmosphere, high-air which targets objects in low orbit, and anti-space which targets Dark Fog that attempt to orbitally bombard your planets.



** If your drone hangars run dry during intense combat, Icarus automatically draws more drones from the inventory, provided there are any available.



* ArmCannon: The mecha carries a massive laser cannon on the outside of its right forearm. It's mainly used for manual mining, but it also functions as a weapon to combat small Dark Fog swarms.

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* ArmCannon: The mecha carries a massive laser cannon on the outside of its right forearm. It's mainly used for manual mining, but it also functions as a weapon an EmergencyWeapon to combat small Dark Fog swarms.


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* TheStarsAreGoingOut: The intro sequence shows this happening to entire star clusters thanks to the Dark Fog, as a way of highlighting its threat level. Paradoxically, this would be happening if the GreyGoo was carrying out its original mission of building Dyson spheres, but it's actually opposing anyone trying to do just that (AKA the player). The in-game Dark Fog, unlike the player, never even attempts to mess with stars, making this move beyond GameplayAndStorySegregation into plain nonsensical territory.
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* AchievementMockery: You get an achievement called "You Started It!" if you get Icarus destroyed by Dark Fog attacks on Passive setting.


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* BerserkButton: The Dark Fog gets triggered by the electromagnetic emissions of high-tech industrialization, so the more you build, the more aggressively the planet's ground bases attack. Their space hives are usually quite passive overall, but they get cranky if you shoot down the orbital stations above their ground bases, and they go absolutely ballistic once you start launching solar sails and constructing the actual Dyson sphere.
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* PlasmaCannon: Plasma turrets are an endgame defense solution primarily designed for surface-to-orbit duty. They deal massive damage from the get-go and can be loaded with {{Antimatter}} ammunition that instakills just about anything the Dark Fog can throw at you, [[DifficultButAwesome provided you have the means to manufacture it in bulk]].

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* MeaningfulName: Your name (and the advisor's, Daedalus) is a direct reference to the ancient greek [[https://en.wikipedia.org/wiki/Daedalus Daedalus and Icarus]] myth. Fitting, since the game's Icarus works with stars.

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* MarathonLevel: Even low-level space hives can take upwards of 10 minutes of uninterrupted fighting to defeat, but given Icarus' constant need of recharging its batteries, you're easily looking at half an hour or more, depending on how close the next viable planet is and how stable your drone resupply lines are. And to spice things up even more, if you at any point get a little bit too close to the hive so that its heavy laser defenses decide to target Icarus instead of its drones, you'll be dead before you can react and most likely lose a significant amount of progress.
* MeaningfulName: Your name (and the advisor's, Daedalus) is a direct reference to the ancient greek Greek [[https://en.wikipedia.org/wiki/Daedalus Daedalus and Icarus]] myth. Fitting, since the game's Icarus works with stars.
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* DroneDeployer: Both the Dark Fog and Icarus make copious use of expendable drones to fight each other.

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* DroneDeployer: Both the Dark Fog and Icarus make copious use of expendable drones to fight each other. For Icarus it's in fact the only way to fight at all because the mecha's capacity to inflict and take damage directly is pathetic regardless of upgrade level.



* EvilEvolves: When the Dark Fog attacks the player, they gain experience during the fight. Once they get enough experience, they increase the health and damage of their units, the scale of their space hives, and the quality of their item drops. Each base tracks/raises experience separately however, so be careful about completely overwhelming ''every'' base you come across - to get high level Dark Fog-only drops, you'll need to let at least one (ground) base stay intact long enough to get what you need.

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* EvilEvolves: When the Dark Fog attacks the player, they gain experience during the fight. Once they get enough experience, they increase the health and damage of their units, the scale of their space hives, and the quality of their item drops. Each base tracks/raises experience separately however, so be careful about completely overwhelming ''every'' base you come across - to get high level Dark Fog-only drops, you'll need to let at least one (ground) base stay intact long enough to get what you need. Just bear in mind that any active space hives also learn from what happens planetside in their system, so farming a high-level ground base for too long will eventually result in [[OhCrap at least one level 30 space hive to deal with]].
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* OneHitKill: The Dark Fog's heavy laser turrets need only one shot to kill pretty much anything, Icarus included. Fully upgrading the mecha's shield can allow it to tank a small number of shots, but once the shield is down, the next hit will be fatal. These things are the main reason you can only fight indirectly via drone spam instead of taking a more active role on the battlefield.

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* EveryBulletIsATracer: Solar sails fired from EM rail ejectors leave bright-blue trails until they hit their mark. Doesn't make a whole lot of scientific sense, given that there's no atmospheric friction to create the lightshow for most of the way, but it looks damn cool and also makes it a lot easier to get your bearings in space.

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* EveryBulletIsATracer: EveryBulletIsATracer:
**
Solar sails fired from EM rail ejectors leave bright-blue trails until they hit their mark. Doesn't make a whole lot of scientific sense, given that there's no atmospheric friction to create the lightshow for most of the way, but it looks damn cool and also makes it a lot easier to get your bearings in space.space.
** The basic turret [[MagneticWeapons magnetically accelerates bullets]] that leave bright yellow trails in an impressive display of MoreDakka.


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* MacrossMissileMassacre: Individual missile turrets already fire quite a few missiles in a short time, but the average player will deploy them in bulk to throw walls of missiles at any invading Dark Fog forces. Combine this with Signal Towers and ''every single missile turret on the planet'' will open fire at anything that so much as looks at you funny.

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* AttackDrone: The Dark Fog forces consist of enormous swarms of these. To counter them, Icarus has no choice but to deploy its own swarms of drones.



* {{BFG}}: Dyson swarms are maintained by EM rail ejectors, gigantic [[MagneticWeapons coilgun turrets]] that constantly launch new solar sails into the swarm's orbit(s).

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* {{BFG}}: BeamSpam: Most weapons in the game shoot either energy beams or [[EveryBulletIsATracer tracer rounds]], which turns every battle into a spectacular lightshow.
* {{BFG}}:
**
Dyson swarms are maintained by EM rail ejectors, gigantic [[MagneticWeapons coilgun turrets]] that constantly launch new solar sails into the swarm's orbit(s).orbit(s).
** The Implosion Cannon is an artillery piece that launches 280mm shells, on par with WWII battleship main guns.


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* DroneDeployer: Both the Dark Fog and Icarus make copious use of expendable drones to fight each other.


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* QualityOverQuantity: The self-replicating Dark Fog can churn out so many units in such a short time that trying to out-zerg the ZergRush is impossible. Icarus' drones are therefore much less numerous but individually more powerful to make up for it. Late-game battles regularly see a couple dozen Icarus drones going up against thousands of enemies.


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* WeHaveReserves: The Dark Fog doesn't care how many drones it loses, and neither should you. Attrition rates can reach dozens of units per second in massive battles, especially in space, so make sure you always have at least a couple hundred backup drones in your inventory before attacking a space hive.


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* ZergRush: Individual Dark Fog units aren't much of a threat, but there's never just one. Late-game battles usually involve hundreds, if not thousands of enemies bearing down on you at once.
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* EvilEvolves: When the Dark Fog attacks the player, they gain experience during the fight. Once they get enough experience, they increase the health and damage of their units, as well as increasing the scale of their space hives. However, if your firepower is overwhelming enough to destroy their assaults in seconds, the Dark Fog won't have the time/space to evolve.

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* EvilEvolves: When the Dark Fog attacks the player, they gain experience during the fight. Once they get enough experience, they increase the health and damage of their units, as well as increasing the scale of their space hives. However, if your firepower is hives, and the quality of their item drops. Each base tracks/raises experience separately however, so be careful about completely overwhelming ''every'' base you come across - to get high level Dark Fog-only drops, you'll need to let at least one (ground) base stay intact long enough to destroy their assaults in seconds, the Dark Fog won't have the time/space to evolve.get what you need.

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* EnergyAbsorption: Wireless Power Towers let the player's mech drain power directly from a power grid to restore energy to the mech.

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* EnergyAbsorption: Wireless Power Towers let the player's mech drain power directly from a power grid to restore energy to the mech. The Signal Towers introduced in the ''Rise of the Dark Fog'' update also include this functionality.



* NotTheIntendedUse: Battlefield Analysis Bases are primarily meant to be repair stations in case Dark Fog attacks damage your infrastructure. However, this building houses twelve construction drones of it's own - more than Icarus can house until nearly the late-game - which can help speed up construction of larger setups, particularly those set down by blueprints.

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* NotTheIntendedUse: NotTheIntendedUse:
**
Battlefield Analysis Bases are primarily meant to be repair stations in case Dark Fog attacks damage your infrastructure. However, this building houses twelve construction drones of it's own - more than Icarus can house until nearly the late-game - which can help speed up construction of larger setups, particularly those set down by blueprints.blueprints.
** While the Signal Tower is intended to DrawAggro and increase the range of Missile Turrets, it can also supply buildings in a 14-meter radius with energy and recharge Icarus in the same radius, making its coverage second only to the Satellite Substation.
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** Orbital Collectors. These are autonomous stations that sit on the equator of a gas giant, up to a maximum of 40 if spaced correctly, where they collect various resources (especially hydrogen, but occasional deuterium and fire ice as well). With one Orbital Collector and one Interplanetary Logistics Station, you'll be flush with hydrogen for a very long time. ''Getting there'' requires a lot of high-end products, and/or quite a few Mining Speed upgrades to offset the initial low rates, but it's well worth the effort.

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** Orbital Collectors. These are autonomous stations that sit on the equator of a gas giant, up to a maximum of 40 if spaced correctly, where they collect various resources (especially hydrogen, but occasional occasionally deuterium and fire ice as well). With one Orbital Collector and one Interplanetary Logistics Station, you'll be flush with hydrogen for a very long time. ''Getting there'' requires a lot of high-end products, and/or quite a few Mining Speed upgrades to offset the initial low rates, but it's well worth the effort.
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** Even if Dark Fog attacks damage entire swaths of infrastructure, they can never be ''completely'' destroyed; merely rendered inoperable and can be rebuilt by the mech's drones when nearby, while the right technology/building will do so automatically for you at increasing speeds. In a game all about automation and careful placement/juggling of many different moving parts, having to constantly rebuild your infrastructure from scratch would cause a lot of headaches.

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** Even if Dark Fog attacks damage entire swaths of infrastructure, they can never be ''completely'' destroyed; merely rendered inoperable and can be automatically rebuilt by the mech's drones and/or a Battlefield Analysis Base when nearby, while the right technology/building will do so automatically for you technology increases the speed at increasing speeds.which they rebuild destroyed items. In a game all about automation and careful placement/juggling of many different moving parts, having to constantly rebuild your infrastructure from scratch would cause a lot of headaches.
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* EvilEvolves: When the Dark Fog attacks the player, they gain experience during the fight. Once they get enough experience, they increase the health and damage of their units, as well as increasing the scale of their space hives.

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* EvilEvolves: When the Dark Fog attacks the player, they gain experience during the fight. Once they get enough experience, they increase the health and damage of their units, as well as increasing the scale of their space hives. However, if your firepower is overwhelming enough to destroy their assaults in seconds, the Dark Fog won't have the time/space to evolve.
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** Even if Dark Fog attacks damage entire swaths of infrastructure, they can never be ''completely'' destroyed; merely rendered inoperable and can be rebuilt by the mech's drones if you have the resources on hand, while the right technology will do so automatically for you at increasing speeds. In a game all about automation and careful placement/juggling of many different moving parts, having to constantly rebuild your infrastructure from scratch would cause a lot of headaches.

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** Even if Dark Fog attacks damage entire swaths of infrastructure, they can never be ''completely'' destroyed; merely rendered inoperable and can be rebuilt by the mech's drones if you have the resources on hand, when nearby, while the right technology technology/building will do so automatically for you at increasing speeds. In a game all about automation and careful placement/juggling of many different moving parts, having to constantly rebuild your infrastructure from scratch would cause a lot of headaches.

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[[foldercontrol]]
[[folder:Tropes A-C]]



** '''x0.5 Resource Completion''': ExactlyWhatItSaysOnTheTin, you have to beat the game with only half the normal amount of resources available to you by choosing x0.5 resources in the galaxy generation.

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** '''x0.5 Resource Completion''': ExactlyWhatItSaysOnTheTin, you have to beat the game with only half the normal amount of resources available to you by choosing x0.5 resources in the galaxy generation. If you play with the Dark Fog enabled, especially at higher settings, then ''good luck''.



** '''Didn't Break A Sweat!''' and '''Mission Impossible!''': Complete the game within 25 hours and 10 hours, respectively, on a x1.0 or lower resource difficulty; any higher, and/or using metadata for instant research, invalidates the achievement. Note that a normal run of the game, start to finish with no bonuses, generally takes ''at least'' 50 hours, and usually closer to ''70''. Good luck!

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** '''Didn't Break A Sweat!''' and '''Mission Impossible!''': Complete the game within 25 hours and 10 hours, respectively, on a x1.0 or lower resource difficulty; any higher, and/or using metadata for instant research, invalidates the achievement. Note that a normal run of the game, start to finish with no bonuses, generally takes ''at least'' 50 hours, and usually closer to ''70''. Good luck!No matter what, it'll be close!



** If a building type has multiple tiers, its Mk.I version is orange/yellow, Mk.II is green, and Mk.III is blue.

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** If a building type has multiple tiers, generally its Mk.I version is will be orange/yellow, Mk.II is will be green, and Mk.III is will be blue.


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[[/folder]]

[[folder:Tropes D-N]]


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[[/folder]]

[[folder:Tropes O-Z]]


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[[/folder]]
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** With the initial Dark Fog update, there's one addition that's generally only found on accident. In your home system whilst in-flight, you can find an indestructible Dark Fog Communicator, which essentially allows you to modify the Dark Fog's strength and behavior in-game. You can even 'call a truce', nullifying threat generation for a certain period of time, though this will be voided if you attack them.

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** With the initial Dark Fog update, there's one addition that's generally only found on accident. In your home system whilst in-flight, you can find an indestructible Dark Fog Communicator, which essentially allows you to modify the Dark Fog's strength and behavior in-game. You can even 'call a truce', truce' by spending metadata, nullifying threat generation for a certain period of time, though this will be voided if you attack them.

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* GuideDangIt: Slight example, but the description for the "Magpie" achievement - discover at least 7 rare veins, and mine 10 by hand - doesn't indicate whether it means ten rare materials period, or ten of each rare material. The achievement is unlocked via the latter.

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* GuideDangIt: GuideDangIt:
**
Slight example, but the description for the "Magpie" achievement - discover at least 7 rare veins, and mine 10 by hand - doesn't indicate whether it means ten rare materials period, or ten of each rare material. The achievement is unlocked via the latter.latter.
** With the initial Dark Fog update, there's one addition that's generally only found on accident. In your home system whilst in-flight, you can find an indestructible Dark Fog Communicator, which essentially allows you to modify the Dark Fog's strength and behavior in-game. You can even 'call a truce', nullifying threat generation for a certain period of time, though this will be voided if you attack them.
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* DrawAggro: The Signal Tower is designed specifically to piss off the Dark Fog, and attack a planet with one installed instead of a planet without one. They also increase the range of missile turrets.

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* DrawAggro: The Signal Tower is designed specifically to piss off the Dark Fog, and attack a planet with one installed instead of a planet without one. They also increase the range of missile turrets.turrets, even to the point that a turret on one side of the planet is able to fire at Dark Fog on the other side.
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* NotTheIntendedUse: Battlefield Analysis Bases are primarily meant to be repair stations in case Dark Fog attacks damage your infrastructure. However, this building houses twelve construction drones of it's own - more than Icarus can house until nearly the late-game - which can help speed up construction of larger setups, particularly those set down by blueprints.
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** Wind turbines won't generate as much power as the other two unless the planet's wind ratio is higher, and must be spaced apart, but they only rely on the ambient atmosphere of the planet, meaning they will be 100% consistent with power output, rather than having to wait on the sun or relying on a fuel supply. With the initial Dark Fog update, once you've researched a certain early game tech, you can also place them on water without requiring Foundation to be placed.

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** Wind turbines won't generate as much power as the other two unless the planet's wind ratio is higher, and must be spaced apart, but they only rely on the ambient atmosphere of the planet, meaning they will be 100% consistent with power output, rather than having to wait on the sun or relying on a fuel supply. With Starting with the initial Dark Fog update, once you've researched a certain the early game tech, Steel technology, you can also place them on water without requiring Foundation to be placed.
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** Wind turbines won't generate as much power as the other two unless the planet's wind ratio is higher, and must be spaced apart, but they only rely on the ambient atmosphere of the planet, meaning they will be 100% consistent with power output, rather than having to wait on the sun or relying on a fuel supply.

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** Wind turbines won't generate as much power as the other two unless the planet's wind ratio is higher, and must be spaced apart, but they only rely on the ambient atmosphere of the planet, meaning they will be 100% consistent with power output, rather than having to wait on the sun or relying on a fuel supply. With the initial Dark Fog update, once you've researched a certain early game tech, you can also place them on water without requiring Foundation to be placed.
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* PowerSource: Fusion power plants are the second-most advanced generators in the game, topped only by Artificial Stars. The deuteron/antimatter fuel rods they consume are also the best power sources for the mecha, producing six times the energy of hydrogen rods without counting for the bonus from power generation.

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* PowerSource: Fusion power plants are the second-most advanced generators in the game, topped only by Artificial Stars. The deuteron/antimatter fuel rods they consume are also one of the best power sources for the mecha, producing six times the energy of hydrogen rods without counting for the bonus from power generation.mecha.

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* PowerGlows: Research, the basis of your entire mission, takes the physical shape of brightly glowing cubes in various colors. The labs that manufacture them can be seen from beyond the horizon while active thanks to the glow.
** Active buildings also glow, particularly thermal generators and oil refineries, but also chemical plants.

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* PowerGlows: PowerGlows:
**
Research, the basis of your entire mission, takes the physical shape of brightly glowing cubes in various colors. The labs that manufacture them can be seen from beyond the horizon while active thanks to the glow.
** Active Various other active buildings also glow, particularly thermal generators and generators, oil refineries, but also and chemical plants.
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In its current Early Access state, most of the essential features are complete, including all relevant buildings, almost the entire TechTree, mech customization and the initial draft of Dark Fog combat. However, the developers have announced their plans to implement additional features and expand upon some current ones.

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In its current Early Access state, most of the essential features are complete, including all relevant buildings, almost the entire TechTree, mech customization and the initial draft of Dark Fog combat. However, the developers have announced their plans to implement additional features and expand upon some current ones.

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