Follow TV Tropes

Following

History VideoGame / DysonSphereProgram

Go To

OR

Is there an issue? Send a MessageReason:
None


** Dark Fog will not attack Logistic Vessels even if they sail right through the hive. Setting up reliable logistics would've be almost impossible otherwise.

to:

** The Dark Fog will not attack Logistic Vessels even if they sail right through the hive. Setting up reliable logistics would've be almost impossible otherwise.
Is there an issue? Send a MessageReason:
None


* ThePowerOfTheSun: Artificial Stars are the endgame power plant, and rely on antimatter fuel cells to power themselves. While expensive to maintain, they are the most efficient power to space ratio building in the game, beating a gravity lens boosted ray receiver by just under 2.5x.

to:

* ThePowerOfTheSun: Artificial Stars are the endgame power plant, and rely on antimatter fuel cells to power themselves. While expensive to maintain, they are the most efficient power to space ratio building in the game, beating a gravity lens boosted ray receiver by just under 2.5x. They can also be set to burn their fuel at 10x the rate, generating a staggering ''720 megawatts''. If you can maintain the antimatter fuel rod upkeep, you effectively only need one, at most three to run an entire planet.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Dark Fog will not attack Logistic Vessels even if they sail right through the hive. Setting up reliable logistics would've be almost impossible otherwise.
Is there an issue? Send a MessageReason:
None


** Most resource nodes are finite but their rate of extraction is only limited by how many miner modules you can put around them. Crude Oil nodes never run out but can only accept a single extractor per node. This was then subverted in a patch that put Crude Oil nodes under diminishing returns. The node will technically never run out but after some time it will produce oil so slowly as to be impractical.
** Resources mined from gas giants (oxygen, deuterium and fire ice) are infinite but each gas giant is limited to 40 extractors that have extract each resource at a fixed rate.

to:

** Most resource nodes are finite finite, but their rate of extraction is only limited by how many miner modules you can put around them. Crude Oil nodes initially never run ran out but can and could only accept a single extractor per node. This was node, then was later subverted in a patch that put Crude Oil nodes them under diminishing returns. The node will technically never run out out, but after some time it will produce oil so slowly as to be impractical.
** Resources mined from gas giants (oxygen, deuterium and fire ice) are infinite infinite, but each gas giant is limited to 40 extractors that have extract mine each resource at a fixed rate.
Is there an issue? Send a MessageReason:
None


** Missile Turrets do take ammo to use, but they can defend against all threats. Their ability to have their range boosted by signal towers makes them able to target anywhere on the planet if you have signal towers in position.



** You don't actually need to build a DysonSphere to win. Technically, that comes from researching the final Research, appropriately titled "Mission Completed!", though you do at least need to create a Dyson Swarm (or Shell, if going for the No-Solar-Sail ChallengeRun) to get a specific resource needed to progress said tech.

to:

** You don't actually need to build a DysonSphere to win. Technically, that comes from researching the final Research, appropriately titled "Mission Completed!", though you do at least need to create a Dyson Swarm (or Shell, if going for the No-Solar-Sail ChallengeRun) to get a specific resource needed to progress said tech. If the Dark Fog are in your game, you don't even need a Dyson Swarm, as a high enough level Dark Fog base will drop anti-matter to create universe matrixes.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EmergencyWeapon: The mining laser you start with can be used as a weapon if you don't have any ammo. [[MagikarpPower While it starts weak, it has two separate upgrades that upgrades its base damage, and multiplies the base damage]]. This can make it stronger than any of the ammo you can use, save perhaps the anti-matter capsules.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CastFromHitPoints: Icarus has the ability to charge up and use an "Energy Shield Burst". The longer it is charged, the more total damage is dealt, but it can only deal a fixed amount of damage per Dark Fog unit hit. It goes without saying, but using this skill drains the shield's hit points.


Added DiffLines:

* DecapitatedArmy: Averted with the Dark Fog. You might think that destroying all Space Hives in a system would shut down the Dark Fog's operations in said system, but as long as a Relay Node exists and has enough matter, it can reconstruct the Space Hive fairly quickly. This necessitates the destruction of every last Relay Node in the system in order to stop the Dark Fog's operations.
Is there an issue? Send a MessageReason:
None


* OneHitKill: The Dark Fog's heavy laser turrets need only one shot to kill pretty much anything, Icarus included. Fully upgrading the mecha's shield can allow it to tank a small number of shots, but once the shield is down, the next hit will be fatal. These things are the main reason you can (at present) only fight indirectly via drone spam instead of taking a more active role on the battlefield.

to:

* OneHitKill: The Dark Fog's heavy laser turrets need only one shot to kill pretty much anything, Icarus included. Fully upgrading the mecha's shield can allow it to tank a small number of shots, but once the shield is down, the next hit will be fatal. These things are the main reason you can (at present) only fight indirectly via drone spam instead of taking a more active role on the battlefield. On the flipside, the player's Plasma Turrets (both anti-ground ant anti-space) can be loaded with anti-matter capsules. These capsules are strong enough to instantly turn any Dark Fog unit into scrap metal.


Added DiffLines:

* SplashDamage: Implosion Cannon turrets can absolutely decimate groups of Dark Fog ground units. Plasma turrets meanwhile can wipe out Dark Fog space swarms if they dare approach. Dark Fog Lancers can also damage multiple buildings, and even their own units! Baiting them into destroying a Dark Fog planetary base is an achievement.

Top