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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dynamite_alex.jpg]]
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Frickin' Laser Beams entry amended in accordance with this Trope Repair Shop Thread.
* EnergyWeapon: Lasers are everywhere in this game, though the Android version currently prevents some of them from working correctly due to a bug. A fix for this glitch is planned.
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* FrickinLaserBeams: Lasers are everywhere in this game, though the Android version currently prevents some of them from working correctly due to a bug. A fix for this glitch is planned.
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Dynamite Alex is A 2014 PC/Android game created by game developer Ryan Silberman about the adventures of the titular Heroine Alex Tobynskii.
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* EasterEgg: The game is full of cameos of characters from games that the developer or his friends have created. Most people aren't likely to recognize them, however, with the exception of a select few. The GameGrumps are a notable exception, however.
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* EasterEgg: The game is full of cameos of characters from games that the developer or his friends have created. Most people aren't likely to recognize them, however, with the exception of a select few. The GameGrumps WebVideo/GameGrumps are a notable exception, however.
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* ShoutOut: Several of the Easter eggs in this game are cameo appearences of characters from other series', Notably [[Egoraptor Arin Hanson]] and [[NinjaSexParty Danny Sexbang]] from GameGrumps.
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* ShoutOut: Several of the Easter eggs in this game are cameo appearences appearances of characters from other series', Notably [[Egoraptor Arin Hanson]] and [[NinjaSexParty Danny Sexbang]] from GameGrumps.WebVideo/GameGrumps.
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Removed subjective examples.
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* PolishedPort: The Android version of the game has enhanced graphics, as well as some bug fixes that make the game much more playable than the original PC version, such as rolling being mapped to its own button instead being mapped to a double-tap of the directional buttons, which made it easier to roll when you wanted to.
* PortingDisaster: Though the Android versions do contain a lot of fixes, it can also be considered this due to the amount of newly added bugs. The ability to save is also gone, too, as the developers were not entirely sure how to work with the new system's functionality. Thankfully, an update is in the works.
* PortingDisaster: Though the Android versions do contain a lot of fixes, it can also be considered this due to the amount of newly added bugs. The ability to save is also gone, too, as the developers were not entirely sure how to work with the new system's functionality. Thankfully, an update is in the works.
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Added context to examples.
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* AirborneMook: Plenty, including mini UFO's.
* ArtEvolution: Compared to the game's spiritual predecessor, VideoGame/MisslemanSpyStrike2, this game has much more colorful and refined visuals, and less misplaced tiles.
* AscendedGlitch: Despite the max health appearing to be four, collecting 100 coins will add two health pips, filling the health bar with two more units of a different color. This was originally unintentional and caused the health bar to loop back to zero, but the health bar was changed to accomodate this.
* ArtEvolution: Compared to the game's spiritual predecessor, VideoGame/MisslemanSpyStrike2, this game has much more colorful and refined visuals, and less misplaced tiles.
* AscendedGlitch: Despite the max health appearing to be four, collecting 100 coins will add two health pips, filling the health bar with two more units of a different color. This was originally unintentional and caused the health bar to loop back to zero, but the health bar was changed to accomodate this.
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* AirborneMook: Plenty, Plenty appear in this game, including (but not limited to) mini UFO's.
* ArtEvolution: Compared to the game's spiritual predecessor, VideoGame/MisslemanSpyStrike2, this game has much more colorful and refined visuals, and less misplacedtiles.
tiles, now even featuring CelShading on the characters.
* AscendedGlitch: Despite the max health appearing to be four, collecting 100 coins will add two health pips, filling the health bar with two more units of a different color. This was originally unintentional and caused the health bar to loop back to zero, but the health bar was changed toaccomodate this.accommodate this. Though it is possible to get more health than
* ArtEvolution: Compared to the game's spiritual predecessor, VideoGame/MisslemanSpyStrike2, this game has much more colorful and refined visuals, and less misplaced
* AscendedGlitch: Despite the max health appearing to be four, collecting 100 coins will add two health pips, filling the health bar with two more units of a different color. This was originally unintentional and caused the health bar to loop back to zero, but the health bar was changed to
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* BullfightBoss: The rainbow-color-flashing-Afro-man-on-a-pogo-stick tries to charge at you. Just... don't question it.
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* BullfightBoss: The rainbow-color-flashing-Afro-man-on-a-pogo-stick tries to charge at you.you as a main attack. Just... don't question it.
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* EasterEgg: The game is full of cameos of characters from games that the developer or his friends have created. Most people aren't likely to recognize them, however.
* EternalEngine: The final stage counts as this.
* EpilepticFlashingLights: EVERYTHING in the nightclub. Even the boss's HAIR.
* INeedNoLadders: Alex can wall jump, sililar to in VideoGame/MegamanX
* EternalEngine: The final stage counts as this.
* EpilepticFlashingLights: EVERYTHING in the nightclub. Even the boss's HAIR.
* INeedNoLadders: Alex can wall jump, sililar to in VideoGame/MegamanX
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* EasterEgg: The game is full of cameos of characters from games that the developer or his friends have created. Most people aren't likely to recognize them, however, with the exception of a select few. The GameGrumps are a notable exception, however.
* EternalEngine: The final stage counts asthis.
this, with a lot of "sciency-mechanical-stuff" around the place.
* EpilepticFlashingLights: EVERYTHING in thenightclub. nightclub stage. Even the boss's HAIR.
HAIR flashes every color on the rainbow.
* INeedNoLadders: Alex can wall jump,sililar somewhat similar to the mechanics in VideoGame/MegamanXVideoGame/MegamanX.
* EternalEngine: The final stage counts as
* EpilepticFlashingLights: EVERYTHING in the
* INeedNoLadders: Alex can wall jump,
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* FanFare: The start of the theme song plays after every non-boss level.
* FlashOfPain: Some the bosses. Occasionally, the whole screen will flash.
* FrickinLaserBeams: Lasers are everywhere in this game, though the Android version currently prevents some of them from working correctly.
* MalevolentArchitecture: Pretty much every manmade level.
* GlassCannon: Alex herself. She has less health than most enemies in the game, but she can do plenty of damage with her arm cannon.
* FlashOfPain: Some the bosses. Occasionally, the whole screen will flash.
* FrickinLaserBeams: Lasers are everywhere in this game, though the Android version currently prevents some of them from working correctly.
* MalevolentArchitecture: Pretty much every manmade level.
* GlassCannon: Alex herself. She has less health than most enemies in the game, but she can do plenty of damage with her arm cannon.
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* FanFare: The start of the theme song of the game plays after every non-boss level.
* FlashOfPain: Some the bosses. Occasionally, the whole screen willflash.
flash when they are hit.
* FrickinLaserBeams: Lasers are everywhere in this game, though the Android version currently prevents some of them from workingcorrectly.
correctly due to a bug. A fix for this glitch is planned.
* MalevolentArchitecture: Pretty much everymanmade level.
level in the game features this in some form or another.
* GlassCannon: Alex herself. She has less health than mostenemies of the MOOKS in the game, but she can do plenty dish out of damage with her arm cannon.
* FlashOfPain: Some the bosses. Occasionally, the whole screen will
* FrickinLaserBeams: Lasers are everywhere in this game, though the Android version currently prevents some of them from working
* MalevolentArchitecture: Pretty much every
* GlassCannon: Alex herself. She has less health than most
* PolishedPort: The Android version of the game has enhanced graphics, as well as some bug fixes that make the game much more playable than the original PC version, such as rolling being mapped to its own button instead being mapped to a double-tap of the directional buttons, which made it easier to roll when you wanted to.
* PortingDisaster: Though the Android versions do contain a lot of fixes, it can also be considered this due to the amount of newly added bugs. The ability to save is also gone, too, as the developers were not entirely sure how to work with the new system's functionality. Thankfully, an update is in the works.
* PortingDisaster: Though the Android versions do contain a lot of fixes, it can also be considered this due to the amount of newly added bugs. The ability to save is also gone, too, as the developers were not entirely sure how to work with the new system's functionality. Thankfully, an update is in the works.
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* ShoutOut: Several of the cameos in this game.
* [[SittingOnTheRoof Standing On The Roof]]: Dr. Otto from the Missleman series can be found there.
* SupervillainLair: The final stage.
* TemporaryPlatform: There are plenty in the mountain stage.
* [[SittingOnTheRoof Standing On The Roof]]: Dr. Otto from the Missleman series can be found there.
* SupervillainLair: The final stage.
* TemporaryPlatform: There are plenty in the mountain stage.
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* ShoutOut: Several of the cameos Easter eggs in this game.
game are cameo appearences of characters from other series', Notably [[Egoraptor Arin Hanson]] and [[NinjaSexParty Danny Sexbang]] from GameGrumps.
* [[SittingOnTheRoof Standing On The Roof]]: Dr. Sammy Otto from theMissleman series [[MisslemanSpyStrike2 Missleman]] (spelling intentional) series, by the same developer, can be found there.
on a roof in one of the game's easter eggs.
* SupervillainLair: The finalstage.
stage In fact, that's the only thing that the level is explicitly supposed to be.
* TemporaryPlatform: There are plenty in the mountain stage. They take the appearence of floating clumps of land with grass on top, and they disappear when you touch them. If they reappear when you are in their place, however, you may get temporarily stuck, so tread carefully.
* [[SittingOnTheRoof Standing On The Roof]]: Dr. Sammy Otto from the
* SupervillainLair: The final
* TemporaryPlatform: There are plenty in the mountain stage. They take the appearence of floating clumps of land with grass on top, and they disappear when you touch them. If they reappear when you are in their place, however, you may get temporarily stuck, so tread carefully.
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* TrialAndErrorGameplay: Not as bad as it is in VideoGame/MisslemanSpyStrike2, but this game can still be quite challenging if you don't know your way around.
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* TrialAndErrorGameplay: Not as bad as it is in VideoGame/MisslemanSpyStrike2, Ryan Silberman's previous game but this game can still be quite challenging if you don't know your haven't memorized the way around.around levels.
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* NoOSHACompliance: How does the villain even get around his lab!?
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* NoOSHACompliance: How does the villain even get around his lab!?lab!? WordOfGod says it's by flight.
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Adding information of the game.
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The android port was built by Zachary "CrazyRiverOtter" Wiebe and NOVA, two friends of the series creator.
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The android port was built by Zachary "CrazyRiverOtter" "Crazy-River-Otter" Wiebe and NOVA, two friends of the series creator.
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Adding information of the game.
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Dynamite Alex is A 2014 PC/Android game created by game developer Ryan Silberman about the adventures of the titular Heroine Alex Tobynskii.
The gameplay is intended as a throwback to retro video games, especially [[VideoGame/MegaManClassic series]].
The android port was built by Zachary "CrazyRiverOtter" Wiebe and NOVA, two friends of the series creator.
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!!Tropes:
* AirborneMook: Plenty, including mini UFO's.
* ArtEvolution: Compared to the game's spiritual predecessor, VideoGame/MisslemanSpyStrike2, this game has much more colorful and refined visuals, and less misplaced tiles.
* AscendedGlitch: Despite the max health appearing to be four, collecting 100 coins will add two health pips, filling the health bar with two more units of a different color. This was originally unintentional and caused the health bar to loop back to zero, but the health bar was changed to accomodate this.
* BeneathTheEarth: One of the levels is a cavern filled with water.
* BottomlessPits: They are everywhere in this game, but it's not nearly as much of a problem in the PC version as it is in the Android version, which currently lacks checkpoints.
* BullfightBoss: The rainbow-color-flashing-Afro-man-on-a-pogo-stick tries to charge at you. Just... don't question it.
* DenialOfDiagonalAttack: Left and right, only!
* EasterEgg: The game is full of cameos of characters from games that the developer or his friends have created. Most people aren't likely to recognize them, however.
* EternalEngine: The final stage counts as this.
* EpilepticFlashingLights: EVERYTHING in the nightclub. Even the boss's HAIR.
* INeedNoLadders: Alex can wall jump, sililar to in VideoGame/MegamanX
* NintendoHard: On PC, it begins fairly simple, but becomes quite difficult by the nightclub level: Neon Nights. The Android version is even more difficult, as it has no checkpoints and uses a virtual keypad.
* FanFare: The start of the theme song plays after every non-boss level.
* FlashOfPain: Some the bosses. Occasionally, the whole screen will flash.
* FrickinLaserBeams: Lasers are everywhere in this game, though the Android version currently prevents some of them from working correctly.
* MalevolentArchitecture: Pretty much every manmade level.
* GlassCannon: Alex herself. She has less health than most enemies in the game, but she can do plenty of damage with her arm cannon.
* NoOSHACompliance: How does the villain even get around his lab!?
* PrecisionGuidedBoomerang: Certain variations of the robber enemies throw these.
* ShoutOut: Several of the cameos in this game.
* [[SittingOnTheRoof Standing On The Roof]]: Dr. Otto from the Missleman series can be found there.
* SupervillainLair: The final stage.
* TemporaryPlatform: There are plenty in the mountain stage.
* TimeBomb: Pressing certain switches throughout the game causes blocks to appear. If you aren't careful, the blocks will explode in your face. Worst case scenario: you fall into a pit/fire below them.
* TrialAndErrorGameplay: Not as bad as it is in VideoGame/MisslemanSpyStrike2, but this game can still be quite challenging if you don't know your way around.
* UpdatedRerelease: The Android version fixes several bugs and has slightly enhanced graphics, although it has some bugs of its own.
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The gameplay is intended as a throwback to retro video games, especially [[VideoGame/MegaManClassic series]].
The android port was built by Zachary "CrazyRiverOtter" Wiebe and NOVA, two friends of the series creator.
----
!!Tropes:
* AirborneMook: Plenty, including mini UFO's.
* ArtEvolution: Compared to the game's spiritual predecessor, VideoGame/MisslemanSpyStrike2, this game has much more colorful and refined visuals, and less misplaced tiles.
* AscendedGlitch: Despite the max health appearing to be four, collecting 100 coins will add two health pips, filling the health bar with two more units of a different color. This was originally unintentional and caused the health bar to loop back to zero, but the health bar was changed to accomodate this.
* BeneathTheEarth: One of the levels is a cavern filled with water.
* BottomlessPits: They are everywhere in this game, but it's not nearly as much of a problem in the PC version as it is in the Android version, which currently lacks checkpoints.
* BullfightBoss: The rainbow-color-flashing-Afro-man-on-a-pogo-stick tries to charge at you. Just... don't question it.
* DenialOfDiagonalAttack: Left and right, only!
* EasterEgg: The game is full of cameos of characters from games that the developer or his friends have created. Most people aren't likely to recognize them, however.
* EternalEngine: The final stage counts as this.
* EpilepticFlashingLights: EVERYTHING in the nightclub. Even the boss's HAIR.
* INeedNoLadders: Alex can wall jump, sililar to in VideoGame/MegamanX
* NintendoHard: On PC, it begins fairly simple, but becomes quite difficult by the nightclub level: Neon Nights. The Android version is even more difficult, as it has no checkpoints and uses a virtual keypad.
* FanFare: The start of the theme song plays after every non-boss level.
* FlashOfPain: Some the bosses. Occasionally, the whole screen will flash.
* FrickinLaserBeams: Lasers are everywhere in this game, though the Android version currently prevents some of them from working correctly.
* MalevolentArchitecture: Pretty much every manmade level.
* GlassCannon: Alex herself. She has less health than most enemies in the game, but she can do plenty of damage with her arm cannon.
* NoOSHACompliance: How does the villain even get around his lab!?
* PrecisionGuidedBoomerang: Certain variations of the robber enemies throw these.
* ShoutOut: Several of the cameos in this game.
* [[SittingOnTheRoof Standing On The Roof]]: Dr. Otto from the Missleman series can be found there.
* SupervillainLair: The final stage.
* TemporaryPlatform: There are plenty in the mountain stage.
* TimeBomb: Pressing certain switches throughout the game causes blocks to appear. If you aren't careful, the blocks will explode in your face. Worst case scenario: you fall into a pit/fire below them.
* TrialAndErrorGameplay: Not as bad as it is in VideoGame/MisslemanSpyStrike2, but this game can still be quite challenging if you don't know your way around.
* UpdatedRerelease: The Android version fixes several bugs and has slightly enhanced graphics, although it has some bugs of its own.
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