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* ExcusePlot: Dweep is trapped somewhere (by whom?) and has to get to his kids (and then what?)
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* ExcusePlot: Dweep is trapped somewhere (by whom?) and has to get to his kids (and then what?)kids.
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A 1999 puzzle game by Dexterity Software. Dweep is a friendly ball of fur who needs your help in getting to his children. Each level is a little puzzlebox where you need to use inventory items appropriately to get Dweep to the exit while making sure he survives.
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A 1999 puzzle game PuzzleGame for [[UsefulNotes/IBMPersonalComputer PC]] by Dexterity Software. Dweep is a friendly ball of fur who needs your help in getting to his children. Each level is a little puzzlebox where you need to use inventory items appropriately to get Dweep to the exit while making sure he survives.
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The game has been [[http://web.archive.org/web/20120621235009/http://www.stevepavlina.com/forums/fun-recreation/10650-dweep-gold.html discontinued]], and can be found online as {{abandonware}}.
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The game has been [[http://web.archive.org/web/20120621235009/http://www.stevepavlina.com/forums/fun-recreation/10650-dweep-gold.html discontinued]], and can be found [[https://gamefabrique.com/games/dweep/ found]] online as {{abandonware}}.
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The game was initially released with 30 levels ([[spoiler:plus 1 bonus level]]), with five additional levels included later in version 1.05; there were also two expansion packs. All the maps were eventually collected in one combined release, ''Dweep Gold''.
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The game was initially released with 30 levels ([[spoiler:plus (plus 1 bonus level]]), level), with five additional levels included later in version 1.05; there were also two expansion packs. All the maps were eventually collected in one combined release, ''Dweep Gold''.
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* SurpriseDifficulty: It's a colorful, cute, non-violent game about an adorable furball. It also requires some ''seriously'' heavy thinking.
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* NintendoHard: There's ''no'' room for error at all. You'll restart a lot of times.
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* UnwinnableByDesign: There's ''no'' room for error at all. You'll restart a lot of times.
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/dweeptitle_9679.jpg]]
[[caption-width-right:300:Ah, it's shaping to be a great day!]]
A 1999 puzzle game by Dexterity Software. Dweep is a friendly ball of fur who needs your help in getting to his children. Each level is a little puzzlebox where you need to use inventory items appropriately to get Dweep to the exit while making sure he survives.
The game was initially released with 30 levels ([[spoiler:plus 1 bonus level]]), with five additional levels included later in version 1.05; there were also two expansion packs. All the maps were eventually collected in one combined release, ''Dweep Gold''.
The game has been [[http://web.archive.org/web/20120621235009/http://www.stevepavlina.com/forums/fun-recreation/10650-dweep-gold.html discontinued]], and can be found online as {{abandonware}}.
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!!The game features the following tropes:
* CartoonBomb: The in-game bombs.
* EverythingTryingToKillYou: Invoked by the title screen, which shows deadly lasers, bombs, wrenches, [[ArsonMurderAndJaywalking carrots]] etc. all launching towards the carefree Dweep. Also counts as [[CoversAlwaysLie Title Screens Always Lie]]--half of this stuff isn't even in the game, and most of the rest is harmless.
* ExcusePlot: Dweep is trapped somewhere (by whom?) and has to get to his kids (and then what?)
* HarmlessFreezing: Results from stepping on the freeze plates. When unfrozen, Dweep is good as new, if quite wet.
* HaveANiceDeath: Numerous possible death messages.
-->[[WhatTheHellPlayer Stop that. This is a nonviolent game.]]\\
[[WhatTheHellPlayer Please control your psychotic tendencies.]]\\
Was that really necessary?\\
[[SarcasmMode That was really creative.]]\\
Let's just pretend that never happened.\\
[[TooDumbToLive Very brave, but none too bright.]]\\
Did you mean to do that?\\
Hasta la bye bye, Dweep.\\
Perhaps you should try a different approach.\\
Dweep's fur appears to be rather flammable.
* LightAndMirrorsPuzzle: Laser beams and mirror figure into many puzzles.
* ProtagonistTitle
* RedHerring: To make the puzzles even harder, the levels often contain "decoy" items or other features meant to lure the player onto a false train of thought.
* SurpriseDifficulty: It's a colorful, cute, non-violent game about an adorable furball. It also requires some ''seriously'' heavy thinking.
* SweepingAshes: Apart from the "sweeping" part, but Dweep turns into a blinking pile of ashes if he's hit by a laser or bomb explosion ([[VideoGameCrueltyPotential or is burned by the player with a torch]]).
* UnwinnableByDesign: There's ''no'' room for error at all. You'll restart a lot of times.
* WaddlingHead: Dweep. As far as we know, he cannot even walk, he just hops.
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[[caption-width-right:300:Ah, it's shaping to be a great day!]]
A 1999 puzzle game by Dexterity Software. Dweep is a friendly ball of fur who needs your help in getting to his children. Each level is a little puzzlebox where you need to use inventory items appropriately to get Dweep to the exit while making sure he survives.
The game was initially released with 30 levels ([[spoiler:plus 1 bonus level]]), with five additional levels included later in version 1.05; there were also two expansion packs. All the maps were eventually collected in one combined release, ''Dweep Gold''.
The game has been [[http://web.archive.org/web/20120621235009/http://www.stevepavlina.com/forums/fun-recreation/10650-dweep-gold.html discontinued]], and can be found online as {{abandonware}}.
----
!!The game features the following tropes:
* CartoonBomb: The in-game bombs.
* EverythingTryingToKillYou: Invoked by the title screen, which shows deadly lasers, bombs, wrenches, [[ArsonMurderAndJaywalking carrots]] etc. all launching towards the carefree Dweep. Also counts as [[CoversAlwaysLie Title Screens Always Lie]]--half of this stuff isn't even in the game, and most of the rest is harmless.
* ExcusePlot: Dweep is trapped somewhere (by whom?) and has to get to his kids (and then what?)
* HarmlessFreezing: Results from stepping on the freeze plates. When unfrozen, Dweep is good as new, if quite wet.
* HaveANiceDeath: Numerous possible death messages.
-->[[WhatTheHellPlayer Stop that. This is a nonviolent game.]]\\
[[WhatTheHellPlayer Please control your psychotic tendencies.]]\\
Was that really necessary?\\
[[SarcasmMode That was really creative.]]\\
Let's just pretend that never happened.\\
[[TooDumbToLive Very brave, but none too bright.]]\\
Did you mean to do that?\\
Hasta la bye bye, Dweep.\\
Perhaps you should try a different approach.\\
Dweep's fur appears to be rather flammable.
* LightAndMirrorsPuzzle: Laser beams and mirror figure into many puzzles.
* ProtagonistTitle
* RedHerring: To make the puzzles even harder, the levels often contain "decoy" items or other features meant to lure the player onto a false train of thought.
* SurpriseDifficulty: It's a colorful, cute, non-violent game about an adorable furball. It also requires some ''seriously'' heavy thinking.
* SweepingAshes: Apart from the "sweeping" part, but Dweep turns into a blinking pile of ashes if he's hit by a laser or bomb explosion ([[VideoGameCrueltyPotential or is burned by the player with a torch]]).
* UnwinnableByDesign: There's ''no'' room for error at all. You'll restart a lot of times.
* WaddlingHead: Dweep. As far as we know, he cannot even walk, he just hops.
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