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Was here for TRS, and this tropeslashing needs to be broken up.


* IncendiaryExponent[=/=]KillItWithFire[=/=]WomanOnFire[=/=]WreathedInFlames: Anjali and most archons.

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* IncendiaryExponent[=/=]KillItWithFire[=/=]WomanOnFire[=/=]WreathedInFlames: %%* IncendiaryExponent[=/=]KillItWithFire[=/=]WreathedInFlames: Anjali and most archons.
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* LoadsAndLoadsOfRoles: Voice acting power couple Creator/YuriLowenthal and Creator/TaraPlatt make up the ''entire'' cast of the original game.
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* TheLostWoods: The Kingdom of Ehb and Utreaean Peninsula each have 3 distinct stages of coniferous forest levels, [[EnchantedForest increasingly enchanted with each subsequent one.]]

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* TheLostWoods: The Kingdom of Ehb and Utreaean Peninsula each have 3 three distinct stages of coniferous forest levels, [[EnchantedForest increasingly enchanted with each subsequent one.]]one]].

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This should indicate the important information more clearly.


An ActionRPG series created by Chris Taylor and developed by Creator/GasPoweredGames. What sets it apart from the others is its unique ability to let you the player specialize in whichever class you want rather than choosing preselected classes and going with them. The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable [=NPCs=] (six in ''DS II'',) offering more flexibility, plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.

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An ActionRPG series created by Chris Taylor and developed by Creator/GasPoweredGames. What sets it apart from the others is Creator/GasPoweredGames, published in April 2002. It was innovative in its unique ability open character building system not restricted to let you the player specialize in whichever class you want rather than choosing preselected classes and going classes, a continuous open world with them. no loading screens, and having the player instruct the party ahead of time while the characters act autonomously in combat.

The four classes are: Fighter, Ranger (archer,) Nature Mage (mostly defensive magic and some offensive magic) and Combat Mage (the reverse of Nature Mage.) The ExpansionPack to ''Dungeon Siege II'', ''Broken World'', adds two more: Fist of Stone (combination of Fighter and Nature Mage) and Blood Assassin (combination of Ranger and Combat Mage.) You can also create a party of eight hireable [=NPCs=] companions (six in ''DS II'',) offering more flexibility, II'') plus a pack mule to carry all your extra stuff. Unusually, you do not control your characters directly in combat; you instruct them ahead of time, and set formations as they travel, and when enemies appear, they act according to their instructions, casting spells, fighting close in, healing allies, or whatever you've instructed, autonomously.
stuff.
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No longer a trope.


* FaceHeelTurn: [[spoiler:Celia in ''Broken World''. Given how the Dryads lost their hometown and their place to the world, she and her fellow people have no choice but to ally themselves with the BiggerBad.]]

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* FaceHeelTurn: [[spoiler:Celia in ''Broken World''. Given how the Dryads lost their hometown and their place to the world, she and her fellow people have no choice but to ally themselves with the BiggerBad.villain.]]
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** Taar and Finala, being the default mages of the party. Befitting to her calm and gentle temperament, Taar is a [[WhiteMagic Nature Mage)]], and the temperamental and no-nonsense Finala is a [[LadyOfBlackMagic Combat Mage]].

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** Taar and Finala, being the default mages of the party. Befitting to her calm and gentle temperament, Taar is a [[WhiteMagic Nature Mage)]], Mage]], and the temperamental and no-nonsense Finala is a [[LadyOfBlackMagic Combat Mage]].
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** Taar and Finala, being the default mages of the party. Befitting to her calm and gentle temperament, Taar is a [[WhiteMagic Nature Mage), and the temperamental and no-nonsense Finala is a [[LadyOfBlackMagic Combat Mage]].

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** Taar and Finala, being the default mages of the party. Befitting to her calm and gentle temperament, Taar is a [[WhiteMagic Nature Mage), Mage)]], and the temperamental and no-nonsense Finala is a [[LadyOfBlackMagic Combat Mage]].
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* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can. Given how the Morden indirectly destroys her friendship with two of her childhood friends and being allied to the person who nearly destroyed their hometown, her hatred towards them is justified.

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* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can. Given how the Morden indirectly destroys her friendship with two of her childhood friends can and being allied has personal reasons to the person who nearly destroyed their hometown, her hatred towards them is justified.do so.
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** Taar and Finala, being the default mages of the party. Befitting to her calm and gentle temperament, Taar is a [[WhiteMagic Nature Mage), and the temperamental and no-nonsense Finala is a [[LadyOfBlackMagic Combat Mage]].
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* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can.

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* BloodKnight: When the normally passive Taar says she fights the Morden because she must, Finala gives the near psychopathic response that she fights them because she can. Given how the Morden indirectly destroys her friendship with two of her childhood friends and being allied to the person who nearly destroyed their hometown, her hatred towards them is justified.



* TheEeyore: Amren in ''Broken World''. Heck, ''every'' elf you can talk to in the expansion is morbidly depressed, except for Finala.

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* TheEeyore: Amren in ''Broken World''. Heck, ''every'' elf you can talk to in the expansion is morbidly depressed, except for Finala.[[HotBlooded Finala]].
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* TrueCompanions: Although there is a limited interactions between potential companions due of its limitation in regards to recruitment, they show but good camaraderie towards one another despite their differences. This shows in the epilogue that narrates their fate, such as Taar and Deru helping Evangeline rebuild her kingdom.
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** Finala the Elven machine expert also shows shades of this in her conversations with the player character. She is not entirely faultless however, given how the main character and Drevin worked with the Morden knowing that they were up to no good, so her hatred and mistrust towards them is justified. Thankfully, she does start to loosen up just before offering to join your party.

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** Finala the Elven machine expert also shows shades of this in her conversations with the player character. [[JerkassHasAPoint She is not entirely faultless however, given how the main character and Drevin worked with the Morden knowing that they were up to no good, so her hatred and mistrust towards them is justified. justified.]] Thankfully, she does start to loosen up just before offering to join your party.
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* EvilMentor: [[spoiler: The Azunite Scholar, who is revealed to be a Dark Wizard, is this. He manipulates the player into assembling the parts of Azunai's shield at the hopes of making contact with Zaramoth's sword, causing a massive change across Aranna.]]


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** At the expansion, the player character once again considers the [[spoiler: the Azunite Scholar, who is revealed to be a Dark Wizard as this. This is due of him manipulating the player into assembling the shield and comes contact once more with Zaramoth's sword, creating a cataclysmic event that nearly destroys various civilizations across Aranna. They spend much of the expansion hunting him while fixing the mistake that they unwittingly caused at Aranna.]]

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* TheCallKnowsWhereYouLive: The first act consists of the protagonist trying to return home, and happening to help various parts of LaResistance against Valdis. The second act begins with [[spoiler:Valdis and the Archmage destroying said home]], prompting the protagonist to continue adventuring.

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* TheCallKnowsWhereYouLive: The first act consists of the protagonist trying to return home, and happening to help various parts of LaResistance against Valdis. The second act begins with [[spoiler:Valdis and the Archmage destroying said home]], prompting the protagonist to continue adventuring.adventuring with the aim of getting Valdis' head.



** On the other hand, the main game had some dashes of CrapsaccharineWorld. You may think the Dryads are sweet and lovely plant girls, right? Not in this game; a lot of them are a stern and no-nonsense AmazonBrigade. For example, Warden Celia equips prisoners with "Rings of Submission", which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into ''Literature/NineteenEightyFour''?

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** On the other hand, the main game had some dashes of CrapsaccharineWorld. You may think the Dryads are sweet and lovely plant girls, right? Not in this game; a lot of them are a stern and no-nonsense AmazonBrigade. For example, Warden Celia equips prisoners with "Rings Rings of Submission", Submission, which can sense your intentions before you've even thought of them and then do painful and even deadly stuff to you accordingly. When did this turn into ''Literature/NineteenEightyFour''?



* FaceHeelTurn: [[spoiler:Celia]] in ''Broken World'', to the surprise of absolutely no one.

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* FaceHeelTurn: [[spoiler:Celia]] [[spoiler:Celia in ''Broken World'', World''. Given how the Dryads lost their hometown and their place to the surprise of absolutely world, she and her fellow people have no one.choice but to ally themselves with the BiggerBad.]]



* HoistByHisOwnPetard: Valdis, full stop. He can't seem to stop himself from doing stuff to piss you off [[spoiler:starting by killing Drevin and not even paying you]]. In the immortal words of [[Series/{{Leverage}} Nathan Ford, "Yeah, you should've just paid us!"]]

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* HoistByHisOwnPetard: Valdis, full stop. He can't seem to stop himself from doing stuff to piss you off [[spoiler:starting starting by killing Drevin and not even paying you]].you. In the immortal words of [[Series/{{Leverage}} Nathan Ford, "Yeah, you should've just paid us!"]]



* ItsPersonal: The player character starts as a mercenary paid for Valdis at the hopes of satiate their love of adventure and glory. However, this wanderlust ends when Valdis kills their BestFriend Drevin and later nearly razed Aman'lu that killed the player character's parents drives them to destroy Valdis once and for all.



* KilledOffForReal: [[spoiler:Drevin]].

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* KilledOffForReal: [[spoiler:Drevin]].Drevin.
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* WhatTheHellHero: Much of the first few parts of act 1 are spent having characters chew you out for being Valdis' stooge. Oddly enough, once you get back to your hometown, the only one who antagonizes you over it is the resident JerkAss.

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* WhatTheHellHero: Much of the first few parts of act 1 are spent having characters chew you out for being Valdis' stooge. Oddly enough, once you get back to your hometown, the only one who antagonizes you over it is the resident JerkAss.JerkAss ([[WhatTheHellHero though not without a reason]]).

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* RedOniBlueOni: Taar and Deru are two dryads in II who can join your party. Taar's a softspoken, [[FriendToAllLivingThings kindhearted]] nature mage, and Deru's a HotBlooded, abrasive archer.

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* RedOniBlueOni: RedOniBlueOni:
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Taar and Deru are two dryads in II who can join your party. Taar's a softspoken, [[FriendToAllLivingThings kindhearted]] nature mage, and Deru's a HotBlooded, abrasive archer.archer.
** Likewise with the warrior half-giants of the party: Lothar is calm, soft-spoken, and humble, while Sartan is eager, boisterous, and always think highly of himself.

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* JerkAss: Warden Celia, who has no qualms about using the [[ExplosiveLeash Rings of Submission]] on her prisoners and takes considerable persuasion from Amren to even consider giving the player character a chance to prove their good nature. The events leading up to ''Broken World'' only serve to increase her cynical side. Finala the Elven machine expert also shows shades of this in her conversations with the player character, although she does start to loosen up just before offering to join your party.

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* JerkAss: Warden Celia, who has no qualms about using the [[ExplosiveLeash Rings of Submission]] on her prisoners and takes considerable persuasion from Amren to even consider giving the player character a chance to prove their good nature. The events leading up to ''Broken World'' only serve to increase her cynical side.
**
Finala the Elven machine expert also shows shades of this in her conversations with the player character, although character. She is not entirely faultless however, given how the main character and Drevin worked with the Morden knowing that they were up to no good, so her hatred and mistrust towards them is justified. Thankfully, she does start to loosen up just before offering to join your party.
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* BrutalHonesty: Deru after your initial meeting with [[JerkAss Finala]].

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* BrutalHonesty: Deru after your initial meeting with [[JerkAss Finala]].[[JerkWithAHeartOfGold Finala]]. Quite justified too, since the PlayerCharacter worked with the Morden under Valdis, who are terrorizing Aranna and most recently nearly destroyed their hometown.
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* EmergencyEnergyTank: Rejuvenation potions, which restore a greater amount of health and mana than either other alone, are very rare to find outside of shops and can only be used once before expiring.
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EMMM disambig


* EenieMeenieMinyMoai: There are moai statues present on the Eastern Island, with no clues as to who built them.
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* SliceAndDiceSwordsmanship: All melee weapons other than staves use the same 1-handed or 2-handed attack animation. This results in daggers being swung as if they were broadswords.
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* AutomaticCrossbows: As indicated by the trope's page quote, Dungeon Siege's crossbows have a fast rate of fire, trading damage per shot for higher overall damage, in contrast to the real paradigm. There are even two separate classes of crossbow in the base game, one of which is even faster firing. Legends of Aranna adds a weaker Clockwork Crossbow whose projectiles behave more like arrows.
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* HubLevel: The Utraean Peninsula has one quite literally, in the form of the [[FunWithAcronyms Helios Utraean Basilicus]], which can be used by the player to fast-travel to towns which they are high enough level to start at.

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* HubLevel: The Utraean Peninsula has one quite literally, in the form of the [[FunWithAcronyms Helios Utraean Utrae Basilicus]], which can be used by the player to fast-travel to towns which they are high enough level to start at.
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* DragonHoard: Ehb and the Utraean Peninsula both feature a huge dragon boss in caves under their desert canyon biomes, each of which guard a large hoard of gold pieces and containers full of loot. The Ehb dragons were used by the Kingdom as an execution method, wherein those sentenced to death were given equipment and a sack of gold and ordered to slay the dragon, with predictable results. The Utraean Peninsula dragon just so happens to have one of the [[PlotCoupon townstones]] in its hoard, and she needs to be killed for its acquisition to be possible.


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* PlotCoupon: There are 7 Townstones to collect throughout the Utraean Peninsula map, which all need to be united at the Utraean Circle in the town of Hiroth for the plot to progress.

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* SwampsAreEvil: All the game's swamps are overrun by any combination of the following: hostile wildlife, vicious monsters, witches, and undead.


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* SwampsAreEvil: All the game's swamps are overrun by any combination of the following: hostile wildlife, vicious monsters, witches, and undead.
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* StatSticks: The different classes each can benefit from an off-class weapon even if they never use it, so long as the off-class item provides magic buffs which aid their build; for example, a melee fighter equipped with a strength-boosting spell book, a mage with an intelligence-boosting bow, or an archer with a dexterity-boosting sword. It is prudent in a singleplayer campaign to shop for these items early on, lest the requirements of such items in later shops outpace the advancement of characters' secondary stats.

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* StatSticks: The different classes each can benefit from an off-class weapon even if they never use it, so long as the off-class item provides magic buffs which aid their build; for example, a melee fighter equipped with a strength-boosting spell book, a mage with an intelligence-boosting bow, or an archer with a dexterity-boosting sword. It is prudent in a singleplayer campaign to shop for these items early on, lest the stat requirements of such items in later shops outpace the advancement of characters' secondary stats.

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** This XP-farming exploit is removed in the Legends of Aranna world, where summoned enemies does not grant XP when killed.

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** This XP-farming exploit is removed in the Legends of Aranna world, where summoned enemies does do not grant XP when killed.


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* StatSticks: The different classes each can benefit from an off-class weapon even if they never use it, so long as the off-class item provides magic buffs which aid their build; for example, a melee fighter equipped with a strength-boosting spell book, a mage with an intelligence-boosting bow, or an archer with a dexterity-boosting sword. It is prudent in a singleplayer campaign to shop for these items early on, lest the requirements of such items in later shops outpace the advancement of characters' secondary stats.
** Legends of Aranna expands on this by including shields that require dexterity and intelligence, used almost exclusively for their magic bonuses.
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* FantasticScience: A hallmark of the Utraeans is that they have strikingly modern knowledge and technology compared to the rest of the world, up to and including genetic research and evolution, hormones, and computers. They power and apply these through their high cultural proficiency in magic.


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* {{Magitek}}: The Utraeans were masters of applied magic to technology, using it to power genetic research and accelerated evolution, war machines, robots, computers, and long-distance transportation.

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* CosmicKeystone: The Great Clock is one for the game's world. The Utraeans had created it to gain control over the weather for the betterment of their empire, and [[spoiler: eventually enslaved the Shadowjumper to power it after they defeated him. When he breaks out, he plans to spin the Clock out of control to destroy the Utraeans and the world along with them.]]



** The Legends of Aranna campaign expands on their story; the Utraeans had a whole network of displacer pads which linked their empire, centered at the CentralTransportationCenter in their capital city of Jherkal's Crown. By the time the player's party reaches it, all but one pad there has been shut down in order to prevent hostile forces who had sacked the city from using the displacers to quickly ravage the rest of the island.

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** The Legends of Aranna campaign expands on their story; the Utraeans had a whole network of displacer pads which linked their empire, centered at the CentralTransportationCenter Central Transportation Center in their capital city of Jherkal's Crown. By the time the player's party reaches it, all but one pad there has been shut down in order to prevent hostile forces who had sacked the city from using the displacers to quickly ravage the rest of the island.
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** EenieMeenieMinyMoai: There are moai statues present on the Eastern Island, with no clues as to who built them.

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** * EenieMeenieMinyMoai: There are moai statues present on the Eastern Island, with no clues as to who built them.

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