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Trope cut per TRS


* ViolationOfCommonSense: In the first game, you win one level by picking the door with a [[PandaingToTheAudience panda bear waiting at it]] instead of a serial killer. In reality, opening the door to [[BearsAreBadNews any kind of bear]] is just another dumb way to die.

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* ViolationOfCommonSense: In the first game, you win one level by picking the door with a [[PandaingToTheAudience panda bear waiting at it]] it instead of a serial killer. In reality, opening the door to [[BearsAreBadNews any kind of bear]] is just another dumb way to die.
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* FamilyUnfriendlyDeath: If you lose your 3 lives in the sequel, you're subjected to spin the Wheel of Misfortune. You don't actually get something by landing on a certain part of the wheel -- you get a knife to the head before you can stop spinning.

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* FamilyUnfriendlyDeath: Many deaths in the game qualify as one. If you lose your 3 lives in the sequel, you're subjected to spin the Wheel of Misfortune. You don't actually get something by landing on a certain part of the wheel -- you get a knife to the head before you can stop spinning.
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* ViolationOfCommonSense: In the first game, you win one level by picking the door with a panda bear waiting at it instead of a serial killer. In reality, opening the door to [[BearsAreBadNews any kind of bear]] is just another dumb way to die.

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* ViolationOfCommonSense: In the first game, you win one level by picking the door with a [[PandaingToTheAudience panda bear waiting at it it]] instead of a serial killer. In reality, opening the door to [[BearsAreBadNews any kind of bear]] is just another dumb way to die.
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* CallBack: In the second game; if you beat the "swim away from piranhas" level, we see the swimmer exit the water and walk up to the "privates as piranha bait" guy. Both of them have their lower halves stripped to bone with piranhas clinging on.
* DeathByFallingOver: If you lose at the pie level, the character will slip on his puke and die, and if you lose on the superglue level, the character will fall over and die.

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* CallBack: In the second game; if you beat the "swim away from piranhas" level, we see the swimmer exit the water and walk up to Dippy, the "privates as piranha bait" guy. Both of them have their lower halves stripped to bone with piranhas clinging on.
* DeathByFallingOver: If you lose at the pie level, the character Lax will slip on his puke and die, and if you lose on the superglue level, the character Calamity will fall over and die.
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** In the song, Calamity dies from eating superglue, but in the game, she dies from falling over and stuck on superglue.

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** In the song, Calamity dies from eating superglue, but in the game, she dies from falling over and and, in newer versions, getting stuck on superglue.
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Added an example.

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* AdReward: There's an option to watch an ad to get an extra life or points.
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* AntiFrustrationFeatures: The first game's plane game requires a working microphone, as you're told to blow into your phone(though any sufficiently loud noise will do the job). Playing on a device without one or somewhere where you don't want to make noise? You can turn it off in the options menu so you won't run into it as you're playing.

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* AntiFrustrationFeatures: The first game's plane game requires a working microphone, as you're told to blow into your phone(though phone (though any sufficiently loud noise will do the job). Playing on a device without one or somewhere where you don't want to make noise? You can turn it off in the options menu so you won't run into it as you're playing.



** In the song, Calamity dies from eating superglue, but in the game, she dies from falling over.
* ExitPursuedByABear: In the first game, one of the levels, if won, results in the garbage bag guy getting chased off the screen by a large truck.

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** In the song, Calamity dies from eating superglue, but in the game, she dies from falling over.
over and stuck on superglue.
* ExitPursuedByABear: In the first game, one of the levels, if won, results in the garbage bag guy Doomed getting chased off the screen by a large truck.



* GottaCatchEmAll: One of the first game's main mechanics was collecting X amount of points to unlock one of the characters in the video.

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* GottaCatchEmAll: One of the first game's main mechanics was collecting X a certain amount of points to unlock one of the characters in the video.



* PyrrhicVictory: Most of the sequel victory screens shows this for surviving (ex. a guy avoids getting kicked in the face only to break his leg or another one jump across the river only to end in the most dangerous area)

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* PyrrhicVictory: Most of the sequel victory screens shows this for surviving (ex. a guy bean avoids getting kicked in the face only to break his leg or another one jump across the river only to end in the most dangerous area)

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''Dumb Ways to Die'' is a video game based on the PublicServiceAnnouncement series of the same name.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dumb_ways_to_die_1.png]]

''Dumb Ways to Die'' is a video game based on the PublicServiceAnnouncement series of [[Advertising/DumbWaysToDie the same name.name]].
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* PyrrhicVictory: Most of the sequel victory screens shows this for surviving (ex. a guy avoids getting kicked in the face only to break his leg or another one jump across the river only to end in the most dangerous area)



* PyrrhicVictory: Most of the sequel victory screens shows this for surviving (ex. a guy avoids getting kicked in the face only to break his leg or another one jump across the river only to end in the most dangerous area)

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* PyrrhicVictory: Most of the sequel victory screens shows RunsWithScissors: Numpty does this for surviving (ex. a guy avoids getting kicked in the face only to break second game with his leg or another one jump across the river only to end in the most dangerous area)friends. The goal? Finish first. Fail, and Numpty falls on his scissors, [[EyeScream destroying his eye and dying]].
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''Dumb Ways to Die'' is a video game based on the PublicServiceAnnouncement series of the same name.
!!These video games contain examples of:
* AliensStealCattle: One of the minigames in [=DWTD2's=] "Area Fifty-Dumb" segment has the player saving cows from [=UFOs=] attempting to abduct them.
* AntiFrustrationFeatures: The first game's plane game requires a working microphone, as you're told to blow into your phone(though any sufficiently loud noise will do the job). Playing on a device without one or somewhere where you don't want to make noise? You can turn it off in the options menu so you won't run into it as you're playing.
* AsideGlance: At the end of the "jump the shark" level, your Fonzie-esque character does one of these as a LaughTrack and studio applause are heard.
* CallBack: In the second game; if you beat the "swim away from piranhas" level, we see the swimmer exit the water and walk up to the "privates as piranha bait" guy. Both of them have their lower halves stripped to bone with piranhas clinging on.
* DeathByFallingOver: If you lose at the pie level, the character will slip on his puke and die, and if you lose on the superglue level, the character will fall over and die.
* DiesDifferentlyInAdaptation:
** In the song, Lax dies from food poisoning. In the game, he dies by slipping on his puke.
** In the song, Calamity dies from eating superglue, but in the game, she dies from falling over.
* ExitPursuedByABear: In the first game, one of the levels, if won, results in the garbage bag guy getting chased off the screen by a large truck.
* FamilyUnfriendlyDeath: If you lose your 3 lives in the sequel, you're subjected to spin the Wheel of Misfortune. You don't actually get something by landing on a certain part of the wheel -- you get a knife to the head before you can stop spinning.
* GottaCatchEmAll: One of the first game's main mechanics was collecting X amount of points to unlock one of the characters in the video.
* {{Irony}}: The "drive around the boom gates at a level crossing" level has you spelling the word "PATIENCE" on a constricting time limit.
* JumpingTheShark: The TropeNamer (''Series/HappyDays'') gets parodied InUniverse with a level in the second game where you play as a character dressed like Fonzie jumping over several sharks.
* KaizoTrap: Averted in the second game. If you do not trace correctly in one scene, even under one ''millisecond'', you ''die''.
* OneOfTheseDoorsIsNotLikeTheOther: In the first game, there's a level where there are three doors with one having a panda and two having killers. After they briefly appear onscreen behind the door, you must choose which one you think has the panda in it.
* RecurringElement: Many levels between the two games have the same playing mechanics (tapping, tilting, rubbing, etc), and the sequel reuses mechanics from the original.
* PyrrhicVictory: Most of the sequel victory screens shows this for surviving (ex. a guy avoids getting kicked in the face only to break his leg or another one jump across the river only to end in the most dangerous area)
* SchmuckBait:
** In the first game: the level with the BigRedButton. What do you need to do? Just don't press it.
** In the second game: there's a level that asks that you don't [[TongueOnTheFlagpole lick a pole]].
* SequelEscalation: Without a doubt. While the first game only had a small number of levels, second game has been reworked so that its user interface is based around a HubWorld where you can go to various places that offer different levels.
* TakeThatAudience:
** The first game has quite some fun taunting you in the quick intervals between levels. Even if you complete the level, the game may still take points away from you. In some instances if you lose a level, the game will give you a measly amount of points as a consolation prize. Not to mention the captions ("watch your language", "bad luck", etc.)
** An inversion occurs in the case that the game acts in the complete opposite way, rewarding you with captions like "because you deserve it" and "nice weather today".
* TongueOnTheFlagpole: A level in the second game asks you [[SchmuckBait not to lick a pole.]]
* TriumphantReprise: The second game's menu music consists of a rather badass orchestral rendition of the song.
* ViolationOfCommonSense: In the first game, you win one level by picking the door with a panda bear waiting at it instead of a serial killer. In reality, opening the door to [[BearsAreBadNews any kind of bear]] is just another dumb way to die.
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