Follow TV Tropes

Following

History VideoGame / DukeNukemManhattanProject

Go To

OR

Is there an issue? Send a MessageReason:
None


A port of this game was released for UsefulNotes/XboxLiveArcade in 2010, made directly by 3DRealms.

to:

A port of this game was released for UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade in 2010, made directly by 3DRealms.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* FakeDifficulty: Instant kill spikes that can kill Duke despite not visibly touching him start appearing halfway through the game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:


Followed by the infamous ''VideoGame/DukeNukemForever''.

Added: 282

Removed: 278

Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup


* BonusBoss: [[spoiler: If you collect every Nuke on Hard mode, play through the final level again, and then take an unmarked path just before the chamber Morphix is fought in, you get to fight Wozma, a giant ball of GLOPP that is able to distort space and time around itself.]]


Added DiffLines:

* {{Superboss}}: [[spoiler: If you collect every Nuke on Hard mode, play through the final level again, and then take an unmarked path just before the chamber Morphix is fought in, you get to fight Wozma, a giant ball of GLOPP that is able to distort space and time around itself.]]
Is there an issue? Send a MessageReason:
None


--->''"Mimic '''that'''!"''

to:

--->''"Mimic --->''"Film/{{Mimic}} '''that'''!"''
Is there an issue? Send a MessageReason:
By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.


* WhipItGood: The Fem-Mechs.

to:

* WhipItGood: WhipOfDominance: The Fem-Mechs.Fem-Mechs are {{Dominatrix}} themed [[RobotGirl female androids]] that are [[DressedLikeADominatrix dressed the part]], including using a whip as their primary weapon. {{Downplayed|Trope}} with their stronger variants and the boss version, who [[SkeleBot9000 don't have their human skin and are simply robotic skeletons]], but still keep their domineering dialogue and wield [[LightningLash electric whips]].

Added: 77

Removed: 72

Is there an issue? Send a MessageReason:
None


[[caption-width-right:350:"Babes, bullets, bombs... damn, I love this job!"]]



-> ''"Babes, bullets, bombs... damn, I love this job!"''
-->-- '''Duke'''
Is there an issue? Send a MessageReason:
Not so sure about the previous edit.


''Duke Nukem: Manhattan Project'' is a spin-off entry in the ''VideoGame/DukeNukem'' franchise. It's a sidescrolling platformer, somewhat in style of the first two ''Duke Nukem'' games, developed by Sunstorm Interactive and published by ARUSH Entertainment in 2002.

In this game, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.

''Manhattan'' contains the same side-scrolling gameplay of the first two games, but with the environment itself constructed in 3D, producing an interesting 2.5D hybrid of the earlier games, plus Duke's attitude and mannerisms from ''VideoGame/{{Duke Nukem 3D}}''.

to:

''Duke Nukem: Manhattan Project'' is a spin-off the fourth entry in the ''VideoGame/DukeNukem'' franchise. It's a sidescrolling platformer, somewhat in style of the first two ''Duke Nukem'' games, developed by Sunstorm Interactive and published by ARUSH Entertainment in 2002.

In this game, Set after the events of ''VideoGame/DukeNukem3D'', Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.

''Manhattan'' contains the same side-scrolling gameplay of the first two games, but with the environment itself constructed in 3D, producing an interesting 2.5D hybrid of the earlier games, plus Duke's attitude and mannerisms from ''VideoGame/{{Duke Nukem 3D}}''.
''VideoGame/DukeNukem3D''.
Is there an issue? Send a MessageReason:
Duke Nukem 3D is directly followed by Forever, not Manhattan Project.


''Duke Nukem: Manhattan Project'' is the fourth entry in the ''VideoGame/DukeNukem'' franchise. It's a sidescrolling platformer, somewhat in style of the first two ''Duke Nukem'' games, developed by Sunstorm Interactive and published by ARUSH Entertainment in 2002.

The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.

to:

''Duke Nukem: Manhattan Project'' is the fourth a spin-off entry in the ''VideoGame/DukeNukem'' franchise. It's a sidescrolling platformer, somewhat in style of the first two ''Duke Nukem'' games, developed by Sunstorm Interactive and published by ARUSH Entertainment in 2002.

The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, In this game, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
Is there an issue? Send a MessageReason:
Nice Hat is now dewicked


* NiceHat: The gator grunts.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BonusBoss: [[spoiler: If you collect every Nuke on Hard mode, play through the final level again, and then take an unmarked path just before the chamber Morphix is fought in, you get to fight Wozma, a giant ball of GLOPP that is able to distort space and time around itself.]]
Is there an issue? Send a MessageReason:
None


-> ''"There's a worm in the {{Big Apple|sauce}}. Radioactive green [[AppliedPhlebotinum GLOPP]] has flooded the city's water supply, turning every sewer dwelling creature it touches into a man hunting mutant. This was no accident -- it's the work of Morphix, [[MadScientist a brilliant mastermind gone mad]]. But when things go bad in the city that never sleeps, there's one man who can be counted on to take out the trash: [[TitleDrop Duke Nukem]]. Hail to the king, baby!"''

to:

-> ''"There's a worm in the {{Big Apple|sauce}}. Big Apple. Radioactive green [[AppliedPhlebotinum GLOPP]] GLOPP has flooded the city's water supply, turning every sewer dwelling creature it touches into a man hunting mutant. This was no accident -- it's the work of Morphix, [[MadScientist a brilliant mastermind gone mad]]. mad. But when things go bad in the city that never sleeps, there's one man who can be counted on to take out the trash: [[TitleDrop Duke Nukem]].Nukem. Hail to the king, baby!"''



The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive]] [[HollywoodAcid slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.

to:

The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive]] [[HollywoodAcid radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.



* BagOfSpilling
* BigApplesauce:

to:

* %%* BagOfSpilling
* BigApplesauce:BigApplesauce: In contrast to ''3D'' being set around LA, the action moves this time to New York City.
Is there an issue? Send a MessageReason:
Useful Notes/ are not tropes


* GameEngine: ''[=Prism3D=]''.

Changed: 82

Removed: 86

Is there an issue? Send a MessageReason:
None


-->-- '''Duke.'''

to:

-->-- '''Duke.'''
'''Duke'''



* [[spoiler:RescueSex]]: As the ending says:

to:

* [[spoiler:RescueSex]]: RescueSex: As the ending says:



-->''"Ah, just in time."''
...only for her to reappear again. Cue the BossBattle:
-->''"Maybe I spoke too soon."''

to:

-->''"Ah, just in time."''
...only for her to reappear again. Cue the BossBattle:
-->''"Maybe
"'' [she reappears again - cue BossBattle] ''"Maybe I spoke too soon."''

Top