Is there an issue? Send a MessageReason:
None
Changed line(s) 12,13 (click to see context) from:
A port of this game was released for UsefulNotes/XboxLiveArcade in 2010, made directly by 3DRealms.
to:
A port of this game was released for UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade in 2010, made directly by 3DRealms.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* FakeDifficulty: Instant kill spikes that can kill Duke despite not visibly touching him start appearing halfway through the game.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
Followed by the infamous ''VideoGame/DukeNukemForever''.
Is there an issue? Send a MessageReason:
Trope was cut/disambiguated due to cleanup
Deleted line(s) 20 (click to see context) :
* BonusBoss: [[spoiler: If you collect every Nuke on Hard mode, play through the final level again, and then take an unmarked path just before the chamber Morphix is fought in, you get to fight Wozma, a giant ball of GLOPP that is able to distort space and time around itself.]]
Added DiffLines:
* {{Superboss}}: [[spoiler: If you collect every Nuke on Hard mode, play through the final level again, and then take an unmarked path just before the chamber Morphix is fought in, you get to fight Wozma, a giant ball of GLOPP that is able to distort space and time around itself.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 57 (click to see context) from:
--->''"Mimic '''that'''!"''
to:
Is there an issue? Send a MessageReason:
By TRS decision Whip It Good is now a disambiguation page. Moving entries to appropriate tropes when possible.
Changed line(s) 80 (click to see context) from:
* WhipItGood: The Fem-Mechs.
to:
* WhipItGood: WhipOfDominance: The Fem-Mechs.Fem-Mechs are {{Dominatrix}} themed [[RobotGirl female androids]] that are [[DressedLikeADominatrix dressed the part]], including using a whip as their primary weapon. {{Downplayed|Trope}} with their stronger variants and the boss version, who [[SkeleBot9000 don't have their human skin and are simply robotic skeletons]], but still keep their domineering dialogue and wield [[LightningLash electric whips]].
Is there an issue? Send a MessageReason:
None
[[caption-width-right:350:"Babes, bullets, bombs... damn, I love this job!"]]
Deleted line(s) 5,7 (click to see context) :
-> ''"Babes, bullets, bombs... damn, I love this job!"''
-->-- '''Duke'''
-->-- '''Duke'''
Is there an issue? Send a MessageReason:
Not so sure about the previous edit.
Changed line(s) 8,13 (click to see context) from:
''Duke Nukem: Manhattan Project'' is a spin-off entry in the ''VideoGame/DukeNukem'' franchise. It's a sidescrolling platformer, somewhat in style of the first two ''Duke Nukem'' games, developed by Sunstorm Interactive and published by ARUSH Entertainment in 2002.
In this game, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
''Manhattan'' contains the same side-scrolling gameplay of the first two games, but with the environment itself constructed in 3D, producing an interesting 2.5D hybrid of the earlier games, plus Duke's attitude and mannerisms from ''VideoGame/{{Duke Nukem 3D}}''.
In this game, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
''Manhattan'' contains the same side-scrolling gameplay of the first two games, but with the environment itself constructed in 3D, producing an interesting 2.5D hybrid of the earlier games, plus Duke's attitude and mannerisms from ''VideoGame/{{Duke Nukem 3D}}''.
to:
''Duke Nukem: Manhattan Project'' is a spin-off the fourth entry in the ''VideoGame/DukeNukem'' franchise. It's a sidescrolling platformer, somewhat in style of the first two ''Duke Nukem'' games, developed by Sunstorm Interactive and published by ARUSH Entertainment in 2002.
In this game, Set after the events of ''VideoGame/DukeNukem3D'', Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
''Manhattan'' contains the same side-scrolling gameplay of the first two games, but with the environment itself constructed in 3D, producing an interesting 2.5D hybrid of the earlier games, plus Duke's attitude and mannerisms from''VideoGame/{{Duke Nukem 3D}}''.
''VideoGame/DukeNukem3D''.
''Manhattan'' contains the same side-scrolling gameplay of the first two games, but with the environment itself constructed in 3D, producing an interesting 2.5D hybrid of the earlier games, plus Duke's attitude and mannerisms from
Is there an issue? Send a MessageReason:
Duke Nukem 3D is directly followed by Forever, not Manhattan Project.
Changed line(s) 8,11 (click to see context) from:
''Duke Nukem: Manhattan Project'' is the fourth entry in the ''VideoGame/DukeNukem'' franchise. It's a sidescrolling platformer, somewhat in style of the first two ''Duke Nukem'' games, developed by Sunstorm Interactive and published by ARUSH Entertainment in 2002.
The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
to:
''Duke Nukem: Manhattan Project'' is the fourth a spin-off entry in the ''VideoGame/DukeNukem'' franchise. It's a sidescrolling platformer, somewhat in style of the first two ''Duke Nukem'' games, developed by Sunstorm Interactive and published by ARUSH Entertainment in 2002.
The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, In this game, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
Is there an issue? Send a MessageReason:
Nice Hat is now dewicked
Deleted line(s) 52 (click to see context) :
* NiceHat: The gator grunts.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* BonusBoss: [[spoiler: If you collect every Nuke on Hard mode, play through the final level again, and then take an unmarked path just before the chamber Morphix is fought in, you get to fight Wozma, a giant ball of GLOPP that is able to distort space and time around itself.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 2 (click to see context) from:
-> ''"There's a worm in the {{Big Apple|sauce}}. Radioactive green [[AppliedPhlebotinum GLOPP]] has flooded the city's water supply, turning every sewer dwelling creature it touches into a man hunting mutant. This was no accident -- it's the work of Morphix, [[MadScientist a brilliant mastermind gone mad]]. But when things go bad in the city that never sleeps, there's one man who can be counted on to take out the trash: [[TitleDrop Duke Nukem]]. Hail to the king, baby!"''
to:
-> ''"There's a worm in the {{Big Apple|sauce}}. Big Apple. Radioactive green [[AppliedPhlebotinum GLOPP]] GLOPP has flooded the city's water supply, turning every sewer dwelling creature it touches into a man hunting mutant. This was no accident -- it's the work of Morphix, [[MadScientist a brilliant mastermind gone mad]]. mad. But when things go bad in the city that never sleeps, there's one man who can be counted on to take out the trash: [[TitleDrop Duke Nukem]].Nukem. Hail to the king, baby!"''
Changed line(s) 10,11 (click to see context) from:
The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive]] [[HollywoodAcid slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
to:
The game is set after the events of ''VideoGame/{{Duke Nukem 3D}}''. This time, Duke faces another MadScientist, Mech Morphix, and his army of mutants and robots. Morphix wants to use a [[AppliedPhlebotinum radioactive]] [[HollywoodAcid radioactive slime]] called [[FunWithAcronyms G.L.O.P.P.]] to mutate insects and other species into giant monstrousness.
Changed line(s) 18,19 (click to see context) from:
* BagOfSpilling
* BigApplesauce:
* BigApplesauce:
to:
*
Is there an issue? Send a MessageReason:
Useful Notes/ are not tropes
Deleted line(s) 39 (click to see context) :
* GameEngine: ''[=Prism3D=]''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
-->-- '''Duke.'''
to:
-->-- '''Duke.'''
'''Duke'''
Changed line(s) 65 (click to see context) from:
* [[spoiler:RescueSex]]: As the ending says:
to:
* [[spoiler:RescueSex]]: RescueSex: As the ending says:
Changed line(s) 80,82 (click to see context) from:
-->''"Ah, just in time."''
...only for her to reappear again. Cue the BossBattle:
-->''"Maybe I spoke too soon."''
...only for her to reappear again. Cue the BossBattle:
-->''"Maybe I spoke too soon."''
to:
-->''"Ah, just in time."''
...only for her to reappear again. Cue the BossBattle:
-->''"Maybe"'' [she reappears again - cue BossBattle] ''"Maybe I spoke too soon."''
...only for her to reappear again. Cue the BossBattle:
-->''"Maybe