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* StoneWall: In contrast to Ballies, Rocksters move very slow and have a slow spawn rate, but have a ''massive'' amount of health and drop a massive amount of money. One of their upgrades can gives them a shield to absorb even more damage.

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* StoneWall: In contrast to Ballies, Rocksters move very slow and have a slow spawn rate, but have a ''massive'' amount of health and drop a massive amount of money. One of their upgrades can gives give them a shield to absorb even more damage.

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* DeflectorShields: An upgrade gives enemies shielding which has a lot of health, but also increases their payout by a huge amount.



* StoneWall: In contrast to Ballies, Rocksters move very slow and have a slow spawn rate, but have a ''massive'' amount of health and drop a massive amount of money. One of their upgrades gives them a shield to absorb even more damage.

to:

* StoneWall: In contrast to Ballies, Rocksters move very slow and have a slow spawn rate, but have a ''massive'' amount of health and drop a massive amount of money. One of their upgrades can gives them a shield to absorb even more damage.
Is there an issue? Send a MessageReason:
None


* StoneWall: In contrast to Ballies, Rocksters move very slow and have a slow spawn rate, but have a ''massive'' amount of health and drop a massive amount of money.

to:

* StoneWall: In contrast to Ballies, Rocksters move very slow and have a slow spawn rate, but have a ''massive'' amount of health and drop a massive amount of money. One of their upgrades gives them a shield to absorb even more damage.
Is there an issue? Send a MessageReason:
None

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* StoneWall: In contrast to Ballies, Rocksters move very slow and have a slow spawn rate, but have a ''massive'' amount of health and drop a massive amount of money.
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[[quoteright:269:https://static.tvtropes.org/pmwiki/pub/images/dfidle26j.png]]

''[=DualForce=] Idle'' is an [=HTML5=] game by Nerderror released in 2020 that combines IdleGame and TowerDefense. You upgrade your defenses like towers and traps to deal with the enemies more efficiently, but you also upgrade the enemies' spawn rate and stats to make more money. Don't worry if the enemies reach the end of the track, as they will just come back to the beginning.
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!!This game provides examples of:
* ArmorPiercingAttack: Spikes put on the path ignore enemy shields.
* ExportSave: The game lets you import the 45KB+ save file into the clipboard or a .txt file which can be pasted into the game or read from the file.
* NewGamePlus: You can rebirth to earn Rebirth Coins which can be spent on permanent upgrades.
* PercentDamageAttack: Spikes deal damage equal to a certain percent of enemy HP when upgraded.
* {{Retraux}}: The game sports an 8-bit aesthetic despite being made in [=HTML5=].
* ZergRush: Ballies are weak, but they spawn very frequently, plus one upgrade adds a chance for them to spawn instantly.
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