History VideoGame / DragonquestVIII

18th Mar '17 7:48:32 PM Fwahm
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* JumpingOffTheSlipperySlope: Marcello. He starts out as a KnightTemplar when the heroes meet him, then quickly turns to resorting to bribery to climb the political ladder of the church and practically starving the monks at Maella Abbey in favor of his Templars. And then goes FromBadToWorse, with [[spoiler:him crossing the MoralEventHorizon and killing the Lord High Priest, who is a relatively defenseless old man.]] Granted, the game hints at Marcello [[spoiler:being somewhat under Rhapthorne's influence (and it's clear that he's ''definitely'' under his control during his boss fight), and even ''Angelo'' says he doesn't believe Marcello would resort to murder]].

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* JumpingOffTheSlipperySlope: Marcello. He starts out as a KnightTemplar when the heroes meet him, then quickly turns to resorting to bribery to climb the political ladder of the church and practically starving the monks at Maella Abbey in favor of his Templars. And then goes FromBadToWorse, with [[spoiler:him crossing the MoralEventHorizon and killing the Lord High Priest, who is a relatively defenseless old man.]] Granted, the game hints at Marcello [[spoiler:being somewhat under Rhapthorne's influence (and it's clear that he's ''definitely'' under his control during his boss fight), influence, and even ''Angelo'' says he doesn't believe Marcello would resort to murder]].
11th Mar '17 10:30:31 AM KamenRiderOokalf
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* {{Bizarrchitecture}}: The [[DefinitelyFinalDungeon Black Citadel]], Rhapthorne's palace, starts out merely looking imposing and eventually degenerates into an almost SilentHill level of architectural creepiness near the end.

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* {{Bizarrchitecture}}: The [[DefinitelyFinalDungeon Black Citadel]], Rhapthorne's palace, starts out merely looking imposing and eventually degenerates into an almost SilentHill ''Franchise/SilentHill'' level of architectural creepiness near the end.
10th Mar '17 8:08:21 AM HighCrate
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** Notably subverted in the 2nd new ending when the hero is asked to confirm his feelings in a manner that would normally cause a Yes/No option to appear but the option never does.
10th Mar '17 6:43:47 AM GunarmDyne
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* ButThouMust: Obligatory, with the most entertaining occurring in the normal ending.

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* ButThouMust: Obligatory, with the most entertaining occurring in the normal ending.ending: [[spoiler: Say no when Medea asks the hero to run away with her and King Trode will give him a ''very'' powerful DeathGlare.]]
** Notably subverted in the 2nd new ending when the hero is asked to confirm his feelings in a manner that would normally cause a Yes/No option to appear but the option never does.
10th Mar '17 12:07:08 AM Garo1o8
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** For "crutch weapons", there's the Hero's Boomerangs. They're nigh-essential in the early game, when you have just two characters against encounters of up to 8 enemies, while lacking attacks that hit multiple enemies at once. The first Boomerang and its upgraded Reinforced Boomerang additionally have comparatively high attack power for the early point of the game. But after the upgrade to the Reinforced Boomerang, the gaps between when you can get a stronger Boomerang becomes very long, and then the stepup in power between upgrades isn't much. To emphasize how weak Boomerangs become by the endgame, the strongest Boomerang you get before the postgame, the Flametang Boomerang, has a paltry attack power of 63, when other weapons will have something around 100; most glaringly this is less than half the power of the Gringham Whip, a weapon that too can hit all enemies at once. Then with the Boomerang skills, the only worthwhile one you'll get is Super Throw; the second hit on Crosscutter Throw deals barely any additional damage while still costing MP to use, Power Throw is rarely worth using over just a normal attack while still costing MP, Firebird Throw and Starburst throw will deal less overall damage than a regular throw and Super Throw respectively in most cases by the time you get them, and Gigathrow deals marginally more damage than Gigaslash, while only hitting a single enemy and being completely inferior to Gigagash, the move you'll get if you 100 both Swords and Courage. Then with the Boomerang's declining attack power and the relatively weak skills, Boomerangs will be by far the Hero's weakest weapon against bosses, the hardest part of the later game.



** Don't leave Farebury without a boomerang. It'll single-handedly keep your party alive until you have four members.


Added DiffLines:

* JunkRare: The Platinum Sword is a rare weapon that, outside of a [[RareRandomDrop rare drop]] from a Hell Gladiator, has only one of that you find on the unmarked island, an island that isn't on the map and is far out of the way. However its 40 attack power will very likely already be obsoleted by swords you already have by the time you get it, it has no special effects, and it can't be used to make anything in the Alchemy Pot.
** The Golden Axe can only be gotten through Alchemy, but requires a rare Gold Nugget (of which in the PS2 version, there are only three of in the game outside of a rare drop from a postgame monster), and using an Iron Axe. However with a measly attack power of 27, it's weaker than the Iron Axe you need to use to make it. The book that tells you the recipe even warns you that it'll make a junk weapon. Now the Golden Axe can be used in Alchemy to make the much stronger Moon Axe and King Axe. But with the former being found in the Argonia vault and being weaker than the more easily obtained Bandit Axe, while the latter requires another rare ingredient in the Slime Crown and can just be bought later on in Ortusk, players deem the Golden Axe to still be a junk weapon not worth the expenditure of rare Alchemy ingredients.
7th Mar '17 5:17:24 PM GunarmDyne
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* AwwLookTheyReallyDoLoveEachOther: Cash and Carrie. Within their quest to determine who will be the heir to their father's fortune, the other one will be attacked by a monster, but another will [[TakingTheBullet go out of their way to save them]] and have a DisneyDeath. The quest ends with them deciding to split it and work together with the casino.

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* AwwLookTheyReallyDoLoveEachOther: AwLookTheyReallyDoLoveEachOther: Cash and Carrie. Within their quest to determine who will be the heir to their father's fortune, the other one will be attacked by a monster, but another will [[TakingTheBullet go out of their way to save them]] and have a DisneyDeath. The quest ends with them deciding to split it and work together with the casino.
7th Mar '17 5:16:39 PM GunarmDyne
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* AwwLookTheyReallyDoLoveEachother: Cash and Carrie. Within their quest to determine who will be the heir to their father's fortune, the other one will be attacked by a monster, but another will [[TakingTheBullet go out of their way to save them]] and have a DisneyDeath. The quest ends with them deciding to split it and work together with the casino.

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* AwwLookTheyReallyDoLoveEachother: AwwLookTheyReallyDoLoveEachOther: Cash and Carrie. Within their quest to determine who will be the heir to their father's fortune, the other one will be attacked by a monster, but another will [[TakingTheBullet go out of their way to save them]] and have a DisneyDeath. The quest ends with them deciding to split it and work together with the casino.
5th Mar '17 8:59:19 PM Garo1o8
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* BrutalBonusLevel: [[spoiler:The Monster Arena's X Rank. Every monster has around 800 HP, they all will dish out well over a hundred damage with their attacks, about half of them can crit, others can inflict statuses that will end your run if they proc, and the final match will exploit the hell out of your monster's targeting AI, to get them stuck in an endless loop of repeatedly targeting a monster that can be endlessly revived when it dies. There's an extremely shallow pool of monsters remotely viable for the rank, that will pretty much require the hero to be at postgame levels for his monsters to be strong enough to win, and even then it's a huge gamble on if so many things will go right for you to win it. Trying to clear the X Rank is RNG hell.]]

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* BrutalBonusLevel: [[spoiler:The In the 3DS version, [[spoiler:the Monster Arena's X Rank. Every monster has around 800 HP, they all will dish out well over a hundred damage with their attacks, about half of them can crit, others can inflict statuses that will end your run if they proc, and the final match will exploit the hell out of your monster's targeting AI, to get them stuck in an endless loop of repeatedly targeting a monster that can be endlessly revived when it dies. There's an extremely shallow pool of monsters remotely viable for the rank, that will pretty much require the hero to be at postgame levels for his monsters to be strong enough to win, and even then it's a huge gamble on if so many things will go right for you to win it. Trying to clear the X Rank is RNG hell.]]
5th Mar '17 10:12:43 AM Garo1o8
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* AntiFrustrationFeatures: The 3DS version of the game came with a number of gameplay changes, many of which help speed the flow of the game. Some of the changes include:

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* AntiFrustrationFeatures: The 3DS version of the game came with a number of gameplay changes, many of which help speed the flow of the game. Some of the game or resolve inconvenient aspects. These changes include:



** Characters' attributes screen now shows how much experience they require to level up, no longer requiring the player to go to a church and do a "divination" to see how much more exp they need.



** Equipment that there were only one of in the game that were required in alchemy to make another piece of equipment that you couldn't obtain otherwise, such as the Conqueror's Axe and the Metal King Spear, now each have another obtainable copy of them, absolving the conflict of players who did not want to lose one-of-a-kind equipment in obtaining other one-of-a-kind equipment.



** [[spoiler:Prince Charmles]] in both endings, and to a much lesser degree, King Trode.

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** [[spoiler:Prince Charmles]] in both all endings, and to a much lesser degree, King Trode.



* BrutalBonusLevel: [[spoiler:The Monster Arena's X Rank. Every monster has around 800 HP, they all will dish out well over a hundred damage with their attacks, about half of them can crit, others can inflict statuses that will end your run if they proc, and the final match will exploit the hell out of your monster's targeting AI, to get them stuck in an endless loop of repeatedly targeting a monster that can be endlessly revived when it dies. There's an extremely shallow pool of monsters remotely viable for the rank, that will pretty much require the hero to be at postgame levels for his monsters to be strong enough to win, and even then it's a huge gamble on if so many things will go right for you to win it. Trying to clear the X Rank is RNG hell.]]



* LuckBasedMission: The Monster Arena, to an extent. Though you can pick which monsters are on your team, you can't control their actions. You have to just sit back and watch.

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* LuckBasedMission: The Monster Arena, to an extent. Though you can pick recruit and place which monsters are you want on your team, and you can get your monsters stronger whenever you level up the hero, you can't control their actions. You have to just sit back and watch. You can get monsters strong enough to just overpower the earlier ranks to victory, but as soon as [[ThatOneLevel B Rank]] rolls around, you're going to start needing the RNG's blessing to win, where just one instance of one of your monsters holding the IdiotBall can be enough to doom your run in the higher ranks.
5th Mar '17 6:48:28 AM Garo1o8
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* DegradedBoss: The Red Horn and Blue Fang can be found as regular enemies after [[spoiler:finishing the Black Citadel, where all the dark monsters are released upon the world]], on the unmarked island as rare encounters. They have the same stats and abilities, except with their HP being substantially reduced to about a fifth of what their boss version possessed, and giving less than a fifth of the experience. Since the unmarked island is well out of the way and the player won't have a reason to ever go back there, most players are unlikely to ever encounter them in their degraded boss form, but the monster log gives a hint about this with their "available locations" section listing the Unnamed Isle.

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* DegradedBoss: The Red Horn and Blue Fang can be found as regular enemies after [[spoiler:finishing the Black Citadel, where all the dark monsters are released upon the world]], on the unmarked island as rare encounters. They have the same stats and abilities, except with their HP being substantially reduced to about a fifth of what their boss version possessed, and giving less than a fifth of the experience. Since the unmarked island is well out of the way and the player won't have a reason to ever go back there, there at this point in the game (outside of clearing a postgame Codex challenge on the 3DS version), most players are unlikely to ever encounter them in their degraded boss form, but the monster log gives a hint about this with their "available locations" section listing the Unnamed Isle.Isle, as well as indicating that they have random item drops.
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