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* EvilAllAlong: Furgil, the Meowgician who encourages Psaro to go to the Mauloseum, [[spoiler:turns out to be a servant of Aamon.]]
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* EliteFour: The bosses of the Upper Eschelons consist of Psaro's four chief underlings from the original game. He fights Barbatos, Pruslas, and Rashalavak (here named Blaise) first and then faces off with Aamon in his Sanctum.
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* SuddenlyVoiced: Shockingly breaking the series' tradition of HeroicMime, [[spoiler:''the Hero speaks'']].

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* SuddenlyVoiced: Shockingly breaking the series' tradition of HeroicMime, [[spoiler:''the Hero [[spoiler:''Solo speaks'']].
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** A throwaway line during the final battle with Dolph confirms that Torneko was the party member who stayed behind in the Femiscyra jail after Kirk Buzzer framed the party for stealing a priceless artifact from Femiscyra Castle.
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* SequelHook: [[spoiler:Following Randolpho's defeat, Solo makes it clear to Psaro that he still very much intends to make the latter answer for his various crimes, setting up a future confrontation between the new Master of Monsterkind and the Chosen Hero.]]
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Added example(s) Demoted To Extra

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* DemotedToExtra: While the game does flesh out certain prominent monsters under Psaro's command from ''Dragon Quest IV'', at the same time it also demotes Marquis de Leon and Balzack to mere cameos that can be obtained for your monster party.
** Zig-Zagged in the case of Estark: While the events of the game go over his origin story and awakening him is still one of Psaro's main goals, much like in ''Dragon Quest IV'' he is killed by the Hero before Psaro can get to him, and he can only be obtained as a rare Synthesized Monster. [[spoiler: Dumah even ends up being the only member of the Unholy Trinity to not be fought by Psaro, as he encounters Izmah exploring deeper into Estark's Crypt and Venjah is fought as a postgame boss in the Whispwoods.]]

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removing Diabolic Hall from Call Forward since the referenced event is shown in the game itself


* AdaptationalHeroism: The game tends to present Psaro as more of an AntiHero than a full protagonist. On paper he's gathering power to take revenge against humans, but many of the subplots involve him taking on threats to innocent monsters (leaving it up to the player whether he's doing it out of the goodness of his heart or not). The game even whitewashes some of the crimes he committed in ''IV'': [[spoiler:he only intended to kidnap the Hero, and was framed for the hometown being slaughtered]]; and he didn't kill his opponents in the Endor arena as was originally implied.



* AsskickingLeadsToLeadership: A large part of the game is Psaro building his reputation in Nadiria by seeking out the strongest opponents in each Circle and defeating them.



* ButThouMust: A franchise standard, but played with in that since Psaro is a VillainProtagonist, there's frequently times where he's asked to do the heroic thing only for the asking character to then not take ''yes'' for an answer.

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* ButThouMust: A franchise standard, but played with in that since Psaro is a VillainProtagonist, there's frequently times where he's asked to do the heroic thing only for the asking character to then not take ''yes'' for an answer. One section in particular is especially blatant at railroading you: Rose and Toilen are at odds, and you have to decide who to side with. Even if you think Rose's story is sketchy, siding with Toilen will just make Rose convince you to believe her anyway. This leads to [[spoiler:the late-game events of ''Dragon Quest IV'' until a ResetButton is pressed, bringing you back to this moment... only now this time Toilen is the correct choice, and the game won't move forward until you pick him. No, you can't cut the whole thing short by selecting him the first time around.]]
* CallBack: Pruslas tries the same LookBehindYou trick that he tried on the Hero in ''IV'' [[spoiler:in the original timeline]].



** A group of monsters are assembled at Diabolic Hall, a place where Psaro would later inform his minions that the miners at Mamon Mine have accidentally awakened Estark.



* CuttingOffTheBranches: The game's telling of ''VI''[='s=] events features the male Hero, not the female version. It also presumes that the player recruited Healie during Ragnar's chapter.



* GameplayAndStoryIntegration:
** Psaro is trying to build his reputation by defeating powerful opponents. Defeating an area's "heavy hitter" (level boss) actively improves the odds of scouting monsters in that area.
** If a monster is asleep in the overworld and you start a fight with it, it'll have the "sleep" status condition when the battle starts. Though the same can't be said for [[ActuallyFourMooks its buddies...]]
** Part of the Circle of Fortitude storyline is that Barbatos can only be challenged during the Steelgleam Solstice, when the sun is at its brightest. As such, bad weather conditions won't appear on the Upper Echelon until you defeat him.



* HeroicMime: While Psaro spoke freely in ''IV'', being the player character means he's silent here. He'll occasionally be shown talking in cutscenes, but the player doesn't get to hear him.



* NeverShallTheSelvesMeet: Averted. One of the late game monsters you can summon is Psaro’s own Manslayer form, but nothing bad occurs when the two help each other.

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* NamedByTheAdaptation: Many of the nameless [=NPCs=] from ''IV'' are given names here, such as the Roseville townsfolk and many of Psaro's followers.
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NeverShallTheSelvesMeet: Averted. One of the late game monsters you can summon is Psaro’s own Manslayer form, but nothing bad occurs when the two help each other. %%Is the presence of monster Psaro canon, or just artistic license?



* SuddenlyVoiced: Shockingly breaking series' tradition [[spoiler:of HeroicMime ''the Hero speaks'']].

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* StarterMon: When you start the game, you're given the choice of a Platypunk, a Fright Bulb, a Mud Mannequin, and a Cruelcumber.
* SuddenlyVoiced: Shockingly breaking the series' tradition [[spoiler:of HeroicMime ''the of HeroicMime, [[spoiler:''the Hero speaks'']].



* WakeUpCallBoss: Ludo is the first boss who ''needs'' smart tactics to win, as he attacks twice a turn, will buff his own attack, and can cast strong single-target spells and multi-target attacks. Going in with just a team of attackers will get you creamed unless you balance it with disruptors who can lower his attack or accuracy.

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* WakeUpCallBoss: WakeUpCallBoss:
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Ludo is the first boss who ''needs'' smart tactics to win, as he attacks twice a turn, will buff his own attack, and can cast strong single-target spells and multi-target attacks. Going in with just a team of attackers will get you creamed unless you balance it with disruptors who can lower his attack or accuracy.
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** If you think you can get through the game without making use of the synthesis system and just leveling any monster you find out in the field, think again; General Chayne at Diabolic Hall will serve as a hard wall for monsters with only base-level stats due to sheer damage output with double attacks and the crit-hitting Hatchet Man, and he's the first case of a boss that hits the entire party

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