History VideoGame / DragonQuestIV

28th May '16 9:40:59 PM nombretomado
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* ActionPrologue: The DS and PS1 versions add a prologue chapter in which you play as the hero for a short while as you look around for Eliza. This moves onto the next trope known as...

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* ActionPrologue: The DS and PS1 [=PS1=] versions add a prologue chapter in which you play as the hero for a short while as you look around for Eliza. This moves onto the next trope known as...



* ArtEvolution: In the PS1/DS, most characters keep the same design, but are more detailed from their original artworks. Psaro pretty much completely changed from a guy who resembles Weehawk from ''WesternAnimation/{{Wizards}}'' to a dude who's a CaptainErsatz and TakeThat of Sephiroth from VideoGame/FinalFantasyVII.

to:

* ArtEvolution: In the PS1/DS, [=PS1=]/DS, most characters keep the same design, but are more detailed from their original artworks. Psaro pretty much completely changed from a guy who resembles Weehawk from ''WesternAnimation/{{Wizards}}'' to a dude who's a CaptainErsatz and TakeThat of Sephiroth from VideoGame/FinalFantasyVII.



** And an architectural example comes from minor additions and removals from the PS1 to DS versions to make areas more detailed and/or easier to navigate.

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** And an architectural example comes from minor additions and removals from the PS1 [=PS1=] to DS versions to make areas more detailed and/or easier to navigate.
28th May '16 10:58:10 AM nombretomado
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Originally for the NES, ''Dragon Quest IV'' was notably the ''last'' game to see an official English release until ''VideoGame/DragonQuestVII'' hit the PlayStation. An UpdatedRerelease also hit the Playstation -- and was advertised on the back of DQVII's manual -- but the plan to bring it over [[NoExportForYou fell through]][[note]]This was at least {{justified|Trope}} for once; the developer went out of business, so there was no one to program the English text. Getting some other company with no prior knowledge of the game's code to hack it and insert a translation sadly would have been too time-consuming and expensive to be worth it.[[/note]], so English fans didn't see an update until the DS version was ported over.

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Originally for the NES, ''Dragon Quest IV'' was notably the ''last'' game to see an official English release until ''VideoGame/DragonQuestVII'' hit the PlayStation.UsefulNotes/PlayStation. An UpdatedRerelease also hit the Playstation -- and was advertised on the back of DQVII's manual -- but the plan to bring it over [[NoExportForYou fell through]][[note]]This was at least {{justified|Trope}} for once; the developer went out of business, so there was no one to program the English text. Getting some other company with no prior knowledge of the game's code to hack it and insert a translation sadly would have been too time-consuming and expensive to be worth it.[[/note]], so English fans didn't see an update until the DS version was ported over.
20th Mar '16 5:32:14 PM Mr.French
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* ArtEvolution: In the PS1/DS, most characters keep the same design, but are more detailed from their original artworks. Psaro pretty much completely changed from a guy who resembles Weehawk from ''WesternAnimation/{{Wizards}}'' to a dude who's a CaptainErsatz and TakeThat of Sephiroth from VideoGame/FinalFantasyVII.[[note]]Incidentally, it should be noted that Psaro predates Sephiroth, and as such Seph is an Expy of ''him''[[/note]].

to:

* ArtEvolution: In the PS1/DS, most characters keep the same design, but are more detailed from their original artworks. Psaro pretty much completely changed from a guy who resembles Weehawk from ''WesternAnimation/{{Wizards}}'' to a dude who's a CaptainErsatz and TakeThat of Sephiroth from VideoGame/FinalFantasyVII.[[note]]Incidentally, it should be noted that Psaro predates Sephiroth, and as such Seph is an Expy of ''him''[[/note]].
14th Jan '16 3:53:27 PM nombretomado
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* DummiedOut: The Party Talk feature, which is still in the game code, but was cut so the game could be released quicker. Fan outcry since then forced SquareEnix to not make that mistake with the sequels.

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* DummiedOut: The Party Talk feature, which is still in the game code, but was cut so the game could be released quicker. Fan outcry since then forced SquareEnix Creator/SquareEnix to not make that mistake with the sequels.
16th Nov '15 7:28:39 PM Cakeman
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* NintendoHard: Psaro the Manslayer / Necrosaro has ''seven forms'' if you count each HP milestone. There's his initial body, after losing one arm, after losing both arms, after losing his head where he'll then turn his body into a head, then he grows both arms back, then the legs get stronger, and then another head on top of his first head.
** And by that stretch, [[spoiler:[[TrueFinalBoss Aamon in the PS1/DS version]]]] is actually worse than Psaro in terms of difficulty. At least he only gets 4 forms instead of 7. The last form is actually the worst: powerful breath attacks, and he uses an attack that debuts in ''VideoGame/DragonQuestVI'': [[ThatOneAttack Magic Burst / MegaMagic]], and coupled with debuffs... yeah... Good luck, you'll need it.
26th Oct '15 7:06:24 AM zeroblade386
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Added DiffLines:

** Referenced again ''VideoGame/DragonQuestHeroesTheWorldTreesWoeAndTheBlightBelow'' with Kiryl's Coup de Grace as he continuously cast Thwack and it continues to miss before getting angry enough to summon lots of dark energy and proceed to blast everything in the area.
20th May '15 2:37:37 AM DocJamore
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Added DiffLines:

* FixFic: [[spoiler:This is the point of Chapter 6.]]
7th May '15 10:41:49 PM banjo2E
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* FixFic: [[spoiler:This is the point of Chapter 6.]]
19th Dec '14 4:33:38 PM LentilSandEater
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** Are we sure [[spoiler:Aamon]] wouldn't have figured out how to do this on his own so that he could [[spoiler:sic those thugs on her]]?
** A better example would be Alena [[spoiler:handing over the Armlet of Transmutation/Golden Bracelet to those thugs]].

to:

** Are we sure [[spoiler:Aamon]] wouldn't have figured out how to do this on his own so that he could [[spoiler:sic those thugs on her]]?
** A better
Another example would be Alena [[spoiler:handing over the Armlet of Transmutation/Golden Bracelet to those thugs]].
19th Dec '14 4:32:20 PM LentilSandEater
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* IndyEscape: In Chapter 3, Torneko gets chased by a rolling boulder in his search for the Steel Strongbox/Iron Safe. Fortunately, he has to make the boulder fall into a pit, forming a bridge so he can move on. In the NES version, the boulder moves very slow, which can be easier for Torneko to run faster; the DS version, however, has the boulder move pretty fast, and almost at the same speed as Torneko. Be careful, though: if he gets run over, it's a NonstandardGameOver.
** It might be in the NES version, but it's definitely not (or at the least, conditional) in the DS version; the boulder actually comes to a '''full stop''' if you walk up to it while it's rolling (it'll keep moving once you get out of the way). You can't walk past it, though, so it still forces you to keep going downward until you can get out of its path completely.

to:

* IndyEscape: In Chapter 3, Torneko gets chased by a rolling boulder in his search for the Steel Strongbox/Iron Safe. Fortunately, he has to make the boulder fall into a pit, forming a bridge so he can move on. In the NES version, the boulder moves very slow, which can be easier for Torneko to run faster; the DS version, however, has the boulder move pretty fast, and almost at the same speed as Torneko. Be careful, though: if he gets It won't run over, it's a NonstandardGameOver.
** It might be in the NES version, but it's definitely not (or at the least, conditional) in the DS version; the boulder actually comes to a '''full stop''' if
you walk up to it while it's rolling (it'll keep moving once over though, you get out of the way). You just can't walk get past it, though, so it still forces you to keep going downward until you can get out of its path completely.it.
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http://tvtropes.org/pmwiki/article_history.php?article=VideoGame.DragonQuestIV