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*** The relation between rust and blood is a subtle GeniusBonus too. Rust comes from the oxidation of iron, and blood is largely made up of iron and oxygen.
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Fixed typo in "2003", was actually made in RPG Maker 2000.


''.flow'' is a [[FreewareGames freeware]] ''VideoGame/YumeNikki'' [[SpiritualSuccessor fangame]] created in the RPG Maker 2003 engine by a Japanese developer going by the alias "lol" or "lolrust". Like ''Yume Nikki'', exploration, surrealism, and atmosphere are the basic themes of the game; but unlike ''Yume Nikki'', this one has a ''lot'' more disturbing content and horror elements added in. ''.flow'', like ''Yume Nikki'', is an incomplete game, but as of 0.10 and onwards, the game now has a proper endgame and multiple endings, though the "multiple" status is of some debate.

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''.flow'' is a [[FreewareGames freeware]] ''VideoGame/YumeNikki'' [[SpiritualSuccessor fangame]] created in the RPG Maker 2003 2000 engine by a Japanese developer going by the alias "lol" or "lolrust". Like ''Yume Nikki'', exploration, surrealism, and atmosphere are the basic themes of the game; but unlike ''Yume Nikki'', this one has a ''lot'' more disturbing content and horror elements added in. ''.flow'', like ''Yume Nikki'', is an incomplete game, but as of 0.10 and onwards, the game now has a proper endgame and multiple endings, though the "multiple" status is of some debate.
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** Smile's cross tattoos resemble a lot of a certain [[DoroheDoro cross-eyed gang.]]

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** Smile's cross tattoos resemble a lot of a certain [[DoroheDoro [[Manga/{{Dorohedoro}} cross-eyed gang.]]
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** One of the rooms in the apartments, by the door leading to the snow area, used to be accessible and had an [=NPC=] resembling a brunette girl wearing a straw hat living inside. This room is only accessible in very early versions of .flow and does not exist in future versions. Interestingly, the [=NPC=] resembles the girl who hides within some plants in the plant labyrinth.

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** One of the rooms in the apartments, by the door leading to the snow area, used to be accessible and had an [=NPC=] resembling a brunette girl wearing a straw hat living inside.inside; later versions changed this to a person sleeping in a bed. This room is only accessible in very early versions of .flow and does not exist in future versions. Interestingly, the [=NPC=] resembles the girl who hides within some plants in the plant labyrinth.
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* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese. Most English translations translate this as "tumbling doll", believing the effect to be a reference to an obscure gory horror by the same name.

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* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese. Most English Notes on the translations translate this as "tumbling doll", believing the effect to can be a reference to an obscure gory horror by the same name.found [[http://rostranslations.tumblr.com/post/103571849720/psiwolf-rostranslations-so-for-my-not-so here]].
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** Notice how several effects do things to Sabitsuki's legs, such as replacing them (machine, plant, slime) or removing them (tumbling doll, ghost), and that the one speed-up effect, the broom, is also the one that takes Sabitsuki's legs out of the picture, all implying that Sabitsuki has weak or bad legs? [[AnArmAndALeg Come the third ending...]]

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** Notice how several effects do things to Sabitsuki's legs, such as replacing them (machine, plant, slime) or removing them (tumbling doll, (limbless, ghost), and that the one speed-up effect, the broom, is also the one that takes Sabitsuki's legs out of the picture, all implying that Sabitsuki has weak or bad legs? [[AnArmAndALeg Come the third ending...]]



** For effects, we have the tumbling doll[[note]]Sabitsuki loses all her limbs[[/note]], Corpse, and viscera[[note]]Sabitsuki's intestines hang out[[/note]] effects.

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** For effects, we have the tumbling doll[[note]]Sabitsuki loses all her limbs[[/note]], Corpse, limbless, corpse, and viscera[[note]]Sabitsuki's intestines hang out[[/note]] effects.



* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese.

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* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese. Most English translations translate this as "tumbling doll", believing the effect to be a reference to an obscure gory horror by the same name.



* OnlyAFleshWound: The tumbling doll effect causes Sabitsuki's limbs to become cut off, and the viscera effect has Sabitsuki casually walking around with her intestines hanging out. However, the endgame trumps both of those effects, as Rust continues to casually wander around even as her body is torn apart by the red demons.

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* OnlyAFleshWound: The tumbling doll limbless effect causes removes Sabitsuki's limbs to become cut off, (and it is heavily implied that this is done by chainsaw, given that the effect is taken from a chainsaw), and the viscera effect has Sabitsuki casually walking around with her intestines hanging out. However, the endgame trumps both of those effects, as Rust continues to casually wander around even as her body is torn apart by the red demons.



*** More obscurely, the tumbling doll effect is functionally similar to the severed head effect, and is found in an endlessly looping area full of Kaibutsu. You also get it from interacting with a chainsaw, similar to how Madotsuki must interact with a guillotine for the severed head effect.

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*** More obscurely, the tumbling doll limbless effect is functionally similar to the severed head effect, and is found in an endlessly looping area full of Kaibutsu. You also get it from interacting with a chainsaw, similar to how Madotsuki must interact with a guillotine for the severed head effect.
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* LostInTranslation: The limbless/tumbling doll effect is called the "daruma" effect in the original Japanese.

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The latest version, v0.192, can be found at lol's site [[http://rustlimbo.webcrow.jp/games/flow/index.html here]], with an English translation available [[http://www.mediafire.com/download/t5za389klzn2d2t/flow_ver0.192eng.rar here]]. Various other versions, both the Japanese originals and any English translations, can be found on the fan wiki [[http://dotflow.wikidot.com/downloads here]]. The author, lol, has a [[http://rustlimbo.webcrow.jp/ personal site]], a [[http://www.pixiv.net/member_illust.php?id=269411 pixiv account]], a [[http://lolrust.deviantart.com/ deviantART account]], a [[http://twitter.com/lol_rust twitter page]], and a [[http://lol-rust.tumblr.com/ tumblr account]].

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The latest version, v0.192, can be found at lol's site [[http://rustlimbo.webcrow.jp/games/flow/index.html here]], with an English translation available [[http://www.mediafire.com/download/t5za389klzn2d2t/flow_ver0.192eng.rar here]]. Various other versions, both the Japanese originals and any English translations, can be found on the fan wiki [[http://dotflow.wikidot.com/downloads here]] and [[http://yumenikkifg.wikia.com/wiki/.flow#Download.2FExternal_Links here]]. The author, lol, has a [[http://rustlimbo.webcrow.jp/ personal site]], a [[http://www.pixiv.net/member_illust.php?id=269411 pixiv account]], a [[http://lolrust.deviantart.com/ deviantART account]], a [[http://twitter.com/lol_rust twitter page]], and a [[http://lol-rust.tumblr.com/ tumblr account]].



** A few of Sabitsuki's effects invoke this: the arm effect that makes her look like Monoko's five-armed form; the viscera effect has her walk around with her [[{{Squick}} intestines just hanging out]], and its side-effect is Sabitsuki attempting to stuff them back in.

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** A few of Sabitsuki's effects invoke this: the arm effect that makes her look like Monoko's five-armed form; grow three extra arms; the viscera effect has her walk around with her [[{{Squick}} intestines just hanging out]], and its side-effect is Sabitsuki attempting to stuff them back in.



* PeopleJars: Two examples of this found in the orange industrial maze. One is a giant Oreko in a tube, where touching her changes the maze to a simple path. You can smash her tube, but all it does is keep the maze as a maze. Now, in the endgame, you can go deeper in via the simple path. While before the endgame you can't go any further, but as Rust you can go deeper in, and at the end of the path is a tube holding a giant Sabitsuki. This giant Sabitsuki in a tube is where one receives one of the three empty boxes.

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* PeopleJars: Two examples of this PeopleJars
** Oreko can be
found in a tube in the orange industrial maze. One is a giant Oreko in a tube, where maze; touching her changes the maze to a simple path. You can smash her tube, but all it does is keep the maze as a maze. Now, in linear path.
** During
the endgame, you can go deeper in via the simple path. While before the endgame you can't go any further, but as Rust you can go deeper in, and at the end of the path is a tube holding a giant Sabitsuki. This giant Sabitsuki can be found in a tube in a disconnected section of the orange maze (which is accessed via the aforementioned linear path). Notably, this Sabitsuki is where one receives you get one of the three empty boxes.boxes from.


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** Three menu types are already unlocked at the start of the game: the default silver one, a red-and-white dot one, and an orange FC one.
** The flower menu type is unlocked by interacting with the gardener in one of the rooms in the plant labyrinth accessed via the hospital.
** The Smile menu type is unlocked by attempting to hit him with the pipe in his house.
** The sugar menu type is unlocked by eating three meals at the Sugar Hole.
** The rust menu type is unlocked by raising the erosion counter to 100 points (two blood splatters on the floor of Sabitsuki's room), going to the Parade ward of the hospital, and interacting with the child Sabitsuki.
** The orange menu type is unlocked by raising the friendship meter to 30 points, going to the world of orange and pink lamps where one finds the machine effect, interacting with the ghostly Oreko in a patch of orange lamps, going down the stairs and interacting with the ghostly Oreko again.
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** There is a 1 in 3 chance that the child Oreko in the children's hospital will be asleep when you enter her room.
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*** Beating Oreko to death will also permanently enrage all the Kaibutsu until you raise the friendship meter again.

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*** Beating Killing Oreko to death will also permanently enrage all the Kaibutsu until you raise the friendship meter again.candle world Kaibutsu.

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* MoneyForNothing
** Averted: unlike ''VideoGame/YumeNikki'', money can be spent at the Sugar Hole to buy drinks or meals, and purchasing can unlock various things in-game.

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* MoneyForNothing
**
MoneyForNothing: Averted: unlike ''VideoGame/YumeNikki'', money can be spent at the Sugar Hole to buy drinks or meals, and purchasing can unlock various things in-game.



** An event in the apartments can be activated by eating ten meals and interacting with a Cleaner.
** An event in Sweet Sugar can be accessed after one eats five or more meals. Even then, though, it's a 1 and 5 chance to actually get the event.

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** *** An event in the apartments can be activated accessed by eating ten meals and interacting with a Cleaner.
**
Cleaner. However, you must have not eaten at the Sugar Hole in the current session; doing so blocks the stairs to the event back up.
***
An event in Sweet Sugar can be accessed after one eats five or more meals. Even then, though, it's a 1 and 5 chance to actually get the event.
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** Sabitsuki can try to smack the bar Kaibutsu with the pipe, and get beaten to death and burnt in a furnace for her efforts.

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** Sabitsuki can try to smack the bar Kaibutsu with the pipe, and get beaten to death and burnt in stuffed into what appears to be a furnace for her efforts.



** Sabitsuki gets a shadowed face when exiting the maze found via the town's randomized event.

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** Sabitsuki gets a shadowed face when exiting the maze found via the town's randomized event.town maze.



** The more mechanical side of things seem to have been inspired by asgr's designs for cyborgs and machines. Oreko's computer and the machines in the deeper areas of the orange industrial maze are the most obvious examples.

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** The more mechanical side of things seem to have been inspired by asgr's designs for cyborgs and machines. Oreko's computer and the machines in the deeper areas of the orange industrial maze are the most obvious examples. Fans sometimes dub the technology as "helltech" due to it's sinister appearance.



** The Kaibutsu laugh a lot when enraged, hence the signature giggle associated with them, though most of their laughing has been reduced or outright taken out in later versions of the game (notably, the candle world Kaibutsu and the Kaibutsu in the corrupted school event keep theirs).

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** The Kaibutsu laugh a lot ''lot'' when enraged, hence the signature giggle associated with them, though most of their laughing has been reduced or outright taken out in later versions of the game (notably, the candle world Kaibutsu and the Kaibutsu in the chase event and corrupted school event events keep theirs).theirs). They'll still laugh a little when smacked, though.



** One interpretation of the path Rust takes to get the third ending.

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** One interpretation of the rusting path Rust takes that appears after gaining all three empty boxes is that it leads to get the third ending.very core of Sabitsuki/Rust's mind, or the core of the disease inflicting her.



** The Kaibutsu Chase event, accessed via the red eye world, has one where one is chased down a corridor by three Kaibutsu, only to be struck down by a fourth one that comes out of ''nowhere''. The only way to evade it is by using the ghost effect's invisibility cloak, where one can then either exit the event or head on towards the corrupted school event.
** When you find Smile and his sister in their house, and decide to hit Smile with your iron pipe. Cue [[spoiler:Smile laughing hideously at you while his smile "radiates" in the foreground]].

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** The Kaibutsu Chase chase event, accessed via the red eye world, has one where one is chased down a corridor by three Kaibutsu, only to be struck down by a fourth one that comes out of ''nowhere''. The only way to evade it is by using the ghost effect's invisibility cloak, where one can then either exit the event or head on towards the corrupted school event.
** When you find Smile and his sister in their house, and decide to hit Smile with your iron pipe. Cue [[spoiler:Smile laughing hideously at you while his smile "radiates" ''radiates'' in the foreground]].



* LaughingMad: Creepy, unsettling laughter plays many, many times throughout the game. This laughter is normally associated with the crazy Kaibutsu, Smile, and deranged versions of Sabitsuki and/or Rust.

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* LaughingMad: Creepy, unsettling laughter plays many, many times throughout the game. This laughter is normally associated with the crazy Kaibutsu, but also Smile, and the deranged versions of Sabitsuki and/or Rust.



** The Kaibutsu in the bar will kill you if you try to smack them with the pipe.
* OrWasItADream: The erosion counter events and ''especially'' the endings leave one questioning whether or not. See also DreamWithinADream.

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** The Kaibutsu in the bar will kill you immediately if you try to smack them with the pipe.
* OrWasItADream: The erosion counter trauma events and ''especially'' the endings leave one questioning whether or not. See also DreamWithinADream.the DreamWithinADream entry above.



* RandomEvent: Several found all over the place, as par the course for ''Yume Nikki'' fangames.

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* RandomEvent: Several found all over the place, as par the course for ''Yume Nikki'' ''VideoGame/YumeNikki'' fangames.



* YourMindMakesItReal: There are a number of events can affect the real world. See the Erosion Counter detailed above.

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* YourMindMakesItReal: There are a number of events can affect the real world. See the Erosion Counter erosion counter detailed above.
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** You ''will'', at some point or another, need to look up some videos or guides if you want to find some of the effects. However, all the effects can be obtained in some way without needing any other effects, which lessens the frustration a little bit.

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** You ''will'', at some point or another, need to look up some videos or guides if you want to find some of the effects. However, all the effects can be obtained in some way without needing any other effects, effects whatsoever, which lessens the frustration a little bit.



** Getting all the menu types are fairly straightforward, except for the damned rust menu. To get the rust menu, you need to raise the erosion counter to 100 points/two blood splatters (which becomes annoying if you've been doing things to decrease the erosion counter beforehand), go all the way to the Parade ward, and interact with the diseased-looking child Sabitsuki in her room.

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** Getting all the menu types are fairly straightforward, except for the damned rust menu. To get the rust menu, you need to raise the erosion counter to 100 points/two blood splatters (which becomes annoying if you've been doing things to decrease the erosion counter beforehand), go going all the way to the Parade ward, and interact with the diseased-looking child Sabitsuki in her room.



** Gaining access to the Hole area, after eating the sufficient amount of cake required, is a 1 in 5 chance.

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** Gaining access to the Hole area, after eating the sufficient amount of cake required, is a 1 in 5 chance.chance every time you interact with the hole-faced maid.
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** An event in the apartments is activated by eating ten meals, interacting with a Cleaner, and entering the apartments via the pipe world.

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** An event in the apartments is can be activated by eating ten meals, meals and interacting with a Cleaner, and entering the apartments via the pipe world.Cleaner.

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* TheBlank: A special maid in Sweet Sugar who seems to only have hidden eyes upon first glance, upon interacting with her, is revealed to have a giant hole in her face. Meeting certain requirements lets you go inside, into the "[[ExactlyWhatItSaysOnTheTin Hole in Girl]]" world.

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* TheBlank: A special maid in Sweet Sugar who seems to only have hidden eyes upon first glance, upon interacting with her, is revealed to have a giant hole in her face. Meeting certain requirements lets you go inside, into the "[[ExactlyWhatItSaysOnTheTin Hole in Girl]]" world.world (sometimes referred to as just "Hole").



** The special maid in Sweet Sugar, in a random event, used to teleport one to a bedroom with another maid and blood on the bed, instead of to the Hole (which was not implemented at the time). This room still exists in the RPG Maker maps, but is inaccessible by in-game means.



* HiddenEyes: One maid in Sweet Sugar has a shadowed face. Sabitsuki also gets a shadowed face when exiting the maze found via the streets' randomized event.

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* HiddenEyes: One HiddenEyes
** The special
maid in Sweet Sugar has a shadowed face. A close-up reveals that she actually has a hole instead, which is not reflected in her sprite.
**
Sabitsuki also gets a shadowed face when exiting the maze found via the streets' town's randomized event.



** An event in Sweet Sugar can be accessed after one eats five or more meals and either entering the back blue room of the hotel or interacting with the [=NPC=] that usually blocks the way.

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** An event in Sweet Sugar can be accessed after one eats five or more meals meals. Even then, though, it's a 1 and either entering 5 chance to actually get the back blue room of the hotel or interacting with the [=NPC=] that usually blocks the way.event.



** The streets area has a randomized event where one can either gain access to a previously-unaccessible part of the area, or see [[SarcasmMode pleasant sights]] such as a Kaibutsu beating up a hunk of meat or a maid standing menacingly with a chainsaw behind a line of cones.

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** The streets area town has a randomized event where one can either gain access to a previously-unaccessible part of the area, or see [[SarcasmMode pleasant sights]] such as a Kaibutsu beating up a hunk of meat or a maid standing menacingly with a chainsaw behind a line of cones.cones.
** Gaining access to the Hole area, after eating the sufficient amount of cake required, is a 1 in 5 chance.



*** More obscurely, the tumbling doll effect is functionally similar to the severed head effect, and is found in an endlessly looping area full of Kaibutsu.

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*** More obscurely, the tumbling doll effect is functionally similar to the severed head effect, and is found in an endlessly looping area full of Kaibutsu. You also get it from interacting with a chainsaw, similar to how Madotsuki must interact with a guillotine for the severed head effect.



* UnexpectedShmupLevel: The flying event accessed in the rainbow maze, a homage to the similar event from ''VideoGame/YumeNikki'', which has a different movement style to the one used in the rest of the game.

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* UnexpectedShmupLevel: The flying event accessed in the rainbow maze, a homage to the a similar event from ''VideoGame/YumeNikki'', which has a different movement style to the one used in the rest of the game.

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* LostForever: As well as access to many events (such as the trauma events), all the collectible menu types become inaccessible in the endgame, due to the loss of effects, disappearance of certain [=NPC=]s, and other changes that come from entering the endgame.



* TheMaze: Though .flow has a few mazes, such as the white maze and the industrial maze, although none of them are as hard or as confusing to navigate as some of ''VideoGame/YumeNikki''[='=]s.

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* TheMaze: Though .flow has a few mazes, such as the white rainbow maze and the industrial industrial/orange maze, although none of them are as hard or as confusing to navigate as some of ''VideoGame/YumeNikki''[='=]s.
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*** Beating Oreko to death will also permanently enrage all the Kaibutsu until you raise the Friendship Meter again.
** Depending on how you interpret the event, the nightmare event could count as this, seeing you have to raise the Erosion Counter to 250 points to get it, and the painstaking process and trauma you have to put Sabitsuki through to get it that high.
** Piping all the guitar-playing [=NPC=]s in the underwater village turns the place dark and makes all the other [=NPC=]s come after you, and getting caught transports you to an inescapable area in ''Hell''.

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*** Beating Oreko to death will also permanently enrage all the Kaibutsu until you raise the Friendship Meter friendship meter again.
** Depending on how you interpret the event, the nightmare event could count as this, seeing you have to raise the Erosion Counter erosion counter to 250 points to get it, and the painstaking process and trauma you have to put Sabitsuki through to get it that high.
** Piping all the guitar-playing [=NPC=]s in the underwater village turns the place dark and makes all the other [=NPC=]s come after you, and getting caught transports you to an inescapable area in ''Hell''.''hell''.



** Attempting to enter the Bloody Room before the endgame will cause Sabitsuki to shake her head and refuse to go in. When you then try to leave the area, she falls to her knees, coughing up blood as her head bleeds profusely and falls apart.

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** Attempting to enter the Bloody Room bloody room before the endgame will cause Sabitsuki to shake her head and refuse to go in. When you then try to leave the area, she falls to her knees, coughing up blood as her head bleeds profusely and falls apart.



** A number of effects are simply cosmetic and either have only little animations with no major uses, or simply do nothing. For example, the Dress effect makes Sabitsuki do a curtsy.
** A hut in the Underwater Village contains two dresses that Sabitsuki that wear. These dresses are simply cosmetic, however.

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** A number of effects are simply cosmetic and either have only little animations with no major uses, or simply do nothing. For example, the Dress dress effect makes Sabitsuki do a curtsy.
** A hut in the Underwater Village underwater village contains two dresses that Sabitsuki that wear. These dresses are simply cosmetic, however.
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** Outside of ''VideoGame/YumeNikki'', the broom effect gives Sabitsuki [[KikisDeliveryService a large red bow and blueish dress]].

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** Outside of ''VideoGame/YumeNikki'', the broom effect gives Sabitsuki [[KikisDeliveryService [[Anime/KikisDeliveryService a large red bow and blueish dress]].

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** The FC world's glitch event heavily resembles ''VideoGame/YumeNikki''[='=]s, down to having to interact with a wall in a dead end room.

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** *** The FC world's glitch event heavily resembles ''VideoGame/YumeNikki''[='=]s, down to having to interact with a wall in a dead end room.room.
*** The music world has an event where, upon being sent to an inescapable area via a certain Kaibutsu and interacting with a green cube in the center of the area, turns all the [=NPCs=] in the area into the green cubes, as a shout-out to the similar event in ''Yume Nikki''[='=]s number world.

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''.flow'' is a [[FreewareGames freeware]] ''VideoGame/YumeNikki'' [[SpiritualSuccessor fangame]] created in the RPG Maker 2003 engine by a Japanese developer going by the alias "lol". Like ''Yume Nikki'', exploration, surrealism, and atmosphere are the basic themes of the game; but unlike ''Yume Nikki'', this one has a ''lot'' more disturbing content and horror elements added in. ''.flow'', like ''Yume Nikki'', is an incomplete game, but as of 0.10 and onwards, the game now has a proper endgame and multiple endings, though the "multiple" status is of some debate.

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''.flow'' is a [[FreewareGames freeware]] ''VideoGame/YumeNikki'' [[SpiritualSuccessor fangame]] created in the RPG Maker 2003 engine by a Japanese developer going by the alias "lol"."lol" or "lolrust". Like ''Yume Nikki'', exploration, surrealism, and atmosphere are the basic themes of the game; but unlike ''Yume Nikki'', this one has a ''lot'' more disturbing content and horror elements added in. ''.flow'', like ''Yume Nikki'', is an incomplete game, but as of 0.10 and onwards, the game now has a proper endgame and multiple endings, though the "multiple" status is of some debate.



* MeaningfulName: Most of the names of the major characters have some kind of meaning behind them; see the character page for details.

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* MeaningfulName: MeaningfulName
**
Most of the names of the major characters have some kind of meaning behind them; see the character page for details.details.
** The title of the game could potentially refer to the [[http://en.wikipedia.org/wiki/Flow_(psychology) psychological term]], which interestingly also has a technology theme to it, which heavily features in ''.flow''. Going by this theory, this may suggest that the "dream world" in ''.flow'' is really an immersive reality, rather than a dream world.

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** Sabitsuki with the machine effect.

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** Sabitsuki with the machine effect.effect, which gives her artificial limbs and some kind of headgear or head modification.



** The whistle effect causes most [=NPCs=] to move in the direction Sabitsuki is facing, and the handgun effect causes most to move away from Sabitsuki or otherwise shock them.

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** The whistle effect causes most [=NPCs=] to move in the direction Sabitsuki is facing, and the facing.
** The
handgun effect causes most to move away from Sabitsuki or otherwise shock them.



* MoneyForNothing:

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* MoneyForNothing:MoneyForNothing

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* {{Adorkable}}: There's something rather cute about seeing Oreko frantically working on her machine in her house, occasionally sleeping on her arms over it (implying she'd fallen asleep in the middle of working), or simply sitting on the stool and swinging her legs. As well as the fact that whenever Sabitsuki fires the handgun, Oreko instantly goes to check on her computer.



* AmbidextrousSprite: Averted; Sabitsuki always holds objects in her left hand no matter which way she is facing, and the tattoo effect's shoulder tattoo always appears on her left arm. Smile also always holds his hammer in his left hand, and the Sabitsuki Kaibutsu also always hold their pipes in their left hands.



* AnArmAndALeg
** The tumbling doll effect removes all four of Sabitsuki's limbs, forcing her to move or crawl at a slower speed than usual. Said effect is found by interacting with, appropriately enough, a chainsaw.
** The third ending has [[spoiler:a Cleaner chainsaw off Sabitsuki's legs]]. [[spoiler:Sabitsuki]]'s fate after this is ambiguous.
* AntiHero: Possibly Rust, who is controlled throughout the endgame. Notably, her sprite is paler and more detailed than Sabitsuki's sprites, giving her a sickly look, but only when in the mental world.



* TheAssimilator:

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* TheAssimilator:TheAssimilator



** In Rust's Corrupted School event, [[spoiler:some of the Kaibutsu get transformed into the giant red demons]], complete with screams of pain heard nowhere else in the game.

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** In Rust's Corrupted School corrupted school event, [[spoiler:some of the Kaibutsu get transformed into the giant red demons]], complete with screams of pain heard nowhere else in the game.



* DebugRoom: Accessible though modifying the game in RPG Maker. It contains all the effects, a speed-up skill, and teleports to certain events such as the Nightmare or Flying event. Interestingly, some of the effects (such as the Gas Mask effect) have comments left by lol on them.
* DoesNotLikeShoes: Oreko doesn't wear shoes in any of the locations you find her in.

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* DebugRoom: Accessible though modifying the game in RPG Maker. It contains all the effects, a speed-up skill, and teleports to certain events such as the Nightmare nightmare or Flying flying event. Interestingly, some of the effects (such as the Gas Mask gas mask effect) have comments left by lol on them.
* DoesNotLikeShoes: Oreko doesn't wear shoes in any of the locations you find her in.
them.



* DreamPeople: Every [=NPC=] in the world via the computer. That is, [[spoiler:until the second and third endings reveal that the Cleaners also exist in the real world]]...

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* DreamPeople: Every [=NPC=] in the world via the computer. That is, [[spoiler:until the second and third endings reveal that the Cleaners also exist in the real world]]...world]].



%%* EmptyRoomPsych

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%%* * EmptyRoomPsych



** The Kaibutsu laugh a lot when enraged, hence the signature giggle associated with them, though most of their laughing has been reduced or outright taken out in later versions of the game (notably, the Candle World Kaibutsu and the Kaibutsu in the corrupted school event keep theirs).

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** The Kaibutsu laugh a lot when enraged, hence the signature giggle associated with them, though most of their laughing has been reduced or outright taken out in later versions of the game (notably, the Candle World candle world Kaibutsu and the Kaibutsu in the corrupted school event keep theirs).



* TheMaze: .flow has a few mazes, such as the white maze and the Industrial Maze, although none of them are as hard or as confusing to navigate as some of ''Yume Nikki''[='=]s.

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* TheMaze: .TheMaze: Though .flow has a few mazes, such as the white maze and the Industrial Maze, industrial maze, although none of them are as hard or as confusing to navigate as some of ''Yume Nikki''[='=]s.''VideoGame/YumeNikki''[='=]s.



** True to its [[VideoGame/YumeNikki predecessor]], ''.flow'' is filled with many MindScrew themes. ''.flow'' also takes the MindScrew themes further than ''VideoGame/YumeNikki'', an example of which can be seen above under MentalWorld.

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** True to its [[VideoGame/YumeNikki predecessor]], ''.flow'' is filled with many MindScrew {{mind screw}} themes. ''.flow'' also takes the MindScrew mind screw themes further than ''VideoGame/YumeNikki'', an example of which can be seen above under MentalWorld.{{mental world}}.



* MoneySpider: All [=NPCs=] have a random chance of dropping 100 coins when killed, and the money can then be spent at the Sugar Hole, either 100 for a drink or 300 for a meal of tea and cake. The non-Kaibutsu regular at the Sugar Hole can be piped for instant money every session, and lots of money can be farmed in the black-haired girls-filled room prior to the Dying Girls event.

to:

* MoneySpider: All [=NPCs=] have a random chance of dropping 100 coins when killed, and the money can then be spent at the Sugar Hole, either 100 for a drink or 300 for a meal of tea and cake. The non-Kaibutsu regular at the Sugar Hole can be piped for instant money every session, and lots of money can be farmed in the black-haired girls-filled room prior to the Dying Girls dying girls event.



* RelationshipValues: There is a value for the relationship you have with Oreko, known as the Friendship Meter. Interacting with Oreko nets you five points, and interacting her with the Diving Helmet effect activated can net you an extra five, whilst killing her subtracts ten. Thirty points and up, a ghostly Oreko will appear in the lights-filled area where you obtain the Machine effect, and interacting with her teleports you to a place where you can get the Orange menu.

to:

* RelationshipValues: There is a value for the relationship you have with Oreko, known as the Friendship Meter. friendship meter. Interacting with Oreko nets you five points, and interacting her with the Diving Helmet diving helmet effect activated can net you an extra five, whilst killing her subtracts ten. Thirty points and up, a ghostly Oreko will appear in the lights-filled area where you obtain the Machine machine effect, and interacting with her teleports you to a place where you can get the Orange orange menu.



*** The Arm effect makes Sabitsuki look like Monoko's five-armed form, and an image similar to Uboa also appears on the wall of a dead end in the temple maze accessed via the ocean world.
*** More obscurely, the Tumbling Doll effect is functionally similar to the Severed Head effect, and is found in an endlessly looping area full of Kaibutsu.
*** Everything about the Witch effect. An [=NPC=] resembling witch Madotsuki appears in the FC world, and interacting with her gives you the Witch effect. The Broom effect is functionally a mix of ''VideoGame/YumeNikki''[='=]s Witch and Bicycle effects, and can be used to activate a special flying event in the rainbow maze area, similar to ''VideoGame/YumeNikki''[='=]s Flying event.

to:

*** The Arm arm effect makes Sabitsuki look like Monoko's five-armed form, and an image similar to Uboa also appears on the wall of a dead end in the temple maze accessed via the ocean world.
*** More obscurely, the Tumbling Doll tumbling doll effect is functionally similar to the Severed Head severed head effect, and is found in an endlessly looping area full of Kaibutsu.
*** Everything about the Witch witch effect. An [=NPC=] resembling witch Madotsuki appears in the FC world, and interacting with her gives you the Witch witch effect. The Broom broom effect is functionally a mix of ''VideoGame/YumeNikki''[='=]s Witch witch and Bicycle bicycle effects, and can be used to activate a special flying event in the rainbow maze area, similar to ''VideoGame/YumeNikki''[='=]s Flying event.



** Outside of ''VideoGame/YumeNikki'', the Broom effect gives Sabitsuki [[KikisDeliveryService a large red bow and blueish dress]].
** The seedy Psychedelic Town and Sweet Sugar hotel accessed near the Rainbow Maze resemble ''Videogame/{{Earthbound}}'''s Moonside.

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** Outside of ''VideoGame/YumeNikki'', the Broom broom effect gives Sabitsuki [[KikisDeliveryService a large red bow and blueish dress]].
** The seedy Psychedelic Town psychedelic town and Sweet Sugar hotel accessed near the Rainbow Maze rainbow maze resemble ''Videogame/{{Earthbound}}'''s Moonside.



** The Sabitsuki in the school you get the School Uniform effect from has nothing but a creepy smile on her face. And then you hear the Kaibutsu laugh upon exiting the room...
** During the Bloody Room event, after coughing up some blood, Sabitsuki smiles creepily before collapsing.

to:

** The Sabitsuki in the school you get the School Uniform school uniform effect from has nothing but a creepy smile on her face. And then you hear the Kaibutsu laugh upon exiting the room...
face.
** During the Bloody Room bloody room event, after coughing up some blood, Sabitsuki smiles creepily before collapsing.



** The Industrial Snow area has a few of these:
*** It is where the Dress effect is found, with said dress resembling a black funeral gown.

to:

** The Industrial Snow industrial snow area has a few of these:
*** It is where the Dress dress effect is found, with said dress resembling a black funeral gown.



** Some theories speculate that the snow world is really a cremation site, given the smoke stacks and the Plant Labyrinth below resembling a tomb, and with the snow actually being ashes.

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** Some theories speculate that the snow world is really a cremation site, given the smoke stacks and the Plant Labyrinth plant labyrinth below resembling a tomb, and with the snow actually being ashes.



* SwallowedWhole: How one gets to the Rainbow Maze via the Footprint Path: walking right into the belly of a multi-eyed red monster.

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* SwallowedWhole: How one gets to the Rainbow Maze rainbow maze via the Footprint Path: footprint path: walking right into the belly of a multi-eyed red monster.



** The aforementioned Friendship Meter, involving Oreko.
** Interacting with Oreko with the Diving Helmet effect on and eating at the Sugar Hole both decrease the Erosion Counter by several points each.

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** The aforementioned Friendship Meter, friendship meter involving Oreko.
** Interacting with Oreko with the Diving Helmet diving helmet effect on and eating at the Sugar Hole both decrease the Erosion Counter erosion counter by several points each.



** Raising the Erosion Counter involves making Sabitsuki experience incredibly traumatizing events over and over again, horrible enough that she gets disconnected from the mental world and leaks blood all over the floor and walls of her room, eventually revealing that she [[spoiler:has life-support devices attached to her computer]]. Just to rub salt in the wound, all you get out of raising the Erosion Counter to high levels is a new menu type and a very creepy event.
** Going between either versions of the Plant Labyrinth requires one to either enter the areas by different entrances in the mental world, or open up a usually-blocked door that acts as a gate between the two. Said door is opened by killing an [=NPC=] in either area. Do the math.

to:

** Raising the Erosion Counter erosion counter involves making Sabitsuki experience incredibly traumatizing events over and over again, horrible enough that she gets disconnected from the mental world and leaks blood all over the floor and walls of her room, eventually revealing that she [[spoiler:has life-support devices attached to her computer]]. Just to rub salt in the wound, all you get out of raising the Erosion Counter erosion counter to high levels is a new menu type and a very creepy event.
** Going between either versions of the Plant Labyrinth plant labyrinth requires one to either enter the areas by different entrances in the mental world, or open up a usually-blocked door that acts as a gate between the two. Said door is opened by killing an [=NPC=] in either area. Do the math.



** The aforementioned Friendship Meter and Oreko. If you choose to kill Oreko several times, eventually she will disappear from the mental world, leaving only her diving helmet in her home. One can raise the Friendship Meter again, however, through interacting with the diving helmet.

to:

** The aforementioned Friendship Meter friendship meter and Oreko. If you choose to kill Oreko several times, eventually she will disappear from the mental world, leaving only her diving helmet in her home. One can raise the Friendship Meter friendship meter again, however, through interacting with the diving helmet.



** Depending on how you interpret the event, the Nightmare event could count as this, seeing you have to raise the Erosion Counter to 250 points to get it, and the painstaking process and trauma you have to put Sabitsuki through to get it that high.
** Piping all the guitar-playing [=NPC=]s in the Underwater Village turns the place dark and makes all the other [=NPC=]s come after you, and getting caught transports you to an inescapable area in ''Hell''.
* WeatherControlMachine: The Watering Can effect makes it rain (or snow, if used in the Industrial Snow world) in varying degrees, from a slight drizzle to a downpour. A special event in the Psychedelic Town is activated with the use of the watering can, and one can put out Charlotte's fire by summoning rain.

to:

** Depending on how you interpret the event, the Nightmare nightmare event could count as this, seeing you have to raise the Erosion Counter to 250 points to get it, and the painstaking process and trauma you have to put Sabitsuki through to get it that high.
** Piping all the guitar-playing [=NPC=]s in the Underwater Village underwater village turns the place dark and makes all the other [=NPC=]s come after you, and getting caught transports you to an inescapable area in ''Hell''.
* WeatherControlMachine: The Watering Can watering can effect makes it rain (or snow, if used in the Industrial Snow industrial snow world) in varying degrees, from a slight drizzle to a downpour. A special event in the Psychedelic Town psychedelic town is activated with the use of the watering can, and one can put out Charlotte's fire by summoning rain.



* YouGottaHaveBlueHair: While most [=NPC=]s have either white, black, or brown hair, there is Charlotte, who has pink hair.

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Do not use indexes in trope lists.


* AmbiguousEnding: The game has three endings, each one less coherent than the last. It's even ambiguous to whether they're all part of the same, or different courses of events.



* TheAssimilator:
** In the endgame, if Rust is hit by enough demons to the stage before death, looking closely at her sprite reveals that she appears to have a set of horns like the demons' through all the blood and gore, raising this implication. It's also worth noting that she grows a SlasherSmile as she becomes more and more deformed...
** In Rust's Corrupted School event, [[spoiler:some of the Kaibutsu get transformed into the giant red demons]], complete with screams of pain heard nowhere else in the game.
** To a lesser and far more subtle extent, the Kaibutsu seem to be this to humans, through some sort of disease or bodily experimentation. [[spoiler:The third ending strongly implies that Sabitsuki has, or is becoming one herself.]]
* BittersweetEnding: One interpretation of the third ending is that [[spoiler:Sabitsuki has died, and the ending sequence is her looking back on the memories of her past life]].



* DownerEnding: No matter which ending you choose, Sabitsuki does not meet a very good end. Like everything else about the endings, though, it's completely up in the air.



* EmptyRoomPsych

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* %%* EmptyRoomPsych



* EndingTropes
** AmbiguousEnding[=/=]GainaxEnding: The game has three endings, each one less coherent than the last. It's even ambiguous to whether they're all part of the same, or different courses of events.
** BittersweetEnding: One interpretation of the third ending is that [[spoiler:Sabitsuki has died, and the ending sequence is her looking back on the memories of her past life]].
** DownerEnding: No matter which ending you choose, Sabitsuki does not meet a very good end. Like everything else about the endings, though, it's completely up in the air.
** TheEndingChangesEverything: ''Very'' much so. The third ending can completely change how one views and interprets the events of the game, as well as calling into question just how [[spoiler:real Sabitsuki's dream world is]].
** HappyEnding: One interpretation of the third ending is that, given the sequence with [[spoiler:Sabitsuki walking past several objects and [=NPCs=] found in-game]], is that [[spoiler:Sabitsuki is really alive and well, and even free of her disease]].
** MultipleEndings: Three of them, though their "multiple" status is the subject of much speculation: one after collecting all the effects, one after discarding all the effects, and one after collecting all three empty boxes and traversing the last area of the endgame. All of these happen by leaving your room by the nexus door in the real world.

to:

* EndingTropes
** AmbiguousEnding[=/=]GainaxEnding: The game has three endings, each one less coherent than the last. It's even ambiguous to whether they're all part of the same, or different courses of events.
** BittersweetEnding: One interpretation of the third ending is that [[spoiler:Sabitsuki has died, and the ending sequence is her looking back on the memories of her past life]].
** DownerEnding: No matter which ending you choose, Sabitsuki does not meet a very good end. Like everything else about the endings, though, it's completely up in the air.
**
TheEndingChangesEverything: ''Very'' much so. The third ending can completely change how one views and interprets the events of the game, as well as calling into question just how [[spoiler:real Sabitsuki's dream world is]].
** HappyEnding: One interpretation of the third ending is that, given the sequence with [[spoiler:Sabitsuki walking past several objects and [=NPCs=] found in-game]], is that [[spoiler:Sabitsuki is really alive and well, and even free of her disease]].
** MultipleEndings: Three of them, though their "multiple" status is the subject of much speculation: one after collecting all the effects, one after discarding all the effects, and one after collecting all three empty boxes and traversing the last area of the endgame. All of these happen by leaving your room by the nexus door in the real world.
is]].



* HappyEnding: One interpretation of the third ending is that, given the sequence with [[spoiler:Sabitsuki walking past several objects and [=NPCs=] found in-game]], is that [[spoiler:Sabitsuki is really alive and well, and even free of her disease]].



* MoneyForNothing: Averted: unlike ''VideoGame/YumeNikki'', money can be spent at the Sugar Hole to buy drinks or meals, and purchasing can unlock various things in-game.

to:

* MoneyForNothing: MoneyForNothing:
**
Averted: unlike ''VideoGame/YumeNikki'', money can be spent at the Sugar Hole to buy drinks or meals, and purchasing can unlock various things in-game.



*** An event in the apartments is activated by eating ten meals, interacting with a Cleaner, and entering the apartments via the pipe world.
*** An event in Sweet Sugar can be accessed after one eats five or more meals and either entering the back blue room of the hotel or interacting with the [=NPC=] that usually blocks the way.

to:

*** ** An event in the apartments is activated by eating ten meals, interacting with a Cleaner, and entering the apartments via the pipe world.
*** ** An event in Sweet Sugar can be accessed after one eats five or more meals and either entering the back blue room of the hotel or interacting with the [=NPC=] that usually blocks the way.



* MultipleEndings: Three of them, though their "multiple" status is the subject of much speculation: one after collecting all the effects, one after discarding all the effects, and one after collecting all three empty boxes and traversing the last area of the endgame. All of these happen by leaving your room by the nexus door in the real world.



* YouWillBeAssimilated
** In the endgame, if Rust is hit by enough demons to the stage before death, looking closely at her sprite reveals that she appears to have a set of horns like the demons' through all the blood and gore, raising this implication. It's also worth noting that she grows a SlasherSmile as she becomes more and more deformed...
** In Rust's Corrupted School event, [[spoiler:some of the Kaibutsu get transformed into the giant red demons]], complete with screams of pain heard nowhere else in the game.
** To a lesser and far more subtle extent, the Kaibutsu seem to be this to humans, through some sort of disease or bodily experimentation. [[spoiler:The third ending strongly implies that Sabitsuki has, or is becoming one herself.]]
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None


'''Note:''' Unless otherwise stated, assume all examples below apply to the latest version of the game.

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'''Note:''' Unless otherwise stated, assume all examples below apply to the latest version of the game.
game. As well as this, due to the heavily speculative nature of the game, which relies on you coming up with your own interpretations and conclusions, please be careful about taking anything on the page as hard fact.

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None


* AmbidextrousSprite: Averted; Sabitsuki always holds objects in her left hand no matter which way she is facing, and the tattoo effect's shoulder tattoo always appears on her left arm. Smile also always holds his hammer in his left hand; the Sabitsuki Kaibutsu also always hold their pipes in their left hands.

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* AmbidextrousSprite: Averted; Sabitsuki always holds objects in her left hand no matter which way she is facing, and the tattoo effect's shoulder tattoo always appears on her left arm. Smile also always holds his hammer in his left hand; hand, and the Sabitsuki Kaibutsu also always hold their pipes in their left hands.



* {{Animorphism}}: The cat effect gives Sabitsuki white cat ears and a tail, and its side-effect is turning Sabitsuki into a small white cat. This side-effect allows Sabitsuki to pass through small gaps.



** The girl living in the monochrome house appears to have either mechanical legs or mechanical arms and legs.



* BellyMouth: All red demons have a huge mouth on their stomachs.
* BerserkButton: None of the Kaibutsu appreciate getting smacked in the face with the pipe. The bar Kaibutsu counter-attacking upon getting smacked has been interpreted as one.



* BodyMotifs: Pops up frequently, usually in a diseased or otherwise deformed way. There is a subtle yet present focus on mouths/smiles and Sabitsuki's legs (or lack of them) in particular.

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* BodyMotifs: Pops up frequently, usually in a diseased or otherwise deformed way. There is a subtle yet present focus on mouths/smiles and a more subtle one on Sabitsuki's legs (or lack of them) in particular.



* BroughtDownToNormal: Rust has no access to any of Sabitsuki's effects, though she does bring out the iron pipe during certain events. Despite this, she can enter some places Sabitsuki could not.
* CarryABigStick
** Sabitsuki uses an iron pipe to kill things. Rust also uses one in certain events despite having no access to any effects.
** The bar Kaibutsu wields a crowbar, and Sabitsuki's lookalike Kaibutsu also wield pipes.
* {{Catgirl}}: The cat effect, as described above under {{Animorphism}}.



* CosmeticAward
** Obtaining the special flower, orange, rust, and smile menus simply change the look of your menu.

to:

* CosmeticAward
**
CosmeticAward: Obtaining the special flower, orange, rust, and smile menus simply change the look of your menu.



* {{Cyclops}}: The Monoeye ability gives Sabitsuki a single, large red eye on her face. Its side-effect is blinking in rapid succession, and can also make an eye graffiti in the apartments blink.

to:

* {{Cyclops}}: The Monoeye monoeye ability gives Sabitsuki a single, large red eye on her face. Its side-effect is blinking in rapid succession, and can also make an eye graffiti in the apartments blink.



* DarkWorld: The Corrupted School and Parade ward of the asylum are even scarier versions of the school and asylum, right down to the [[HellIsThatNoise incredibly unsettling laughter]] in both.

to:

* DarkWorld: The Corrupted School corrupted school and Parade ward of the asylum hospital are even scarier versions of the school and asylum, hospital, right down to the [[HellIsThatNoise incredibly unsettling laughter]] in both.



** One theory regarding the endgame and the endings, since Sabitsuki has to use the computer in the mental world to discard her effects. The theories sometimes use the fact that Rust uses a different exit animation (red screen static instead of pinching her cheeks) and doesn't pinch her cheeks after viewing the Nightmare event as supporting evidence.
** The Nightmare event seems to be one of these. Calling the "dream" theory into question is the fact that you have to "log off" via pinching cheeks to trigger it, and the event happens before you get up.
** The Corrupted School events are occasionally interpreted as these; the Sabitsuki version as a nightmare or a twisted interpretation of reality, and the Rust version as a revenge fantasy.

to:

** One theory regarding the endgame and the endings, since Sabitsuki has to use the computer in the mental world to discard her effects. The theories sometimes use the fact that Rust uses a different exit animation (red screen static instead of pinching her cheeks) and doesn't pinch her cheeks after viewing the Nightmare nightmare event as supporting evidence.
** The Nightmare nightmare event seems to be one of these. Calling the "dream" theory into question is the fact that you have to "log off" via pinching cheeks to trigger it, and the event happens before you get up.
** The Corrupted School corrupted school events are occasionally interpreted as these; the Sabitsuki version as a nightmare or a twisted interpretation of reality, and the Rust version as a revenge fantasy.



* DropTheHammer: Smile carries a hammer with him in most places you find him. Notably, he brings out the hammer after you attack him in his house or pull out the pipe in a certain room of the school, and attacks Sabitsuki with it in her Corrupted School event.



** One of the rooms in the apartments, by the door leading to the snow area, used to be accessible and had an [=NPC=] resembling a brunette girl wearing a straw hat living inside. This room is only accessible in very early versions of .flow and does not exist in future versions. Interestingly, the [=NPC=] resembles the girl who hides within some plants in the Plant Labyrinth.

to:

** One of the rooms in the apartments, by the door leading to the snow area, used to be accessible and had an [=NPC=] resembling a brunette girl wearing a straw hat living inside. This room is only accessible in very early versions of .flow and does not exist in future versions. Interestingly, the [=NPC=] resembles the girl who hides within some plants in the Plant Labyrinth.plant labyrinth.



* EyesAlwaysShut: Sabitsuki's sprite implies she has these, outside of the Monoeye effect and activated Cat effect, which give her open eyes. Art done by lol depicts Sabitsuki with open eyes.



** Many posters in the school depict eyes which appear to be either bleeding profusely or heavily tattooed. Smile has + eyes, similar to these posters, which has caused speculation that they are either damaged, missing, or heavily tattooed. It's worth noting that the effect you get from a version of Smile is the Tattoo effect, giving credence to the tattoo theory.

to:

** Many posters in the school depict eyes which appear to be either bleeding profusely or heavily tattooed. Smile has + plus-shaped eyes, similar to these posters, which has caused speculation that they are either damaged, missing, or heavily tattooed. It's worth noting that the effect you get from a version of Smile is the Tattoo tattoo effect, giving credence to the tattoo theory.



** The faces of the black-haired girls are never seen; even in the Dying Girls event, where a larger one's face is barely seen, it's blank and almost immediately dissolves into blood anyway.

to:

** The faces of the black-haired girls are never seen; even in the Dying Girls dying girls event, where a larger one's face is barely seen, it's blank and almost immediately dissolves into blood anyway.



* FiringInTheAirALot: The Handgun effect, which has certain effects on certain [=NPCs=], namely causing some to flee from Sabitsuki. If one fires in the air enough times in a row, Sabitsuki will run out of ammunition and have to reload the gun.

to:

* FiringInTheAirALot: The Handgun handgun effect, which has certain effects on certain [=NPCs=], namely causing some to flee from Sabitsuki. If one fires in the air enough times in a row, Sabitsuki will run out of ammunition and have to reload the gun.



** Notice how several effects do things to Sabitsuki's legs, such as replacing them (Machine, Plant, Slime) or removing them (Tumbling Doll, Ghost), and that the one speed-up effect, the Broom, is also the one that takes Sabitsuki's legs out of the picture, all implying that Sabitsuki has weak or bad legs? [[AnArmAndALeg Come the third ending...]]
* FlyingBroomstick: The Broom effect, which both serves the same function of speeding up the player as the bike in ''VideoGame/YumeNikki''. It is also similar to the Witch effect from the same game, down to being able to access a special flying event hidden somewhere in a maze or maze-like area.

to:

** Notice how several effects do things to Sabitsuki's legs, such as replacing them (Machine, Plant, Slime) (machine, plant, slime) or removing them (Tumbling Doll, Ghost), (tumbling doll, ghost), and that the one speed-up effect, the Broom, broom, is also the one that takes Sabitsuki's legs out of the picture, all implying that Sabitsuki has weak or bad legs? [[AnArmAndALeg Come the third ending...]]
* FlyingBroomstick: The Broom broom effect, which both serves the same function of speeding up the player as the bike in ''VideoGame/YumeNikki''. It is also similar to the Witch witch effect from the same game, down to being able to access a special flying event hidden somewhere in a maze or maze-like area.



** Using the Plant effect during rain causes Sabitsuki to be overgrown to the point where she can't move, stripping you of all controls and making you unable to access the menu to escape. The only way to get out of this is to exit the game. This may or may not be intentional.

to:

** Using the Plant plant effect during rain causes Sabitsuki to be overgrown to the point where she can't move, stripping you of all controls and making you unable to access the menu to escape. The only way to get out of this is to exit the game. This may or may not be intentional.



** For effects, we have the Tumbling Doll[[note]]Sabitsuki loses all her limbs[[/note]], Corpse, and Viscera[[note]]Sabitsuki's intestines hang out[[/note]] effects.

to:

** For effects, we have the Tumbling Doll[[note]]Sabitsuki tumbling doll[[note]]Sabitsuki loses all her limbs[[/note]], Corpse, and Viscera[[note]]Sabitsuki's viscera[[note]]Sabitsuki's intestines hang out[[/note]] effects.



** Getting all the menu types are fairly straightforward, except for the damned Rust menu. To get the Rust menu, you need to raise the Erosion Counter to 100 points/two blood splatters (which becomes annoying if you've been doing things to decrease the Erosion Counter beforehand), go all the way to the Parade ward, and interact with the diseased-looking child Sabitsuki in her room.
** Getting the nightmare event. You have to raise the Erosion Counter to ''250'' points. The blood splatters in Sabitsuki's room that one can use as a tally stop appearing after 200 points, so after that, it's basically guesswork until you get the event. Furthermore, you have to manually pinch your cheek to get it -- you won't get this event by, for example, getting killed by the bar Kaibutsu and waking up that way.

to:

** Getting all the menu types are fairly straightforward, except for the damned Rust rust menu. To get the Rust rust menu, you need to raise the Erosion Counter erosion counter to 100 points/two blood splatters (which becomes annoying if you've been doing things to decrease the Erosion Counter erosion counter beforehand), go all the way to the Parade ward, and interact with the diseased-looking child Sabitsuki in her room.
** Getting the nightmare event. You have to raise the Erosion Counter erosion counter to ''250'' points. The blood splatters in Sabitsuki's room that one can use as a tally stop appearing after 200 points, so after that, it's basically guesswork until you get the event. Furthermore, you have to manually pinch your cheek to get it -- you won't get this event by, for example, getting killed by the bar Kaibutsu and waking up that way.



* HeroicAlbino
** Sabitsuki has white hair, and seems to have had it from birth, going by the younger versions of herself seen in the mental world, all of which also sport white hair. Rust also has white hair, though her "heroic" status is debatable and the subject of much speculation.
** Inverted with Smile, who has black hair, and also a debatable hero status.
* HiddenEyes: One maid in Sweet Sugar has a shadowed face. Sabitsuki also gets a shadowed face when exiting the maze found via the Streets' randomized event.

to:

* HeroicAlbino
** Sabitsuki has white hair, and seems to have had it from birth, going by the younger versions of herself seen in the mental world, all of which also sport white hair. Rust also has white hair, though her "heroic" status is debatable and the subject of much speculation.
** Inverted with Smile, who has black hair, and also a debatable hero status.
* HiddenEyes: One maid in Sweet Sugar has a shadowed face. Sabitsuki also gets a shadowed face when exiting the maze found via the Streets' streets' randomized event.



** The girl in the Monochrome House seems to have robotic legs. A little girl in one of the asylum rooms, most likely a younger version of the same character, also seems to have robotic legs.

to:

** The girl in the Monochrome House monochrome house seems to have robotic legs. A little girl in one of the asylum hospital rooms, most likely a younger version of the same character, also seems to have robotic legs.



** The more mechanical side of things seem to have been inspired by asgr's designs for cyborgs and machines. Oreko's computer and the machines in the deeper areas of the Industrial Maze are the most obvious examples.
** The Broom event is a direct homage to both ''VideoGame/YumeNikki''[='=]s Witch event and StudioGhibli's ''Kiki's Delivery Service''.

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** The more mechanical side of things seem to have been inspired by asgr's designs for cyborgs and machines. Oreko's computer and the machines in the deeper areas of the Industrial Maze orange industrial maze are the most obvious examples.
** The Broom broom event is a direct homage to both ''VideoGame/YumeNikki''[='=]s Witch witch event and StudioGhibli's ''Kiki's Delivery Service''.



** The Kaibutsu laugh a lot when enraged, hence the signature giggle associated with them, though most of their laughing has been reduced or outright taken out in later versions of the game (notably, the Candle World Kaibutsu keeps theirs).

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** The Kaibutsu laugh a lot when enraged, hence the signature giggle associated with them, though most of their laughing has been reduced or outright taken out in later versions of the game (notably, the Candle World Kaibutsu keeps and the Kaibutsu in the corrupted school event keep theirs).



** The Kaibutsu Chase event, accessed via the Red Eye world, has one where one is chased down a corridor by three Kaibutsu, only to be struck down by a fourth one that comes out of ''nowhere''. The only way to evade it is by using the Ghost effect's invisibility cloak, where one can then either exit the event or head on towards the Corrupted School event.

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** The Kaibutsu Chase event, accessed via the Red Eye red eye world, has one where one is chased down a corridor by three Kaibutsu, only to be struck down by a fourth one that comes out of ''nowhere''. The only way to evade it is by using the Ghost ghost effect's invisibility cloak, where one can then either exit the event or head on towards the Corrupted School corrupted school event.



** To a lesser extent, the scarecrow and the girl hiding in the vines in the Plant Labyrinth: if either are piped, they will die and not respawn if one leaves and re-enters the room, but will regenerate in a new session. Oddly enough, piping either one will kill the other, implying the [=NPC=]s are both one in the same. Like the robot girl, you can keep beating them even after death, since they don't disappear like the usual [=NPC=]s.

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** To a lesser extent, the scarecrow and the girl hiding in the vines in the Plant Labyrinth: plant labyrinth: if either are piped, they will die and not respawn if one leaves and re-enters the room, but will regenerate in a new session. Oddly enough, piping either one will kill the other, implying the [=NPC=]s are both one in the same. Like the robot girl, you can keep beating them even after death, since they don't disappear like the usual [=NPC=]s.



* MentalWorld: Sabitsuki explores her mind in some fashion via her computer. It seems straightforward until you uncover the effects of the "Erosion Counter", where certain events can affect the real world. The endgame messes everything up even further, say nothing of the endings.

to:

* MentalWorld: Sabitsuki explores her mind in some fashion via her computer. It seems straightforward until you uncover the effects of the "Erosion Counter", "erosion counter", where certain events can affect the real world. The endgame messes everything up even further, say nothing of the endings.



** The Whistle effect causes most [=NPCs=] to move in the direction Sabitsuki is facing, and the Handgun effect causes most to move away from Sabitsuki or otherwise shock them.
** Using the Dress effect, making Sabitsuki curtsy, in the same room as any Cleaners will cause them to bow in your direction.

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** The Whistle whistle effect causes most [=NPCs=] to move in the direction Sabitsuki is facing, and the Handgun handgun effect causes most to move away from Sabitsuki or otherwise shock them.
** Using the Dress dress effect, making Sabitsuki curtsy, in the same room as any Cleaners will cause them to bow in your direction.



* MiniGame: "Shinsoku Neko", a cute little 8-bit minigame where you control a black cat and try to catch as many fish as possible. It is harder than it sounds.

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* MiniGame: "Shinsoku Neko", a cute little 8-bit minigame where you control a black cat and try to catch as many fish as possible. It is ''much'' harder than it sounds.



** You have to buy the meal three times over separate sessions to obtain the Sugar menu.

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** You have to buy the meal three times over separate sessions to obtain the Sugar sugar menu.



* MoodWhiplash: Generally, travelling through the many areas of the game can lead to this, as one travels from areas with a dark or melancholy atmosphere to more colourful or brighter ones. A good example would be travelling to the Rainbow Maze, which is accessible through the Red Eye world full of deformed eyes and mouths.

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* MoodWhiplash: Generally, travelling through the many areas of the game can lead to this, as one travels from areas with a dark or melancholy atmosphere to more colourful or brighter ones. A good example would be travelling to the Rainbow Maze, rainbow maze, which is accessible through the Red Eye red eye world full of deformed eyes and mouths.



** The Red Eye world, has strange things with wide-open mouths. In a random event, three of these things can appear in a group, one as a "door" leading to the Kaibutsu chase event.

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** The Red Eye world, red eye world has strange things with wide-open mouths. In a random event, three of these things can appear in a group, one as a "door" leading to the Kaibutsu chase event.



** There is a sequence involving an open, pitch black doorway with blood and gore splattered all around it, known as the "Bloody Room" event. You can't see what's on the other side of the doorway at first, and you never will as Sabitsuki. Sabitsuki refuses to go through the doorway, and the only way to leave the room is to step back. When you do, Sabitsuki starts oozing blood ''everywhere'', causing her to pass out and wake up to discover blood all over her keyboard. It's one of the few events that gives points to the Erosion Counter, causing blood to appear in Sabitsuki's room. In other words, whatever Sabitsuki saw on the other side of that doorway was so horrifying that ''it actually caused her physical harm''. The effect of this event is mitigated somewhat, however, when you enter as Rust and finally see what is behind the door; though since the entrance is accessed in a different place to where one goes with Sabitsuki, it's implied that both rooms may not be the same room.
** Getting the Corpse effect requires one to cross a large, black void from a cell. Certainly very unsettling, though it has arguably become slightly less after v0.15 added music to the area.

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** There is a sequence involving an open, pitch black doorway with blood and gore splattered all around it, known as the "Bloody Room" "bloody room" event. You can't see what's on the other side of the doorway at first, and you never will as Sabitsuki. Sabitsuki refuses to go through the doorway, and the only way to leave the room is to step back. When you do, Sabitsuki starts oozing blood ''everywhere'', causing her to pass out and wake up to discover blood all over her keyboard. It's one of the few events that gives points to the Erosion Counter, erosion counter, causing blood to appear in Sabitsuki's room. In other words, whatever Sabitsuki saw on the other side of that doorway was so horrifying that ''it actually caused her physical harm''. The effect of this event is mitigated somewhat, however, when you enter as Rust and finally see what is behind the door; though since the entrance is accessed in a different place to where one goes with Sabitsuki, it's implied that both rooms may not be the same room.
** Getting the Corpse corpse effect requires one to cross a large, black void from a cell. Certainly very unsettling, though it has arguably become slightly less after v0.15 added music to the area.



** The Plant effect turns Sabisuki into one, and the side-effect causes the plants on her to grow. When used in rain, Sabitsuki overgrows to the point where she can't move. Fittingly, it's found in the Plant Labyrinth, after one causes the plants in the industrial snow area to overgrow.
** The Past Plant Labyrinth has many children overgrown with plants inside. A related area also has the nurse from the asylum slightly plantified.
* OnlyAFleshWound: The Tumbling Doll effect causes Sabitsuki's limbs to become cut off, and the Viscera effect has Sabitsuki casually walking around with her intestines hanging out. However, the endgame trumps both of those effects, as Rust continues to casually wander around even as her body is torn apart by the red demons.

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** The Plant plant effect turns Sabisuki Sabitsuki into one, and the side-effect causes the plants on her to grow. When used in rain, Sabitsuki overgrows to the point where she can't move. Fittingly, it's found in the Plant Labyrinth, plant labyrinth, after one causes the plants in the industrial snow area to overgrow.
** The Past Plant Labyrinth past plant labyrinth has many children overgrown with plants inside. A related area also has the nurse from the asylum hospital slightly plantified.
* OnlyAFleshWound: The Tumbling Doll tumbling doll effect causes Sabitsuki's limbs to become cut off, and the Viscera viscera effect has Sabitsuki casually walking around with her intestines hanging out. However, the endgame trumps both of those effects, as Rust continues to casually wander around even as her body is torn apart by the red demons.



** The Corrupted School event, where the [[spoiler:Sabitsuki-lookalike, pipe-carrying Kaibutsu kill you should they reach you]], and the same with [[spoiler:Smile if you interact with him]].
** In Rust's version of the Corrupted School, [[spoiler:the giant red demons kill her if she is touched]], and [[spoiler:she performs one on Smile when you interact with him]]. Due to a glitch in version 0.15, the [[spoiler:giant red demons]] did not actually kill Rust, though this glitch has been fixed in later versions.

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** The Corrupted School corrupted school event, where the [[spoiler:Sabitsuki-lookalike, pipe-carrying Kaibutsu kill you should they reach you]], and the same with [[spoiler:Smile if you interact with him]].
** In Rust's version of the Corrupted School, corrupted school, [[spoiler:the giant red demons kill her if she is touched]], and [[spoiler:she performs one on Smile when you interact with him]]. Due to a glitch in version 0.15, the [[spoiler:giant red demons]] did not actually kill Rust, though this glitch has been fixed in later versions.



* OrcusOnHisThrone: There is a room in the body area where a black-haired girl sits on a throne of flesh; aside from this, she does nothing but react to effects such as the whistle. If you kill her, Sabitsuki can sit there as well.
* OrWasItADream: The Erosion Counter events and ''especially'' the endings leave one questioning whether or not. See also DreamWithinADream.

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* OrcusOnHisThrone: There is a room in the body area where a black-haired girl sits on a throne of flesh; aside from this, she does nothing but react to effects such as the whistle. If you kill her, Sabitsuki can sit there as well.
* OrWasItADream: The Erosion Counter erosion counter events and ''especially'' the endings leave one questioning whether or not. See also DreamWithinADream.



** All the events connected to the Erosion Counter (Bloody Room, Dying Girls, bar Kaibutsu) are randomized.
** The Streets area has a randomized event where one can either gain access to a previously-unaccessible part of the area, or see [[SarcasmMode pleasant sights]] such as a Kaibutsu beating up a hunk of meat or a maid standing menacingly with a chainsaw behind a line of cones.
* RandomlyDrops: Killing [=NPCs=] has a chance of dropping 100 yen every time. Several events, such as the Dying Girls event and the bar Kaibutsu, have a chance of randomly appearing every trip to the mental world.
* RavenHairIvorySkin: The black-haired girls have paper-white skin that contrasts with their hair. It has the effect of making them look somewhat sickly, which fits given the Dying Girls event and that one is seen in a hospital bed in the past Parade ward.
* RedEyesTakeWarning: Sabitsuki is often depicted by lol with red eyes, and both the Monoeye and Cat effects give her red eyes. Rust has dark red eyes on her sprite.

to:

** All the events connected to the Erosion Counter (Bloody Room, Dying Girls, erosion counter (bloody room, dying girls, bar Kaibutsu) are randomized.
randomized, with the exception of the nightmare event.
** The Streets streets area has a randomized event where one can either gain access to a previously-unaccessible part of the area, or see [[SarcasmMode pleasant sights]] such as a Kaibutsu beating up a hunk of meat or a maid standing menacingly with a chainsaw behind a line of cones.
* RandomlyDrops: Killing [=NPCs=] has a chance of dropping 100 yen every time. Several events, such as the Dying Girls dying girls event and the bar Kaibutsu, have a chance of randomly appearing every trip to the mental world.
* RavenHairIvorySkin: The black-haired girls have paper-white skin that contrasts with their hair. It has the effect of making them look somewhat sickly, which fits given the Dying Girls event and that one is seen in a hospital bed in the past Parade ward.
*
RedEyesTakeWarning: Sabitsuki is often depicted by lol with red eyes, and Rust both the Monoeye and Cat effects give her canonically have red eyes. Rust Smile and the Kaibutsu are commonly interpreted as having them; Smile has dark red eyes on her sprite.eye tattoos and one Kaibutsu has bloody pink-coloured eyes.



** The Kaibutsu are speculated to be one as well, mostly by the asylum areas and [[spoiler:the implications that Sabitsuki may be becoming one herself.]]
** Interacting with a green cube in one of the Music World's inescapable areas will turn the rest of the [=NPC=]s into green cubes that only emit static when interacted with.

to:

** The Kaibutsu are speculated to be one as well, mostly by the asylum hospital areas and [[spoiler:the implications that Sabitsuki may be becoming one herself.]]
herself]].
** Interacting with a green cube in one of the Music World's music world's inescapable areas will turn the rest of the [=NPC=]s into green cubes that only emit static when interacted with.



* TheUndead: The Corpse effect makes Sabitsuki a walking one. Pinching her cheek to wake up with this effect on makes Sabitsuki [[{{Squick}} pull her head into an awkward, possibly broken angle]].



** The room before the Dying Girls event is full of [=NPCs=] blocking the path. You can either get through by killing the [=NPCs=] with the pipe, or with skillful manipulation of the whistle. While using the pipe can net you money -- indeed, this area is used as a place for farming money due to the sheer amount of [=NPCs=] -- using the whistle is by the far the faster option.

to:

** The room before the Dying Girls dying girls event is full of [=NPCs=] blocking the path. You can either get through by killing the [=NPCs=] with the pipe, or with skillful manipulation of the whistle. While using the pipe can net you money -- indeed, this area is used as a place for farming money due to the sheer amount of [=NPCs=] -- using the whistle is by the far the faster option.

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* AcidTripDimension: The world accessed by Sabitsuki's computer. Fans are divided on what to name it, but it's usually referred to as "Sabitsuki's mind"/"[[DreamWorld mental world]]", ".flow", or the usual "dream world".

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* AcidTripDimension: The world accessed by Sabitsuki's computer. Fans are divided on what to name it, but it's usually referred to as "Sabitsuki's mind"/"[[DreamWorld mental world]]", mind"/"mental world", ".flow", or the usual "dream world".



** The Nightmare event seems to be simply a dream, though one could call that questionable given that Sabitsuki has to pinch her cheek to get it, which usually denotes waking up.

to:

** The Nightmare nightmare event seems to be simply a dream, though one could call that questionable given that Sabitsuki has to pinch her cheek to get it, which usually denotes waking up.



* AllThereInTheManual: The gas-mask maids are named "Cleaners" in a drawing lol posted on his pixiv account.
* AmbidextrousSprite: Averted; Sabitsuki always holds objects in her left hand no matter which way she is facing, and the Tattoo effect's shoulder tattoo always appears on her left arm. Smile also always holds his hammer in his left hand; the Sabitsuki Kaibutsu also always hold their pipes in their left hands.

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* AllThereInTheManual: The gas-mask maids are named "Cleaners" in a drawing lol posted on his pixiv account.
A lot of the major characters' names come from here; see the character page for details.
* AmbidextrousSprite: Averted; Sabitsuki always holds objects in her left hand no matter which way she is facing, and the Tattoo tattoo effect's shoulder tattoo always appears on her left arm. Smile also always holds his hammer in his left hand; the Sabitsuki Kaibutsu also always hold their pipes in their left hands.



** The Tumbling Doll effect removes all four of Sabitsuki's limbs, forcing her to move or crawl at a slower speed than usual. Said effect is found by interacting with, appropriately enough, a chainsaw.

to:

** The Tumbling Doll tumbling doll effect removes all four of Sabitsuki's limbs, forcing her to move or crawl at a slower speed than usual. Said effect is found by interacting with, appropriately enough, a chainsaw.



* {{Animorphism}}: The Cat effect gives Sabitsuki white cat ears and a tail, and its side-effect is turning Sabitsuki into a small white cat. This side-effect allows Sabitsuki to pass through small gaps.

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* {{Animorphism}}: The Cat cat effect gives Sabitsuki white cat ears and a tail, and its side-effect is turning Sabitsuki into a small white cat. This side-effect allows Sabitsuki to pass through small gaps.



** The Machine effect gives these to Sabitsuki, as well as some kind of headgear.
** The Television effect gives Sabitsuki a television for a head. Its side-effect is Sabitsuki switching on the TV screen, which can show a number of things, such as bloodstains or Sabitsuki's face. What shows up seems to change depending on location -- for example, turning on the TV in the hospital shows a bloody Sabitsuki face -- but the details are presently unknown.

to:

** The Machine machine effect gives these to Sabitsuki, as well as some kind of headgear.
** The Television television effect gives Sabitsuki a television for a head. Its side-effect is Sabitsuki switching on the TV screen, which can show a number of things, such as bloodstains or Sabitsuki's face. What shows up seems to change depending on location -- for example, turning on the TV in the hospital shows a bloody Sabitsuki face -- but the details are presently unknown.



* ArtShift: The [[NintendoEntertainmentSystem Famicom]] or FC world is rendered in an 8-bit style, complete with 8-bit sounds and music.

to:

* ArtShift: ArtShift
**
The [[NintendoEntertainmentSystem Famicom]] or FC world is rendered in an 8-bit style, complete with 8-bit sounds and music.music.
** The monochrome beach is done entirely in low-quality black and white pixels.



** Used in both Corrupted School events, right before either [[spoiler:a Kaibutsu or red demon kills Sabitsuki/Rust]], [[spoiler:Smile kills Sabitsuki]], or [[spoiler:a very Kaibutsu-like Rust kills Smile]]. [[NightmareFuel Unsettling laughter can be heard all three times]].

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** Used in both Corrupted School corrupted school events, right before either [[spoiler:a Kaibutsu or red demon kills Sabitsuki/Rust]], [[spoiler:Smile kills Sabitsuki]], or [[spoiler:a very Kaibutsu-like Rust kills Smile]]. [[NightmareFuel Unsettling laughter can be heard all three times]].



* TheBlank: A special maid in Sweet Sugar who seems to only have hidden eyes upon first glance, upon interacting with her, is revealed to have a giant hole in her face. Meeting certain requirements lets you go inside, into the "[[ExactlyWhatItSaysOnTheTin Hole]]" or "[[ExactlyWhatItSaysOnTheTin Hole in Girl]]" world.

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* TheBlank: A special maid in Sweet Sugar who seems to only have hidden eyes upon first glance, upon interacting with her, is revealed to have a giant hole in her face. Meeting certain requirements lets you go inside, into the "[[ExactlyWhatItSaysOnTheTin Hole]]" or "[[ExactlyWhatItSaysOnTheTin Hole in Girl]]" world.



** The Slime effect turns Sabitsuki into one of these, with the action button causing her to sink into herself.

to:

** The Slime slime effect turns Sabitsuki into one of these, with the action button causing her to sink into herself.



** Several events will add to Sabitsuki's "Erosion Counter"[[note]]alternatively called the "Corruption Meter"[[/note]], and as the counter goes up, more and more blood appears in her room (heavily implying that Sabitsuki is or has leaked blood in some way), eventually accompanied by what ''may'' be life-support devices near the computer. One of these events in particular, the Bloody Room event, has Sabitsuki coughing blood from the mouth before fainting.

to:

** Several events will add to Sabitsuki's "Erosion Counter"[[note]]alternatively "erosion counter"[[note]]alternatively called the "Corruption Meter"[[/note]], "corruption meter" or similar[[/note]], and as the counter goes up, more and more blood appears in her room (heavily implying that Sabitsuki is or has leaked blood in some way), eventually accompanied by what ''may'' be life-support devices near the computer. One of these events in particular, the Bloody Room bloody room event, has Sabitsuki coughing blood from the mouth before fainting.



** The most disturbing scene in the game, known as the "Dying Girls event", has Sabitsuki witnessing nine black-haired girls spontaneously exploding one after another, and then witnessing viscera splitting out of the stomach of a large black-haired girl on the wall. After interacting with the corpse of the large black-haired girl, Sabitsuki's vision goes blurry and she wakes up.

to:

** The most disturbing scene in the game, known as the "Dying Girls "dying girls event", has Sabitsuki witnessing nine black-haired girls spontaneously exploding and collapsing into piles of gore one after another, and then witnessing viscera splitting out of the stomach of a large black-haired girl on the wall. After interacting with the corpse of the large black-haired girl, Sabitsuki's vision goes blurry and she wakes up.



** A few of Sabitsuki's effects invoke this: the Arm effect that makes her look like Monoko's five-armed form; the Viscera effect has her walk around with her [[{{Squick}} intestines just hanging out]], and its side-effect is Sabitsuki attempting to stuff them back in.

to:

** A few of Sabitsuki's effects invoke this: the Arm arm effect that makes her look like Monoko's five-armed form; the Viscera viscera effect has her walk around with her [[{{Squick}} intestines just hanging out]], and its side-effect is Sabitsuki attempting to stuff them back in.



* {{Catgirl}}: The Cat effect, as described above under {{Animorphism}}.
* ChainsawGood: The Cleaners are associated with chainsaws, though their "good" status is debatable.
* ChekhovsGunman: Thought those [[spoiler:Cleaners]] were simply another resident in the mental world? Think again.
* CheshireCatGrin: Unnerving smiles can be found in many places, usually bleeding. Smile, true to his name, has one very unnerving one, and the twintail Kaibutsu's enraged form has a very bloody one. Occasionally, Sabitsuki or Rust can spout one at times.

to:

* {{Catgirl}}: The Cat cat effect, as described above under {{Animorphism}}.
* ChainsawGood: The Cleaners are associated with chainsaws, though their "good" status is debatable.
* ChekhovsGunman: Thought those [[spoiler:Cleaners]] were simply another resident in the mental world? Think again.
* CheshireCatGrin: Unnerving smiles can be found in many places, usually bleeding. Smile, true to his name, has one very unnerving one, and the twintail Kaibutsu's enraged form has a very bloody one. Occasionally, Sabitsuki or Rust can spout occasionally sport one at times.as well.



** The Gas Mask effect. A variant found in the debug room gives Sabitsuki one with twintails.

to:

** The Gas Mask gas mask effect. A variant found in the debug room gives Sabitsuki one with twintails.



** Obtaining the special Flower, Orange, Rust, and Smile menus simply change the look of your menu.
** [[AvertedTrope Averted]] with the Sugar menu: when equipped, it increases the likelihood of getting the meal instead of just the drink at the Sugar Hole.

to:

** Obtaining the special Flower, Orange, Rust, flower, orange, rust, and Smile smile menus simply change the look of your menu.
** [[AvertedTrope Averted]] with the Sugar sugar menu: when equipped, it increases the likelihood of getting the meal instead of just the drink at the Sugar Hole.



* {{Cyborg}}: Sabitsuki with the Machine effect.

to:

* {{Cyborg}}: {{Cyborg}}
**
Sabitsuki with the Machine effect.machine effect.
** The girl living in the house on the monochrome beach appears to be one, if not an outright robot girl; the art style makes it hard to tell.



** Getting the Nightmare event. You have to raise the Erosion Counter to ''250'' points. The blood splatters in Sabitsuki's room that one can use as a tally stop appearing after 200 points, so after that, it's basically guesswork until you get the event. Furthermore, you have to manually pinch your cheek to get it -- you won't get this event by, for example, getting killed by the bar Kaibutsu and waking up that way.

to:

** Getting the Nightmare nightmare event. You have to raise the Erosion Counter to ''250'' points. The blood splatters in Sabitsuki's room that one can use as a tally stop appearing after 200 points, so after that, it's basically guesswork until you get the event. Furthermore, you have to manually pinch your cheek to get it -- you won't get this event by, for example, getting killed by the bar Kaibutsu and waking up that way.



** The "Bloody Room" event, where Sabitsuki coughs up blood and collapses.

to:

** The "Bloody Room" "bloody room" event, where Sabitsuki coughs up blood and collapses.



* {{Hikikomori}}: Sabitsuki appears to be one, [[IllGirl among]] [[MonstrousHumanoid other]] things.



** The Machine effect, which replaces Sabitsuki's arms and legs with robotic parts and gives her some sort of robotic headgear.

to:

** The Machine machine effect, which replaces Sabitsuki's arms and legs with robotic parts and gives her some sort of robotic headgear.



** Smile laughs when attacked in his house or when attacking Sabitsuki in the Corrupted School event, leading to this interpretation; the Sabitsuki Kaibutsu in the same event also laugh a lot while chasing you.
* IllGirl: Sabitsuki is generally considered to be one (either physically, mentally, or both), due to the large amount of hospitals, diseased imagery, and similar motifs found in the mental world.
* ImageBoards: Has [[http://uboachan.net/flow/ its own section]] on Uboachan, and [[http://archive.uboachan.net/flow/ one]] in the archive. An extensive theory thread can be found on the archive [[http://archive.uboachan.net/flow/res/1097.xhtml here]], and at least two more can be found on the active site.
* ImaginaryFriend: It's speculated that Oreko is one to Sabitsuki.
* InvisibilityCloak: The Ghost effect's side-effect, which is used to confuse enraged Kaibutsu, making them easier to evade. However, it doesn't affect some other chaser-type [=NPC=]s.

to:

** Smile laughs when attacked in his house or when attacking Sabitsuki in the Corrupted School corrupted school event, leading to this interpretation; the Sabitsuki Kaibutsu in the same event also laugh a lot while chasing you.
* IllGirl: Sabitsuki is generally considered to be one (either physically, mentally, or both), due to the large amount of hospitals, diseased imagery, and similar motifs found in the mental world.
* ImageBoards: Has [[http://uboachan.net/flow/ its own section]] on Uboachan, and [[http://archive.uboachan.net/flow/ one]] in the archive. An extensive theory thread can be found on the archive [[http://archive.uboachan.net/flow/res/1097.xhtml here]], and at least two more can be found on board on the active site.
* ImaginaryFriend: It's speculated that Oreko is one to Sabitsuki.
* InvisibilityCloak: The Ghost ghost effect's side-effect, which is used to confuse enraged Kaibutsu, making them easier to evade. However, it doesn't affect some other chaser-type [=NPC=]s.



** The cyborg girl in the house on the Monochrome Beach, when piped, will never regenerate even if you end the session and start a new one. She won't disappear either, though, so you can keep beating her corpse if you're feeling particularly morbid -- though she makes a quiet, painful moan if you pipe her a second time, she makes no noises afterwards.

to:

** The cyborg girl in the house on the Monochrome Beach, monochrome beach, when piped, will never regenerate even if you end the session and start a new one. She won't disappear either, though, so you can keep beating her corpse if you're feeling particularly morbid -- though she makes a quiet, painful moan if you pipe her a second time, she makes no noises afterwards.



* KillItWithFire: The aforementioned bar Kaibutsu will [[spoiler:stuff you into a furnace]] after killing you.



* LoveHotels: The Sweet Sugar hotel in the Psychedelic Town appears to be one of these.
* TheMaze: .flow has a few mazes, such as the White Maze and the Industrial Maze, although none of them are as hard or as confusing to navigate as some of ''Yume Nikki''[='=]s.
* MeaningfulName
** "Sabitsuki" translates to "covered in rust". Given the game's darker visual style and audio style, it really fits. The endgame has you play as Rust, implied she may be a "rusted" version of Sabitsuki. It's worth noting that Rust is very occasionally referred to as just Sabi, [[ExactlyWhatItSaysOnTheTin which literally means "rust"]].
** Smile, the nickname given to the black-haired boy seen around the school area, with plus-marked eyes and a tendency to give wide, creepy smiles. His little sister is very appropriately nicknamed Sister.
** The white-haired, humanoid creatures that may or may not chase you are called "Kaibutsu", meaning "monster".
** Oreko, whose name is a combination of part of the Japanese word for orange and the -ko suffix generally associated with girls.

to:

* LoveHotels: The Sweet Sugar hotel in the Psychedelic Town psychedelic city appears to be one of these.
* TheMaze: .flow has a few mazes, such as the White Maze white maze and the Industrial Maze, although none of them are as hard or as confusing to navigate as some of ''Yume Nikki''[='=]s.
* MeaningfulName
** "Sabitsuki" translates to "covered in rust". Given
MeaningfulName: Most of the game's darker visual style and audio style, it really fits. The endgame has you play as Rust, implied she may be a "rusted" version names of Sabitsuki. It's worth noting that Rust is very occasionally referred to as just Sabi, [[ExactlyWhatItSaysOnTheTin which literally means "rust"]].
** Smile,
the nickname given to the black-haired boy seen around the school area, with plus-marked eyes and a tendency to give wide, creepy smiles. His little sister is very appropriately nicknamed Sister.
** The white-haired, humanoid creatures that may or may not chase you are called "Kaibutsu",
major characters have some kind of meaning "monster".
** Oreko, whose name is a combination of part of
behind them; see the Japanese word character page for orange and the -ko suffix generally associated with girls.details.



* PeopleJars: Two examples of this, both in the looping, orange-glowing industrial maze accessible by the sewers. One is a giant Oreko in a tube, where touching her changes the maze to a simple path. You can smash her tube, but all it does is keep the maze as a maze. Now, in the endgame, you can go deeper in via the simple path. While before the endgame you can't go any further, but as Rust you can go deeper in, and at the end of the path is a tube holding a giant Sabitsuki. This giant Sabitsuki in a tube is where one receives one of the three empty boxes.

to:

* PeopleJars: Two examples of this, both this found in the looping, orange-glowing orange industrial maze accessible by the sewers.maze. One is a giant Oreko in a tube, where touching her changes the maze to a simple path. You can smash her tube, but all it does is keep the maze as a maze. Now, in the endgame, you can go deeper in via the simple path. While before the endgame you can't go any further, but as Rust you can go deeper in, and at the end of the path is a tube holding a giant Sabitsuki. This giant Sabitsuki in a tube is where one receives one of the three empty boxes.



* PosthumousCharacter: Some theories speculate that Oreko is a now-dead friend that Sabitsuki once knew, taking supporting evidence from the lamp area where her ghost is found.



* PettingZooPeople: Sabitsuki with the unactivated Cat effect equipped.



* RoseHairedGirl: Charlotte, the girl who sits by the fire in the alleys leading to the Dead Hole. She doesn't do anything but sit by the fire, and if you put it out using the Watering Can effect, she just relights it when the weather clears.



* TheMirrorShowsYourTrueSelf: Looking in the mirror in the Sweet Sugar washrooms as Rust shows an image of a horned, bleeding Rust in the reflection. Pressing the action button shows an image of Rust bleeding from the forehead, even if she hasn't been hit by red demons up to that point.



* TomatoInTheMirror: Sabitsuki is really [[spoiler:a Kaibutsu]], or at least, [[spoiler:in the process of becoming one]], though how aware she really is of this is questionable.

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* AmbiguousEnding[=/=]GainaxEnding: The game has three endings, each one less coherent than the last. It's even ambiguous to whether they're all part of the same, or different courses of events.



* BittersweetEnding: One interpretation of the third ending is that [[spoiler:Sabitsuki has died, and the ending sequence is her looking back on the memories of her past life]].



* DownerEnding: No matter which ending you choose, Sabitsuki does not meet a very good end. Like everything else about the endings, though, it's completely up in the air.



* EndingTropes
** AmbiguousEnding[=/=]GainaxEnding: The game has three endings, each one less coherent than the last. It's even ambiguous to whether they're all part of the same, or different courses of events.
** BittersweetEnding: One interpretation of the third ending is that [[spoiler:Sabitsuki has died, and the ending sequence is her looking back on the memories of her past life]].
** DownerEnding: No matter which ending you choose, Sabitsuki does not meet a very good end. Like everything else about the endings, though, it's completely up in the air.
** TheEndingChangesEverything: ''Very'' much so. The third ending can completely change how one views and interprets the events of the game, as well as calling into question just how [[spoiler:real Sabitsuki's dream world is]].
** HappyEnding: One interpretation of the third ending is that, given the sequence with [[spoiler:Sabitsuki walking past several objects and [=NPCs=] found in-game]], is that [[spoiler:Sabitsuki is really alive and well, and even free of her disease]].
** MultipleEndings: Three of them, though their "multiple" status is the subject of much speculation: one after collecting all the effects, one after discarding all the effects, and one after collecting all three empty boxes and traversing the last area of the endgame. All of these happen by leaving your room by the nexus door in the real world.



* HappyEnding: One interpretation of the third ending is that, given the sequence with [[spoiler:Sabitsuki walking past several objects and [=NPCs=] found in-game]], is that [[spoiler:Sabitsuki is really alive and well, and even free of her disease]].



* MultipleEndings: Three of them, though their "multiple" status is the subject of much speculation: one after collecting all the effects, one after discarding all the effects, and one after collecting all three empty boxes and traversing the last area of the endgame. All of these happen by leaving your room by the nexus door in the real world.



* ThemeNaming: Another fangame character with a "-tsuki" in their name, though in Sabitsuki's case it means "covered with" rather than the usual "moon".


Added DiffLines:

* TomatoInTheMirror: Sabitsuki is really [[spoiler:a Kaibutsu]], or at least, [[spoiler:in the process of becoming one]], though how aware she really is of this is questionable.
* TomatoSurprise
** The Cleaners [[spoiler:apparently exist in the real world]], which only comes up in the second and third endings.
** [[spoiler:Sabitsuki's transformation into a Kaibutsu]] is very subtly foreshadowed in the game proper and thus very easily missed, which makes the reveal of it during the last few moments of the third ending all the more shocking. Even more so in that one can easily miss [[spoiler:Sabitsuki's Kaibutsu-like giggling]] due to [[spoiler:how faint the sound is]].

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* AmbiguousEnding[=/=]GainaxEnding: The game has three endings, each one less coherent than the last. It's even ambiguous to whether they're all part of the same, or different courses of events.



** The third ending has [[spoiler:a Cleaner chainsaw off Sabitsuki's legs]]. [[spoiler:Sabitsuki's fate after this is ambiguous.]]

to:

** The third ending has [[spoiler:a Cleaner chainsaw off Sabitsuki's legs]]. [[spoiler:Sabitsuki's [[spoiler:Sabitsuki]]'s fate after this is ambiguous.]]



* BittersweetEnding: One interpretation of the third ending is that [[spoiler:Sabitsuki has died, and the ending sequence is her looking back on the memories of her past life]].



* TheBlank: A special maid in Sweet Sugar who seems to only have hidden eyes upon first glance, upon interacting with her, is revealed to have a giant hole in her face. Meeting certain requirements lets you go inside, into the [[ExactlyWhatItSaysOnTheTin Hole]] or "[[ExactlyWhatItSaysOnTheTinHole in Girl]]" world.

to:

* TheBlank: A special maid in Sweet Sugar who seems to only have hidden eyes upon first glance, upon interacting with her, is revealed to have a giant hole in her face. Meeting certain requirements lets you go inside, into the [[ExactlyWhatItSaysOnTheTin Hole]] "[[ExactlyWhatItSaysOnTheTin Hole]]" or "[[ExactlyWhatItSaysOnTheTinHole "[[ExactlyWhatItSaysOnTheTin Hole in Girl]]" world.



* DownerEnding: No matter which ending you choose, Sabitsuki does not meet a very good end. However, given the events of the third ending, some have come to interpret it as a BittersweetEnding.

to:

* DownerEnding: No matter which ending you choose, Sabitsuki does not meet a very good end. However, given Like everything else about the events of endings, though, it's completely up in the third ending, some have come to interpret it as a BittersweetEnding.air.



* GainaxEnding: The game has three endings, each one less coherent than the last. It's even ambiguous to whether they're all the same or different courses of events.


Added DiffLines:

* HappyEnding: One interpretation of the third ending is that, given the sequence with [[spoiler:Sabitsuki walking past several objects and [=NPCs=] found in-game]], is that [[spoiler:Sabitsuki is really alive and well, and even free of her disease]].
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''.flow'' is a [[FreewareGames freeware]] ''YumeNikki'' [[SpiritualSuccessor fangame]] created in the RPG Maker 2003 engine by a Japanese developer going by the alias "lol". Like ''Yume Nikki'', exploration, surrealism, and atmosphere are the basic themes of the game; but unlike ''Yume Nikki'', this one has a ''lot'' more disturbing content and horror elements added in. ''.flow'', like ''Yume Nikki'', is an incomplete game, but as of 0.10 and onwards, the game now has a proper endgame and multiple endings, though the "multiple" status is of some debate.

to:

''.flow'' is a [[FreewareGames freeware]] ''YumeNikki'' ''VideoGame/YumeNikki'' [[SpiritualSuccessor fangame]] created in the RPG Maker 2003 engine by a Japanese developer going by the alias "lol". Like ''Yume Nikki'', exploration, surrealism, and atmosphere are the basic themes of the game; but unlike ''Yume Nikki'', this one has a ''lot'' more disturbing content and horror elements added in. ''.flow'', like ''Yume Nikki'', is an incomplete game, but as of 0.10 and onwards, the game now has a proper endgame and multiple endings, though the "multiple" status is of some debate.



Much like [[YumeNikki the original]], there are no provided explanations to what is seen or discovered in the game, and the game is practically textless outside of menus. Fans [[EpilepticTrees are left to speculate]] and come up with their own interpretations; most [=NPCs=], events, and areas are all [[FanNickname nicknamed by fans]], be it from a filename or elsewhere.

to:

Much like [[YumeNikki [[VideoGame/YumeNikki the original]], there are no provided explanations to what is seen or discovered in the game, and the game is practically textless outside of menus. Fans [[EpilepticTrees are left to speculate]] and come up with their own interpretations; most [=NPCs=], events, and areas are all [[FanNickname nicknamed by fans]], be it from a filename or elsewhere.



* FlyingBroomstick: The Broom effect, which both serves the same function of speeding up the player as the bike in ''YumeNikki''. It is also similar to the Witch effect from the same game, down to being able to access a special flying event hidden somewhere in a maze or maze-like area.

to:

* FlyingBroomstick: The Broom effect, which both serves the same function of speeding up the player as the bike in ''YumeNikki''.''VideoGame/YumeNikki''. It is also similar to the Witch effect from the same game, down to being able to access a special flying event hidden somewhere in a maze or maze-like area.



** The Broom event is a direct homage to both ''YumeNikki''[='=]s Witch event and StudioGhibli's ''Kiki's Delivery Service''.

to:

** The Broom event is a direct homage to both ''YumeNikki''[='=]s ''VideoGame/YumeNikki''[='=]s Witch event and StudioGhibli's ''Kiki's Delivery Service''.



** True to its [[YumeNikki predecessor]], ''.flow'' is filled with many MindScrew themes. ''.flow'' also takes the MindScrew themes further than ''YumeNikki'', an example of which can be seen above under MentalWorld.

to:

** True to its [[YumeNikki [[VideoGame/YumeNikki predecessor]], ''.flow'' is filled with many MindScrew themes. ''.flow'' also takes the MindScrew themes further than ''YumeNikki'', ''VideoGame/YumeNikki'', an example of which can be seen above under MentalWorld.



* MoneyForNothing: Averted: unlike ''YumeNikki'', money can be spent at the Sugar Hole to buy drinks or meals, and purchasing can unlock various things in-game.

to:

* MoneyForNothing: Averted: unlike ''YumeNikki'', ''VideoGame/YumeNikki'', money can be spent at the Sugar Hole to buy drinks or meals, and purchasing can unlock various things in-game.



* PerpetualBeta: Although it's still farther in development than ''YumeNikki'', version-number wise, as ''YumeNikki'' never went past version 0.10.

to:

* PerpetualBeta: Although it's still farther in development than ''YumeNikki'', ''VideoGame/YumeNikki'', version-number wise, as ''YumeNikki'' ''VideoGame/YumeNikki'' never went past version 0.10.



** As in ''YumeNikki'', the inactive Kaibutsu don't like being attacked. ''Especially'' the bar Kaibutsu.

to:

** As in ''YumeNikki'', ''VideoGame/YumeNikki'', the inactive Kaibutsu don't like being attacked. ''Especially'' the bar Kaibutsu.



** In particular, there are many that refer back to ''YumeNikki'':

to:

** In particular, there are many that refer back to ''YumeNikki'':''VideoGame/YumeNikki'':



*** Everything about the Witch effect. An [=NPC=] resembling witch Madotsuki appears in the FC world, and interacting with her gives you the Witch effect. The Broom effect is functionally a mix of ''YumeNikki''[='=]s Witch and Bicycle effects, and can be used to activate a special flying event in the rainbow maze area, similar to ''YumeNikki''[='=]s Flying event.
** The FC world's glitch event heavily resembles ''YumeNikki''[='=]s, down to having to interact with a wall in a dead end room.
** Outside of ''YumeNikki'', the Broom effect gives Sabitsuki [[KikisDeliveryService a large red bow and blueish dress]].

to:

*** Everything about the Witch effect. An [=NPC=] resembling witch Madotsuki appears in the FC world, and interacting with her gives you the Witch effect. The Broom effect is functionally a mix of ''YumeNikki''[='=]s ''VideoGame/YumeNikki''[='=]s Witch and Bicycle effects, and can be used to activate a special flying event in the rainbow maze area, similar to ''YumeNikki''[='=]s ''VideoGame/YumeNikki''[='=]s Flying event.
** The FC world's glitch event heavily resembles ''YumeNikki''[='=]s, ''VideoGame/YumeNikki''[='=]s, down to having to interact with a wall in a dead end room.
** Outside of ''YumeNikki'', ''VideoGame/YumeNikki'', the Broom effect gives Sabitsuki [[KikisDeliveryService a large red bow and blueish dress]].



* UnexpectedShmupLevel: The flying event accessed in the rainbow maze, a homage to the similar event from ''YumeNikki'', which has a different movement style to the one used in the rest of the game.

to:

* UnexpectedShmupLevel: The flying event accessed in the rainbow maze, a homage to the similar event from ''YumeNikki'', ''VideoGame/YumeNikki'', which has a different movement style to the one used in the rest of the game.



** The same kind as present in ''YumeNikki'': Trying to kill a Kaibutsu will just enrage them and make them chase Sabitsuki.

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** The same kind as present in ''YumeNikki'': ''VideoGame/YumeNikki'': Trying to kill a Kaibutsu will just enrage them and make them chase Sabitsuki.

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* AcidTripDimension: The world accessed by Sabitsuki's computer. Fans are divided on what to name it, but it's usually referred to as Sabitsuki's mind/[[DreamWorld mental world]] or simply .flow.

to:

* AcidTripDimension: The world accessed by Sabitsuki's computer. Fans are divided on what to name it, but it's usually referred to as Sabitsuki's mind/[[DreamWorld "Sabitsuki's mind"/"[[DreamWorld mental world]] world]]", ".flow", or simply .flow.the usual "dream world".



** The third ending has [[spoiler:a Cleaner chainsaw off Sabitsuki's legs. Sabitsuki's fate after this is ambiguous.]]

to:

** The third ending has [[spoiler:a Cleaner chainsaw off Sabitsuki's legs. Sabitsuki's legs]]. [[spoiler:Sabitsuki's fate after this is ambiguous.]]



** The Television effect gives Sabitsuki a television for a head. Its side-effect is Sabitsuki switching on the TV screen, which can show a number of things, such as bloodstains or Sabitsuki's face.

to:

** The Television effect gives Sabitsuki a television for a head. Its side-effect is Sabitsuki switching on the TV screen, which can show a number of things, such as bloodstains or Sabitsuki's face. What shows up seems to change depending on location -- for example, turning on the TV in the hospital shows a bloody Sabitsuki face -- but the details are presently unknown.



* TheBlank: A special maid in Sweet Sugar who seems to only have hidden eyes upon first glance, upon interacting with her after eaten five meals at the Sugar Hole, is revealed to have a giant hole in her face.

to:

* TheBlank: A special maid in Sweet Sugar who seems to only have hidden eyes upon first glance, upon interacting with her after eaten five meals at the Sugar Hole, her, is revealed to have a giant hole in her face.face. Meeting certain requirements lets you go inside, into the [[ExactlyWhatItSaysOnTheTin Hole]] or "[[ExactlyWhatItSaysOnTheTinHole in Girl]]" world.



** In the apartments, two orange blob-monsters can be found. They make bubbly sounds when interacted with, but otherwise do nothing.

to:

** In the apartments, two orange blob-monsters blob monsters can be found. They make bubbly sounds when interacted with, but otherwise do nothing.



** Several events will add to Sabitsuki's "Erosion Counter"[[note]]alternatively called the "Corruption Meter"[[/note]], and as the counter goes up, more and more blood appears in her room, eventually accompanied by [[spoiler:what may be life-support devices near the computer]]. One of these events in particular has Sabitsuki coughing blood from the mouth before fainting.

to:

** Several events will add to Sabitsuki's "Erosion Counter"[[note]]alternatively called the "Corruption Meter"[[/note]], and as the counter goes up, more and more blood appears in her room, room (heavily implying that Sabitsuki is or has leaked blood in some way), eventually accompanied by [[spoiler:what may what ''may'' be life-support devices near the computer]]. computer. One of these events in particular particular, the Bloody Room event, has Sabitsuki coughing blood from the mouth before fainting.



** Blood can be seen on Smile's mouth, as well as several mouth posters in the school area.
** One area of the body has a very detailed mouth in the background, decayed and bleeding profusely.

to:

** Blood can be seen on Smile's mouth, as well as several Several mouth posters in the school area.
area, usually in the basement area, appear to be leaking blood.
** One area of the body has a very detailed mouth in the background, decayed and bleeding profusely. Another version of this area has a clean mouth in the background but bloody mouths in the foreground.



* BodyMotifs: Pops up frequently, usually in a diseased or otherwise deformed way. There is a subtle yet present focus on Sabitsuki's legs (or lack of them) in particular.

to:

* BodyMotifs: Pops up frequently, usually in a diseased or otherwise deformed way. There is a subtle yet present focus on mouths/smiles and Sabitsuki's legs (or lack of them) in particular.



** In the endgame, as you get hit by more and more red demons, Rust decays more and more, causing her to become blood-covered and severely mangled, until it gets too much for her and causes her ''head to explode''.

to:

** In the endgame, as you get hit by more and more red demons, Rust decays more and more, causing her to become blood-covered and severely mangled, until it gets too much for her and causes her ''head head to explode''.''explode''.



** The Gas Mask effect. A variant found in the Debug Room gives Sabitsuki one with twintails.

to:

** The Gas Mask effect. A variant found in the Debug Room debug room gives Sabitsuki one with twintails.



* DarkWorld: The Corrupted School and Parade Ward of the asylum are even scarier versions of the school and asylum, right down to the [[HellIsThatNoise incredibly unsettling laughter]] in both.

to:

* DarkWorld: The Corrupted School and Parade Ward ward of the asylum are even scarier versions of the school and asylum, right down to the [[HellIsThatNoise incredibly unsettling laughter]] in both.



** One theory regarding the endgame and the endings, since Sabitsuki has to use the computer in the mental world to discard her effects. The theories sometimes use the fact that Rust uses a different exit animation (red screen static instead of pinching her cheeks) as supporting evidence.
** The Nightmare event seems to be one of these; though you get it by manually exiting .flow, it takes place just before logging off.
** The Corrupted School events are occasionally interpreted as these; the Sabitsuki version as a nightmare, and the Rust version as a revenge fantasy of sorts.

to:

** One theory regarding the endgame and the endings, since Sabitsuki has to use the computer in the mental world to discard her effects. The theories sometimes use the fact that Rust uses a different exit animation (red screen static instead of pinching her cheeks) and doesn't pinch her cheeks after viewing the Nightmare event as supporting evidence.
** The Nightmare event seems to be one of these; though these. Calling the "dream" theory into question is the fact that you have to "log off" via pinching cheeks to trigger it, and the event happens before you get it by manually exiting .flow, it takes place just before logging off.
up.
** The Corrupted School events are occasionally interpreted as these; the Sabitsuki version as a nightmare, nightmare or a twisted interpretation of reality, and the Rust version as a revenge fantasy of sorts.fantasy.



** One interpretation of [[spoiler:the first ending]]. The [[spoiler:second ending]] could also be interpreted as one, depending on how you look at it.
** One theory states that Smile did this at one point, seeing as you find him on a balcony in one of his many appearances, and balconies commonly have a negative connotation in ''Yume Nikki'' games.

to:

** One interpretation of [[spoiler:the first ending]]. The [[spoiler:second ending]] could also be interpreted as one, a SuicideByCop, depending on how you look at it.
** One theory states that Smile did this at one point, seeing as you find him on a balcony in one of his many appearances, and balconies commonly have a negative connotation in ''Yume Nikki'' and related games.



** Using the Plant effect during rain causes Sabitsuki to be overgrown to the point where she can't move, stripping you of all controls and making you unable to access the menu to escape. The only way to get out of this is to exit the game.

to:

** Using the Plant effect during rain causes Sabitsuki to be overgrown to the point where she can't move, stripping you of all controls and making you unable to access the menu to escape. The only way to get out of this is to exit the game. This may or may not be intentional.



** You ''will'', at some point or another, need to look up some videos or guides if you want to find some of the effects. Let's not count out the empty boxes either, which can be even more troublesome than the effects to find, especially since Rust can't use any effects to aid finding them.

to:

** You ''will'', at some point or another, need to look up some videos or guides if you want to find some of the effects. However, all the effects can be obtained in some way without needing any other effects, which lessens the frustration a little bit.
**
Let's not count out the empty boxes either, which can be are even more troublesome than the effects to find, especially since given that you have to walk long paths into the deeper parts of the dream world for them, and that Rust can't use any effects to aid finding them.



** Accessing the blocked-off room in the apartments requires you to have eaten at least 10 meals in the Sugar Hole and interacted with a Cleaner once during the current session. And even then, sometimes the traffic cone won't disappear, so you'll have to wake up and restart the session.



*** An event in the apartments is activated by eating ten meals and meeting a few other requirements.
*** An event in Sweet Sugar can be accessed after one eats five or more meals.

to:

*** An event in the apartments is activated by eating ten meals meals, interacting with a Cleaner, and meeting a few other requirements.
entering the apartments via the pipe world.
*** An event in Sweet Sugar can be accessed after one eats five or more meals.meals and either entering the back blue room of the hotel or interacting with the [=NPC=] that usually blocks the way.



* OrcusOnHisThrone: There is a room in the body area where a black-haired girl sits on a throne of flesh. If you kill her, Sabitsuki can sit there as well.

to:

* OrcusOnHisThrone: There is a room in the body area where a black-haired girl sits on a throne of flesh.flesh; aside from this, she does nothing but react to effects such as the whistle. If you kill her, Sabitsuki can sit there as well.



* SurrealHorror: There are just so many strange and seemingly nonsensical creatures that appear to have no purpose that you can't help but feel uneasy.

to:

* SurrealHorror: There are just so many strange and seemingly nonsensical creatures that appear Very much so, though the surreality is somewhat toned down from ''Yume Nikki'' to have no purpose that you can't help but feel uneasy.focus on the horror aspects.



* WombLevel: One area is made out of flesh, with a few rooms shaped like organs, and the area's music contains a slow heartbeat. Disturbingly, it gets more and more obviously decayed and diseased as you go deeper in.

to:

* WombLevel: WombLevel
**
One area is made out of flesh, with a few rooms shaped like organs, and the area's music contains a slow heartbeat. Disturbingly, it gets more and more obviously decayed and diseased as you go deeper in.in.
** The Hole area resembles flesh with the colour palette and the pulsating walls.

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