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In 2022, a cooperative board game adaptation was designed by Michael Palm and Lukas Zach and published by Pegasus Spiel. A sequel, subtitled Dad Duel is a more competitive implementation.
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* ScoringPoints: The game keeps track of the score. Higher scores can be achieved by placing tiles so that their edges match.
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The game is a tile-laying game themed around rural and urban landscapes. The player is given a limited array of hexagonal tiles with different features (three areas feature—water, forests, cities and fields—and two linear ones—rivers, which can connect with water, and rail lines) and must place them onto a map made out of hexagonal shapes. The player must place the tiles together in a way that best maximizes the use of the game's world, such as putting tiles together that join two common objects or elements, or give other objects the right environment. Earning achievements gives the player more tiles which can be used to extend the gameplay period, since running out of tiles ends the game.
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The game is a tile-laying game themed around rural and urban landscapes. The player is given a limited array of hexagonal tiles with different features (three areas feature—water, (cities, forests, cities and fields—and two linear ones—rivers, which can connect with water, fields, lakes/rivers, and rail lines) and must place them onto a map made out of hexagonal shapes. The player must place the tiles together in a way that best maximizes the use of the game's world, such as putting tiles together that join two common objects or elements, or give other objects the right environment. Earning achievements gives the player more tiles which can be used to extend the gameplay period, since running out of tiles ends the game.
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* ResourcesManagementGameplay: your supply of tiles is ultimately restricted by how efficiently you manage to complete goals.
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* ResourcesManagementGameplay: your Your supply of tiles is ultimately restricted by how efficiently you manage to complete goals.
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''Dorfromantik'' is a casual hybrid city-builder simulation/puzzle game developed and published by Toukana Inetractive and released on April 28, 2022.
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''Dorfromantik'' is a casual hybrid city-builder simulation/puzzle game developed and published by Toukana Inetractive Interactive and released on April 28, 2022.
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The game is a different fast-paced yet casual take on the city building simulation game. The player is given a limited array of hexagonal tiles with different features and must place them onto a map made out of hexagonal shapes. The player must place the tiles together in a way that best maximizes the use of the game's world, such as putting tiles together that join two common objects or elements, or give other objects the right environment. Earning achievements gives the player more tiles which can be used to extend the gameplay period, since running out of tiles ends the game.
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The game is a different fast-paced yet casual take on the city building simulation game. tile-laying game themed around rural and urban landscapes. The player is given a limited array of hexagonal tiles with different features (three areas feature—water, forests, cities and fields—and two linear ones—rivers, which can connect with water, and rail lines) and must place them onto a map made out of hexagonal shapes. The player must place the tiles together in a way that best maximizes the use of the game's world, such as putting tiles together that join two common objects or elements, or give other objects the right environment. Earning achievements gives the player more tiles which can be used to extend the gameplay period, since running out of tiles ends the game.
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* ResourcesManagementGameplay: your supply of tiles is ultimately restricted by how efficiently you manage to complete goals.
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The game is a different fast-paced yet casual take on the city building simulation game. The player is given a limited array of hexagonal tiles with different features and must place them onto a map made out of hexagonal shapes. The player must place the tiles together in a way that best maximizes the use of the game's world, such as putting tiles together that join two common object or elements, or give other objects the right environment. Earning achievements gives the player more tiles which can be used to extend the gameplay period, since running out of tiles ends the game.
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The game is a different fast-paced yet casual take on the city building simulation game. The player is given a limited array of hexagonal tiles with different features and must place them onto a map made out of hexagonal shapes. The player must place the tiles together in a way that best maximizes the use of the game's world, such as putting tiles together that join two common object objects or elements, or give other objects the right environment. Earning achievements gives the player more tiles which can be used to extend the gameplay period, since running out of tiles ends the game.
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* AchievementSystem: Certain tiles in the game unlock achievements if put together with other certain tiles or under certain circumstances. Achievements allow the player to earn more tiles including tiles that offer new elements.
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* AchievementSystem: Certain tiles in the game unlock achievements if put together with other certain tiles or under certain circumstances. Achievements allow the player to earn more tiles tiles, including tiles that offer new elements.
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* CasualVideoGame: The game does not include the more in-depth aspects of city building/space management games instead having a simple focus on actually building a city.
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* CasualVideoGame: The game does not include the more in-depth aspects of city building/space management games games, instead having a simple focus on actually building a city.
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* WindmillScenery: Windmill tiles are very common and demand being placed with at least a number of farm tiles. If enough are placed your virtual world becomes very well dotted by windmills.
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* WindmillScenery: Windmill tiles are very common and demand being placed with at least a number of farm tiles. If enough are placed placed, your virtual world becomes very well dotted by windmills.
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* WindmillScenery: Windmill tiles are very common and demand being placed with at least a half-surround of sand tiles. If enough are placed your virtual world becomes very well dotted by windmills.
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* WindmillScenery: Windmill tiles are very common and demand being placed with at least a half-surround number of sand farm tiles. If enough are placed your virtual world becomes very well dotted by windmills.
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The Lost Woods has been split between a video game level of the same name and Enchanted Forest. Cutting non-examples, zero-context potholes and ZCEs.
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* LostWoods: One of the types of tiles is woods and when enough of them are lined up together they build an entire forest.
* WindmillScenery: Windmill tiles are very common and demand being placed with at least a half-surround of sand tiles. If enough are placed your virtual world becomes very well dotted by windmills.
* WindmillScenery: Windmill tiles are very common and demand being placed with at least a half-surround of sand tiles. If enough are placed your virtual world becomes very well dotted by windmills.
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* LostWoods: One of the types of tiles is forest and when enough of them are lined up together they build an entire forest.
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* LostWoods: One of the types of tiles is forest woods and when enough of them are lined up together they build an entire forest.
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* LostWoods: One of the types of tiles is forest and when enough of them are lined up together they build an entire forest.
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* LostWoods: One of the types of tiles is forest and when enough of them are lined up together they build an entire forest.forest.
* WindmillScenery: Windmill tiles are very common and demand being placed with at least a half-surround of sand tiles. If enough are placed your virtual world becomes very well dotted by windmills.
* WindmillScenery: Windmill tiles are very common and demand being placed with at least a half-surround of sand tiles. If enough are placed your virtual world becomes very well dotted by windmills.
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* LostWodos: One of the types of tiles is forest and when enough of them are lined up together they build an entire forest.
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* LostWodos: LostWoods: One of the types of tiles is forest and when enough of them are lined up together they build an entire forest.
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* CriticalExistenceFailure: The game ends if the player runs out of usable tiles.
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* CriticalExistenceFailure: The game ends if the player runs out of usable tiles.tiles.
* LostWodos: One of the types of tiles is forest and when enough of them are lined up together they build an entire forest.
* LostWodos: One of the types of tiles is forest and when enough of them are lined up together they build an entire forest.
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* CasualVideoGame: Place blocks to build a virtual world in a fast-paced yet casual game.
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* CasualVideoGame: Place blocks to build The game does not include the more in-depth aspects of city building/space management games instead having a virtual world in simple focus on actually building a fast-paced yet casual game.city.
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* CasualVideoGame: Place blocks to build a virtual world in a fast-paced yet casual game.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/01df0cbabced008b494522d865c9c81038ab82d4640cfc483dbb6d9f3d49471d.jpg]]
[[caption-width-right:350:A puzzle game where you build cities with strategy!]]
[[caption-width-right:350:A puzzle game where you build cities with strategy!]]
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* CriticalExistanceFailure: The game ends if the player runs out of usable tiles.
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* CriticalExistanceFailure: CriticalExistenceFailure: The game ends if the player runs out of usable tiles.
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''Dorfromantik'' is a casual hybrid city-builder simulation/puzzle game developed and published by Toukana Inetractive and released on April 28, 2022.
The game is a different fast-paced yet casual take on the city building simulation game. The player is given a limited array of hexagonal tiles with different features and must place them onto a map made out of hexagonal shapes. The player must place the tiles together in a way that best maximizes the use of the game's world, such as putting tiles together that join two common object or elements, or give other objects the right environment. Earning achievements gives the player more tiles which can be used to extend the gameplay period, since running out of tiles ends the game.
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!Tropes:
* AchievementSystem: Certain tiles in the game unlock achievements if put together with other certain tiles or under certain circumstances. Achievements allow the player to earn more tiles including tiles that offer new elements.
* BizarrePuzzleGame: Rotate and line up hexagonal pieces to build the perfect virtual city.
* CriticalExistanceFailure: The game ends if the player runs out of usable tiles.
The game is a different fast-paced yet casual take on the city building simulation game. The player is given a limited array of hexagonal tiles with different features and must place them onto a map made out of hexagonal shapes. The player must place the tiles together in a way that best maximizes the use of the game's world, such as putting tiles together that join two common object or elements, or give other objects the right environment. Earning achievements gives the player more tiles which can be used to extend the gameplay period, since running out of tiles ends the game.
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!Tropes:
* AchievementSystem: Certain tiles in the game unlock achievements if put together with other certain tiles or under certain circumstances. Achievements allow the player to earn more tiles including tiles that offer new elements.
* BizarrePuzzleGame: Rotate and line up hexagonal pieces to build the perfect virtual city.
* CriticalExistanceFailure: The game ends if the player runs out of usable tiles.