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** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now takes the appearance of a sphere, Ambush looks 3D, Figure and Dupe doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, and Seek is now a massive speeding wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.[[note]] Not only do the entities have voice-acting, but almost every action you do is replaced with a voice line, finding a key, obtaining an item, and opening a door are examples. [[/note]]

to:

** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now takes the appearance of a sphere, Ambush looks 3D, Figure and Dupe doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, and Seek is now a massive speeding wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" voice-acting for the entities.[[note]] Not only do the entities have voice-acting, but almost every action you do is replaced with a voice line, finding a key, obtaining an item, and opening a door are examples. [[/note]]



** [[spoiler: For the entities in the Backdoor, Lookman's mechanic focuses on not looking at them. Haste, which you have to be quick so you don't run out of time. Blitz "blitzes" across the room, looking for players to kill, while Vacuum seems to be an empty void that sucks players in if they enter the wrong doors.]]

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** [[spoiler: For the entities in the Backdoor, Lookman's mechanic focuses on not looking at them. Haste, which you have to be quick so you don't run out of time. Blitz "blitzes" blitzes across the room, looking for players to kill, while Vacuum seems to be an empty void that sucks players in if they enter the wrong doors.]]



** The Bottle of Starlight is another rare item that can be bought for 100 gold in [[spoiler:Door -01 of The Backdoor.]] It can be used to heal a decent amount of health. However, if you use this while in full health, you can gain a bonus of 50 health. If you can this item while Rush is attacking, you can tank Rush by still surviving with not that much health left. Although, you can only carry one of these and it only has a one-time use.

to:

** The Bottle of Starlight is another rare item that can be bought for 100 gold in [[spoiler:Door -01 of The Backdoor.]] It can be used to heal a decent amount of health. However, if you use this while in full health, you can gain a bonus of 50 health. If you can use this item while Rush is attacking, you can tank Rush by still surviving with not that much little health left. Although, you can only carry one of these and it only has a one-time use.



* TimedMission: [[spoiler: The Backdoor is an entire subfloor that focuses on a specific mechanic. You must pass through 50 doors within 1 minute. The timer can be found on doors or levers. Levers can be found on walls that provide additional seconds, usually a minute. What happens when the timer runs out? An entity named "Haste" will spawn and begin moving toward your position, aiming to kill you.]]

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* TimedMission: [[spoiler: The Backdoor is an entire subfloor that focuses focusing on a specific mechanic. You must pass through 50 doors within 1 minute. The timer can be found on doors or levers. Levers can be found on walls that provide additional seconds, usually a minute. What happens when the timer runs out? An entity named "Haste" will spawn and begin moving toward your position, aiming to kill you.]]
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No relation to the [[Literature/{{Doors}} creepypasta]] or [[Music/TheDoors psychedelic rock band.]]

to:

No relation to the [[Literature/{{Doors}} [[Literature/{{Doors|Creepypasta}} creepypasta]] or [[Music/TheDoors psychedelic rock band.]]
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Page was movedfrom Video Game.Doors to VideoGame.Doors Roblox. Null edit to update page.
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* TookALevelInBadass: Figure in Room 100. Prior to the ''Hotel+'' update, it was noticeably easier to avoid him than in Room 50. All players had to do was hide in a closet, pass the heartbeat minigame, and then it will disappear into the previous room until they finish the circuit breaker puzzle. A skilled player could even [[GoodBadBugs straight up run past Figure during the intro cutscene and bypass the minigame and final sprint to the elevator completely.]] In the update, not only is the bug fixed, but Figure will not stop searching for you until you obtain the ten circuit breakers.

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* TookALevelInBadass: Figure in Room 100. Prior to the ''Hotel+'' update, it was noticeably easier to avoid him than in Room 50. All players had to do was hide in a closet, pass the heartbeat minigame, and then it will disappear into the previous room until they finish the circuit breaker puzzle. A skilled player could even [[GoodBadBugs straight up run past Figure during the intro cutscene and bypass the minigame and final sprint to the elevator completely.]] In the update, not only is the bug fixed, was Room 100 overhauled to be harder, but Figure will not stop searching for you until you obtain the ten circuit breakers.
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* HolyBurnsEvil

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* HolyBurnsEvilHolyBurnsEvil: A crucifix can be used on almost every entity, it summons chains to pull the attacking entity into the ground.



* TimedMission: [[spoiler: "The Backdoor" is an entire subfloor that focuses on a specific mechanic. You must pass through 50 doors within 1 minute. The timer can be found on doors or levers. Levers can be found on walls that provide additional seconds, usually a minute. What happens when the timer runs out? An entity named "Haste" will spawn and begin moving toward your position, aiming to kill you.]]

to:

* TimedMission: [[spoiler: "The Backdoor" The Backdoor is an entire subfloor that focuses on a specific mechanic. You must pass through 50 doors within 1 minute. The timer can be found on doors or levers. Levers can be found on walls that provide additional seconds, usually a minute. What happens when the timer runs out? An entity named "Haste" will spawn and begin moving toward your position, aiming to kill you.]]

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* HellHotel: The game's first area is a hotel full of creatures that all want you dead.

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* HellHotel: The game's first area is a hotel full of creatures that all want you dead.dead, even a badge is titled "Hotel Hell".
*HolyBurnsEvil
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** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now takes the appearance of a sphere, Ambush looks 3D, Figure and Dupe doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, and Seek is now a massive speeding wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will instantly kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.[[note]] Not only do the entities have voice-acting, but almost every action you do is replaced with a voice line, finding a key, obtaining an item, and opening a door are examples.

to:

** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now takes the appearance of a sphere, Ambush looks 3D, Figure and Dupe doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, and Seek is now a massive speeding wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will instantly kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.[[note]] Not only do the entities have voice-acting, but almost every action you do is replaced with a voice line, finding a key, obtaining an item, and opening a door are examples. [[/note]]
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** The cutscenes for Seek and Figure received massive quality upgrades in the Hotel+ update, with Seek now visibly tearing itself out of the puddle, Figure lumbering about with much more weight in the Room 50 entrance, and Figure actually running down the stairs in Room 100 instead of climbing down on the railing. [[note]]This is probably to fix the FridgeLogic of the old Electrical Room cutscene showing Figure being able to hold onto the railing and jump down to the floor below him despite being blind.[[/note]]

to:

** The cutscenes for Seek and Figure received massive quality upgrades in the Hotel+ update, with Seek now visibly tearing itself out of the puddle, Figure lumbering about with much more weight in the Room 50 entrance, and Figure actually running down the stairs in Room 100 instead of climbing down on the railing. [[note]]This [[note]] This is probably to fix the FridgeLogic of the old Electrical Room cutscene showing Figure being able to hold onto the railing and jump down to the floor below him despite being blind.blind. [[/note]]
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** The Eyes didn't have a jumpscare, it just damaged you until you would die. Now, after [[spoilers:the Backdoor]] update, it spawns with a unique animation with a trail, it also kills you by making your vision purple, and pulls you into them like a black hole.

to:

** The Eyes didn't have a jumpscare, it just damaged you until you would die. Now, after [[spoilers:the [[spoiler:The Backdoor]] update, it spawns with a unique animation with a trail, it Eyes also now kills you by making your vision purple, purple and pulls you into them like a black hole.
Is there an issue? Send a MessageReason:
None


** The cutscenes for Seek and Figure received massive quality upgrades in the Hotel+ update, with Seek now visibly tearing itself out of the puddle, Figure lumbering about with much more weight in the Room 50 entrance, and Figure actually running down the stairs in Room 100 instead of climbing down on the railing.[[note]]This is probably to fix the FridgeLogic of the old Electrical Room cutscene showing Figure being able to hold onto the railing and jump down to the floor below him despite being blind.[[/note]]
** The Eyes didn't have a jumpscare, it just damaged you until you would die. Now, after [[spoilers:The Backdoor]] update, it spawns with a unique animation with a trail, it also kills you by making your vision purple, and pulls you into them like a black hole.

to:

** The cutscenes for Seek and Figure received massive quality upgrades in the Hotel+ update, with Seek now visibly tearing itself out of the puddle, Figure lumbering about with much more weight in the Room 50 entrance, and Figure actually running down the stairs in Room 100 instead of climbing down on the railing. [[note]]This is probably to fix the FridgeLogic of the old Electrical Room cutscene showing Figure being able to hold onto the railing and jump down to the floor below him despite being blind.[[/note]]
** The Eyes didn't have a jumpscare, it just damaged you until you would die. Now, after [[spoilers:The [[spoilers:the Backdoor]] update, it spawns with a unique animation with a trail, it also kills you by making your vision purple, and pulls you into them like a black hole.
Is there an issue? Send a MessageReason:
None


** The Eyes didn't have a jumpscare, it just damaged you until you would die. Now, after the [[spoilers:Backdoor]] update, it spawns with a unique animation with a trail, it also kills you by making your vision purple, and pulls you into them like a black hole.

to:

** The Eyes didn't have a jumpscare, it just damaged you until you would die. Now, after the [[spoilers:Backdoor]] [[spoilers:The Backdoor]] update, it spawns with a unique animation with a trail, it also kills you by making your vision purple, and pulls you into them like a black hole.
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now takes the appearance of a sphere, Ambush looks 3D, Figure and Dupe doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, and Seek is now a massive speeding wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will instantly kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.

to:

** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now takes the appearance of a sphere, Ambush looks 3D, Figure and Dupe doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, and Seek is now a massive speeding wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will instantly kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.[[note]] Not only do the entities have voice-acting, but almost every action you do is replaced with a voice line, finding a key, obtaining an item, and opening a door are examples.

Added: 777

Changed: 615

Is there an issue? Send a MessageReason:
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** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now looks like a sphere, Ambush looks 3D, Figure doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, Seek is now a massive speeding wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will instantly kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.

to:

** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now looks like takes the appearance of a sphere, Ambush looks 3D, Figure and Dupe doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, and Seek is now a massive speeding wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will instantly kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.



* ArtEvolution: The cutscenes for Seek and Figure received massive quality upgrades in the Hotel+ update, with Seek now visibly tearing itself out of the puddle, Figure lumbering about with much more weight in the Room 50 entrance, and Figure actually running down the stairs in Room 100 instead of climbing down on the railing.[[note]]This is probably to fix the FridgeLogic of the old Electrical Room cutscene showing Figure being able to hold onto the railing and jump down to the floor below him despite being blind.[[/note]]

to:

* ArtEvolution: ArtEvolution:
**
The cutscenes for Seek and Figure received massive quality upgrades in the Hotel+ update, with Seek now visibly tearing itself out of the puddle, Figure lumbering about with much more weight in the Room 50 entrance, and Figure actually running down the stairs in Room 100 instead of climbing down on the railing.[[note]]This is probably to fix the FridgeLogic of the old Electrical Room cutscene showing Figure being able to hold onto the railing and jump down to the floor below him despite being blind.[[/note]][[/note]]
** The Eyes didn't have a jumpscare, it just damaged you until you would die. Now, after the [[spoilers:Backdoor]] update, it spawns with a unique animation with a trail, it also kills you by making your vision purple, and pulls you into them like a black hole.



** The Bottle of Starlight, which can be bought for 100 gold in [[spoiler:The Backdoor.]] It can be used to heal a decent amount of health, however, if you use this while in full health, you can gain a bonus 50 health. Using this item while Rush is attacking, you can tank Rush by still surviving with not that much health left, although, you can only carry one of these and it only has a one time use.

to:

** The Bottle of Starlight, which Starlight is another rare item that can be bought for 100 gold in [[spoiler:The [[spoiler:Door -01 of The Backdoor.]] It can be used to heal a decent amount of health, however, health. However, if you use this while in full health, you can gain a bonus of 50 health. Using If you can this item while Rush is attacking, you can tank Rush by still surviving with not that much health left, although, left. Although, you can only carry one of these and it only has a one time one-time use.

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* ElevatorEscape: [[spoiler:At the end of the Hotel, the player(s) escape from the Figure via an elevator. However, the Figure goes to the top of the elevator, attacking it.]]

to:

* ElevatorEscape: [[spoiler:At the end of the Hotel, the player(s) escape player escapes from the Figure via an elevator. However, the Figure goes to the top of the elevator, attacking it.]]
* ElevatorFailure: [[spoiler: At the ending cutscene of the Hotel, where the player escapes with an elevator. The Figure jumps onto the elevator, destroying the elevator wire, and falls into a mineshaft. Leading the player and the elevator plummeting down into the mines.
]]

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* ArcWords: For the Hotel+ update, "The rules have changed" references the changes to make things bigger for both the player and the entities.

to:

* ArcWords: ArcWords:
**
For the Hotel+ update, "The rules have changed" references the changes to make things bigger for both the player and the entities.entities.
** For the upcoming The Mines update, "This is just the beginning." tells the player that the hotel is just the tip of the iceberg and that not only there are the hotel entities, but there are possibly even more entities in the mines that the player is yet to encounter.
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** [[spoiler:The Backdoors. The good news? There are only two monsters[[note]]Three if you include the one that appears if the time limit runs out[[/note]]. The bad news? You're on a time limit, and two of the monsters can be described as a walking Eyes and a combination of Rush and Ambush on steroids.
* CatScare: Jack and Glitch will all jumpscare you, but the latter is helpful in case a room fails to generate correctly and Jack's only threat is keeping you out of a closet. Averted with Timothy, who does ten damage, and Void since, while it does teleport you back to the other players if you fall behind, it damages you and can potentially kill you if you're low on health.]]

to:

** [[spoiler:The Backdoors. The good news? There are only two monsters[[note]]Three if you include the one that appears if the time limit runs out[[/note]]. The bad news? You're on a time limit, and two of the monsters can be described as a walking Eyes and a combination of Rush and Ambush on steroids.
steroids.]]
* CatScare: Jack and Glitch will all jumpscare you, but the latter is helpful in case a room fails to generate correctly and Jack's only threat is keeping you out of a closet. Averted with Timothy, who does ten damage, and Void since, while it does teleport you back to the other players if you fall behind, it damages you and can potentially kill you if you're low on health.]]
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None


''[[https://www.roblox.com/games/6516141723/DOORS DOORS]]'' is a horror game built in Platform/{{Roblox}} based on such games as ''VideoGame/SpookysJumpScareMansion'' and the Roblox game ''Rooms'', in which the player wanders through 100 rooms of a hotel and more, with many an entity infesting the path.

''DOORS'' was released on August 2022. The game received huge amounts of players from all over the platform and the game received an high approval rate from the players of Roblox, with some considering the game as one of the most claimed and best popular games around Roblox. On January 28, 2023, the ''Hotel+'' update was released, adding new entities, rooms, and items. On August 26, 2023, modifiers were added to the game that allows players to make the game either easier or harder for them.

The game also became very popular in the speedrun community, with over 2,000 active players doing speedruns of the game in speedrun.com, placing in 2nd position of the most active players in the website, only behind Subway Surfers in amount of active players.

to:

''[[https://www.roblox.com/games/6516141723/DOORS DOORS]]'' is a horror game built in Platform/{{Roblox}} based on such games as ''VideoGame/SpookysJumpScareMansion'' and the Roblox game ''Rooms'', in which the player wanders through 100 rooms of a hotel and more, with many an entity infesting the path.

entities that you can encounter.

''DOORS'' was released on in August 2022. The game received huge amounts of players from all over the platform and the game received an a high approval rate from the players of Roblox, with some considering the game as one of the most claimed and best popular games around Roblox. On January 28, 2023, the ''Hotel+'' update was released, adding new entities, rooms, and items. On August 26, 2023, modifiers were added to the game that allows players to make the game either easier or harder for them.

The game also became very popular in the speedrun community, with over 2,000 active players doing speedruns of the game in speedrun.com, placing in 2nd position of the most active players in on the website, only behind Subway Surfers in amount of active players.



** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now looks like a sphere, Ambush remains unchanged, Figure doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, Seek is now a massive speeding wall, and There's also a new entity called "The Drakobloxxer" that spawns after 10 minutes and instantly eliminates players.[[/note]] The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's room, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.

to:

** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now looks like a sphere, Ambush remains unchanged, looks 3D, Figure doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, Seek is now a massive speeding wall, and wall.[[/note]] There's also a new entity called "The Drakobloxxer" that spawns in swarms after 10 minutes and will instantly eliminates players.[[/note]] kill players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's room, encounter, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.



** The Backdoors. The good news? There's only two monsters[[note]]Three if you include the one that appears if the time limit runs out[[/note]]. The bad news? You're on a time limit, and two of the monsters can be described as a walking Eyes and a combination of Rush and Ambush on steroids.
* CatScare: Jack and Glitch will all jumpscare you, but the latter is helpful in case a room fails to generate correctly and Jack's only threat is keeping you out of a closet. Averted with Timothy, who does ten damage, and Void since, while it does teleport you back to the other players if you fall behind, it damages you and can potentially kill you if you're low on health.

to:

** The [[spoiler:The Backdoors. The good news? There's There are only two monsters[[note]]Three if you include the one that appears if the time limit runs out[[/note]]. The bad news? You're on a time limit, and two of the monsters can be described as a walking Eyes and a combination of Rush and Ambush on steroids.
* CatScare: Jack and Glitch will all jumpscare you, but the latter is helpful in case a room fails to generate correctly and Jack's only threat is keeping you out of a closet. Averted with Timothy, who does ten damage, and Void since, while it does teleport you back to the other players if you fall behind, it damages you and can potentially kill you if you're low on health.]]
Is there an issue? Send a MessageReason:
None


** The Bottle of Starlight, which can be bought in for 100 gold in [[spoiler:The Backdoor]], it can be used to heal a decent amount of health, however, if you use this while on full health while with

to:

** The Bottle of Starlight, which can be bought in for 100 gold in [[spoiler:The Backdoor]], it Backdoor.]] It can be used to heal a decent amount of health, however, if you use this while on in full health, you can gain a bonus 50 health. Using this item while Rush is attacking, you can tank Rush by still surviving with not that much health while with
left, although, you can only carry one of these and it only has a one time use.

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* SingleUseShield: The Crucifix, a rare item that can be either bought for 500 coins or found randomly, will instantly stop an entity's attack on you while you are holding it, though it will disappear shortly afterwards.

to:

* SingleUseShield: SingleUseShield:
**
The Crucifix, a rare item that can be either bought for 500 coins or found randomly, will instantly stop an entity's attack on you while you are holding it, though it will disappear shortly afterwards.afterwards.
** The Bottle of Starlight, which can be bought in for 100 gold in [[spoiler:The Backdoor]], it can be used to heal a decent amount of health, however, if you use this while on full health while with
Is there an issue? Send a MessageReason:
None


** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now looks like a sphere, Ambush remains unchanged, Figure only appears in the first room, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, Seek is now a massive speeding wall, and There's also a new entity called "The Drakobloxxer" that spawns after 10 minutes and instantly eliminates players.[[/note]] The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's room, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.

to:

** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Mostly all entities are different.[[note]]Rush now looks like a sphere, Ambush remains unchanged, Figure only appears in the first room, doesn't even appear, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, Seek is now a massive speeding wall, and There's also a new entity called "The Drakobloxxer" that spawns after 10 minutes and instantly eliminates players.[[/note]] The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's room, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.
Is there an issue? Send a MessageReason:
None


** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Rush is now looks like a sphere, Ambush remains unchanged, Figure only appears in the first room, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, Seek is now a massive speeding wall. There's also a new entity called "The Drakobloxxer" that spawns after 10 minutes and instantly eliminates players. The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's room, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.

to:

** Retro Mode was released in 2024, introducing a new game mode that transforms the hotel into a classic-looking Roblox style. Rush is Mostly all entities are different.[[note]]Rush now looks like a sphere, Ambush remains unchanged, Figure only appears in the first room, Eyes is the same as Rush, Screech appears blocky and explodes upon being looked at, Seek is now a massive speeding wall. wall, and There's also a new entity called "The Drakobloxxer" that spawns after 10 minutes and instantly eliminates players. players.[[/note]] The retro hotel has 44 rooms, players have to manually open doors, and you also have to walk into a closet so that you can hide from entities. Jeff no longer sells anything, and the library, Seek's room, and the electrical room have been replaced with an obstacle course. Moreover, the regular hotel features "voice-acting" for the entities.
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* EasterEgg: [[spoiler:Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight which takes an hour in real-time, and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]

to:

* EasterEgg: [[spoiler:Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight which takes an hour in real-time, and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after sound. After around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you dying. You can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]
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* EasterEgg: [[Spoiler:Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight which takes an hour in real-time, and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]

to:

* EasterEgg: [[Spoiler:Clocks [[spoiler:Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight which takes an hour in real-time, and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]
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* EasterEgg: [[Spoiler:Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight, [[note]]Waiting for the clock to hit midnight takes an hour in real-time.[[/note]] and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]

to:

* EasterEgg: [[Spoiler:Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight, [[note]]Waiting for the clock to hit midnight which takes an hour in real-time.[[/note]] real-time, and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]
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None


* EasterEgg: [[Spoiler: Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight, [[note]]Waiting for the clock to hit midnight takes an hour in real-time.[[/note]] and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]

to:

* EasterEgg: [[Spoiler: Clocks [[Spoiler:Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight, [[note]]Waiting for the clock to hit midnight takes an hour in real-time.[[/note]] and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]
Is there an issue? Send a MessageReason:
None


* EasterEgg: [[Spoilers: Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight, [[note]]Waiting for the clock to hit midnight takes an hour in real-time.[[/note]] and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]

to:

* EasterEgg: [[Spoilers: [[Spoiler: Clocks can be found in almost every room, they may seem like a simple addition to the game but there is more to them. If you wait for the clocks to hit midnight, [[note]]Waiting for the clock to hit midnight takes an hour in real-time.[[/note]] and door 13 has been opened. An entity named "Dread" will turn all the lights off, your vision will become black and white, and there's now a loud ringing sound, after around 10 seconds of the encounter, Dread will jumpscare you, leading to you dying, and you can avoid Dread by simply opening door 14, or using the crucifix on them. It's nearly impossible to naturally encounter Dread due to its weird conditions in spawning.]]

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