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* LudicrousGibs: The shotgun packs enough punch that if you hit a zombie with it at point-blank range, you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.

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* LudicrousGibs: The shotgun packs enough punch that if you hit a zombie with it at point-blank range, you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton. The chainsaw and berserk-enhanced fist have the same effect.


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* StrippedToTheBone: Killing a zombie with a sufficiently powerful attack, such as a point-blank shotgun blast or the chainsaw, will literally melt the flesh off their bones.
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An ExpansionPack called ''Resurrection of Evil'' was released in 2005, and takes place two years after the original story. In 2012, id Software released the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), whereas Doom 3 required a fan-made mod for the PC version to allow a weapon-mounted flashlight. ''BFG Edition'' also had an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), [[EmbeddedPrecursor plus]] ''The Ultimate Doom'' and ''VideoGame/DoomII'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II''[='=]s UsefulNotes/XboxLiveArcade release, making for a very packed ''Doom'' experience. Another standalone re-release of the ''BFG Edition'', simply titled ''Doom 3'', was released in 2019 along with the updated ports of ''Doom'' and ''Doom II'' for the 8th generation of consoles and PC.

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An ExpansionPack called ''Resurrection of Evil'' was released in 2005, and takes place two years after the original story. In 2012, id Software released the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), whereas Doom 3 required a fan-made mod for the PC version to allow a weapon-mounted flashlight. ''BFG Edition'' also had an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), [[EmbeddedPrecursor plus]] ''The Ultimate Doom'' and ''VideoGame/DoomII'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II''[='=]s UsefulNotes/XboxLiveArcade Platform/XboxLiveArcade release, making for a very packed ''Doom'' experience. Another standalone re-release of the ''BFG Edition'', simply titled ''Doom 3'', was released in 2019 along with the updated ports of ''Doom'' and ''Doom II'' for the 8th generation of consoles and PC.



In January 2021, an unofficial port made the game fully playable in VR on the UsefulNotes/OculusQuest 2. For licensing reasons, the port requires the user to sideload assets from the PC version. The VR port is based on an earlier unofficial port that moved the game into the Quest's native Android operating system.

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In January 2021, an unofficial port made the game fully playable in VR on the UsefulNotes/OculusQuest Platform/OculusQuest 2. For licensing reasons, the port requires the user to sideload assets from the PC version. The VR port is based on an earlier unofficial port that moved the game into the Quest's native Android operating system.



* AchievementSystem: Implemented into the ''BFG Edition'', which features 50 achievements on the Xbox 360 version, 65 achievements on the PC version, and 66 trophies on the UsefulNotes/PlayStation3 version. These achievements range from "clear ''Doom 3'' under X difficulty" to "find a particular item in the game" to "killing players in a specific way in multiplayer".

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* AchievementSystem: Implemented into the ''BFG Edition'', which features 50 achievements on the Xbox 360 version, 65 achievements on the PC version, and 66 trophies on the UsefulNotes/PlayStation3 Platform/PlayStation3 version. These achievements range from "clear ''Doom 3'' under X difficulty" to "find a particular item in the game" to "killing players in a specific way in multiplayer".



** The previously mentioned Quest 2 mod by Team Beef allows the game to run on a completely different VR platform, the standalone UsefulNotes/OculusQuest 2.

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** The previously mentioned Quest 2 mod by Team Beef allows the game to run on a completely different VR platform, the standalone UsefulNotes/OculusQuest Platform/OculusQuest 2.

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** The Hell level has Imps and Hell Knights with unique "charred" skin which they do not have on all other levels.




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* UniqueEnemy: The Bio-Suit zombies only appear in one section of the game, which is the waste tunnels. Interestingly, the same applies to Maggots who were quite common in the original game.


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* EarnYourHappyEnding: In contrast to the DownerBeginning entry above, the ending is much better. [[spoiler:Betruger's attempt to invade Earth through the Exis Labs teleporter is thwarted while the Bravo Marine and Dr. Meyers are both rescued, despite the amount of crap each had gone through]].
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** The arcade machine at the beginning of the game utilizes the hud and interface from the first Doom game and has the background taken from one of its levels (namely, [=E4M9=] from ''Ultimate Doom'').


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* SeriesContinuityError: ''Doom Resurrection'' features a Bravo team survivor fight back against the demons during an invasion, like the original game. But unlike the original game, the game events occur in June 2145, rather than November.
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* CuttingCorners: One of the [=PDAs=] you can find in the under-construction Exis Labs belonged to a contractor hired to install the facility's windows, who brags in his audio log about finding a brand of glass that was much cheaper and easier to access than the brand he was initially asked to use, thus ensuring that he and his crew could earn their completion pay as soon as possible. He complains that the building's architect tried to stop him, claiming that the windows would now be too weak and prone to leakage, but he went ahead with the plan anyway, and declares that he is [[TemptingFate so confident in the windows' sturdiness]] that he will ''[[TooDumbToLive fire a rocket launcher at them]]'' to prove beyond a doubt that they'll never break. Sure enough, the very next room the player enters is a disheveled half-built room with no air supply, with two of the windows having been conspicuously blown out.

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* CuttingCorners: One of the [=PDAs=] you can find in the under-construction Exis Labs belonged to a contractor hired to install the facility's windows, who brags in his audio log about finding a brand of glass that was much cheaper and easier to access than the brand he was initially asked to use, thus ensuring that he and his crew could earn their completion pay as soon as possible. He complains that the building's architect tried to stop him, claiming that the windows would now be too weak and prone to leakage, but he went ahead with the plan anyway, and declares that he is [[TemptingFate so confident in the windows' sturdiness]] that he will ''[[TooDumbToLive fire a rocket launcher at them]]'' to prove beyond a doubt that they'll never break. Sure enough, the very next room the player enters is a disheveled half-built room with no which loses all air supply, with two of supply once the windows having been conspicuously get blown out.out by a Revenant's rocket.
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trope was cut/disambiguated due to cleanup


* DarkerAndEdgier: Definitely darker ([[WhoForgotTheLights even to a literal extent]]), as it includes a storyline and several [=PDAs=] one can find to expand on how [[JustForPun Hellish]] (har har) UAC became. It also introduces a lot more SurvivalHorror elements and contains jump scares, and makes combat a bit slower.

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* DarkerAndEdgier: Definitely darker ([[WhoForgotTheLights even to a literal extent]]), as it includes a storyline and several [=PDAs=] one can find to expand on how [[JustForPun Hellish]] Hellish (har har) UAC became. It also introduces a lot more SurvivalHorror elements and contains jump scares, and makes combat a bit slower.
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** Happens to [[spoiler:Sergeant Kelly]], who gets fused into a tank, and [[spoiler:Dr. Betruger]], who gets partially consumed by a demonic dragon.

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** Happens to [[spoiler:Sergeant Kelly]], who gets fused into a tank, and [[spoiler:Dr. Betruger]], who gets partially consumed by merged with a demonic dragon.

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* InsurmountableWaistHighFence: Although you can jump in this game (unlike in the previous ones), you are incapable of surmounting waist-height obstacles such as broken stairs.
* {{Jerkass}}: Sgt. Kelly, overlapping with DrillSergeantNasty. Many other workers you come across in the beginning are like this, telling you to go away if you try to talk to them.

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* InsurmountableWaistHighFence: Although you can jump and crouch in this game (unlike in the previous ones), ones, at least without source ports), you are incapable of surmounting waist-height obstacles such as broken stairs.
* {{Jerkass}}: Sgt. Kelly, overlapping with DrillSergeantNasty. Many other workers you come across in the beginning are like this, telling you to go away if you try to talk to them. Considering the constant incidents that had been going around on Mars even before your arrival, it's somewhat understandable.



** After returning from Hell, you have to go back through the Delta Labs. This time, you revisit the first, third and fourth sectors.

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** After returning from Hell, you have to go back through the Delta Labs. This time, you revisit the first, third and fourth sectors.sectors, in the opposite order.



* NostalgiaLevel: ''Resurrection of Evil'' is a remake of the second area of ''Doom 3'', except that the whole area is ruined and constantly shaken by dimensional shockwaves.

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* NostalgiaLevel: ''Resurrection A couple of Evil'' these show up.
** The very starting area is heavily based on the last levels of the original ''Doom 3'', taking place inside a primary excavation facility.
** Phobos Labs are a mixture of Alpha and Delta Labs facilities, plus some elements of Recycling Plant thrown in.
** Delta Labs Unknown
is a remake of the second area of eponymous Delta complex seen in ''Doom 3'', except that the whole area is ruined and constantly shaken by dimensional shockwaves.shockwaves. For some reason, the demonic flux managed to spread its influence to the Mars City administration, also from the main game.
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Per TRS, Feelies is now Trivia.


* {{Feelies}}: Reprints of the Xbox 360 version of ''BFG Edition'' with a Xbox One compatible label includes a fold-out poster of the original ''Doom'' cover art.
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* {{Foreshadowing}}: It doesn't take a rocket scientist to realize a lot of the [[EvilLaugh maniacal laughter]] throughout the Hell invasion sounds exactly like [[ObviouslyEvil Dr. Betruger]]. By the time he actually reveals his hand in the invasion, it's especially blatant as he [[IShallTauntYou continuously threatens you]] that he simply never even ''cared'' to hide his voice or pretend he was anything else.
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Unnecessary


* EvilInc: The opening crawl ''implies'' the UAC [[AmbiguouslyEvil could be this]]; [[SubvertedTrope but no]], turns out they really are just a big science and exploration-focused conglomerate who is [[EvilIsNotAToy in way over their heads]]. It's ultimately played with in that, while the organization itself is fairly innocuous, some of it's staff (''*cough*''Bertruger''*cough*'') are most certainly ''[[BigBad not]]''.

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* EvilInc: The opening crawl ''implies'' the UAC [[AmbiguouslyEvil could be this]]; [[SubvertedTrope but no]], turns out they really are just a big science and exploration-focused conglomerate who is [[EvilIsNotAToy in way over their heads]]. It's ultimately played with in that, while the organization itself is fairly innocuous, some of it's staff (''*cough*''Bertruger''*cough*'') (Bertruger) are most certainly ''[[BigBad not]]''.
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* EvilInc: The opening crawl ''implies'' the UAC [[AmbiguouslyEvil could be this]]; [[SubvertedTrope but no]], turns out they really are just a big science and exploration-focused conglomerate who is [[EvilIsNotAToy in way over their heads]]. It's ultimately played with in that, while the organization itself is fairly innocuous, some of it's staff (''*cough*''Bertruger''*cough*'') are most certainly ''[[BigBad not]]''.
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* TranshumanAbomination: Towards the end of the game, [[spoiler:Sergeant Kelly, your commanding officer, becomes Sabaoth, a mutant torso fused to a tank. He also has a BFG9000, which was stolen from Campbell]].

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* TranshumanAbomination: Towards the end of the game, [[spoiler:Sergeant Kelly, your commanding officer, becomes Sabaoth, a mutant torso fused to a tank. He also has a BFG9000, which was stolen from Campbell]]. By the end, [[spoiler: Betruger has become one as well, the final cutscene revealing that he's escaped into Hell and has since transformed into the [[DraconicAbomination Maledict.]]]]
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* EasterEgg: Just before the FinalBoss, one wall can be found featuring the id Software logo on it. Interacting with it will open a secret room where the final [=PDA=] can be found; a series of thanks and congratulations from the developers themselves, including some of the original ''Doom'' creators like John Carmack and Donna Jackson. Another one can be found under similar circumstances in ''The Lost Mission'', this time a ''VideoGame/{{Rage}}'' logo which gives you access to extra health, armor and ammo.
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->''"Marine? Marine, welcome home."''
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grammatical cleanup


* CosmicHorrorStory: Being the DarkerAndEdgier deconstruction of Doom, ''Doom 3'' shows that the franchise is this when it gets played straight. It even borrows some themes out of H.P. Lovecraft's stories. Themes such as that man, in their age of great scientific advancements and expension out in the cosmic space, discovers [[TheseAreThingsManWasNotMeantToKnow things that mankind would be better off not finding]]; in this case the truth and the portal of [[EldritchLocation Hell itself]] - a knowledge that the mere exposure off quickly causes [[GoMadFromTheRevelation madness and insanity to skyrocket in UAC's research base on Mars]], and Man's insignificance before outworldly, eldritch forces that could easily wipe Mankind out if it so desires. Even the demons are more [[EldritchAbomination eldritch]] than in the original series and even if the Doomguy is badass like in the original series, his war against the demons is less of an OneManArmy's awesome CurbStompBattle against the legions of Hell and more of a lonely survivor desperately trying to survive the incomprehensible monsters that he actually has little chance to win against. And even than, his victory is a [[BittersweetEnding bittersweet one]], being the only survivor and whose victory only delayed the inevitable, as the demons returns in ''Resurrection of Evil''; once again because Man couldn't let their scientific curiosity go and found an ArtifactOfDoom that summoned them back again to remind mankind of their own insignificance against them...

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* CosmicHorrorStory: Being the DarkerAndEdgier deconstruction of Doom, ''Doom 3'' shows that the franchise is this when it gets played straight. It even borrows some themes out of H.P. Lovecraft's stories. Themes such as that man, mankind, in their age of great scientific advancements and expension out in expansion into the cosmic space, discovers discovering [[TheseAreThingsManWasNotMeantToKnow things that mankind they would be better off not finding]]; in this case the truth truth, and the portal of [[EldritchLocation Hell itself]] - a knowledge that the mere exposure off to quickly causes [[GoMadFromTheRevelation madness and insanity to skyrocket in UAC's research base on Mars]], and Man's mankind's insignificance before outworldly, otherworldly, eldritch forces that could easily wipe Mankind us out if it so desires. Even the The demons are more [[EldritchAbomination eldritch]] than in the original series series, and even if the Doomguy is as badass like in the original series, as he was originally, his war against the demons is less of an OneManArmy's awesome CurbStompBattle against the legions of Hell and more of a lonely survivor desperately trying to survive the incomprehensible monsters that he actually has little chance to win against. And even than, then, his victory is a [[BittersweetEnding bittersweet one]], being the only survivor and whose victory only merely delayed the inevitable, as the demons returns return in ''Resurrection of Evil''; once again because Man mankind couldn't let their scientific curiosity go and found an ArtifactOfDoom that summoned them back again to remind mankind us of their our own insignificance against them...

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More crosswicking. Finished at last. Phew!


* ActionBomb: Some of the arachnid mooks have an explosive variant. It's crucial to kill them from a distance.



* AlternateContinuity: The game returns to literal demons from literal Hell because of teleportation fuckery, but this time the UAC base is on Mars proper. Also, [[DealWithTheDevil the project head intentionally let them through as part of his Faustian pact with Hell]], rather than the demons showing up because of a teleporter accident. Rather than a ballz-to-the-wallz action shooter, it's a ''VideoGame/SystemShock''-like SurvivalHorror game.



* ApocalypticLog: There are a few [=PDAs=] written like this. Though your protagonist is present for the beginning of the Apocalypse, most of the story of the game, as well as the How and Why of said event, is told through the scattered Apocalyptic Logs of Mars City's scientists, soldiers and workmen. Most of them are members of the task force complaining about security problems, other members, or the occasional ThingsThatGoBumpInTheNight, however a few [=PDAs=] involve people trying to relay a last minute message, and the one inside of Hell details two logs about a man being toyed with for nearly two days by the demons. One man involved in the storyline gives you a data disc he asks you to send back to Earth when you escape which details the entire plan that [[spoiler:Dr. Betruger and]] the powers of Hell had for Mars.



* ArtifactOfDoom: The Artifact in ''Resurrection of Evil''.



* ArtificialStupidity: Any monsters without a projectile attack (i.e. zombies, Pinkies, or Wraiths) had absolutely no idea what to do if the player jumped on a table out of their reach. So they'd just run in circles around the table while moaning their hearts out. Enemies ''with'' a projectile attack (i.e. Z-Sec or Imps), on the other hand, make the most basic mistake of stubbornly and relentlessly following you instead of finding a cover and waiting for you to enter the area you need to pass through in order to continue the game. This makes them very easy to dispatch -- just retreat behind the nearest corner, aim your gun at it and wait until the enemy inevitably walks right into your crosshair. Always works.



* BagOfSpilling: You lose all your weapons twice in the original campaign: first when Bertruger turns on the portal and you get DraggedOffToHell (somewhat justified, as he may have deliberately teleported you without your gear) and later when you escape from Hell (less justified, as all your weapons other than the Soulcube seemingly disappear for no reason when you go through the portal back to Mars). This in turn means you need to find your {{BFG}} a total of ''three'' times throughout the game.

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* BagOfSpilling: You lose all your weapons twice in the original campaign: first when Bertruger Betruger turns on the portal and you get DraggedOffToHell (somewhat (it's also justified, as he may have deliberately teleported you without your gear) and later when you escape from Hell (less justified, as all your weapons other than the Soulcube Soul Cube seemingly disappear for no reason when you go through the portal back to Mars). This in turn means you need to find your {{BFG}} a total of ''three'' times throughout the game.



* BoringButPractical: As the game went for a more horror themed approach, many of the fights you get into are short range ambushes; once again, the humble shotgun is the weapon of choice for wandering through corridors.



* ChainsawGood: The Beavertooth chainsaw deals a very high amount of damage and can wipe out even some mid-tier demons as long as you're fleet-footed to avoid their melee strikes. Similarly, chainsaw zombies are some of the most formidable former humans and can drop your health to nil in a second or two of contact. As to why there are chainsaws on Mars, a [[LampshadeHanging log you can read in-game]] mentions a delivery error -- somewhere on Earth is a group of lumberjacks wondering why they got a shipment of jackhammers instead of the chainsaws they ordered.



* GoodiesInTheToilets: Items such as health, armour and armour shards are often hidden in bathrooms around the game

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* GlassCannon: The Tentacle Commando is difficult to shake off, but barely has more health than other regular zombie enemies.
* GoodiesInTheToilets: Items such as health, armour and armour shards are often hidden in bathrooms around the gamegame.
* GuideDangIt: There are two special storage cabinets sent from a company called "Martian Buddy" that contain free stuff for personnel, and the codes to them are nowhere in the game. To find the code, ''you actually have to go to the website www.martianbuddy.com'' [[note]]As of 2012, the website isn't even online any more outside of the Website/WaybackMachine. Luckily, the code is still available in [=FAQs=].[[/note]]. One of these allows you to obtain the chaingun early, which is a big help for clearing out the tougher enemies at the end of Alpha Labs Sector 2 on higher difficulty levels.


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* HollywoodDarkness: Most of the game is [[WhoForgotTheLights pitch black]]. The player is forced to use either his gun or his flashlight, but [[FakeDifficulty not both at the same time]]. It was dubbed "the best flashlight simulator ever" and widely ridiculed for being so aggravating. One of the first modifications created for the game was the Duct Tape mod, which removes the misfeature by "duct taping" a flashlight to the shotgun and machine gun.
* HorribleJudgeOfCharacter: Seemingly ''everyone'' working at UAC (with the exception of Elizabeth [=McNeil=] and Elliot Swan), as despite looking rather like Hannibal Lecter, having a name that's German for "Deceiver", and generally reeking of evil, most of the other people don't seem to suspect that Dr. Betruger might be a bad guy.


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* ImprovisedWeapon: The flashlight. Since the vanilla version of the game makes it unfortunately necessary to tote the light around in place of a normal weapon sometimes, the dev team was at least nice enough to make it a decent bludgeon, usually taking out former humans in one or two smacks.


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* JigsawPuzzlePlot: Provided with the audio logs, video disks, and emails. Plus, it also makes players actually get the plot by placing important information such as codes with the plot.


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* LampshadeHanging: The rationale for the player being able to acquire a chainsaw is a series of background logs detailing a shipment of chainsaws that were accidentally sent to Mars. The characters writing the logs draw attention to the fact that no one would ever use a chainsaw on the planet. As they say in the game "What the hell are we gonna do with them? Cut down the great forests of Mars??"


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* LateToTheTragedy: The game has you both early ''and'' late to the party; you're there when everything goes to hell (or hell comes to it) but it's clear a lot has been going on before your arrival.


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* LightningBruiser: "Pinky" demons and the expansion-pack-exclusive Bruisers hit hard, can take a decent amount of damage, and are even quick enough to dodge your shots.


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* LudicrousGibs: The shotgun packs enough punch that if you hit a zombie with it at point-blank range, you'll ''tear all the flesh off its bones,'' reducing it to a bloodied skeleton.


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* NoBodyLeftBehind: Only demons burn away when they die. Zombies are left behind, unless you splatter them. Then they’ll disappear.


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* NonIndicativeName: There is an instance early in the game where the player encounters a [[UniqueEnemy unique, fast zombie]]. This zombie is internally named the morgue zombie. However, the area where you encounter it in is not a morgue, it's an infirmary.
* NoOSHACompliance: Deconstructed. Even during the friendly introduction to the facility, numerous people complain about the dangerous conditions and complete lack of safety standards in their working environment. Somewhat lampshaded by the automatic announcement that the UAC "cares about the safety of its employees". There's a room that is sealed off because radiation levels are too high. In order to pass through this room, you need to play a minigame in which you pick up barrels of toxic waste with a crane and drop them into an incinerator. This is ironically the most OSHA-compliant room in the entire game. The EPA (Environmental Protection Agency), on the other hand, would probably want a word with you.


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* NumberOfTheBeast: There are lockers scattered around that contains items. One of them, however, contains an Imp. The locker's number goes without saying.


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* {{Technobabble}}: The in-game description for the flashlight delves into this, just to say that it's an InfiniteFlashlight.
-->"UAC Standard issue light source. This model utilizes a static transfer power supply, so battery replacement is unnecessary."


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* AbnormalAmmo: The Grabber has a limit to how long it can hold something, and it can pick up organic matter non-lethally.


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* ArtifactOfDoom: The Artifact was created by the forces of Hell to counter the Soul Cube the martians created to fight them, and to act as a key many years later when humanity has colonized Mars. It gives the wielder the powers of super speed, OneHitKill, super strength and invulnerability but it has to be fuelled by human souls and as long as it's on the living world, Hell will always have a way there. The only way to make sure that Hell won't conquer Earth is to destroy The Artifact in Hell for good... which [[spoiler:Betruger]] will not tolerate.


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* KarmaHoudiniWarranty: After having gotten away at the end of the original game (and turning into a powerful demon in the process), Dr. Betruger is finally killed here.
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* ActionizedSequel: Instead of being the run-and-gun shooter that the previous games were, the game changed genre to a scary, moody, and slow horror shooter. In response to criticism about some of the changes, the ''[[UpdatedRerelease BFG Edition]]'' made a slight turn back to the gameplay of the previous entries by giving the player more ammo, changing the lighting to make the game less dark, having slightly faster player movement, etc. However, it wouldn't be until ''VideoGame/Doom2016'' that the franchise fully returned to its fast-paced run-and-gun roots.

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* ActionizedSequel: Zig-zagged. Instead of being the run-and-gun shooter that the previous games were, the game changed genre to a scary, moody, and slow horror shooter. In response to criticism about some of the changes, the ''[[UpdatedRerelease BFG Edition]]'' made a slight turn back to the gameplay of the previous entries by giving the player more ammo, changing the lighting to make the game less dark, having slightly faster player movement, etc. However, it wouldn't be until ''VideoGame/Doom2016'' that the franchise fully returned to its fast-paced run-and-gun roots.

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Massive example crosswicking. Also removed YMMV links and some word cruft


* AbandonedHospital: There's plenty of this, even outside of the actual infirmaries and medical installations. There are several instances of 'medical specimens' in vats of liquid held up in the Delta Labs, and a portion of the place has an office wing converted to hold people that gradually became zombified, as explained in PDA logs; the feel of the location owes nothing to a bad sanitarium.
* AbsurdlyShortLevel: Delta Labs Level 4, which only has a short hallway with two zombie enemies before a fight with two Hell Knights, after which the level immediately ends with you being teleported to Hell.



* AdaptationExpansion: The novelizations either benefited or suffered from this depending on your personal taste. They include a lot more information about the UAC, character backstories, and the state of Earth, but almost the entire first book [[SlowPacedBeginning can be skipped and not miss any parts of the game]].

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* ActionizedSequel: Instead of being the run-and-gun shooter that the previous games were, the game changed genre to a scary, moody, and slow horror shooter. In response to criticism about some of the changes, the ''[[UpdatedRerelease BFG Edition]]'' made a slight turn back to the gameplay of the previous entries by giving the player more ammo, changing the lighting to make the game less dark, having slightly faster player movement, etc. However, it wouldn't be until ''VideoGame/Doom2016'' that the franchise fully returned to its fast-paced run-and-gun roots.
* AdaptationExpansion: The novelizations either benefited or suffered from this depending on your personal taste. They include a lot more information about the UAC, character backstories, and the state of Earth, but almost the entire first book [[SlowPacedBeginning can be skipped and not miss any parts of the game]].game.



* AirborneMook: Lost Souls and Cacodemons.

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* AIBreaker: Enemies that only have melee attacks (i.e. zombies or Pinkies) are completely unable to attack you if you jump up on a table or crate, and will run in circles around you rather humorously. The levels are generally designed as a flat plane (other than stairs, which enemies can manage) so you can't do this (most objects are impossible to jump on top of, unlike earlier Id Software games).
%%*
AirborneMook: Lost Souls and Cacodemons.



* AllWebbedUp: In areas populated with Trites, a number of webbed corpses are scattered around. Being related to them, Vagaries also have them in their choice of decoration. An interesting example is in the first Vagary's lair: one of the bodies on the ceiling twitches like crazy when you're still seeing the place through a window[[note]]possibly because of faulty collision detection, as it only starts moving after the bay door closes after a scripted scene[[/note]], but by the time you get inside, it's [[{{Pun}} dead]] still.
* AmmunitionBackpack: Backpacks make a comeback in this game, though they have no effect on ammo capacity; rather, they serve as a single pickup for various ammo types.



* BackFromTheBrink: The game puts you in the shoes of a marine who is transferred to Mars for reasons unknown. Everybody on Mars is quickly wiped out in an ensuing demonic invasion (much like the first game) besides a handful of marine teams (Who quickly get taken out ''in a cutscene'') and the other 3 main characters. The player is basically responsible for stopping the invasion.



* BlownAcrossTheRoom: Melee attacks will send zombies flying. The shotgun Z-secs will do this to you and possibly [[CycleOfHurting "juggle" you to death]].



* BossArenaIdiocy: The Cyberdemon can ''only'' be harmed by the Soul Cube. The Soul Cube can ''only'' be "charged" for its attacks by killing enemies, so if you fought the Cyberdemon one-on-one, he'd be unstoppable. Luckily, he has weak minions constantly attack you, enabling you to charge up your Soul Cube again and again.[[note]]That actually becomes a problem if the player's running a "corpse stay" mod that negates EverythingFades, as while the bodies are present the demons won't respawn to refill the cube with. The only solutions are to use the console to spawn in demons, or use a second mod that allows the Cyberdemon to be harmed by conventional weaponry.[[/note]]



* ByTheLightsOfTheirEyes: Zombies and melee-oriented demons[[labelnote:+]]ranged ones dish out very bright fireballs that give away their exact location[[/labelnote]] who tend to appear in especially dark areas have glowing eyes, both for RuleOfScary and as a gameplay trait that, as in the ''VideoGame/Left4Dead'' example above, marks the thing that you want to unload on without forcing you to illuminate it with your torch.



* CassetteCraze: There are recordings that sometimes contain door access codes and computer passwords.



* CherryTapping: You can bludgeon people to death with the ''flashlight''.
* CombatTentacles: The Commandos have tentacles they can use to attack you from a range. When they're not packing a [[GatlingGood chain gun]].
* ContextSensitiveButton: The button that normally fires your weapon becomes an "activate" command when you are near an active panel and your aiming reticule is inside it.



* CreatorCameo: One of the guards is voiced by Creator/JohnCarmack. "Welcome to the Dungeon, Marine" indeed.
* CycleOfHurting: Some enemies such as Pinky Demons and Shotgun Z-Secs can stun-lock you, especially if you're trying to reload.



* DarkerAndEdgier: Definitely darker ([[WhoForgotTheLights har har]]), but it includes a storyline and several [=PDAs=] one can find to expand on how [[JustForPun Hellish]] (har har) UAC became. It also introduces a lot more SurvivalHorror elements and contains jump scares, and makes combat a bit slower.

to:

* DarkerAndEdgier: Definitely darker ([[WhoForgotTheLights har har]]), but even to a literal extent]]), as it includes a storyline and several [=PDAs=] one can find to expand on how [[JustForPun Hellish]] (har har) UAC became. It also introduces a lot more SurvivalHorror elements and contains jump scares, and makes combat a bit slower.slower.
* DarknessEqualsDeath: You have to choose between the flashlight or a weapon[[note]]unless you are escorting a scientist carrying a lantern; even then, that only happens once, the EscortMission lasts for less than two minutes, and the [[TooDumbToLive overeager dumb sod]] rushes ahead to the exit and [[ShaggyDogStory gets killed in an ambush]][[/note]]. Player frustration with this arbitrary choice and the ensuing FakeDifficulty led to the famous "{{Duct Tape|ForEverything}}" GameMod, in which Doomguy TakesAThirdOption by attaching a flashlight to a few of his weapons. The [[UpdatedReRelease BFG Edition]] takes the tack of attaching the light to Doomguy's armor, allowing the player to use weapons freely.
* DarkWorld: There are moments throughout the game where the hero seems to see reality change from the already wrecked, lifeless base into a blood-streaked, skeleton-littered nightmare world, only for everything to snap back to normal a second later.



* DeadlyGas: There's a level centered around escaping a location which is slowly filling with poison gas. Said gas obeys all traffic laws in that it is properly green and slowly drains your health (complete with choking sounds) ''up until the second'' when you finally hit the "Vent Gas" switch, at which point it is instantly drained from the entire location and ceases being harmful. The Mars base must have some powerful gas vents.
* DeadWeight: Fat zombies can predictably take more lead before going down. Surprisingly enough, a great number of them carry [[WrenchWhack wrenches to use as clubs]]. Also, they are the only type that is found being chewed on by other {{mooks}}.



* DecontaminationChamber: There are chambers with this purpose near some (but not all) experimental teleporters. They also have a bio-scan system before you enter Mars City proper.
* DegradedBoss:
** In a homage to the original ''Doom'', you fight a pair of Hell Knights as bosses right before you teleport into Hell. Starting with Hell you encounter them as regular enemies (but now they actually have less hit points than when they were bosses).
** Vagary, the first boss of the game, later reappears as a {{mook|s}}, albeit a tough one.
* DemonicPossession: Dr. Malcolm Betruger, who is strongly implied to have been possessed or is in some way controlled by the demons after he voyaged into hell. The novels also indicate he was an ordinary scientist who was subject to MoreThanMindControl. ''Resurrection of Evil'' shows that [[spoiler:the demons turned Betruger into a powerful demon in exchange for his aid.]]
* DemonLordsAndArchdevils: The game keeps the hierarchy seen in its predecessors, but makes some changes; Barons have been replaced by Guardians, and the Cyberdemon is a unique creature rather than a class, and is explicitly stated to be Hell's greatest warrior. After it dies, Maledict takes over.



* DemonicPossession: Dr. Malcolm Betruger, who is strongly implied to have been possessed or is in some way controlled by the demons after he voyaged into hell. The novels also indicate he was an ordinary scientist who was subject to MoreThanMindControl. ''Resurrection of Evil'' shows that [[spoiler:the demons turned Betruger into a powerful demon in exchange for his aid.]]

to:

* DemonicPossession: Dr. Malcolm Betruger, who DevilButNoGod: The game has the main character face demonic forced without any help from divine forces (which aren't said to exist anyway), unless you count the Soul Cube used by the Martians as a holy weapon. It is strongly implied to have been possessed or is stated multiple times in some way controlled by no uncertain terms that the demons after he voyaged into hell. The are ''demons'', while the previous games left some reasonable doubt that they might just be weird-looking aliens from our dimension (which is what the novels also indicate he was an ordinary scientist who was subject to MoreThanMindControl. went with). The ending of ''Resurrection of Evil'' shows at least implies that [[spoiler:the demons turned Betruger into a powerful demon in exchange for his aid.]]Heaven exists, but the whole thing is still vague.



* DraggedOffToHell: At one point, Dr. Betruger opens a portal that forcefully teleports you to {{Hell}}. You survive and proceed to chew up that place, though.
* DroneOfDread: In keeping with the more unsettling atmosphere, the game has a soundtrack and ambient sound design composed largely of subtle drones.
* DynamicLoading: There are many speed bumps, such as waiting for a ladder to drop or door to unlock while fighting tough enemies, and winding corridors and limited paths.



* EmergencyWeapon:
** Fists, with a similar berserker powerup as the original. In addition to killing enemies instantly, it also slows down time and made you invincible. Of course, it was only available twice in the ''entire game'', and it was accompanied by some rather disturbing screaming.
** The flashlight, which deals twice as much damage as the fists and actually [[WhoForgotTheLights lets you see what you're doing]], but swings twice as slowly (and, in the PC version, has shorter range).
** The expansion ''Resurrection of Evil'' adds the Grabber, which can be used to grab barrels, crates, and even most enemy projectiles and fire them back at the sender, and in addition its Soul Cube analogue gives the same bonuses as the above-mentioned power-up from the base game, depending on how many of the Hunters you've killed.
* EmptyRoomUntilTheTrap: A frequent case, to the point it doesn't shock or surprise the player after a while. They just knew as soon as they entered the empty room and touched the item they'd immediately have to turn around and blast all the monsters that teleported into the room.



* EscortMission: In Alpha Labs, you have the option to escort a scientist through [[BlackoutBasement the Coolant Control Junction, a section of the base even darker than usual]]. The main pull is that he carries a lantern that provides some much-needed light. Fortunately, he's smart enough to hang back when an enemy attacks; unfortunately, he's so flimsy that the negligible SplashDamage of an Imp's fireball will kill him. [[spoiler:If you do get him to the end of the section in question, he'll be killed in an ambush anyway, rendering your efforts AllForNaught.]]

to:

* EscortMission: EscortMission:
**
In Alpha Labs, you have the option to escort a scientist through [[BlackoutBasement the Coolant Control Junction, a section of the base even darker than usual]]. The main pull is that he carries a lantern that provides some much-needed light. Fortunately, he's smart enough to hang back when an enemy attacks; unfortunately, he's so flimsy that the negligible SplashDamage of an Imp's fireball will kill him. [[spoiler:If you do get him to the end of the section in question, he'll be killed in an ambush anyway, rendering your efforts AllForNaught.]]]]
** Sentry Bots are powerful little buggers who escort ''you'' through a few sections of the game. The one time they might actually die, you need to get them to the end of the area anyway and can make more. Updated versions of the game (or those who modded the original PC version) have removed the need to choose between your flashlight and your gun making this completely optional.
* EverybodysDeadDave: At the conclusion of the game, the nameless protagonist is the only survivor. Every single NPC he has met over the course of the game has met their end through one way or another. And it occurs once more with the protagonist of ''Resurrection of Evil'', though [=McNeil=] may have survived.



* FailsafeFailure: One of the audio logs tells the story of a technician that had his arm pulled in and shredded up to the elbow by a plastic extrusion system. The machine was properly shut down and the employee had the safety key out of the machine and in his pocket, but it turned on despite the key's failsafe ''and'' without an apparent power source. According to the log's narrator, that incident is "just one in a pile". {{Justified|Trope}} by how the teleportation experiments were connecting the base to Hell – it's not hard to imagine [[HauntedTechnology a malevolent spirit or demon wreaking havoc with the machinery and using it to hurt and kill people]].



* FlunkyBoss:
** The Guardian of Hell. The Guardian itself is blind, and uses flunky Seekers to see.
** The Cyberdemon is assisted by mooks that are summoned from time to time. This proves to be his downfall, as killing said mooks fuels the Soul Cube so the main character can use it against him.



* GatlingGood: The chaingun makes a return, and unlike the relatively anemic version in the classic games[[labelnote:*]]the best analog for which is the Machine Gun[[/labelnote]], it's a rapid-fire powerhouse on par with the [[PlasmaCannon Plasma Gun]] in damage, but relatively inaccurate and with scarce ammo for the first half of the game. [[DemonicSpiders Chaingunners]] also make a comeback.

to:

* GameWithinAGame: There's an arcade game title ''Super Turbo Turkey Puncher 3'' where you [[ExactlyWhatItSaysOnTheTin punch lots of turkeys]]. Getting a high score earns you an achievement.
* GasChamber: An entire level is made into one of these, and you have to find the ventilation switch.
--> '''[[spoiler:Dr. Betruger]]''': There's nothing left for you but a slow death as your lungs fill with toxic gases.
* GatlingGood: The chaingun makes a return, and unlike the relatively anemic version in the classic games[[labelnote:*]]the best analog for which is the Machine Gun[[/labelnote]], it's a rapid-fire powerhouse on par with the [[PlasmaCannon Plasma Gun]] in damage, but relatively inaccurate and with scarce ammo for the first half of the game. [[DemonicSpiders Chaingunners]] Chaingunners also make a comeback.comeback.
* GoodiesInTheToilets: Items such as health, armour and armour shards are often hidden in bathrooms around the game



* HeWasRightThereAllAlong: In the final area, you walk through a doorway into a seemingly empty arena, before finding out you just walked under the Cyberdemon's legs. Either it just likes to stand over doorways and freak people out or the door spontaneously changed its destination.
* HideYourChildren: A notable aversion, as cherubs look like a kind of mutated human infants, although they may be just demons deliberately made to ''look'' like infants [[ForTheEvulz just for the effect it would have on human enemies]].
* HoldTheLine: The game often does this with swarms of spiders (Trites and Ticks), such as when waiting for a ladder to drop down.



* InfiniteFlashlight: The only upside of the torch is that it'll never run out of juice.
** TenSecondFlashlight: In the UpdatedRerelease, it becomes shoulder-mounted, but holds even less juice at a time than the headlamp in ''VideoGame/FirstEncounterAssaultRecon''. Fortunately, it also recharges very quickly, enough that flicking it on and off repeatedly means never staying fully in the dark.



* {{Jerkass}}: Sgt. Kelly, overlapping with DrillSergeantNasty.
** In fact, many of the workers you come across in the beginning are like this, telling you to go away if you try to talk to them.

to:

* InfiniteFlashlight: The only upside of the torch is that it'll never run out of juice.
* InsurmountableWaistHighFence: Although you can jump in this game (unlike in the previous ones), you are incapable of surmounting waist-height obstacles such as broken stairs.
* {{Jerkass}}: Sgt. Kelly, overlapping with DrillSergeantNasty.
** In fact, many of the
DrillSergeantNasty. Many other workers you come across in the beginning are like this, telling you to go away if you try to talk to them.



* KingMook: Hell Knights.

to:

* KingMook: Hell Knights.Vagary, the Trite Queen, serves as a Queen Mook for the knee-tall spiders that creep from viaducts and other small tunnels to ambush the main character.
* {{Knockback}}: Shotgun Z-Secs and Pinky Demons have both deliverable sizable knockback, the former bordering on BlownAcrossTheRoom, and can result in {{stunlock}}.
* LaserSight: A laser sight replaces the traditional crosshairs in ''BFG Edition'' if you're playing in 3D mode. It's AwesomeButImpractical, as it looks cool, but is absolutely awful to aim with; the laser sways with the weapon, and doesn't actually point to where the gun actually fires.



* LevelInReverse: You have to backtrack to Marine HQ in Mars City after the demons are unleashed, with many doors and stairways blocked off by the damage.



* MacGuffin: The Artifact in ''Resurrection of Evil''.

to:

* MacGuffin: LoadingScreen: The Artifact game gives a summary/description of the area being loaded.
* LockAndKeyPuzzle: Pops up
in ''Resurrection three different flavors. The most common is restricted-access doors that require a scan for your [[DataPad PDA]] clearance, and you have to find the PDA of Evil''.one of the people authorized (which the door's interface panel helpfully provides a list of) to download the clearance and gain access; sometimes, you have to find an actual keycard[[labelnote:*]][[MythologyGag that plays the classic "item picked up" sound of the classic games]][[/labelnote]]; and finally, certain areas have to be unlocked by accessing a security terminal.
* MacGuffinGuardian: As soon as you step into the room where the Soul Cube was sealed in Hell, a massive dinosaur-like blind demon (aptly named "The Guardian") emerges from a hellish portal and proceeds to engage the nameless Marine, serving as a PuzzleBoss.



* ModernStasis / SchizoTech: It's 2145, humanity has an established base on Mars, has mastered plasma technology, and is foraying into the science behind atomic structure (the MFS Compactor comes to mind) and teleportation... and yet:
** The most commonly found storage medium is a square-foot disk with capacity for only a few minutes of video and/or audio.
** Security forces lack any kind of enhanced vision, being forced to rely on big Mag-Lite style handheld flashlights[[note]]granted, the [[InfiniteFlashlight static transfer power supply]] is an advancement, but still[[/note]] (armor-mounted [[TenSecondFlashlight with horrible battery life]] in ''BFG Edition'') with very bad quality reflectors full of artifacts and dark spots.
** All projectile-based weapons seem to use black powder given just how much smoke they produce per shot. The grenade smokes out so much, it seems to have a burning fuse despite the apparent electronic activation.
** You'll occasionally come across what appear to be [=iPods=] in docking stations.
** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you could find as far back as 2012 in reality. It could be stretched as them being made bulky to prevent damage[[note]]in fact, they do look somewhat like the reliability-focused [[https://www.catphones.com/en_gb/ Caterpillar line of mobile devices]][[/note]], while the UAC would've had their IT department lock them down to a business-use feature set.

to:

* ModernStasis / SchizoTech: It's 2145, humanity has an established base on Mars, has mastered plasma technology, and is foraying into MisbegottenMultiplayerMode: The guns are poorly balanced for multiplayer, the science behind atomic structure (the MFS Compactor comes to mind) and teleportation... and yet:
** The most commonly found storage medium is a square-foot disk
game shipped with capacity for only a few minutes of video and/or audio.
** Security forces lack any kind of enhanced vision, being forced to rely on big Mag-Lite style handheld flashlights[[note]]granted,
almost no multiplayer modes, and the [[InfiniteFlashlight static transfer power supply]] is an advancement, but still[[/note]] (armor-mounted [[TenSecondFlashlight with horrible battery life]] in ''BFG Edition'') with very bad critical part of the engine was its ability to render quality reflectors full of artifacts and dark spots.
** All projectile-based weapons seem to use black powder given just how much smoke they produce per shot. The grenade smokes out so much, it seems to have a burning fuse despite the apparent electronic activation.
** You'll occasionally come across what appear to be [=iPods=] in docking stations.
** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you could find as far back as 2012 in reality. It could be stretched as them being made bulky to prevent damage[[note]]in fact, they do look somewhat like the reliability-focused [[https://www.catphones.com/en_gb/ Caterpillar line of mobile devices]][[/note]], while the UAC would've had their IT department lock them
shadows. Of course, every multiplayer gamer ever turns shadow quality down to a business-use feature set.get performance. What's worse, ''Doom 3''[='s=] own copy protection locked out ''just'' the multiplayer modes if not properly activated, which might have factored in on the quick demise of ''Doom 3'' multiplayer.



* ModernStasis: It's 2145, humanity has an established base on Mars, has mastered plasma technology, and is foraying into the science behind atomic structure (the MFS Compactor comes to mind) and teleportation... and yet:
** The most commonly found storage medium is a square-foot disk with capacity for only a few minutes of video and/or audio.
** Security forces lack any kind of enhanced vision, being forced to rely on big Mag-Lite style handheld flashlights[[note]]granted, the [[InfiniteFlashlight static transfer power supply]] is an advancement, but still[[/note]] (armor-mounted [[TenSecondFlashlight with horrible battery life]] in ''BFG Edition'') with very bad quality reflectors full of artifacts and dark spots.
** All projectile-based weapons seem to use black powder given just how much smoke they produce per shot. The grenade smokes out so much, it seems to have a burning fuse despite the apparent electronic activation.
** You'll occasionally come across what appear to be [=iPods=] in docking stations.
** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you could find as far back as 2012 in reality. It could be stretched as them being made bulky to prevent damage[[note]]in fact, they do look somewhat like the reliability-focused [[https://www.catphones.com/en_gb/ Caterpillar line of mobile devices]][[/note]], while the UAC would've had their IT department lock them down to a business-use feature set.



* MovingTheGoalposts: Whenever you reach whichever location you were previously ordered to go, your squadmates have already gone ahead and your commander will radio you to go someplace else, making it feel as if you were accomplishing ''nothing'' in the game. Or rather, nothing beyond killing a lot of zombies and stuff, which is the real point anyway. During the second half of the game, [[spoiler:the commander falls victim of DemonicPossession and your only option is to kill him in a boss battle]], thus making the feeling of lacking a real accomplishment even stronger, and by that point the only goalpost is to ''survive'' until the end.



* NoSidepathsNoExplorationNoFreedom: {{Downplayed}}. Compared to the abstract layouts of the classic games, the ''Doom 3'' levels are pretty linear, but they still have plenty of secrets, and sidepaths, especially with the optional vaults and P.D.A's. The Hell levels, especially in ''The Lost Mission'', are a bit closer to the level design of the classic games and can easily ''feel'' non-linear on a first-time playthrough.

to:

* NoGearLevel: Shortly after deciding whether to call the fleet or not, the main character is teleported to Hell and loses all his weapons. Then you're fighting the big monsters you've been saving rocket shells for with a shotgun and dead ends. When you return to Mars, you lose your weapons again (except for the Soul Cube), but thankfully, you reacquire most of your arsenal right at the start of your return.
* NoSidepathsNoExplorationNoFreedom: {{Downplayed}}. Compared to the abstract layouts of the classic games, games (including ''VideoGame/Doom64''), the ''Doom 3'' levels are pretty linear, but they still have plenty of secrets, and sidepaths, especially with the optional vaults and P.D.A's. The Hell levels, especially in ''The Lost Mission'', are a bit closer to the level design of the classic games and can easily ''feel'' non-linear on a first-time playthrough.



* OmnicidalManiac: Betruger is essentially selling out the entirety of humanity to a gruesome end for a taste of power, from what can be gathered from his motivation.
* ObviouslyEvil: Come on, just take ''one look'' at [[BaldOfEvil Doctor]] [[RedRightHand Malcolm]] [[MeaningfulName Betruger]].

to:

* OmnicidalManiac: Betruger is essentially selling out the entirety of humanity to a gruesome end for a taste of power, from what can be gathered from his motivation.
* ObviouslyEvil: Come on, just take ''one look'' at Doctor [[BaldOfEvil Doctor]] [[RedRightHand Malcolm]] [[MeaningfulName Betruger]].



* OminousCube: {{Inverted}} with the [[spoiler:Soul Cube]], which is a artifact used against TheLegionsOfHell and eventually seals the portal to Hell that opened up.
* OmnicidalManiac: Betruger is essentially selling out the entirety of humanity to a gruesome end for a taste of power, from what can be gathered from his motivation.
* OnceGreenMars: A civilization existed on Mars that was destroyed by the LegionsOfHell. The exact same legions that are faced by the human [[ASpaceMarineIsYou space marine]] protagonist.



* OneWingedAngel: By the end of ''Doom 3'', [[spoiler:Betruger]] is transformed into a demonic dragon. In ''Resurrection of Evil'', [[ThatOneBoss he puts up a hell of a fight with his new powers]].

to:

* OneWingedAngel: By the end of ''Doom 3'', [[spoiler:Betruger]] is transformed into a demonic dragon. In ''Resurrection of Evil'', [[ThatOneBoss he puts up a hell of a fight with his new powers]].powers.
* OxygenMeter: The oxygen meter is only visible outdoors, and begins depleting when you're outside the inner areas of Mars City. You can even refill it by getting scattered air canisters.



* PlanetHeck: The BigBad provides a forceful trip to hell to the main character by activating a portal in the middle of the game. The setting is styled around FireAndBrimstoneHell, and the protagonist has to find a way out while dealing with hordes of demons, and succeeds after defeating the Guardian of Hell and finding the Soul Cube.
* PlotCoupon: The Soul Cube in the base game and the Artifact in the expansion ''Resurrection of Evil'' are integral to the plot of both games. They are also ''very'' useful in gameplay. The Soul Cube [[OneHitKill instantly kills]] any non-boss enemy and [[LifeDrain transfers all of its remaining health to the player]]. The Artifact, once fully upgraded, can [[BulletTime slow down time]], [[QuadDamage increase the power of your weapons]], and [[InvincibilityPowerUp make the player temporarily invulnerable]].
* PuzzleBoss: There are two such bosses. The first is the Guardian, which is blind and relies on small floating demons in the arena to see, so you have to kill all of them and the Guardian will spawn more, revealing his weak spot for you to attack. The final boss — the Cyberdemon — can only be hurt by the Soul Cube, and the only way to use it is to kill the enemies that constantly spawned around the arena while avoiding the Cyberdemon's rockets. Once you have killed a sufficient number of enemies, the Soul Cube is fully charged and can be used.



* RemixedLevel:
** You return to Mars City after Hell invades.
** After returning from Hell, you have to go back through the Delta Labs. This time, you revisit the first, third and fourth sectors.



* ReverseEscortMission: Sentry Bots will escort you to a certain point of the map, and in one instance unlocking doors in the way that you can't open yourself. They chew Hell's forces up and spit them out to such a degree that you don't have to lift a finger[[note]]except for making sure no ExplosiveBarrels detonate near your bot buddy, as realistically they're the only things that can destroy it[[/note]] in the core game when a fight happens and one's with you. The same doesn't quite go for the ''Resurrection of Evil'' ExpansionPack's campaign, though, where you're set up against higher tier enemies like Revenants and Commandos in Sentry Bot sections, so you ''need'' to get your own pound of flesh to make sure the bot survives to the end. Thankfully it provides a handy distraction for you to get in close with the [[ShotgunsAreJustBetter Super Shotgun]].



* SceneryAsYouGo: In Hell, at one point you're stuck on a floating platform the size of a city block until you kill a bunch of Imps, at which point a bridge creates itself leading to a nearby structure, though that's more an example of "kill all monsters to open the LockedDoor".



* ScenicTourLevel: Unlike most examples, they give you a gun and even allow you to murder your co-workers even ''before'' things go to hell.

to:

* ScenicTourLevel: Unlike most examples, they give The game does this with the player character's arrival to the Mars base, up until all Hell literally breaks loose. It's one of the few versions of this trope that lets you a gun and even allow you to murder slaughter your co-workers even without consequence, ''before'' things go the big crisis even occurs.
* SchizophrenicDifficulty: The Alpha Labs are probably the hardest area in the game, mostly because you don't have many good weapons and it's filled with hitscanning zombie soldiers. The game gets much easier from thereon until it spikes again in Hell, and then the difficulty starts jumping all over the place.
* ScienceIsBad: The company that develops the teleportation device is shown
to hell.have also created breakthroughs in energy generation and storage, and is in the process of terraforming Mars. However, lack of grasp on the risks left the researchers unprepared against the forces of Hell, and their CEO goes through a DemonicPossession.



* SequelHook: After the invasion from Hell is stopped, the UAC reinforcements can't seem to find Betruger anywhere in the facility. [[spoiler: Cue the reveal that he's not only in Hell and seemingly in charge of the demons now, but he's become a talking head ''within a massive dragon's mouth'' and fully embraced his demonic gifts as he [[IShallReturn prepares for the next invasion.]]]] Cue ''Resurrection of Evil''.

to:

* SecondHourSuperpower:
** The Soul Cube [[spoiler:(only on Nightmare difficulty)]] and the Artifact are second level superpowers, but never really get powerful or useful until a little bit later.
** The Super Shotgun from ''VideoGame/DoomII'' is available in a side room on level 2. If you know the secrets, you can have both the Plasma Rifle and the [[{{BFG}} BFG 9000]] before you even hit the 10th map.
* SelfDamagingAttackBackfire: In addition to the standard SplashDamage from the Rocket Launcher, the [[{{BFG}} BFG 9000]] not only also has splash damage but can be overloaded and instantly kill you if you charge it up for too long.
* SequelHook: After the invasion from Hell is stopped, the UAC reinforcements can't seem to find Betruger anywhere in the facility. [[spoiler: Cue [[spoiler:Cue the reveal that he's not only in Hell and seemingly in charge of the demons now, but he's become a talking head ''within a massive dragon's mouth'' and fully embraced his demonic gifts as he [[IShallReturn prepares for the next invasion.]]]] Cue ''Resurrection of Evil''.



* ShieldBearingMook: The rarest type of zombie soldier carries a large, bulletproof metal riot shield.



* SpiderTank: There are friendly spider drones in the form of Sentry Bots.
* StarfishRobots: The sentry bot is a dog-sized construct with a small body and a huge elongated head right on top of it, with no recognizable features if you don't consider its headlight as an eye. It skitters along the ground like a spider with its four three-toed legs, and attacks threats with a machinegun nestled under its chin.



* StoryBreadcrumbs: The game can be treated as a classic level-based shooter as long as you treat PDA's as parts of a LockAndKeyPuzzle. However, if you delve further into them than just for finding door codes, there's a plethora of information on how Mars City was faring before your arrival, including the increasingly bizarre and frightening incidents (people hearing voices, pieces of heavy equipment that activate on their own and cannot be shut down at all, behavioral changes in personnel, and so on) caused by the latent demonic activity invited in by the teleportation experiments. The audio logs and e-mails detail those incidents from the perspective of ordinary workers, oblivious to the satanic nature of the bad things happening around and sometimes to them.
* SuspiciousVideogameGenerosity:
** Every time you spot ammo or health just laying somewhere, you can bet that somewhere behind you a door will slide open and something horrifying will shamble out and make you waste that newly-acquired health or ammo. Often, the monsters are scripted to show up if and ''only if'' you get the goods, so more often than not the best strategy for saving ammo is ''not picking it up in the first place''.
** The last level of the game starts you off in a room with more gear than you could possibly carry! Unfortunately, it's mostly useless, because the only enemies these things will work on in the level are Maggots and Imps, handled easily enough with either the Shotgun or Chainsaw, and which you need to kill in order to charge up the Soul Cube, the only weapon that will work against the final boss.
* SwordOfPlotAdvancement: On your first journey through Hell, you find the "Praeleanthor", a.k.a. "The Soulcube". It was apparently being used as a portal between Hell and Mars, but it also functions as a weapon that can [[OneHitKill one-shot]] every non-boss enemy in the game, including the [[DegradedBoss Vagaries and Hell Knights]]. It's also the only way to kill the Cyberdemon, the only creature you will find that can withstand multiple Soulcube hits (or any at all, besides Sabaoth).
* TacticalSuicideBoss: The Cyberdemon can ''only'' be harmed by the Soul Cube. The Soul Cube can ''only'' be "charged" for its attacks by killing enemies, so if you fought the Cyberdemon one-on-one, he'd be unstoppable. Luckily, he summons weak minions that constantly attack you, enabling you to charge up your Soul Cube again and again.[[note]]That actually becomes a problem if the player's running a "corpse stay" mod that negates EverythingFades, as while the bodies are present the demons won't respawn to refill the cube with. The only solutions are to use the console to spawn in demons, or use a second mod that allows the Cyberdemon to be harmed by conventional weaponry.[[/note]]
* TechDemoGame: The game has extremely complex lighting that requires either a Geforce 4 Ti 4800 or an ATI Radeon 9800XT, which were the most powerful [=GPUs=] at the time of the game's release. Its lighting was complex enough that the original version still looks impressive from the standpoint of lighting and shadow effects, well over 10 years after its release back in 2004.
* {{Teleportation}}: This is the central part of the plot inthe game, where teleportation is done by moving matter ''[[HyperspaceIsAScaryPlace through Hell itself]]''. {{Satan}} didn't like the idea of seeing stuff coming in and out of Hell just like that, and next time the people know, the LegionsOfHell come barging in through the "teleporters" and start wrecking massive havoc on Mars.



* TeleportingKeycardSquad: It happens constantly throughout the game, though sometimes the enemies are just hiding behind doors that spring open whenever you grab the item(s); other times, waves of them literally teleport in.
* TenSecondFlashlight: In the UpdatedRerelease, the torch becomes shoulder-mounted, but holds even less juice at a time than the headlamp in ''VideoGame/FirstEncounterAssaultRecon''. Fortunately, it also recharges very quickly, enough that flicking it on and off repeatedly means never staying fully in the dark.
* ThirdIs3D: The ''3'' in the title of the game is stylized so as to make the title essentially "''Doom'' cubed", which is interpreted by some as meaning "3D". This one is interesting, as it announced a switch from [[TwoAndAHalfD "fake" 3D using sprite scaling]] to "true" [[UsefulNotes/PolygonalGraphics polygon-based 3D]]. Depending on how you count them it's actually the fourth or even fifth mainline ''Doom'' game, following up the [[VideoGame/{{Doom}} two]] classic [[VideoGame/DoomII PC games]], ''VideoGame/FinalDoom'', and ''VideoGame/Doom64'', but being a reboot instead of being in continuity with them.
* TooAwesomeToUse: The Soul Cube does enough damage to one-shot any non-boss monster, refills your health up to 100, and recharges every 5 kills (it even helpfully says "use us" once it's charged). While you could theoretically just use it on every 5th monster you fight, most people still save it for things like [[BossinMookClothing Archviles]] and [[DegradedBoss Hell Knights]]. In an interesting twist, it is the only way to actually hurt the [[FinalBoss Cyberdemon]], although you are given an endlessly respawning stream of low-end {{Mooks}} so you can refill the cube.
* TranshumanAbomination: Towards the end of the game, [[spoiler:Sergeant Kelly, your commanding officer, becomes Sabaoth, a mutant torso fused to a tank. He also has a BFG9000, which was stolen from Campbell]].



* UnintentionallyUnwinnable: A number of doors are supposed to lock behind you once you walk through them. However, it's possible to walk through one of these doors and then back out before they close (usually because an enemy jumped out at you), and end up on the wrong side of the door when it locks, causing you to be unable to proceed further.



** In the second level you encounter a "morgue zombie" in the infirmary. It can jog almost as fast as you can when not sprinting, and would have made a pretty challenging enemy if encountered in large numbers. The one you see in the infirmary is [[OneSceneWonder the only one in the entire game]], with all other zombies being the standard "slow shambling" type, the slightly "fast shambling" type, or the average speed "[[ManOnFire Bernie]]".

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** In the second level you encounter a "morgue zombie" in the infirmary. It can jog almost as fast as you can when not sprinting, and would have made a pretty challenging enemy if encountered in large numbers. The one you see in the infirmary is [[OneSceneWonder the only one in the entire game]], game, with all other zombies being the standard "slow shambling" type, the slightly "fast shambling" type, or the average speed "[[ManOnFire Bernie]]".



** The Xbox version features a single crawling Imp that appears in Delta Labs Level 3 South. The crawling Imp is a variant of the Imp that is unused in the PC version but can be spawned via console.



* UnlockableDifficultyLevels: After beating the game for the first time on any difficulty, players can unlock Nightmare difficulty, but if the player know their way around command-line arguments or changing a certain game setting in its config file, they can unlock it immediately without the work.
* UnusableEnemyEquipment: Former humans' guns can be picked up for ammo, as they're the same as yours (even the Commando's chaingun). In fact, the way you get the machinegun if you didn't open the locker at the end of the second level is to grab one off a Z-sec enemy. However, you can't pick up wrenches or additional flashlights from civilian zombies that wield them.



* VideoGameSetpiece: Although the classic ''Franchise/{{Doom}}'' games (including ''64'') predated this phenomenon, this game included several setpieces along with more traditional {{Cut Scene}}s.



* VoiceOfTheLegion: The villain Malcolm Betruger, who has somehow become corrupted by the demons of Hell, spends the second half of the game taunting the player about how Hell will reign, how your soul will be his etc, in a typically villainous, nasal voice. However, when you reach the final boss at the end, you suddenly hear Betruger again: ''"So you made it this far?"'' in a cavernous, echoing roar. It's quite clear that something rather fundamental has changed about Dr Betruger, but we don't learn what until the final scene in the game. The souls which created the Soul Cube also have this.



* WombLevel: Several of the hellish sections are covered in living flesh.




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* YouDontLookLikeYou: The Demons only somewhat resemble their counterparts from the earlier games in the series (the game is a reboot for its series, so it's justified).
* ZombieGait: The game features a wide array of zombies. A few are faster than the rest (speed shambling) and usually either wield chainsaws or have been set on fire, but otherwise exhibit similar behavior. Zombie Commandos move quickly (no shambling), don't moan or grunt, and often wield guns and hide behind cover; however, they're closer to actual demons than zombies, given that they burn away after dying.

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* AmbiguousEnding: Did the Marine and [=McNeil=] [[spoiler:both die at the end and are living in the afterlife to honor their [[HeroicSacrifice sacrifices]]?]]



* DarkWorld: The expansion has a NonPlayerCharacter outright state that the [[spoiler:Delta Labs area is phasing in and out of the AnotherDimension, {{Hell}},]] creating a more tangible Dark World where the two intersect. In fact, the penultimate level has you going through previously-visited areas as reality constantly shifts back and forth every couple of seconds.
* DragonsAreDemonic: What's left of the BigBad has fused with a giant demon dragon in the expansion, and given that said demon dragon guards Hell itself, it's as literal as you can get.



* TheHeroDies: [[GainaxEnding Possibly.]] See EarnYourHappyEnding above.

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* EmergencyWeapon: In addition to retaining the fists and the flashlight, the expansion adds the Grabber, which can be used to grab barrels, crates, and even most enemy projectiles and fire them back at the sender, and in addition its Soul Cube analogue gives the same bonuses as the above-mentioned power-up from the base game, depending on how many of the Hunters you've killed.
* ExpansionPack: ''Resurrection of Evil'' is a direct sequel to ''Doom 3'''s story that adds to the base game a five-hour campaign, three new weapons, a few new enemies, and a final boss. The ''[[UpdatedRerelease BFG Edition]]'' also includes an additional mission pack titled ''The Lost Mission'', which is a couple hours long but adds no new content besides maps.
* FirstDayFromHell: You're part of a team investigating a faint signal on Mars. You touch an ancient artifact, and your teammates are vaporized as hell once again breaks loose. Of note is that ''you'' started the invasion this time.
%%*
TheHeroDies: [[GainaxEnding Possibly.]] See EarnYourHappyEnding above.]]



%%* MacGuffin: The Artifact.



* NostalgiaLevel: ''Resurrection of Evil'' is a remake of the second area of ''Doom 3'', except that the whole area is ruined and constantly shaken by dimensional shockwaves.
* QuadDamage: The second power gained for the Artifact is Berserk, a massive damage boost while the Artifact is in use.




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* SmashingHallwayTrapsOfDoom: One appears right after you gain the ability to slow down time in respect to yourself. It more or less serves as a tutorial for using that power.
* SuspiciousVideogameGenerosity: In the final room, before the final boss, you are treated with a lot of items and powerups. Randomly throughout the game you can use the souls of corpses to give yourself invulnerability/damage buff/speed increase, and you find these corpses littering most of the stages, however you find almost six in one place, which is three more than you could possibly hold.
* {{Tagline}}: "True evil never dies"
* TennisBoss: The first boss is one of these. For that matter, you can kill virtually every other (non-boss) enemy in the game with ''one hit'' in this manner.
* TooAwesomeToUse: The trademark Artifact (aka Heart of Hell) from the expansion ''Resurrection of Evil'' can stop time, turn the player invincible, and boost the damage of their weapon all at once depending on how many of the Hunter bosses they've killed. It's such a cool effect that the player is commonly tempted to conserve the artifact's energy and rarely use it, even though it can be recharged everywhere. Then again, its power depends on ''human souls stolen from corpses'', so not using the artifact can fall into VideoGameCaringPotential.

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* LowerDeckEpisode: One which is viewed from the perspective of the last surviving Bravo Team member (who was dragged through the vents before the Doom Marine could connected with Bravo). The story runs in parallel (though they never cross) to the main story, with the Bravo Marine trying to close a prototype portal in the old Exis labs near Mars City, as the demons could use this as a "back door" to Earth.
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* EscortMission: At one point, you have to escort a scientist through a maze of machinery. Fortunately, he's smart enough to hang back when an enemy attacks, and his lantern provides some much-needed light. [[spoiler:Unfortunately, he gets killed by an imp at the end of the maze.]]
* EverythingFades: Dead demons and gibbed bodies disappear in a fizzly animation. This was probably to lighten the load on the game's engine and RAM usage by cutting down on rendered objects. After being surprised one time too many by what you thought was just a corpse rising up and attacking you, you may just find yourself in the habit of destroying every corpse you come across. There are mods that undo this behavior and allows corpses to remain, and disallows gibbing of human bodies of any kind.

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* EscortMission: At one point, In Alpha Labs, you have the option to escort a scientist through [[BlackoutBasement the Coolant Control Junction, a maze section of machinery. the base even darker than usual]]. The main pull is that he carries a lantern that provides some much-needed light. Fortunately, he's smart enough to hang back when an enemy attacks, and his lantern provides some much-needed light. [[spoiler:Unfortunately, he gets killed by attacks; unfortunately, he's so flimsy that the negligible SplashDamage of an imp at Imp's fireball will kill him. [[spoiler:If you do get him to the end of the maze.section in question, he'll be killed in an ambush anyway, rendering your efforts AllForNaught.]]
* EverythingFades: Dead demons and gibbed bodies disappear in a fizzly animation. This was probably animation, to lighten the load on the game's engine and RAM usage by cutting down on rendered objects. After being surprised one time too many by what you thought was just a corpse rising up and attacking you, you may just find yourself in the habit of destroying every corpse you come across. There are mods that undo this behavior and allows corpses to remain, and disallows gibbing of human bodies of any kind.remain.



* ExplodingBarrels: Two kinds: the yellow "flammable" barrels simmer for a couple of seconds before exploding (though they will explode automatically if caught in the splash of another explosive), while the orange "highly volatile" barrels are [[HairTriggerExplosive less lenient and will explode immediately]] upon taking enough damage.

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* ExplodingBarrels: Two kinds: the yellow "flammable" barrels simmer for a couple of seconds before exploding (though they will explode automatically if caught in the splash of another explosive), while the orange "highly volatile" barrels are [[HairTriggerExplosive less lenient and will explode immediately]] upon taking enough damage. If you have the Grabber, you can pick up either kind and toss them as an impact explosive.



* FireAndBrimstoneHell: Hell is this, mixed with pulsating flesh and rivers of blood.
* FirstDayFromHell: Literally-the marine has just started his first day on duty at the Mars base when the demonic invasion hits.
* FriendlyFireproof: Averted. Enemies can hurt each other, although there seems to be a lack of infighting this time around. Notably, if you get between an ally Sentry Bot and its target, the Sentry Bot's machine gun can hurt you too.
* GameBreakingBug: Most newer (as of around 2009) systems at best ran the game on degraded quality, or, at worse, flat-out refuse running the original game and its expansion out of the box, forcing either only playing the BFG Edition or [[https://www.pcgamingwiki.com/wiki/Doom_3 tweak the settings]].

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* FireAndBrimstoneHell: Hell is this, mixed mixing magma and fire with pulsating flesh and rivers of blood.
* FirstDayFromHell: Literally-the marine Literally so. The Marine has just started his first day on duty at the Mars base when the demonic invasion hits.
* FriendlyFireproof: Averted. Enemies can hurt each other, although there seems to be a lack of infighting this time around.there's no [[SetAMookToKillAMook infighting]]. Notably, if you get between an ally Sentry Bot and its target, the Sentry Bot's machine gun can hurt you too.
* GameBreakingBug: Most newer (as of around 2009) systems at best ran the game on degraded quality, or, at worse, flat-out refuse running the original game and its expansion out of the box, forcing either only playing the BFG Edition or Edition, [[https://www.pcgamingwiki.com/wiki/Doom_3 tweak the settings]].settings]] or use a source port.



** Mere days after release, fan Glen Murphy released a mod called "Duct Tape", fixing the oft-criticized "no duct tape on mars" problem by allowing you to use a flashlight and wield a gun at the same time. Ironically, this mod was a much more modest change than the armor-mounted flashlight which id themselves would add in the ''BFG Edition'', since only the shotgun and machine gun have added lights in "Duct Tape" and both have a much narrower beam than the standalone item, while the ''BFG Edition'' allows for use of the regular flashlight at all times.
** One of the most well-known total conversions, ''The Dark Mod'', uses the game's engine to modernize ''VideoGame/ThiefTheDarkProject'' (until the mod became a standalone fangame).

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** Mere days after release, fan Glen Murphy released a mod called "Duct Tape", fixing the oft-criticized "no duct tape on mars" Mars" problem by allowing you to use putting a flashlight and wield on a gun at the same time. few weapons. Ironically, this mod was a much more modest change than the armor-mounted flashlight which id themselves would add in the ''BFG Edition'', since only two basic guns -- the shotgun and machine gun -- have added lights added in "Duct Tape" Tape", and both have a much narrower beam than the standalone item, while the ''BFG Edition'' allows for use of the regular flashlight at all times.
** One of the most well-known total conversions, ''The Dark Mod'', uses the game's engine to modernize ''VideoGame/ThiefTheDarkProject'' (until the ''VideoGame/ThiefTheDarkProject''. The mod eventually became a standalone fangame).fangame.
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* AchievementSystem: Implemented into the ''BFG Edition'', which features 50 achievements on the Xbox 360 version, 65 achievements on the PC version, and 66 trophies on the [=PlayStation=] 3 version. These achievements range from "clear ''Doom 3'' under X difficulty" to "find a particular item in the game" to "killing players in a specific way in multiplayer".

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* AchievementSystem: Implemented into the ''BFG Edition'', which features 50 achievements on the Xbox 360 version, 65 achievements on the PC version, and 66 trophies on the [=PlayStation=] 3 UsefulNotes/PlayStation3 version. These achievements range from "clear ''Doom 3'' under X difficulty" to "find a particular item in the game" to "killing players in a specific way in multiplayer".
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[[caption-width-right:283: ''Abandon all hope, ye who enter here.'']]

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[[caption-width-right:283: ''Abandon [[caption-width-right:283:''[[Literature/TheDivineComedy Abandon all hope, ye who enter here.'']]]]'']]



-->--'''Johnathan Ishii, moments before his death.'''

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-->--'''Johnathan Ishii, Ishii''', moments before his death.'''
death

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* ActionSurvivor: While the classic Doomguy was portrayed as an [[OneManArmy unstoppable murder machine]], this incarnation is simply trying to get out alive.



** The Marines who are transformed into commandos are victims of this as well: their skin turns a sickly greenish-grey, their muscles expand grotesquely into tumor-like growths, and some even have ''tentacles'' burst from their arms.



* EvolutionaryRetCon: Practically every memorable demon in the series was completely redesigned for ''Doom 3''. Most of these redesigns made the demons appear much scarier and more formidable opponents for the player. The original imp, for example, was a large, brown creature with spikes on its shoulders that would slowly advance towards the player while hurling fireballs at them. The new imp is a slimmer grey creature with no spikes and ten eyes on its head that is capable of climbing walls and has incredible jumping ability that allows it to clear the distance across an entire room in a single leap and generally attacks with a much more aggressive style.

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* EvolutionaryRetCon: Practically every memorable demon in the series was completely redesigned for ''Doom 3''. Most of these redesigns made the demons appear much scarier and more formidable opponents for the player. The original imp, for example, was a large, brown creature with spikes on its shoulders that would slowly advance towards the player while hurling fireballs at them. The new imp is a slimmer grey creature with no spikes and ten eyes on its head that is capable of climbing walls and has incredible jumping ability that allows it to clear the distance across an entire room in a single leap and generally attacks with a much more aggressive style. Some of the demons that still look similar to their classic counterparts are the Revenant, the Arch-Vile, and to a lesser extent, the Mancubus.



* MeaningfulName: The name of Dr. Betruger [[spoiler:means something along the lines of "scammer" in German. They probably intended it to be more like "traitor", but that would be "Verräter"]].

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* MeaningfulName: The name of Dr. Betruger [[spoiler:means something along "deceiver" in German; fitting for his status as a VillainWithGoodPublicity who is one of the lines of "scammer" in German. They probably intended it to be more like "traitor", but that would be "Verräter"]].most respected scientists on Mars]].



* NoSidepathsNoExplorationNoFreedom: {{Downplayed}}. Compared to the abstract layouts of the classic games, the ''Doom 3'' levels are pretty linear, but they still have plenty of secrets, and sidepaths, especially with the optional vaults and P.D.A's

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* NoSidepathsNoExplorationNoFreedom: {{Downplayed}}. Compared to the abstract layouts of the classic games, the ''Doom 3'' levels are pretty linear, but they still have plenty of secrets, and sidepaths, especially with the optional vaults and P.D.A'sA's. The Hell levels, especially in ''The Lost Mission'', are a bit closer to the level design of the classic games and can easily ''feel'' non-linear on a first-time playthrough.


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** Ticks are only encountered once in the base game, in the Delta Complex after returning from Hell. They ''do'' attack in a large swarm, but are never encountered again until ''Resurrection of Evil''.


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*VillainWithGoodPublicity: Dr. Malcolm Betruger is quite well-respected throughout the Mars base, with only a few of his direct subordinates having any suspicions of his intentions before the invasion starts.
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To emphasize the reduced censoring.


* BonusFeatureFailure: The inclusion of the first two ''Doom'' games has retroactively became this, at least on PC when compared to their newer Unity ports after they became available on PC in 2020. While the ''BFG Edition''[='=]s version of ''Doom'' and ''Doom II'' runs at a higher resolution and provides a legitimate way to play the ''No Rest for the Living'' on PC, it also has a persistent smoothing filter applied on the screen, slower audio at a lower bitrate with the randomly pitch shifted sounds always enabled, is locked to 30 FPS, is {{bowdlerise}}d[[labelnote:*]](the medkits had the red crosses replaced with a pill and the ''Wolfenstein 3D'' levels are heavily censored)[[/labelnote]], and the Nightmare! difficulty broke the fast enemies, whereas the Unity ports offers a crispier old-school appearance with the ability to play in 16:9 widescreen, has improved audio quality with the ability to turn off randomly pitch shifted sounds, can run up to 60+ FPS, has fewer censorship changes[[labelnote:*]](the medkits uses green crosses instead of red ones and the alterations in the ''Wolfenstein 3D'' levels are downplayed, making the levels look more akin to the Super Nintendo version of that game)[[/labelnote]], restores the fast enemy speed of the Nightmare! difficulty, and offers the ability to play ''No Rest for the Living'' along with ''VideoGame/FinalDoom'' and ''VideoGame/{{Sigil}}'' among many other curated mods all in one place. This is not an issue with the 8th generation console releases of ''BFG Edition'' since it already stripped out the classic ''Doom'' games in favor of the newer Unity ports.

to:

* BonusFeatureFailure: The inclusion of the first two ''Doom'' games has retroactively became this, at least on PC when compared to their newer Unity ports after they became available on PC in 2020. While the ''BFG Edition''[='=]s version of ''Doom'' and ''Doom II'' runs at a higher resolution and provides a legitimate way to play the ''No Rest for the Living'' on PC, it also has a persistent smoothing filter applied on the screen, slower audio at a lower bitrate with the randomly pitch shifted sounds always enabled, is locked to 30 FPS, is {{bowdlerise}}d[[labelnote:*]](the medkits had the red crosses replaced with a pill and the ''Wolfenstein 3D'' levels are heavily censored)[[/labelnote]], and the Nightmare! difficulty broke the fast enemies, whereas the Unity ports offers a crispier old-school appearance with the ability to play in 16:9 widescreen, has improved audio quality with the ability to turn off randomly pitch shifted sounds, can run up to 60+ FPS, has fewer censorship changes[[labelnote:*]](the medkits uses green crosses instead of red ones pill symbols and the alterations in the ''Wolfenstein 3D'' levels are downplayed, making the levels look more akin to the Super Nintendo version of that game)[[/labelnote]], restores the fast enemy speed of the Nightmare! difficulty, and offers the ability to play ''No Rest for the Living'' along with ''VideoGame/FinalDoom'' and ''VideoGame/{{Sigil}}'' among many other curated mods all in one place. This is not an issue with the 8th generation console releases of ''BFG Edition'' since it already stripped out the classic ''Doom'' games in favor of the newer Unity ports.

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* BonusFeatureFailure: The inclusion of the first two ''Doom'' games has retroactively became this, at least on PC when compared to their newer Unity ports after they became available on PC in 2020. While the ''BFG Edition''[='=]s version of ''Doom'' and ''Doom II'' runs at a higher resolution and provides a legitimate way to play the ''No Rest for the Living'' on PC, it also has a persistent smoothing filter applied on the screen, slower audio at a lower bitrate with the randomly pitch shifted sounds always enabled, is locked to 30 FPS, is {{bowdlerise}}d[[labelnote:*]](the medkits had the red crosses replaced with a pill and the ''Wolfenstein 3D'' levels are heavily censored)[[/labelnote]], and the Nightmare! difficulty broke the fast enemies, whereas the Unity ports offers a crispier old-school appearance with the ability to play in 16:9 widescreen, has improved audio quality with the ability to turn off randomly pitch shifted sounds, can run up to 60+ FPS, has less censorship changes[[labelnote:*]](the medkits uses green crosses instead of red ones and the alterations in the ''Wolfenstein 3D'' levels are downplayed, making the levels look more akin to the Super Nintendo version of that game)[[/labelnote]], restores the fast enemy speed of the Nightmare! difficulty, and offers the ability to play ''No Rest for the Living'' along with ''VideoGame/FinalDoom'' and ''VideoGame/{{Sigil}}'' among many other curated mods in one place. This is not an issue with the 8th generation console releases of ''BFG Edition'' since it already stripped out the classic ''Doom'' games in favor of the newer Unity ports.

to:

* BonusFeatureFailure: The inclusion of the first two ''Doom'' games has retroactively became this, at least on PC when compared to their newer Unity ports after they became available on PC in 2020. While the ''BFG Edition''[='=]s version of ''Doom'' and ''Doom II'' runs at a higher resolution and provides a legitimate way to play the ''No Rest for the Living'' on PC, it also has a persistent smoothing filter applied on the screen, slower audio at a lower bitrate with the randomly pitch shifted sounds always enabled, is locked to 30 FPS, is {{bowdlerise}}d[[labelnote:*]](the medkits had the red crosses replaced with a pill and the ''Wolfenstein 3D'' levels are heavily censored)[[/labelnote]], and the Nightmare! difficulty broke the fast enemies, whereas the Unity ports offers a crispier old-school appearance with the ability to play in 16:9 widescreen, has improved audio quality with the ability to turn off randomly pitch shifted sounds, can run up to 60+ FPS, has less fewer censorship changes[[labelnote:*]](the medkits uses green crosses instead of red ones and the alterations in the ''Wolfenstein 3D'' levels are downplayed, making the levels look more akin to the Super Nintendo version of that game)[[/labelnote]], restores the fast enemy speed of the Nightmare! difficulty, and offers the ability to play ''No Rest for the Living'' along with ''VideoGame/FinalDoom'' and ''VideoGame/{{Sigil}}'' among many other curated mods all in one place. This is not an issue with the 8th generation console releases of ''BFG Edition'' since it already stripped out the classic ''Doom'' games in favor of the newer Unity ports.


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** ''The Lost Mission'' expansion from the ''BFG Edition'' was backported into the original ''Doom 3'', allowing those who prefer the original version to experience the levels cut from the final game.

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* BoomHeadshot: Headshots deal 2X more damage than body shots. Some of the zombies, though, make the issue moot by being headless.

to:

* BonusFeatureFailure: The inclusion of the first two ''Doom'' games has retroactively became this, at least on PC when compared to their newer Unity ports after they became available on PC in 2020. While the ''BFG Edition''[='=]s version of ''Doom'' and ''Doom II'' runs at a higher resolution and provides a legitimate way to play the ''No Rest for the Living'' on PC, it also has a persistent smoothing filter applied on the screen, slower audio at a lower bitrate with the randomly pitch shifted sounds always enabled, is locked to 30 FPS, is {{bowdlerise}}d[[labelnote:*]](the medkits had the red crosses replaced with a pill and the ''Wolfenstein 3D'' levels are heavily censored)[[/labelnote]], and the Nightmare! difficulty broke the fast enemies, whereas the Unity ports offers a crispier old-school appearance with the ability to play in 16:9 widescreen, has improved audio quality with the ability to turn off randomly pitch shifted sounds, can run up to 60+ FPS, has less censorship changes[[labelnote:*]](the medkits uses green crosses instead of red ones and the alterations in the ''Wolfenstein 3D'' levels are downplayed, making the levels look more akin to the Super Nintendo version of that game)[[/labelnote]], restores the fast enemy speed of the Nightmare! difficulty, and offers the ability to play ''No Rest for the Living'' along with ''VideoGame/FinalDoom'' and ''VideoGame/{{Sigil}}'' among many other curated mods in one place. This is not an issue with the 8th generation console releases of ''BFG Edition'' since it already stripped out the classic ''Doom'' games in favor of the newer Unity ports.
* BoomHeadshot: Headshots deal 2X more damage than body shots. Some of the zombies, though, make the issue moot by being headless.headless already.

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Embedded Precursor entry readability; the 2000s Xbox version and BFG Edition (multiplatform) are separate releases


* EmbeddedPrecursor: The Limited Collector's Edition of ''Doom 3'' and ''Resurrection of Evil'' on the original Xbox includes the original ''Doom'' and ''Doom II''. The latter also includes the ''Master Levels of Doom II''. The ''BFG Edition'' also includes the first two ''Doom'' games.

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* EmbeddedPrecursor: EmbeddedPrecursor:
**
The ''Doom 3'' Limited Collector's Edition of ''Doom 3'' and ''Resurrection of Evil'' on the original Xbox includes the original ''Doom'' and ''Doom II''. The latter also includes the ''Master Levels of Doom II''. II''.
**
The ''BFG Edition'' also includes the first two ''Doom'' games.
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Lost Mission wasn't released until BFG Edition


An ExpansionPack called ''Resurrection of Evil'' was released in 2005, and takes place two years after the original story. In 2012, id Software released the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), whereas Doom 3 required a fan-made mod for the PC version that to allow a weapon-mounted flashlight. ''Resurrection of Evil'' also had an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), [[EmbeddedPrecursor plus]] ''The Ultimate Doom'' and ''VideoGame/DoomII'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II''[='=]s UsefulNotes/XboxLiveArcade release, making for a very packed ''Doom'' experience. Another standalone re-release of the ''BFG Edition'', simply titled ''Doom 3'', was released in 2019 along with the updated ports of ''Doom'' and ''Doom II'' for the 8th generation of consoles and PC.

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An ExpansionPack called ''Resurrection of Evil'' was released in 2005, and takes place two years after the original story. In 2012, id Software released the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), whereas Doom 3 required a fan-made mod for the PC version that to allow a weapon-mounted flashlight. ''Resurrection of Evil'' ''BFG Edition'' also had an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), [[EmbeddedPrecursor plus]] ''The Ultimate Doom'' and ''VideoGame/DoomII'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II''[='=]s UsefulNotes/XboxLiveArcade release, making for a very packed ''Doom'' experience. Another standalone re-release of the ''BFG Edition'', simply titled ''Doom 3'', was released in 2019 along with the updated ports of ''Doom'' and ''Doom II'' for the 8th generation of consoles and PC.
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Misspelled name


* MinimalisticCoverArt: While the standard cover as seen above depicts a Hell Knight and ''Resurrection of Evil'' depicts a close-up of Maldict, the Limited Edition for the Xbox release came in a steelbook that simply depicted the game's logo against a grey background with a satanic image, some scratches, and nothing else. The cover art for the ''BFG Edition'' is even simpler, with the logo against a nearly pitch-black metal wall.

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* MinimalisticCoverArt: While the standard cover as seen above depicts a Hell Knight and ''Resurrection of Evil'' depicts a close-up mugshot of Maldict, the Maledict, the Limited Edition for the Xbox release came in a steelbook that simply depicted the game's logo against a grey background with a satanic image, some scratches, and nothing else. The cover art for the ''BFG Edition'' is even simpler, with the logo against a nearly pitch-black metal wall.
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* MinimalisticCoverArt: While the standard cover as seen above depicts a Hell Knight, the Limited Edition for the Xbox release came in a steelbook that simply depicted the game's logo against a grey background with a satanic image, some scratches, and nothing else. The cover art for the ''BFG Edition'' is even simpler, with the logo against a nearly black background resembling a wall.

to:

* MinimalisticCoverArt: While the standard cover as seen above depicts a Hell Knight, Knight and ''Resurrection of Evil'' depicts a close-up of Maldict, the Limited Edition for the Xbox release came in a steelbook that simply depicted the game's logo against a grey background with a satanic image, some scratches, and nothing else. The cover art for the ''BFG Edition'' is even simpler, with the logo against a nearly black background resembling a pitch-black metal wall.

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