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History VideoGame / Doom3

20th May '16 12:50:51 PM lolface123
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* OmnicidalManiac: Betruger is essentially selling out the entirety of humanity to a gruesome end for a taste of power, from what can be gathered from his motivation.
16th May '16 4:52:10 PM Calandir
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* WrongGenreSavvy: Sergeant Kelly seems to think that the invasion needs to be treated like any other enemy force, and commands Doomguy to send a transmission for reinforcements. [[spoiler: Too bad that that is ''exactly what [[BigBad Dr. Betruger]] wants'', so as to use those ships to have the demons invade Earth.]]

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* WrongGenreSavvy: Sergeant Kelly seems to think that the invasion needs to be treated like any other enemy force, and commands Doomguy to send a transmission for reinforcements. [[spoiler: Too bad that that is ''exactly what [[BigBad Dr. Betruger]] wants'', so as to use those ships to have the demons invade Earth. It ultimately doesn't matter because he would have sent the transmission anyway if you hadn't.]]
16th May '16 4:46:07 PM Calandir
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* MortonsFork: Combined with ButThouMust when at the planetary communications array. For half the game, your entire goal (according to Sergeant Kelly - who may or may not be acting honestly) has been to send a distress call to Earth. When you arrive, you are presented with two options; obey your orders and send the distress call or obey Swann (who technically outranks everyone) and shut down the array to keep the invasion isolated to Mars. Either choice results in the same end - if you obey Sergeant Kelly, then the distress call is sent but you're later told that this just means the demons have a free ride to Earth. Cancel the message and Swann congratulates you for seeing the bigger picture...only to be interrupted by Betruger, who overrides your control and sends the message anyway (begging the question as to why your were even necessary in the first place).
8th Apr '16 8:01:14 PM BenMitchell90
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* HyperspaceIsAScaryPlace: Teleporting will result in you seeing a [[spoiler:terrifying blood-tunnel filled with screams]].
* InfiniteFlashlight: The only upside of the torch is that it'll never run out of juice.
** TenSecondFlashlight: In the UpdatedRerelease, it becomes shoulder-mounted, but holds even less juice at a time than the headlamp in ''VideoGame/FirstEncounterAssaultRecon''. Fortunately, it also recharges very quickly, enough that flicking it on and off repeatedly means never staying fully in the dark.



* HyperspaceIsAScaryPlace: Teleporting will result in you seeing a [[spoiler:terrifying blood-tunnel filled with screams]].
* InfiniteFlashlight: The only upside of the torch is that it'll never run out of juice.
** TenSecondFlashlight: In the UpdatedRerelease, it becomes shoulder-mounted, but holds even less juice at a time than the headlamp in ''VideoGame/FirstEncounterAssaultRecon''. Fortunately, it also recharges very quickly, enough that flicking it on and off repeatedly means never staying fully in the dark.

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* HyperspaceIsAScaryPlace: Teleporting will result JumpScare: Happens often - in particular, Imps love to crouch down behind doors and around corners, just waiting for you seeing a [[spoiler:terrifying blood-tunnel filled with screams]].
* InfiniteFlashlight: The only upside of the torch is that it'll never run out of juice.
** TenSecondFlashlight: In the UpdatedRerelease, it becomes shoulder-mounted, but holds even less juice
to come by so they can lunge at a time than the headlamp in ''VideoGame/FirstEncounterAssaultRecon''. Fortunately, it also recharges very quickly, enough that flicking it on and off repeatedly means never staying fully in the dark.you.
7th Apr '16 8:20:45 PM BenMitchell90
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* HelmetsAreHardlyHeroic: Unlike the Marine in the classic games, both the Marine in ''3'' and the Engineer in ''Resurrection of Evil'' go bare-headed. Which makes it a little jarring whenever you go out on the surface of Mars; you're told that your suit should have enough oxygen to get you by, which makes no sense as you're never seen putting on a helmet or even a mask. Averted by the Marine in ''The Lost Mission''; he's never shown in cutscenes, but the game's artwork depicts him wearing a helmet.
7th Apr '16 5:16:24 AM BenMitchell90
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* EverythingFades: In the first two ''Doom'' games the bodies of enemies stick around forever. In ''Doom 3'', demons disappear in a fizzly animation. This was probably to lighten the load on the game's engine and RAM usage by cutting down on rendered objects. Some mods do undo this and the bodies of humans and zombies generally remain, unless damaged to the point they disintegrate.

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* EverythingFades: In the first two ''Doom'' games the bodies of enemies stick around forever. In ''Doom 3'', demons disappear in a fizzly animation. This was probably to lighten the load on the game's engine and RAM usage by cutting down on rendered objects. Some mods do undo this and the bodies of humans and zombies generally remain, unless damaged to the point they disintegrate. After being surprised one time too many by what you thought was just a corpse rising up and attacking you, you may just find yourself in the habit of destroying every corpse you come across.
7th Apr '16 5:10:29 AM BenMitchell90
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* MinimalisticCoverArt: While the standard cover as seen above depicts a Hell Knight, the Limited Edition for the Xbox release came in a steelbook that simply depicted the game's logo against a grey background with a satanic image, some scratches, and nothing else. The cover art for the ''BFG Edition'' is even simpler, with the logo against a nearly black background resembling a wall.
6th Apr '16 8:29:18 PM BenMitchell90
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Just like in the original game, you're a [[NoNameGiven nameless]], [[HeroicMime silent]], {{Badass}} SpaceMarine, who has just been assigned to the Union Aerospace Corporation's base on UsefulNotes/{{Mars}}. Initially, the UAC was only on Mars to {{Terraform}} it and make the planet habitable, but their initial efforts turned up underground artifacts and structures belonging to an ancient Martian civilization. Shifting their focus to unearthing and learning more about this civilization, the UAC then discovered ancient writings with the key to a powerful teleportation technology and went about developing it, a project headed by the creepy and mysterious [[BigBad Dr. Malcolm Betruger.]] Upon developing this technology, the UAC discovered that it was the gateway to what seemed to be an entirely different dimension - one that just might be {{Hell}} itself.

Upon arriving on Mars and reporting to your sergeant, you are given your first task: find a scientist who has gone missing in the old communications facility. At first glance, the place and assignment seem [[NothingExcitingEverHappensHere as dull as dirt]], but as you speak to other marines and workers during your search, the creepier things start to seem. Many employees seem frightened and paranoid, and then there's the fact that the whole reason you were assigned here in the first place was to replace another Marine who died during an operation. By the time you find the scientist, things are already creepy enough. But then Hell literally breaks loose, and you find yourself as one of the few people left alive in a base rapidly being overrun with grotesque monsters and demonic imagery. It's up to you to locate and aid any survivors, find the source of the outbreak and stop it, and fight to stay alive.

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Just like in the original game, you're a [[NoNameGiven nameless]], [[HeroicMime silent]], {{Badass}} SpaceMarine, who has just been assigned to the Union Aerospace Corporation's base on UsefulNotes/{{Mars}}. Initially, the UAC was only on Mars to {{Terraform}} it and make the planet habitable, but their initial efforts turned up underground artifacts and structures belonging to an ancient Martian civilization. Shifting their focus to unearthing and learning more about this civilization, the UAC then discovered ancient writings with the key to a powerful teleportation technology and went about developing it, a project headed by the creepy and mysterious [[BigBad Dr. Malcolm Betruger.]] Upon developing this technology, the UAC discovered that it was the gateway to what seemed to be an entirely different dimension - one that just might be {{Hell}} itself.

Upon arriving on Mars and reporting to your sergeant, you are given your first task: find a scientist who has gone missing in the old communications facility. At first glance, the place and assignment seem [[NothingExcitingEverHappensHere as dull as dirt]], but as you speak to other marines and workers during your search, the creepier things start to seem. Many employees seem frightened and paranoid, and then there's the fact that the whole reason you were assigned here in the first place was to replace another Marine who died during an operation. You also overhear some rather suspicious conversations held by a high-ranking UAC lawyer and his lackey, and shadiest of all, the creepy and mysterious scientist [[BigBad Dr. Malcolm Betruger]], who promises that "amazing things will happen here soon". By the time you find the scientist, things are already creepy enough. But then Hell literally breaks loose, and you find yourself as one of the few people left alive in a base rapidly being overrun with grotesque monsters monsters, reanimated and murderous former humans, and otherwordly, demonic imagery. It's up to you to find and stop the source of the invasion, locate and aid any fellow survivors, find the source of the outbreak and stop it, and fight to stay alive.
6th Apr '16 6:11:32 PM REV6Pilot
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** All projectile-based weapons seem to use '''black powder''' given ''just how much smoke'' they produce per shot.

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** All projectile-based weapons seem to use '''black powder''' black powder given ''just just how much smoke'' smoke they produce per shot. The grenade smokes out so much, it seems to have a burning fuse despite the apparent electronic activation.
6th Apr '16 1:54:28 PM BenMitchell90
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* SceneryGorn: Considering that the game combines then-stunning graphics with horrific and grotesque imagery, set in dark and run-down research facilities and the bowels of Hell itself, this is a given.
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