History VideoGame / Doom3

18th Apr '18 12:22:30 AM GoredonTheDestroyer
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** Classic Doom for Doom 3 does pretty what it says on the tin, which is recreate the first episode of Ultimate Doom, ''Knee-Deep in The Dead'', in Doom 3's engine. Also WhatCouldHaveBeen, as Episodes 2 and 3 were planned, but scrapped during development. On the plus side, it has some awesome remixes of the first episode's soundtrack.
1st Apr '18 11:59:32 PM Bauglir100
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* BroadStrokes: Official descriptions for the spin-off ''Doom RPG'' imply this game is a prequel to the original ''Doom'' games, and that Doomguy in ''Doom'' and ''Doom II'', and the Marine in ''Doom 3'' are both the same character. However, ''Doom 3'' takes place in 2145, while the original ''Doom'' took place in 2022. The Marine also looks considerably different from Doomguy, and many of the visuals and storytelling elements don't mesh between games.


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* TheSmurfettePrinciple: There is one female employee that you meet in the entire game, and she dies as quickly as she's introduced.
28th Mar '18 11:05:07 AM REV6Pilot
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* MedievalStasis / SchizoTech: A very strange example. It's 2145, humanity has an established base on Mars, has mastered plasma technology, and is foraying into the science behind atomic structure (the MFS Compactor comes to mind) and teleportation... yet:

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* MedievalStasis ModernStasis / SchizoTech: A very strange example. It's 2145, humanity has an established base on Mars, has mastered plasma technology, and is foraying into the science behind atomic structure (the MFS Compactor comes to mind) and teleportation... yet:
17th Mar '18 8:41:08 PM ViperAcidZX
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An expansion pack called ''Resurrection of Evil'' was released in 2005, and takes place 2 years after the original story. In 2012, id Software released the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), ''Resurrection of Evil'', an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), [[EmbeddedPrecursor and]] ''Ultimate Doom'' and ''Doom II'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II'''s UsefulNotes/XboxLiveArcade release, making for a very packed ''Doom'' experience.

The game was adapted into two novels by Matthew J Costello.

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An expansion pack called ''Resurrection of Evil'' was released in 2005, and takes place 2 years after the original story. In 2012, id Software released the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), ''Resurrection of Evil'', an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), [[EmbeddedPrecursor and]] ''Ultimate plus]] ''The Ultimate Doom'' and ''Doom II'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II'''s II''[='=]s UsefulNotes/XboxLiveArcade release, making for a very packed ''Doom'' experience.

The game was adapted into two novels by Matthew J J. Costello.



* SetAMookToKillAMook: It doesn't happen as often as this game's predecessors, but it's possible to get enemies accidentally hit each other which will cause them to in-fight one another. There's an achievement in ''BFG Edition'' for pulling this off.



* VideoGameCrueltyPotential: All of the survivors you meet can be straight up murdered either for giggles or to charge the [[HarderThanHard nightmare mode]] item; you can even do this ''before'' the demonic invasion begins. In fact, this is actually a ''smart'' thing to do, as many of the civilians in the intro sequence become zombies. One of the cruelest is activating a machine that will strip or melt the flesh off a scientist's bones, complete with a few seconds of horror and terror as the scientist realizes what is about to happen to him. In the BFG Edition, this one gets you an achievement.

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* VideoGameCrueltyPotential: All of the survivors you meet can be straight up murdered either for giggles or to charge the [[HarderThanHard nightmare mode]] item; you can even do this ''before'' the demonic invasion begins. In fact, this is actually a ''smart'' thing to do, as many of the civilians in the intro sequence become zombies. One of the cruelest is activating a machine that will strip or melt the flesh off a scientist's bones, complete with a few seconds of horror and terror as the scientist realizes what is about to happen to him. In the BFG Edition, ''BFG Edition'', this one gets you an achievement.



* AbsurdlySpaciousSewer: About two-thirds into the fifth Erebus level, players must make their way through the a series of waste tunnels containing toxic waste which requires the player to equip a special helmet to proceed through the tunnels and pick up tanks to keep the power on the helmet running. The helment mechanic however was completely removed in ''BFG Edition'', however.



* EarnYourHappyEnding: A common interpretation of the vague ending of ''Resurrection of Evil''. By the climax, every single person besides the Engineer Marine and Dr. [=McNeil=] is dead. [=McNeil=] orders the marine to shut down all the core systems in Phobos Labs, [[HeroicSacrifice including the life support system]], to power up the old teleporter so he can reach the old Delta Labs and eventually Hell itself to return the artifact and stop the invasion. After battling his way through the demons, the Engineer Marine reaches Betruger/Maledict and is mortally wounded in the battle, but manages to destroy him with the artifact using his last ounce of strength. As the screen fades to white, [=McNeil=]'s voice can be heard saying "Marine, welcome home", implying that the two are in a better place for their sacrifice.

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* CatchAndReturn: The Grabber other use is being able to pick up enemies' projectiles (e.g. an Imp's fireball) and fire it back at them, which is demonstrated early on by a fatally wounded marine before dying and passing on it to you. Killing enemies in this fashion may save some ammo.
* EarnYourHappyEnding: A common interpretation of the vague ending of ''Resurrection of Evil''. By [[spoiler:By the climax, every single person besides the Engineer Marine and Dr. [=McNeil=] is dead. [=McNeil=] orders the marine to shut down all the core systems in Phobos Labs, [[HeroicSacrifice including the life support system]], to power up the old teleporter so he can reach the old Delta Labs and eventually Hell itself to return the artifact and stop the invasion. After battling his way through the demons, the Engineer Marine reaches Betruger/Maledict and is mortally wounded in the battle, but manages to destroy him with the artifact using his last ounce of strength. As the screen fades to white, [=McNeil=]'s voice can be heard saying "Marine, welcome home", implying that the two are in a better place for their sacrifice.]]
17th Mar '18 7:23:14 PM ViperAcidZX
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* TheInternetIsForPorn: An worker named James Owens on the Phobos labs was having problems with his computer running poorly and e-mailed a technician to find out what was wrong with it, which he gets a reply from the technician who found on about Owens browsing through porn sites and may attracted a virus from there.
9th Mar '18 6:41:55 PM ViperAcidZX
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* {{Feelies}}: Reprints of the Xbox 360 version of ''BFG Edition'' with a Xbox One compatible label includes a fold-out poster of the original ''Doom'' cover art.
19th Feb '18 11:20:57 AM ViperAcidZX
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** Killatomate's Realistic Weapons mod tweaks how weapons handles in the original ''Doom 3'' and ''Resurrection of Evil'' and making them feel, well, [[ExactlyWhatItSaysOnTheTin realistic]]. For example, the pistol becomes semi-automatic with proper recoil and spread between shots, the shotguns have been rebalanced spread and damage output with adjust reloading, and the chaingun now has a retuned recoil, spread, velocity, and reloading animation. The sound effects also have been replaced with sounds from real-life guns for many of the weapons of the game.

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** Killatomate's Realistic Weapons mod tweaks how weapons handles in the original ''Doom 3'' and ''Resurrection of Evil'' and making them feel, well, [[ExactlyWhatItSaysOnTheTin realistic]]. For example, the pistol becomes semi-automatic with proper recoil and spread between shots, the shotguns have been rebalanced spread and damage output with adjust readjusted reloading, and the chaingun now has a retuned recoil, spread, velocity, and reloading animation. The sound effects also have been replaced with sounds from real-life guns for many of the weapons of the game.
19th Feb '18 11:19:32 AM ViperAcidZX
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** Doom 3 Redux improves on the game's visuals, restores some cut features from original game, remasters the game's audio logs, and adds lots of modern tweaks thanks to a custom build of Sikkmod that allows for more advanced options while maintaining the original ''Doom 3'' gameplay. Sadly it's only available for the base game and not ''Resurrection of Evil''.
** Killatomate's Realistic Weapons mod tweaks how weapons handles in the original ''Doom 3'' and ''Resurrection of Evil'' and making them feel, well, [[ExactlyWhatItSaysOnTheTin realistic]]. For example, the pistol becomes semi-automatic with proper recoil and spread between shots, the shotguns have been rebalanced spread and damage output with adjust reloading, and the chaingun now has a retuned recoil, spread, velocity, and reloading animation. The sound effects also have been replaced with sounds from real-life guns for many of the weapons of the game.



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* CutAndPasteEnvironments: Many areas of the mission pack are simply made up of rooms from vanilla ''Doom 3'' copy and pasted together. Justified that these were levels cut from ''Doom 3'' with some of sections being rebuilt or repurposed for the final game.
* DownerBeginner: The Lost Mission starts where Bravo Team were ambushed by demons from the main campaign, followed by a marine's lifeless body being dragged through a blood-soaked duct.

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* CutAndPasteEnvironments: Many areas of the mission pack are simply made up of rooms from vanilla ''Doom 3'' copy and pasted together. Justified that as these were levels cut from ''Doom 3'' with some of sections being rebuilt or repurposed for the final game.
* DownerBeginner: DownerBeginning: The Lost Mission starts where Bravo Team were ambushed by demons from the main campaign, followed by a marine's lifeless body being dragged through a blood-soaked duct.
22nd Jan '18 3:33:55 PM Kadorhal
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* ChainLetter: You can find one by checking the emails from some of the PDA's you find. The LittlestCancerPatient is dying in six months, and for each time the message is forwarded, the UAC will donate 3 credits per name to her treatment and recovery plan. According to the date stamps in the e-mails, the letter was sent out the day hell broke loose, so the UAC won't be making a large donation any time soon.

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* ChainLetter: You can find one by checking the emails from some of the PDA's [=PDAs=] you find. The LittlestCancerPatient is dying in six months, and for each time the message is forwarded, the UAC will donate 3 credits per name to her treatment and recovery plan. According to the date stamps in the e-mails, the letter was sent out the day hell broke loose, so the UAC won't be making a large donation any time soon.



** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you could find as far back as 2012 in reality. Perhaps justified if one goes with the explanation that they're military-spec [=PDAs=] and would be bulky to prevent damage, while the UAC would have had their IT department lockdown the feature set for business use.

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** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you could find as far back as 2012 in reality. Perhaps justified if one goes with the explanation that they're military-spec [=PDAs=] and would be bulky to prevent damage, while the UAC would have had their IT department lockdown lock down the feature set for business use.



* MortonsFork: Combined with ButThouMust when at the planetary communications array. For half the game, your entire goal (according to Sergeant Kelly -- who may or may not be acting honestly) has been to send a distress call to Earth. When you arrive, you are presented with two options; obey your orders and send the distress call or obey Swann (who technically outranks everyone) and shut down the array to keep the invasion isolated to Mars. Either choice results in the same end - if you obey Sergeant Kelly, then the distress call is sent but you're later told that this just means the demons have a free ride to Earth. Cancel the message and Swann congratulates you for seeing the bigger picture...only to be interrupted by Betruger, who overrides your control and sends the message anyway (begging the question as to why you were even necessary in the first place).

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* MortonsFork: Combined with ButThouMust when at the planetary communications array. For half the game, your entire goal (according to Sergeant Kelly -- who may or may not be acting honestly) has been to send a distress call to Earth. When you arrive, you are presented with two options; obey your orders and send the distress call or obey Swann (who technically outranks everyone) and shut down the array to keep the invasion isolated to Mars. Either choice results in the same end - if you obey Sergeant Kelly, then the distress call is sent but you're later told that this just means the demons have a free ride to Earth. Cancel the message and Swann congratulates you for seeing the bigger picture... only to be interrupted by Betruger, who overrides your control and sends the message anyway (begging the question as to why you were even necessary in the first place).



** The ancient tablets depicting the battle between the Martians the demons is the cover art of the original Doom, except Doomguy is carrying the Soul Cube rather than a sub-machinegun.
* NoCelebritiesWereHarmed: Dr. Betruger bears a striking resemblance (both physically ''and'' in voice) to Sir Creator/AnthonyHopkins. In particular, to Hopkins playing [[Literature/TheSilenceOfTheLambs Hannibal Lecter]]...

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** The ancient tablets depicting the battle between the Martians the and demons is the cover art of the original Doom, except Doomguy is carrying the Soul Cube rather than a sub-machinegun.
submachine gun.
* NoCelebritiesWereHarmed: Dr. Betruger bears a striking resemblance (both physically ''and'' in voice) to Sir Creator/AnthonyHopkins. In particular, to Hopkins playing [[Literature/TheSilenceOfTheLambs Hannibal Lecter]]...Lecter]].



* ShoutOut: The logo for the "Super Turbo Turkey Puncher 3" arcade machine is a nod to the logo for ''VideoGame/StreetFighterAlpha 3'' and the game's developer, "Nabcon", is likewise to ''Street Fighter'' developer Creator/{{Capcom}}. The button layout on the arcade cabinet is also an allusion to ''Street Fighter'', albeit with two extra buttons to the right of the six colored buttons.

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* ShoutOut: ShoutOut:
**
The logo for the "Super Turbo Turkey Puncher 3" arcade machine is a nod to the logo for ''VideoGame/StreetFighterAlpha 3'' and the game's developer, "Nabcon", is likewise to ''Street Fighter'' developer Creator/{{Capcom}}. The button layout on the arcade cabinet is also an allusion to ''Street Fighter'', albeit with two extra buttons to the right of the six colored buttons.buttons.
** Although it's a magazine-fed, semi-auto handgun rather than a revolver like [[VideoGame/{{Fallout}} other series]] to reference it, the basic pistol in the game is clearly influenced by the blaster from ''Film/BladeRunner''.



* TeleporterAccident A PDA Audio entry details a lab monkey being split in half. Literally. The upper half went there and the lower half stayed behind.

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* TeleporterAccident A PDA Audio audio entry details a lab monkey being split in half. Literally. The upper half went there and the lower half stayed behind.
17th Dec '17 4:14:31 PM ViperAcidZX
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* GameMod: Aside from stuff like the Duct Tape Mod, there are a total conversion or two. One of the most well-known, ''The Dark Mod'', uses the game's engine to modernize ''VideoGame/ThiefTheDarkProject'' (well, it used to, until the mod became a standalone fangame).

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* GameMod: GameMod:
**
Aside from stuff like the Duct Tape Mod, there are a total conversion or two. One of the most well-known, ''The Dark Mod'', uses the game's engine to modernize ''VideoGame/ThiefTheDarkProject'' (well, it used to, until the mod became a standalone fangame).fangame).
** The [=UltimateHD=] mod for the ''BFG Edition'', which not only improves some of the game's visuals and effects, it also readjusts some gameplay elements, gives enemies new AI behaviors (e.g. Imps will leap away from the player's line of sight), and retools the game's weapons and how they handle.
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