History VideoGame / Doom3

21st Nov '16 2:50:42 PM contrafanxxx
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* ArtifactOfDoom: The Artifact in ''Resurrection of Evil''.


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* MacGuffin: The Artifact in ''Resurrection of Evil''.
29th Oct '16 2:00:54 AM Wolf101
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* MythologyGag: When the player teleports to Hell late in the game, they lose all of their weapons and ammo and need to scavenge replacements. Said replacements just happen to be the ''Doom 3'' equivalents of the original lineup[[note]]fists, chainsaw, pistol, shotgun, chaingun, plasma gun, rocket launcher, BFG. Technically, the Soul Cube is also acquired in Hell, but it isn't usable until returning to Mars[[/note]].

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* MythologyGag: MythologyGag:
**
When the player teleports to Hell late in the game, they lose all of their weapons and ammo and need to scavenge replacements. Said replacements just happen to be the ''Doom 3'' equivalents of the original lineup[[note]]fists, chainsaw, pistol, shotgun, chaingun, plasma gun, rocket launcher, BFG. Technically, the Soul Cube is also acquired in Hell, but it isn't usable until returning to Mars[[/note]].Mars[[/note]].
** The ancient tablets depicting the battle between the Martians the demons is the cover art of the original Doom, except Doomguy is carrying the Soul Cube rather than a submachinegun.
4th Sep '16 7:46:25 PM Kadorhal
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''Doom 3'' is a 2004 FirstPersonShooter, for both the PC and Xbox. Despite its name, it's not a sequel to the original VideoGame/{{Doom}} games, as much as a reboot. It has a darker tone then the rest of the series, with aspects of SurvivalHorror.

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->''The Devil is real. I know... I built his cage.''

''Doom 3'' is a 2004 FirstPersonShooter, for both the PC and Xbox. Despite its name, it's not a sequel to the original VideoGame/{{Doom}} ''VideoGame/{{Doom}}'' games, as much as a reboot. It has a darker tone then the rest of the series, with aspects of SurvivalHorror.



An expansion pack called ''Resurrection of Evil'' was released in 2005, and takes place 2 years after the original story. In 2012, id Software released a ''BFG Edition'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), ''Resurrection of Evil'', an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), and ''Ultimate Doom'' and ''Doom II'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II'''s Xbox Live Arcade release, making for a very packed ''Doom'' experience.

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An expansion pack called ''Resurrection of Evil'' was released in 2005, and takes place 2 years after the original story. In 2012, id Software released a ''BFG Edition'', the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), ''Resurrection of Evil'', an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), and [[EmbeddedPrecursor and]] ''Ultimate Doom'' and ''Doom II'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II'''s Xbox Live Arcade UsefulNotes/XboxLiveArcade release, making for a very packed ''Doom'' experience.



In 2008, id Software began work on ''Doom 4'' to follow on from this game; the result came out in 2016 and is, once again [[VideoGame/{{Doom2016}} a reboot]].



* ArtificialBrilliance: The enemy's combat A.I. is very simple, but their path-finding A.I. is actually remarkably well-done; if you use an elevator or ladder to escape from a charging enemy, they can actually circle around the entire map to make their way to your new location. This is only noticeable if you go out of your way to toy with the A.I., however.

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* ArtificialBrilliance: The enemy's combat A.I. AI is very simple, but their path-finding A.I. AI is actually remarkably well-done; if you use an elevator or ladder to escape from a charging enemy, they can actually circle around the entire map to make their way to your new location. This is only noticeable if you go out of your way to toy with the A.I., AI, however.



-->'''Swann:''' "This is the last time. I'm tired of running damage control every time he makes a mess."\\
'''Campbell:''' "Right. You're the control, and if that fails, ''I'm the damage.''"

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-->'''Swann:''' "This This is the last time. I'm tired of running damage control every time he makes a mess."\\
\\
'''Campbell:''' "Right.Right. You're the control, and if that fails, ''I'm the damage.''"''



** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you could find IRL as far back as 2012.

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** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you could find IRL as far back as 2012.2012 in reality.
31st Aug '16 5:39:57 AM REV6Pilot
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** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you can find in 2012.

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** All UAC workers must use a standard issue PDA that is clunkier and less versatile than most of the cheapest tablets you can could find in IRL as far back as 2012.
26th Aug '16 11:46:02 PM Kytseo
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* GameMod: Aside from stuff like the Duct Tape Mod, there are a Total Conversion or two. One of the most well known, ''The Dark Mod'', uses the game's engine to modernize ''VideoGame/ThiefTheDarkProject'' (well, it used to, until the mod became a standalone fangame).
20th Aug '16 8:29:23 AM MadCat221
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* ShortRangeShotgun: Slightly subverted by the Super Shotgun. Though still short ranged, it's actually a bit more accurate than the regular shotgun.

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* ShortRangeShotgun: Slightly subverted by the Super Shotgun. Though still short ranged, it's actually a bit more accurate than the regular shotgun.
shotgun since there's a larger central grouping of shot.
19th Aug '16 2:28:00 PM MadCat221
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* DiegeticInterface: When the player is wielding a machinegun, the ammo counter disappears from the HUD and is replaced by a number displayed on the weapon itself.

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* DiegeticInterface: When the player is wielding a machinegun, plasma gun, chaingun, or BFG-9000, the ammo counter disappears from the HUD and is replaced by a number displayed on the weapon itself.
16th Aug '16 2:17:24 PM MadCat221
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* DestructibleProjectiles: How can you evade the homing missiles of the Revenant? Throw up a flak wall of plasma from the rapid-fire plasma rifle.

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* DestructibleProjectiles: How can you evade the homing missiles of the Revenant? Throw up a flak wall of plasma from the rapid-fire plasma rifle. If it's a straight line between you and the attacking Revenant, then the rev also gets showered in plasma bolts.
16th Aug '16 2:16:33 PM MadCat221
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* DestructibleProjectiles: How can you evade the homing missiles of the Revenant? Throw up a flak wall of plasma from the rapid-fire plasma rifle.
20th Jun '16 6:05:45 PM dlchen145
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* SawedOffShotgun: The Super Shotgun you find in Master Sergeant Kelly's office has a noticeably short barrel for what is supposed to be a hunting shotgun.
* ShortRangeShotgun: Same as the main game and extended to the Super Shotgun (tho twice the amount of pellets fired extended the lethal range a little).

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* SawedOffShotgun: The Super Shotgun you find in Master Sergeant Kelly's office has a noticeably short barrel for what is supposed to be a hunting shotgun.
* ShortRangeShotgun: Same as the main game and extended to Slightly subverted by the Super Shotgun (tho twice Shotgun. Though still short ranged, it's actually a bit more accurate than the amount of pellets fired extended the lethal range a little).
regular shotgun.
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