Follow TV Tropes

Following

History VideoGame / Doom3

Go To

OR

Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UncannyValley: This is [[InvokedTrope purposefully done]] with Dr. Betruger. Between his inhumanly pale skin, his permanent sneer on his dried lips, and his glassy and fishlike eyes, you can tell right off the bat that something is just ''off'' about him, and for good reason.

Added: 1188

Changed: 131

Is there an issue? Send a MessageReason:
None


** ''Doom 3 Redux'' improves on the game's visuals, restores some cut features from original game, remasters the game's audio logs, and adds lots of modern tweaks thanks to a custom build of Sikkmod that allows for more advanced options while maintaining the original ''Doom 3'' gameplay. Sadly it's only available for the base game and not ''Resurrection of Evil''.

to:

** ''Doom 3 Redux'' improves on the game's visuals, restores some cut features from original game, remasters the game's audio logs, and adds lots of modern tweaks thanks to a custom build of Sikkmod that allows for more advanced options while maintaining the original ''Doom 3'' gameplay. Sadly it's only available It also has a compatibility patch for the base game and not ''Resurrection of Evil''.Evil''.
** ''Doom 3: Enhanced Edition'' is a mod that aims to give the game and its expansion packs some quality-of-life improvements, visual and audio touch-ups, and a few gameplay tweaks without deviating from the original gameplay.
** ''[=CstDoom3=]'' is an engine overhaul of ''Doom 3'' that adds new options, quality-of-life improvements, optional gameplay tweaks, bugfixes, and implements Carmack's Reverse to improve performance with the game's shadow rendering. It also has a version for the ''BFG Edition'' that gives players the ability to restore some of the cut content from the original game, the option to re-instate the original flashlight mechanics or use a hybrid of the two, bring the game's ammo distribution back to the original values, and a built-in AchievementSystem.



** Classic Doom for Doom 3 does pretty what it says on the tin, which is recreate the first episode of Ultimate Doom, ''Knee-Deep in The Dead'', in Doom 3's engine. Also WhatCouldHaveBeen, as Episodes 2 and 3 were planned, but scrapped during development. On the plus side, it has some awesome remixes of the first episode's soundtrack.

to:

** Classic Doom ''Classic Doom'' for Doom 3 ''Doom 3'' does pretty what it says on the tin, which is recreate the first episode of Ultimate Doom, ''Knee-Deep in The Dead'', in Doom 3's engine. Also WhatCouldHaveBeen, as Episodes 2 and 3 were planned, planned at one point, but were scrapped during development. On the plus side, it has some awesome remixes of the first episode's soundtrack. soundtrack.
** ''[=HardQore2=]'' is a mod that turns ''Doom 3'' into a side-scrolling run-and-gun platforming game à la ''VideoGame/MetalSlug'' and ''VideoGame/{{Contra}}''. It was remastered in 2021 under a new name, ''Doom 3: Hard Corps''.
** ''Rivensin'' is a total conversion that turns ''Doom 3'' into a third-person action game featuring melee and spell-based combat in addition to having access to ranged weapons.

Added: 71

Changed: 68

Is there an issue? Send a MessageReason:
Indentation


* MissionControl: Sergeant Kelly serves this role in the main game for the first half.

to:

* MissionControl: MissionControl:
**
Sergeant Kelly serves this role in the main game for the first half.
Is there an issue? Send a MessageReason:
None


* AdaptationExpansion: The novelizations either benefited or suffered from this depending on your personal taste. They include a lot more information about the UAC, character backstories, and the state of Earth, but almost the entire first book can be skipped and not miss any parts of the game.

to:

* AdaptationExpansion: The novelizations either benefited or suffered from this depending on your personal taste. They include a lot more information about the UAC, character backstories, and the state of Earth, but almost the entire first book [[SlowPacedBeginning can be skipped and not miss any parts of the game.game]].



* {{Jerkass}}: Sgt. Kelly.

to:

* {{Jerkass}}: Sgt. Kelly.Kelly, overlapping with DrillSergeantNasty.



* MissionControl: Sergeant Kelly serves this role.
** Doctor McNeil fills this role in ''Resurrection of Evil''.

to:

* MissionControl: Sergeant Kelly serves this role.
role in the main game for the first half.
** Doctor McNeil Elizabeth [=McNeil=] fills this role in ''Resurrection of Evil''.
Is there an issue? Send a MessageReason:
None


* UpdatedRerelease: The ''BFG Edition'' features remastered versions of ''Doom 3'', the ''Resurrection of Evil'' expansion pack, and a new set of levels cut from the original game in the form of ''The Lost Mission'', all with improved lighting and rendering, support for 3D TV displays, native ultrawide support (the original game needed a fan-made patch for ultrawide resolutions), a new (though optional) checkpoint system, re-tooled gameplay elements (e.g. less enemies to battle, shoulder-mounted flashlight, more plentiful ammo), and achievement/trophy support. This also bundles the HD ports of ''The Ultimate Doom'' and ''Doom II: Hell on Earth'', which also gives PC players the ability to play the previously console-exclusive ''No Rest for the Living'' episode for ''Doom II''.

to:

* UpdatedRerelease: The ''BFG Edition'' features remastered versions of ''Doom 3'', the ''Resurrection of Evil'' expansion pack, and a new set of levels cut from the original game in the form of ''The Lost Mission'', all with improved lighting and rendering, support for 3D TV displays, native ultrawide and high refresh rate support (the original game needed a fan-made patch for ultrawide resolutions), resolutions and doesn't natively support refresh rates above 60hz), a new (though optional) checkpoint system, re-tooled gameplay elements (e.g. less enemies to battle, shoulder-mounted flashlight, more plentiful ammo), and achievement/trophy support. This also bundles the HD ports of ''The Ultimate Doom'' and ''Doom II: Hell on Earth'', which also gives PC players the ability to play the previously console-exclusive ''No Rest for the Living'' episode for ''Doom II''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CosmicHorrorStory: Being the DarkerAndEdgier deconstruction of Doom, ''Doom 3'' shows that the franchise is this when it gets played straight. It even borrows some themes out of H.P. Lovecraft's stories. Themes such as that man, in their age of great scientific advancements and expension out in the cosmic space, discovers [[TheseAreThingsManWasNotMeantToKnow things that mankind would be better off not finding]]; in this case the truth and the portal of [[EldritchLocation Hell itself]] - a knowledge that the mere exposure off quickly causes [[GoMadFromTheRevelation madness and insanity to skyrocket in UAC's research base on Mars]], and Man's insignificance before outworldly, eldritch forces that could easily wipe Mankind out if it so desires. Even the demons are more [[EldritchAbomination eldritch]] than in the original series and even if the Doomguy is badass like in the original series, his war against the demons is less of an OneManArmy's awesome CurbStompBattle against the legions of Hell and more of a lonely survivor desperately trying to survive the incomprehensible monsters that he actually has little chance to win against. And even than, his victory is a [[BittersweetEnding bittersweet one]], being the only survivor and whose victory only delayed the inevitable, as the demons returns in ''Resurrection of Evil''; once again because Man couldn't let their scientific curiosity go and found an ArtifactOfDoom that summoned them back again to remind mankind of their own insignificance against them...
Is there an issue? Send a MessageReason:
According to the YMMV page, the general consensus is that Hell is one of the highlights of Doom 3 and features some of the game's best art design, so claiming that it's just an anticlimactic lava zone just isn't true.


* AntiClimax: When you first teleport, the game presents Hell as a twisted, Hieronymus Bosch-ian nightmare. Then you finally get to Hell, and it's basically a LethalLavaLand.
Is there an issue? Send a MessageReason:
None


* ExplodingBarrels: Has a variant on these with the yellow toxic barrels. Once you shoot them, they simmer for a couple of seconds before exploding (though they will explode automatically if caught in the splash of another explosive).

to:

* ExplodingBarrels: Has a variant on these with Two kinds: the yellow toxic barrels. Once you shoot them, they "flammable" barrels simmer for a couple of seconds before exploding (though they will explode automatically if caught in the splash of another explosive).explosive), while the orange "highly volatile" barrels are [[HairTriggerExplosive less lenient and will explode immediately]] upon taking enough damage.
Is there an issue? Send a MessageReason:
None


** Fast zombies shamble almost at a job. Only one is ever found in the base game.

to:

** Fast zombies shamble almost at a job. jog. [[UniqueEnemy Only one one]] is ever found in the base game.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ResourcesManagementGameplay: In the original ''Doom 3'', you're unlikely to completely run out of ammo, but ammo pickups are small enough that you can't rely on a single weapon (not even the basic machinegun) throughout the game and will need to switch up between the various guns based on your current ammo supply for each. The only gun you're given an excess of ammo for is the shotgun, which is only effective at point-blank range. This is averted in the ''BFG Edition'', which roughly doubles the amount of ammo you get.

Added: 396

Changed: 654

Is there an issue? Send a MessageReason:
None


** Fat zombies, who can absorb slightly more damage than basic zombies.
** Flaming zombies, also known as "Bernie".
** Fast zombies, who shamble much faster than basic zombies.
** Chainsaw zombies, which are ExactlyWhatItSaysOnTheTin.
** Commandos. They either carry a chaingun or have a [[CombatTentacles tentacle]] as their right arm.

to:

** [[DeadWeight Fat zombies, who zombies]] can [[{{Kevlard}} absorb slightly more damage damage]] than basic zombies.
** Flaming zombies, also known as "Bernie".
** Fast zombies, who
"Bernie", shamble much faster than basic zombies, but not as fast as fast zombies.
** Fast zombies shamble almost at a job. Only one is ever found in the base game.
** Chainsaw zombies, which are ExactlyWhatItSaysOnTheTin.
** Commandos. They either carry a chaingun or have a [[CombatTentacles tentacle]] as
ExactlyWhatItSaysOnTheTin. They're quick and pretty tough for zombies, and if you let them in close their chainsaws can put a real dent in your health pool.
** Commandos, the least zombie-like of all former humans, are essentially demons, able to run and jump and [[IShallTauntYou provoke the player]]; they're also tough enough to eat a direct hit from a ''rocket'' and survive. Two versions exist, one with a {{Combat Tentacle|s}} for his
right arm.arm and a nastier one with two normal arms and a [[GatlingGood chaingun]].


Added DiffLines:

* GatlingGood: The chaingun makes a return, and unlike the relatively anemic version in the classic games[[labelnote:*]]the best analog for which is the Machine Gun[[/labelnote]], it's a rapid-fire powerhouse on par with the [[PlasmaCannon Plasma Gun]] in damage, but relatively inaccurate and with scarce ammo for the first half of the game. [[DemonicSpiders Chaingunners]] also make a comeback.
Is there an issue? Send a MessageReason:
BFG has less foes


* UpdatedRerelease: The ''BFG Edition'' features remastered versions of ''Doom 3'', the ''Resurrection of Evil'' expansion pack, and a new set of levels cut from the original game in the form of ''The Lost Mission'', all with improved lighting and rendering, support for 3D TV displays, native ultrawide support (the original game needed a fan-made patch for ultrawide resolutions), a new (though optional) checkpoint system, re-tooled gameplay elements (e.g. more enemies to battle, shoulder-mounted flashlight, more plentiful ammo), and achievement/trophy support. This also bundles the HD ports of ''The Ultimate Doom'' and ''Doom II: Hell on Earth'', which also gives PC players the ability to play the previously console-exclusive ''No Rest for the Living'' episode for ''Doom II''.

to:

* UpdatedRerelease: The ''BFG Edition'' features remastered versions of ''Doom 3'', the ''Resurrection of Evil'' expansion pack, and a new set of levels cut from the original game in the form of ''The Lost Mission'', all with improved lighting and rendering, support for 3D TV displays, native ultrawide support (the original game needed a fan-made patch for ultrawide resolutions), a new (though optional) checkpoint system, re-tooled gameplay elements (e.g. more less enemies to battle, shoulder-mounted flashlight, more plentiful ammo), and achievement/trophy support. This also bundles the HD ports of ''The Ultimate Doom'' and ''Doom II: Hell on Earth'', which also gives PC players the ability to play the previously console-exclusive ''No Rest for the Living'' episode for ''Doom II''.
Is there an issue? Send a MessageReason:
None


* NoSidepathsNoExplorationNoFreedom: Compared to the abstract layouts of the classic games, the ''Doom 3'' levels are very linear.

to:

* NoSidepathsNoExplorationNoFreedom: {{Downplayed}}. Compared to the abstract layouts of the classic games, the ''Doom 3'' levels are very linear.pretty linear, but they still have plenty of secrets, and sidepaths, especially with the optional vaults and P.D.A's
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EvolutionaryRetCon: Practically every memorable demon in the series was completely redesigned for ''Doom 3''. Most of these redesigns made the demons appear much scarier and more formidable opponents for the player. The original imp, for example, was a large, brown creature with spikes on its shoulders that would slowly advance towards the player while hurling fireballs at them. The new imp is a slimmer grey creature with no spikes and ten eyes on its head that is capable of climbing walls and has incredible jumping ability that allows it to clear the distance across an entire room in a single leap and generally attacks with a much more aggressive style.


Added DiffLines:

* PainfullySlowProjectile: BFG projectiles are so slow by this game that you can shoot them out of the air before they hit you. [[spoiler:This is even how you're supposed to deal with Sabaoth.]]

Added: 376

Removed: 675

Is there an issue? Send a MessageReason:
As the entry states, Betruger is implied to have been under demonic possession, which would disqualify this for the Stupid Evil trope.


* DemonicPossession: Dr. Malcolm Betruger, who is strongly implied to have been possessed or is in some way controlled by the demons after he voyaged into hell. The novels also indicate he was an ordinary scientist who was subject to MoreThanMindControl. ''Resurrection of Evil'' shows that [[spoiler:the demons turned Betruger into a powerful demon in exchange for his aid.]]



* StupidEvil: Dr. Malcolm Betruger, who apparently has no actual motive for attempting to transform Earth into Hell and its people into screaming demon-fodder. It is implied, however, that he has been possessed or is in some way controlled by the demons. The novels indicate he was an ordinary scientist who was subject to MoreThanMindControl; alternatively ''The Lost Mission'' campaign indicates he always had an obsession with the occult and was offered ultimate power by the demons in exchange for Earth. ''Resurrection of Evil'' shows that [[spoiler:the demons turned Betruger into a powerful demon in exchange for his aid, so that was probably part of his motivation.]]
Is there an issue? Send a MessageReason:
None


* SequelNumberSnarl: [[SubvertedTrope Subverted]] as this game was a reboot (and later kicked out of continuity entirely), but this game is technically the 4th installment after VideoGame/Doom64 (5th if you count VideoGame/FinalDoom as a standalone game).

to:

* SequelNumberSnarl: [[SubvertedTrope Subverted]] as this game was a reboot (and later kicked out of continuity entirely), but this game is technically the 4th installment after VideoGame/Doom64 ''VideoGame/Doom64'' (5th if you count VideoGame/FinalDoom ''VideoGame/FinalDoom'' as a standalone game).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SequelNumberSnarl: [[SubvertedTrope Subverted]] as this game was a reboot (and later kicked out of continuity entirely), but this game is technically the 4th installment after VideoGame/Doom64 (5th if you count VideoGame/FinalDoom as a standalone game).
Is there an issue? Send a MessageReason:
None


''Doom 3'' is a 2004 FirstPersonShooter in the ''Franchise/{{Doom}}'' franchise, developed by Creator/IdSoftware and released for both the PC and Xbox. Despite its name, it's not a sequel to the original ''VideoGame/{{Doom}}'' games, as much as a reboot. It has a darker tone than the rest of the series, with aspects of SurvivalHorror.

to:

''Doom 3'' (stylized as ''Doom³'') is a 2004 FirstPersonShooter in the ''Franchise/{{Doom}}'' franchise, developed by Creator/IdSoftware and released for both the PC and Xbox. Despite its name, it's not a sequel to the original ''VideoGame/{{Doom}}'' games, as much as a reboot. It has a darker tone than the rest of the series, with aspects of SurvivalHorror.

Added: 840

Changed: 422

Is there an issue? Send a MessageReason:
None


* TheArtifact: The loading screens feature gameplay tips, including a few for the multiplayer mode, which are still present in the ''BFG Edition'' and subsequent rereleases despite multiplayer being removed from those versions.



** The overall tone is far more grim, serious and frightening; while other ''Doom'' games have never shied away from snarky quips, dark comedy and goofy over-the-top violence, ''3'' plays the scenario primarily for horror, with a heavy emphasis on pitch-black environments, scary sequences, and a plot that's taken dead seriously.
** Many of the returning monsters have been heavily redesigned, most notably the Cacodemon, Lost Soul and Pinky, which are practically unrecognizable. The only redesign that stuck in future installments was the Hell Knight, presumably because its original design was merely a PaletteSwap of the Baron of Hell.
** This is the only game in the series in which guns have finite clips that need to be reloaded; in all other games, the player can fire continuously until they're completely out of ammo.
** ''Doom 3'' is the only Doom game to lack true monster infighting until Eternal, as only a small handful of the more powerful monsters can deliberately attack and kill a small handful of the weaker ones, who never fight back.

to:

** The overall tone is far more grim, serious and frightening; while frightening. Where other ''Doom'' games have never shied away from snarky quips, dark comedy and goofy over-the-top violence, ''3'' plays the scenario primarily for horror, with a heavy emphasis on pitch-black environments, scary sequences, and a plot that's taken dead seriously.
** Many of the returning monsters have been heavily redesigned, most notably the Cacodemon, Lost Soul and Pinky, which are practically unrecognizable. The only redesign that stuck in future installments was the Hell Knight, presumably because its original design was merely a PaletteSwap of the Baron of Hell.
** This is
Hell. Of the handful of new enemies introduced in ''3'', only game in the series Zombie would return in which guns ''Doom 2016''.
** The guns, like in real life,
have finite clips that need to be reloaded; in all other games, the player can fire continuously until they're completely out of ammo.
** ''Doom 3'' There is no automap feature of any kind, forcing players to navigate the only Doom game levels on their own.
** Many items are kept in locked cabinets that require codes
to lack true monster infighting until Eternal, as only a small handful of open, which the more powerful monsters can deliberately attack player usually must find by reading or listening to the various [[ApocalypticLog Apocalyptic Logs]] they pick up. While future games retained pickups that add readable story elements, they're purely an optional bonus, with no gameplay component to them.
** The levels do not end with a statistics screen showing the total amount of enemies killed
and kill a small handful items collected. Although there are still plenty of secret areas containing useful items, the weaker ones, who never fight back.player has to find them all on their own, with no way of knowing if they missed anything.

Added: 374

Changed: 13

Is there an issue? Send a MessageReason:
None


* BroadStrokes: Official descriptions for the spin-off ''Doom RPG'' imply this game is a prequel to the original ''Doom'' games, and that Doomguy in ''Doom'' and ''Doom II'', and the Marine in ''Doom 3'' are both the same character. However, ''Doom 3'' takes place in 2145, while the original ''Doom'' took place in 2022, one-hundred-twenty-two years apart. The Marine also looks considerably different from Doomguy, and many of the visuals and storytelling elements don't mesh between games.

to:

* BroadStrokes: Official descriptions for the spin-off ''Doom RPG'' imply this game is a prequel to the original ''Doom'' games, and that Doomguy in ''Doom'' and ''Doom II'', and the Marine in ''Doom 3'' are both the same character. However, ''Doom 3'' takes place in 2145, while the original ''Doom'' took place in 2022, one-hundred-twenty-two one-hundred-twenty-three years apart. The Marine also looks considerably different from Doomguy, and many of the visuals and storytelling elements don't mesh between games.



* CrazyPrepared: Downplayed by the UAC. The Mars Base has lots of heavy security, such as sentry bots and minigun turrets. If that wasn't enough, many employees have stored heavy firepower, up to and including chainguns and rocket launchers, in storage cabinets. Even though they couldn't have been expecting a demonic invasion, the extra security makes you think otherwise.



* DataPad: The standard issue [=PDAs=] of UAC personnel. Their design is more or less like a modern day tablet, but thicker and with a slight curve at the bottom separating the screen from what looks like an analog pad; there's also a port at the top to insert video disks. They serve the role of mobile work stations, e-mail and video playback platforms, audio recorders and electronic keys with specific clearances. They can also download the data from other [=PDAs=], including clearance status, and indeed in most LockAndKeyPuzzle sections your task is to find the PDA of one of the people with clearance to the area you need to go to (which is always helpfully listed in the interactive panel beside the LockedDoor when you try to unlock it).

to:

* DataPad: The standard issue standard-issue [=PDAs=] of UAC personnel. Their design is more or less like a modern day modern-day tablet, but thicker and with a slight curve at the bottom separating the screen from what looks like an analog pad; there's also a port at the top to insert video disks. They serve the role of mobile work stations, e-mail and video playback platforms, audio recorders and electronic keys with specific clearances. They can also download the data from other [=PDAs=], including clearance status, and indeed in most LockAndKeyPuzzle sections sections, your task is to find the PDA of one of the people with clearance to the area you need to go to (which is always helpfully listed in the interactive panel beside the LockedDoor when you try to unlock it).



* {{Deconstruction}}: The game goes at lengths to show just how ''terrifying'' it would be being a lone marine, trapped on Mars, with monsters teleporting in from Hell (literally).

to:

* {{Deconstruction}}: The game goes at to lengths to show just how ''terrifying'' it would be being a lone marine, trapped on Mars, with monsters teleporting in from Hell (literally).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* EnemySummoner: Archviles are reworked to do this, given that monster corpses [[EverythingFades fade away]] after a short time.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GameBreakingBug: Most newer (as of around 2009) systems at best ran the game on degraded quality, or, at worse, flat-out refuse running the original game and its expansion out of the box, forcing either only playing the BFG Edition or [[https://www.pcgamingwiki.com/wiki/Doom_3 tweak the settings]].
Is there an issue? Send a MessageReason:
None


** Notably, ''VideoGame/DoomEternal'' excluded this game in its massive CanonWelding of the ''Doom'' franchise (which included the first two games, ''VideoGame/Doom64'', and the 2016 game).

to:

** * CanonDiscontinuity: Notably, ''VideoGame/DoomEternal'' excluded this game in its massive CanonWelding of the ''Doom'' franchise (which included the first two games, ''VideoGame/Doom64'', and the 2016 game).game). Yes, the Soulcube is in the reboots as an easter egg, but it's never directly explained or powered.
Is there an issue? Send a MessageReason:
Added very important tidbit about DOOM 3's flashlight mod


An ExpansionPack called ''Resurrection of Evil'' was released in 2005, and takes place two years after the original story. In 2012, id Software released the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), ''Resurrection of Evil'', an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), [[EmbeddedPrecursor plus]] ''The Ultimate Doom'' and ''VideoGame/DoomII'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II''[='=]s UsefulNotes/XboxLiveArcade release, making for a very packed ''Doom'' experience. Another standalone re-release of the ''BFG Edition'', simply titled ''Doom 3'', was released in 2019 along with the updated ports of ''Doom'' and ''Doom II'' for the 8th generation of consoles and PC.

to:

An ExpansionPack called ''Resurrection of Evil'' was released in 2005, and takes place two years after the original story. In 2012, id Software released the ''[[UpdatedRerelease BFG Edition]]'', which includes a remastered and slightly retooled version of the original ''Doom 3'' game (with an armor-mounted flashlight replacing the original's controversial flashlight system, and more ammo), whereas Doom 3 required a fan-made mod for the PC version that to allow a weapon-mounted flashlight. ''Resurrection of Evil'', Evil'' also had an all-new mini-campaign called ''The Lost Mission'' (consisting mostly of cut content), [[EmbeddedPrecursor plus]] ''The Ultimate Doom'' and ''VideoGame/DoomII'', as well as the ''No Rest for the Living'' expansion that was developed for ''Doom II''[='=]s UsefulNotes/XboxLiveArcade release, making for a very packed ''Doom'' experience. Another standalone re-release of the ''BFG Edition'', simply titled ''Doom 3'', was released in 2019 along with the updated ports of ''Doom'' and ''Doom II'' for the 8th generation of consoles and PC.

Added: 258

Changed: 255

Is there an issue? Send a MessageReason:
Indentation


* DiegeticInterface: When the player is wielding a machinegun, plasma gun, chaingun, or BFG-9000, the ammo counter disappears from the HUD and is replaced by a number displayed on the weapon itself. ''BFG Edition'' changed this so the HUD ammo counter always shows regardless.

to:

* DiegeticInterface: DiegeticInterface:
**
When the player is wielding a machinegun, plasma gun, chaingun, or BFG-9000, the ammo counter disappears from the HUD and is replaced by a number displayed on the weapon itself. ''BFG Edition'' changed this so the HUD ammo counter always shows regardless.
Is there an issue? Send a MessageReason:
Moved to the Trivia page.


* DummiedOut: A variant of the Imp that moves on all fours is fully coded into the game, but doesn't appear anywhere. Its rig was re-used for the Vulgar in ''Resurrection of Evil'' with slower movement speed.
Is there an issue? Send a MessageReason:
None


Just like in the original game, you're a [[NoNameGiven nameless]], [[HeroicMime silent]], badass SpaceMarine, who has just been assigned to the Union Aerospace Corporation's base on UsefulNotes/{{Mars}}. Upon arriving and reporting to your sergeant, you are given your first task: find a scientist who has gone missing in the old communications facility. At first glance, the place and assignment seem [[NothingExcitingEverHappensHere as dull as dirt]], but as you speak to other marines and workers during your search, the creepier things start to seem. Many employees seem frightened and paranoid, and then there's the fact that the whole reason you were assigned here in the first place was to replace another Marine who died during an operation. You also overhear some rather suspicious conversations held by a high-ranking UAC lawyer and his lackey, and shadiest of all, the creepy and mysterious director of research [[BigBad Dr. Malcolm Betruger]], who promises that "amazing things will happen". By the time you find the missing scientist, things are already creepy enough, but then Hell literally breaks loose, and you find yourself as one of the few people left alive in a base rapidly being overrun with grotesque monsters, reanimated and murderous former humans, and otherwordly, demonic imagery. It's up to you find and stop the source of the invasion, locate and aid any fellow survivors, and fight to stay alive.

to:

Just like in the original game, you're a [[NoNameGiven nameless]], {{n|oNameGiven}}ameless, [[HeroicMime silent]], badass SpaceMarine, who has just been assigned to the Union Aerospace Corporation's base on UsefulNotes/{{Mars}}. Upon arriving and reporting to your sergeant, you are given your first task: find a scientist who has gone missing in the old communications facility. At first glance, the place and assignment seem [[NothingExcitingEverHappensHere as dull as dirt]], but as you speak to other marines and workers during your search, the creepier things start to seem. Many employees seem frightened and paranoid, and then there's the fact that the whole reason you were assigned here in the first place was to replace another Marine who died during an operation. You also overhear some rather suspicious conversations held by a high-ranking UAC lawyer and his lackey, and shadiest of all, the creepy and mysterious director of research [[BigBad Dr. Malcolm Betruger]], who promises that "amazing things will happen". By the time you find the missing scientist, things are already creepy enough, but then Hell literally breaks loose, and you find yourself as one of the few people left alive in a base rapidly being overrun with grotesque monsters, reanimated and murderous former humans, and otherwordly, demonic imagery. It's up to you find and stop the source of the invasion, locate and aid any fellow survivors, and fight to stay alive.



* NighInvulnerable: The Engineer Marine becomes this through the Artifact once it absorbs the power of the Invulnerability Hunter.

to:

* NighInvulnerable: NighInvulnerability: The Engineer Marine becomes gets this through the Artifact once it absorbs the power of the Invulnerability Hunter.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CurseCutShort: At the beginning, one of the radio transmissions gets this:
-->"We got a cluster-- ''[static]'' over there!"
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MythologyGag: One section of the penultimate level in Hell is set in a twisted cathedral with an ornamental bust of a horned demon hanging from one of the walls, which spawns Forgotten Ones directly from its mouth. Although the demon only bears a light resemblance to ''Doom II's'' Icon of Sin, its releasing monsters from its mouth is no doubt a reference to it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MissionPackSequel: Well, the original PC release ''is'' just a mission-pack, but the Xbox version was released as a standalone game, making it this.

Top