History VideoGame / DoctorRobotniksMeanBeanMachine

1st May '16 4:29:03 PM TheOneWhoTropes
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* CutSong: While heavily-redone versions of "Theme of Puyo Puyo" and "Brave of Puyo Puyo" were used in the final version, more faithful remixes of both songs are buried within the game's audio data. Some premixes of the later stage themes are also present.
4th Apr '16 12:11:01 PM Prinzenick
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* AbsenteeActor: The first game in the ''Sonic the Hedgehog'' series, and one of the very few in the franchise as a whole, to not to feature Sonic himself in any form. This direction seems odd since the original ''Puyo Puyo'' utilized a player character and even featured them in cutscenes (which were edited to the enemy facing the screen for this retool).

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* AbsenteeActor: The first game in the ''Sonic the Hedgehog'' series, and one of the very few in the franchise as a whole, to not to feature Sonic himself in any form. This direction seems odd since the original ''Puyo Puyo'' utilized a player character and even featured them in cutscenes (which were edited to the enemy facing the screen for this retool). This is also one of a handful of Sonic games (not counting games that predate his debut) where Tails is absent from.
11th Mar '16 1:27:03 PM Prinzenick
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* AbsenteeActor: The first game in the ''Sonic the Hedgehog'' series not to feature Sonic himself in any form. This direction seems odd since the original ''Puyo Puyo'' utilized a player character and even featured them in cutscenes (which were edited to the enemy facing the screen for this retool).

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* AbsenteeActor: The first game in the ''Sonic the Hedgehog'' series series, and one of the very few in the franchise as a whole, to not to feature Sonic himself in any form. This direction seems odd since the original ''Puyo Puyo'' utilized a player character and even featured them in cutscenes (which were edited to the enemy facing the screen for this retool).
3rd Feb '16 6:57:56 AM superkeijikun
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Added DiffLines:

* RecycledSoundtrack: The [[https://www.youtube.com/watch?v=ZjEyI6Pqnfk 2-player Vs. theme]] is an arrangement of ''VideoGame/PuyoPuyo'''s [[https://www.youtube.com/watch?v=ZvJcCEKa2Io final boss theme]].
29th Nov '15 5:50:42 PM nombretomado
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''Dr. Robotnik's Mean Bean Machine'' is an 1993 SegaGenesis video game. It is an interesting SpinOff of the ''Franchise/SonicTheHedgehog'' series, or in this case, a spinoff of [[Creator/DiCEntertainment DiC]]'s ''WesternAnimation/AdventuresOfSonicTheHedgehog'' cartoon series. Wheras most ''Sonic'' games are typical platformers, this game is, of all things, a puzzle game. Specifically, it is an [[DolledUpInstallment American mock-up]] of the Japanese puzzle classic ''VideoGame/PuyoPuyo''.

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''Dr. Robotnik's Mean Bean Machine'' is an 1993 SegaGenesis UsefulNotes/SegaGenesis video game. It is an interesting SpinOff of the ''Franchise/SonicTheHedgehog'' series, or in this case, a spinoff of [[Creator/DiCEntertainment DiC]]'s ''WesternAnimation/AdventuresOfSonicTheHedgehog'' cartoon series. Wheras most ''Sonic'' games are typical platformers, this game is, of all things, a puzzle game. Specifically, it is an [[DolledUpInstallment American mock-up]] of the Japanese puzzle classic ''VideoGame/PuyoPuyo''.
31st Oct '15 8:28:08 PM nombretomado
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* SongsInTheKeyOfPanic: A particularly frantic one is used whenever you overstack your beans. Especially effective since it is remixed from the final boss theme from the original ''PuyoPuyo''.

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* SongsInTheKeyOfPanic: A particularly frantic one is used whenever you overstack your beans. Especially effective since it is remixed from the final boss theme from the original ''PuyoPuyo''.''VideoGame/PuyoPuyo''.
1st Oct '15 11:44:19 PM LtQuattro
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* ExcusePlot: Robotnik is turning beans into robots [[ForTheEvulz just to be a jerk]], so you have to beat him and his robots in puzzle duels.

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* ExcusePlot: Robotnik is turning beans into robots [[ForTheEvulz just to be a jerk]], so you have to beat him and his robots in puzzle duels. Amusingly, this is arguably more of a story than that of the original ''Puyo Puyo''.



* MultiplayerDifficultySpike: Not as much as the later ''Puyo Puyo'' sequels due to [[EarlyInstallmentWeirdness the lack of garbage offsetting]], but still present. The ability to crush the CPU through 5+ chains is required to even stand a chance against a reasonably-skilled human opponent.



* PragmaticAdaptation: While the arcade and Mega Drive ''Puyo Puyo'' games run on 90% identical hardware, that 10% difference resulted in all but three of the arcade version's voice samples getting cut. ''Mean Bean Machine'' is similar (it has one extra), but works around this restriction by raising the voice samples' pitch with each chain. The other two are samples of Robotnik laughing and screaming during story mode.

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* PragmaticAdaptation: While the The arcade and Mega Drive ''Puyo Puyo'' games run on 90% identical hardware, that 10% difference resulted in contains a variety of vocal samples, including unique phrases for when a player makes a 2-,3-,4-,or 5-chain. However, the Mega Drive couldn't handle these samples, and thus all but three of them were cut; this includes every chain sample except the arcade version's voice samples getting cut. 2-chain voices for both players. ''Mean Bean Machine'' is similar (it only has one extra), four voice samples due to the same hardware issues, but works around this restriction attempts to preserve the tactical purpose of the arcade voices by raising the voice samples' pitch of its vocal phrases with each chain. The (The other two are samples are of Robotnik laughing and screaming during story mode.)
11th Sep '15 7:26:48 PM Psi001
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* SlasherSmile: Most enemies bear a particularly evil grin whenever you're on the losing end. Arms, Humpty, Dave Sprocket and Sir Ffuzzy-Logik are the only ones that don't!

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* SlasherSmile: Most enemies bear a particularly evil grin whenever you're on the losing end. Arms, Humpty, Dave Sprocket Sprocket, Dynamight and Sir Ffuzzy-Logik are the only ones that don't!
31st Aug '15 3:16:20 PM Arbitrarily
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* DifficultyByAcceleration: The automatic drop speed starts increasing at Stage 4 (the gameplay music even speeds up to signify this). It also speeds up if the player takes too long during a single battle.

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* DifficultyByAcceleration: The automatic drop speed starts increasing at Stage 4 (the gameplay music even speeds up to signify this). It also speeds up if the player takes too long during a single battle. On harder difficulties, the drop speed increases significantly even within the first few stages, then is obnoxiously fast by the last third of the game.



* SlasherSmile: Most enemies bear a particularly evil grin whenever you're on the losing end.

to:

* SlasherSmile: Most enemies bear a particularly evil grin whenever you're on the losing end. Arms, Humpty, Dave Sprocket and Sir Ffuzzy-Logik are the only ones that don't!
9th Aug '15 7:03:57 PM pgj1997
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Added DiffLines:

* EnemyRollCall: The Genesis version shows the names of all the Badniks you've battled during credits.
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