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Alphabetizing a few entries.


* StarfishAliens: The Voidwoken are not of this world, and mostly resemble [[InsectoidAliens giant]] [[OctopoidAliens invertebrates]] like maggots, worms, locusts, wasps, slugs, spiders, and squid. [[spoiler:Their ancestors appeared to resemble tall blue-skinned humans, but the Void has thoroughly transformed them.]]
* StaticRoleExchangeableCharacter: There are six possible origin stories, but you can only pick one of them for your main PC and three for your companions (assuming you don't just make a custom PC).
* StationaryEnemy: {{Justified|Trope}} with the Shriekers, {{Human Weapon}}s who are [[TorturedMonster crucified to the spot]].
* StatusEffectPoweredAbility:
** A [[SkillScoresAndPerks talent]] adds elemental damage to your arrows if [[GeoEffects you are currently standing on a surface of corresponding element]]. In other words, if you are on fire, your arrows gain added fire damage.
** Some status ailments upgrade to a more severe version if the target already has specific status effects from [[StatusInflictionAttack attacks]] or GeoEffects. "Warm" is a harmless effect that stacks with itself to become "[[ManOnFire Burning]]"; "Wet" combines with "Chilled" or "Shocked" to [[HarmlessFreezing freeze]] the target solid or [[ElectricityKnocksYouOut stun]] them; and so on.
** Spontaneous Combustion deals moderate fire damage, but if the target has the Burning or Necrofire effect, it also turns all the DamageOverTime for the rest of the effect's duration into a single hit.



* SummonMagic: Of the Western variety. The Summoner archetype also relies on this.

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* SummonMagic: Of The Summoning skill line primarily creates and [[StatusEffects buffs]] short-lived {{Elemental Embodiment}}s, mostly "Incarnates" that the Western variety. The Summoner archetype also relies on this.player directly controls and SentryGun-like "Totems". Other creatures are available through combining other skill lines, like the {{Necromancer}}'s Bone Widows, and through NonStandardSkillLearning, like a condor you can {{persua|sionMinigame}}de to obey your summons.



* StarfishAliens: The Voidwoken are not of this world, and mostly resemble [[InsectoidAliens giant]] [[OctopoidAliens invertebrates]] like maggots, worms, locusts, wasps, slugs, spiders, and squid. [[spoiler:Their ancestors appeared to resemble tall blue-skinned humans, but the Void has thoroughly transformed them.]]
* StaticRoleExchangeableCharacter: There are six possible origin stories, but you can only pick one of them for your main PC and three for your companions (assuming you don't just make a custom PC).
* StationaryEnemy: {{Justified|Trope}} with the Shriekers, {{Human Weapon}}s who are [[TorturedMonster crucified to the spot]].
* StatusEffectPoweredAbility:
** A [[SkillScoresAndPerks talent]] adds elemental damage to your arrows if [[GeoEffects you are currently standing on a surface of corresponding element]]. In other words, if you are on fire, your arrows gain added fire damage.
** Some status ailments upgrade to a more severe version if the target already has specific status effects from [[StatusInflictionAttack attacks]] or GeoEffects. "Warm" is a harmless effect that stacks with itself to become "[[ManOnFire Burning]]"; "Wet" combines with "Chilled" or "Shocked" to [[HarmlessFreezing freeze]] the target solid or [[ElectricityKnocksYouOut stun]] them; and so on.
** Spontaneous Combustion deals moderate fire damage, but if the target has the Burning or Necrofire effect, it also turns all the DamageOverTime for the rest of the effect's duration into a single hit.
* SummonMagic: The Summoning skill line primarily creates and [[StatusEffects buffs]] short-lived {{Elemental Embodiment}}s, mostly "Incarnates" that the player directly controls and SentryGun-like "Totems". Other creatures are available through combining other skill lines, like the {{Necromancer}}'s Bone Widows, and through NonStandardSkillLearning, like a condor you can {{persua|sionMinigame}}de to obey your summons.
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* PsychicGlimpseOfDeath: The Godwoken can [[GhostMemory share the memories]] of the dead, which gives them a few first-hand experiences of being killed. One burn victim's final memories are so powerful they can [[PokeInTheThirdEye set the Godwoken on fire]].


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* StatusEffectPoweredAbility:
** A [[SkillScoresAndPerks talent]] adds elemental damage to your arrows if [[GeoEffects you are currently standing on a surface of corresponding element]]. In other words, if you are on fire, your arrows gain added fire damage.
** Some status ailments upgrade to a more severe version if the target already has specific status effects from [[StatusInflictionAttack attacks]] or GeoEffects. "Warm" is a harmless effect that stacks with itself to become "[[ManOnFire Burning]]"; "Wet" combines with "Chilled" or "Shocked" to [[HarmlessFreezing freeze]] the target solid or [[ElectricityKnocksYouOut stun]] them; and so on.
** Spontaneous Combustion deals moderate fire damage, but if the target has the Burning or Necrofire effect, it also turns all the DamageOverTime for the rest of the effect's duration into a single hit.
* SummonMagic: The Summoning skill line primarily creates and [[StatusEffects buffs]] short-lived {{Elemental Embodiment}}s, mostly "Incarnates" that the player directly controls and SentryGun-like "Totems". Other creatures are available through combining other skill lines, like the {{Necromancer}}'s Bone Widows, and through NonStandardSkillLearning, like a condor you can {{persua|sionMinigame}}de to obey your summons.

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* DePowered: As part of her arrest by the Magisters, Meistr Siva was purged. Being a Source Master, this didn't turn her into a Silent Monk, but it stripped her of her Source powers. Meaning she can't train the Godwoken, so they much search Reaper's Coast for someone else to teach them.

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* DePowered: DePower: As part of her arrest by the Magisters, Meistr Siva was purged. Being a Source Master, this didn't turn her into a Silent Monk, but it stripped her of her Source powers. Meaning she can't train the Godwoken, so they much search Reaper's Coast for someone else to teach them.


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* InterrogatingTheDead: The Godwoken are some of the few who can [[ISeeDeadPeople perceive and speak with spirits]]. Some willingly share information, while others need to be compelled to [[GhostMemory share their memories]] in a battle of wills.


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* ISeeDeadPeople: {{Justified|Trope}} -- spirits are made of Source power, so learning to perceive and manipulate them is a core part of Sourcerer training.
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** The solution to saving the Historian in the Gargoyle's Maze. An earlier sidequest is resolved through using Bless to break a similar "burning for all eternity" curse, but that doesn't work here. The actual solution, which is only barely hinted at, is to douse the Historian in ''blood'' and then cast Bless on him after the flames wear off but before they can return.
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* DarkerAndEdgier: In terms of overall tone, ''[=D:OS2=]'' is to the original ''Original Sin'' what ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'' was to the first ''VideoGame/KnightsOfTheOldRepublic''. Where in ''D:OS'' you played a pair of heroic individuals with a secret heroic legacy out on a quest to [[BlackAndWhiteMorality stop an obvious evil through courage and mettle]], in the sequel you play a bunch of deeply flawed individuals who just happen to be [[BlackAndGreyMorality less flawed than everyone else in the world]]. And while the ending of ''D:OS'' is unambiguously triumphant, every single ending of the sequel is morally ambiguous in some way. Heck, the game can be considered this for the Divinity series as a whole. In the past, the lines between good and evil were clearly defined, making it easy to be an all-out hero. In ''Original Sin 2'', there are so many conflicting agendas between the nations, factions, gods, and even your own allies that being an unambiguous good guy is nearly impossible to pull off, and the situation is so dire that you're often left with no choice but to do some pretty rotten things just to move forward. [[spoiler: Oh, and one of the Big bads? [[RoguePlayerCharacter Lucian]] - the player character from the first ''VideoGame/DivineDivinity'' game.]]

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* DarkerAndEdgier: In terms of overall tone, ''[=D:OS2=]'' is to the original ''Original Sin'' what ''[[VideoGame/KnightsOfTheOldRepublicIITheSithLords The Sith Lords]]'' was to the first ''VideoGame/KnightsOfTheOldRepublic''. Where in ''D:OS'' you played a pair of heroic individuals with a secret heroic legacy out on a quest to [[BlackAndWhiteMorality stop an obvious evil through courage and mettle]], in the sequel you play a bunch of deeply flawed individuals who just happen to be [[BlackAndGreyMorality less flawed than everyone else in the world]]. And while the ending of ''D:OS'' is unambiguously triumphant, every single ending of the sequel is morally ambiguous in some way. Heck, the game can be considered this for the Divinity series as a whole. In the past, the lines between good and evil were clearly defined, making it easy to be an all-out hero. In ''Original Sin 2'', there are so many conflicting agendas between the nations, factions, gods, and even your own allies that being an unambiguous good guy is nearly impossible to pull off, and the situation is so dire that you're often left with no choice but to do some pretty rotten things just to move forward. [[spoiler: Oh, and one of the Big bads? [[RoguePlayerCharacter [[RogueProtagonist Lucian]] - the player character from the first ''VideoGame/DivineDivinity'' game.]]

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* InvisibilityWithDrawbacks: The Chameleon Cloak spell is broken when the invisible character takes damage (including from an AreaOfEffect or {{Geo Effect|s}}), attacks, or performs certain other actions.

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* InvisibilityWithDrawbacks: The InvisibilityWithDrawbacks:
** In this game, invisibility (such as that caused by the
Chameleon Cloak spell spell) is broken when the invisible character takes damage (including is targeted (whether from an AreaOfEffect attack or {{Geo Effect|s}}), attacks, or performs certain other actions.actions.
** There are alternate methods to detect invisible characters that don't involve breaking said invisibility, such as listening to their footsteps as they move, or {{Interface Spoiler}}s such as attempting to teleport an ally (you can't Teleport a character right where another is located, so untargetable open spots are signal of an invisible character being there), or the game's cursor making jittery movements if it's about to move to a spot where someone invisible is located.

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Dewicked trope


** Sebille loves using her daggers. She's seen wielding one in her character introduction video, two on loading screens, and when recruited, has two daggers as well.



* KnifeNut: Sebille, while not particularly crazy (more angry than anything), loves daggers. She's seen wielding one in her character introduction video, two on loading screens, and when recruited, has two daggers as well.

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* TheExtremistWasRight: [[spoiler:Despite all the atrocities he committed, and even though you have every reason to hate him, going through with Lucian's plan leads to the best overall ending for Rivellon. The Void is sealed, the Voidwoken threat is ended, and the the world enters an age of peace and prosperity. Meanwhile, the other endings paint a much less ideal picture for Rivellon's future.]]

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* TheExtremistWasRight: ExtradimensionalPowerSource: In prehistory, the [[{{Precursors}} Eternals]] detected a vast reserve of Source magic outside the physical world and tapped it to [[spoiler:[[DeityOfHumanOrigin become the Seven Gods]]]]. Unfortunately, that reserve was a barrier against the Void, and weakening it caused all Sourcery to be tainted.
* TheExtremistWasRight:
**
[[spoiler:Despite all the atrocities he committed, and even though you have every reason to hate him, going through with Lucian's plan leads to the best overall ending for Rivellon. The Void is sealed, the Voidwoken threat is ended, and the the world enters an age of peace and prosperity. Meanwhile, the other endings paint a much less ideal picture for Rivellon's future.]]
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* CommonPlaceRare: The game has tons of [[VendorTrash useless everyday items whose sole purpose is to be sold for dough]]. And yet, there's only ONE teapot in the entire game that you can find in the very last chapter. You can't even take it or steal it, you have to return to its location every time you need to make some tea.

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* CommonPlaceRare: The game has tons of [[VendorTrash [[ShopFodder useless everyday items whose sole purpose is to be sold for dough]]. And yet, there's only ONE teapot in the entire game that you can find in the very last chapter. You can't even take it or steal it, you have to return to its location every time you need to make some tea.
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* DeathAsGameMechanic: Godwoken like the PlayerParty are canonically less bound by mortality, hence why [[JustifiedExtraLives they can use Resurrection Scrolls]]. A PC can also gain [[SkillScoresAndPerks Talents]] that make them [[DefeatEqualsExplosion explode when killed]] and AutoRevive afterwards.

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* DemandingTheirHead: The player character can [[EnemyMine accept a sidequest]] to collect [[DiscOneFinalBoss Bishop Alexandar]]'s head for the Sallow Man -- an UndeadAbomination and lieutenant to the GreaterScopeVillain. It serves a practical purpose beyond killing an enemy; the Sallow Man [[BrainFood eats the head]] to [[GhostMemory absorb Alexandar's knowledge]].

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* DemandingTheirHead: DemandingTheirHead:
**
The player character Godwoken can [[EnemyMine accept a sidequest]] quest]] to collect [[DiscOneFinalBoss Bishop Alexandar]]'s head for the Sallow Man -- an UndeadAbomination and lieutenant to the GreaterScopeVillain. It serves a practical purpose beyond killing an enemy; the Sallow Man [[BrainFood eats the head]] to [[GhostMemory absorb Alexandar's knowledge]].knowledge]].
** The bounty on the PsychoForHire Mummie Dearest is collected by hunting her down and delivering her head to Paladin Hardwin. He'd [[ItsPersonal personally]] set the price after she took an axe to his best friend's neck.
--->'''Narrator:''' He recoils in disgust. But then, recognizing her face... he grins.
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** Wits for dagger-wielding Rogues. The primary benefit of Wits is increased crit chance, but Rogues are able to regularly deliver BackStab attacks, which provide guaranteed criticals regardless of crit chance. The secondary effect of Wits is to increase your initiative, but a stealthy character can move around outside of combat, use Cloak and Dagger to position themselves wherever they want, and get in a backstab flurry before the enemies can do anything about it, which is just as good if not better than going first in the initiative order.
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* DemandingTheirHead: The player character can [[EnemyMine accept a sidequest]] to collect [[DiscOneFinalBoss Bishop Alexandar]]'s head for the Sallow Man -- an UndeadAbomination and lieutenant to the GreaterScopeVillain. It serves a practical purpose beyond killing an enemy; the Sallow Man [[BrainFood eats the head]] to [[GhostMemory absorb Alexandar's knowledge]].
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* ElecricityKnocksYouOut: Many ShockAndAwe powers and electrical GeoEffects can [[StatusInflictionAttack inflict the status effect "Stunned"]], which costs the target their next {{turn|BasedCombat}}.

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* ElecricityKnocksYouOut: ElectricityKnocksYouOut: Many ShockAndAwe powers and electrical GeoEffects can [[StatusInflictionAttack inflict the status effect "Stunned"]], which costs the target their next {{turn|BasedCombat}}.
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* ElecricityKnocksYouOut: Many ShockAndAwe powers and electrical GeoEffects can [[StatusInflictionAttack inflict the status effect "Stunned"]], which costs the target their next {{turn|BasedCombat}}.
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* RevengeIsSweet: If Sebille completes her personal quest to kill the man who [[RestrainingBolt magically enslaved her]] and turned her into an assassin, she says "It feels... ''magnificent''." Her revenge is compounded by the knowledge that [[IJustWantToBeFree he can never control her again]].
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* TeaIsClassy: The wealthy, well-connected Lady Kemm has unique teas that serve as PowerUpFood. She hosts tea parties for the less-fortunate citizens of the city and goes through a large amount of the stuff in the course of a single conversation.v
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* IAteWhat: You can feed humanoid meat to Buddy the dog. He gets a few bites in, realizes what it is, and attacks on the spot.
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* AbsurdlyShortLevel: The game is technically divided into seven chapters, but in reality all the content is divided up into four separate acts. Chapter 1 is a short tutorial set aboard the Merryweather. Chapter 3 is set on the Lady Vengeance and has only one mandatory fight. Chapter 7 is devoted entirely to the FinalBoss.
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* ''VideoGame/DivinityOriginalSinII'':

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* ''VideoGame/DivinityOriginalSinII'':LevelLockedLoot:
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* ''VideoGame/DivinityOriginalSinII'':
** Most equippable items, especially later in the game, can only be used by a character with a minimum score in a given [[TheSixStats ability]], like Intelligence for {{Magic Wand}}s or Strength for heavy armour. If a {{Status Effect|s}} drops that score below the minimum, the equipment will fall off mid-battle.
** Zig-zagged regarding CharacterLevel. Characters can wield items of a higher level than them -- this heavily penalizes attack accuracy, but many builds focus on {{Always Accurate Attack}}s, so they get the equipment's powers and stat benefits with no drawback.
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* SecondHourSuperpower: The playable characters start the game in PowerNullifier collars, on their way to a penal colony for Sourcerers. One of the intermediate goals of Act I is to have the PlayerParty's collars removed so they can use their Source powers.
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Dewicking Disambig


A few decades have gone by since ''VideoGame/DivineDivinity'', and [[PlayerCharacter Lucian the Divine]] has passed away after winning the [[GreatOffScreenWar Great War]] against the [[{{Cult}} Black Ring]]. His death has weakened the Seven Gods, however, who [[GodsHandsAreTied watch idly]] as monsters from the Void now threaten to overrun Rivellon. These "Voidwoken" are drawn to manifestations of the [[DangerousForbiddenTechnique Source]], so Bishop Alexander, Lucian's son and the new leader of his [[TheOrder Divine Order]], has decreed that all [[WitchSpecies Sourcerers]] be corralled on a [[PenalColony remote island]] of [[SuperFunHappyThingOfDoom Fort Joy]]. You play as one of Fort Joy captives and have to band with the others to escape from the island before the Divine Magisters subject you all to a FateWorseThanDeath. From there on, you uncover the mysteries of the Voidwoken, divinity, and the Source, in order to stop the Void from swallowing the whole world.

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A few decades have gone by since ''VideoGame/DivineDivinity'', and [[PlayerCharacter Lucian the Divine]] has passed away after winning the [[GreatOffScreenWar Great War]] against the [[{{Cult}} Black Ring]]. His death has weakened the Seven Gods, however, who [[GodsHandsAreTied watch idly]] as monsters from the Void now threaten to overrun Rivellon. These "Voidwoken" are drawn to manifestations of the [[DangerousForbiddenTechnique Source]], so Bishop Alexander, Lucian's son and the new leader of his [[TheOrder Divine Order]], has decreed that all [[WitchSpecies Sourcerers]] Sourcerers be corralled on a [[PenalColony remote island]] of [[SuperFunHappyThingOfDoom Fort Joy]]. You play as one of Fort Joy captives and have to band with the others to escape from the island before the Divine Magisters subject you all to a FateWorseThanDeath. From there on, you uncover the mysteries of the Voidwoken, divinity, and the Source, in order to stop the Void from swallowing the whole world.
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** The Lizards are primarily a blend of ArabianNightsDays and UsefulNotes/ImperialChina. They live in the desert, use scimitars, have genies (in lamps, even!) and their fancier clothes involve light robes and turbans in vibrant color schemes. They're also an isolated and advanced empire with aloof and haughty nobles that look down on foreigners and live in a Forbidden City.

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** The Lizards are primarily a blend of ArabianNightsDays and UsefulNotes/ImperialChina. They live in the desert, use scimitars, have genies (in lamps, even!) even!), their [[FantasticDrug Drudinae]] is often used in hookah-like Drudinae pipes, and their fancier clothes involve light robes and turbans in vibrant color schemes. They're also an isolated and advanced empire with aloof and haughty nobles that look down on foreigners and live in a Forbidden City.

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* ArtificialBrilliance: The [[VideoGameAI AI]] has improved ''much'' since the previous game - if for example, you walk through a fiery field, your party members will break formation and follow you to avoid the damage. However, it goes both ways - tanks are considered to be worthless in this game because taunts don't become available until later, and enemies will [[ShootTheMedicFirst ignore them and go for the obvious mage]], making them reduced to just dealing ScratchDamage with a one-handed weapon.

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* ArtificialBrilliance: The [[VideoGameAI AI]] has improved ''much'' since the previous game - if game. If for example, you walk through a fiery field, your party members will break formation and follow you to avoid the damage.damage -- except for any party members who are winged, as flight prevents damage from fire surfaces. However, it goes both ways - tanks are considered to be worthless in this game because taunts don't become available until later, and enemies will [[ShootTheMedicFirst ignore them and go for the obvious mage]], making them reduced to just dealing ScratchDamage with a one-handed weapon.



** Outside of battle, party members will avoid hazards at all costs, even when they have enough armour to simply walk through the hazard with no damage whatsoever. This can result in them seeing a puddle of poison and then simply stand there if there is no path ''around'' it.

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** Outside of battle, party members will avoid damaging hazards at all costs, even when they have enough armour to simply walk through the hazard with no damage whatsoever. This can result in them seeing a puddle of poison and then simply stand standing there if there is no path ''around'' it. it.
** Inversely, party members make no attempts to avoid hazards that don't directly deal damage, like oil and ice, which leads to them taking routes that would only be fastest if said hazards weren't there. They will also happily wade through cursed oil, which has a chance to explode in their presence -- but they will at least beeline the nearest unburned region once it invariably does.
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** It's ideal to have party members focus on one civil stat at a time. Whoever does the talking ought to max out Persuasion, for obvious reasons, for example.

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** It's ideal to have party members focus on Pretty much every character in the entire game can benefit from Adrenaline, a Scoundrel skill that only needs one civil stat at a time. Whoever does point of the talking ought skill to max out Persuasion, access. In exchange, you get the ability to occasionally get two more AP a turn in exchange for obvious reasons, two less AP next turn, but there are so many strategies and ways to get bonus AP that you can nullify this downside easily. Adrenaline is useful for example.moving around the map, performing abilities, or finishing off a dying opponent, which means basically everyone should take it. Similarly, the Polymorph tree contains a number of useful support skills that pretty much any archetype can benefit from, making it to that dipping into the skill tree is extremely helpful.

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** Draining Source from a ghost will [[CessationOfExistence permanently erase them]]. If enemies do this on player characters, however, this isn't the case and the victim's ghost will reappear, ready to be revived as normal.



* AwesomeButImpractical: Source skills. While those that only use one Source point have their strategic uses, any that require two or three are a lot harder to justify since you'll likely only get to use them once per fight, they often cost a lot of action points as well, they take up more than one memory slot, and they need a great deal of setup to work correctly. [[spoiler:That said, this stops being the case in the final battle, where your characters effectively have infinite Source and can use these abilities with absolute impunity.]]
** The handful of skills that require 3 Source points ''and'' 4 action points (meaning they completely deplete the character's Source ''and'' take a full turn to use) are usually this, unless cast outside of battle to [[AlphaStrike start the battle]], which obviates the turn cost. This is less problematic for those with Lone Wolf or Glass Cannon, but even then, they're not ''easy.''

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* AwesomeButImpractical: AwesomeButImpractical:
**
Source skills. While those that only use one Source point have their strategic uses, any that require two or three are a lot harder to justify since you'll likely only get to use them once per fight, they often cost a lot of action points as well, they take up more than one memory slot, and they need a great deal of setup to work correctly. [[spoiler:That said, this stops being the case in the final battle, where your characters effectively have infinite Source and can use these abilities with absolute impunity.]]
** *** The handful of skills that require 3 Source points ''and'' 4 action points (meaning they completely deplete the character's Source ''and'' take a full turn to use) are usually this, unless cast outside of battle to [[AlphaStrike start the battle]], which obviates the turn cost. This is less problematic for those with Lone Wolf or Glass Cannon, but even then, they're not ''easy.''''
** The two "instantly kill an enemy" spell effects:
*** Deep Freeze only does it to enemies targeted in a cone that are frozen and at less than 10% health, but at that point it would be way easier to just finish said enemy off with a normal attack, given how weak they are and how Deep Freeze uses up an eyewatering 4 action points. It might have a niche purpose for freezing enemies on the spot without having to chill or wet them first, but that's about the only thing it could be properly applied for.
*** Mortal Blow's instant kill condition is a bit easier to satisfy: targets need to be at less than 20% health and it won't need any status effects to be applied beforehand. But again, chances are that an enemy with less than 20% health can be easily finished off by the Rogue in range to use the skill; and that's without going into its three Source point cost, which could be spent on other actions instead of a hyper-costly finishing blow. Like Deep Freeze, it at least has a secondary effect, dealing double damage if the user is sneaking or invisible.



* BonusBoss: Lots. For example, there are five Master Sourcerers in Act 2, but the Godwoken strictly needs to deal with two of them; there's also an Abomination in Cloisterwood, some demons buried beneath Bloodmoon Island, and a particularly nasty witch on a crucifix looking to KILL YOUR SHINING LIGHTS up the coast. In Act 3, the Godwoken can team up with the Magisters or the Black Ring...or kill both, or deal with various other obstacles if they choose to pray at each altar. Act 4 has the Toymaker and The Doctor.

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* BonusBoss: Lots. For example, there are five Master Sourcerers in Act 2, but the Godwoken strictly needs to deal with two of them; there's also an Abomination AnimalisticAbomination in Cloisterwood, some demons buried beneath Bloodmoon Island, and a particularly nasty witch on a crucifix looking to KILL YOUR SHINING LIGHTS up the coast. In Act 3, the Godwoken can team up with the Magisters or the Black Ring...or kill both, or deal with various other obstacles if they choose to pray at each altar. Act 4 has the Toymaker and The Doctor.



** Movement skills, such as Phoenix Dive from Warfare, Cloak and Dagger from Scoundrel, Tactical Retreat from Huntsman, and [[ShapedLikeItself Teleport]] and Nether Swap from Aerothurge, can save a lot of AP from movement, as well as providing access to places that can't be touched without them. Teleport itself can also be used on objects and enemies.

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** Movement On that note, movement skills, such as Phoenix Dive from Warfare, Cloak and Dagger from Scoundrel, Tactical Retreat from Huntsman, and [[ShapedLikeItself Teleport]] and Nether Swap from Aerothurge, can save saves a lot of AP from movement, as well as providing movement and are the only way to access to places that can't be touched without them. Teleport itself can also be used on objects certain locations such as Paradise Downs and enemies.the volcanic ruins east of Zorl-Stissa's temple.



** The "Peace of Mind" spell only costs a single AP to cast, lasts for an impressive three turns, provides significant initiative and attack buffs, and protects against a variety of otherwise potentially devastating status conditions.

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** The "Peace of Mind" spell only costs a single AP to cast, lasts for an impressive three turns, provides significant initiative and attack buffs, and protects against a variety of otherwise potentially devastating status conditions.conditions such as Mad and Charmed.



** Dome of Protection, the innate Source skill shared by all custom characters. The Origin characters get unique effects like taking extra turns, stealing armor, or summoning a tempest. In contrast, the Dome simply grants a long-lasting buff called Circle of Protection that increases all resistances and restores physical and magical armor each turn. The thing is, all crowd control in the game relies on depleting the Target's armor first, meaning a Dome of Protection can make your entire team invulnerable to devastating statuses for an entire fight.
** Similarly, Sebille's innate Source skill, Break the Shackles. It instantly cancels all debuffs on her, including exotic ones like Plagued and Shackles of Pain. Certainly less flashy than the other Origin characters, but it will turn a fight around when used.

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** Dome of Protection, the innate Source skill shared by all custom characters. The Origin characters get unique effects specifically related to their character like taking extra turns, warping time to take a second turn, stealing armor, armor with a demonic stare, or summoning a tempest. wolf companion. In contrast, the Dome simply grants places a long-lasting buff called Circle of Protection that increases all resistances and restores physical and magical armor each turn. turn for allies within it. The thing is, all crowd control in the game relies on depleting the Target's armor first, meaning a Dome of Protection can make your entire team invulnerable so not only do allies take reduced damage, they also become far harder to devastating apply debilitating statuses for an entire fight.
to. This can save players' hide in the long run during a fight, especially thanks to the spell's long duration and being re-castable the turn after it fades.
** Similarly, Sebille's innate Source skill, Break the Shackles. It instantly cancels all debuffs on her, including exotic ones like Plagued and Shackles of Pain.Pain, and can be used to cure Mute even though it would normally prevent her from casting this to start with. Certainly less flashy than the other Origin characters, but it will turn a fight around when used.



* ChekhovsGunman: In an early conversation, Fane will offhandedly mention having had a wife and daughter, which doesn't come across as important until [[spoiler: Dallis reveals that she is Fane's daughter, struggling to undo the damage he caused aeons ago.]]
* TheChosenOne:

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* ChekhovsGun: During the second act of the game, players might stumble upon a scroll called "Voidwoken Fish Exchange", with the cryptic description of "Notify the Doctor that his fish is available". In the final act of the game, when the player finally has an opportunity to meet the Doctor, clever use of this scroll with a barrel and a teleporter pyramid can provide a method of access into his house.
* ChekhovsGunman: In an early conversation, Fane will offhandedly mention having had a wife and daughter, which doesn't come across as important until [[spoiler: Dallis [[spoiler:Dallis reveals that she is Fane's daughter, struggling to undo the damage he caused aeons ago.]]
* TheChosenOne:TheChosenMany:



** Finesse for non-rogue builds. Unlike strength, which increases carrying capacity, and intelligence, which increases spell damage (and a number of classes do dabble in spellcasting) on top of increasing their respective weapons' damage, ''all'' finesse does is increase the damage done by finesse based weapons (bows, crossbows, and daggers), making it useless for anyone who doesn't use said weapons.

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** Finesse for non-rogue builds. Unlike strength, which increases carrying capacity, and intelligence, which increases spell damage (and a number of classes do dabble in spellcasting) (which any class can use via scrolls) on top of increasing their respective weapons' damage, ''all'' finesse does is increase the damage done by finesse based weapons (bows, crossbows, and daggers), has no effect beyond increasing its weapons' damage, making it useless for anyone who doesn't use said weapons.



* LinearWarriorsQuadraticWizards: Inverted, interestingly enough. While mages are great damage dealers in the beginning, warriors and rogues, who are a bit slow to get off the ground, eventually just outdo them by a wide margin in damage and (in some ways) debuffing by endgame. Mages do have their place, through healing, buffing, and debuffing, but for damage, it's all about the physical attackers.

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* LinearWarriorsQuadraticWizards: Inverted, interestingly enough. While mages are great damage dealers in the beginning, warriors and warriors, rogues, and archers, who are a bit slow to get off the ground, eventually just outdo them by a wide margin in damage and (in some ways) debuffing by endgame. Mages do have their place, through healing, buffing, place as utility casters, applying statuses and debuffing, changing terrain, but for damage, damage it's all about the physical attackers.


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* SimpleYetAwesome:
** Teleport deserves a special mention for being incredibly amazing as a utility. It can send dangerous melee enemies away, bring archers and casters close (and deal some modest physical damage, making it easier to knockdown/cripple them to keep them close), interact with nearby objects to use as impromptu projectiles, and snag hidden treasure items that would be unreachable without it. And if you don't feel like fighting certain enemies, you can teleport them into OneHitKill lava to instantly dispatch them.
** Planar Gateway is a Source skill that costs no AP and 2 source points; using it allows the player to place two ends of a teleporter within its range. Up to four characters can teleport, with no AP needed to activate either end. Mobilizing an entire party can be challenging, but Planar Gateway allows characters to cover a very large distance or instantly get access to valuable high ground while still having enough AP to attack twice in one turn.
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* QuietingTheUnquietDead: As [[MultipleChoiceChosen Godwoken]], the PlayerParty are among the few who can see and communicate with spirits. Many of them have minor {{Sidequest}}s to resolve their UnfinishedBusiness and let them pass on -- or the Godwoken can [[SoulEating devour them for power]].
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** Nearly every party member will despise you if [[spoiler:you let the God King win (with only Fane approving on any level). Same with if you let Lohse's demon gain divinity (with Beast seeming neutral to it and Lohse fully possessed. If you are good friends, Red Prince is disgusted in you but still hopes that you may realize you've made a terrible mistake, in which case he promises he will take up arms with you again.]] Ifan will also despise you if [[spoiler:you let Lucian win and destroy Sourcery, as he is sure Lucian will take advantage of this to manipulate the world.]]

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** Nearly every party member (and even the spirits of the unchosen party members) will despise you if [[spoiler:you let the God King win (with only Fane approving on any level). Same with if you let Lohse's demon gain divinity (with Beast seeming neutral to it and Lohse fully possessed. If you are good friends, Red Prince is disgusted in you but still hopes that you may realize you've made a terrible mistake, in which case he promises he will take up arms with you again.]] Ifan will also despise you if [[spoiler:you let Lucian win and destroy Sourcery, as he is sure Lucian will take advantage of this to manipulate the world.]]
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Copying example from new Out Of Turn Interaction trope page.

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* OutOfTurnInteraction: Creatures with the [[SkillScoresAndPerks Talent]] "Opportunist" automatically make an out-of-turn attack when an enemy in melee range moves away from them. It works once per turn of combat.

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