Follow TV Tropes

Following

History VideoGame / DistantWorlds

Go To

OR

Is there an issue? Send a MessageReason:
None


* AMillionIsAStatistic - Most actions from, fleet combat to invasions, will result in many deaths, not that you'll notice...

to:

* AMillionIsAStatistic - Most actions from, from fleet combat to invasions, invasions will result in many deaths, not deaths. Not that you'll notice...
Is there an issue? Send a MessageReason:
None


* AsteroidMiners - Lots of mining stations will be built game and can easily become a source of conflict.

to:

* AsteroidMiners - Lots of mining stations will be built in the game and can easily become a source of conflict.
Is there an issue? Send a MessageReason:
None


* DesignItYourselfEquipment - Leads to a LensmanArmsRace.

to:

* DesignItYourselfEquipment - DesignItYourselfEquipment: Thanks to the existence of the ship designer. Leads to a LensmanArmsRace.
Is there an issue? Send a MessageReason:
None


* TheBattlestar: It's possible to add fighter bays to your ships that are larger than a frigate or turning your carriers into a dedicated assault platform but at the cost of leaving less space for your equipment. This could likely result in a case of CripplingOverspecialization (see below).

to:

* TheBattlestar: It's possible to add fighter bays to your ships that are larger than a frigate or turning your carriers into a dedicated assault platform platforms but at the cost of leaving less space for your equipment. This could likely result in a case of CripplingOverspecialization (see below).
Is there an issue? Send a MessageReason:
None


* TheBattlestar: It's possible to add fighter bays to your ships that are larger than a frigate but at the cost of leaving less space for your equipment. This could likely result in a case of CripplingOverspecialization (see below).

to:

* TheBattlestar: It's possible to add fighter bays to your ships that are larger than a frigate or turning your carriers into a dedicated assault platform but at the cost of leaving less space for your equipment. This could likely result in a case of CripplingOverspecialization (see below).
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheBattlestar: It's possible to add fighter bays to your ships that are larger than a frigate but at the cost of leaving less space for your equipment. This could likely result in a case of CripplingOverspecialization (see below).


Added DiffLines:

* CripplingOverspecialization: Rather easy to do with the ship designer if you don't know what you're doing.
Is there an issue? Send a MessageReason:
None


* DeathRay: Appears as a superweapon obtainable from ruins and access to it can greatly shift the balance of power among races as you now can easily destroy ships with a OneHitKill weapon.

to:

* DeathRay: Appears as a superweapon [[LostTechnology obtainable from ruins ruins]] and access to it can [[LensmanArmsRace greatly shift the balance of power among races races]] as you now can easily destroy ships with a OneHitKill weapon.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DeathRay: Appears as a superweapon obtainable from ruins and access to it can greatly shift the balance of power among races as you now can easily destroy ships with a OneHitKill weapon.
Is there an issue? Send a MessageReason:
None


* ArtificialStupidity - That being said they tend to make quite a few dumb choices when it come to high level strategy.

to:

* ArtificialStupidity - That being said they tend to make quite a few dumb choices when it come comes to high level strategy.
Is there an issue? Send a MessageReason:
None


* LaResistance - Planets revolt if unhappy. This is more likely to happen if your government is autocratic, such as Military Dictatorship and Despotism. Also occurs if you enslave or exterminate other races in your planets.

to:

* LaResistance - Planets revolt if unhappy. This is more likely to happen if your government is autocratic, such as Military Dictatorship and Despotism. Also occurs likely to occur if you enslave or exterminate other races in your planets.
Is there an issue? Send a MessageReason:
None


* LaResistance - Planets revolt if unhappy. This is more likely to happen if your government is autocratic, such as Military Dictatorship and Despotism.

to:

* LaResistance - Planets revolt if unhappy. This is more likely to happen if your government is autocratic, such as Military Dictatorship and Despotism. Also occurs if you enslave or exterminate other races in your planets.
Is there an issue? Send a MessageReason:
None


* NamingYourColonyWorld: Once you have a colony ship settle an actual habitable world, you can name it to your personal liking.

to:

* NamingYourColonyWorld: NamingYourColonyWorld / SettlingTheFrontier: Once you have a colony ship settle an actual habitable world, you can name it to your personal liking.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NamingYourColonyWorld: Once you have a colony ship settle an actual habitable world, you can name it to your personal liking.
Is there an issue? Send a MessageReason:
None


* LaResistance - Planets revolt if unhappy.

to:

* LaResistance - Planets revolt if unhappy. This is more likely to happen if your government is autocratic, such as Military Dictatorship and Despotism.
Is there an issue? Send a MessageReason:
None


NeedsMoreLove.

to:

NeedsMoreLove.
Is there an issue? Send a MessageReason:
None


* DeflectorShields - Every ship has a shield.

to:

* DeflectorShields - Every ship has a shield.shield, unless it is designed very early (before shields are invented) or very badly.
Is there an issue? Send a MessageReason:
None


Enough of the sales pitch, Distant Worlds is a 4x game that innovates by using a macromanagment system allowing the AI to take control of as much of the game as the player wishes. It has two expansions (Return of the Shakturi and Legends), each which improve the game so much that playing without them is like night and day.

to:

Enough of the sales pitch, Distant Worlds is a 4x game that innovates by using a macromanagment system allowing the AI to take control of as much of the game as the player wishes. It has two three expansions (Return of the Shakturi Shakturi, Legends and Legends), Shadows), each which improve the game so much that playing without them is like night and day.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* GreenSkinnedSpaceBabe - The Securans.
Is there an issue? Send a MessageReason:
Reduced my own enthusiasm. Also typo fix.


* CommandAndConquerEconomy - Averting this was the best idea in the game's design. The presence of a thriving, real (seeming) economy outside of player control is this game's biggest selling point.

to:

* CommandAndConquerEconomy - Averting this was the best idea in the game's design.Averted. The presence of a thriving, real (seeming) economy outside of player control is this game's biggest selling point.



* NonEntityGeneral - Your leader is now appears as character who you can view in the new expansion Distant Worlds: Legends.
* PacifistRun: Can be done depending on the goals, in fact some races goals nearly require it.

to:

* NonEntityGeneral - Your leader is now appears Averted as character who you can view in of the new expansion Distant Worlds: Legends.
Legends, where civilization leaders can be interacted with much like other characters.
* PacifistRun: PacifistRun - Can be done depending on the goals, in fact some races goals nearly require it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CommandAndConquerEconomy - Averting this was the best idea in the game's design. The presence of a thriving, real (seeming) economy outside of player control is this game's biggest selling point.
Is there an issue? Send a MessageReason:
None


* ComicallySmallBribe: Can occur in diplomacy quite often due to the fact that AI limits their bribes to 20,000 max.

to:

* ComicallySmallBribe: ComicallySmallBribe - Can occur in diplomacy quite often due to the fact that AI limits their bribes to 20,000 max.

Changed: 1137

Removed: 55

Is there an issue? Send a MessageReason:
None


* AllPlanetsAreEarthLike - Averted. Many Planets can't ever be inhabited ever.
* AMillionIsAStatistic - Most actions from fleet combat to invasions will result many death, not that you'll notice...

to:

* AllPlanetsAreEarthLike - Averted. Many Planets can't ever be inhabited ever.
inhabited.
* AMillionIsAStatistic - Most actions from from, fleet combat to invasions invasions, will result in many death, deaths, not that you'll notice...



* AsteroidMiners - Tons of mining stations will be built per game.
* BarbarianTribe - SpacePirates will appear if set in the settings. They can be bribe for information or protection among other things.
* BeamSpam - A large variety of beam weapons insures this.
* BigBad - The shakturi in the expansion
* BigGood - The AI in the expansion.
* CharacterAlignment: Ones reputation affects diplomacy a lot (from diabolical to heroic)

to:

* AsteroidMiners - Tons Lots of mining stations will be built per game.
game and can easily become a source of conflict.
* BarbarianTribe - SpacePirates will appear if set in the settings. turned on. They can be bribe bribed for information or and protection among other things.
* BeamSpam - A large variety of beam weapons insures will insure this.
* BigBad - The shakturi Shakturi in the 1st expansion
* BigGood - The AI in the 1st expansion.
* CharacterAlignment: Ones Your reputation affects diplomacy a lot (from (ranges from diabolical to heroic)



* ComicallySmallBribe: You can absolutely offer another race the interesting opportunity of giving you all of their ships, planets and tech for 1 bc. The AI *will* treat this as the deliberate insult it is. OTOH, while the AI is pretty damn good at managing its economy and using its money to the fullest, it hardly ever makes cash reserves (or blows them all the second a war starts anyway) which often leads AIs on the losing side of a war to sue the player for peace, please, they'll give you all they have ! Here, take these 5 bc !
* ConflictBall - Seems to happen occasionally. Everything will be... okay in the galaxy. Trade is good, the economy is good, relations are wary between longtime enemies... Then someone says something and suddenly everyone declares war on everyone else.
* DeflectorShields - Every ship has a shielf

to:

* ComicallySmallBribe: You can absolutely offer another race the interesting opportunity of giving you all of their ships, planets and tech for 1 bc. The AI *will* treat this as the deliberate insult it is. OTOH, while the AI is pretty damn good at managing its economy and using its money Can occur in diplomacy quite often due to the fullest, it hardly ever makes cash reserves (or blows them all the second a war starts anyway) which often leads AIs on the losing side of a war fact that AI limits their bribes to sue the player for peace, please, they'll give you all they have ! Here, take these 5 bc !
20,000 max.
* ConflictBall - Seems to happen occasionally. Everything will be... okay in the galaxy. Trade is good, the economy is good, relations are wary The tensions between longtime enemies... Then someone says something and suddenly everyone declares war on everyone else.
the races which hate each other (bugs vs humans) can seem like this
* DeflectorShields - Every ship has a shielfshield.



* EnemyCivilWar - Can occur for a number of reason, or directly caused by espionage.
* FourX
* GalacticConqueror - The how to win a military victory setting
* GlassCannon - Very easy to do in the designer, just load up on things that go boom.
* GunboatDiplomacy - Other races will send you bribes even if they hate you if your army is large enough

to:

* EnemyCivilWar - Can occur for a number of reason, reasons, or directly caused by espionage.
* FourX
FourX - But of course.
* GalacticConqueror - The Naturally how to win a military victory setting
victory
* GlassCannon - Very easy to do in the designer, just load up on things that go boom.
boom, and leave no room for shields.
* GunboatDiplomacy - Other races will send you bribes even if they hate you you, if your army is large enoughenough.



* ISurrenderSuckers - Very easy to pull of with enough money or resources
* LaResistance - Planets due revolt if unhappy

to:

* ISurrenderSuckers - Very easy to pull of off with enough money or resources
resources.
* LaResistance - Planets due revolt if unhappyunhappy.



* LostTechnology - Precursor artifacts and temples
* NonEntityGeneral - Your leader is now in fact a character you can view in the new expansion Distant Worlds: Legends
* PacifistRun: Can be done depending on the goals, in fact some races goals require it.
* RandomEvent - Many from exploring or just from normal play
* SuperweaponSurprise - You can find and repair planet eaters in the expansions
* TechTree - Three of them researching at the same time

to:

* LostTechnology - Precursor artifacts and temples
temples.
* NonEntityGeneral - Your leader is now in fact a appears as character who you can view in the new expansion Distant Worlds: Legends
Legends.
* PacifistRun: Can be done depending on the goals, in fact some races goals nearly require it.
* RandomEvent - Many from exploring or just from normal play
* SuperweaponSurprise - You can find and repair planet eaters in the expansions
play.
* TechTree - Three of them researching at the same timetime.



* UniversalTranslator

to:

* UniversalTranslatorUniversalTranslator - Oddly enough everyone seems to start with them.

Changed: 4205

Removed: 1884

Is there an issue? Send a MessageReason:
None


* DeflectorShields - The Shield defense category, used to protect against FrickinLaserBeam weapons.

to:

* DeflectorShields - The Shield defense category, used to protect against FrickinLaserBeam weapons.Every ship has a shielf



* EasyLogistics - One branch of the TechTree, Logistics, allows the player to field bigger fleets and more starbases.
* EnemyCivilWar - The typical result of the Fundamentalist minor race (good), the I-league minor race (neutral), and/or the Jagged Knife minor race (evil) forming due to a random event and making their territory by taking a substantial fraction out of the planets of the players that will probably be bigger than any single major race's empire at the time of their rebellion, though they (the rebels) will be very spread out. The Drengin-Korath war is basically this from the viewpoint of the other races.
* EvilIsEasy - Oh so easy. And profitable.
* EvilPaysBetter - Literally. The Evil option in random colonization events gives you the best bonuses while the good option will give you penalties or nothing most of the time (Neutral, of course, is somewhere in the middle). Though in a few cases the evil option will have a small cost, typically the lives of some of your people, but population is incredibly easy to replace in the game.
* FourX - Well, obviously...
* GalacticConqueror - The outcome of achieving the military victory setting. Also what the Drengin Empire wants to become.
* GameMod - Lots of them, especially because they are so easy to make.
* GlassCannon - Ships built with the all-weapons-no-defenses philosophy. These are the mainstay choice for late-game highest-tech ships, since even the best defenses cannot protect your ships effectively against fleets of extremely heavily armed dreadnoughts focusing fire on them. They also work extremely well when used by Super Warrior races who can take out some or all of the opposition before the enemy gets a chance to attack. Conversely, such ships tend to struggle when used against Super Warrior opponents.
* GunboatDiplomacy - The other races don't ''like'' you having a big army - but if you've got a bigger army than them you can expect them to be very polite to you.
* HumanAliens - Altarians. They don't get it either.
* HumansAreDiplomats - This is how most races see humans, and their Super Ability ''is'' Super Diplomat. However...
* HumanoidAliens - The majority of the races, both minor and major in the game are this.
* ImportedAlienPhlebotinum - Found a Precursor artifact? Research bonus! Or a free ship! Precursor ruins on your newly-colonized planet? Extra productivity!
* ISurrenderSuckers - Can be done by negotiating peace with an opponent, then attacking again a short time later. Said opponent will [[GenreSavvy never again consider peace talks with you]].
* LaResistance - In the sequel this is present in the form of The Jagged Knife (Evil rebels) for Good Empires, the I-League (Neutral rebels) for Neutral Empires, and the Fundamentalists (Good rebels) for Evil Empires. Unlike most minor races they will have more than a single planet due to taking a sizeable chunk of the empire they rebel from, and in the cases of especially large empire the rebels can hold more territory than some of the major players. They invariably become a major problem for the empire they rebelled from and provide the game's version of Civil War. Also how the Torian Confederacy got its start. The scattered remains of the Terran Alliance and the Altarians become this in Dark Avatar due to the Drengin Empire conquering the majority of both factions and the Solar System being sealed away from the rest of the universe. The Altarians' faction name even changes from the Altarian Republic to the Altarian Resistance.
* LensmanArmsRace - Creating custom ships to counter threats can soon turn into this.
* LostTechnology - Precursor artifacts.
* MechanicalLifeforms - The Yor and the Dark Yor.
* NonEntityGeneral - Or national leader, in this case. The game will use the name you have typed in for your character in the conversations, and you can even choose an image for your leader, but otherwise you're pretty much just "Emperor."
* PacifistRun: Completely doable, although you still need to build a decent fleet or absolutely everyone will see you as a pushover and attack.
* {{Precursors}} - The Arnor and the Dread Lords.
* ProudWarriorRaceGuy - The Arcean Empire. They're neutral in their alignment, but due to this they typically side with the good factions. Since they are on average twelve feet tall and very physically powerful, this isn't really a surprise.
* RandomEvent - Lots, from ethical dilemmas that pop up when you colonize some worlds, to "mega" events that can save or wreck your entire empire.
* ReptilesAreAbhorrent - Played straight in the original.
* SuperweaponSurprise - The player can do this. The computer often declares war based on standing forces, ignoring things like "huge technology advantage", "giant cash stockpiles allowing them to buy a fleet outright" or "allied with several races more powerful than me". All of this info is available to a human player through the Diplomacy system, so if you fall into it yourself you have no-one else to blame.
* TechTree - A whole orchard of 'em, as of Twilight of the Arnor.

to:

* EasyLogistics - One branch of the TechTree, Logistics, allows the player Their is no unit limit to field bigger fleets and more starbases.
anything, except being able to pay for them
* EnemyCivilWar - The typical result Can occur for a number of the Fundamentalist minor race (good), the I-league minor race (neutral), and/or the Jagged Knife minor race (evil) forming due to a random event and making their territory reason, or directly caused by taking a substantial fraction out of the planets of the players that will probably be bigger than any single major race's empire at the time of their rebellion, though they (the rebels) will be very spread out. The Drengin-Korath war is basically this from the viewpoint of the other races.
espionage.
* EvilIsEasy - Oh so easy. And profitable.
* EvilPaysBetter - Literally. The Evil option in random colonization events gives you the best bonuses while the good option will give you penalties or nothing most of the time (Neutral, of course, is somewhere in the middle). Though in a few cases the evil option will have a small cost, typically the lives of some of your people, but population is incredibly easy to replace in the game.
* FourX - Well, obviously...
FourX
* GalacticConqueror - The outcome of achieving the how to win a military victory setting. Also what the Drengin Empire wants to become.
* GameMod - Lots of them, especially because they are so easy to make.
setting
* GlassCannon - Ships built with Very easy to do in the all-weapons-no-defenses philosophy. These are the mainstay choice for late-game highest-tech ships, since even the best defenses cannot protect your ships effectively against fleets of extremely heavily armed dreadnoughts focusing fire designer, just load up on them. They also work extremely well when used by Super Warrior races who can take out some or all of the opposition before the enemy gets a chance to attack. Conversely, such ships tend to struggle when used against Super Warrior opponents.
things that go boom.
* GunboatDiplomacy - The other Other races don't ''like'' will send you having a big bribes even if they hate you if your army - but if you've got a bigger army than them you can expect them to be very polite to you.
* HumanAliens - Altarians. They don't get it either.
is large enough
* HumansAreDiplomats - This is how most races see humans, Humans get nice boost to espionage, diplomacy, and their Super Ability ''is'' Super Diplomat. However...
research.
* HumanoidAliens - The majority of the races, both minor and major in the game are Some races fall into this.
* ImportedAlienPhlebotinum - Found a Precursor artifact? Research bonus! Or a free ship! Precursor ruins on your newly-colonized planet? Extra productivity!
Lots of ships and other goodies can be found while exploring.
* ISurrenderSuckers - Can be done by negotiating peace Very easy to pull of with an opponent, then attacking again a short time later. Said opponent will [[GenreSavvy never again consider peace talks with you]].
enough money or resources
* LaResistance - In the sequel this is present in the form of The Jagged Knife (Evil rebels) for Good Empires, the I-League (Neutral rebels) for Neutral Empires, and the Fundamentalists (Good rebels) for Evil Empires. Unlike most minor races they will have more than a single planet Planets due to taking a sizeable chunk of the empire they rebel from, and in the cases of especially large empire the rebels can hold more territory than some of the major players. They invariably become a major problem for the empire they rebelled from and provide the game's version of Civil War. Also how the Torian Confederacy got its start. The scattered remains of the Terran Alliance and the Altarians become this in Dark Avatar due to the Drengin Empire conquering the majority of both factions and the Solar System being sealed away from the rest of the universe. The Altarians' faction name even changes from the Altarian Republic to the Altarian Resistance.
revolt if unhappy
* LensmanArmsRace - Creating custom ships to counter threats can soon turn into this.
LensmanArmsRace
* LostTechnology - Precursor artifacts.
* MechanicalLifeforms - The Yor
artifacts and the Dark Yor.
temples
* NonEntityGeneral - Or national leader, Your leader is now in this case. The game will use the name you have typed in for your fact a character in the conversations, and you can even choose an image for your leader, but otherwise you're pretty much just "Emperor."
view in the new expansion Distant Worlds: Legends
* PacifistRun: Completely doable, although you still need to build a decent fleet or absolutely everyone will see you as a pushover and attack.
* {{Precursors}} - The Arnor and
Can be done depending on the Dread Lords.
* ProudWarriorRaceGuy - The Arcean Empire. They're neutral
goals, in their alignment, but due to this they typically side with the good factions. Since they are on average twelve feet tall and very physically powerful, this isn't really a surprise.
fact some races goals require it.
* RandomEvent - Lots, Many from ethical dilemmas that pop up when you colonize some worlds, to "mega" events that can save exploring or wreck your entire empire.
* ReptilesAreAbhorrent - Played straight in the original.
just from normal play
* SuperweaponSurprise - The player You can do this. The computer often declares war based on standing forces, ignoring things like "huge technology advantage", "giant cash stockpiles allowing them to buy a fleet outright" or "allied with several races more powerful than me". All of this info is available to a human player through find and repair planet eaters in the Diplomacy system, so if you fall into it yourself you have no-one else to blame.
expansions
* TechTree - A whole orchard Three of 'em, as of Twilight of them researching at the Arnor.same time



* UniversalTranslator - Must be researched (though you will get a chuckle if you meet another race without having researched it).
* WorkerUnit - Colony ships, freighters, constructors, space miners, and surveyors, in the sequel.
* ZergRush: The AI is fond of swarm tactics, usually based around the idea that powerful gun + cheap, disposable body = a GlassCannon that can be produced en masse. It can be devastating as hordes of little blighters charge around mugging your transports and doing a little light piracy on the side if they find a freighter, but if you can hold off the outbreak of hostilities for a while you can rush your way to Huge ships that will cut through fleets of fighter craft and frigates like a Korath sacrificial dagger through butter.

to:

* UniversalTranslator - Must be researched (though you will get a chuckle if you meet another race without having researched it).
UniversalTranslator
* WorkerUnit - Colony ships, freighters, constructors, space miners, and surveyors, in the sequel.
* ZergRush: The AI is fond of swarm tactics, usually based around the idea that powerful gun + cheap, disposable body = a GlassCannon that can be produced en masse. It can be devastating as hordes of little blighters charge around mugging your transports and doing a little light piracy on the side if they find a freighter, but if you can hold off the outbreak of hostilities for a while you can rush your way to Huge ships that will cut through fleets of fighter craft and frigates like a Korath sacrificial dagger through butter.
miners.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ComicallySmallBribe: You can absolutely offer another race the interesting opportunity of giving you all of their ships, planets and tech for 1 bc. The AI *will* treat this as the deliberate insult it is. OTOH, while the AI is pretty damn good at managing its economy and using its money to the fullest, it hardly ever makes cash reserves (or blows them all the second a war starts anyway) which often leads AIs on the losing side of a war to sue the player for peace, please, they'll give you all they have ! Here, take these 5 bc !
* ConflictBall - Seems to happen occasionally. Everything will be... okay in the galaxy. Trade is good, the economy is good, relations are wary between longtime enemies... Then someone says something and suddenly everyone declares war on everyone else.
* DeflectorShields - The Shield defense category, used to protect against FrickinLaserBeam weapons.
* DesignItYourselfEquipment - Leads to a LensmanArmsRace.
* EasyLogistics - One branch of the TechTree, Logistics, allows the player to field bigger fleets and more starbases.
* EnemyCivilWar - The typical result of the Fundamentalist minor race (good), the I-league minor race (neutral), and/or the Jagged Knife minor race (evil) forming due to a random event and making their territory by taking a substantial fraction out of the planets of the players that will probably be bigger than any single major race's empire at the time of their rebellion, though they (the rebels) will be very spread out. The Drengin-Korath war is basically this from the viewpoint of the other races.
* EvilIsEasy - Oh so easy. And profitable.
* EvilPaysBetter - Literally. The Evil option in random colonization events gives you the best bonuses while the good option will give you penalties or nothing most of the time (Neutral, of course, is somewhere in the middle). Though in a few cases the evil option will have a small cost, typically the lives of some of your people, but population is incredibly easy to replace in the game.
* FourX - Well, obviously...
* GalacticConqueror - The outcome of achieving the military victory setting. Also what the Drengin Empire wants to become.
* GameMod - Lots of them, especially because they are so easy to make.
* GlassCannon - Ships built with the all-weapons-no-defenses philosophy. These are the mainstay choice for late-game highest-tech ships, since even the best defenses cannot protect your ships effectively against fleets of extremely heavily armed dreadnoughts focusing fire on them. They also work extremely well when used by Super Warrior races who can take out some or all of the opposition before the enemy gets a chance to attack. Conversely, such ships tend to struggle when used against Super Warrior opponents.
* GunboatDiplomacy - The other races don't ''like'' you having a big army - but if you've got a bigger army than them you can expect them to be very polite to you.
* HumanAliens - Altarians. They don't get it either.
* HumansAreDiplomats - This is how most races see humans, and their Super Ability ''is'' Super Diplomat. However...
* HumanoidAliens - The majority of the races, both minor and major in the game are this.
* ImportedAlienPhlebotinum - Found a Precursor artifact? Research bonus! Or a free ship! Precursor ruins on your newly-colonized planet? Extra productivity!
* ISurrenderSuckers - Can be done by negotiating peace with an opponent, then attacking again a short time later. Said opponent will [[GenreSavvy never again consider peace talks with you]].
* LaResistance - In the sequel this is present in the form of The Jagged Knife (Evil rebels) for Good Empires, the I-League (Neutral rebels) for Neutral Empires, and the Fundamentalists (Good rebels) for Evil Empires. Unlike most minor races they will have more than a single planet due to taking a sizeable chunk of the empire they rebel from, and in the cases of especially large empire the rebels can hold more territory than some of the major players. They invariably become a major problem for the empire they rebelled from and provide the game's version of Civil War. Also how the Torian Confederacy got its start. The scattered remains of the Terran Alliance and the Altarians become this in Dark Avatar due to the Drengin Empire conquering the majority of both factions and the Solar System being sealed away from the rest of the universe. The Altarians' faction name even changes from the Altarian Republic to the Altarian Resistance.
* LensmanArmsRace - Creating custom ships to counter threats can soon turn into this.
* LostTechnology - Precursor artifacts.
* MechanicalLifeforms - The Yor and the Dark Yor.
* NonEntityGeneral - Or national leader, in this case. The game will use the name you have typed in for your character in the conversations, and you can even choose an image for your leader, but otherwise you're pretty much just "Emperor."
* PacifistRun: Completely doable, although you still need to build a decent fleet or absolutely everyone will see you as a pushover and attack.
* {{Precursors}} - The Arnor and the Dread Lords.
* ProudWarriorRaceGuy - The Arcean Empire. They're neutral in their alignment, but due to this they typically side with the good factions. Since they are on average twelve feet tall and very physically powerful, this isn't really a surprise.
* RandomEvent - Lots, from ethical dilemmas that pop up when you colonize some worlds, to "mega" events that can save or wreck your entire empire.
* ReptilesAreAbhorrent - Played straight in the original.
* SuperweaponSurprise - The player can do this. The computer often declares war based on standing forces, ignoring things like "huge technology advantage", "giant cash stockpiles allowing them to buy a fleet outright" or "allied with several races more powerful than me". All of this info is available to a human player through the Diplomacy system, so if you fall into it yourself you have no-one else to blame.
* TechTree - A whole orchard of 'em, as of Twilight of the Arnor.
* TwoDSpace
* UniversalTranslator - Must be researched (though you will get a chuckle if you meet another race without having researched it).
* WorkerUnit - Colony ships, freighters, constructors, space miners, and surveyors, in the sequel.
* ZergRush: The AI is fond of swarm tactics, usually based around the idea that powerful gun + cheap, disposable body = a GlassCannon that can be produced en masse. It can be devastating as hordes of little blighters charge around mugging your transports and doing a little light piracy on the side if they find a freighter, but if you can hold off the outbreak of hostilities for a while you can rush your way to Huge ships that will cut through fleets of fighter craft and frigates like a Korath sacrificial dagger through butter.
Is there an issue? Send a MessageReason:
None


* CivilWarcraft - Can happen to you or to computer players.

to:

* CivilWarcraft - Can happen to you or to computer players.players when a revolt occurs.

Added: 4

Changed: 4

Is there an issue? Send a MessageReason:
None


* CivilWarcraft - Can happen to you or to computer players.----

to:

* CivilWarcraft - Can happen to you or to computer players.players.
----

Added: 768

Changed: 198

Is there an issue? Send a MessageReason:
None



----

to:

\n* AllPlanetsAreEarthLike - Averted. Many Planets can't ever be inhabited ever.
* AMillionIsAStatistic - Most actions from fleet combat to invasions will result many death, not that you'll notice...
* ArtificialBrilliance - Distance Worlds is rather unique in the fact that you can have AI take over the entire game if you wish, and they tend to do pretty well.
* ArtificialStupidity - That being said they tend to make quite a few dumb choices when it come to high level strategy.
* AsteroidMiners - Tons of mining stations will be built per game.
* BarbarianTribe - SpacePirates will appear if set in the settings. They can be bribe for information or protection among other things.
* BeamSpam - A large variety of beam weapons insures this.
* BigBad - The shakturi in the expansion
* BigGood - The AI in the expansion.
* CharacterAlignment: Ones reputation affects diplomacy a lot (from diabolical to heroic)
* CivilWarcraft - Can happen to you or to computer players.
----
Is there an issue? Send a MessageReason:
None


!!''Distant Worlds'' provides examples of:

to:

!!''Distant Worlds'' provides examples of:of:

----

Added: 60

Changed: 16

Is there an issue? Send a MessageReason:
None


Enough of the sales pitch, Distant Worlds is a 4x game that innovates by using a macromanagment system allowing the AI to take control of as much of the game as the player wishes. It has two expansions (Return of the Shakturi and Legends), each which improve the game so much that playing without them is like night and day. Needs more love.

to:

Enough of the sales pitch, Distant Worlds is a 4x game that innovates by using a macromanagment system allowing the AI to take control of as much of the game as the player wishes. It has two expansions (Return of the Shakturi and Legends), each which improve the game so much that playing without them is like night and day. Needs more love.

NeedsMoreLove.

----
!!''Distant Worlds'' provides examples of:
Is there an issue? Send a MessageReason:
None

Added DiffLines:

Distant Worlds is a vast, pausable real-time, 4X space strategy game. Experience the full depth and detail of large turn-based strategy games, but with the simplicity and ease of real-time, and on the scale of a massively-multiplayer online game.

Vast galaxies are made to order: up to 1400 star systems, with up to 50,000 planets, moons and asteroids. Galaxies are so deep, fun and immersive that you won’t want to finish the game... Build, expand and improve your empire endlessly. The galaxy is packed with life and activity. Encounter other empires, independent alien colonies, traders, pirates and space monsters. Explore star systems, asteroid fields, gas clouds, supernovae, galactic storms and black holes. Discover evidence of civilizations long since past, uncovering secrets about the galaxy's troubled history...

Enough of the sales pitch, Distant Worlds is a 4x game that innovates by using a macromanagment system allowing the AI to take control of as much of the game as the player wishes. It has two expansions (Return of the Shakturi and Legends), each which improve the game so much that playing without them is like night and day. Needs more love.

Top