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* MythologyGag
** The game's ranks use the same naming system as recurring equipment sets in the series, and mostly go in the same order of power -- Bronze > Silver > Gold > Platinum > Mythril > Diamond > Adamant > Crystal.
** The events of the first ''Final Fantasy'' happened between the first ''Dissidia'' and ''NT''; when the Warrior of Light finds the Cornelia Field arena, he remembers this is where he began his quest to save Princess Sarah from Garland. Cue Garland's arrival shortly thereafter, commenting on how it seems they are destined to fight, even without {{Stable Time Loop}}s bringing them together.
** Whenever Cloud and Sephiroth cross swords, streams of light fly from the connection, as they did in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' and ''VideoGame/KingdomHeartsII''.
** Sephiroth's introduction video shows a recreation of his post-final boss duel in Cloud's subconscious, before transitioning to Midgar in flames, just as when Meteor wreaks havoc upon the city at the ending of their home game.
** Rinoa's introductory video begins with a recreation of the flowerbed field scene at the opening video of her home game.
** Zidane "never thought that Lightning was the motherly type," but in her home games, she has shown this side from time to time. In her and Serah's backstory, their parents died when they were young, forcing the older Farron to grow up early to take care of the younger. During the first game, she takes care of Hope Estheim and helps him grow.
** On meeting Lightning and learning the situation she's ended up in, Snow's first assumption is that she's intent on kicking his ass. Afterwards, it's revealed that it was a ruse to make sure that her intentions were as well-intentioned as he remembered. Are we talking about Snow holding Odin in ''Dissidia NT'', or the Patron-vs-Savior fight in the opening of ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns]]''?
** Ramza and Ace made cameo appearances during the credits; Ramza appears with Cloud, Squall, and Zidane, and Ace appears with Vaan and Y'shtola. This lines up with the release of their respective games - ''Tactics'' was released shortly after ''VII'', and ''Type-0'' came out between the releases of ''XIII'' and ''XIII-2'' (Lightning appearing at the start of the montage means she's absent later on).
** Bartz and Exdeath first appear in story mode in the Interdimensional Rift, and Exdeath's dialogue is a word-for-word quote of his lines when confronted at the end of ''Final Fantasy V''. This reveals that the two have been pulled back into the cycles in the middle of their final confrontation in their original game, which is why they're surprised to see Cloud and Bartz takes a moment to realize what's going on.
** The summons have a whole slew of Gags:
*** Terra's bond with Espers in her home game comes into play here, allowing her to sense the summons of this other world. For that matter she's used to the Espers being friendly, and is taken aback when the summons of this world attack on sight and don't listen to reason.
*** When Terra and Zidane find a summon, it's [[spoiler:Ramuh, who just happened to play an important story role in both of their home games.]]
*** Immediately after, Lightning and Squall encounter [[spoiler:Odin, who was Lightning's personal Eidolon in ''XIII'' and had a bonus story bit if Squall found him soon enough in ''VIII'']].
*** Meanwhile, the summon fought by the Warrior, Cecil, Noctis, and Garland is [[spoiler:Bahamut, who was in ''Final Fantasy I'' before he was ever a summoned creature, played an important story role in ''XV'', and had a minor supporting role in ''IV''.]]
*** Firion and Tidus are accompanied by Jecht for their summon fight. [[spoiler:Leviathan, similar to Bahamut, had a role in ''II'' before summons were introduced to the series, and the water-elemental summon is thematically appropriate for a pair of Blitzball players.]]
*** No matter when [[spoiler: Shinryu]] is fought, his first move is always Tidal Wave. Tidal Wave was always the opening move against your party in ''VideoGame/FinalFantasyV''.
*** The summon found in the Alexandria Square arena is [[spoiler:Alexander, who appears over the castle and proceeds to destroy the city, much as Bahamut did in the ''Final Fantasy IX'' story event where Alexander was summoned to fend him off.]] Kuja, who knew what summon he was looking for, lampshades the obviousness of where it would be found, and Zidane cracks that it isn't as friendly as the version he knows from back home.
** During most summon fights, choosing your playable character as someone who had that summon in their home game will earn you a reference to their events:
*** Locke asks if Odin "always [has] such a stony gaze", referencing Odin being petrified when the party found him in ''VI''.
*** Squall tells Odin that he'll "just have to cut [Odin] down first", referencing two things from ''VIII'': first, [[TimedMission a sidequest where Squall and co. had to find Odin in his dungeon and defeat him before a timer ran out, resulting in them getting sliced up by Zantetsuken]]; second, Seifer countering a Zantetsuken attempt that resulted in Odin being slashed in half.
*** Light also asks Shiva if the summon "think[s she] can take [the champions] alone", which references Shiva being two entities in ''XIII''. [[spoiler:When Shiva TurnsRed, she does indeed split into Twin Sisters.]]
*** Kefka demands that Shiva not "make [him] throw [her] away like the last one!" An unpleasant scene in the Magitek Factory in ''VI'' had the jester tossing Ifrit and Shiva into a garbage chute.
*** Jecht asks Shiva to "Sing us a hymn, why don'tcha", referencing the Hymn of the Fayth from ''X''. Additionally, Shiva is indirectly responsible for the heroes learning the Hymn of the Fayth can still reach Jecht as Sin, as it was near her temple that Sin was stopped by the song.
*** Zidane's reaction to fighting Alexander is "May our pleas for help reach you!", which paraphrases Garnet and Eiko's calling of Alexander in ''IX''.
*** Ace proclaims that "The power of the Verboten will be ours!" when facing Alexander, who was indeed a [[DangerousForbiddenTechnique Verboten Eidolon]] in ''Type-0''.
*** Locke hopes that Alexander, looking like a castle, "doesn't go underground" in reference to ''VI''[='=]s Castle Figaro.
*** Terra remarks that she "didn't have to fly to find" Bahamut, whose magicite was claimed by defeating the sky-wandering Deathgaze in ''VI''.
*** Bartz tells Bahamut "You lose, you serve", referencing the plot causing him to appear and challenge the heroes; while fighting him was optional, the party earned his summon upon victory.
*** Bartz also tells Ifrit he "[doesn't] look too tough", referencing his status as mid-boss for an early game dungeon in ''V'', which would earn his summon upon victory.
*** Yuna asks Odin "How much will it cost". Odin was absent from ''X''; the local {{Diagonal Cut}}ter was Yojimbo, whose mechanics were more 'hiring' than 'summoning'.
*** Snow proclaims himself "too stubborn to die" when facing Alexander, words that Lightning used to describe him in ''XIII''.
*** Snow also claims that "not even lightning can stop me" when facing Ramuh, a rather [[WhosOnFirst cheeky]] reference to Lightning's unsuccessful attempt to talk him down from absorbing the Chaos of Yusnaan into his body.
*** Noctis expresses relief that he "didn't have to search for runestones" before fighting Ramuh. In ''XV'' (and ''Episode Duscae''), Noctis received Ramuh's power after such a search in the less-than-navigable Duscaean landscape.
*** When facing Bahamut, Noctis remarks "I'm more of a king than you'll ever be!" in a particularly angry tone. The Bahamut of his world was not only a god-king presiding over Eos, but [[spoiler:an OmniscientMoralityLicense carrier with very little in the way of sympathy, and was the final antagonist in the AlternateTimeline of the ''Dawn of the Future'' novel (detailing the [[WhatCouldHaveBeen cancelled DLC episodes]]).]]
*** Ardyn responds to Bahamut's presence with "I never did like you" in an understated, irritated tone. Given that [[spoiler:Bahamut ''forced'' him into the role of the Immortal Cursed as revealed in ''Episode Ardyn'', he has good reason to dislike any of Bahamut's incarnations.]]
*** Ardyn snarkily comments to Ifrit "You'll soon be back in my employ!" [[spoiler:Ardyn would infect his world's Ifrit with the Starscourge in ''Episode Ardyn'', making the Astral his puppet.]]
** Y'shtola in particular has a quote for nearly every primal that references ''XIV'' in some way, where the summons/primals in that game are usually evil with a handful of exceptions, and hunting them is literally her job:
*** Vs. Ifrit: "I will not let you shed blood in this world." Ifrit stands out as an AxeCrazy KneelBeforeZod type.
*** Vs. Shiva: "So long as your soul's untethered!" This makes two references; one to her companion Ysale who could manifest Shiva and pulled a willing HeroicSacrifice, while the original Shiva willingly let herself be eaten body and soul by her dragon lover Hraesvelgr, also as a HeroicSacrifice, though a more indirect one.
*** Vs. Ramuh: "I assume there is no treating with you?" Ramuh is a TokenGoodTeammate among primals and negotiation is actually a valid tactic.
*** Vs. Odin: "'Twas almost effortless to find you." In XIV Odin is a wandering raid boss that spawns very rarely and in semi-random locations, causing a rush to find and fight him.
*** Vs. Leviathan: "We will not go the way of the drowned." Primals can cause normal people to become BrainwashedAndCrazy thralls, Leviathan's branded slaves being known as The Drowned.
*** Vs. Alexander: "The resemblance is uncanny..." Y'shtola was present through most of the Alexander storyline. She also doesn't have any harsh words for him as the end of Alexander's story reveals he was GoodAllAlong.
*** Vs. Bahamut: "You will cause no calamity here!" A defining moment in the game's history is when Bahamut causes a continent-wide ApocalypseHow after being freed.
*** Vs. [[spoiler:Shinryu]]: "A savage beast deserves a savage end!" [[spoiler:Shinryu]] in ''XIV'' is a mindless berserker. It may also be referencing [[spoiler: Zenos Yae Galvus, the villain of ''Stormblood'' who is described as a depraved beast even by his own allies and manages to GrandTheftMe that version of Shinryu.]]
** Similar to Y'shtola, Zenos Yae Galvus makes a few token references to Primals from Eorzea.
*** Against Odin, he comments that "Your cowardice is unbecoming.", again referencing Odin's status as a wandering raid boss.
*** Against Shinryu, he quips that "This dragon, too, shall be made to kneel!" Zenos acts as the final MSQ boss of ''Stormblood'' by using his Resonance to possess Shinryu.
** As a reference to how ''VideoGame/FinalFantasyXV'' was once known as ''[[WorkingTitle Final Fantasy Versus XIII]]'' and originally planned to be part of ''Franchise/FabulaNovaCrystallis'', Noctis and Lightning team up to face Sephiroth in the full-blown battle between the two armies.
** The pair up of Terra and Zidane creates a whole host of Gags from ''VI'' and ''IX'':
*** Most obviously, they both share the Trance mechanic.
*** Both games share the same two summons with storyline importance, Ramuh (see above) and Maduin/Madeen.
*** Both games featured moogles as a plot point, particularly one named Mog.
*** Both also feature theatres as plot points.
*** This isn’t the first time that Terra and a blonde hair, blue clad thief[[note]][[InsistentTerminology TREASURE HUNTER!!]][[/note]] split off from the main group to find Espers. After Espers attacked the Gestahlian Empire’s capital Vector, she and Locke had split off from the main group to search for them.
*** Also not the first time Terra gets hit on by a ChivalrousPervert, though the last time it was by royalty.
*** Zidane’s home planet? Its name is Terra.

to:

* MythologyGag
** The game's ranks use the same naming system as recurring equipment sets in the series, and mostly go in the same order of power -- Bronze > Silver > Gold > Platinum > Mythril > Diamond > Adamant > Crystal.
** The events of the first ''Final Fantasy'' happened between the first ''Dissidia'' and ''NT''; when the Warrior of Light finds the Cornelia Field arena, he remembers this is where he began his quest to save Princess Sarah from Garland. Cue Garland's arrival shortly thereafter, commenting on how it seems they are destined to fight, even without {{Stable Time Loop}}s bringing them together.
** Whenever Cloud and Sephiroth cross swords, streams of light fly from the connection, as they did in ''[[Anime/FinalFantasyVIIAdventChildren Advent Children]]'' and ''VideoGame/KingdomHeartsII''.
** Sephiroth's introduction video shows a recreation of his post-final boss duel in Cloud's subconscious, before transitioning to Midgar in flames, just as when Meteor wreaks havoc upon the city at the ending of their home game.
** Rinoa's introductory video begins with a recreation of the flowerbed field scene at the opening video of her home game.
** Zidane "never thought that Lightning was the motherly type," but in her home games, she has shown this side from time to time. In her and Serah's backstory, their parents died when they were young, forcing the older Farron to grow up early to take care of the younger. During the first game, she takes care of Hope Estheim and helps him grow.
** On meeting Lightning and learning the situation she's ended up in, Snow's first assumption is that she's intent on kicking his ass. Afterwards, it's revealed that it was a ruse to make sure that her intentions were as well-intentioned as he remembered. Are we talking about Snow holding Odin in ''Dissidia NT'', or the Patron-vs-Savior fight in the opening of ''[[VideoGame/LightningReturnsFinalFantasyXIII Lightning Returns]]''?
** Ramza and Ace made cameo appearances during the credits; Ramza appears with Cloud, Squall, and Zidane, and Ace appears with Vaan and Y'shtola. This lines up with the release of their respective games - ''Tactics'' was released shortly after ''VII'', and ''Type-0'' came out between the releases of ''XIII'' and ''XIII-2'' (Lightning appearing at the start of the montage means she's absent later on).
** Bartz and Exdeath first appear in story mode in the Interdimensional Rift, and Exdeath's dialogue is a word-for-word quote of his lines when confronted at the end of ''Final Fantasy V''. This reveals that the two have been pulled back into the cycles in the middle of their final confrontation in their original game, which is why they're surprised to see Cloud and Bartz takes a moment to realize what's going on.
** The summons have a whole slew of Gags:
*** Terra's bond with Espers in her home game comes into play here, allowing her to sense the summons of this other world. For that matter she's used to the Espers being friendly, and is taken aback when the summons of this world attack on sight and don't listen to reason.
*** When Terra and Zidane find a summon, it's [[spoiler:Ramuh, who just happened to play an important story role in both of their home games.]]
*** Immediately after, Lightning and Squall encounter [[spoiler:Odin, who was Lightning's personal Eidolon in ''XIII'' and had a bonus story bit if Squall found him soon enough in ''VIII'']].
*** Meanwhile, the summon fought by the Warrior, Cecil, Noctis, and Garland is [[spoiler:Bahamut, who was in ''Final Fantasy I'' before he was ever a summoned creature, played an important story role in ''XV'', and had a minor supporting role in ''IV''.]]
*** Firion and Tidus are accompanied by Jecht for their summon fight. [[spoiler:Leviathan, similar to Bahamut, had a role in ''II'' before summons were introduced to the series, and the water-elemental summon is thematically appropriate
MythologyGag: [[MythologyGag/DissidiaFinalFantasy2015 Enough for a pair of Blitzball players.]]
*** No matter when [[spoiler: Shinryu]] is fought, his first move is always Tidal Wave. Tidal Wave was always the opening move against your party in ''VideoGame/FinalFantasyV''.
*** The summon found in the Alexandria Square arena is [[spoiler:Alexander, who appears over the castle and proceeds to destroy the city, much as Bahamut did in the ''Final Fantasy IX'' story event where Alexander was summoned to fend him off.]] Kuja, who knew what summon he was looking for, lampshades the obviousness of where it would be found, and Zidane cracks that it isn't as friendly as the version he knows from back home.
** During most summon fights, choosing your playable character as someone who had that summon in their home game will earn you a reference to their events:
*** Locke asks if Odin "always [has] such a stony gaze", referencing Odin being petrified when the party found him in ''VI''.
*** Squall tells Odin that he'll "just have to cut [Odin] down first", referencing two things from ''VIII'': first, [[TimedMission a sidequest where Squall and co. had to find Odin in his dungeon and defeat him before a timer ran out, resulting in them getting sliced up by Zantetsuken]]; second, Seifer countering a Zantetsuken attempt that resulted in Odin being slashed in half.
*** Light also asks Shiva if the summon "think[s she] can take [the champions] alone", which references Shiva being two entities in ''XIII''. [[spoiler:When Shiva TurnsRed, she does indeed split into Twin Sisters.]]
*** Kefka demands that Shiva not "make [him] throw [her] away like the last one!" An unpleasant scene in the Magitek Factory in ''VI'' had the jester tossing Ifrit and Shiva into a garbage chute.
*** Jecht asks Shiva to "Sing us a hymn, why don'tcha", referencing the Hymn of the Fayth from ''X''. Additionally, Shiva is indirectly responsible for the heroes learning the Hymn of the Fayth can still reach Jecht as Sin, as it was near her temple that Sin was stopped by the song.
*** Zidane's reaction to fighting Alexander is "May our pleas for help reach you!", which paraphrases Garnet and Eiko's calling of Alexander in ''IX''.
*** Ace proclaims that "The power of the Verboten will be ours!" when facing Alexander, who was indeed a [[DangerousForbiddenTechnique Verboten Eidolon]] in ''Type-0''.
*** Locke hopes that Alexander, looking like a castle, "doesn't go underground" in reference to ''VI''[='=]s Castle Figaro.
*** Terra remarks that she "didn't have to fly to find" Bahamut, whose magicite was claimed by defeating the sky-wandering Deathgaze in ''VI''.
*** Bartz tells Bahamut "You lose, you serve", referencing the plot causing him to appear and challenge the heroes; while fighting him was optional, the party earned his summon upon victory.
*** Bartz also tells Ifrit he "[doesn't] look too tough", referencing his status as mid-boss for an early game dungeon in ''V'', which would earn his summon upon victory.
*** Yuna asks Odin "How much will it cost". Odin was absent from ''X''; the local {{Diagonal Cut}}ter was Yojimbo, whose mechanics were more 'hiring' than 'summoning'.
*** Snow proclaims himself "too stubborn to die" when facing Alexander, words that Lightning used to describe him in ''XIII''.
*** Snow also claims that "not even lightning can stop me" when facing Ramuh, a rather [[WhosOnFirst cheeky]] reference to Lightning's unsuccessful attempt to talk him down from absorbing the Chaos of Yusnaan into his body.
*** Noctis expresses relief that he "didn't have to search for runestones" before fighting Ramuh. In ''XV'' (and ''Episode Duscae''), Noctis received Ramuh's power after such a search in the less-than-navigable Duscaean landscape.
*** When facing Bahamut, Noctis remarks "I'm more of a king than you'll ever be!" in a particularly angry tone. The Bahamut of his world was not only a god-king presiding over Eos, but [[spoiler:an OmniscientMoralityLicense carrier with very little in the way of sympathy, and was the final antagonist in the AlternateTimeline of the ''Dawn of the Future'' novel (detailing the [[WhatCouldHaveBeen cancelled DLC episodes]]).]]
*** Ardyn responds to Bahamut's presence with "I never did like you" in an understated, irritated tone. Given that [[spoiler:Bahamut ''forced'' him into the role of the Immortal Cursed as revealed in ''Episode Ardyn'', he has good reason to dislike any of Bahamut's incarnations.]]
*** Ardyn snarkily comments to Ifrit "You'll soon be back in my employ!" [[spoiler:Ardyn would infect his world's Ifrit with the Starscourge in ''Episode Ardyn'', making the Astral his puppet.]]
** Y'shtola in particular has a quote for nearly every primal that references ''XIV'' in some way, where the summons/primals in that game are usually evil with a handful of exceptions, and hunting them is literally her job:
*** Vs. Ifrit: "I will not let you shed blood in this world." Ifrit stands out as an AxeCrazy KneelBeforeZod type.
*** Vs. Shiva: "So long as your soul's untethered!" This makes two references; one to her companion Ysale who could manifest Shiva and pulled a willing HeroicSacrifice, while the original Shiva willingly let herself be eaten body and soul by her dragon lover Hraesvelgr, also as a HeroicSacrifice, though a more indirect one.
*** Vs. Ramuh: "I assume there is no treating with you?" Ramuh is a TokenGoodTeammate among primals and negotiation is actually a valid tactic.
*** Vs. Odin: "'Twas almost effortless to find you." In XIV Odin is a wandering raid boss that spawns very rarely and in semi-random locations, causing a rush to find and fight him.
*** Vs. Leviathan: "We will not go the way of the drowned." Primals can cause normal people to become BrainwashedAndCrazy thralls, Leviathan's branded slaves being known as The Drowned.
*** Vs. Alexander: "The resemblance is uncanny..." Y'shtola was present through most of the Alexander storyline. She also doesn't have any harsh words for him as the end of Alexander's story reveals he was GoodAllAlong.
*** Vs. Bahamut: "You will cause no calamity here!" A defining moment in the game's history is when Bahamut causes a continent-wide ApocalypseHow after being freed.
*** Vs. [[spoiler:Shinryu]]: "A savage beast deserves a savage end!" [[spoiler:Shinryu]] in ''XIV'' is a mindless berserker. It may also be referencing [[spoiler: Zenos Yae Galvus, the villain of ''Stormblood'' who is described as a depraved beast even by his own allies and manages to GrandTheftMe that version of Shinryu.]]
** Similar to Y'shtola, Zenos Yae Galvus makes a few token references to Primals from Eorzea.
*** Against Odin, he comments that "Your cowardice is unbecoming.", again referencing Odin's status as a wandering raid boss.
*** Against Shinryu, he quips that "This dragon, too, shall be made to kneel!" Zenos acts as the final MSQ boss of ''Stormblood'' by using his Resonance to possess Shinryu.
** As a reference to how ''VideoGame/FinalFantasyXV'' was once known as ''[[WorkingTitle Final Fantasy Versus XIII]]'' and originally planned to be part of ''Franchise/FabulaNovaCrystallis'', Noctis and Lightning team up to face Sephiroth in the full-blown battle between the two armies.
** The pair up of Terra and Zidane creates a whole host of Gags from ''VI'' and ''IX'':
*** Most obviously, they both share the Trance mechanic.
*** Both games share the same two summons with storyline importance, Ramuh (see above) and Maduin/Madeen.
*** Both games featured moogles as a plot point, particularly one named Mog.
*** Both also feature theatres as plot points.
*** This isn’t the first time that Terra and a blonde hair, blue clad thief[[note]][[InsistentTerminology TREASURE HUNTER!!]][[/note]] split off from the main group to find Espers. After Espers attacked the Gestahlian Empire’s capital Vector, she and Locke had split off from the main group to search for them.
*** Also not the first time Terra gets hit on by a ChivalrousPervert, though the last time it was by royalty.
*** Zidane’s home planet? Its name is Terra.
separate page]].
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Added DiffLines:

** Bartz and Exdeath first appear in story mode in the Interdimensional Rift, and Exdeath's dialogue is a word-for-word quote of his lines when confronted at the end of ''Final Fantasy V''. This reveals that the two have been pulled back into the cycles in the middle of their final confrontation in their original game, which is why they're surprised to see Cloud and Bartz takes a moment to realize what's going on.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Ardyn responds to Bahamut's presence with "I never did like you" in an understated, irritated tone. Given that [[spoiler:Bahamut ''forced'' him into the role of the Immortal Cursed as revealed in ''Episode Ardyn'', he has good reason to dislike any of Bahamut's incarnations.]]
*** Ardyn snarkily comments to Ifrit "You'll soon be back in my employ!" [[spoiler:Ardyn would infect his world's Ifrit with the Starscourge in ''Episode Ardyn'', making the Astral his puppet.]]
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None


* EasyLevelTrick: against summons, in one of the modes that gives you full roster selection, Emperor's dash skill drops multiple damaging mines meant to deter enemies normally but if you get close to a summon, who won't get BlownAcrossTheRoom like fighters, all of them will go off dealing about 1000 bravery damage. This lets you rack up bravery and break them a lot faster than others. Although it works better on some summons over others it can be used on all of them with proper timing.

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* EasyLevelTrick: against Against summons, in one of the modes that gives you full roster selection, Emperor's dash skill drops multiple damaging mines meant to deter enemies normally but if you get close to a summon, who won't get BlownAcrossTheRoom like fighters, all of them will go off dealing about 1000 bravery damage. This lets you rack up bravery and break them a lot faster than others. Although it works better on some summons over others it can be used on all of them with proper timing.

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* ViolationOfCommonSense: In summon fights, which are fights against the summons themselves, one thing you'll find yourself hoping is that the summon's HP attack hits a teammate. During summon fights losing a teammate will not count against your score, and summons are given absurdly powerful bravery attacks to compensate for 3 on 1, in addition to ally A.I. not being too keen on dodging, so you'll often hope your teammates will bite it to reset the summon's bravery back to default.

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* VillainsBlendInBetter: Much as in the PSP games, the villains seem much more on-the-ball than the heroes. In particular, it's made clear very early in the story that they know all about [[spoiler:the planesgorgers and their connection to Shinryu]], or at least they figure it out much faster than the heroes do. Justified because this trope was also invoked in the PSP games -- the villains are implied to have won most of the cycles of war between Cosmos and Chaos and so retained their memories across them, while the heroes were defeated and had their memories erased. It's implied the heroes may have never even known about [[spoiler:Shinryu's involvement in the cycles]] in the first place, but the villains certainly did, so they realize what's going on in this game's story quicker than the heroes do.
* ViolationOfCommonSense: In summon fights, which are fights the boss battles against the summons themselves, one thing summons, you'll find yourself be hoping is that the summon's HP attack hits a teammate. During summon fights losing a teammate will not they choose to focus on killing your AI teammates. In boss battles only ''your'' character's deaths count against towards the party's defeat, not your score, allies, and summons are given absurdly have ridiculously powerful bravery Bravery attacks that cover massive areas to compensate for 3 on 1, in addition hit multiple characters. This means that your AI teammates are more of a handicap than a help, since they just give the summon more targets to ally A.I. not being too keen on dodging, so you'll often hope attack to rack up Bravery and then deal a OneHitKO to you, but if they KO your teammates you'll be no worse for the wear and the AI's Bravery will bite it be reset, and they'll build Bravery slower with just you to reset the summon's bravery back to default.hit.

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* GameplayAndStoryIntegration: When Vaan, the Onion Knight, and Y'shtola confront Kefka in World B's version of Rabanastre, Kefka's insensitive destruction moves Y'shtola enough to attack him. Before he launches his Forsaken move, she counters with her Vivifying Lance technique, cancelling the two moves out. The exchange of those two HP attacks can actually be done in any given battle (provided two opposing players choose Y'shtola and Kefka respectively), and will indeed cancel out as most HP attack collisions do.

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* GameplayAndStoryIntegration: GameplayAndStoryIntegration:
** It was a major plot point in the PSP games that the portal used to summon the Manikins was closed at the end of the 12th cycle, and the 13th cycle saw Cosmos' warriors destroy a lot of what remained. As a result there only seem to be a handful of Manikins left, which explains why the characters can travel across World B more freely and why there are so few battles with them in the storyline.
**
When Vaan, the Onion Knight, and Y'shtola confront Kefka in World B's version of Rabanastre, Kefka's insensitive destruction moves Y'shtola enough to attack him. Before he launches his Forsaken move, she counters with her Vivifying Lance technique, cancelling the two moves out. The exchange of those two HP attacks can actually be done in any given battle (provided two opposing players choose Y'shtola and Kefka respectively), and will indeed cancel out as most HP attack collisions do.
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* ExcusePlot: The actual story as expressed in the story mode is very simple and mostly just serves to set up why the characters are here fighting. Really, the fact that it's an ExcusePlot is almost an InvokedTrope, with some of the characters thinking that the reason they're given to fight each other is unsatisfactory.

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* ExcusePlot: This is actually an InvokedTrope. The actual story as expressed in the story mode is very simple and ''does'' continue the story of the PSP games, but mostly just serves exists only to set up explain how and why World B is ruled by two new gods who have begun a new cycle of war. In-universe, Materia and Spiritus have summoned the characters are here fighting. Really, warriors to fight and generate energy to sustain the world's existence before it falls into ruin, but the warriors aren't satisfied with this explanation and pick up on the fact that it's an ExcusePlot is almost an InvokedTrope, with some Materia seems a bit ignorant as the state of the characters thinking that world she's supposed to be ruling. For this reason they each split up and go their separate way to investigate things, and some have no interest in fighting at all and just want to go home. [[spoiler:When they learn the reason they're given World B is sliding into ruin is because Shinryu and its planesgorgers are devouring it, they team up to fight each other destroy Shinryu and the threat is unsatisfactory.removed, allowing them to go home right away. At this time they leave behind crystals with their memories of World B for Materia and Spiritus to infuse into Manikins to keep up the fighting and generating energy so World B can be rebuilt.]]

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* SNKBoss: The summons [[spoiler:and Shinryu]] all qualify for this trope.
** Every one of them has battlefield-spanning attacks, multiple HP attacks with drastically different methods of evasion,and HP in the range of twenty to fourty thousand.
** HP damage can only be dealt by knocking them down with a bombardment of Bravery attacks; the close-range and slow-hitting Vanguard characters take it down fastest, while the long-range Marksmen take the longest.
** If a single HP attack would push them lower than half HP, the damage will halt at ''exactly'' half HP [[spoiler:barring Shinryu's second phase]], whereupon the summon will get up, reduce the entire party's bravery to the base value, and TurnRed.

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* SNKBoss: The summons boss battles against the Summons [[spoiler:and Shinryu]] all qualify for this trope.
** Every one
Shinryu]]. All of them has battlefield-spanning attacks, multiple have a variety of Bravery and HP attacks with drastically different methods of evasion,and HP in the range of twenty to fourty thousand.
** HP damage
that can only be dealt by knocking them down with a bombardment of Bravery attacks; the close-range and slow-hitting Vanguard hit multiple characters take it down fastest, while from across the long-range Marksmen take arena, often with a short warning they're coming, and they hit in very different patterns and require different strategies to avoid. Additionally, to keep the longest.
** If a single
fights from going too quickly, they're usually immune to HP attack would push damage; you have to repeatedly batter a summon with Bravery attacks to stagger it, giving you a short window to deal HP damage before they recover. They also halt all HP damage dealt to them lower than when they get to half HP, at which point they [[TurnsRed Turn Red]] and get new attacks, and their other attacks power up. The one saving grace of the damage will halt at ''exactly'' half HP [[spoiler:barring Shinryu's second phase]], whereupon the summon will fights is that only your KOs are counted against you, your allies can get up, reduce the entire party's bravery to the base value, and TurnRed.KO'd repeatedly without penalty.
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* ArticialStupidity: In Core Battles, the AI characters tend to not pay attention to you as long as you're not within their Core area and aren't too close to the AI characters themselves. This means that Marksmen with ranged attacks can often stand outside the Core area and attack it continuously while all three AI opponents focus on their teammates. This is so well-known that it's actually the advised way to quickly grind up your rank, since battles can be completed in under a minute if done properly, even against the highest-difficulty opponents.

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* ArticialStupidity: ArtificialStupidity: In Core Battles, the AI characters tend to not pay attention to you as long as you're not within their Core area and aren't too close to the AI characters themselves. This means that Marksmen with ranged attacks can often stand outside the Core area and attack it continuously while all three AI opponents focus on their teammates. This is so well-known that it's actually the advised way to quickly grind up your rank, since battles can be completed in under a minute if done properly, even against the highest-difficulty opponents.
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* ArticialStupidity: In Core Battles, the AI characters tend to not pay attention to you as long as you're not within their Core area and aren't too close to the AI characters themselves. This means that Marksmen with ranged attacks can often stand outside the Core area and attack it continuously while all three AI opponents focus on their teammates. This is so well-known that it's actually the advised way to quickly grind up your rank, since battles can be completed in under a minute if done properly, even against the highest-difficulty opponents.
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when the original cycles ended they went home, and now have come back


* {{Retcon}}: Bordering on a PlotHole example. In the previous game, it was made clear that the Manikins have the power to permanently kill off a fighter if they should defeat one, which was the fates of Lightning, Vaan, Kain, Tifa, Yuna, and Laguna. However, in the storymode for the ''NT'' version, Lightning and Vaan are alive and part of the heroes, despite the fact they should be KilledOffForReal, implying that some manner of retcon took place. The characters also don't comment on that fact as well.
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Stormblood came out just months before. And besides, its making the same reference
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Stormblood came out just months before. And besides, its making the same reference


*** This was also a reference to his [[spoiler: FFXIV- Stormblood appearance as the MSQ's final boss. Shinryu's opening attack is Tidal Wave (which knocks players off the platform if they're not positioned correctly), and his EX version has this as his hard enrage]]
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*** Onion Knight and Vaan both end up adventuring with Y'shtola. Much like with Terra before, they both volunteer to travel with her and protect her. Y'shtola welcomes their company, but being that she's [[LadyOfBlackMagic Y'shtola]], not [[ReluctantWarrior Terra]], she pretty much immediately takes the initiative to explore, confusing the two boys who thought ''they'' would be guiding ''her''.
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Loads And Loads Of Characters is no longer a trope


* LoadsAndLoadsOfCharacters: The game has a total of 38 playable characters, and before activement development ceased they said they were aiming for ''50''.
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* EasyLevelTrick: against summons, in one of the modes that gives you full roster selection, Emperor's dash skill drops multiple damaging mines meant to deter enemies normally but if you get close to a summon, who won't get BlownAcrossTheRoom like fighters, all of them will go off dealing about 1000 bravery damage. This lets you rack up bravery and break them a lot faster than others. Although it works better on some summons over others it can be used on all of them with proper timing.
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** Similar to Y'shtola, Zenos Yae Galvus makes a few token references to Primals from Eorzea.
*** Against Odin, he comments that "Your cowardice is unbecoming.", again referencing Odin's status as a wandering raid boss.
*** Against Shinryu, he quips that "This dragon, too, shall be made to kneel!" Zenos acts as the final MSQ boss of ''Stormblood'' by using his Resonance to possess Shinryu.
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The cast is comprised largely of returning characters as well as a handful of newcomers. The developers have expressed the desire for the final product to have 50 available characters, which included all of the characters available in ''012''; but only 38 were released.

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The cast is comprised largely of returning characters as well as a handful of newcomers. The developers have had expressed the desire for the final product to have 50 available characters, which included all of the characters available in ''012''; but only 38 were released.
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The cast is comprised largely of returning characters as well as a handful of newcomers. The developers have expressed the desire that the final product will have 50 available characters, which included all of the characters available in ''012''; but only 38 were released.

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The cast is comprised largely of returning characters as well as a handful of newcomers. The developers have expressed the desire that for the final product will to have 50 available characters, which included all of the characters available in ''012''; but only 38 were released.
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** In ''VideoGame/FinalFantasyXIV'' spells are categorized by number rather then the traditional -ra and -ga designations. Here, Y'shtola's spells are translated with the traditional designations.

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** In ''VideoGame/FinalFantasyXIV'' spells are categorized by number rather then the traditional -ra and -ga designations. Here, Y'shtola's spells are translated were originally categorized with the traditional designations.designations; post-refresh, the trope is averted in this particular respect.
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** In the story mode, characters who have multiple outfits from their home games appear in their latest canonical outfit. Cloud is dressed in his Cloudy Wolf attire, Lightning wears her Equilibrium garb, and Y'shtola is blind-eyed in her Scion Healer's Robe. However, four characters subvert this.

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** In the story mode, characters who have multiple outfits from their home games appear in their latest canonical outfit.outfit (as of the original release of ''NT''). Cloud is dressed in his Cloudy Wolf attire, Lightning wears her Equilibrium garb, and Y'shtola is blind-eyed in her Scion Healer's Robe. However, four characters subvert this.



*** Golbez wears his Bad Blood armour from ''IV'', with his Man in Black outfit from ''The After Years'' not appearing in NT. However, as he was a villain while wearing the latter and shows up in the villains' side in this game, this is more understandable.

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*** Golbez wears his Bad Blood armour from ''IV'', with his Man in Black outfit from ''The After Years'' not appearing in NT. However, as he was a villain while wearing the latter armour and shows up in the villains' side in this game, this is more understandable.



** During their second cutscene together, Cecil and Noctis talk about their worries in their homelands. When Warrior of Light verbally realizes that they “all have a place to call home”, Cecil is shocked to hear this. [[spoiler:In ''012'', we learned that Warrior of Light actually originated from the Dissidia world and not from the world of the first Final Fantasy game.]]

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** During their second cutscene together, Cecil and Noctis talk about their worries in their homelands. When Warrior of Light verbally realizes that they “all "all have a place to call home”, home", Cecil is shocked to hear this. [[spoiler:In ''012'', we learned that Warrior of Light actually originated from the Dissidia world and not from the world of the first Final Fantasy game.]]
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''Dissidia Final Fantasy NT'' is an entry in the [[RunningGag wall-jumpingly popular]] ''Franchise/FinalFantasy'' series. It is a pseudo reboot-sequel to ''VideoGame/DissidiaFinalFantasy'', [[RecycledTitle perhaps sharing the same name,]] but being distinctly different. Like the original, ''Dissidia'' is a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] based on the ''Final Fantasy'' series, with characters from the ''Final Fantasy'' series appearing to battle each other across different worlds. It is developed by Team Ninja, of the famed ''VideoGame/DeadOrAlive'' franchise, but no characters outside of the main ''Final Fantasy'' franchise are planned for the game.

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''Dissidia Final Fantasy'', later known as ''Dissidia Final Fantasy NT'' for the console release, is an entry in the [[RunningGag wall-jumpingly popular]] ''Franchise/FinalFantasy'' series. It is a pseudo reboot-sequel to ''VideoGame/DissidiaFinalFantasy'', [[RecycledTitle perhaps sharing the same name,]] but being distinctly different. Like the original, ''Dissidia'' is a MassiveMultiplayerCrossover [[MascotFighter Mascot Fighting Game]] based on the ''Final Fantasy'' series, with characters from the ''Final Fantasy'' series appearing to battle each other across different worlds. It is developed by Team Ninja, of the famed ''VideoGame/DeadOrAlive'' franchise, but no characters outside of the main ''Final Fantasy'' franchise are planned for the game.






!!This game contains examples of:

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!!This video game contains examples of:
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** Cloud's personality in the first ''Dissidia'' was defined by his DeusAngstMachina aspects so that he could be [[PerpetualFrowner depressed]] the whole time, a characterisation [[DarknessInducedAudienceApathy that fans were getting bored of]]. In ''NT'', he has a GrinOfAudacity, more lighthearted and humorous motion acting similar to the {{Character Tic}}s of his [[GoingThroughTheMotions PSX map sprite]], and cool, cocky speech patterns right out of the dialogue boxes of the original game, while maintaining a thoughtful attitude in some of his quotes. While his role in the storyline still has him as cool and businesslike, his friendship with Bartz is secure and they spend their storyline [[CasualDangerDialogue joking back and forth]]. His derailing CharacterFocus which led to him being an irritant in his other crossover appearances is gone, with him being significantly more minor in the overall storyline here than he was in the original - partnering Cloud, the unrivaled fan favorite, up with the generally unpopular and charismatic Bartz could have been a recipe for trampling all over him, but instead they're played as equally important.

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** Cloud's personality in the first ''Dissidia'' was defined by his DeusAngstMachina aspects so that he could be [[PerpetualFrowner depressed]] the whole time, a characterisation [[DarknessInducedAudienceApathy [[TooBleakStoppedCaring that fans were getting bored of]]. In ''NT'', he has a GrinOfAudacity, more lighthearted and humorous motion acting similar to the {{Character Tic}}s of his [[GoingThroughTheMotions PSX map sprite]], and cool, cocky speech patterns right out of the dialogue boxes of the original game, while maintaining a thoughtful attitude in some of his quotes. While his role in the storyline still has him as cool and businesslike, his friendship with Bartz is secure and they spend their storyline [[CasualDangerDialogue joking back and forth]]. His derailing CharacterFocus which led to him being an irritant in his other crossover appearances is gone, with him being significantly more minor in the overall storyline here than he was in the original - partnering Cloud, the unrivaled fan favorite, up with the generally unpopular and charismatic Bartz could have been a recipe for trampling all over him, but instead they're played as equally important.

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*** Noctis expresses relief that he "didn't have to search for runestones" before fighting Ramuh. In ''XV'' (and ''Episode Duscae''), Noctis received Ramuh's power after such a search in the less-than-navigable Duscaean landscape. In another reference to ''XV'' when facing Bahamut, Noctis remarks "I'm more of a king than you'll ever be!" in a particularly angry tone. The Bahamut of his world was not only a god-king presiding over Eos, but was revealed to be the final antagonist of the setting by the game's DLC chapters and sequel novel.

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*** Noctis expresses relief that he "didn't have to search for runestones" before fighting Ramuh. In ''XV'' (and ''Episode Duscae''), Noctis received Ramuh's power after such a search in the less-than-navigable Duscaean landscape. In another reference to ''XV'' when landscape.
*** When
facing Bahamut, Noctis remarks "I'm more of a king than you'll ever be!" in a particularly angry tone. The Bahamut of his world was not only a god-king presiding over Eos, but [[spoiler:an OmniscientMoralityLicense carrier with very little in the way of sympathy, and was revealed to be the final antagonist in the AlternateTimeline of the setting by ''Dawn of the game's Future'' novel (detailing the [[WhatCouldHaveBeen cancelled DLC chapters and sequel novel.episodes]]).]]
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** While she was in the first two games as a fighter, in terms of story the warriors of Cosmos that fought in the 12th and 13th cycles never met Shantotto, because she escaped the cycles before any of them were summoned and the one time they could have met her, Confessions of the Creator, was a bonus storyline and assumedly non-canonical. Thus the other heroes have no idea who she is when they meet her.

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** While she was in the first two games as a fighter, in terms of story the warriors of Cosmos that fought in the 12th and 13th cycles never met Shantotto, because she escaped the cycles before any of them were summoned and the one time they could have met her, Confessions of the Creator, was a bonus storyline and assumedly non-canonical.it's unknown which warriors canonically participated in it. Thus the other heroes have no idea who she is when they meet her.
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*** Noctis expresses relief that he "didn't have to search for runestones" before fighting Ramuh. In ''XV'' (and ''Episode Duscae''), Noctis received Ramuh's power after such a search in the less-than-navigable Duscaean landscape.

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*** Noctis expresses relief that he "didn't have to search for runestones" before fighting Ramuh. In ''XV'' (and ''Episode Duscae''), Noctis received Ramuh's power after such a search in the less-than-navigable Duscaean landscape. In another reference to ''XV'' when facing Bahamut, Noctis remarks "I'm more of a king than you'll ever be!" in a particularly angry tone. The Bahamut of his world was not only a god-king presiding over Eos, but was revealed to be the final antagonist of the setting by the game's DLC chapters and sequel novel.
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a


An UpdatedRerelease for the UsefulNotes/PlayStation4, ''Dissidia Final Fantasy NT'', has been released on January 11, 2018 in Japan, and January 30 overseas. Besides the customary content updates and balance tweaks, this version also incorporates a story mode, "Battle of the Gods", set in a cycle of conflict following that from the original ''Dissidia'', now governed by Materia and Spiritus, who like Cosmos and Chaos before them, respectively summon heroes and villains across various ''Final Fantasy'' games. On February 2019, it was [[https://press.na.square-enix.com/releases/1380/dissidia-final-fantasy-nt-free-edition-coming-next-month announced]] that ''Dissidia Final Fantasy NT Free Edition'' will be released on PlayStation 4 and Steam, giving players a rotating selection of free characters as well as the opportunity to buy characters to play permanently. On February 18th 2020, it was announced that support for the game would be discontinued in March and that there were no plans for a sequel.

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An UpdatedRerelease for the UsefulNotes/PlayStation4, ''Dissidia Final Fantasy NT'', has been released on January 11, 2018 in Japan, and January 30 overseas. Besides the customary content updates and balance tweaks, this version also incorporates a story mode, "Battle of the Gods", set in a cycle of conflict following that from the original ''Dissidia'', now governed by Materia and Spiritus, who like Cosmos and Chaos before them, respectively summon heroes and villains across various ''Final Fantasy'' games. On February 2019, it was [[https://press.na.square-enix.com/releases/1380/dissidia-final-fantasy-nt-free-edition-coming-next-month announced]] that ''Dissidia Final Fantasy NT Free Edition'' will be released on PlayStation 4 UsefulNotes/PlayStation4 and Steam, giving players a rotating selection of free characters as well as the opportunity to buy characters to play permanently. On February 18th 2020, it was announced that support for the game would be discontinued in March and that there were no plans for a sequel.
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** While she was in the first two games as a fighter, in terms of story the warriors of the 12th and 13th cycles never met Shantotto, because all of her story was delegated to optional content. Thus they have no idea who she is when they meet her here.

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** While she was in the first two games as a fighter, in terms of story the warriors of Cosmos that fought in the 12th and 13th cycles never met Shantotto, because all she escaped the cycles before any of her story them were summoned and the one time they could have met her, Confessions of the Creator, was delegated to optional content. a bonus storyline and assumedly non-canonical. Thus they the other heroes have no idea who she is when they meet her here.her.

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the Reality Ensues bit is covered better under Deconstructor Fleet


** In the original game, the Warriors of Cosmos fought for her without question when they were summoned. This was in large part because Cosmos was honest and flat out told them what they needed to know: beat Chaos and they are good to go home. When Materia does the same here, their reaction is not nearly as enthusiastic; they're annoyed at being called against their will and many of them just want to go home, and the group as a whole is concerned with finding out the whole story and not accepting what they've been told at face value. Not helping is that unlike Cosmos, Materia lacks basic information that can be provided, she is initially unaware of Spiritus and explicitly wants the heroes to fight ''each other'' for no reason other than to sustain her world, and the conflict seems much less black-and-white compared to Cosmos versus Chaos.
** While there were definite factions and parties, mostly the heroes and villains got along fine in the original game. Here, their conflicting personalities result in the heroes splitting up due to being unable to agree on objectives and methods, while some of the villains openly defect and others clearly don't get along with each other. Much of this is likely due to having retained memories of not just the original cycles, but from their home universes as well.

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** In the original game, the Warriors of Cosmos fought for her without question when they were summoned. This was in large part because Cosmos was honest and flat out told them what they needed to know: beat Chaos and they are good to go home. When Materia does the same here, their reaction is not nearly as enthusiastic; they're annoyed at being called against their will and many of them just want to go home, and the group as a whole is concerned with finding out the whole story and not accepting what they've been told at face value. Not helping is that unlike Cosmos, Materia lacks basic information that can be provided, the warriors would logically ask about, and she is initially unaware of Spiritus and explicitly wants intended for the heroes warriors she summoned to fight ''each other'' for no reason other than to generate the energy needed to sustain her world, and the conflict seems much less black-and-white compared to Cosmos versus Chaos.
world.
** While there were definite factions and parties, mostly the heroes and villains got along fine in the original game. Here, their conflicting personalities result in the heroes splitting up due to being unable to agree on objectives and methods, while some of the villains openly defect and others clearly don't get along with each other. Much of this is likely due to having retained memories of not just the original cycles, but from their home universes as well.well, so their individual egos and motives are more prominent.



*** For that matter, [[spoiler:the villains aren't so keen on fighting their designated enemies just because some self-proclaimed god they've never heard of told them to. As much as they want to defeat their counterparts, Shinryu is such a plague on their potential revenge that they agree to ally together because it would be foolish to just keep fighting as they have before. They're just as eager to break the cycles of war and go home as the heroes, hence the EnemyMine situation they end up agreeing to.]]

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*** For that matter, [[spoiler:the villains aren't so keen on fighting their designated enemies just because some self-proclaimed god they've never heard of told them to. As much as they want Even in cases where the villain remains antagonistic to defeat their counterparts, Shinryu is such a plague on their potential revenge that they agree to ally together because it would be foolish to just keep fighting as they have before. They're opposite numbers in the heroes, they're just as eager to break the cycles of war and go home as them. And, since the heroes, hence reason they were summoned is to fight and generate energy to sustain the world and prevent its destruction, and Shinryu is the one causing said destruction, the two sides agree to an EnemyMine situation they end up agreeing to.truce to take down Shinryu together.]]



* {{Reality Ensues}}: Compared with ''012'', the game applies this to the inter-team and intra-team interactions (both sides have stronger conflicts among themselves stemming from not just disagreements on what to do but just from their clashing personalities and relationships with other characters from their games), the heroes' willingness to fight under Materia compared to when they served under Cosmos (they are annoyed over having to fight in another war led by gods and are more suspcious of the circumstances), and [[spoiler: Shinryu's status as the Bigger Bad makes him a target for both sides since they learn he's the force responsible for the wars (especially the villains, who regardless of how much they despise their archenemies want to escape the cycle with none appreciating playing the pawn) with the sets of warriors teaming up against the dragon.]]
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* LoadsAndLoadsOfCharacters: The developers are aiming for a roster of up to 50 characters across various ''Final Fantasy'' titles. Whether or not they follow through with this remains to be seen.

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* LoadsAndLoadsOfCharacters: The developers are game has a total of 38 playable characters, and before activement development ceased they said they were aiming for a roster of up to 50 characters across various ''Final Fantasy'' titles. Whether or not they follow through with this remains to be seen.''50''.



** Jecht's {{Egopolis}}tic ThemeNaming of his attacks, which was maintained in the original and ''duodecim'', has been removed in favor of more to-the-point names.

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** Jecht's {{Egopolis}}tic ThemeNaming of his attacks, which was maintained in the original and ''duodecim'', ''012'', has been removed in favor of more to-the-point names.

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