History VideoGame / DigimonWorld2

11th Mar '17 7:20:18 AM ChilledXSocks
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* CallingYourAttacks: As usual, though because each technique's call uses a predetermined voice no matter what Digimon is using it, it can lead to some amusing VocalDissonance, most noticeable with Mega level Digimon using Rookie level techs.


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* VocalDissonance: Played with. The voice used for each technique's specific [[CallingYourAttacks call]] always remains the same no matter which Digimon uses it. Thus, it can lead to amusing situations such as Mega level Digimon using Rookie voices, or feminine Digimon (like Angewomon) using masculine voices.
8th Mar '17 5:22:36 PM ChilledXSocks
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* ThatOneSideQuest: Trading [[CanisMajor Garurumon]] for [[OurAngelsAreDifferent Magna Angemon]] requires either using rare (at that point in the game) and expensive gifts in order to recruit a wild one, or being lucky enough to catch it behind an obstacle, which will let you fire as many gifts as you please. Either that, or training your own which is both time consuming and almost guaranteed to be more powerful than the Digimon you get in return. Bonus points if you managed to get Garurumon's {{Palette Swap}}ped cousin G'''u'''rurumon and thought they were the same since it almost impossible to have seen a Garurumon prior to the trade offer.
** Any of the trading center quests can be annoying depending on which Guard Team you belong to; as explained under Tactical Rock Paper Scissors, not having access to the highest level gift for a given attribute of digimon makes capturing them that much harder.
12th Feb '17 7:48:02 PM ChilledXSocks
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* ArtificialStupidity: Electro-Shocker and Horn Buster are Interrupt techs that reduce the power of current attack (meaning: next turn, the attack must be interrupted to get its power reduced). Unfortunately, the [=AI=] always interrupts your first move (be it Attack or Assist), and it becomes pointless if the AI interrupts you when you're using Assist to buff/heal your Digimon.

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* ArtificialStupidity: ArtificialStupidity:
**
Electro-Shocker and Horn Buster are Interrupt techs that reduce the power of current attack (meaning: next turn, the attack must be interrupted to get its power reduced). Unfortunately, the [=AI=] always interrupts your first move (be it Attack or Assist), and it becomes pointless if the AI interrupts you when you're using Assist to buff/heal your Digimon.Digimon.
** Crimson's dreaded [=SkullMammothmon=] can sometimes use the tech Hyper Flashing in order to weaken your Vaccine Digimon and cause them to receive even more damage from his main tech, Spiral Bone Crusher. The thing is, [=SkullMammothmon=] ''is'' a Vaccine himself, so he's inadvertently weakening himself at the same time. It is entirely possible for him to use Hyper Flashing even when you have ''no'' Vaccines in your Digi-Line, greatly lowering the difficulty of an otherwise very frustrating boss.
9th Feb '17 2:47:48 PM ChilledXSocks
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** [[spoiler: Crimson, transforming into [=NeoCrimson=] and going back to normal once he is defeated. It seems that Overlord Gaia is the unknown force that took over his mind.]]



** [[spoiler: Crimson, transforming into [=NeoCrimson=] and going back to normal once he is defeated. It seems that Overlord Gaia is the unknown force that took over his mind.]]
9th Feb '17 2:47:21 PM ChilledXSocks
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** [=NeoCrimson=] appears as a recolor of the already recolored [=ChaosBlackWarGreymon=]. This is justified by the fact that [[spoiler: he took on the aspect of all the Chaos Generals and the Chaos Lord, with [=ChaosBlackWarGreymon=] being the basis for his body.]]

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** [=NeoCrimson=] [[spoiler:[=NeoCrimson=] appears as a recolor of the already recolored [=ChaosBlackWarGreymon=]. This is justified by the fact that [[spoiler: he took on the aspect of all the Chaos Generals and the Chaos Lord, with [=ChaosBlackWarGreymon=] being the basis for his body.]]
9th Feb '17 12:36:31 PM ChilledXSocks
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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarrassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him ''again'', and is [[LampshadeHanging lampshaded]] by Akira.

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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarrassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him his EP runs dry ''again'', and is Akira [[LampshadeHanging lampshaded]] by Akira.lampshades]] it after he is warped out.
9th Feb '17 12:35:20 PM ChilledXSocks
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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him ''again'', and is [[LampshadeHanging lampshaded]] by Akira.

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* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarassingRescue EmbarrassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him ''again'', and is [[LampshadeHanging lampshaded]] by Akira.
9th Feb '17 12:35:00 PM ChilledXSocks
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Added DiffLines:

* BrickJoke: Bertran's Digi-Beetle runs out of EP after his EmbarassingRescue in Modem Domain. When you rescue him a second time [[spoiler: after he is confused by Gekomon and [=ShogunGekomon=]]] in Data Domain, it happens to him ''again'', and is [[LampshadeHanging lampshaded]] by Akira.
9th Feb '17 11:18:06 AM ChilledXSocks
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* CurbStompBattle: Except a few of the early bosses any fight where there's only a single enemy will likely be this.

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* CurbStompBattle: Except a few of the early bosses bosses, any fight where there's only a single enemy will likely be this.



* NotCompletelyUseless: Tsukaimon's "Friendly Fire" attack, it can only damage allied Digimon. Sounds like a stupid technique, right? But when you know what this skill can actually do, it's not really useless. It can trigger an ally's counter attack immediately (e.g.: do it to [=MetalMamemon=] who is going to use "Energetic Bomb" attack -- an attack that only work on all enemies if the attack is a counter-attack rather than ordinary attack. So if [=MetalMamemon=] is attacked by an ally's "Friendly Fire", then [=MetalMamemon=] will immediately use "Energetic Bomb" on all enemies if the player choose it before). Other than that, "Friendly Fire" can also remove Confused status from a targeted ally.

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* NotCompletelyUseless: Tsukaimon's "Friendly Fire" attack, it can only damage allied Digimon. Sounds like a stupid technique, right? But when you know what this skill can actually do, it's not really useless. It can trigger an ally's counter attack immediately (e.g.: do it to [=MetalMamemon=] [=PrinceMamemon=] who is going to use "Energetic Bomb" "Smiley Warhead" attack -- an attack that only work on all enemies if the attack is a counter-attack rather than ordinary attack. So if [=MetalMamemon=] [=PrinceMamemon=] is attacked by an ally's "Friendly Fire", then [=MetalMamemon=] [=PrinceMamemon=] will immediately use "Energetic Bomb" "Smiley Warhead" on all enemies if the player choose it before). Other than that, "Friendly Fire" can also remove Confused status from a targeted ally.



** The Chaos Generals are recolors of their respective Digimon, while Chaos Lord is pretty much a red Machinedramon.

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** The Chaos Generals are recolors of their respective Digimon, while the Chaos Lord is pretty much just a red Machinedramon.Machinedramon.
** [=NeoCrimson=] appears as a recolor of the already recolored [=ChaosBlackWarGreymon=]. This is justified by the fact that [[spoiler: he took on the aspect of all the Chaos Generals and the Chaos Lord, with [=ChaosBlackWarGreymon=] being the basis for his body.]]
7th Feb '17 9:20:10 PM ChilledXSocks
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* CrutchCharacter: During an early point in the game you're given a chance to recruit a [=MetalGreymon=]. While it has decent stats at the time it's available(except for speed), later on you can get much stronger Digimon at lower levels. What makes this [=MetalGreymon=] especially notable is that the opportunity to recruit him comes at just about the point where your first Digimon should be reaching their level cap and thus will need to be DNA-Digivolved back down to rookie; having an ultimate to compensate for that is a huge bonus.

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* CrutchCharacter: During an early point in the game you're given a chance to recruit a [=MetalGreymon=]. While it has decent stats at the time it's available(except available (except for speed), later on you can get much stronger Digimon at lower levels. What makes this [=MetalGreymon=] especially notable is that the opportunity to recruit him comes at just about the point where your first Digimon should be reaching their level cap and thus will need to be DNA-Digivolved back down to rookie; Rookie; having an ultimate Ultimate to compensate for that is a huge bonus.



* KamehameHadoken: When humanoid Digimon (Meramon, Leomon, WereGarurumon) use ranged attacks, the animation looks like this.

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* KamehameHadoken: When humanoid Digimon (Meramon, Leomon, WereGarurumon) [=WereGarurumon=]) use ranged attacks, the animation looks like this.



** Part of this also has to do with the fact that some groups of enemy Digimon react differently. Most of them will move one square towards you for each move you make, but a few will move twice. Some of them will even move *away* from you for every 2 squares you move.

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** Part of this also has to do with the fact that some groups of enemy Digimon react differently. Most of them will move one square towards you for each move you make, but a few will move twice. Some of them will even move *away* ''away'' from you for every 2 squares you move.
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