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* MoneyForNothing: One of the Yeti-like Mojyamon in Freezeland will trade your relatively cheap recovery items and fish for hugely valuable stat boosting items. These can be sold for a lot more money than the previous items cost.
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** BubblegoopSwamp: Geko Swamp

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** BubblegoopSwamp: BubblegloopSwamp: Geko Swamp
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* VideoGameSettings:
** FirstTown: File City
** TheLostWoods: Native Forest
** JungleJapes: Tropical Jungle
** {{Prehistoria}}: Ancient Dino Region
** DeathMountain: Great Canyon
** BigBoosHaunt [[spoiler:and AbandonedLaboratory]]: Grey Lord's Mansion
** UndergroundLevel and LethalLavaLand: Drill Tunnel
** SlippySlideyIceWorld: Freezeland
*** IcePalace: Ice Sanctuary
** GreenHillZone: Gear Savanna
** ToyTime: Toy Town
** TechnoWreckage: Factorial Town
** BubblegoopSwamp: Geko Swamp
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Critical reception was mixed and sales weren't strong, but the game has turned into somewhat of a CultClassic. It was followed by [[DigimonWorld2 a variety]] [[DigimonWorld3 of different]] [[DigimonWorld4 sequels]], as well as a card battle spin-off. [[DigimonWorldReDigitize A sequel also came out, this one closer to the original gameplay]]

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Critical reception was mixed and sales weren't strong, but the game has turned into somewhat of a CultClassic. It was followed by [[DigimonWorld2 a variety]] [[DigimonWorld3 of different]] [[DigimonWorld4 sequels]], as well as a card battle spin-off. [[DigimonWorldReDigitize A sequel also came out, this one closer to the original gameplay]]gameplay.]]
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Examples Are Not Recent. Besides, one can already tell that this is outdated.


Critical reception was mixed and sales weren't strong, but the game has turned into somewhat of a CultClassic. It was followed by [[DigimonWorld2 a variety]] [[DigimonWorld3 of different]] [[DigimonWorld4 sequels]], as well as a card battle spin-off. [[DigimonWorldReDigitize Another sequel is coming out, this one closer to the original gameplay]]

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Critical reception was mixed and sales weren't strong, but the game has turned into somewhat of a CultClassic. It was followed by [[DigimonWorld2 a variety]] [[DigimonWorld3 of different]] [[DigimonWorld4 sequels]], as well as a card battle spin-off. [[DigimonWorldReDigitize Another A sequel is coming also came out, this one closer to the original gameplay]]
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** For whatever reason, [[http://www.spriters-resource.com/psx_ps2/digimonworld/sheet/32147 the intro screens]] for the different cups were left untouched in the international versions. The result is {{Engrish}} in spades, including such gems as "WHO's A MOST COOLER ?", "COME TUGETHER !!" and " [[GettingCrapPastTheRadar "CRAPPER's" CUP]]".

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** For whatever reason, [[http://www.spriters-resource.com/psx_ps2/digimonworld/sheet/32147 com/playstation/digimonworld/sheet/32147/ the intro screens]] for the different cups were left untouched in the international versions. The result is {{Engrish}} in spades, including such gems as "WHO's A MOST COOLER ?", "COME TUGETHER !!" and " [[GettingCrapPastTheRadar "CRAPPER's" CUP]]".
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*AwesomeYetPractical: Giromon is a hilarious SlasherSmile-sporting Digimon based on a naval mine carrying a chainsaw. He is also one of the easier ultimates to obtain, with pretty low stat requirements, and the freedom to make a lot of care mistakes (in fact one of the requirements to get one is making quite a few of them). He gets access to some of the best moves in the game, including All-Range Beam, Full Potential, and Thunder Justice. The only downside is his unreliable finisher.
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**And Grey Lord's Mansion looks suspiciously like an expy of the mansion from ResidentEvil1.
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This game has examples of the following tropes:

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This !!This game has examples of the following tropes:
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* {{Jerkass}}: The Weedmon from [[ThatOneSideQuest Monochromon's shop minigame]] are the stuff of customer service nightmares. They usually ask for meat, the cheapest thing you can sell, can ''still'' call the price too high and ask for a discount and if you fail to meet their demands, they storm out. It's a wonder Monochromon hasn't banned the things from his store yet.
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* AffablyEvil: Some of the random {{Mook}} Digimon you run into can seem like this. One [=RedVegiemon=] casually asks you "Where you from, homie?" before battling your partner to the [[NeverSayDie dea- er, "fading away".]]
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* GratuitousSpanish: Some Muchomon, in their pre-battle quotes.
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** Powerful techniques in general. Many of them take several seconds to charge, which is plenty enough time for the enemy to attack, interrupting the technique. The fact that your Digimon's MP is drained as soon as the attacking animation starts could mean that your Digimon may be out of MP ''before it has hit the enemy once''. Of course, [[WhosLaughingNow there's nothing keeping you from using this tactic against the opponent...]]

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* AnticlimaxBoss: Numemon. Seeing as how you can fight him right after you defeat Giromon, there's no way you can really lose. Chances are you'll take him out in one blow.



* AwesomeButImpractical: Giromon's finisher. Supposedly the most powerful one in the game, but due to this (and possibly to compensate for the fact that Giromon is one of the easier ultimates to obtain), the way it functions prevents it from being useful a lot of the time. Essentially, unlike most finishers, which when pulled off successfully, are guaranteed to hit the enemy, Giromon's creates a bomb he throws into the ground and which the enemy has to run into for them to be damaged. The thing is that the distance Giromon throws the bomb at never changes, and due to the way battles work, you have no control over where he tosses it, so in smaller areas it's very likely that it'll get tossed into the scenery (or even off-screen) where the enemy can't touch it, making it useless.
** Another example, as well as another candidate for strongest finisher is Digitamamon's finisher, Nightmare Syndrome. It attacks by creating a ghost that inflicts damage by contact. The problem is that it flyes randomly, so it either hits the enemy, runs out of power or hits ''yourself''.
* BadExportForYou: Almost every PAL version of the game has a bug that prevents you to enter a dungeon in the desert, preventing you to recruit Whamon and Shellmon. This makes the game hard to win since, without Whamon (who takes you to several new areas ripe with quests and recruitable Digimon) and Shellmon (whose Bulletin Board is needed to provide updates on some quests), you miss many champion and ultimate-level Digimon. Since the final dungeon is unlocked after you gained a certain number of "points" (earned by recruiting Digimon ; the higher their level, the more points you gain), you have to scrap to unlock it.

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* AwesomeButImpractical: Giromon's finisher. Supposedly A couple of powerful finishers.
** One of them is Giromon's. It's supposedly
the most powerful one in the game, but due to this (and possibly to compensate for the fact that Giromon is one of the easier ultimates to obtain), the way it functions prevents it from being useful a lot of the time. Essentially, unlike Unlike most finishers, which when pulled off successfully, are guaranteed to hit the enemy, Giromon's enemy when successfully launched, Giromon creates and throws a bomb he throws into the ground ground, and which the enemy has to run into for them to be damaged. The thing is that the distance Giromon throws the bomb at never changes, and to take damage. However, due to the way battles work, battle mechanics, you have no control over where he tosses it, so the direction Giromon aims. Combined with the fixed range of the throw, in smaller areas it's very Giromon is likely that it'll get tossed to throw into the scenery (or even off-screen) where the enemy can't touch it, making it useless.
even reach.
** Another example, as well as another example and candidate for strongest finisher is Digitamamon's finisher, Nightmare Syndrome. It attacks by creating creates a ghost that inflicts damage by contact. The problem is that it flyes flies randomly, so it either runs out of power, hits the enemy, runs out of power or hits ''yourself''.
''your own Digimon''.
* BadExportForYou: Almost every PAL version of the game has a bug that prevents you to enter from entering a dungeon in the desert, preventing in turn blocking you to recruit from recruiting Whamon and Shellmon. This makes the game hard to win since, without Whamon (who takes you to several new areas ripe with quests and recruitable Digimon) and Shellmon (whose Bulletin Board is needed to provide updates on some quests), you miss many champion and ultimate-level Digimon. Since the final dungeon is unlocked after you gained gain a certain number of "points" (earned by recruiting Digimon ; Digimon; the higher their level, the more points you gain), you have to scrap to unlock it.



* BalefulPolymorph: The Flat status affliction causes a Digimon to revert to a 2 dimensional state reminiscent of the old Digimon virtual pets. Until they change back, they are limited to a weak attack and cannot block, though they're invincible during the change animation.

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* BalefulPolymorph: The Flat status affliction causes a Digimon to revert to a 2 dimensional state two-dimensional appearance reminiscent of the old Digimon virtual pets. Until they change back, they are limited to a weak attack and cannot block, though they're invincible during the change animation.
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Deleting repeat example.


* HundredPercentCompletion: Getting all the medals.
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* PaletteSwap: Mainly used on things like [=ModokiBetamon=], but many of the 'NPC' versions of playable Digimon are slightly different to the playable characters. The toy versions of Agumon come in two variants - they're not palette-swapped, but one is ''partly transparent''.

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* PaletteSwap: Mainly used on things like [=ModokiBetamon=], but many Many of the 'NPC' versions of playable Digimon are slightly different colors to the playable characters.characters (the "best" example being Betamon to [=ModokiBetamon=]; the latter's colors are just a lighter, more saturated version of the former). The toy versions of Agumon come in two variants - they're not palette-swapped, but one is ''partly transparent''.
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* MirrorMatch: Possible but rare; you can fight a recruitable verion of your Digimon.

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* MirrorMatch: Possible but rare; you can fight a recruitable verion version of your Digimon.
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** [[spoiler: Not to mention the BigBad is a human and pretty much a predecesor to [[Anime/DigimonSavers Akihiro Kurata.]]]].

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** [[spoiler: Not to mention the BigBad is a human and pretty much a predecesor predeccesor to [[Anime/DigimonSavers Akihiro Kurata.]]]].

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* DynamicLoading: Every time you switch to a new area.



* DynamicLoading: Every time you switch to a new area.
* EndlessGame: Probably. 10 year Glitch sometimes makes the game unable to reload a saved game after the 10th year of gameplay.

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* DynamicLoading: Every time you switch to a new area.
* EndlessGame: Probably. The 10 year Glitch sometimes makes the game unable to reload a saved game after the 10th year of gameplay.

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* BecomingTheCostume: This is what happens if you have a Numemon and take it to the stuffed Monzaemon toy in Toy Town. The transformation has no negative effects on your Digimon, though, in fact it turns a ([[LethalJokeCharacter usually]]) useless monster into a potential DiscOneNuke. It's virtually the only time when the game will give you an Ultimate level Digimon as a Partner.

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* BecomingTheCostume: This is what happens if you have a Numemon and take it to the stuffed Monzaemon toy in Toy Town. The transformation has no negative effects on your Digimon, though, in fact it turns a ([[LethalJokeCharacter usually]]) useless monster into a potential DiscOneNuke. It's virtually the only time when the game will give you an Ultimate level Digimon as a Partner.Partner for free.



* CurbStompBattle: Given that the only indicator of a Digimon's power is where they are or what level they are at, ones like Piximon tend to tear rookie and champion digimon apart if you aren't aware of what they're capable of.
* DefeatMeansFriendship: Many of the recruitable digimon need to be fought first. Afterwards, they'll magically regain their memories and agree to join the city.

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* CurbStompBattle: Given that the only indicator of a Digimon's power is where they are or what level they are at, ones like Piximon tend to tear rookie Rookie and champion digimon Champion Digimon apart if you aren't aware of what they're capable of.
* DefeatMeansFriendship: Many of the recruitable digimon Digimon you can recruit need to be fought first. Afterwards, they'll magically regain their memories and agree to join the city.



* DiscountCard: You get a small discount from the city's shop if your Digimon is Fresh or In-Training.

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* DiscountCard: You get a small 10% discount from the city's shop if your Digimon is Fresh or In-Training.



** ShockAndAwe and BlowYouAway: Air Techs

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** ShockAndAwe and BlowYouAway: Air Techstechs



** MakingASplash and [[AnIcePerson An Ice Digimon]]: Ice Techs

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** MakingASplash and [[AnIcePerson An Ice Digimon]]: Ice Techstechs

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* AnticlimaxBoss: Numemon. Seeing as how you can fight him right after you defeat Giromon, there's no way you can really lose. There's even a chance you can one shot him entirely.

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* AnticlimaxBoss: Numemon. Seeing as how you can fight him right after you defeat Giromon, there's no way you can really lose. There's even a chance you can Chances are you'll take him out in one shot him entirely.blow.



* BalefulPolymorph: The Flat status affliction causes a Digimon to revert to a 2 dimensional state reminiscent of the old Digimon virtual pets. In this state, they an only use a weak attack to damage an enemy until they revert back.
* BecomingTheCostume: What happens if you have a Numemon and take it to the stuffed Monzaemon toy in Toy Town. The transformation has no negative effects on your Digimon, though, in fact it turns a ([[LethalJokeCharacter usually]]) useless monster into a potential DiscOneNuke.
* BigEater: Many digimon, such as Numemon and Tyrannmon, tend to demand large amounts of food to stay happy. Because of this, beginners and even veterans might find it difficult to support these two in the early stages of the game, having to spend a good amount of time looking for food and training their Digimon.

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* BalefulPolymorph: The Flat status affliction causes a Digimon to revert to a 2 dimensional state reminiscent of the old Digimon virtual pets. In this state, Until they an only use change back, they are limited to a weak attack to damage an enemy until they revert back.
and cannot block, though they're invincible during the change animation.
* BecomingTheCostume: What This is what happens if you have a Numemon and take it to the stuffed Monzaemon toy in Toy Town. The transformation has no negative effects on your Digimon, though, in fact it turns a ([[LethalJokeCharacter usually]]) useless monster into a potential DiscOneNuke.
DiscOneNuke. It's virtually the only time when the game will give you an Ultimate level Digimon as a Partner.
* BigEater: Many digimon, Digimon, such as Numemon and Tyrannmon, Tyrannomon, tend to demand large amounts of food to stay happy. Because of this, beginners and even veterans might find it difficult to support these two in the early stages of the game, having to spend a good amount of time looking for food and training their Digimon.

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). Even with save states, there is nothing you can do but hope that the customer Digimon accept higher and universally standard prices without storming out, that they ask for Medicine and don't ask for meat, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]].
** It's not a bad idea to Sleep/Save outside of the shop so that you can reload and try again if the game decides to be a dick. Naturally, you can do this as often as you like. Naturally, it quickly becomes tedious and annoying. Not having proper control over just how high or low prices can be set doesn't help.

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). Even with save states, there There is nothing you can do but hope that the customer Digimon accept higher and universally standard prices without storming out, that they ask for Medicine and don't ask for meat, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]].
** It's not a bad idea to Sleep/Save outside of the shop so that you can reload and try again if the game decides to be a dick. Naturally, you can do this as often as you like. Naturally, it quickly becomes tedious and annoying. Not having proper control over just how high or low prices can be set doesn't help. Save states are IMMENSELY helpful, here.

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There is nothing you can do but hope that the customer Digimon accept higher and universally standard prices without storming out, that they ask for Medicine and don't ask for meat, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon or Muchomon]].

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There Even with save states, there is nothing you can do but hope that the customer Digimon accept higher and universally standard prices without storming out, that they ask for Medicine and don't ask for meat, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon or Muchomon]].Weedmon]].

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There is little you can do but hope that the customer Digimon accept higher prices without storming out, that they ask for Medicine, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]]. Having the game randomly choose just how much more or less prices of items are when selecting the option to do so doesn't help in the slightest.
** It's not a bad idea to Sleep/Save outside of the shop so that you can reload and try again if the game decides to be a dick. Naturally, you can do this as often as you like. Naturally, it quickly becomes tedious and annoying.

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There is little nothing you can do but hope that the customer Digimon accept higher and universally standard prices without storming out, that they ask for Medicine, Medicine and don't ask for meat, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]]. Having the game randomly choose just how much more Weedmon or less prices of items are when selecting the option to do so doesn't help in the slightest.
Muchomon]].
** It's not a bad idea to Sleep/Save outside of the shop so that you can reload and try again if the game decides to be a dick. Naturally, you can do this as often as you like. Naturally, it quickly becomes tedious and annoying. Not having proper control over just how high or low prices can be set doesn't help.

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3000 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There is little you can do but hope that the customer Digimon accept higher prices without storming out, that they ask for Medicine, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]].

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* LuckBasedMission: In order to recruit Monochromon, you must make about 3000 3065 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There is little you can do but hope that the customer Digimon accept higher prices without storming out, that they ask for Medicine, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]]. Having the game randomly choose just how much more or less prices of items are when selecting the option to do so doesn't help in the slightest.

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** It's not a bad idea to Sleep/Save outside of the shop so that you can reload if the game decides to be a dick.
* MegatonPunch: The second most powerful battle tech in the game.

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** It's not a bad idea to Sleep/Save outside of the shop so that you can reload and try again if the game decides to be a dick.
dick. Naturally, you can do this as often as you like. Naturally, it quickly becomes tedious and annoying.
* MegatonPunch: The second most powerful battle tech strongest Battle technique in the game.

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* LuckBasedMission: In order to recruit Monochromon, you must make enough profit working in his shop. There is little you can do but hope that the customer Digimon accept higher prices without storming out, that they ask for Medicine and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]].

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* LuckBasedMission: In order to recruit Monochromon, you must make enough about 3000 BITS worth of profit working in his shop. Failure to do so essentially results in 8 digi-hours wasted (although, you do get paid a small wage for your troubles). There is little you can do but hope that the customer Digimon accept higher prices without storming out, that they ask for Medicine Medicine, and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]].Weedmon]].
** It's not a bad idea to Sleep/Save outside of the shop so that you can reload if the game decides to be a dick.
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* SidetrackedByTheGoldSaucer: There are multiple things to do besides beating the normal game. Most notably the medals, which include getting all the cards, breeding every single Digimon, getting all the fish, competing in Tournaments and getting a perfect 10 in [[ThatOneSidequest curling.]]
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* BalefulPolymorph: The Flat status affliction causes a Digimon to revert to a 2 dimensional state reminiscent of the old Digimon virtual pets. In this state, they an only use a weak attack to damage an enemy until they revert back.


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* CurbStompBattle: Given that the only indicator of a Digimon's power is where they are or what level they are at, ones like Piximon tend to tear rookie and champion digimon apart if you aren't aware of what they're capable of.


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* DisappearedDad: It is never informed whether or not the protagonist has a father, only his mother who writes the letter at the beginning and is seen after beating Machinedramon is present in the game.


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* HauntedHouse: Grey Lord's Mansion, which has spooky music music and Digimon like Bakemon hanging around it, complete with a graveyard in front of it. It is owned by Myotismon. [[spoiler: It also houses Skullgreymon, Myostismon's creation.]]
* HeelFaceTurn: It is hinted that [[spoiler: Digitamamon]] is either the son or Digitama of Machinedramon himself, hence why he is so powerful. Despite this, however, he isn't evil, and instead decides to work at the City's Restaurant.


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* SidetrackedByTheGoldSaucer: There are multiple things to do besides beating the normal game. Most notably the medals, which include getting all the cards, breeding every single Digimon, getting all the fish, competing in Tournaments and getting a perfect 10 in [[ThatOneSidequest curling.]]


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** Recruiting Penguinmon means having to play a difficult curling mini game that means having to get a higher score than him. This can either be incredibly easy as Penguinmon has a tendency to make bad decisions, but can also be frustrating as at times, he knows exactly what he's doing. Getting a perfect score is nearly impossible.


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* UniversalPoison: Inflicted by some Nature and Filth techs. Anything inflicted by it will take damage over time and only walk during a fight.
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[[quoteright:280:http://static.tvtropes.org/pmwiki/pub/images/resize1_5814.png]]

''Digimon World'' is a ''Franchise/{{Digimon}}'' videogame for the Playstation. Released by Bandai in 1999, as a result it is based more on the Digimon Virtual Pets rather than the better-known [[Anime/DigimonAdventure anime series]].

The main character is pulled through his V Pet device into the Digital World and is then tasked by Jijimon to rescue File Island from the corruption they have encountered. The majority of the Digimon have become wild and the only city has fallen into disarray.

The majority of the game revolves around the player raising their Digimon, much like the Virtual Pets. The Digimon the player raises is also forced to fight most of the other wild Digimon in order to try and return them to the city. This leads to some massive GuideDangIt moments, or even Unwinnable situations.

Critical reception was mixed and sales weren't strong, but the game has turned into somewhat of a CultClassic. It was followed by [[DigimonWorld2 a variety]] [[DigimonWorld3 of different]] [[DigimonWorld4 sequels]], as well as a card battle spin-off. [[DigimonWorldReDigitize Another sequel is coming out, this one closer to the original gameplay]]

----
This game has examples of the following tropes:

* HundredPercentCompletion: Hoo boy. Getting all the medals in the game is the closest it has to HundredPercentCompletion, and to get every last one of them, you have to: beat the final boss, win every single one of the arena cups at least once, play for 10 in-game years, collect all of the cards, recruit all the recruitable Digimon, [[FishingMinigame catch one hundred fish]], raise ''every single obtainable Digimon'' and [[ArsonMurderAndJaywalking get a perfect score of 10]] [[ThatOneSideQuest in curling]].
* AnticlimaxBoss: Numemon. Seeing as how you can fight him right after you defeat Giromon, there's no way you can really lose. There's even a chance you can one shot him entirely.
* AllInARow: Partner Digimon generally follow you.
* AwesomeButImpractical: Giromon's finisher. Supposedly the most powerful one in the game, but due to this (and possibly to compensate for the fact that Giromon is one of the easier ultimates to obtain), the way it functions prevents it from being useful a lot of the time. Essentially, unlike most finishers, which when pulled off successfully, are guaranteed to hit the enemy, Giromon's creates a bomb he throws into the ground and which the enemy has to run into for them to be damaged. The thing is that the distance Giromon throws the bomb at never changes, and due to the way battles work, you have no control over where he tosses it, so in smaller areas it's very likely that it'll get tossed into the scenery (or even off-screen) where the enemy can't touch it, making it useless.
** Another example, as well as another candidate for strongest finisher is Digitamamon's finisher, Nightmare Syndrome. It attacks by creating a ghost that inflicts damage by contact. The problem is that it flyes randomly, so it either hits the enemy, runs out of power or hits ''yourself''.
* BadExportForYou: Almost every PAL version of the game has a bug that prevents you to enter a dungeon in the desert, preventing you to recruit Whamon and Shellmon. This makes the game hard to win since, without Whamon (who takes you to several new areas ripe with quests and recruitable Digimon) and Shellmon (whose Bulletin Board is needed to provide updates on some quests), you miss many champion and ultimate-level Digimon. Since the final dungeon is unlocked after you gained a certain number of "points" (earned by recruiting Digimon ; the higher their level, the more points you gain), you have to scrap to unlock it.
* BackTracking
* BecomingTheCostume: What happens if you have a Numemon and take it to the stuffed Monzaemon toy in Toy Town. The transformation has no negative effects on your Digimon, though, in fact it turns a ([[LethalJokeCharacter usually]]) useless monster into a potential DiscOneNuke.
* BigEater: Many digimon, such as Numemon and Tyrannmon, tend to demand large amounts of food to stay happy. Because of this, beginners and even veterans might find it difficult to support these two in the early stages of the game, having to spend a good amount of time looking for food and training their Digimon.
* BizarreTasteInFood: You know those piles of poop that your Digimon leaves behind if you fail to take him to the bathroom in time? They make [[SarcasmMode nice]] little (or not so little) [[{{Squick}} snacks]] for Numemon and Sukamon.
* BonusDungeon: Back Dimension.
* BrainwashedAndCrazy: Many of the bosses.
* BrokenBridge: Quite literally.
* CarnivoreConfusion: Digimon, regardless of species, do not eat each other. They do eat meat, but it's grown on a farm. Literally, it grows out of the ground like a plant. Even more confusingly, the farmers growing the meat are all sentient plants.
* CherryTapping: A few moves are fast, deal little damage, and consume little MP. Spamming these is actually a viable strategy, as the attack speed will interrupt almost every attack the opponent tries to throw your way and you won't lose a lot of MP.
* ConvenientQuesting
* CosmeticAward: The medals.
* CoversAlwaysLie: The PAL cover features the main Digimon roster from Digimon Adventure, ignoring the fact that Tentomon is just a common enemy, and Gomamon is ''completely absent from the game''.
* DefeatMeansFriendship: Many of the recruitable digimon need to be fought first. Afterwards, they'll magically regain their memories and agree to join the city.
* DialogueTree
* DigitalAvatar: ''Everything'' is digital.
* DiscountCard: You get a small discount from the city's shop if your Digimon is Fresh or In-Training.
* DoesThisRemindYouOfAnything: The Happymushroom increases your Digimon's happiness, but may make him sick. [[MushroomSamba Wonder what kind]] [[GRatedDrug of mushrooms they are.]]
* DummiedOut: Numerous Digimon which didn't make the final cut can be accessed with a device such as Action Replay, many of them fully playable.
* ElementalPowers: Most of the techs.
** PlayingWithFire: Fire techs.
** BareFistedMonk: Battle techs, with a RockSteady tech thrown in for good measure.
** ShockAndAwe and BlowYouAway: Air Techs
** [[PoisonousPerson Poisonous Digimon]], BigCreepyCrawlies, and GreenThumb: Nature techs.
** MakingASplash and [[AnIcePerson An Ice Digimon]]: Ice Techs
** ExtraOreDinary and FrickingLaserBeams: Mech techs.
** ToiletHumor: Filth techs.
* DynamicLoading: Every time you switch to a new area.
* EndlessGame: Probably. 10 year Glitch sometimes makes the game unable to reload a saved game after the 10th year of gameplay.
* {{Engrish}}: One of the arena cups is described as the 'Metaric Cup'. While a quick glance might give the idea that it's simply a misspelt version of 'metric', some fans think it's an Engrish translation of 'metallic'. Bizarrely, either of them could be the correct translation, as the cup is for cyborg Digimon.
** And some of the attacks, too, like "Metal Sprinter/Splinter" which throws small computer pieces around the screen.
** For whatever reason, [[http://www.spriters-resource.com/psx_ps2/digimonworld/sheet/32147 the intro screens]] for the different cups were left untouched in the international versions. The result is {{Engrish}} in spades, including such gems as "WHO's A MOST COOLER ?", "COME TUGETHER !!" and " [[GettingCrapPastTheRadar "CRAPPER's" CUP]]".
* EventFlag: This can lead to some almost {{Unwinnable}} moments.
* ExtremeOmnivore: Using items on your Digimon partner is represented as it eating said item. This includes floppies, evolution items, and even the [[{{Squick}} portable potty]].
* FishingMinigame: It will make you want to gouge your eyes out with boredom, and is full of GuideDangIt moments. The rewards are worth it, though...
* FriendlyNeighbourhoodVampires: Myotismon looks like a blond Bela Lugosi-style {{Dracula}}, owns a spooky mansion with coffins as furniture and a lab, and likes discussing matters over food. Also a really nice guy.
* GameBreakingBug: Oh so many in the US version. While most of them aren't ''quite'' at the level of "game-breaking", the game is absolutely [[IncrediblyLamePun crawling]] with bugs. The most commonly cited in that version is the jukebox bug, which ''crashes your game'' if you try to play it.
** Some [=NPCs=] (especially the ones in the [[BonusDungeon bonus areas]] in end of the game) will trap you in endless loops of dialogue that you can only leave by holding your left control away from the monster and rapidly pressing X to try to skip through the dialogue. If you're trapped in a corner and can't get past then your only hope is to reset.
* GameplayAndStorySegregation: The game addresses the fact that certain Digimon are simply too big to be partner Digimon. The non-battle NPC versions of these Digimon are full-sized, while the partner and battle character versions are smaller.
* GetOnTheBoat: Or rather, Get On The Whamon...
* GlobalAirship: Birdramon's movement service.
** Important to note that it is a OneWayTrip, where you'll need to walk back or use an Auto Pilot.
* GoldfishPoopGang: Ogremon's team.
* GoneHorriblyWrong: Myotismon's experiments result in a Skull Greymon who ends up [[TurnedAgainstTheirMasters taking his creator captive]]. The skeleton dragon [[DefeatMeansFriendship mellows out a bit]] after you defeat him, though.
* GratuitousJapanese: Basically, nothing but the text was translated - every occurrence of Japanese in the graphics are left as is. This is particularly confusing when Ogremon's gang takes over Drill Tunnel, as the player character reacts angrily when he notices that the sign on which the tunnel's name reads has been altered. The problem is that the sign is just a part of the background graphics, entirely in katakana and no translation is given for what is says when Ogremon takes over, potentially leaving quite a few Western players slightly confused.
** Speaking of the player character, his few voiced lines during actual gameplay are also left undubbed, resulting in him shouting "Yatta!" after winning a battle and saying "Oyasumi" when letting his Digimon sleep even in the international versions.
* GravityBarrier: Partially averted in that you have to fall to get into a certain area of the game.
* GuideDangIt: On more than one occasion and certainly in regards to attempting to get ''that'' particular monster or opponent.
** Recruiting certain monsters can be this too.
* HitPoints
* HoistByHisOwnPetard: [[spoiler: Analogman 'dies' as a result of his own weapon]].
* HumansAreBastards: [[spoiler:There's a whole archive worth of Digimon literature relating to this]].
** [[spoiler: Not to mention the BigBad is a human and pretty much a predecesor to [[Anime/DigimonSavers Akihiro Kurata.]]]].
* HundredPercentCompletion: Getting all the medals.
* InevitableTournament: Although there are battle arenas, they're not required to recruit Digimon. Non-combat tournaments are.
* Instant180DegreeTurn
* InUniverseGameClock: Lampshaded in-game.
* ItsUpToYou
* LaserGuidedAmnesia: Many of the Digimon forgot their life in the city after they left. Some even forgot how to speak.
* LimitBreak: All the "Finisher" attacks.
* LuckBasedMission: In order to recruit Monochromon, you must make enough profit working in his shop. There is little you can do but hope that the customer Digimon accept higher prices without storming out, that they ask for Medicine and that they are not [[PrecisionFStrike goddamn]] [[{{Jerkass}} Weedmon]].
* MegatonPunch: The second most powerful battle tech in the game.
* MindScrew: The true ending if you go through the Back Dimension. [[spoiler:It's explained in the spin-off, ''Digital Card Battle'']].
* MirrorMatch: Possible but rare; you can fight a recruitable verion of your Digimon.
** Especially common with the first boss, who is an Agumon, which is one of the two starter digimon.
* NeverSayDie: Digimon are said to 'fade away' if they're slain, although this is justified as they don't die, but rather regenerate into a weaker Digimon.
* NoCartoonFish: One of the main sources of food.
* ObstructiveForeground
* OneBulletAtATime: Only one projectile per Digimon is allowed onscreen. For example, a Digimon can't use [[ScratchDamage Spit Fire]] again until after the first one disappears.
* OpeningTheSandbox
* PaletteSwap: Mainly used on things like [=ModokiBetamon=], but many of the 'NPC' versions of playable Digimon are slightly different to the playable characters. The toy versions of Agumon come in two variants - they're not palette-swapped, but one is ''partly transparent''.
** These palette swaps actually became official Digimon, appearing in later video games, the trading card game and even in the anime.
* PintsizedPowerhouse: Piximon, Mamemon, and Metalmamemon definitely qualify. All of them are really small, but they are all Ultimates. They're also pretty tough to recruit, having to go back and forth on screens until you finally see them, and then attempting to take them on.
** Giromon is also small, but is different in the others in that he doesn't randomly appear. Despite this, he's an incredibly powerful boss, having access to DG Dimension and an ultimate that is one of the most powerful in the game, albeit hard to aim.
* PokemonSpeak: The recruitable Bakemon in Overdell Cemetery can only say slight variations of "Bake". Since you need to answer a few yes/no questions to get him to the city, you need a Bakemon of your own who will [[TranslatorBuddy translate the former's speech]]. Or you could just [[GuideDangIt look up the right answers on the Internet]] or even ''guess'' them.
* PowerUpFood: The meals you can buy at the restaurant all increase your Digimon's stats a bit. Can be abused for rather [[GameBreaker game breaking]] results thanks to a certain GoodBadBug.
* PreexistingEncounters
* RoadRunnerPC
* RunDontWalk
* SavePoint: Whenever your Digimon sleeps.
** JustifiedSavePoint: In Jijimon's house.
* SavingTheWorld: At least, the Digital one.
* ScratchDamage
* ScriptedEvent
* SequenceBreaking: Certain characters in the final few sections of the game appear regardless of whether or not you've done the quests which would presumably be required. Leomon, for example, gets a small role in the ending sequence regardless of whether or not you've spoken to him, and although the Grey Lord's Mansion quest introduces [[spoiler:Devimon]], a Digimon fought as a boss in a different part of the game, it's possible to do them the other way round.
** In addition to this, advancing the Ogremon subplot to the point where he takes over the Drill Tunnel before you recruit Meramon makes Meramon unrecruitable and the post-earthquake shortcut to Mt. Panorama permanently unavailable. Under these conditions it's still possible to beat the main storyline of the game, but you can no longer unlock all the medals and can't achieve HundredPercentCompletion.
* SideQuest: The whole game is made up of mostly optional quests, as there are only two Digimon you must recruit to get to the final main dungeon. The other numbers can be made up from any of the quests.
* SoundTest: Giromon's jukebox. However, it is rather infamous for [[GameBreakingBug crashing the game]] if one attempts to use it in the North American version of the game. [[RegionalBonus It works just fine in the PAL version, though.]]
* SpellMyNameWithAnS: [[spoiler: Analog''man'', not ''mon'']].
* StatGrinding: The damned Gyms.
* StupidityIsTheOnlyOption: More than once, to boot. Getting insulted by a bratty Otamamon? [[DisproportionateRetribution Let him have it]]. Bringing a sick Digimon who can't stand the cold to the local SlippySlideyIceWorld? [[CrueltyIsTheOnlyOption Brilliant idea]]. Walking to a clearly unstable piece of land on the edge of a cliff? [[TooDumbToLive Even better!]]
* SuicidalOverconfidence: To the point it's annoying.
* TalkToEveryone: Almost subverted when Angemon is recruited as between him and Jijimon you can just about work out where the heck to go next via fairly obscure riddles.
* TalkativeLoon: Giromon.
* ThatOneSideQuest: Getting Monochromon to join the city is an exercise in patience.
* ThePowerOfFriendship: [[spoiler: The final battle is Analogman's attempt to prove that slave Digimon are better than friend ones.]]
* TheVoiceless: Your partner is the only Digimon who doesn't talk, although the speech bubbles expressing his various needs are implied to be speech.
* ToiletHumor: Filth-type moves, as well as Numemon and Sukamon and variations thereof.
* TrainingFromHell: In Trash Mountain, you'll find one of the little gyms scattered around the game world. This particular gym makes your Digimon ''dive into a giant pile of poop and stay there'' to somehow increase their MP.
** It's also notable as being the only training exercise that decreases your Digimon's happiness when you do it. They REALLY don't like having to wade around in poop for an hour.
* TranslatorMicrobes: Mentioned early in the game; the player's character thinks he's speaking his own language, but other characters claim he's speaking theirs.
* TunnelKing: The Drimogemon living in Drill Tunnel.
* {{Unwinnable}}: Whether it's by mistake or design is uncertain. It ''is'' certainly possible to get stuck if you enter Jijimon's house - on more than one occasion - because as you leave his house (usually just after saving), a powerful Digimon attacks you with no warning. You can, however, just die and wait to get to Champion level again before the opponent re-appears.
* VideoGameCaringPotential: On the long run, it pays to properly take care of your monster. Not only does it usually result in better digivolutions, but full happiness and discipline increase the Digimon's lifespan and the time it takes for it to poop once the appropriate speech bubble shows up, respectively.
* VideoGameCrueltyPotential: Basically, you can deprive your Digimon of sleep, scold them hundreds of times for no reason, and even make them crap themselves. Some of these are ''required'' at least once if you want to complete the Digivolution chart. Oh, and did we mention you can do this to the ''[[MoralEventHorizon baby]] [[KickTheDog level]]'' Digimon? Note that neither of said actions will go unpunished, but still...
* ViralTransformation: [[spoiler:Suggested to be how Analogman transforms Digimon into copies of Machinedramon]], and powered-up ones at that.
* VirtualGhost: [[spoiler:Analogman]].
* WarmupBoss: Agumon.
* WhatTheHellHero: Frigimon calls you out on bringing a Digimon who can't stand cold to [[SlippySlideyIceWorld Freezeland]]. He refuses to come to the city until you come back with a Digimon who doesn't mind the freezing climate.
* YearInsideHourOutside: Apparently time runs more slowly in the digital world; the ending implies your character has only been there for a few real-world hours, and he theorises that that's why he doesn't have to eat or sleep in that world. Confusing this is the fact that it has its own time system, which works on a cycle of approximately half-hour days.
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